The Steam Dev Cheat Sheet
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- Опубликовано: 9 июн 2024
- Everything is right here: www.valadria.com/steam-dev-ch...
The Steam Dev Cheat Sheet is a dense collection of best practices, magic formulas, and Steam knowledge. It covers:
🖼 The Steam capsule
🎥 Game trailers
💫 Wishlists
🔎 Steam's discovery algorithm
🪄 Magic formulas (which you can use to extract data from Steam)
You can download the Steam Dev Cheat Sheet at the above URL. Good luck with your game 🛠
⚠️ DISCLAIMER ⚠️
1. I'm no Steam expert! I just follow experts & share what they've shared.
2. Use with caution! Check the sources & documentation. One of the references says, "Please don’t base any critical business decisions on it." 💯
🎬 TIMELINE
0:00 Intro
0:17 Steam capsule
1:12 Game trailer
1:54 Wishlists
2:24 Discovery algorithm
2:41 How many wishlists?
3:00 Translate your page
3:19 Get 10+ reviews
3:35 Magic formulas
3:44 Reviews to sales
4:21 Followers to wishlists
4:37 Sales: week 1 to year 1
5:02 Outro
🎹 MUSIC
1. Frozen Karma: teknoaxe.com/Link_Code_3.php?...
2. Stepping on the Off Beat: teknoaxe.com/Link_Code_3.php?...
3. Simple But Effective: teknoaxe.com/Link_Code_3.php?...
📙 SOLO GAME DEV BOOK
www.valadria.com/how-to-make-...
🔗 LINKS TO ALL THE THINGS
www.valadria.com/steam-dev-ch...
#gamedev #steam #marketing - Игры
Fantastic, now the only thing i need is a game
The best marketing breakdown for games I saw :)
I've been learning the sources you just showed for a few months now for the marketing of my game. This is a great summary of everything Steam related!
Great summary, thank you! Always appreciate the self-deprecating joke shots
Thanks for sharing!
I refuse to believe that you have only 1.2k subs. Till the end of the video, i thought this is some huge creator. Amazing production Quality.! Keep bringing more like these please.
Thank you kindly! I would love more subs; please tell your friends! ❤🛠
solid video - and I gotta say, the editing is incredible. ❤❤
That's so nice to hear thanks! I spent a lotta love on the editing and I'm so glad it's appreciated ❤❤
Interesting to see 30 as the current suggested Review Multiplier -- I'm guessing this is focused on recently released games (Approx. 2020 and newer?), where a) it's after Steam changed the UI to encourage more reviews and b) more recent games just get more reviews from enthusiastic players in general?
When I ran my own estimates across a variety of paid indie games right before SteamSpy went defunct, I found '60' to be a good number to use, and that also seems more in line with the articles you have linked -- but notably those articles are from 2020 and earlier so that's why I'm guessing there's a focus on newer releases. I'd be curious if you happen to have more specifics.
AWESOME
now what's the ratio of youtube comments to views lol, good video
interesting. any idea of a good place to get capsule art done?
I haven't commissioned by own (yet) but I've heard that looking for artist portfolios on DeviantArt is a good place to start. You can also reverse-engineer the task by finding capsule art you really like, then finding out who made it. Look in the credits or ask the devs! Good luck 🍀
Hows my game going -- the first one has stopped selling despite improving, while my current project and current side project are advancing at a crawl because of things unrelated to games or development -- thanks of asking. Oh yeah, it would have been good to know what I was doing before trying to launch a game.
Sounds like a fun ride! Congrats on launching a game 🚀