Valadria
Valadria
  • Видео 56
  • Просмотров 95 557
What's the BEST thing you ever made?
www.valadria.com/the-best-thing-you-ever-made/
0:00 Intro
0:23 What's the best thing you ever made?
3:28 You didn't miss the boat
5:11 Three hours is all you need
9:48 Breaking down hard problems
19:37 Outro
📙 www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/
#gamedev #creative #podcast
Просмотров: 213

Видео

🕹️ How to do GDC | Make the Game
Просмотров 696Месяц назад
Links & more: www.valadria.com/how-to-do-gdc/ Hi game devs! It's time for another advice video that's really for me but also I make public to help fellow my devs (and sell books)! This time it covers my trip to GDC 2024, where I recorded random footage and took notes about how to not screw it up next year. Might this help you? Yes, it might! Unless you're a conference speaker, or coming from an...
Making great game trailers with Derek Lieu
Просмотров 5732 месяца назад
This podcast was posted on Spotify last year, but now it's also here on RUclips, thanks to gentle nudging from friends & supporters. Enjoy! Follow Derek on RUclips: @DerekLieu 🎬 TIMELINE (from Spotify) 0:16 Getting into game trailers 4:40 Overflow work 5:15 Charging not enough, less agency / more indie 5:15 Undercharging 8:00 Make fan trailers 11:00 Where to post trailers / content 13:08 Advice...
🚫 No Stacking | Make the Game
Просмотров 6 тыс.2 месяца назад
More info: www.valadria.com/no-stacking/ 🔗 LINKS Book: www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/ Pixel Washer: store.steampowered.com/app/2572060/Pixel_Washer/ Coaching: www.valadria.com/game-dev-coaching-consulting/ 🎬 TIMELINE 0:00 Intro 1:05 GDC 2024 7:27 No Stacking 25:21 Goals 34:51 Outro 🎹 MUSIC Electro Breaks Loop: teknoaxe.com/Link_Code_3.php?q=749 Phantom Anthem Wubs: t...
How to Make a Web Game All By Yourself
Просмотров 1,3 тыс.2 месяца назад
More info: www.valadria.com/how-to-make-a-web-game-all-by-yourself/ Buy the book: www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/ TIMELINE 0:00 Intro 1:06 You are a Producer 2:50 Scratch Your Itch 4:12 Pick a Game Engine 7:07 Make the Game You Want to Play 9:22 Manage Your Scope 11:59 Iterate to the Finish Line 14:16 Ship It! 15:20 Leverage the Web 18:10 Summary #gamedev #indiedev #w...
Seeing Things in Steam Next Fest
Просмотров 2363 месяца назад
Links galore: www.valadria.com/seeing-things-steam-next-fest-greg-love/ 🎬 TIMELINE 0:00 Intro 4:14 Story Machine 11:50 Seeing Things 19:26 Steam Next Fest 36:30 Live streams 42:20 What's next? 45:59 Release after SNF? 49:39 Multiple demos 55:19 Outro 📙 SOLO DEV BOOK: www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/ #gamedev #steam #podcast
Upgrade Your Steam Page - NOBODY DOES THIS!
Просмотров 3,5 тыс.3 месяца назад
🔗 ARTICLE: www.valadria.com/create-your-steam-page/ 🎬 TIMELINE 0:00 Intro 0:36 Set developers/publishers 0:57 Create a community group 1:27 Setup community group 1:51 Associate your games 2:08 Admin your store page 2:31 Set vanity URL 2:54 Set background image 3:43 Help fellow devs 4:10 Outro 🎹 MUSIC Frozen Karma: teknoaxe.com/Link_Code_3.php?q=739 📙 BOOK: www.valadria.com/how-to-make-a-video-g...
How to Make a Video Game All By Yourself: The Audiobook
Просмотров 1994 месяца назад
Thanks for watching! Pick up your copy below: 🎧 GET THE AUDIOBOOK Amazon: www.amazon.com/How-Make-Video-Game-Yourself/dp/B0CT954K77/ Audible: www.audible.com/pd/How-to-Make-a-Video-Game-All-by-Yourself-Audiobook/B0CT94V1CH Spotify: open.spotify.com/show/1MMWpwgrKlV5kaeGZTJbxF 📙 GET THE PAPERBACK Amazon: www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/ Signed copy: valadria.gumroad.com...
Chilled-out gamedev (Tiled map editor)
Просмотров 2716 месяцев назад
Just you, me, Tiled, and my game Pixel Washer. We're finishing up the basketball level 🏀 🐷 Pixel Washer: store.steampowered.com/app/2572060/Pixel_Washer/ 🗺️ Tiled map editor: www.mapeditor.org/ 📙 Solo game dev book: www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/ 0:00 Intro 1:09 Brute-force collision 4:34 Grime work 8:00 Water work? 13:56 What is that?? 17:48 Where should you spawn? ...
Pixel Washer devlog: introduction
Просмотров 6007 месяцев назад
Pixel Washer devlog: introduction
The Steam Dev Cheat Sheet
Просмотров 7 тыс.7 месяцев назад
The Steam Dev Cheat Sheet
GameDev & YouTube podcast with @uheartbeast
Просмотров 1,6 тыс.8 месяцев назад
GameDev & RUclips podcast with @uheartbeast
Pixel Washer's comin' to Steam
Просмотров 2,5 тыс.9 месяцев назад
Pixel Washer's comin' to Steam
I playtested HeartBeast's new WASarD demo!
Просмотров 2,2 тыс.9 месяцев назад
I playtested HeartBeast's new WASarD demo!
Spelunky 2 trailers with Derek Lieu
Просмотров 48910 месяцев назад
Spelunky 2 trailers with Derek Lieu
How long should your game be?
Просмотров 1 тыс.10 месяцев назад
How long should your game be?
Witchmore devlog: introduction
Просмотров 2,7 тыс.11 месяцев назад
Witchmore devlog: introduction
Game Dev & YouTube MADNESS
Просмотров 77711 месяцев назад
Game Dev & RUclips MADNESS
Steam Game Marketing GOLD
Просмотров 17 тыс.Год назад
Steam Game Marketing GOLD
Will my game make money?
Просмотров 2,5 тыс.Год назад
Will my game make money?
Pro tips from 2 indie game devs
Просмотров 583Год назад
Pro tips from 2 indie game devs
How to make a good Steam page
Просмотров 2,9 тыс.Год назад
How to make a good Steam page
Witchmore - Steam Page Trailer
Просмотров 1,2 тыс.Год назад
Witchmore - Steam Page Trailer
Game Development Difficulty Tiers
Просмотров 2 тыс.Год назад
Game Development Difficulty Tiers
Designing a great player experience with Coraly Rosario
Просмотров 210Год назад
Designing a great player experience with Coraly Rosario
Making Airships: Conquer the Skies with David Stark
Просмотров 168Год назад
Making Airships: Conquer the Skies with David Stark
My next game is called Witchmore
Просмотров 212Год назад
My next game is called Witchmore
Making your first game with ChuyPlays
Просмотров 176Год назад
Making your first game with ChuyPlays
Making Midautumn with Sherveen Uduwana
Просмотров 107Год назад
Making Midautumn with Sherveen Uduwana
All about Making Big Indie Games
Просмотров 423Год назад
All about Making Big Indie Games

Комментарии

  • @brandoncole1227
    @brandoncole1227 10 дней назад

    Beautifully said. Just a thought-I believe having a physical book to hold and show might feel better mentally, especially in our digital world. I'm really proud of some of the apps I've created in the Enterprise World, but I don't have anything tangible to hold or show. Having a book would, I think, address this.

  • @princep2630
    @princep2630 20 дней назад

    :( 100$ is the hardest part

  • @andyhatch5818
    @andyhatch5818 Месяц назад

    Great video , thanks for sharing

  • @SpritzofDitz
    @SpritzofDitz Месяц назад

    What a weird coincidence-your video just popped up right after I finished reading your book. Great book, by the way!

  • @treysonsearle8441
    @treysonsearle8441 Месяц назад

    I bought your book and there is some really helpful gems in there both information and visuals

  • @alicannurcin7933
    @alicannurcin7933 Месяц назад

    That 3 hours thing is kinda true, for me it's 4 hours though. It's fun to see someone else thinks the same way:)

  • @chreeshendolo
    @chreeshendolo Месяц назад

    Maaaaaatt thanks for the inspiring words ❤️

  • @SlothFang
    @SlothFang Месяц назад

    Just wanted to say thanks for the amazing book you've made! Not only is it highly inspiring, but it's one of the 10 tools I use on a daily basis to keep myself on track to continue to create!

  • @marcapouli7805
    @marcapouli7805 Месяц назад

    How to do if you don't have 100 dollars to publish a game? Can we ask steam to take the 100 first generated dollars instead? Like a credit?

  • @AronGKatz
    @AronGKatz Месяц назад

    Loved the shirts tips!

  • @ardaozler631
    @ardaozler631 Месяц назад

    Great talk but needs time stamps

  • @AronGKatz
    @AronGKatz Месяц назад

    I plan on doing marketing for indies since I've been a digital marketer since more than 12 years so I wonder...is going to GDC a good starting point for marketers? I'm already working with a studio but plan on expanding to more

  • @BlackJar72
    @BlackJar72 Месяц назад

    So basically, the secret, basically, is to be independently wealthy before you start.

  • @dmangamesSTUDIO
    @dmangamesSTUDIO Месяц назад

    interesting story, I think comfort and familiarity is good sometimes, but if you want to get ahead you've gotta be uncomfortable to some degree

  • @DarrenWatson64
    @DarrenWatson64 Месяц назад

    It's great to see Hbomb doing well! All hail the hero who brought James Somerton to justice! 🙏

  • @a.m.mourning
    @a.m.mourning Месяц назад

    Seeing Hbomb after the fallout is like talking with Death right before he is awaiting to seize your soul

  • @matthiasklostermeier6799
    @matthiasklostermeier6799 Месяц назад

    Really interesting conversation and topic. I think trailers are an really important part in marketing and how many times you saw a really uninteresting trailer for a great game. @valadria: The Dicsount code for Dereks Course ist not clear or it does not work... 😞 Anyway, bought your book "How to make a videogame all by yourself" and really like it!! Great work.

  • @salmonmoose
    @salmonmoose Месяц назад

    Meeting Hbomb and not making the entire video about that ... I dunno.

  • @ariamohebi
    @ariamohebi Месяц назад

    Great video!

  • @brandoncole1227
    @brandoncole1227 Месяц назад

    Great video!

  • @Yamartim
    @Yamartim Месяц назад

    The hbomberguy jumpscare was crazy

  • @ashtoxart
    @ashtoxart Месяц назад

    *takes notes* Also love your book!

  • @BornToTroll-it5ju
    @BornToTroll-it5ju Месяц назад

    Well, if anyone needs their deepl/google translate translations proof-read into Japanese, give me a shout. Translation systems are getting better and better but they still fall short of feeling 'natural' I'll need all of the dialogue in a single txt\doc file, maybe 10 pages max - I won't take on projects bigger than that (too busy with dev/teaching English in Japan) $5 a page. I can get my wife (Japanese) to double check the text comes across properly.

  • @BenjaminOwenSlattery
    @BenjaminOwenSlattery Месяц назад

    What did you do to make your book so successful?

  • @CarlKidwell
    @CarlKidwell 2 месяца назад

    At 2:40 mark I LMAO'd so loud and spit some danish on my screen that is the funniest most based reaction to his release 3 games a year statement. Love it.

  • @brandoncole1227
    @brandoncole1227 2 месяца назад

    Just added it to my wish list!

  • @sontrajamfemininegaze145
    @sontrajamfemininegaze145 2 месяца назад

    Would be cute if there was a little enemy who dirties things in Pixel Washer.

  • @user-xl3wn9sb4e
    @user-xl3wn9sb4e 2 месяца назад

    I will wishlist

  • @sealsharp
    @sealsharp 2 месяца назад

    Just TWO COMMENTS? Undeserved!

  • @AutoPilate
    @AutoPilate 2 месяца назад

    One thing that cracks me up about there being turkey legs at Ren Faires is that turkeys are native to the Americas, people certainly weren't eating them in Europe during the actual Renaissance.

  • @calmhorizons
    @calmhorizons 2 месяца назад

    I call that phenomenon: Waiting for Permission. I regularly encourage my team members to take the initiative, if they see a problem - fix it, tell me about it - and I have actively told them that I want them to ask forgiveness more often than they ask for permission. The results have been fantastic. It reminds me of Kaizen - en.wikipedia.org/wiki/Kaizen - which is something I now actively apply to my personal life as well. Trying new things to make tiny improvements and changes all add up quickly - and if you don't then you spend your whole like "standing in line" waiting for the problem to solve itself.

  • @Magicguy33
    @Magicguy33 2 месяца назад

    Great talk, really awesome!

  • @sosasees
    @sosasees 2 месяца назад

    i feel _creating playable drafts_ and _pre‐production_ should be on this list just to remind all game developers to do it because doing it wrong or not doing it means that no amount of fine‐tuning can make the game good

  • @sosasees
    @sosasees 2 месяца назад

    maybe art direction should be on this list. good art is only possible once we have the art direction but to find the art direction we have to experiment a lot. and the art direction must be found in pre‐production since it affects the very fabric of the game - not just visuals and sound but also gameplay and the design philosophy. changing art direction mid‐development into more than just a reskin of the current game _will_ break the whole game into dust which is near‐impossible to reconnect - and even if you just upgrade the current art direction without changing the core, prepare to make a lot of unexpected changes so the new skin feels right.

  • @sosasees
    @sosasees 2 месяца назад

    i find shaders are much easier in Godot since that engine makes them as high‐level as reasonably possible. i never want to touch shaders in Unity but in Godot they're a really fun way to polish the graphics with stylish effects - i particularly like simple scalable vector shapes, sometimes with animation and often with programmed or textured fill patterns, as a cool alternative to simple image sprites

  • @jake959
    @jake959 2 месяца назад

    ✨ Promo SM

  • @SeanJMay
    @SeanJMay 2 месяца назад

    The difference between film and games is agency. They're both visual media, but the director of a film has an abstract concept of a world and a concrete experience they guide the viewer through. The designer of a game has a concrete world and an abstract concept of an experience they introduce a player to. The film viewer has no control in the world, to move the camera. The game designer has no control in the world, to move the player. So the marriage of these, into story trailers / gameplay trailers really does benefit from someone who can speak both languages.

  • @Meaningfulcausesstudio
    @Meaningfulcausesstudio 2 месяца назад

    Great video! Lot of great advice!

  • @bradocksolo
    @bradocksolo 2 месяца назад

    Great video!

  • @JavierSevilla
    @JavierSevilla 2 месяца назад

    The ATM thing never would have happened in Spain.

    • @Valadria
      @Valadria 2 месяца назад

      I want to go to there.

  • @JavierSevilla
    @JavierSevilla 2 месяца назад

    The ATM thing never would have happened in Spain.

  • @SeanJMay
    @SeanJMay 2 месяца назад

    When it comes to driving, if everybody did the "no stacking" thing, judging which line to get in, as cars compress at the red light, which means changing lanes... all cars behind you slow, or pump the brakes, as you change lane... people want to move left, while others move right, because each perceives different things from different angles... It essentially leads to gridlock. This maps pretty well onto multithreading, and mutexes as you cross lanes. Of course, Game Theory dictates that well-behaved actors benefit more ... but only if everybody behaves well. If everybody is out for themselves, to optimize... well, gridlock; the well-behaved people generally get stuck in the onramp, trying to merge into people blocking them out. Mostly agree with the concept (breadth-first-search for worthwhile ideas, and then focus on a direction you find ... if your goal is innovation, and not just "love letter to your paramour games" or "labor of love, sales be damned".

  • @HaydenEvanoff
    @HaydenEvanoff 2 месяца назад

    Have you considered doing an audio book version for Audible? I’d get that!

    • @anath3ma
      @anath3ma 2 месяца назад

      It is on Audible!

    • @Valadria
      @Valadria 2 месяца назад

      Thanks for the interest! It is available now on Audible, let's see if I can link it here: www.audible.com/pd/How-to-Make-a-Video-Game-All-by-Yourself-Audiobook/B0CT94V1CH

  • @saifulissam636
    @saifulissam636 2 месяца назад

    people are like lemmings (classic game)

  • @makeitsogames
    @makeitsogames 2 месяца назад

    ever consider making a book on how to make a book?

    • @Valadria
      @Valadria 2 месяца назад

      Haha yeah I get this suggestion a bunch! It's in my notes. Would love to do it.

  • @charles281
    @charles281 2 месяца назад

    What's your philosophy on DEI?

    • @86Corvus
      @86Corvus 2 месяца назад

      No response is a red flag

    • @charles281
      @charles281 2 месяца назад

      @@86Corvus These bots just want that juicy DEI investment because they are insecure about their own abilities to make any significant artistic contribution without the guiding hand of globalism.

    • @Valadria
      @Valadria 2 месяца назад

      I'm all for it! I tried to be as inclusive as possible in my book regarding the words, drawings, etc.

    • @Valadria
      @Valadria 2 месяца назад

      @@86Corvus I'm an ally. Literally just got back from GDC; it would be nice to get more than 3 days to respond to RUclips comments before getting a red flag. Be kind & take care.

  • @arenmed4258
    @arenmed4258 2 месяца назад

    Such a cool video! Thank you Ryan Gosling for sharing your knowledge with us!

  • @pizzafuel
    @pizzafuel 2 месяца назад

    Fully agree with this sentiment, especially regarding indie developers, people starting out in creative fields and just life in general. I recently wrote an article about indie game success, interviewing a bunch of developers in the progress, and one of the key points that kept coming up in those interviews was the importance of embracing uniqueness - e.g. No Stacking. Quite like the metaphors you've used in this video to talk about this, well done!

    • @HaydenEvanoff
      @HaydenEvanoff 2 месяца назад

      Article link!? Thanks 😄

    • @kevinxiao8400
      @kevinxiao8400 2 месяца назад

      @@HaydenEvanoffmight be a bit difficult 😅from what I understand YT doesn’t allow links comments

    • @Valadria
      @Valadria 2 месяца назад

      Love it! Feel free to send me the article (here, or where it can be posted e.g. Twitter, Discord, etc.) Would definitely give it a read.

    • @pizzafuel
      @pizzafuel Месяц назад

      @@Valadria Will do! The article get's published on April 22nd in Uncrank'd Magazine - Issue # 3. I'll send you a copy over Twitter👍

    • @pizzafuel
      @pizzafuel Месяц назад

      @@HaydenEvanoff Can't send a link due to RUclips's rules, but the article get's published on April 22nd in Uncrank'd Magazine - Issue # 3 on page 35👍

  • @michaelstoffregen2012
    @michaelstoffregen2012 2 месяца назад

    Confused by the analogy why stacking would be the default option instead of exploring? I loathe standing in a queue, I'll check out the other options even if it means I have to requeue in the original line. Finding a niche? Is that a better way to describe the idea?

    • @Valadria
      @Valadria 2 месяца назад

      Yeah IDK why people tend to stack either, but they often do. I see it from people of all ages, from all walks of life. Seems like a natural thing to just do what other people are doing. 🤷