D&D Players, What was the last stupid thing to happen at your table? 🅿️3
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- Опубликовано: 11 сен 2024
- You know the drill. The best part of DND is the high of an epic victory, but a close (and much more common) second is the hilarity of you, your DM, your fellow players, or even the dice making something absolutely DUMB happen. It’s hard not to enjoy a good bout of hysteria, right? So, when’s the last time something stupid happened at your table? Leave yours in the comments below.
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DND players, what was your funniest “nat 20” moment? (r/askreddit)
What stunt did your D&D players pull that completely derailed the campaign?
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DND players, what was your funniest “nat 20” moment? Part 2 (r/askreddit)
What’s the DUMBEST thing a player rolled for and Succeeded?
D&D players, what was the NAT20 that made your DM facepalm?
What's the funniest thing PC's latched onto? #1 (r/dndstories)
I can't believe those guys just chucked their paladin's corpse into the trap, even if we couldn't revive a fallen comrade we'd carry the remains with us for a proper burial.
If I was that paladin's player, I'd be PISSED.
Dumbest thing to happen in our party is when we had a drinking competition, picture a shifter, dwarf paladin, and human warlock chugging the strongest dwarven moonshine they could legally purchase. The barkeep brought out four kegs for the drinking competition and I decided in my infinite drunken wisdom to transform, tear off the lid, and start lapping up liquor like a dog. At the end of it, the sober party members had to drag an unconscious dwarf covered in plate armor and an unconscious werewolf unable to change back, out of the tavern. When me and the dwarf paladin woke up the next morning we went looking for our warlock at the tavern. We heard a commotion right outside and when we went back out the door the warlock was hanging from the roof of the tavern with a piece of rope caught around his boot. We cut him down and the DM described he was soaking wet and reeked of raw fish, we didn't ask.
We spend 9 hours (3 sessions) on a locked door we had the key to.
I'd quit that group in a hurry.
While exploring the ruins of a town thought to be abandoned, my party and I encountered a group of six goblin sibling NPCs named Yu, Mii, Hee, Hurr, Shi, and Hym. What followed was something straight out of Abbott and Costello:
Player 1: "What's your name?"
Goblin: "Yu."
P1: "Me?"
G (pointing at another goblin): "He Mii."
P1: "He's you?"
G: "He Mii. Me Yu."
P2 (points at random goblin, visibly confused): "Who is he?"
G (points at different goblin): "She Hee."
P3: "She's him?"
G: "She Hee. Her Hym."
Players: [visible confusion intensifies]
This went on so long that eventually I just randomly shouted "Third base!"
I love who's-on-first scenarios
I DMed a one shot for my sisters called the Fibonacci Sphere. The sphere alternated adding and taking the health of the closest creature/player and the amount increases according to the Fibonacci sequence. Both my sisters had to roll dex saves to avoid flying BBEG matter when he got exploded with ~250 points of damage.
Not sure if it was stupid, but it was the last borderline stupid thing in a game I played in. It was a few years ago. The party is going to rescue a dwarf, who has info we need, from some Yuan-Ti. I had been away from the game for a month, so the DM brought me in by having me already be in the temple. This was my bard, Jack, who seemed incapable of not charming anyone he wanted to. She had me roll to see if there was a possibility of bumping into an old lover there. We get to what should be the final battle, and I guess the DM wasn't in the mood to run a big fight that night. She wrote me a note, the Yuan-Ti priestess was an ex-lover of Jack's. Everyone is getting ready for the battle, and Jack walks into the room and says "Hi honey, I'm home." No battle took place, but I did have to talk fast to not get skewered by the priestess.
My Aarakocra Druid witnessed the Fighter fall into a spike trap, and then pulled the Fighter out of said spike trap. Then he saw the Fighter jumped over the spike trap to get to the other side, followed by the Sorcerer and the Bard. Then my Druid plummets face-first down into the same spike trap and almost dies, having seemingly forgotten that he can fly. In the Druid's defence, his Intelligence is only 6.
accidentally rolled too high on perception and stealth checks. found a hideout in a city that should have stayed hidden for longer, got in, poisoned the weaker enemies and stole valuable supplies, potions, weapons, tools and scrolls. the weakened hideout got overrun by the whole party afterwards.
the dm got a bit annoyed because he lost a supposed stronghold too early and his antagonist lost even more hidden stuff we found in hidden caches later.
Last session my character (human warlock raised in the fay-wilds after he go more or less spirited away) went fishing. Not to out of the ordinary, but this was his first time on the Party's airboat (blimp+ship combo). DM rolled his eyes, said there is 1 pole, and to roll off. Usually my dice are complete trash, but today I rolled a nat 20. Party is dying laughing at my stupidity as I've now caught the boat. Continues on for 5-10 minutes of laughing while another PC describes how I actually caught the rudder and am fighting for control of the ship unknowingly. Decided to throw the whole damn thing overboard since I couldn't reel it back in.
Oh boy, happened in the last pathfinder session we just had. Sledding gone horribly wrong.
We had just finished visiting a ice castle to get some answers to help us make some progress on our quest. As we're going down the mountain our monk, a centaur with an anthropomorphic horse as their upper half, offered to take the rest of the party down the mountain on it. Like the bunch of idiots we are we accepted and figured there was no harm in it.
Almost immediately the monk rolls terribly on guiding the sled and the sled careens down the mountain at a rapid pace. The monk attempts to roll a reflex save in order to jump ahead and catch the sled. He rolled a nat one. He trips attempting to jump and starts rolling down the mountain eventually becoming engulfed in a massive snowball that quickly speeds past the sled we are fighting to keep under control with our rolls being just enough to forcibly steer it past dangerous obstacles.
After wrestling with the sled a bit we see the town at the base of the mountain coming more into view making us quickly realize that the massive snowball our monk was in was in risk at crashing into one of the houses and potentially crushing anyone inside of it. We panic as we desperately try to think of a way to redirect the snowball away from the houses.
That's when the rabbitfolk fighter tells my ratfolk barbarian to throw her into the massive snowball to knock it off course. Both me and my barbarian thought that was a insanely STUPID idea but with how fast the snowball was going and the lack of options we both conceded and she grabbed onto the fighter to chuck her into the snowball. I had to roll with a -5 mod due to us being on a moving platform while aiming at a moving target.
I rolled a nat 20.
My barbarian was able to throw the fighter into a near perfect arc with enough force to make the snowball curve just enough causing it to narrowly avoid crashing into a building before rolling off and slamming into a tree, with the fighter and monk plastered against said tree from said impact.
The sled stopped in front of a house after clipping into some fences before a npc we had seen a long while back in the campaign came out confused as to why we were in town and what brought us here.
My barbarian was left to awkwardly explain everything to the npc while the ranger went to go assist the monk and fighter.
I remember my first ever Natural 1. Rolled a dexterity saving throw to avoid a trap and the DM said I broke my ankle and that Paladins wouldn’t use their Lay on Hands to heal themselves themselves so I couldn’t. Was forced to limp around the dungeon
From the last session I played: one of our party members fell through a staircase and got impailed on spikes. Another party member hears the crash and asks if he’s ok, impailed guy says he’s fine, roll deseption, guy 2 believes guy 1 is ok… all the while the party is looking right at him, stuck in a bed of spikes
Part of a one shot I was a part of. My first game and my first character. A Gnome bard by the name of Mung Stampfut. Fast forward an hour or so after a few combats and some poor rolls, we're in combat with some goblins (or bullywogs I think) and I have a little hand crossbow. I say to my DM, "I'm going to do something stupid", to which he replies, "Just don't fucking kill the party". I begin to describe my action.
Me: "I grab my holstered crossbow and flip it"
DM: "Roll dexterity"
Me: * gets barely passing roll *
Me: "I shoot that dude." (Pointing at enemy that is alone not doing anything)
DM: "Roll attack"
Me: * Nat 20 *
DM: "With your stupidly small crossbow, your bolt pierces through the enemie's head and rebounds off the wall. Everybody make a dexterity saving roll."
It ultimately ended up missing everyone by pure luck, but it was my first nat 20 and the fact that it indirectly put everyone in the room at risk made it all that much better.
We were on a ship. I cast minor illusion on the mast to create a St. Elmo's fire (a plasma discharge from a pole-shaped object in a storm) effect as a prank. One of the crew members started freaking out, saying it was an omen of an evil fiend or something. The other crew members tried to convince him it was nothing. That's when the druid, who had snuck away a few moments ago, reappeared as a giant venomous snake (bigger than an average adult humanoid). The freaked-out crew member then screamed and jumped overboard. The captain was not pleased with us for that, but it gave our other party members time to search her cabin for clues about a mysterious island the DM had dropped some hints about. We were already in trouble because I had minor illusioned a fire in the kitchen after someone said we should cook the seagulls someone had shot out of the sky earlier, and the crew had wasted a ton of water trying to put out the illusory flame. It was absolutely worth it. We had fun.
So we are on the road and just killed a young green dragon. My Druid decided the best thing to do was to burn the body so there is not a giant poisonous corpses on the road disrupting the ecosystem. Got a natural 20 finding firewood and i made the dragon pyre. What happened next was like when someone brings some gas to the fire pit, and my druid was the only one in the blast range. Rolled a nat 1 trying to get away from the fire so of course i ran in it. Needed the barbarian to pull me out. Now there is a poisonous fire burning that will not go out for a couple of days, but at least we don’t have a corpse on the road.
So we're dealing with a hostage situation in a manor. We split into a stealth party to save the hostages (Druid, ranger, DMPC homebrewed martial class) and a combat party to clear out the evil lord of the manor (Barbarian, Homebrewed Caster, Homebrewed Support, and our Warlock who was afk and being controlled by the DM). The combat party went into the one room with a hole blasted in the side where combat was already ensuing (between an ally and an assassin) and my druid used her familiar to determine that all the windows were sealed and the only other opening was the front door. So we *sent the DMPC to knock on it* and the BBEG opened the door.
That encounter would end with the first PC permadeath of the campaign
Ive got one for this. Party tasked to steal a set of fancy jewelry from a rich heiress's aunt at a house party and return it to the heiress. Bard and fighter chatting up guests, our rogue decides to stealthily steal the jewelry from the other room. Except the rogue fails every stealth check, fumbles the jewelry, falls over, and is immediately discovered. Our fighter decides to act drunk to create an even bigger distraction, and is escorted out of the party by force. In desperation, the bard decides he's the only hope, and proceeds to put on an incredible performance (nat 20 followed by multiple high rolls to allow for time/multiple turn cycles). This draws the attention of the entire house party, allowing for the fighter to break free, and steal the jewelry amidst the chaos. The rogue finally passed a stealth check and slipped out the back, with the bard giving the performance of his life, winning the favor and future opportunities from the wealthy party guests
Edit: the stupid part was the consecutive poor stealth rolls by the rogue, resulting in an easy mission becoming quite ridiculous and goofy
The most stupid thing that happened in my table was a player that started fishing and got three 20s on the skill check... one after the other.
Basically I had to limit how many times he could go fishing to once a session, otherwise the situation would spiral out of control.
Not a big scene but our Fighter was after a kenku they had encounter earlier, kenku jumped into the sewers and escaped so our Druid decides to talk to some rats to get some info but the rats couldn't hear her from down the sewers so naturally, the fighter pushed her down she fell right on her face taking 2 damage, the fighter succeeded her saving throw and made a superhero landing
Just today we were walking through a forest and we encounter a manticore. we kill it and the necromancer, who just got a book about using bones is basically just desecrating the corpse. The mate shows up and now we have two dead manticores. Then the kid shows up so we ended the session trying to decide what to do with the manticore child who just barely understands common and can barely speak. In other news our half-orc took some piercing after picking it up single-handily
I'm playing a big dumb human barbarian in a fresh Tomb of Annihilation campaign, his name is Grognog and he grew up in a circus. We were on a mission to make a distraction in a Flaming Fist fort while a NPC stole something (which has led to unforeseen consequences...). Grognog had the great idea of challenging the entire camp to arm wrestling. After tossing a few tables with regular guards and whatnot, they brought out their ringer. An Ogre. The ogre slammed my barb's arm into the table, which threw him into a rage... naturally. Even with his rage however, he could not best the ogre. So of course, Grognog punches the ogre in the face. The ogre punches him back, NAT 20.... my barbarian goes flying backward from the table onto his back right as the rest of the party and the Captain of the camp are looking out of a window. Thankfully someone in the party was able to charm the captain and distract them long enough so we could accomplish our mission. XD
My sorcerer (in the first 5 minutes of our campaign) nearly went down in one hit to our parties tabaxi wizard, reflavored as a house cat familiar, clawing at me for petting him. He rolled a nat 20 and got maximum damage. I took 10 damage from a house cat. 6 more and I’d have died outright.
We fed a vampire Alchemist fire and riged it to blow when any one address it as master or lord .
Silver dragonborn sorcerer tried to rizz up Arveiaturace... thank Anubis the DM's bloodlust was already satiated
the last stupid thing to happen at my table was my character thinking it was ok to throw a lightning grenade at a giant lizard that had one of my party members on top of it, stabbing it with a sword, another that had been swallowed whole inside it, and a third in its mouth trying to pull out the party member it had swallowed... I may or may not have severely injured one and killed the other two... and did almost nothing to the stupid lizard. yeah... it was a REALLY stupid idea.
The dumbest thing to happen in our party was the group was to take out a local drug syndicate. The party is a Dragonborn Barbarian. A Tiefling Druid. A Dragonborn fighter. And a halfling rogue. The drug syndicate was based in a hollowed-out tree. The was the adventure was set up, the party was supposed to go into the front door at the bottom of the tree and work their way up to the top. However, the barbarian decided that the Drug Syndicate would expect them to come in through the front door and have the most opposition there. So, he convinces the party to scale the tree and enter in the top of the tree-hideout. The heads of the Drug Syndicate were Harpies. The party was very low level. Like 1st or 2nd. They might have been third at this point, it's been so long, I don't remember. The Harpies were at the top room in the tree. Instead of working their way up to the Harpies. The party had to fight them first and then work their way down the tree. Not only was this boss fight first scenario very tough on the party, but it allowed a minor NPC (a gnome illusionist) escape. The party were supposed to also deal with because she was selling the drugs that the Harpies made. She got away and became a recurring villain that they would run into.
so i was playing a giant dumb lego monster named hubert who was as dumb as a rock i joined a bit into the campian and was only a lvl 1 monk. we were fighting a "dirt man" who had like 300 hp and was restaint to bludgining damage, me being the dumb giant lvl1 monk that could use unarmed strike thought of a brillent plane, on my first turn i say "first I run up to him then using my vast knowlage of how sand castles work and how dirst is like sand i spit on him" keep in mind im a 15ft giant and my mouth can fit several fully grown men inside it, i roll a nat 20 and the DM, with a look of saddness in his eyes, says "the dirt man hardens to the point to were he crumbles away" and i was like HOLY cr@p HOW DID THAT WORK that was sopesed to be the final boss of the "mini quest"
stupid? yeh, thats me.
so my character is a chaos sorcerer (wild magic sorcerer but homebrewed with chaos patron due to blind check deal) but in one of these instances, i summoned a venus fly trap treant at the entrance of the base we are protecting and was being swarmed by various enemies and was even caught in our wizards fire ball, and survived.
The stupid bit comes from the fact that the giant we were fighting had ripped out a tree from the ground and was using it as a club.
those who have read the stat block of a treant know that they can "awaken" a tree within 60ft of them once per day. but something some might not know as much, is that they don't need to be planted.
so with the treant being at low health, and seeing a couple of valid targets, the treant made a random tree in the distance awaken, along with the giant's club, which proceeds to start attacking the giant.
My player danced himself to 4 levels of exhaustion, then gained a 5th by admitting that he had flaws (the character is so narcissist, my player asked to take exhaustion whenever she admitted to being anything less than perfect)
These two are recent from a campaign I'm running, they don't necessarily match in terms of leading into one another, just the logic used.
The first one, The party came across a fight between a group of kobolds and goblins. They waited and suddenly there's 1 kobold to about 5 or 6 goblins. The tiefling charged in to save the kobold alone and succeeded cause he's a power gamer. Hexblade warlock for those wondering. Now after having all his friends died practicallg scared shitless, this teifling saves him and he runs off. The next natural course of action was of course to let him, guy was scared and it could give me a cool encounter with the tribe and- oh, nevermind he tries to kill him after running away because "I wanted him to be my friend" the kobold. Who watched his friends die beside him.
The other one is arguably dumber in every sense. They got to the main city after i alluded to the plot needing to go there and have the gate house to the palace be swarmed with a mob of people. 3 of the party members, this tiefling included, walked up to see this as the other 2 went their way. The tiefling seeing this mob and hearing them demand answers of some sort, I'm ready for him to do something stupid.
"I cast Chill touch on one of the people"
"W- What?"
"I cast Chill touch"
"... Lemme be clear. You want. To deal with the crowd. By attacking. And potentially killing them?"
I felt the same thing you just did.
He casts, guy doesn't die so i have him scream in terror and run away, no one batting an eye as many people are screaming as a last warning.
"I cast it again"
This time a woman in the crowd dies and the crowd disperses to let the situation unfold. The guard, unsuprisingly attacks as he tries to talk him down so they can get the job for the plot. He attacks the guard. Guard dies. More guards come.he tries it again. 5 out of the 6 guards i sent go first and kill him. He also named each member of the party as accomplicies before he died, again, trying to get the job they were coming for.
1:11 I see that in the corner nice job editor
5:31 why would you roll for that? That should be something you as a DM decide by yourself. The roll only deciding if they know that.
Hi, I’m the smart stupid. I have a companion that’s the other stupid.
Playing a cleric in a cyberpunk inspired game. Ended up on an island where my connection with my goddess was cut off. Of course, I panicked. This group is RP heavy, so my character promptly works herself into a panicked state that keeps getting worse because the last thing she heard was her goddess screaming her name. An NPC that she has subconsciously registered as a follower of her goddess tried to calm her down but the cleric was having none of it, mistrusting her emotions. Then the lady that brought us to the island came to us in annoyance- apparently the anti scrying wards on this island are ungodly strong and having a literal goddess possessive enough to start knocking is draining them.
Stupid 1. I believed this and allowed her to cast a spell on the cleric.
Stupid 2. The rogue used an anti-magic field to help our barbarian break free of mind control, and until told I needed to see this, I stayed out of that AOE.
Stupid 3- I rolled a critical success on my goddess’ presence that day. Cue the cleric being smote and purged of all magical influences. The goddess is now latched onto the cleric because clearly the cleric cannot be trusted to make decisions without divine directional assistance.
The other stupid- Let me filter water through this magic dirt to see if magic has a flavor!
It's hard to say for sure, because D&D reasons, but I'd say the last REALLY dumb thing we did was that we stuffed our Fighter into the party's Bag of Holding and he suffocated.
For context: The idea itself wasn't stupid. He'd been forced to let the BBEG vampire bite him so we could avoid a boss fight we were NOT prepared for. And the guy was 100% going to make the Fighter spy on us and betray us at some point in the very near future. As an expereinced group of adventuerers, we discussed plans for 20min and descided the best course of action was to put him in the Bag of Holding so he couldn't ambush us in the night and/or interupt our much needed long rest.
The stupid part was that we, an expereinced group of adventurers, forgot two things: Vampirism takes 24 hours from the time of the bite to take hold, and the Bag of Holding has 10 minutes of oxegen in it. The REALLY stupid part was that DIDN'T actually forget these things. We talked about those two very important points while we were coming up with the plan, and completely forgot them immediately after. In one ear and out the other. For the entire party. An expereinced group of adventurers.
When we woke up the GM informed us that the fighter was dead. The Paladin said something along the lines of "Well of course he's dead, he's a vampire" and the GM responded "No, no, no. Not *Undead.* Just dead dead." We all sat for a moment in silence trying to process what he was saying. And we all came to the same conclusion simultaneously as the discord lit up with "Oh my god," "We are so F*ing stupid," and of course the classic "Mother F-er."
The good news: Because the Fighter didn't die FROM the vampire bite, he didn't become a vampire. And because he died, he was no longer the vampire's thrall.
The better news: Our Cleric remembered that time doesn't actually pass in the Bag of Holding because it's in the Astral Plane. As such he could just cast Revivify instead of wating a level to try and resurrect the Fighter.
The best/worst news: The GM revealed to us, out of character, that the BBEG could treat his thralls as familliars and see through their senses whenever he wanted. It's what made him such a pain to deal with. He watched the entire conversation in horor. Witnessing first hand that the party of "clever and noble heroes" that had been outwitting him at every turn, defeating his generals, and holding off his plans for world domination, was in fact this stupid. We'd find out a few sessions later that he had just descided to say "F-it," completely abandoned his plans for subtlety and subterfuge, and was just goint to bring his undead horde down on us and call it a night.
An amazing session overall, and is the source of our running gag of "just don't put the Fighter in there" any time the Bag of Holding is brought up.
PANR has tuned in.
this one was stupid, but it was also a thing that made me just say fuck it and quit the game table... for context, the dm had us play super realistic and paranoid. We had to take measurements of ropes and use that to figure out the relative weight capacity of the rope to cross a raging river on. We had to make sure to measure proper guage size of the chains we brought along to know if they could, say, pull wagons with broken wheels out of a river. We had to factor in caloric intake while away from cities... Well we became the rulers of a nation... So, i took into account how rediculously we had been taking everything and do research in how much land is needed to feed out population using medieval techniques, and after discovering that we'd need about 50% more land, I remembered that there's a decent bit of clerics in the world and they'll take some of the food load off cause create food is a low level spell. We knew that level 6 clerics weren't exactly uncommon, especially since the quest that gave us a nation, was given by a 15th level character, and they weren't considered outlandishly powerful. General level, not even monarch level.... We also knew that we would be applying medieval level collectivism when it comes to the morality... That which threatens the group, is evil, and that which protects the group is good.... So when a mage comes in and starts causing shit by attempting to stir up a revolution to undermine and destroy our nation, a rogue, a barbarian, and a slayer get together and kidnaps him, takes him to an unaligned region, and interrogates the mage. Well cue the mage vanishing, despite several people who knew that he was a mage and to kill the moment he tried to escape and despite him being tied up, blind folded, and gagged... and then the paladin (dmpc) took offense that, when we reported on it later. Interrogated the slayer, cast both zone of truth and a homebrew spell (when the dm had gone out of his way to tell us we'd never use homebrew) and then homebrewing how making saves against those spells worked without clearing it with the group first. And when asked why the three characters didn't use guards, it was laid out that, there was, in an at best case scenario, 10 people to spare who weren't doing something more important like growing crops/other food harvests, or felling lumber/carving stone to make homes, or making weapons/armor to allow people self defense while the nation was being set up. 10, to do things like, deliver messages of diplomacy, patrol the roadways and protect merchants, stop barfights, deal with rowdy adventurers, handle crime and monster attacks. aka, 10 people who weren't player characters, to handle government functions. I was told that I'd taken the game too seriously, and that I shouldn't have assumed we'd be held to such a level of realism. It wasn't the only reason I left, but it was a brick of a reason when all that was neeeded was a straw to break the camel's back.
If you’re going to throw spells around, please be aware of your surroundings. If you’re in a forest during the dry season and the enemy has a smoke cloud up, firebolt may not be your best option. It may just set the entire forest ablaze and damage the nearby town, as well as severely injuring low-level party members that fail three separate saving throws trying to escape the wildfire.
A month later, the same player/character decides to use thunderwave one some enemies at the top of a cliff to try to push someone off. He did not account for the two martial fighters of our group to be in his blast radius. The good news is he succeeded, I’m sure you can guess what the bad news is. Our monk failed his saving throw (literally no one else) and took an impromptu base jumping experience while this magic-slinging bozo earned himself several boot prints in the ass.
I can’t wait to see how he kills us next!
the group playing curse of strahd killed ireena.
4:44 they were third level at the time they probably didn't have a way to revive him or they were just evil.
So I'm a wrestling fan, when I created a pirate grappler, he cuts ridiculous wrestling promos in the worst possible hulk hogan impression I can manage
Imagine that kinda cheesy comedy as his taunt in the middle of a boss battle
What you gonna do brother, when hulkamania runs wild on you?!!!
Been almost a month since last session so I assume the last stupid thing to happen was the paladin's fault or the rogue's
We drowned a demonic warrior in a river.
This is as stupid of a moment as it was funny as hell, so during the usual monday discord DnD Sesh the party was in an underground facility that was hidden down a well in a desert town this point i had a character who was a Dragoon and no not a Lance weilding jumping warrior like in Final Fantasy no i mean a Dragoon from Legend of Dragoon yeah....i had three characters two are A brother and Sister Kitsune Lynx Duo of royals from Akira (in this sesh akira is a place mainly full of women think the Gerudo in Legend of Zelda but more welcoming to men with their father being the king) Named Ice and Snow Savan (With Ice being a Paladin with a Kamen Rider form and what is essentially a Persona and Snow being a Cleric) and a Human Dragoon named Lavitz Feld (me giving Dart and Shana a son and naming it after the fallen friend) anyways the party is looking for one of the Dragoon Spirits that have been stolen which was the Jade Dragoon Spirit(at this point we have atleast 3 spirit White-Silver and Divine already held by Lavitz and the Violet Dragoon Spirit held by one of the party) and the party encounters a trio of female 'humans' with weird quirks...anyways we get into a fight with them since they are part of a cult that was doing sus stuff and in that facility one of which was producing a damgerous drug. A ways into the fight one of the party asked if their ginsai or something (we had Multiple characters btw) could use polymorph DM allowed it just to see what happened not even moments later they used an Extended Spell Polymorph and turned one of the now revealed to be dragon laides who were part of a three headed dragon got turned....into a freaking CONDOM yeah that Condom, a rubber a profolactic, a d*ck cover an honest to goodness condom....it may have been on discord chats (we didnt voice chat just did it all on the campaign channel of the discord) but im sure we all were laughing our asses off at the sheer randomness and unexpectedness of someone turning an enemy to a freaking condom! XD even the three headed dragon form had that one condom head the character who did it even had the gall to say "Always use Protection" or something similar to that but either way it was still the most random moment i have ever experienced
Do you have a shop here in ohio by chance?