I'm so glad that a lot of these moves aren't just for show anymore! A ton of good counter hits but also some straight up punishes and fun ways to use *most* of his spin kicks. I honestly couldn't be happier about this and I love the new stance transitions too. Thanks for uploading!
lord bane Yeah, but that's just the way I like it! That's why I'm a fan of having more counter hits. The fun for me is catching people with really fancy moves, but most of the time they don't really do anything all that beneficial. Now I'll actually have a reward for landing these moves and that's definitely a buff to me because he's got quite a few. He even has a new launcher from his handstand backflip.
Perfect video! Didn't know about any other screws other than just one, and it looks like his new moves seem quite useful! Thank you for such a great video!
Good stuff here. Haven't played since Tekken 6, and when I tried my combo, the last hit wouldn't connect. Now I have to build a new one. Thank you for this video!
I think he'll be fine (Maybe understatement--probably pretty strong). T6 Lee had great oki and CH abilities, and tied for the best max carry in the game along with Nina. Strong oki game at wall and very high-damage combos. ... the problem with T6 Lee was crap lows, f+2>1 wasn't very hit confirmable (delay works but they could duck the second even after the first connected) as 3>3 wasn't, and mainly... his lows all sucked. sway+4 was - on hit, FC,d/f+4 and d/b+3+4 were both launch punishable (-16), d+3 is launch punishable AND - on hit. In T6 Lee's problem was fighting turtles--they had very little reason to duck. Fast forward to TTT2 Major buffs, but doesn't feel like it. Why? The system made him non-unique. If he got the same changes but in the T6 mechanics, he would have been very strong. Oki much less good as tag system kills major parts of it, and carry not unique because teams can carry with TA and do a lot more damage than the solo carry. HOWEVER, 3>3 became TTT1 style hit confirmable again, and does heaps of damage for an i14 mid with some tracking. But we can't get them to duck, right? Wrong. FC,d/f+4 and d/b+3+4 moved to -13 on block. Much safer now. sway+4 goes from - to +4 on hit. This helps skew risk/reward for more lows, gets them to duck, and bolsters our low risk high reward mid game, too. So what about T7? (assuming no changes on the moves we haven't seen) - Slightly better punishers (1,3:3:3 at i10, f+1+2 at i13, f+3,3,3,3,3,3,4, S! as an i15 punish to combo now) - Same CH ability - Oki diminished due to new system (but comparably still maybe one of the best in cast--f+4,3 and b+4 don't seem to give the quick recover back flop that allows people to block after most "spikes"--probably better than TTT2 oki now with tag system gone). - Probably one of the game's best carries again - High potential combo damage output (high skill cap to milk it, but potentially worth it) - Good hit confirm-ability (3>3 / [CH]d+4>N+4,3 / {CH]f+4>3 / [CH]2,2>3 (though still -13 after 2,2) / b+1:1,2 (HC 3rd hit) for safe and safe-ish poking, reasonably low risk with pretty good reward. So all the major areas to me look pretty well covered--punishes, CH game, oki, carry, damage output, safety... Looks really well-rounded this time out.
there has been a lots of changes and i really want to know his pros and cons no prob if you don't want to thanks for the reply another question do have access to Arcade machine of TEKKEN7 FR?
What I meant was that all the information about Jin is already available so there's no need for a video like this about him. If you're looking for a guide though, try this: waa.ai/tekgendoc. Also no, I don't have access to an FR arcade machine.
耐えられるかな? I wonder if you can handle this... 食らうがいい! Take this! お別れだ。 Farewell. All of the lines are said in a very elegant manner that I had trouble preserving when translating to English.
I'm learning lee and some of the ff+3 stuff is really hard. I tried turning on animation recovery to time my inputs but i keep missing, like CH u/b+3 ff+3 or ws+2,3 ff+3
It is hard. It took us like an hour longer to record because of those moves. My advice would be to learn to buffer the first f into the recovery of the previous move, and input the 2nd f in quick succession.
This is what I heard from 4LCH3M15T: It's really, really hard to explain with words. Best answer would something like.. Press 1,3 in quick succession. wait for the 3 to hit the opponent, and try and pick up on the rhythm. When you have a feel for the timing press 3,3 with very slight delay in between. So it should look like this: 1,3 (wait for 3 to hit) 3 brief delay 3
Sorry I didn't read the last part of your comment , I thought you want source from T7. Anyway, the move I mean was in tekken tag(1). you can find it on youtube "tekken tag secrets"
b+2~f to go into mist step, and then ~b to cancel mist step into crouch. Then you just input 2,4 and it will come out as ws+2,4. The whole input would be b+2~f~b, 2,4.
Still Pissed they took away his combos from WR 2,3. So much harder now. Combo potential was nerfed already with no more bound. Also they took away his WR after 2,1,3.
Looks like Lee still is a below average character with very minimal combo damage, lost quite a few launchers like WR 34, WS 23 and MS 3. As for his buffs they arent bad per se but compared to other characters they are terrible. His normal Power crush is -16 with no pushback at all. And he still has perhaps his greatest weakness, almost all of his strings end up in a high move. Not to mention he has no good tracking move and lacks long range punishers. Perhaps the only good thing about him is a 13 frame punisher.
I'm so glad that a lot of these moves aren't just for show anymore! A ton of good counter hits but also some straight up punishes and fun ways to use *most* of his spin kicks. I honestly couldn't be happier about this and I love the new stance transitions too.
Thanks for uploading!
RavinFox Lee is still a very low tier character in FR, Compared to all the other characters he didnt get any nice buffs apart from f+1+2
lord bane Yeah, but that's just the way I like it! That's why I'm a fan of having more counter hits. The fun for me is catching people with really fancy moves, but most of the time they don't really do anything all that beneficial. Now I'll actually have a reward for landing these moves and that's definitely a buff to me because he's got quite a few. He even has a new launcher from his handstand backflip.
Fantastic breakdown! It looks like Lee will be more than capable of taking care of business in this game.
Thanks!
was really looking forward to this breakdown. thanks blankaex
No problem.
Very well done! A few other things, f+4,3 can transition to HMS, u/f+3+4 can also transition to HMS. Thanks for this!
AZYG4LYFE dont you think his combo damage is below average?
Ayaz Sario I believe his combo potential will be excellent, but to answer seriously, I can't say for sure til we find something more optimized.
Agree
Noted, thanks for the info. Glad to help (´・ω・`)
blankaex Ah one more thing ms+3 does not launch on hit, only ms+3,4 does so we get 2 hits unscaled launch if we commit to both hits.
This was quite...EXCERENT!
I get the feeling I should have Lee as my third main, he's got style.
Also Excellent! (Lee voice)
Kentucky Dragon lee says Excellent alot
Perfect video! Didn't know about any other screws other than just one, and it looks like his new moves seem quite useful! Thank you for such a great video!
Glad it was useful :)
Thank you! I've been itching to see his movelist/changes. I jizzed at CH HMS 4. hella feelin his new moves tho, b+3, 3 is my new favorite.
You're welcome. (´・ω・`)
Good stuff here. Haven't played since Tekken 6, and when I tried my combo, the last hit wouldn't connect. Now I have to build a new one. Thank you for this video!
EXCELLENT
Goddamn it man, Lee is gonna be a splendid character in T7 wowww l have been waiting for this already! l will main him too for sure! :D
Good video, but what about wall combos?
hey blankex can you post move list videos of all characters???
I think he'll be fine (Maybe understatement--probably pretty strong).
T6 Lee had great oki and CH abilities, and tied for the best max carry in the game along with Nina. Strong oki game at wall and very high-damage combos.
... the problem with T6 Lee was crap lows, f+2>1 wasn't very hit confirmable (delay works but they could duck the second even after the first connected) as 3>3 wasn't, and mainly... his lows all sucked. sway+4 was - on hit, FC,d/f+4 and d/b+3+4 were both launch punishable (-16), d+3 is launch punishable AND - on hit. In T6 Lee's problem was fighting turtles--they had very little reason to duck.
Fast forward to TTT2
Major buffs, but doesn't feel like it. Why? The system made him non-unique. If he got the same changes but in the T6 mechanics, he would have been very strong. Oki much less good as tag system kills major parts of it, and carry not unique because teams can carry with TA and do a lot more damage than the solo carry.
HOWEVER, 3>3 became TTT1 style hit confirmable again, and does heaps of damage for an i14 mid with some tracking. But we can't get them to duck, right? Wrong. FC,d/f+4 and d/b+3+4 moved to -13 on block. Much safer now. sway+4 goes from - to +4 on hit. This helps skew risk/reward for more lows, gets them to duck, and bolsters our low risk high reward mid game, too.
So what about T7? (assuming no changes on the moves we haven't seen)
- Slightly better punishers (1,3:3:3 at i10, f+1+2 at i13, f+3,3,3,3,3,3,4, S! as an i15 punish to combo now)
- Same CH ability
- Oki diminished due to new system (but comparably still maybe one of the best in cast--f+4,3 and b+4 don't seem to give the quick recover back flop that allows people to block after most "spikes"--probably better than TTT2 oki now with tag system gone).
- Probably one of the game's best carries again
- High potential combo damage output (high skill cap to milk it, but potentially worth it)
- Good hit confirm-ability (3>3 / [CH]d+4>N+4,3 / {CH]f+4>3 / [CH]2,2>3 (though still -13 after 2,2) / b+1:1,2 (HC 3rd hit) for safe and safe-ish poking, reasonably low risk with pretty good reward.
So all the major areas to me look pretty well covered--punishes, CH game, oki, carry, damage output, safety... Looks really well-rounded this time out.
Taking so many good launches makes me sad.Guessing I have to stick with Kaz some more
Quick question: is acid storm (f+3,3,3,3,3,4) not a tailspin? Seems like it would be
It is indeed a screw. Can't be used in combos though.
blankaex if you hit them and it screws you can catch them with the kicks from b243 but nothing else I have found
For Lee's RA on 1p said the should do a reflex of Lee. That would look a lot better.
excerrent video...
Does Lee's blazin kick have armor? Are there still special moves? So many questions!!
very well explained i must say keep up the good work please do one for Jin Kazama....
Thanks!
okie can you do one for Jin Kazama...
Jin has been around since the beginning of 7.0 and he's already very well documented.
there has been a lots of changes and i really want to know his pros and cons no prob if you don't want to thanks for the reply another question do have access to Arcade machine of TEKKEN7 FR?
What I meant was that all the information about Jin is already available so there's no need for a video like this about him. If you're looking for a guide though, try this: waa.ai/tekgendoc. Also no, I don't have access to an FR arcade machine.
中1の頃、鉄拳6からずっとリー使ってた。早く使いたいよおおおおおおおおおおお
I'm more comfortable with old Lee, as I love launching people
Edit: However, new Lee is..... interesting
did his b,b+3+4 HMS changes into u/f,b notation?
Can you do Hwoarang next?
Wow they made him pretty strong
Is ms+3 still punishable on block even though it no longer launches?
Irrelevant to the video, but what does he say during the rage art?
耐えられるかな?
I wonder if you can handle this...
食らうがいい!
Take this!
お別れだ。
Farewell.
All of the lines are said in a very elegant manner that I had trouble preserving when translating to English.
Thanks a ton, dood. Much appreciated.
Do you think you can handle me?
Chew on this
We're done here
His violet persons says the same thing but the last line is "EXCELLENT"
I cant believe some of lee's moves got nerfed :( oh well I'll just do strict spacings. Good video though.
I'm learning lee and some of the ff+3 stuff is really hard. I tried turning on animation recovery to time my inputs but i keep missing, like CH u/b+3 ff+3 or ws+2,3 ff+3
It is hard. It took us like an hour longer to record because of those moves. My advice would be to learn to buffer the first f into the recovery of the previous move, and input the 2nd f in quick succession.
Beginner question, but how do you get the acid rain combination timing down?
This is what I heard from 4LCH3M15T:
It's really, really hard to explain with words. Best answer would something like..
Press 1,3 in quick succession. wait for the 3 to hit the opponent, and try and pick up on the rhythm. When you have a feel for the timing press 3,3 with very slight delay in between.
So it should look like this: 1,3 (wait for 3 to hit) 3 brief delay 3
at 3:15 isn't that supposed to be 1,2,2,3?
Yeah, annotations weren't working so I wrote it in the first line of the description. Guess it's a bit hard to spot.
How did you manage to get this type of access to the console version?
I was invited to play at the Bandai Namco office.
b+3+4 is from Tekken Revolution
is it possible to tras to HMS after 2,1,3? And what about secret moves like FC d/f+4 to death touch ?
Not sure about going into HMS but we'll test it next time. Do you have a source on the death touch? I'm not sure that was ever a thing.
I don't have source , I'm just kidding.😅
Sorry I didn't read the last part of your comment , I thought you want source from T7. Anyway, the move I mean was in tekken tag(1). you can find it on youtube "tekken tag secrets"
Any chance that you can do a miguel breakdown?
There is a chance.
ミゲルとホワイヨくんがいつの間にか実装されとる……。
can you cancel after the first hit in the B+3,3 string?
You can't cancel it into ms, but you have the option of just doing the first hit I guess.
so lee is tuxedo mask confirmed? lol
Omg! I said the same thing
HMS 3 still a power crush right?
yes
what is the different between
b+3+4 and ff+3 in term of frame data ?
b+3+4 is -16, ff+3 is -11 but it's pretty much safe due to pushback.
Thanks
日本語字幕とは凄いw
ありがとうございます。(´・ω・`)
I am not.
Does Lee's b+4, and f+4, (delayed) 3, still launch on CH?
Yup. If it's not listed in the changes you can assume it's the same as it always was.
Thanks! It was listed in the frame data as knock downs instead of launches.
Whatever source you're looking at, it's not reliable. Inatekken says ch launch for both.
It was rbnorway.
Shood Since they translate ina, it just adds another link where mistakes can be made.
家庭用版発売したらリーやってみたかったですが
おかげで、参考になりそうです!^^
ありがとうございます!。^^
리 챠오랑 해보고 싶었는데 참고가 될거같군요.ㅎ
감사합니다.^^
ありがとうございます!参考になれたらうれしいです!(´・ω・`)
機会があったら日本の方や海外の方との対戦楽しみにしています。^^
how do you mist step b+2 to ws+2,4? :D
b+2~f to go into mist step, and then ~b to cancel mist step into crouch. Then you just input 2,4 and it will come out as ws+2,4. The whole input would be b+2~f~b, 2,4.
blankaex thanks! 😁
Still Pissed they took away his combos from WR 2,3. So much harder now. Combo potential was nerfed already with no more bound. Also they took away his WR after 2,1,3.
WHERE IS FRAIMS ??
what the song bro ?
Arctic Snowfall 1st or 2nd, I forget which one.
f3,3,3,,,4 not screw?
クラウドに適してるんだよね…😌
3:15 it's 1223
Leonid Vdovichenko check the top of the description.
oh I see
much better than i thought. his bound moves are easier now
nooooo they took away the launch from his b+4 whyyyyyyyyyyyyyyyyyy
Michael Farve it still launches on CH
Oh OK good I'd be so upset
It always launched on CH.
i know i thought they took it away
You thought wrong.
レイジアーツ長いですね
Poor damage on Lee's Combos :(
Lee cholag
Buffed and nerfed all the balance of the game. Bittersweet.
Looks like Lee still is a below average character with very minimal combo damage, lost quite a few launchers like WR 34, WS 23 and MS 3. As for his buffs they arent bad per se but compared to other characters they are terrible. His normal Power crush is -16 with no pushback at all. And he still has perhaps his greatest weakness, almost all of his strings end up in a high move. Not to mention he has no good tracking move and lacks long range punishers. Perhaps the only good thing about him is a 13 frame punisher.
What is Lee saying during rage art? Please someone tell me I am dying to know!
Check the comments, I answered this before (´・ω・`)
Thanks!