Nice Video. No need to draw the selection rectangle across the whole ship for the merge-everything part. When no block is selected, pressing the merge-button automatically merges everything thats possible to merge together. A click with the middle mouse button into the background of the designer clears any selection.
Holy fucking shit, dude. I've been playing this game for 80+ hours now after picking it up recently and I wish this had been explained by the game because the amount of frustration I've had even building basic ships is absurd. The ship building learning curve is brutal and I had no idea you could just convert blocks. Now I can do some things that I wanted to do but didn't know how. If you merge blocks does that affect in game attributes of your ships? Because it seems that on my battlecruiser, which is macaroni art compared to your thinker levels of ability, if I combine all the blocks it negatively impacts certain things. Thanks for this tutorial. Now I have even more to experiment with.
Might be a bit late but the only things I can think of that will affect a ship's attributes(to a level that you actually need to keep a mind of) after merging is Cargo, Thrusters and Solar panel(I might be wrong on solar panel because I forgot if it get reworked or not) Cargo is best when you have a single big block then more small ones even if they reason in the same (for reason that I already forgot) Thrusters split its power to axes base on its flat area, so merging three 3*3*3 thrusters into a single 3*9*9 will the resulting thruster being weaker on one axis and stronger on the other two(total power is the same), while merging nine 3*3*3 thrusters into a single 9*9*9 don't affect much, directional thruster don't have this mechanic due to only giving power to one axis. Solar panel works solely on surface area, so merging will negatively impacts its output(again, not sure about this one)
I may be mistaken, but I would think merging blocks means you are less likely to have broken blocks. Rather than having say, 12 blocks that each have x durability, you have one block with 12 * x durability. I would think there's a significant repair advantage there.
To work most efficiently they are best placed as far away from the ship's centre of mass as possible, whereas gyros need to be as close as possible. Efficiency is the key to placement.
Dude this was great. Ive watched so many vids about merging templates and your the only one so far to say to hold alt to change the block anchor point. Ive tried and tried to get the damn things to merge together proper and couldnt get it right.
I just started to play Avorion and want to make a mark about this video. When I would create a tutorial video. Step 1 is what kind of ship do you need and start from there. 2. Plan your build accordingly, explain the relation mass x power x engine etc etc 3. While building explain context game mechanics building etc etc etc.
All good. I try to keep these video's to 10 to 15 minutes long as there is a lot to try and cover. I do have a few beginner guides that you may want to check out.
Very nice Tutorial. I wish I have seen it couple days ago would have saved me alot of agony :) I learned a lot and especially that Creative mod tool screen was something new to me...
Do you know how you have the overheating bar of the weapons over your Energie usage bar? I cannot seem to find it... also do you know how I have more then one thing copied with ctrl c? thanks for the vid
You should be hired by Avorion devs. Your builds are on another level, they could use a bit of graphical face-lifting from a pro builder like yourself.
One caveat about merging blocks, is a situation where you merge all engine blocks into one. Yes, you've cut the load on your system to 1/5th of what it was, but if your single engine is destroyed, you have no engine. Having engines or shield generators on multiple parts of the ship improves survivability.
Once you have shields that will never happen maybe in early game..I have had thrusters blown off but never engines, if the block has a good amount of HP that engine won't get destroyed.
@Compugasm it is my understanding that merging them combines the hit points as well - so it actually takes more damage to destroy the single big engine, during which time it works as normal. So in fact that may be better, as destruction of smaller individual engines gradually reduces thrust.
@@gary0073 with the structural integrity field it should be harder to blow off an individual component, is that correct? My only issue with merging blocks is that if you decide to replace a merged hull block or framework inside your ship with another component, you basically have to replace the whole thing - or delete the merged block and open up the outside to be able to see where you are putting individual blocks. It's almost like doing surgery when all you have is the x-ray. :)
@@HeadHunterSix Hmm, but that isn't better. Because you are presenting fewer targets for the enemy to hit, and therefore making it statistically more likely that the engine will be taking damage. The way real systems are designed, is that multiple smaller systems have built in redundancy. For armor, smaller interlocking plates dissipate damage and improve suitability. I'm sure it will depend on what kind of enemy you face as well. Vs. a 10k Omi ship, smaller blocks will be better. Vs weak enemies, large blocks wouldn't take enough damage to even break off.
@@HeadHunterSix Yes you are correct merging blocks is there to reduce ram load, So that is why I say it's a final step. You could save and should save the ship before and after so you have 2 copies. Hide blocks with become your friend!!
@@gary0073 I think you did fine - there will always be questions, right? :) You showed some really good techniques. For me, the big question is the planning of the ship - how big a generator, crew qtrs, etc. All fun!
I think this will be incredibly helpful. Ive been wanting to build a ship since 2016 when I got this game, but never really had the work ethic to really build the thing, and dont know how to work the editor well, so its very tedious process. Building the ship from the outside in......that might be something. Ive been building it as I go....it is not working lol.....
@@gary0073 When building a big ship, its going to move slow? There isnt some space magic building trick to make a 3000m ship actually move fast? Im always assuming im building it wrong when I cant get it to move quickly.
@@CMDRFandragon it's very difficult to build a large starfighter because the game doesn't allow it. There are things you can do to improve proformance like using trinium as your base blocks as these are very light blocks. And maybe drop armour from your ship if you have enough shielding. Try using thrusters only on your ship. These are just some of the ways you can improve your ships movements but as the spaceship gets larger the game will make it harder for you and it's built that way.
On the pizza block engine, from the outside, over the top of the pizza stack, was just a big blue square visible. Is this just a decorative glow block? And the engine flame comes through in your chosen color? Thanks for the tips, especially the alt-convert tip!
Well the smaller pizza engine pcs works (not well) it just mixes in with the colors. It takes a bit of playing around to get it. I can't remember if the blue is making much difference in trying to get a orange color.
Thanks for the video - overall very informative and useful. I'm not clear on how to save a template for a part rather than a full ship, so that I can add the thing to an existing ship rather than replace the entire build. Is that what the clipboard icon is for?
Hey so see the below points to your question. - Template is the ship, so you are just building different sections then putting it all together. -Clipboard icon is the copy function, this is what you use to copy over your design and put it onto your current design. - So build a section of the ship and save it into a folder, then continue to build or change the same section and save it, Now you have 2 sections of your ship that should match and you can continue to do so as an example, it's a bit hard to try and explain as this is just one way of doing things. So if you didn't know there is a creative mode in Avorion, in creative mode you can play around with ship designs and save them and then use them in your current play through. - When you start a new galaxy there is a option to select creative mode, just below seed name. I hope this helps!!
@@gary0073 it's still not clearer, honestly. What I'm asking is how do you select these saved things and add them without overwriting the ship in progress? It's not a question so much of building as it is importing - it sounds to me like you're building a "ship" (even if it's just an engine) and saving it, then adding that "ship" to your actual ship - I'm still unsure "how" from all this.
When you pull in a template to add to your build, how do you go about scaling it? I couldn't see a way to resize the template in the build so i had to go out, load the template, resize, save, go back to the build, still not right!! and repeat! lol. real tedious! Am i missing something? Edit. Ok figured it out. You just resize using the normal Wasd keys, for some reason i had been looking for an option to resize like you would your whole ship. never even thought to try the obvious! Doh :)
@@gary0073 It did, thanks. 100hrs in the game and i'm only just getting the hang of the power of some of the build mode features thank to guides like yours! The game its self does a terrible job at explaining things so people like you are priceless :)
I'll gladly share this video on every channel. This was the most comprehensive building tutorial I've seen. Congratulations!!!
Wow, thanks!
Nice Video.
No need to draw the selection rectangle across the whole ship for the merge-everything part. When no block is selected, pressing the merge-button automatically merges everything thats possible to merge together. A click with the middle mouse button into the background of the designer clears any selection.
Thanks for the extra tip! That'll be helpful for optimization.
Really helpful, modular construction is clearly the key I was missing. Thanks
Holy fucking shit, dude. I've been playing this game for 80+ hours now after picking it up recently and I wish this had been explained by the game because the amount of frustration I've had even building basic ships is absurd. The ship building learning curve is brutal and I had no idea you could just convert blocks. Now I can do some things that I wanted to do but didn't know how. If you merge blocks does that affect in game attributes of your ships? Because it seems that on my battlecruiser, which is macaroni art compared to your thinker levels of ability, if I combine all the blocks it negatively impacts certain things. Thanks for this tutorial. Now I have even more to experiment with.
Might be a bit late but the only things I can think of that will affect a ship's attributes(to a level that you actually need to keep a mind of) after merging is Cargo, Thrusters and Solar panel(I might be wrong on solar panel because I forgot if it get reworked or not)
Cargo is best when you have a single big block then more small ones even if they reason in the same (for reason that I already forgot)
Thrusters split its power to axes base on its flat area, so merging three 3*3*3 thrusters into a single 3*9*9 will the resulting thruster being weaker on one axis and stronger on the other two(total power is the same), while merging nine 3*3*3 thrusters into a single 9*9*9 don't affect much, directional thruster don't have this mechanic due to only giving power to one axis.
Solar panel works solely on surface area, so merging will negatively impacts its output(again, not sure about this one)
also power generation works better as a big block than segmented@@kahn6287
I may be mistaken, but I would think merging blocks means you are less likely to have broken blocks. Rather than having say, 12 blocks that each have x durability, you have one block with 12 * x durability. I would think there's a significant repair advantage there.
Thanks Gary I appreciate your insights on basic ship building. Just starting out, and you have just made it less overwhelming. Thank you Very Much
Np mate.
OMG i can make rainbow engines now!!!! Thank you. Your tutorial blew my mind, i learned so much.
😁Thank you
And here I thought all along thrusters needed to be on the outside to work fully
To work most efficiently they are best placed as far away from the ship's centre of mass as possible, whereas gyros need to be as close as possible.
Efficiency is the key to placement.
the presentation was a little disjointed but dam this was the best info vid on construction ive yet seen, plz make more
Thanks. I am working on a factory supply chain video right now which I hope you will like.
Such a good video. I have been waiting to build a good ship until I have a grasp on the best approach. Thanks for this!
No problem mate 😊
You make decent content to watch for noobs like myself or people interested in the game. Thank you!
Dude this was great. Ive watched so many vids about merging templates and your the only one so far to say to hold alt to change the block anchor point. Ive tried and tried to get the damn things to merge together proper and couldnt get it right.
Focus on what you wanna say, but else, good tutorial, helped me alot, thanks =)
One of the best building tutorials thusfar
Yeah sorry about that I get nervous 😏
@@gary0073 No need to get nervous, you know what you are talking about and that in a very informative way, keep it up :-)
Please keep making this kind of tutorials, very clear explanation, u da best 😌
Sure thing!!
I just started to play Avorion and want to make a mark about this video. When I would create a tutorial video. Step 1 is what kind of ship do you need and start from there. 2. Plan your build accordingly, explain the relation mass x power x engine etc etc 3. While building explain context game mechanics building etc etc etc.
All good. I try to keep these video's to 10 to 15 minutes long as there is a lot to try and cover. I do have a few beginner guides that you may want to check out.
Nicely explained , many great ideas were shown here and i am glad i saw it !!!! Can't wait to return home from work and put them into action !!!! LOL
Best of luck man!!
Very nice Tutorial. I wish I have seen it couple days ago would have saved me alot of agony :)
I learned a lot and especially that Creative mod tool screen was something new to me...
I'm happy it help ☺
love it! earned u a sub
Awesome, thank you!
Thanks for this! I find all your videos very well explained!
thank you
Great job, will help my building immensely.....Appreciate it.
Hey mate, nice work.
If you are asking for requests - fighters and/or torpedoes guides would be appreciated. Especially fighters.
I have videos covering this but I can do another one just for you. =)
@@gary0073 Subscribed..
Great tips for a noob, even after 4 years!
Great video. Keep em coming
Do you know how you have the overheating bar of the weapons over your Energie usage bar? I cannot seem to find it... also do you know how I have more then one thing copied with ctrl c? thanks for the vid
You should be hired by Avorion devs. Your builds are on another level, they could use a bit of graphical face-lifting from a pro builder like yourself.
Wow Thanks man. Always felt my builds are basic, but I'll take the complement.
Awesome tutorial!
Thank you! Cheers!
Thanks for this tutorial! Helped me a lot!
Np mate
One caveat about merging blocks, is a situation where you merge all engine blocks into one. Yes, you've cut the load on your system to 1/5th of what it was, but if your single engine is destroyed, you have no engine. Having engines or shield generators on multiple parts of the ship improves survivability.
Once you have shields that will never happen maybe in early game..I have had thrusters blown off but never engines, if the block has a good amount of HP that engine won't get destroyed.
@Compugasm it is my understanding that merging them combines the hit points as well - so it actually takes more damage to destroy the single big engine, during which time it works as normal. So in fact that may be better, as destruction of smaller individual engines gradually reduces thrust.
@@gary0073 with the structural integrity field it should be harder to blow off an individual component, is that correct?
My only issue with merging blocks is that if you decide to replace a merged hull block or framework inside your ship with another component, you basically have to replace the whole thing - or delete the merged block and open up the outside to be able to see where you are putting individual blocks. It's almost like doing surgery when all you have is the x-ray. :)
@@HeadHunterSix Hmm, but that isn't better. Because you are presenting fewer targets for the enemy to hit, and therefore making it statistically more likely that the engine will be taking damage. The way real systems are designed, is that multiple smaller systems have built in redundancy. For armor, smaller interlocking plates dissipate damage and improve suitability.
I'm sure it will depend on what kind of enemy you face as well. Vs. a 10k Omi ship, smaller blocks will be better. Vs weak enemies, large blocks wouldn't take enough damage to even break off.
@@HeadHunterSix Yes you are correct merging blocks is there to reduce ram load, So that is why I say it's a final step. You could save and should save the ship before and after so you have 2 copies. Hide blocks with become your friend!!
This was really helpful Gary - thanks!
Thank you, I wasn't sure if I was very clear.
@@gary0073 I think you did fine - there will always be questions, right? :) You showed some really good techniques. For me, the big question is the planning of the ship - how big a generator, crew qtrs, etc. All fun!
@@shawnp6653 A battle we all face!!
Great tutorial, I hope to see more.
You got it!
I wish I’d seen this a week ago when I bought the game: So much easier than I’ve been doing it.
Supremely helpful, thank you!
Wow nice! Thanks there was a lot of info that helped me in this video!
Np mate
Uber helpful, thanks for this
Thank u for le guide
Np thanks for the support!!!😊
Very informative vid. :-)
Glad you liked it!
This blew my mind
I think this will be incredibly helpful. Ive been wanting to build a ship since 2016 when I got this game, but never really had the work ethic to really build the thing, and dont know how to work the editor well, so its very tedious process.
Building the ship from the outside in......that might be something. Ive been building it as I go....it is not working lol.....
I was doing the same thing for years as well. 😀😀😀
@@gary0073 When building a big ship, its going to move slow? There isnt some space magic building trick to make a 3000m ship actually move fast? Im always assuming im building it wrong when I cant get it to move quickly.
@@CMDRFandragon it's very difficult to build a large starfighter because the game doesn't allow it. There are things you can do to improve proformance like using trinium as your base blocks as these are very light blocks. And maybe drop armour from your ship if you have enough shielding. Try using thrusters only on your ship. These are just some of the ways you can improve your ships movements but as the spaceship gets larger the game will make it harder for you and it's built that way.
God bless this tutorial. Lost me at the 20th “uhhh”
big brain
thanks, do you have templates in the workshop?
I don't think my ships would be good enough.😊 I would just lower the standard lol.
On the pizza block engine, from the outside, over the top of the pizza stack, was just a big blue square visible. Is this just a decorative glow block? And the engine flame comes through in your chosen color? Thanks for the tips, especially the alt-convert tip!
Well the smaller pizza engine pcs works (not well) it just mixes in with the colors. It takes a bit of playing around to get it. I can't remember if the blue is making much difference in trying to get a orange color.
what button do I press to use mirror mode
Thursters work inside armor?
Yes
チュートリアルで使用する船をセーブしておいて、破壊されて再度作る際に読み込ませればいいね。
なんだかんだ言っても中盤までは使える船だと思う。
Try writing yourself a script. Even just bullet points would probably help
You make a good point, in later videos I break down each point, Thank you for the feedback.
Thanks for the video - overall very informative and useful. I'm not clear on how to save a template for a part rather than a full ship, so that I can add the thing to an existing ship rather than replace the entire build. Is that what the clipboard icon is for?
Hey so see the below points to your question.
- Template is the ship, so you are just building different sections then putting it all together.
-Clipboard icon is the copy function, this is what you use to copy over your design and put it onto your current design.
- So build a section of the ship and save it into a folder, then continue to build or change the same section and save it, Now you have 2 sections of your ship that should match and you can continue to do so as an example, it's a bit hard to try and explain as this is just one way of doing things.
So if you didn't know there is a creative mode in Avorion, in creative mode you can play around with ship designs and save them and then use them in your current play through.
- When you start a new galaxy there is a option to select creative mode, just below seed name.
I hope this helps!!
@@gary0073 it's still not clearer, honestly. What I'm asking is how do you select these saved things and add them without overwriting the ship in progress?
It's not a question so much of building as it is importing - it sounds to me like you're building a "ship" (even if it's just an engine) and saving it, then adding that "ship" to your actual ship - I'm still unsure "how" from all this.
@@HeadHunterSix -Clipboard icon is the copy function, this is what you use to copy over your design and put it onto your current design.
But those engines. Are they efficient?
The big one Yes, Little ones not so much.
@@gary0073 quick reply, thanks dude.
@@Eagles_Eye Np =)
When you pull in a template to add to your build, how do you go about scaling it? I couldn't see a way to resize the template in the build so i had to go out, load the template, resize, save, go back to the build, still not right!! and repeat! lol. real tedious!
Am i missing something?
Edit. Ok figured it out. You just resize using the normal Wasd keys, for some reason i had been looking for an option to resize like you would your whole ship.
never even thought to try the obvious! Doh :)
All good we have all been there. 😊 Did the guide help you in building a better ship?
@@gary0073 It did, thanks.
100hrs in the game and i'm only just getting the hang of the power of some of the build mode features thank to guides like yours!
The game its self does a terrible job at explaining things so people like you are priceless :)
@@funkyradbomtrack it took me a long time as well, so your not alone 😁
I am more confused than when I started.
why is there an "uhhh" in every single sentance?
Who cares?
@@goldthegamernathanjlyon8651 people who care about quality? Its anoying to listen to
sorry mate there's no copy and paste function with there was, at least not anymore
Hey mate it does work crtl + c and crtl + v still works. Is this what you meant? I hope it helps.
aa hhh emmm aahhh ummm . to distracting... ill find another clip