A Real-Time Frontier: Building a Stylized Long-Form Narrative Workflow | Unreal Fest 2024

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  • Опубликовано: 20 дек 2024

Комментарии • 23

  • @keshavseechurn
    @keshavseechurn 12 часов назад +7

    I am proud to work on this amazing series. We got an amazing team.

    • @litjellyfish
      @litjellyfish 10 часов назад +1

      Nice to hear. It’s interesting that it’s still not so many productions that aim for more realtime.
      I remember back in mid 2000s when film box / motionbuilder was used for live broadcasting of virtual hosts characters for children’s program and such mixed with real world stuff.
      And me and some friends did a small test pilot for a concept we pitched to CN back in 2009. Its art style was very flat. A bit similar to archer. And we could run it smoothly with 2-3 character plus background on screen “live”
      Motionbuilder was so ahead of the game then. Sadly it’s more or less abandoned now development wise by autodesk

    • @noc2_art
      @noc2_art Час назад

      Amazing and mesmerizingly beautiful work. I simply luv it! Kudos to all of you guys!

  • @SederickWilliams
    @SederickWilliams 2 часа назад +1

    Create through “departments” and a stable character bible. A bio that highlights situational events such as; mood, dialogue, cause and effect between obstacles or the call to action.
    Give your artists director sound team etc. a fun challenge that’ll eliminate distractions which leads to errors.

  • @MJaegerJensen
    @MJaegerJensen 8 часов назад +1

    Thanks for sharing! Loads of inspirational ideas and the show looks stunning! 🤘

  • @pnvgordinho
    @pnvgordinho 11 часов назад +1

    The graphics reminds me of Disney Treasure Planet.

  • @3dd205
    @3dd205 2 часа назад

    A big request - return the bookmarks that were in the marketplace. We lost everything.
    Make a bookmark function in “fab”.
    Unfortunately, when switching to “fab”, we lost bookmarks for the developers' favorite projects on the marketplace. Now everything is a mess. Why did you do all this?????

  • @IstyManame
    @IstyManame 12 часов назад +3

    How about building games that don't require a $500 gpu to run at the lowest preset without upscaling

    • @litjellyfish
      @litjellyfish 12 часов назад

      That is what a lot of Nintendo do switch games is doing

    • @yonjuunininjin
      @yonjuunininjin 12 часов назад +7

      Stop sniffing threat interactive while watching a video that has nothing to do with making games.

    • @irocks1110
      @irocks1110 12 часов назад +1

      Do not use nanite and lumen. Traditional LOD and baked light can run at the low-end GPUs

    • @IstyManame
      @IstyManame 12 часов назад

      @@irocks1110 How am i supposed to bake grass shadows XD

    • @JaXuun
      @JaXuun 11 часов назад

      Buy an intel gpu for 250 which is as fast as a 400 amd nvidia gpu