Ah, yes, the cycle of evil: Carl creates a horrible level, which makes all the troll makers target him with revenge levels, which in turn give Carl new ideas for horrible levels, and the cycle repeats
its the era of who can find the worst hard-lock in smb2. this can only end one way, and that is with geek suffering the most from stray hard-locks being thrown at her. truly glorious, praise be the hard lock gods.
Carl didn't deserve this, he had the GUTS to show his softlock at the start of the level and gave you plenty of time to select Start Over. He was kind, he showed everyone mercy. He deserves at least 1,000 hardlocks.
Imagine having a moving platform + a bunch of coins using that broken track glitch and have something else triggers a bunch more coins while you're in that section. If at some point the game could reach the 1025th sprite, it'd be an Anti-Hardlock
Now, someone needs to make a "The Matrix" level with this slow motion technology, where you're just dodging tons of stuff but you have a lot of time to react due to all the lag.
That’s the monster from Cut The Rope in the level thumbnail. Now that was an app that everyone had back in the day. Also Carl, I think you are right about it being a buffer overflow. This must mean the entity limit does not have a value of 0, otherwise the limit would be 1023 (since 1024 is 2^10 aka 10 bytes).
@@SioxerNikita where'd the 10 bytes come from? it's probably just an arbitrary "big enough" size set by the programmers, only being a power of two since we like them :)
Revenge is a dish best served....trolled. It's all fun and games, till someone bricks their switch....then it's just funny. Time to go!!! Also amazing work to Dave the editor. Masterpiece as always.
well, you are right about the potential for good levels out of this glitch tech. Just off what youve shown: -a synced pow flying platform to cross the pit of a level filled with standard platforming fare, with the occasional spiky meatball destroying parts of the pow train as you progress. (a more advanced snake block with no end of the line outside of the edge of the screen) -Escape the level, potentially as just one phase of progress. Escape to a checkpoint, where the now unloaded flying level reveals the main level underneath. Or escape to the subworld for the more traditional level, before returning to the main layer without the machine. Even without level gimmicks, who knows how many contraptions can be built around this activation method? Simple rewards out of nowhere is the most mundane option...
Thanks for mentioning non-24 in the last video. I explains so much about my sleep schedule when I wasn't employed and also about why I live on melatonin. I really appreciate you bringing this topic to the video.
Contraptions like this have definitely been made before to hit tons of note blocks at once, I've seen them in other videos (not sure if yours). Just not to the degree where they can crash the game.
Level idea: using that you could make it so you have to get through a softlock like maze and find the right spot to go through a door and/or pipe before the flying blocks pass it, because they're constantly moving if you're in the wrong spot you could end up too high or too low when the door/pipe comes up to enter it thus have to restart and travel through the whole thing all over again.
Carl puts puts his hard lock at the beginning of the level he is called evil, putting a hard lock at the end of the level is absolutely horrendous funny
Something to appreciate about these is that the creator often made it clear what you did wrong with each lock so that you are never confused about what to do.
I think a great troll, that would probably only get Carl, is in the first pipe where the vine goes down to the 30 coin. Have something fall and push you down, only if you go all the way down the vine.
25:34 The spiky meatball that didn't have any note blocks to collide with stayed in place 26:39 One hit the wall although it didn't have anything immediately after it So, they process collision, but if there's none, they stay in place
While you were messing with the coins flying by, I notices you could hide some shenanigans while the wall of coins were floating by. Make for a good troll. Also the cheering silhouettes at the bottom of the screen could obscure flying shell to the face.
Could this contraption be placed at the flag pole? I.e. activates right as you reach the flag. Making you think you beat the level, but then boom! Hardlock!
It would be really cool to just see this implemented so that someone hits something like an elevator block and then suddenly their game crashes. Or something like a high stakes game of don't hit any coin blocks or your game crashes
All we need now is someone to figure out how to use tracks to shuffle items on tracks so that no matter how quickly you spawn them, they eventually get shuffled into the same spot as all the others. If this can be solved 1023, or 1024 winged coin carrying note blocks can dump all those coins on screen in a glitch free way. It would be much easier to design a slow motion level around keeping only one tile sized item on screen than to keep the player equidistant from a large wall of coins. Or you can add the last note block to crash the game.
In terms of crashing the game via 2¹⁰+1 entities, could the note blocks not be simplified with a second broken rail and second set of spike balls, with a slightly offset timing, to hit the blocks a second time, as the note blocks with coins can be hit multiple times? For whatever reason, broken track plus curved track makes objects want to zoom to x=0 then y=0, which is why the lower one works while an upper one doesn't as the object is already nearly at x=0, and the zoom to y=0 catches the spike balls along the way, and the spike balls activate the note blocks; so a timed setup could take a grid of 1024 note blocks and reduce it to 512 with two sequenced setups, or 256 with four sequenced setups and this would probably end up being the most space efficient setup. This tech could be super cool though, an auto-scroller without the actual auto-scroll. Too bad the wing mechanic doesn't have an upwards variant. I wonder how this could play around with various other mechanics, like the builder power's ability to drop blocks, various moving platforms, etc.
Horrible Anti idea: Construct a getting over it anti using Kaizo blocks to construct a climb up to a spike. Except you put a final Kaizo beneath the spike, so it's actually just an actual softlock.
I wonder what happens if you were link and try to hold a bomb as the 1025 entity… That would make a fun troll (bait the Player to throw or hold a bomb at a specifc spot and then trigger the contraption)
When you have that many coins on the screen and the game slows down. You can make a Zarudo tie slow down section with precise platforming. If you collect the coins, the platforming gets tougher.
Why are airplanes so hard to see?
Because they're in disguise
haha get it da skies
this one caused me physical pain to read
Gaper
Iol
🤦♂️🤣
I thought they were in plane sight
They should be visible, since they're in plane sight
Carl: * pokes the necronomicon *
Carl (surprised): Where did all this black magic suddenly emerge from?
Carl's a man of science. Of course he would poke it before believing it was capable of horrors unimaginable.
@@endlesswanderer1753 fine, Carl lets both ends of a demon core collide: "why is my skin peeling off?"
Ah, yes, the cycle of evil: Carl creates a horrible level, which makes all the troll makers target him with revenge levels, which in turn give Carl new ideas for horrible levels, and the cycle repeats
its the era of who can find the worst hard-lock in smb2. this can only end one way, and that is with geek suffering the most from stray hard-locks being thrown at her. truly glorious, praise be the hard lock gods.
I'm waiting for the hardlock that bricks your cartridge.
She's the one who asked for guts.
this tech is a crash not a hard lock
gameplay wise there is not a lot of difference
just that it quits on it's own it seems
thats why we have Year of Guts.
literally Year of Guts decapitate Defender's troll guide.
year of the guts is just that: a year where everything is valid.
Carl didn't deserve this, he had the GUTS to show his softlock at the start of the level and gave you plenty of time to select Start Over. He was kind, he showed everyone mercy.
He deserves at least 1,000 hardlocks.
Imagine having a moving platform + a bunch of coins using that broken track glitch and have something else triggers a bunch more coins while you're in that section. If at some point the game could reach the 1025th sprite, it'd be an Anti-Hardlock
Oh no, don't give him new ideas
Or actually, please do !
Finally meaningful antis!
Race to collect coins before the next batch spawns
anti hardlock? calm down satan
Imagine having a RUclips account and using it to comment on this video.😂
Couldn' be m.....🤦♀️
Carl: "you can make not trash stuff with this, like actually good stuff"
Carl 5s later: "you can make an escape before you hit CP1 trap!!!"
Now, someone needs to make a "The Matrix" level with this slow motion technology, where you're just dodging tons of stuff but you have a lot of time to react due to all the lag.
"Bullet (Bill) Time"
“I didn’t want to make an evil level this soon”
Carl lied as easily as he breathed and we all know it 😂
He didn't *want* to... but now he *must*.
Mario maker troll level evolution:
Softlocks -> Anti-Softlocks -> Hardlocks -> Anti-Hardlocks -> Bricking consoles -> Anti-Bricks -> sending ballistic missiles at the players residence
-> anti missile defence system
@@art0007i
but I am LE TIRED
I love the idea of "I made this horrible monstrosity of a machine. If you don't die before the timer runs out, it's time to get a new switch."
That’s the monster from Cut The Rope in the level thumbnail. Now that was an app that everyone had back in the day.
Also Carl, I think you are right about it being a buffer overflow. This must mean the entity limit does not have a value of 0, otherwise the limit would be 1023 (since 1024 is 2^10 aka 10 bytes).
@@SioxerNikita where'd the 10 bytes come from? it's probably just an arbitrary "big enough" size set by the programmers, only being a power of two since we like them :)
Now we just need a way to have reaching the flagpole trigger the hardlock to mimic the "die after winning" mechanic of SMBW romhacks.
I feel like the lever creator missed a chance to reupload a twice twice revision of the level right after Carl hardlocked
That's the Revenge II video
The issue is it's a downloaded level... So Carl would still have the same level downloaded unless he explicitly went and downloaded the new version.
... I don't think Wilfried accomplished what he was after. It feels like he handed Carl another tool of evil.
Oh no, Carl already got two evil ideas from this level. What have you done Buck?
Every time they attempt to avenge themselves, they only make Carl stronger.
the payback Carl always gets is never as bad as what he actually does
16:45 I was saying this is not a revenge video, until now. You deserve this Carl.
Revenge is a dish best served....trolled. It's all fun and games, till someone bricks their switch....then it's just funny. Time to go!!!
Also amazing work to Dave the editor. Masterpiece as always.
You could totally use that flying coin bulk trigger tech to make a coin-message float by.
Ay- ayo? 😳
"that's literally not how this game works" - Carl
"Wanna bet?" - level creator.
How the meta went
1. Age of anti softlock
2. Age of true softlock
And fellas, we finally come to the third age, and you know well what it is :^)
Anti-hardlocks when?
@@braxbro6674 carl already did an anti-hardlock actually
Eh… first was softlocks, then anti’s.
The hardlock cafe
THE AGE OF GUTS
8:10 was fully expecting a disrespect kaizo block there
well, you are right about the potential for good levels out of this glitch tech.
Just off what youve shown:
-a synced pow flying platform to cross the pit of a level filled with standard platforming fare, with the occasional spiky meatball destroying parts of the pow train as you progress. (a more advanced snake block with no end of the line outside of the edge of the screen)
-Escape the level, potentially as just one phase of progress. Escape to a checkpoint, where the now unloaded flying level reveals the main level underneath. Or escape to the subworld for the more traditional level, before returning to the main layer without the machine.
Even without level gimmicks, who knows how many contraptions can be built around this activation method? Simple rewards out of nowhere is the most mundane option...
"People have gone soft, where are the _horrible_ antis"
Three seconds later
_theorycrafting a good anti_
Pick a side, Larl.
16:49 insane CP0 setup!!
“Wont I still get stuck if I’m small?” *gets small anyway and gets stuck.* “I didn’t think this through…” BUT YOU DID CARL! BUT YOU DIIIIID
0:48 "This boat's well"
No, this boat's clearly unwell.
TBF... you DID deserve it... carlSmug
Thanks for mentioning non-24 in the last video. I explains so much about my sleep schedule when I wasn't employed and also about why I live on melatonin. I really appreciate you bringing this topic to the video.
the one-way crossable gap is fantastic :D troll makers always coming up with something really clever and new
Contraptions like this have definitely been made before to hit tons of note blocks at once, I've seen them in other videos (not sure if yours). Just not to the degree where they can crash the game.
Notably "Failing the Seven Seas", that underwater red coin level
Just not 1024 of them at once. It opens up a lot of new glitches not just crashing the game. And no I'm not spoiling them carlSmug
Carl's next troll level.. Timed Escape rooms (Anti-Softlock rooms). If player doesnt escape a room in X seconds... hardlock...
Multiple kaizo blocks in one section somehow was one of the funniest trolls i've seen lately
Carl is that evil person who would write a book with 6 different endings, then make a social media post about the 7th ending that never exists.
Well you say you don't want to make an evil level again this soon, but in the wise words of Emperor Palpatine: "Do it!"
That final CP1 escape idea is the worst thing I've ever seen. I'm sorry to all the streamers that end up playing it.
Pretty sure he just got flipped "the birdo" 5:50
It’s morbing time
Um, agreeable. It would indeed be morning time.
Larling time.
16:58 I love how it took him time to notice what happened!
Wiggler and the Shellmet: “Look what they need to mimic a fraction of our power.”
Level idea: using that you could make it so you have to get through a softlock like maze and find the right spot to go through a door and/or pipe before the flying blocks pass it, because they're constantly moving if you're in the wrong spot you could end up too high or too low when the door/pipe comes up to enter it thus have to restart and travel through the whole thing all over again.
This truly is one of the troll levels of all time
Sans' face showing up during the hardlock explanation is just icing in the cake, lol
25:48
What if you put this in a troll where you use this contraption to mess up someone's timing for something that puts them into an anti?
Carl: "Wait, CP2 already?"
Me: "No no, CP2 *for now*"
Carl puts puts his hard lock at the beginning of the level he is called evil, putting a hard lock at the end of the level is absolutely horrendous funny
Something to appreciate about these is that the creator often made it clear what you did wrong with each lock so that you are never confused about what to do.
You could use the coin wall to obscure the platforms underneath.
1:23. Anybody else just love the baby pows? Bottom right corner. So cute.
26:15 Forget the hardlock, just make laggy trolls!
I think a great troll, that would probably only get Carl, is in the first pipe where the vine goes down to the 30 coin. Have something fall and push you down, only if you go all the way down the vine.
25:34 The spiky meatball that didn't have any note blocks to collide with stayed in place
26:39 One hit the wall although it didn't have anything immediately after it
So, they process collision, but if there's none, they stay in place
The coin contraption with more selective music boxes could be a neat way of spawning temporary dialogue boxes / "speech bubbles". hmmmmm.
While you were messing with the coins flying by, I notices you could hide some shenanigans while the wall of coins were floating by. Make for a good troll. Also the cheering silhouettes at the bottom of the screen could obscure flying shell to the face.
I think that's what Carl meant when he said you could make a Uno Mas out of it
Carl: headlocks people
Also Carl: gets hard locked himself
Carl: surprised Pikachu face
"Spring Wiggler Emergence" sounds like a great level name.
Could this contraption be placed at the flag pole? I.e. activates right as you reach the flag. Making you think you beat the level, but then boom! Hardlock!
Oh, the pixel art is the dopefish from every id Software game. The Well of Wishes awaits in the Crypt of Decay.
I bet none of the things that you mentioned in this sentence actually exist
I'm sad Carl didn't notice that the crash said, "CARL Box," at least he didn't mention it in this RUclips video
I think that might be my favorite SPIKE long-con
I love how at the end, the flag made a d*, as an extra "eff you" to carl xD
Carl: makes a hard lock
Someone else: who needs a hard lock? lemme just crash your game directly! (Do not pass go, do not collect $200)
I love the part where he said "it's trolling time" and got trolled all over the level
Oh here we go. I already know this is gonna be good!
"I kinda wanna go down that shaft"
Ayo?
Carl does it to himself again. xDD (I love these impish, then revenge arcs. xD)
Dude I love this ending getting a masterclass on in mariaker
The real troll was the friends we lost along the way.
Didn't expect the revange to happen so soon.
The troll makers played my level and immediately came up with this and edited the next level I was going to play to include it :)
He had his revenge, but at what cost? 1024 winged coins. And a new weapon for Carl.
I don't know if you noticed Carl, but you deserve this.
It will be more brilliant if there's 4+ back to CP1 setup and then it will send you to hardlock every single time (:
Where does Carl learn most of his life lessons?
The School of Hard-Locks
I bet you could use conveyors to keep the spikeballs in place until the launcher loads in.
They wanted to punish him... but it only made him stronger!
Funny video, peace :)
Oh no, carl is becoming too powerful
It would be really cool to just see this implemented so that someone hits something like an elevator block and then suddenly their game crashes. Or something like a high stakes game of don't hit any coin blocks or your game crashes
I think it only works if the 1025th item spawns right after the 1024 coins. They were saying the coins on the left despawn shortly after spawning.
That was immensely satisfying. This game is so broken. I foresee horror in the future. I can't wait!
All we need now is someone to figure out how to use tracks to shuffle items on tracks so that no matter how quickly you spawn them, they eventually get shuffled into the same spot as all the others. If this can be solved 1023, or 1024 winged coin carrying note blocks can dump all those coins on screen in a glitch free way. It would be much easier to design a slow motion level around keeping only one tile sized item on screen than to keep the player equidistant from a large wall of coins.
Or you can add the last note block to crash the game.
An easier solution is to simply have all the note blocks converge on the same track segment, and hit it with a broken track powered spike ball.
In terms of crashing the game via 2¹⁰+1 entities, could the note blocks not be simplified with a second broken rail and second set of spike balls, with a slightly offset timing, to hit the blocks a second time, as the note blocks with coins can be hit multiple times? For whatever reason, broken track plus curved track makes objects want to zoom to x=0 then y=0, which is why the lower one works while an upper one doesn't as the object is already nearly at x=0, and the zoom to y=0 catches the spike balls along the way, and the spike balls activate the note blocks; so a timed setup could take a grid of 1024 note blocks and reduce it to 512 with two sequenced setups, or 256 with four sequenced setups and this would probably end up being the most space efficient setup.
This tech could be super cool though, an auto-scroller without the actual auto-scroll. Too bad the wing mechanic doesn't have an upwards variant. I wonder how this could play around with various other mechanics, like the builder power's ability to drop blocks, various moving platforms, etc.
16:24 - 16:50 -The age of “THE HARD LOCK” will be a “GLORIOUS ONE”!!!!!
This goes to show that revenge is a dish best served trolled after all
Had a grin on my face for half an hour 🤣
Horrible Anti idea:
Construct a getting over it anti using Kaizo blocks to construct a climb up to a spike.
Except you put a final Kaizo beneath the spike, so it's actually just an actual softlock.
That set up could be used to make a flying maze
I wonder what happens if you were link and try to hold a bomb as the 1025 entity… That would make a fun troll (bait the Player to throw or hold a bomb at a specifc spot and then trigger the contraption)
You were warned about spike in the beginning. All fun and games until these locks become bricking your gamestation. Buffer overflow in system memory?
"Escape before CP1"
Oh no...
"this is a good anti tho"
Who hurt you carl
when will they learn that doing this is just gonna make carl go even more evil troll crazy xD
the cycle of evil level continues
When you have that many coins on the screen and the game slows down. You can make a Zarudo tie slow down section with precise platforming. If you collect the coins, the platforming gets tougher.
Cool idea!
just do the exact same setup as that tiny spring maze, but have the CP have a thicc mushroom be the CP reward
I just had the Another One Meme in my head watching this 🤣
7:43
Pure gold
You are a mad scientist.
"I just do that. Yeah. AAAAGH-"
Can't wait to see Panga get this level in endless expert 69420
For it to be a hardlock, the game has to keep playing. I believe this is a crash.