I learned two things from this video: 1) Trying to do something different in the world of video games is not easy 2) Shinji Mikami is the best boss ever
@@beastfulboy Smoking King from Golden Dragon GP is probably supposed to represent Mikami, what with all the reverence paid to him. You could maybe say the racing portion represents Suda to make something as good as he made ad then eventually being recognized by his idol. Ultimately, Dr. Juvenile is supposed to represent Suda himself, with Travis being sort of a self-reflective mirror for what he feels. At least that's what I think.
I'd literally kill for another biggish budget Suda game with Mikami as the lead developer. Something about Mikami's excellent design work and Suda's wonderful writing made Killer7 the joy that it was, and I'd love to see them team up again.
@@beastfulboy no, he means that in a work related sense. Shinji Mikami was the best boss Suda ever had, because he pushed him in the right ways to bring out his true potential.
Travis Strikes Again is Suda spending the last four years revisiting his past games and understanding the Suda of before and coming back to put all this knowledge in a game. All of it ties back into his "Kill the Past" theme and how he has to face his past and acknowledge it in order to move forward. This theme is true for both Suda and Travis. I also recently learned that the four assassins he killed in the visual novel segment were characters from unfinished projects he wanted to put to rest. It is truly the end of an era for Grasshopper, and TSA is a new beginning. It is such a genuine and sincere game to me that it got me emotional. Strongly recommend everyone to play it even if they're not Suda fans, I haven't thought so deeply about a game than I did with TSA in quite a long time.
I really appreciate that Suda's beef lies squarely with EA and not Shadows of the Damned itself. I could easily see a much lesser creator taking the chance to shit on a project they had a hard time with instead of coming to terms with it and giving it an amazing sendoff.
eventually Suda-sensei made his vision of original Shadow of the Damned in "Kurayami Dance" manga. Honestly its like 180 degrees different, Also I made a cameo in chapter 13.
Wow... This is... Exactly why I subscribed. Your passion is contagious man, makes me want to go back to my older videogame influences and relive the magic all over again.
It's not just about simply reliving the old magic again, but to really understand why and how those games influences you and gave you a sense of "comfort" to be enjoyed at experiencing it, Suda games seems tries to reflect that unconventionality regardless of how it's turned out and perhaps, we're not just cope with it, but also celebrate and to have motivation at making one's self better than before
Videos like this are why I'm so glad I've been subscribed and followed your channel for a really long time, It's the kind of thoughtful and heartfelt analysis and deconstruction of a game and it's subdued themes you just can't get anywhere else on RUclips, it's completely sold me on the game even though I was on shaky ground before, I think Suda would appreciate the passion that went into this.
You just sold a copy. Thank you for this passionate discussion. Killer7 is one of the best gaming experiences I ever had and I just thought Suda lost it. But what you say about this game and Suda makes perfect sense and really sold me on it.
Man I really want to like killer 7 I've heard the story is great and it seems like it isnt quite as horny as some of his other work but I couldnt get past the gameplay as a kid. Is there anything redeeming about the gameplay I might be able to get into as an adult or should I just watch the cutscenes and maybe an analysis video?
Excellent stuff. Really thoughtful and interesting take. Contextualising the game within Suda51's career adds a lot to it. It really does seem like most people just aren't willing to give Grasshopper's work a fair shake, but your stuff covering their games gives me hope that at least someone out there appreciates what they're trying to do, and can really properly dig in to it.
In a weird way This game kinda fixes up NMH2 in way. It's like NMH2 is a game where Travis goes through a phase and gets way in over his head as he's caught up in the fame and ridiculousness of the world, and then Strikes Back is him having to get away from all of that and be away for a while.
Absolutely beautiful analysis. Someone taking a look at the heart and soul this game has rather than looking at the game play objectively. Suda games are always style and writing first and foremost, and seeing someone appreciate this medium in such a way really lifted my spirits feeling so alone in appreciating this title so much.
You know this was quite interesting. Most of the feedback I got about this game was that it was being a shameless indie cash grab to guilt people into buying with how Suda said the success of this would determine another No More Heroes. I've never played No More Heroes but have always thought about coming to them at some point.
Damn dude, from one No More Heroes fan to another i was about to sleep on this. Really looked like a shallow cash grab spin-off. Glad to hear that assumption was wrong, actually excited to play this now.
The irrational need to say “I understood that reference” when a smaller RUclips person comments on a video you just happen to be watching is kinda scary. Especially because I’ve never played NMH and have little to add besides pointing out that both you guys make interesting videos.
Oh crap I'm starting to get into it to and snooping around to see if this game is any good, gonna grab the game while my girlfriend is up here and play through it (its 1 of her fav videogame series). Surprised to see you here! Cheers!
Finally, a video from someone who understands Suda51, unlike all the “professional reviewers” who are oblivious to anything more than just the surface level of “oh meh gerd, Suda makes quirky games, why isn’t he makin Travis Strikes Again what I wanted it to be hurrdurr!!1!”
Saturnus Yeah, that's one thing. But he was criticizing professional reviewers whose job it's to make the proper research in order to evaluate a piece of media.
Saturnus uh, no. The people who “didn’t get Suda” are also the ones who wrote the game off the minute they saw the gameplay and whined under every video about how “iT DoEsNt LoOk LiKe A **real** nO MoRe HeRoEs GaMe, FuCk YoU SuDa!”. People who use that line of thinking and game journalists in general don’t seem to take Suda or his games for anything beyond than just “wacky and quirky guy with his quirky and wacky vidya gemas hurrdurr”. And that seemed to be a point of contention in quite a few reviews i’ve encountered of the game, basically stating “this game is not No More Heroes 3 so 4/10”.
While you can go all deep into suda51s feelings when he made the game, most of the video doesn't really review the game itself. 99% of the people who played or are going to play TSA won't have these same feelings towards it regardless if they are big Suda51 fans or not, they will see what the game actually is instead of what the developers could have felt while making it. I doubt most people find it interesting to go over everything in a game trying to find out the deeper meaning behind everything and thinking everything has to have a super deep meta meaning to it that you need to analyze. If the gameplay is mediocre and repetitive even after all these games he's made before where he could have learned from that to make something better, then doesn't that say more about Suda51 than what you get by trying really hard to analyze every dialogue?
It is so interesting watching that previous Suda video from 5 months ago and see my comment from that one as well, kind of have a full fruition when TSA came out. I bet many people will just go "huh?" with the callbacks, but all of these callbacks really is about the history of gaming and most importantly, Suda's. I was really happy with TSA as well and extremely happy that "Kill the Past" motif is back in full motion. Suda really inserted himself into this game and man the material we got here is insane. I bet this game will age well especially with the story. There are just so many things to look at.
It’s no coincidence that the only Zelda game to get a shirt is Majora’s Mask. It’s the most off beat, weird, unique Zelda game ever made. With the best narrative elements and character development in the whole series. Majora’s Mask is the closest to an indie game he series has ever gotten. It could have been BOTW, a newer, bigger, more popular game in the Zelda series, but it wasn’t and I think Suda is saying something with that decision.
Finally, somebody gets it. I've had nothing but absolute joy while playing through TSA, and though it can be rough around the edges, I was thoroughly entertained by the game and what it had to offer. I feel like it's lost of people who aren't exactly the biggest fans of SUDA51's work outside of NMH, but I really did enjoy it. But also, that last Death Ball. Christ, it felt like a marathon. Totally with you on the shorter level length discussion.
If you're rooted (plant your creative ideas into the public), you are able to grow and share your apples to people. The past roots/restricts creators but it also allows development/flourishment through the life of your art, which is now detached from your own subjectivity. Yet it's an inner struggle when "your creativity" isn't truly yours anymore (when it's out there, published). Suda is a fan of Franz Kafka, a surrealist author and a major influence of modern and postmodern narratives, who is known for expressing the burden of the past, and the burden of creativity when it starts its own life. Kafka on his personal, favourite works: "I do not mean that I wish them to be reprinted and handed down to prosperity. On the contrary, should they disappear altogether that would please me best." Kafka has also written: "Personal proofs of my human weaknesses are printed... because of my friends [close fans of his works]-- have conceived the idea of making literature out of them, and because I have not the strength to destroy this evidence of solitude." Audience is a dilemma. Suda's attitude of "killing the past" reflects this conflict of creativity: the audience expects creators to carry the worshipped past, all of it, and the audience expects creators to serve them more apples. TSA is one of his more open expressions of this. It's a game for himself, a realization that he can't cut the roots anymore: when you have an audience the past becomes unkillable.
It's stuff like this that makes you a creator worth backing Charlie. An actual deep understanding of the game and its context. A critique if you will. Seriously though, it's bee na long time since I played NMH so a lot of its themes were lost on a dumbass 13 year old kid, so thanks for helping a boy come to understand more about what makes auteur games and Suda 51 so fascinating.
Great analysis, no one else in the industry would ever give Suda's games this much consideration, especially nowadays after post-NMH Grasshopper games have given him a reputation as a hack and possible creep in regards to shallow fanservice, which is why even as someone who has never paid these games much mind I'm extremely grateful that someone would take the time to give a more nuanced analysis of what REALLY happened behind the scenes regarding Suda as an artist vs. Suda as a producer beholden to publishers. NMH really seems to be quite ahead of its time now, maybe even still ahead of OUR time in regards to being a "game about games/gamers", even facing a lot of uncomfortable truths that modern critics would prefer to pretend don't exist anymore. You really don't see these types of critiques in this industry, either professional or amateur, completely free of pretension and mindless praising of any similarity to Oscar winning films, while also still being about what the game is as a sum of its parts and as a piece of art rather than just what it does mechanically.
it's actually quite insane how prophetic TSA and NMH3 have become now. all the pain and struggle Suda faced with game development dealing with (Damon) has now hit the entire indie game industry at once. oof.
Man Charlie this video really hit me hard. Im not even sure why, i played NMH a long time ago and was never that fond of it and i never played the sequel, but you have made this game feel so personal, both to you as a player and to Suda as a creator. Im very tempted to replay NMH1 and 2 to play this. Great work!
I loved the hell out of this game. It was great character development for Travis; I found it funny how he feels more guilt in killing video game characters, than actual people. He really does represent us hardcore gamers who just live and breathe video games 24/7 and have completely lost grip on reality.
It must feel so good to make a passionate video and have everyone acknowledge and appreciate that passion. It’s been forever since I’ve felt that feeling. The excitement of new, thoughtful comments pouring in. The catharsis from having successfully conveyed your feelings to an audience. The satisfaction that comes from being being known and respected by others. Nothing else has ever made me feel so complete. Cherish that shit.
Games not even as bad as people make it out to be. I really enjoyed it. The style, quirkiness, 4th wall breaking and all that stuff has me really excited if NMH3 is really on the way
I really do hope Suda can make another game like NMH1 again, without a big company bursting through his doors like an older brother and telling him what to do. I'd say perhaps someone like Nintendo could help with that. Strange as it may sound, they allow their partners to create what that particular studio wants, as evident by Bayonetta, Mario + Rabbids, Hyrule Warriors, and Fire Emblem Warriors. Whatever happens, I hope he and the studio can jump back to their feet and give us another great experience.
You did a really excellent analysis of this game dude! I’ve been holding off on watching this due to working on my own video covering the game, but you got some stuff in here I didn’t even process. All the stuff about gamer expectations is something I never really thought about. Great work!
Thank you! I thought I was crazy thinking exactly what you stated in this video, especially with the reviews this game is getting. I am so glad to hear what I was thinking up until I beat this yesterday by another person. Great video!
Charlie, your videos are fucking great. The way your passion for video games comes out and is expressed in everything you say, positive or negative, about a game is something I truly admire
Dude this is by far one of the best videos you've done, not only have you convinced me to check out the new no more heroes game, but got me excited for the future of suda 51(all of your videos on nmh/suda are super interesting, pls make more). Keep pumping out the great content man!
I honestly can't thank you enough for this video. When I first played the game I felt I was crazy for seeing the underlying stuff cause like you I saw alot of the parallels when came to alot of the characters. Though the gaming history stuff kinda went over my head 10/10
As someone who just got into the No More Heroes series quite recently and who has been mostly unaware of Suda and his work, this video was quite helpful in explaining some of the intracies of this game's plot that flew over my head. It was honestly pretty insightful and has motivated even more to explore some of Suda's earlier work. I know this video is almost a year old now, but I really enjoyed it and Iove your channel, please keep doing what you do!
While NMH-fans are busy being confused KTP-fans flourish. When it's not what NMH-fans wanted or expected, it provides exactly what is expected from Suda: killing of the past. ...Sure there's an overlap as well but Travis Strikes Again has highlighted how divided the "Suda-fanbase" actually is. Not to mention the more universalized dissonance of the claims "Games are just games/games should be just games" and "Games are art" existing simultanously even through contradictory genre-biases and expectations.
Goddamn, I was not expecting this kind of passion and energy from a review of Travis Strikes Again. Like you, I was kinda cold to the premise seeing it was just a low budget looking spinoff game with WAAAACKY indie game cameos, but wow I had no idea it would be this packed with MEANING. I'm definitely going to consider getting a copy now because of this essay, good shit lad.
your first problem was thinking game "critics" actually pay attention to the games they play. If Travis Strikes Again is a more deep and complex game that you have tothink about, they defininatey didnt notice it because they dont play games
This video was really great. As someone who has never played a grasshopper game and just finished TSA I was reaching a lot of the same conclusions just based off the gaming philosophy of the game. That Travis was hiding from the triple A open world of NMH and was isolating himself to both play and literally be smaller more retro SNES-style games and indie title where instead of some grand narrative and huge world it's more of a linear level -> boss experience like megaman x or any other game that came out around that time. All of the Suda51 context really brings it all together.
I don't know if you look at comments on your old videos, but hi. I'm a new subscriber of yours who came in on a banana peel after watching a playthrough of No More Heroes 3 (My first experiencing a No more heroes game). I had very mixed feelings about the game, but I felt that it had something to say, and looking at this video with such a heartfelt, thought out analysis of TSA, it made me feel a connection with Suda and his work that I never thought I'd ever have. Before this gets too rambly I just really wish to see you play all the games in the no more heroes series and have it uploaded as a full playthrough online. I saw on your twitch that just a few months ago you replayed NMH1 and 2, but there's now only parts of the playthroughs left and I'm just really sad to have missed out on it as a newcomer to your channel. If you have the vods of the playthroughs saved somewhere I'd love to see all of it uploaded so we as newcomers can hear your full analysis of the whole games while you play them. You have very interesting insights and lots of thoughts that is sad to see lost.
Dude I just wrote 15h a day on my pre-diploma for the last week. I'm tired as fuck and I think I've never been more happy in my life and that's just because I'm finaly finished with this shit and you uploaded a new video. I have to say eversince that Ratchet and Clank 2016 video you've won my heart. Every single video of yours must take hours and hours to make and this kind of passion is really lacking in this age of youtube. I've never been so happy to having found a youtuber. Ps: Sorry for shitty english if there I think I'm about to collapse but I just wanted to thank you for your efforts man!!
Finished playing through the game so I could watch this. While the game's made me think for a bit, I felt a little bit confused about it all. I love the NMH franchise, but I'm not familiar with Suda's previous works and his career at Grasshopper as whole, so a lot of things in the game felt... Strange (?). However, after watching this video essay, it all makes sense. It's almost like I'm seeing the game from a completely different perspective. I wasn't planning on replaying TSA, but I may give it a shot with the things you said in mind. Thanks for this video, man. I mean it.
loved this game and I've been looking forward to this video ever since i got the game. nice video man. probably another one ill watch a bunch more in the future.
You know, thanks. I'm in a bit of a difficult place with my project right now and listening to this reminded me of the few moments in my experience as a gamer that initially inspired me to make one myself. I think that just like with Yoko Tarou, I'd love to meet Suda one day and talk about game design. Thanks for sharing what you feel in this video. I think it'd be fun to talk to you one day, too.
Amazing review. I love how you took the whole story to heart and took the time to think about and express the many layers of the game and it's meaning, beyond focusing simply on basic stuff like the gameplay and level design. This kind of passion for video games can only come from someone who truly apreciates them as a genuinely artistic medium. I hope more reviwers would take this kind of aproach when talking about video games, as oposed to seeing them only for their effectiveness as a mere time waster.
There's no reason why gameplay and level design have to be "basic stuff." If anything I think what you're saying shows a lack of ambition for the medium. Gameplay is what makes the medium unique and can easily be what allows someone to appreciate it as a genuinely artistic medium. Layers and meaning are great, but any medium can do that.
@@SuntoryKick By basic I don't mean that they're non important, I only mean that they're the most basic element for a game to be good, there can be a lot of layers to it, though it's been demonstrated that video games as an artistic medium can go way beyond that, to the point where there can be games with extremely simple gameplay yet a lot of layers when it comes to the unique possibilities for creating different concepts and developing different forms of narrative, that only this medium can have.
There you go, I was waiting for someone to express something in line with my feelings. Playing this and seeing Glass in the same week was interesting for my tastes in media. Throughly enjoying things the general consensus deems average is a surreal feeling.
You touched briefly on the retcon that Sylvia is a con-artist and the UAA isn't actually real, which is something that always bothered me and made no sense. But I think I may have figured out what they were going for: The way I came to interpret it is that Sylvia not only tricked Travis so she could benefit financially from him paying his way into ranked battles, but everyone else involved in the UAA as well. She manipulated them all into wanting to be the best killer with the false promise of a ranked organization that would keep track of it. This also worked especially well with Travis since his incoherent, drunk rambling about Jeane at the bar is what gave Sylvia the idea to involve him (as Jeane was already a part of the scam). Once it's revealed to Travis by Sylvia's mother, she even says for him to keep going and play along, which at this point would be inevitable because he's already in too deep to stop the other psychos in the UAA from coming after him. Travis simply plays along with the fake organization because he literally can't get away from this life now.
Let's not pretend "professional" video game reviewers haven't been a joke for over 10 years. Damn fine work. Also>Beep bloop video game music not something you would listen to on the busWhat exactly did you think all those "what are you listening to, anon?" threads were about, Charlie?
I'm a huge NMH fan, played the 1st 2 maybe 4 times each. I know I should play this one before NMH3, but I've been it putting it off because o mixed reviews and some people saying it's not the same. Thank you for kinda hyping me up a bit for this one, too.
I feel like your comparison of NMH 1 and 2 is like comparing the Kick-Ass comic with the movie adaptation. One is a very realistic and at times depressing story about a guy acting on his fantasy of being a super-hero and realizing fighting and aligning with people who are fucked in the head was a bad idea. The other comes off more as a parody of teen hero stories with a more gritty tone.
I really loved killer is dead. The gameplay was just fun. When I seen your video, I respected your opinion on it and I definitely agree with you about the slow pace walking in the dream sequences. keep up the great content!
Even if there isn't an NMH3 I'm just happy that after all these years Suda was able to take back creative control and truly express himself just this once.
Lovely video. I‘m stopping at the 14:43 mark and ordering a copy of the game, you absolutely sold me on it. I‘ve only played Shadows of the Damned, Killer Is Dead & Lollipop Chainsaw when it comes to Suda51 Games and while I enjoyed their unique feel, never really full enjoyed the games. I‘ll definitely give this one a try and come back to share the experience. Thanks :)
Damn, just got the game so I'll have to leave this video for now. Really enjoying the game so far though, so I feel like I'll really enjoy this afterwards. Thanks for the great videos as always Brit
If this really means what we think it means, NMH3 is going to be of tremendous artistic importance and will set the bar for the 2020s in video gaming. Thank you for this.
I didn't pick up this game mostly because I figured I could give it a pass, and also because I didn't like thinking of it as some sort of hostage situation for a potential NMH3. I wasn't so invested in the No More Heroes series or Suda's work to really throw away money at what felt like a pass through to what people clearly wanted from the franchise. So while this is just a RUclips comment you might skip over, I'm sincerely thankful to you for this vid for allowing me to do a full 180 on all of these thoughts and standpoints. This was incredibly informing and insightful, and I'm very glad to have been able to listen to you speak about this game so earnestly.
Damn, I didn't realize this game had so much love and passion put into it. I thought it was just going to be a phoned in cash grab, but now I may just have to play this.
I could believe Sylvia kept the idea of the UAA alive even if it wasn't real. She hired those guys that cleaned up the dead bodies and bought a building to do work in.
Thats a very interesting topic that I thought myself often . I think we should get back to the past with the gaming industry to finally see what we lost in gaming since then . And what Suda is telling us with TSA is just an idea that just fits perfectly . Okay let me summarize this : How many games failed or get cancled in the past with an ambition that sadly wasnt reachable due to hardware limitations , Budget problems or personal problems about the developers themselves? Way too many . And im talking about the super nintendo and ps1&2 days . Nowadays we have finally the hardware to make such games work almost flawlessly and with almost no budget whatsoever . Thats why I see myself seeing the indie-games market flourish much better than tripple A market does . Lets take a look about a little FPS-game im very happy to see in todays times called Dusk. I waited very long for a oldschool FPS that does really play like Quake , Duke nukem and Doom without having those annoying design of monster arenas that just are a bad game design for itsself like in serious sam or painkiller (tho still great games) . While the graphics arent good they have instead charme and the performance doesnt have hick ups at all . In fact it plays soooo buttersmooth its almost a dream . The same goes to Ion Maiden too. I hope that indie-gaming becomes way more popular than tripple A games do because you see those risks that was in the tripple A market is almost gone that bores more and more people today.
I am only 16 so I can't relate to the video game nostalgia you are talking about in this video. But I have played killer 7, no more heroes 1 and 2 and killer is dead. I enjoyed them. Will I enjoy this game as well?
_"I am only 16 ... But I have played killer 7, no more heroes 1 and 2 and killer is dead. I enjoyed them."_ My faith in humanity strengthens. And yeah, I think you'll enjoy it just fine.
Thank you for this video. I really enjoyed this game a lot and found it to be a lot more interesting than NMH2, but all anyone else wants to do is complain about it being different or "boring". Thank you for taking it seriously and seeing the value in it.
Travis Strikes Again isn't a game about being BACK... It's a game about being AGAIN.
It's a game about being STRIKES.
@@Kiolu100 But more importantly... it's a game about Travis.
@@hedgehoundable Travis Strikes Again and the Importance of Being Travis Strikes Again
its a game about being TRAVIS
@@Kiolu100
I learned two things from this video:
1) Trying to do something different in the world of video games is not easy
2) Shinji Mikami is the best boss ever
He is supposed to represent the final boss?
@@beastfulboy Smoking King from Golden Dragon GP is probably supposed to represent Mikami, what with all the reverence paid to him. You could maybe say the racing portion represents Suda to make something as good as he made ad then eventually being recognized by his idol. Ultimately, Dr. Juvenile is supposed to represent Suda himself, with Travis being sort of a self-reflective mirror for what he feels. At least that's what I think.
Trying to do something different in the world of any artistic medium is not easy.
I'd literally kill for another biggish budget Suda game with Mikami as the lead developer. Something about Mikami's excellent design work and Suda's wonderful writing made Killer7 the joy that it was, and I'd love to see them team up again.
@@beastfulboy no, he means that in a work related sense. Shinji Mikami was the best boss Suda ever had, because he pushed him in the right ways to bring out his true potential.
Travis Strikes Again is Suda spending the last four years revisiting his past games and understanding the Suda of before and coming back to put all this knowledge in a game. All of it ties back into his "Kill the Past" theme and how he has to face his past and acknowledge it in order to move forward. This theme is true for both Suda and Travis. I also recently learned that the four assassins he killed in the visual novel segment were characters from unfinished projects he wanted to put to rest. It is truly the end of an era for Grasshopper, and TSA is a new beginning.
It is such a genuine and sincere game to me that it got me emotional. Strongly recommend everyone to play it even if they're not Suda fans, I haven't thought so deeply about a game than I did with TSA in quite a long time.
Heyyy I remember you from the ResetEra thread. Your article was fantastic just like this vide
@@quicogil4565 thanks!
It's sad that this game not going to get the recognition it deserves because of KH3.
Not to devalue your previous work, but I think this is your best writing yet. Super excited for your creative output now, more than ever.
💯 I’ve only watched your suda videos but you freaking killed this bro💕🕺🏽👑
I really appreciate that Suda's beef lies squarely with EA and not Shadows of the Damned itself. I could easily see a much lesser creator taking the chance to shit on a project they had a hard time with instead of coming to terms with it and giving it an amazing sendoff.
eventually Suda-sensei made his vision of original Shadow of the Damned in "Kurayami Dance" manga. Honestly its like 180 degrees different,
Also I made a cameo in chapter 13.
Not exactly subtle when he names the dude who beats the shit out of Juvenile after the CEO of EA...
Wow... This is... Exactly why I subscribed. Your passion is contagious man, makes me want to go back to my older videogame influences and relive the magic all over again.
It's not just about simply reliving the old magic again, but to really understand why and how those games influences you and gave you a sense of "comfort" to be enjoyed at experiencing it, Suda games seems tries to reflect that unconventionality regardless of how it's turned out and perhaps, we're not just cope with it, but also celebrate and to have motivation at making one's self better than before
ya, I mean I have never played a suda game in my life, but now I think I have huge respect for him, even if I haven't touched his games at all
Videos like this are why I'm so glad I've been subscribed and followed your channel for a really long time, It's the kind of thoughtful and heartfelt analysis and deconstruction of a game and it's subdued themes you just can't get anywhere else on RUclips, it's completely sold me on the game even though I was on shaky ground before, I think Suda would appreciate the passion that went into this.
arlo is also a really thoughtful "person" and a damn good reviewer! check him definitely out, if you like this kind of videos!
You just sold a copy. Thank you for this passionate discussion. Killer7 is one of the best gaming experiences I ever had and I just thought Suda lost it. But what you say about this game and Suda makes perfect sense and really sold me on it.
First thing I thought too. I wasn't keen on this but it looks like there's more too it than I thought.
@@pupthelovemonkey Same here
Man I really want to like killer 7 I've heard the story is great and it seems like it isnt quite as horny as some of his other work but I couldnt get past the gameplay as a kid. Is there anything redeeming about the gameplay I might be able to get into as an adult or should I just watch the cutscenes and maybe an analysis video?
Excellent stuff. Really thoughtful and interesting take. Contextualising the game within Suda51's career adds a lot to it. It really does seem like most people just aren't willing to give Grasshopper's work a fair shake, but your stuff covering their games gives me hope that at least someone out there appreciates what they're trying to do, and can really properly dig in to it.
In a weird way This game kinda fixes up NMH2 in way. It's like NMH2 is a game where Travis goes through a phase and gets way in over his head as he's caught up in the fame and ridiculousness of the world, and then Strikes Back is him having to get away from all of that and be away for a while.
The Fact that Gaming Brit enjoys this just might be the most surprising thing of all .
Substance over style
Agreed, I'm still reluctant to buy it, but now I know it's not as bad as I'm expecting.
Super agree with this. Kinda expected a kinda "Well it ain't Bayo so it can't mean anything" kinda video. Glad it goes into the ideas more than most.
I'm pretty sure he's just as surprised
Same. I kinda took him as the guy who didn't enjoy video games and only enjoyed the few niche japanes older titles.
Thank you Charlie.
very cool
Absolutely beautiful analysis. Someone taking a look at the heart and soul this game has rather than looking at the game play objectively. Suda games are always style and writing first and foremost, and seeing someone appreciate this medium in such a way really lifted my spirits feeling so alone in appreciating this title so much.
Maaan this makes me want to play TSA. Really great video!
You know this was quite interesting. Most of the feedback I got about this game was that it was being a shameless indie cash grab to guilt people into buying with how Suda said the success of this would determine another No More Heroes. I've never played No More Heroes but have always thought about coming to them at some point.
Damn dude, from one No More Heroes fan to another i was about to sleep on this. Really looked like a shallow cash grab spin-off. Glad to hear that assumption was wrong, actually excited to play this now.
Endless Jess Hey, it's JESS. Hope you're feeling all right man. Escape that room. And yeah, give it a try when you get the chance. It's worth that.
Also BadMad is a ManKind reference. What's not to like?
The irrational need to say “I understood that reference” when a smaller RUclips person comments on a video you just happen to be watching is kinda scary. Especially because I’ve never played NMH and have little to add besides pointing out that both you guys make interesting videos.
Oh crap I'm starting to get into it to and snooping around to see if this game is any good, gonna grab the game while my girlfriend is up here and play through it (its 1 of her fav videogame series). Surprised to see you here! Cheers!
Finally, a video from someone who understands Suda51, unlike all the “professional reviewers” who are oblivious to anything more than just the surface level of “oh meh gerd, Suda makes quirky games, why isn’t he makin Travis Strikes Again what I wanted it to be hurrdurr!!1!”
Those professional reviewers want games to be art so much, but all they do is look at the surface value. How can games be art if that's all we value?
Saturnus Yeah, that's one thing. But he was criticizing professional reviewers whose job it's to make the proper research in order to evaluate a piece of media.
Saturnus uh, no. The people who “didn’t get Suda” are also the ones who wrote the game off the minute they saw the gameplay and whined under every video about how “iT DoEsNt LoOk LiKe A **real** nO MoRe HeRoEs GaMe, FuCk YoU SuDa!”. People who use that line of thinking and game journalists in general don’t seem to take Suda or his games for anything beyond than just “wacky and quirky guy with his quirky and wacky vidya gemas hurrdurr”. And that seemed to be a point of contention in quite a few reviews i’ve encountered of the game, basically stating “this game is not No More Heroes 3 so 4/10”.
@Saturnus *sequel
While you can go all deep into suda51s feelings when he made the game, most of the video doesn't really review the game itself.
99% of the people who played or are going to play TSA won't have these same feelings towards it regardless if they are big Suda51 fans or not, they will see what the game actually is instead of what the developers could have felt while making it. I doubt most people find it interesting to go over everything in a game trying to find out the deeper meaning behind everything and thinking everything has to have a super deep meta meaning to it that you need to analyze.
If the gameplay is mediocre and repetitive even after all these games he's made before where he could have learned from that to make something better, then doesn't that say more about Suda51 than what you get by trying really hard to analyze every dialogue?
It is so interesting watching that previous Suda video from 5 months ago and see my comment from that one as well, kind of have a full fruition when TSA came out. I bet many people will just go "huh?" with the callbacks, but all of these callbacks really is about the history of gaming and most importantly, Suda's. I was really happy with TSA as well and extremely happy that "Kill the Past" motif is back in full motion. Suda really inserted himself into this game and man the material we got here is insane. I bet this game will age well especially with the story. There are just so many things to look at.
It's basically a self-insert fan fiction does right.
It’s no coincidence that the only Zelda game to get a shirt is Majora’s Mask. It’s the most off beat, weird, unique Zelda game ever made. With the best narrative elements and character development in the whole series. Majora’s Mask is the closest to an indie game he series has ever gotten. It could have been BOTW, a newer, bigger, more popular game in the Zelda series, but it wasn’t and I think Suda is saying something with that decision.
interesting.
>With the best narrative elements and character development in the whole series
Skyward Sword is much better than Majora's Mask in that regard.
Gabe Mewell I think when you factor in side quest Majora’s Mask just edges it out.
I can understand why you might think that. Majora's Mask's sidequests are more emotional in that regard.
Gabe Mewell plus I think story wasn’t the biggest reason he put the shirt in, I think gameplay and it’s development history was a bigger part of it.
Finally, somebody gets it. I've had nothing but absolute joy while playing through TSA, and though it can be rough around the edges, I was thoroughly entertained by the game and what it had to offer.
I feel like it's lost of people who aren't exactly the biggest fans of SUDA51's work outside of NMH, but I really did enjoy it.
But also, that last Death Ball. Christ, it felt like a marathon. Totally with you on the shorter level length discussion.
If you're rooted (plant your creative ideas into the public), you are able to grow and share your apples to people. The past roots/restricts creators but it also allows development/flourishment through the life of your art, which is now detached from your own subjectivity. Yet it's an inner struggle when "your creativity" isn't truly yours anymore (when it's out there, published). Suda is a fan of Franz Kafka, a surrealist author and a major influence of modern and postmodern narratives, who is known for expressing the burden of the past, and the burden of creativity when it starts its own life.
Kafka on his personal, favourite works: "I do not mean that I wish them to be reprinted and handed down to prosperity. On the contrary, should they disappear altogether that would please me best." Kafka has also written: "Personal proofs of my human weaknesses are printed... because of my friends [close fans of his works]-- have conceived the idea of making literature out of them, and because I have not the strength to destroy this evidence of solitude." Audience is a dilemma. Suda's attitude of "killing the past" reflects this conflict of creativity: the audience expects creators to carry the worshipped past, all of it, and the audience expects creators to serve them more apples. TSA is one of his more open expressions of this. It's a game for himself, a realization that he can't cut the roots anymore: when you have an audience the past becomes unkillable.
It's stuff like this that makes you a creator worth backing Charlie. An actual deep understanding of the game and its context. A critique if you will. Seriously though, it's bee na long time since I played NMH so a lot of its themes were lost on a dumbass 13 year old kid, so thanks for helping a boy come to understand more about what makes auteur games and Suda 51 so fascinating.
Great analysis, no one else in the industry would ever give Suda's games this much consideration, especially nowadays after post-NMH Grasshopper games have given him a reputation as a hack and possible creep in regards to shallow fanservice, which is why even as someone who has never paid these games much mind I'm extremely grateful that someone would take the time to give a more nuanced analysis of what REALLY happened behind the scenes regarding Suda as an artist vs. Suda as a producer beholden to publishers. NMH really seems to be quite ahead of its time now, maybe even still ahead of OUR time in regards to being a "game about games/gamers", even facing a lot of uncomfortable truths that modern critics would prefer to pretend don't exist anymore.
You really don't see these types of critiques in this industry, either professional or amateur, completely free of pretension and mindless praising of any similarity to Oscar winning films, while also still being about what the game is as a sum of its parts and as a piece of art rather than just what it does mechanically.
Because of your content and commentary on Suda 51, I finally took the plunge and got into the series. And I cannot thank you enough for that
This was such a beautifully written video.
Now where’s that hour and a half long NMH 3 video, Charlie?
I've been anticipating this video since the game's announcement trailer. So happy to get your two cents on this one, great analysis as always!
it's actually quite insane how prophetic TSA and NMH3 have become now. all the pain and struggle Suda faced with game development dealing with (Damon) has now hit the entire indie game industry at once. oof.
Man Charlie this video really hit me hard. Im not even sure why, i played NMH a long time ago and was never that fond of it and i never played the sequel, but you have made this game feel so personal, both to you as a player and to Suda as a creator. Im very tempted to replay NMH1 and 2 to play this. Great work!
I loved the hell out of this game. It was great character development for Travis; I found it funny how he feels more guilt in killing video game characters, than actual people. He really does represent us hardcore gamers who just live and breathe video games 24/7 and have completely lost grip on reality.
It must feel so good to make a passionate video and have everyone acknowledge and appreciate that passion. It’s been forever since I’ve felt that feeling. The excitement of new, thoughtful comments pouring in. The catharsis from having successfully conveyed your feelings to an audience. The satisfaction that comes from being being known and respected by others. Nothing else has ever made me feel so complete.
Cherish that shit.
Never thought I would see a RUclipsr delay a review for a new sequel for no reason…
Games not even as bad as people make it out to be. I really enjoyed it. The style, quirkiness, 4th wall breaking and all that stuff has me really excited if NMH3 is really on the way
"Don't pause my video again please"
I really do hope Suda can make another game like NMH1 again, without a big company bursting through his doors like an older brother and telling him what to do. I'd say perhaps someone like Nintendo could help with that. Strange as it may sound, they allow their partners to create what that particular studio wants, as evident by Bayonetta, Mario + Rabbids, Hyrule Warriors, and Fire Emblem Warriors. Whatever happens, I hope he and the studio can jump back to their feet and give us another great experience.
Can't wait to jack off with the Joycons awwyea
@@islandboy9381 You can do that in the game. XD
well you got your wish buddy nmh3
ngl, I would like to see Suda try to do a project with Capcom again. Maybe not a Killer7 related game but it could lead to something cool imo.
You did a really excellent analysis of this game dude! I’ve been holding off on watching this due to working on my own video covering the game, but you got some stuff in here I didn’t even process. All the stuff about gamer expectations is something I never really thought about. Great work!
Your video was great too. I didn't know Suda was gonna make No More Heroes 3 a crossover that encompasses the entirety of Grasshopper Manufacture.
@@Kaleidoscope333 Oh thanks! That's great to hear.
Thank you! I thought I was crazy thinking exactly what you stated in this video, especially with the reviews this game is getting. I am so glad to hear what I was thinking up until I beat this yesterday by another person. Great video!
Charlie, your videos are fucking great. The way your passion for video games comes out and is expressed in everything you say, positive or negative, about a game is something I truly admire
Dude this is by far one of the best videos you've done, not only have you convinced me to check out the new no more heroes game, but got me excited for the future of suda 51(all of your videos on nmh/suda are super interesting, pls make more). Keep pumping out the great content man!
Recently finished the game and had to find a video discussing the game like you did here; great video
I honestly can't thank you enough for this video. When I first played the game I felt I was crazy for seeing the underlying stuff cause like you I saw alot of the parallels when came to alot of the characters. Though the gaming history stuff kinda went over my head 10/10
As someone who just got into the No More Heroes series quite recently and who has been mostly unaware of Suda and his work, this video was quite helpful in explaining some of the intracies of this game's plot that flew over my head. It was honestly pretty insightful and has motivated even more to explore some of Suda's earlier work. I know this video is almost a year old now, but I really enjoyed it and Iove your channel, please keep doing what you do!
While NMH-fans are busy being confused KTP-fans flourish. When it's not what NMH-fans wanted or expected, it provides exactly what is expected from Suda: killing of the past.
...Sure there's an overlap as well but Travis Strikes Again has highlighted how divided the "Suda-fanbase" actually is. Not to mention the more universalized dissonance of the claims "Games are just games/games should be just games" and "Games are art" existing simultanously even through contradictory genre-biases and expectations.
What’s ktp?
In the immortal words of Iwata: "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."
This is a beautiful video essay, exemplary of TGBS's channel and of his passion for video games as a medium.
Goddamn, I was not expecting this kind of passion and energy from a review of Travis Strikes Again. Like you, I was kinda cold to the premise seeing it was just a low budget looking spinoff game with WAAAACKY indie game cameos, but wow I had no idea it would be this packed with MEANING. I'm definitely going to consider getting a copy now because of this essay, good shit lad.
This has to be one of, if not the very best video that The Gaming Brit has ever created.
You know old boy, something flat like happiness cannot describe what i felt for a moment during this video.
Legit this game made me cry. I did NOT expect it to destroy my emotions as much as it did. It was amazing
Woah, thanks!
your first problem was thinking game "critics" actually pay attention to the games they play. If Travis Strikes Again is a more deep and complex game that you have tothink about, they defininatey didnt notice it because they dont play games
This video was really great.
As someone who has never played a grasshopper game and just finished TSA I was reaching a lot of the same conclusions just based off the gaming philosophy of the game. That Travis was hiding from the triple A open world of NMH and was isolating himself to both play and literally be smaller more retro SNES-style games and indie title where instead of some grand narrative and huge world it's more of a linear level -> boss experience like megaman x or any other game that came out around that time.
All of the Suda51 context really brings it all together.
I don't know if you look at comments on your old videos, but hi. I'm a new subscriber of yours who came in on a banana peel after watching a playthrough of No More Heroes 3 (My first experiencing a No more heroes game). I had very mixed feelings about the game, but I felt that it had something to say, and looking at this video with such a heartfelt, thought out analysis of TSA, it made me feel a connection with Suda and his work that I never thought I'd ever have. Before this gets too rambly I just really wish to see you play all the games in the no more heroes series and have it uploaded as a full playthrough online. I saw on your twitch that just a few months ago you replayed NMH1 and 2, but there's now only parts of the playthroughs left and I'm just really sad to have missed out on it as a newcomer to your channel. If you have the vods of the playthroughs saved somewhere I'd love to see all of it uploaded so we as newcomers can hear your full analysis of the whole games while you play them. You have very interesting insights and lots of thoughts that is sad to see lost.
I thought I would hate this. Don’t know why I loved this game but I really did
Macks1213 Because this game is pleb filter
Honestly, part of me wasn't sure what to think of it until that ending credits scene and then I was like.... nope wait this guy gets me.
Great timing, I was just looking for a nice long video I could watch from bed.
Dude I just wrote 15h a day on my pre-diploma for the last week. I'm tired as fuck and I think I've never been more happy in my life and that's just because I'm finaly finished with this shit and you uploaded a new video. I have to say eversince that Ratchet and Clank 2016 video you've won my heart. Every single video of yours must take hours and hours to make and this kind of passion is really lacking in this age of youtube. I've never been so happy to having found a youtuber.
Ps: Sorry for shitty english if there I think I'm about to collapse but I just wanted to thank you for your efforts man!!
I really love your critiques, man, but it's so nice to hear you liking something and making a positive analysis like this one. Really great stuff.
Finished playing through the game so I could watch this. While the game's made me think for a bit, I felt a little bit confused about it all. I love the NMH franchise, but I'm not familiar with Suda's previous works and his career at Grasshopper as whole, so a lot of things in the game felt... Strange (?). However, after watching this video essay, it all makes sense. It's almost like I'm seeing the game from a completely different perspective. I wasn't planning on replaying TSA, but I may give it a shot with the things you said in mind.
Thanks for this video, man. I mean it.
loved this game and I've been looking forward to this video ever since i got the game.
nice video man. probably another one ill watch a bunch more in the future.
this video was awesome, your love of the series really shone though!! I was absolutely captivated the whole video !! Well done!!
I love that the skills all have Gundam names, just a nice throwaway little detail knobs like me love
You know, thanks. I'm in a bit of a difficult place with my project right now and listening to this reminded me of the few moments in my experience as a gamer that initially inspired me to make one myself. I think that just like with Yoko Tarou, I'd love to meet Suda one day and talk about game design.
Thanks for sharing what you feel in this video. I think it'd be fun to talk to you one day, too.
Amazing review. I love how you took the whole story to heart and took the time to think about and express the many layers of the game and it's meaning, beyond focusing simply on basic stuff like the gameplay and level design. This kind of passion for video games can only come from someone who truly apreciates them as a genuinely artistic medium. I hope more reviwers would take this kind of aproach when talking about video games, as oposed to seeing them only for their effectiveness as a mere time waster.
There's no reason why gameplay and level design have to be "basic stuff." If anything I think what you're saying shows a lack of ambition for the medium. Gameplay is what makes the medium unique and can easily be what allows someone to appreciate it as a genuinely artistic medium. Layers and meaning are great, but any medium can do that.
@@SuntoryKick By basic I don't mean that they're non important, I only mean that they're the most basic element for a game to be good, there can be a lot of layers to it, though it's been demonstrated that video games as an artistic medium can go way beyond that, to the point where there can be games with extremely simple gameplay yet a lot of layers when it comes to the unique possibilities for creating different concepts and developing different forms of narrative, that only this medium can have.
There you go, I was waiting for someone to express something in line with my feelings. Playing this and seeing Glass in the same week was interesting for my tastes in media. Throughly enjoying things the general consensus deems average is a surreal feeling.
Yeah this is definitely one of your best videos
I'm so unbelievably happy you made this video. This game is so good and I'm glad I'm not alone in this.
This might the most fascinating video you've ever made bruv...
wish I was a millionaire and give Grasshopper 100M dollars to do whatever the hell they want
You touched briefly on the retcon that Sylvia is a con-artist and the UAA isn't actually real, which is something that always bothered me and made no sense. But I think I may have figured out what they were going for:
The way I came to interpret it is that Sylvia not only tricked Travis so she could benefit financially from him paying his way into ranked battles, but everyone else involved in the UAA as well. She manipulated them all into wanting to be the best killer with the false promise of a ranked organization that would keep track of it. This also worked especially well with Travis since his incoherent, drunk rambling about Jeane at the bar is what gave Sylvia the idea to involve him (as Jeane was already a part of the scam). Once it's revealed to Travis by Sylvia's mother, she even says for him to keep going and play along, which at this point would be inevitable because he's already in too deep to stop the other psychos in the UAA from coming after him. Travis simply plays along with the fake organization because he literally can't get away from this life now.
Let's not pretend "professional" video game reviewers haven't been a joke for over 10 years. Damn fine work.
Also>Beep bloop video game music not something you would listen to on the busWhat exactly did you think all those "what are you listening to, anon?" threads were about, Charlie?
Just Beautiful. Thank you for putting this game in perspective.
I'm a huge NMH fan, played the 1st 2 maybe 4 times each. I know I should play this one before NMH3, but I've been it putting it off because o mixed reviews and some people saying it's not the same.
Thank you for kinda hyping me up a bit for this one, too.
It's awesome
I was on the fence on this game but goddamn you made me remember that I loved the hell out of suda51's game and I bought it immediately. Thanks TGBS!
Brit this video was absolutely beautiful thank you so much for this we need this game especially right now in this industry
I feel like your comparison of NMH 1 and 2 is like comparing the Kick-Ass comic with the movie adaptation.
One is a very realistic and at times depressing story about a guy acting on his fantasy of being a super-hero and realizing fighting and aligning with people who are fucked in the head was a bad idea. The other comes off more as a parody of teen hero stories with a more gritty tone.
I really loved killer is dead. The gameplay was just fun. When I seen your video, I respected your opinion on it and I definitely agree with you about the slow pace walking in the dream sequences. keep up the great content!
Even if there isn't an NMH3 I'm just happy that after all these years Suda was able to take back creative control and truly express himself just this once.
Lovely video. I‘m stopping at the 14:43 mark and ordering a copy of the game, you absolutely sold me on it. I‘ve only played Shadows of the Damned, Killer Is Dead & Lollipop Chainsaw when it comes to Suda51 Games and while I enjoyed their unique feel, never really full enjoyed the games.
I‘ll definitely give this one a try and come back to share the experience. Thanks :)
I’m a massive fan of this game and series. Thanks for the video.
wow, I didn't imagine this game was so introspective
suda 51 is a weird but very brilliant dude
Damn, I have a lot more respect for Suda now. I want to pick this game up now!
Damn, just got the game so I'll have to leave this video for now. Really enjoying the game so far though, so I feel like I'll really enjoy this afterwards. Thanks for the great videos as always Brit
I was on the fence with this title, but your video convinced me to go buy it as soon as possible. Thank you!
- Kyle
I really want to see a No more heroes 3 video from you
Great Video 😉👍 as a Suda Fan i realy enjoy listening to someone who understands its meaning 😍🤘
Man, this is awesome! I wish Suda the best going forward.
If this really means what we think it means, NMH3 is going to be of tremendous artistic importance and will set the bar for the 2020s in video gaming.
Thank you for this.
I didn't pick up this game mostly because I figured I could give it a pass, and also because I didn't like thinking of it as some sort of hostage situation for a potential NMH3. I wasn't so invested in the No More Heroes series or Suda's work to really throw away money at what felt like a pass through to what people clearly wanted from the franchise. So while this is just a RUclips comment you might skip over, I'm sincerely thankful to you for this vid for allowing me to do a full 180 on all of these thoughts and standpoints. This was incredibly informing and insightful, and I'm very glad to have been able to listen to you speak about this game so earnestly.
No more Heroes feels a lifetime ago but I loooooved it. So much nostalgia coming up.
damn , this video is to comfy to listen to , even after like months of release
Damn, I didn't realize this game had so much love and passion put into it. I thought it was just going to be a phoned in cash grab, but now I may just have to play this.
I could believe Sylvia kept the idea of the UAA alive even if it wasn't real. She hired those guys that cleaned up the dead bodies and bought a building to do work in.
I’ve been wanting to see a positive review. I needed a reason to play this. Thank you.
I remember playing this with a friend on the Switch while high, good times.
Coming back to this video, I definitely think it's your best one.
Thats a very interesting topic that I thought myself often .
I think we should get back to the past with the gaming industry to finally see what we lost in gaming since then .
And what Suda is telling us with TSA is just an idea that just fits perfectly .
Okay let me summarize this : How many games failed or get cancled in the past with an ambition that sadly wasnt reachable due to hardware limitations , Budget problems or personal problems about the developers themselves?
Way too many . And im talking about the super nintendo and ps1&2 days .
Nowadays we have finally the hardware to make such games work almost flawlessly and with almost no budget whatsoever . Thats why I see myself seeing the indie-games market flourish much better than tripple A market does .
Lets take a look about a little FPS-game im very happy to see in todays times called Dusk.
I waited very long for a oldschool FPS that does really play like Quake , Duke nukem and Doom without having those annoying design of monster arenas that just are a bad game design for itsself like in serious sam or painkiller (tho still great games) .
While the graphics arent good they have instead charme and the performance doesnt have hick ups at all . In fact it plays soooo buttersmooth its almost a dream .
The same goes to Ion Maiden too.
I hope that indie-gaming becomes way more popular than tripple A games do because you see those risks that was in the tripple A market is almost gone that bores more and more people today.
Hearing that a game place pays homage to more than just 8 bit games puts it on my wishlist of games.
I am only 16 so I can't relate to the video game nostalgia you are talking about in this video. But I have played killer 7, no more heroes 1 and 2 and killer is dead. I enjoyed them. Will I enjoy this game as well?
Will I enjoy this game as well?
Yes for sure, but if u can before TSA, play shadow of the damned
_"I am only 16 ... But I have played killer 7, no more heroes 1 and 2 and killer is dead. I enjoyed them."_
My faith in humanity strengthens.
And yeah, I think you'll enjoy it just fine.
When will we see a vid on NMH 3?
Thank you for this video. I really enjoyed this game a lot and found it to be a lot more interesting than NMH2, but all anyone else wants to do is complain about it being different or "boring". Thank you for taking it seriously and seeing the value in it.
CHARLIE!
WE'RE HEADING BACK TO THE GARDEN OF MADNESS IN 2020!! WOOOOOO!!!
Here's a neat bit of trivia regarding Travis Touchdown. His character design is modeled after Johnny Knoxville from Jackass