I always thought it was strange that the victory ii didn't get its speed upgraded to 3. The lore was pretty clear that the new version was designed to keep up with the imperial class. For the point cost increase speed 3 is fair.
Absolutely love these new breakdowns of these okder ships. It's great to spread new inspiration and tactics that we may not have correlated with older ships using new upgrades, against newer ships. This also brings back interest to play older ships or for new players to pick them up.
I love the VSD, despite it being an over priced tugboat. Having some fun running three VSD2 each with the identical following build: Local Fire Control, DCaps, LTT, Intel Officer Admiral is Motti Also added 3 firesprays 396 points.
I really wish it would but in my opinion they made there weakness worse with the clonewars sets. The buy in price was always stupid high and now it's twice as high. Yes you get more ships but most people won't pay over 100 dollars just to try a game. I bought the original core set back in the day for 70 and I thought that was too much but I wanted to play with my friends.
@@isthisit781 I agree. I now have a large Imperial and Rebel fleets (22,24 ships respectively) but I bought them used or on store clearance sales. Especially in the era of 3D printing it's unrealistic to expect players to drop that type of money for a few bits of plastic.
I love the Vics, usually run them in pairs. The key is the titles, build your ship around them. Harrow can be run as a bigger Gladiator, slower but tougher, and Tua with ECMs makes it even better. Warlord with H9s turns it into an auto hitting flak machine and a brutal carrier.
I've always loved the design of the VSD and even if they kinda suck I always try to make them fit in my list. With more competitive armada that is quite hard to do, but they hold up in my casual games quite well!
I would love to see some Republic Victories. Sadly I have not had great luck with them but I love the ship it's self. Republic markings and coloring on one would probably look awesome.
Loved the victory when I first started out of the core set but I’m seeing what I can build without it for now. Might have to come back to it in the future
Thanx to you people know this game is not dead. I am still building my fleets. Just done with the clone wars factions amd now starting with the empire.
Ill probably be getting an VSD very soon as im just getting into the game soon so will probably split a starter set with a friend. but I had a game in it and it felt very slow but could take a beating from what I remember
I got my first one from the core set, and didn't think much of it. But since then, I've come to respect it. I just built a fleet called the victory sandwich which uses ship to ship obstruction as a strength and I can't wait to try it out.
New to armada, been playing for about a month, I've had some trouble running the Vic in the games I've played so far. Love the channel I've learned a ton!
I usually run vic 2s and keep em at medium range as best I can. Harrow really helps with manueverability. It's been quite a while since I played but I love the Vic's. I'm not sure how many ships you have but the upgrade card pack seems to be a good bang for buck upgrade. I bought a few ships mainly just to get certain cards and that sucks. I think I ran linked turbolaser turrets on the victories because I tend to get blanks so the reroll is nice. My biggest issue with the victories is overestimating there durability. They're pretty tough but there still a medium ship and 8 health doesn't last long in the middle of the battle, that's why I stopped using the Victory 1, it could put out good damage but the opponent could do it right back.
I love victory star destroyers,what other ship can take advantage disposable capacitors in such a grand way? Vic ll, natural three red and three blue,then add d-caps,spinal armament,use a concentrate fire command,that's four red and four blue dice at long range and that's not counting other card effects like ion cannons,and intel officer or Rommodi. It's a budget star-destroyer that can punch above It's weight.Its down sides are no defensive retrofit and it's slow,but throw two of these bad-boys in a list you easily bully a single large ship and still have room for other things in your fleet.In my opinion they might be the GOAT of medium ships in a fight.
I’m more of a new player I want to like the victory but I haven’t had much luck with the way I play them, other that that love the design and I just really want them to work
Love the victory, I’ve ran a 3 victory fleet, that was fun the only draw back is speed but because they were all slow and I positioned them right they weren’t flanked
I had an idea to run a Victory I as a close-range battering ram or carrier without Harrow in a fleet with Moff Jerjerrod. Obviously, it wouldn't be able to take Engine Techs, but it might not need that upgrade with JJ. It's not necessarily the most optimal, but I think it's a fun idea that could synthesize with the rest of the fleet.
I brought triple vic 1 and an isd (cymoon)to the lvo relaxed. Ran Vader as my commander and exracks on all the vics, take evasive, gunnery teams and vanto on the isd. Did horribly but it was a blast to run
Finally got my light cruiser. Now I just need a venator. Personally I don't run a victory. I've got a new build featuring an interdictor with shield projectors, a couple small ships and an ISD.
Victories are my favorite ship. They're not the most effective, but they look damn cool. I like running two of them. They can be pretty tough. Harrow is a life saver.
I tried way too hard to make these things work when I first got into the game. I would almost always rather have an ISD, even if it means my opponent has more activations. Harrow made this ship at least playable.
My only thought is and I’m a noob so maybe I’m just silly but why not use external racks over the expanded launchers on the harrow build ? I doubt the ship will live long with the pain it can dish out , I’d probably say you’d see one good volley before it goes down so why not save the points on external racks over expanded launcher considering its longevity ? Maybe I’m just being overly sure it’ll die but with lack of defensive buffs it feels like it might. I suppose you could alter that with commander choices but just my first thought on that.
Maybe an off topic question but: how to build a fleet with tie phantoms in 2022. How to build a fleet that is effective , or a niche build. But i would like to use them but dont know how. Many people say they are not that good. Am i missing something?
Is this game being phased out? I just got a core X-Wing game and heard another company took it over so I'm concerned about buying either of these if they are not going to be in retail much longer.
The whole thing is still overpriced. Even Harrow is too expensive as its a card to correct the error of power creep that has made the VSD not worth bringing but costs points on an overpriced ship. This would have been a good time to introduce Harrow as a upgrade with negative point cost to correct for how abysmal the VSD moves and its extremely high cost.
I always thought it was strange that the victory ii didn't get its speed upgraded to 3. The lore was pretty clear that the new version was designed to keep up with the imperial class. For the point cost increase speed 3 is fair.
Absolutely love these new breakdowns of these okder ships. It's great to spread new inspiration and tactics that we may not have correlated with older ships using new upgrades, against newer ships. This also brings back interest to play older ships or for new players to pick them up.
Glad you like them!
I love the VSD, despite it being an over priced tugboat.
Having some fun running three VSD2 each with the identical following build:
Local Fire Control, DCaps, LTT, Intel Officer
Admiral is Motti
Also added 3 firesprays
396 points.
One day Armada will rise from the ashes and be the jewel we know it is. And luxury playstyles will make metal tokens for it.
I really wish it would but in my opinion they made there weakness worse with the clonewars sets. The buy in price was always stupid high and now it's twice as high. Yes you get more ships but most people won't pay over 100 dollars just to try a game. I bought the original core set back in the day for 70 and I thought that was too much but I wanted to play with my friends.
@@isthisit781 I agree. I now have a large Imperial and Rebel fleets (22,24 ships respectively) but I bought them used or on store clearance sales. Especially in the era of 3D printing it's unrealistic to expect players to drop that type of money for a few bits of plastic.
@@isthisit781 part of the higher price is that they are pre painted. If they dropped that it could cut cost by 50%
@@ReaperOperator they've always been pre painted
I love the Vics, usually run them in pairs. The key is the titles, build your ship around them. Harrow can be run as a bigger Gladiator, slower but tougher, and Tua with ECMs makes it even better. Warlord with H9s turns it into an auto hitting flak machine and a brutal carrier.
Keep these coming. The insight and knowledge of these ship breakdowns are awesome. Probably priceless
Not only is it iconic, it still is a versatile ship that can be used in a number of ways. I usually always try to take one in an imperial fleet.
Finally the time has come
I love running 2 Victory II's with the Chimaera. They make decent carriers.
I've always loved the design of the VSD and even if they kinda suck I always try to make them fit in my list. With more competitive armada that is quite hard to do, but they hold up in my casual games quite well!
I would love to see some Republic Victories. Sadly I have not had great luck with them but I love the ship it's self. Republic markings and coloring on one would probably look awesome.
thank you for the ship breakdowns over the years, I get to put them to use finally now that I just bought a core set!
Those options for the Victory are definitely very interesting. I'm going to test them to see which one best suits my style of play. Very good work.
Loved the victory when I first started out of the core set but I’m seeing what I can build without it for now. Might have to come back to it in the future
Nice video, thanks ! Love my Victories, never go to war without one !
Thanx to you people know this game is not dead. I am still building my fleets. Just done with the clone wars factions amd now starting with the empire.
I’ve always loved running a victory II alongside a cymoon and just playing range
Victory for me a one hell of a ship, especially with minister Tua and ecm making it a rather good flag ship for my triple arquintes build
I just want to buy the model. Love it
Ill probably be getting an VSD very soon as im just getting into the game soon so will probably split a starter set with a friend. but I had a game in it and it felt very slow but could take a beating from what I remember
The Victory is awesome, a little slow but cool
This was awesome! I want to get the Chimera and run some star destroyers now. I may be that triple victory guy....
Thanks for the insights into the Vics! I will have to see if I can incorporate your ideas into my fleets!
I got my first one from the core set, and didn't think much of it. But since then, I've come to respect it. I just built a fleet called the victory sandwich which uses ship to ship obstruction as a strength and I can't wait to try it out.
Hope to see some videos on Squadrons in the future!
Just like Tarkin, I am rediscovering the awesomeness of the victory.
I was able to take down this ship with two nebulous and it was crazy also love the armada vids and keep up the amazing work👍
Love this game thanks for the breakdowns!!!
I really like partnering my dominator v1 star destroyer with a interdictor that has projection experts. Keep fuelling the death spear!
Thank you for making all these awesome video, it really helps new players like myself get up to speed with the game.
New to armada, been playing for about a month, I've had some trouble running the Vic in the games I've played so far. Love the channel I've learned a ton!
I usually run vic 2s and keep em at medium range as best I can. Harrow really helps with manueverability. It's been quite a while since I played but I love the Vic's. I'm not sure how many ships you have but the upgrade card pack seems to be a good bang for buck upgrade. I bought a few ships mainly just to get certain cards and that sucks. I think I ran linked turbolaser turrets on the victories because I tend to get blanks so the reroll is nice. My biggest issue with the victories is overestimating there durability. They're pretty tough but there still a medium ship and 8 health doesn't last long in the middle of the battle, that's why I stopped using the Victory 1, it could put out good damage but the opponent could do it right back.
I love victory star destroyers,what other ship can take advantage disposable capacitors in such a grand way? Vic ll, natural three red and three blue,then add d-caps,spinal armament,use a concentrate fire command,that's four red and four blue dice at long range and that's not counting other card effects like ion cannons,and intel officer or Rommodi. It's a budget star-destroyer that can punch above It's weight.Its down sides are no defensive retrofit and it's slow,but throw two of these bad-boys in a list you easily bully a single large ship and still have room for other things in your fleet.In my opinion they might be the GOAT of medium ships in a fight.
I’m more of a new player I want to like the victory but I haven’t had much luck with the way I play them, other that that love the design and I just really want them to work
Love the victory, I’ve ran a 3 victory fleet, that was fun the only draw back is speed but because they were all slow and I positioned them right they weren’t flanked
Love this ship, wish I could see it more on the table
I love the look of this ship, more so than the Imperial class
I like the victory. A good work horse.
thanks for your content, really helps!
Oh can’t wait for the mc80 home one!!!
I had an idea to run a Victory I as a close-range battering ram or carrier without Harrow in a fleet with Moff Jerjerrod. Obviously, it wouldn't be able to take Engine Techs, but it might not need that upgrade with JJ. It's not necessarily the most optimal, but I think it's a fun idea that could synthesize with the rest of the fleet.
I brought triple vic 1 and an isd (cymoon)to the lvo relaxed. Ran Vader as my commander and exracks on all the vics, take evasive, gunnery teams and vanto on the isd. Did horribly but it was a blast to run
Finally got my light cruiser. Now I just need a venator. Personally I don't run a victory. I've got a new build featuring an interdictor with shield projectors, a couple small ships and an ISD.
I love using Dominator title and disposable capacitors with VSD. Risky but "Risk has always been an inescapable part of warfare" :)
They should definitely make new variants of the victory kinda like the cymoon and kuat she’s a cool medium and definitely needs some love
Been playing VIC IIs with Sloane & expanded hangers, SW-7s turn blues into auto hits! I want two more I want too run 4 of them!
Victories are my favorite ship. They're not the most effective, but they look damn cool. I like running two of them. They can be pretty tough. Harrow is a life saver.
I think the victory is not a bad ship if you use it correctly in your fleet
Im planning to take a VSD together with 2 "Tinker" Interdictors in my next game :D
I do like the victory, it always seems to go down so fast. Maybe these ideas will help.
any thought as to do some sample builds for the grand republic victory class? love the vids!
For the empire!
I wanna get into this game
I tried way too hard to make these things work when I first got into the game. I would almost always rather have an ISD, even if it means my opponent has more activations. Harrow made this ship at least playable.
My only thought is and I’m a noob so maybe I’m just silly but why not use external racks over the expanded launchers on the harrow build ? I doubt the ship will live long with the pain it can dish out , I’d probably say you’d see one good volley before it goes down so why not save the points on external racks over expanded launcher considering its longevity ?
Maybe I’m just being overly sure it’ll die but with lack of defensive buffs it feels like it might. I suppose you could alter that with commander choices but just my first thought on that.
Maybe we'll see victory star destroyers in the bad batch sense it will fit the time period.
I like my Victory destroyed, for the Rebellion!
I like it, but it rarely makes it into my fleet. Unless I am playing a quick game with my son, then we use only the core set.
Maybe an off topic question but: how to build a fleet with tie phantoms in 2022. How to build a fleet that is effective , or a niche build. But i would like to use them but dont know how. Many people say they are not that good. Am i missing something?
Not sure if I've ever ran a victory, even though I have 3 lol.
Ah yes the vsd my favorite ship for my opponent to pick
Is this game being phased out? I just got a core X-Wing game and heard another company took it over so I'm concerned about buying either of these if they are not going to be in retail much longer.
The fact FFG had to release MULTIPLE upgrade cards to fix this boat tells you how bad it is.
It's too expensive and slow. I needs a total rework.
I still need to get the core set, anyone recommend a decent price below $100
First :) Used Lira Wessex in our RitR campaign to avoid some crits, which was useful
The whole thing is still overpriced. Even Harrow is too expensive as its a card to correct the error of power creep that has made the VSD not worth bringing but costs points on an overpriced ship. This would have been a good time to introduce Harrow as a upgrade with negative point cost to correct for how abysmal the VSD moves and its extremely high cost.
Victory might be cool but an SSD is cooler
I hope it wont break down.