Wow, great Tutorial and playthrough! The player count with a gameplay + Teach under 2 hours is amazing, another game I'll be adding to my collection. Thank you!
This game looks really good, not overly complex in the amount of things going on and turns seem very quick and it moves along at a nice pace. The action selection mechanic and the way the market works for selling cars seems really good. If I had 3-4 players I would certainly pick this up straight away.
1:17:20 Yellow should have gotten ALL of the tokens next to the buyer, not just one of them. So he would have scored 2 more points, and 1:20:55 Orange would have scored 1 less point. Under attract a buyer in the online rules at BGG it says: If there are any white Price Markers next to the buyer you chose, return them to the supply and gain as many Reputation Points as shown on the tiles.
This game is fantastic. I have the older version and am still very happy with it, but glad to see this much prettier one. This game plays so good at 2 players because you have more control over the car sales portion.
No idea what I went in to see and then ot turns out to be another game I have to get. All Pauls fault Thanks for a good play through and hope you all got safe through the storm
Good to know. I remember reading a rules query on BGG about whether you can create an engine of lower quality if they run out, and I think the official answer was no. But things change.
@@GamingRulesVideos Technically you aren't creating a body/engine of lower value - you're just using that lower card/token to represent the higher leveled item. Mark it someway, with perhaps a coin.
I was also eagerly waiting for the kickstarter to deliver thinking I'd enjoy the game a lot. Reminded me of Automania (which I love), but a bit crunchier. I was very much disappointed in my first play at 2 players. I'd say it's quite boring at 2. I generally don't enjoy games that are too easy, meaning you can achieve pretty much everything during the game. It's this type of game. I fully maxed out my development tracks by the start of third round. Disappointing. Might keep the game around, maybe I get the chance to play it at 3 or 4. Then again the first experience was so underwhelming, I'm not sure it will be picked up again.
Hi! I've got a Q. 4 players game. Last player takes an action that is all the way forward on the board.. Is he now again considered last player because other 3 are in front of him? Is there a definitive explanation regarding who is last? If you place your action marker on last action token, where does this action token goes? Behind new last player or in front of your action marker?
Apologies if this wasn't clear in the video, but the answer to your question is "yes". The next player to take a turn is always the one at the "back" of the line.
@@GamingRulesVideos It is me who got to apologize, your explanation was clear. My question was not. Let me try again. Lets say that player performs an action that is all the way at the end of the line of tokens. Like he skips all tokens and lands on last one. Where does that used tokens go in token chain and how do you distinctively determine who is last player later when. I suspect that this empty spot is a front of the line so to speak... Sorry, Sir, English not my native....
@@ABTOCMEPTb In a 4-player game, there is always at least 1 empty space in the ring. So, if the player at the back goes all the way around to the action at the very front of the queue (2 spaces counter clockwise) from where they started, they go to the front of the queue (and the action tile goes in the space they were in). It means it will be a long time before they get another turn. Hope that makes sense.
VLOG brought me here and now I'm ordering the game, looks awesome at the 3-4 player count.
Wow, great Tutorial and playthrough! The player count with a gameplay + Teach under 2 hours is amazing, another game I'll be adding to my collection. Thank you!
Fantastic game !! Excellent tutorial as always Paul ! fun to watch also !!!
This game looks really good, not overly complex in the amount of things going on and turns seem very quick and it moves along at a nice pace. The action selection mechanic and the way the market works for selling cars seems really good. If I had 3-4 players I would certainly pick this up straight away.
1:17:20 Yellow should have gotten ALL of the tokens next to the buyer, not just one of them. So he would have scored 2 more points, and 1:20:55 Orange would have scored 1 less point.
Under attract a buyer in the online rules at BGG it says:
If there are any white Price Markers next to the buyer you chose, return them to the supply and gain as many Reputation Points as shown on the tiles.
Thanks for the correction. Good to know.
This game is fantastic. I have the older version and am still very happy with it, but glad to see this much prettier one. This game plays so good at 2 players because you have more control over the car sales portion.
That looks fantastic, can't wait to get it.
Fun to watch. You could feel the tension.
Opinions weren't in the video, but we talked afterwards. And yeah, I'm glad the tension came through as it was definitely there.
No idea what I went in to see and then ot turns out to be another game I have to get. All Pauls fault
Thanks for a good play through and hope you all got safe through the storm
All safe here. Neighbours fence blew down though.
Great video, and great game!
Interesting game with some nice mechanics, quick play for a 4 player euro
The FAQ on the back of the rulebook says that engines and bodies are not limited and you should use a suitable substitute if you run out
Good to know. I remember reading a rules query on BGG about whether you can create an engine of lower quality if they run out, and I think the official answer was no. But things change.
@@GamingRulesVideos Technically you aren't creating a body/engine of lower value - you're just using that lower card/token to represent the higher leveled item. Mark it someway, with perhaps a coin.
This game looks fantastic but I'm not sure how it would play at 2, which is the inky way I get to play games these days. What do you think Paul?
I was also eagerly waiting for the kickstarter to deliver thinking I'd enjoy the game a lot. Reminded me of Automania (which I love), but a bit crunchier. I was very much disappointed in my first play at 2 players. I'd say it's quite boring at 2. I generally don't enjoy games that are too easy, meaning you can achieve pretty much everything during the game. It's this type of game. I fully maxed out my development tracks by the start of third round. Disappointing. Might keep the game around, maybe I get the chance to play it at 3 or 4. Then again the first experience was so underwhelming, I'm not sure it will be picked up again.
Greedy Paul!
Hi! I've got a Q. 4 players game. Last player takes an action that is all the way forward on the board.. Is he now again considered last player because other 3 are in front of him? Is there a definitive explanation regarding who is last? If you place your action marker on last action token, where does this action token goes? Behind new last player or in front of your action marker?
Apologies if this wasn't clear in the video, but the answer to your question is "yes". The next player to take a turn is always the one at the "back" of the line.
@@GamingRulesVideos It is me who got to apologize, your explanation was clear. My question was not. Let me try again.
Lets say that player performs an action that is all the way at the end of the line of tokens. Like he skips all tokens and lands on last one. Where does that used tokens go in token chain and how do you distinctively determine who is last player later when. I suspect that this empty spot is a front of the line so to speak... Sorry, Sir, English not my native....
@@ABTOCMEPTb In a 4-player game, there is always at least 1 empty space in the ring. So, if the player at the back goes all the way around to the action at the very front of the queue (2 spaces counter clockwise) from where they started, they go to the front of the queue (and the action tile goes in the space they were in). It means it will be a long time before they get another turn.
Hope that makes sense.
@@GamingRulesVideos Thanks, Rockstar!