What was the best way you saw a DM shut down "That Player"?

Поделиться
HTML-код
  • Опубликовано: 16 сен 2024
  • Put your stories in the comments below they could be in our next video! If you have your own video ideas submit them to us on Reddit at r/MrRipper
    Stay tuned for more awesome DnD content!
    / mrripperstream
    / mrripper
    / mrripperyt1
    / discord
    Source
    / what_was_the_best_way_...
    You can find out more about our narrator Brian (including all his socials) on his website:
    www.brianvaugh...
    #mrripper #dnd #dndstories
    Stay tuned for more awesome DnD content!
    D&D players, what way did you use a "useless" spell in a good way? #2
    D&D Players, What was your best "Wait...what?!" moment?
    What's the biggest mind-f**k you've seen during a DND campaign?
    What's your worst loot stories?
    What's the saddest death that you have ever encountered while playing D&D?
    What's the funniest way you spoiled a important plot element in your campaign?
    DND players, what was your funniest “rolled a 1” moment?
    DMs, What is a plotline you've always wanted to run?
    Ever had another PC kill your character?
    DND Players, What is the coolest character you have ever played?
    DND players, what was your funniest “nat 20” moment? (r/askreddit)
    DND players, what’s your best Stories of Rope? (r/dndstories)
    D&D Players, what's the most screwed up thing you've ever done in a game?
    What's the worst TPK you've experienced?
    D&D Players, what's the most screwed up thing you've ever done in a game?
    DND Nope Moments #1
    What’s your best Tarrasque story?
    What's the funniest thing PC's latched onto?
    What is the most unexpected damage you've ever done as a PC or DM?
    What is the smallest way your DM has driven home how "evil" a villain is?

Комментарии • 912

  • @jacobsimpson398
    @jacobsimpson398 2 года назад +1273

    Dm: "Allright, your seduction roll was a success. Now roll for stds."
    Low con Bard: "Roll for what?"
    Best thing I ever seen in game. Dude got Dragon Herpes.

    • @emmettmay8704
      @emmettmay8704 2 года назад +192

      Sometimes it burns when he pees. Sometimes he takes acid, cold, lightning, or poison damage instead.

    • @elshelalu2027
      @elshelalu2027 2 года назад +15

      HAHHAHAHA 😭😭😭😭

    • @wingedparagon4448
      @wingedparagon4448 2 года назад +84

      I did something similar with a female player character... except it was for pregnancy. Guess who eventually rolled for a new character as the in game weeks and months went by. XD

    • @bodesmcbodeson686
      @bodesmcbodeson686 2 года назад +5

      @@emmettmay8704 muaaahahaha

    • @followeroftheprince
      @followeroftheprince 2 года назад

      Couldn't he just, Lesser Restoration to get rid of it pretty easily? Big reason why the "Just give the horny an std" doesn't work cause magic can fix those real fast

  • @aretailcashier450
    @aretailcashier450 2 года назад +3110

    The dm literally sow “[That player] is typing” in the discord so he rushed to find an over saturated, lens flair for eyes version of the bugs bunny “no” meme and sent it with the @[that player] LITERALLY less then half a second after the player said he was gonna roll to seduce the dragon

    • @colegilliam2379
      @colegilliam2379 2 года назад +1

      the cringiest shit ive ever read

    • @funnyvideoguy3216
      @funnyvideoguy3216 2 года назад +139

      Based as hell dude

    • @marclytle644
      @marclytle644 2 года назад +338

      You succeed. Now roll constitution.
      Why?!
      Male dragon!

    • @MartinLeong25
      @MartinLeong25 2 года назад +1

      @@marclytle644 my mans gonna get knocked up good

    • @engiopdf8745
      @engiopdf8745 2 года назад +175

      @@marclytle644 DC 25. Success leaves you with 1 HP and afflicted with a series of ailments which, least of all, leave you indefinitely unable to use your lower body. Failure leaves the DM describing how your last moments are a mix of physical bliss and mental regret while the party watches in disgust and horror.

  • @MiysteryMisty
    @MiysteryMisty 2 года назад +1114

    The Paladin breaking his oath and misusing his power, causing him to lose it, actually sounds like a wicked story arc.

    • @elbereth2738
      @elbereth2738 2 года назад +19

      IKR

    • @penguinmaster7
      @penguinmaster7 2 года назад +61

      a paladin who broke their oath and turns to evil, finding that it's way more satisfying than their old noble ways

    • @norrecvizharan1177
      @norrecvizharan1177 2 года назад +43

      @@penguinmaster7 It's either that, or they take it as a sign that they really need to get their act together, in the hopes of regaining their power.
      Either way, 'tis quite the scenario, seeing as how it could lead down all sorts of paths.

    • @MrMaradok
      @MrMaradok 2 года назад +3

      That was some 1st Edition shit right there!

    • @jacopopatroncino8827
      @jacopopatroncino8827 2 года назад +15

      I mean, there IS the Oathbreaker subclass, you know... All evil and shi
      That would INDEED make for an amazing arc

  • @HugeESmalls
    @HugeESmalls 2 года назад +209

    The only time I became "that player" who was violent against my own team and actively sabotaging them was when we went after a wendigo. The DM texted me in secret and told me it starts to take over my mind, so slowly I become less and less helpful until I outright sabotage everyone. They were so pissed at first, but when it was revealed what happened, they restrained my character and dealt with the creature before forgiving me. Honestly one of the most fun experiences in D&D I've had, but I'd never actively be that guy again

    • @metalclawsteelheart
      @metalclawsteelheart Год назад +60

      That's not "that guy" That's good RP, the difference is that the DM asked you to do it

  • @johnhansen4794
    @johnhansen4794 2 года назад +867

    "You might consider the consequences of telling the DM's wife what her character does every turn."

    • @BrianVaughnVA
      @BrianVaughnVA 2 года назад +99

      That moment when you politely warn someone, you know they're fucked.

    • @josephpotter5766
      @josephpotter5766 2 года назад +71

      @@BrianVaughnVA Ah "friendly advice" the most dangerous kind of advice.

  • @neila128
    @neila128 2 года назад +1375

    Another player who's a cleric and I tried to casually do the marriage ceremony ritual to get the AC bonus, and we decide to just divorce after the time limit of the ritual. The DM narrates that the goddess the cleric worshipped is not pleased by this ritual done for shallow purposes, so instead the goddess gave us the reverse effects as penalty - we get minus AC during the duration of the spell while we're 30ft of each other. We all laughed our asses off and roleplaying my character and the cleric trying to stay far away from each other was so much fun 😂
    That said, we learned our lesson not to try to break the game for shits and giggles 😬

    • @DistendedPerinium
      @DistendedPerinium 2 года назад +85

      I was kind of in this situation with a DM who hated melee classes (D&D 3.5). He was also a DM who didn't understand the power of certain feats. He claimed there was no way to make a brokenly overpowered Fighter at any level. Challenge accepted.
      Long story short, I made a series of human fighters who all exploited some rule or another to broken effect. Each time the DM had to bullshit kill them.
      After the fourth fighter I finally called him out in front of the rest of the players. No other player characters died and all four of my characters died due to DM declaration...because each one was proof he was wrong.
      He kicked me out of the game for making "broken characters". The rest of the players left his game.

    • @dmcclain8305
      @dmcclain8305 2 года назад +15

      @@DistendedPerinium LOL i made a shadow.... something or other... barb (been YEARS since i played 3.5 ed and cant remember the whole name. that could do over 1200 damage A HIT! over 4k with a crit! if that aint broken idk what is XD

    • @DistendedPerinium
      @DistendedPerinium 2 года назад +13

      @@dmcclain8305 I was using core PHB rules. Don't get me started on magic items or splashing a level or two of arcane caster.
      I made a habit of breaking characters when I played mainly because I was always DM. Whenever I got to sit on the other side of the screen, I pretty much couldn't help but break anything I made.

    • @BuilderB08
      @BuilderB08 2 года назад +20

      That’s the best way to teach players not to try to break the game! That seems so passive-aggressive but hilarious and in-character!

    • @Anaklusmos42
      @Anaklusmos42 2 года назад +8

      You know what ? That's actually both a funny story, and a stroke of genius from the dm

  • @bigbbrendan
    @bigbbrendan 2 года назад +730

    That guy (Fireball Wizard) fireballed a downed and dead party member roasting the corpse so we could no longer revivify. The entire party (what they would do) turned on this dude we just met with disgust and some even attacked. That guy left the table in a huff only for the dm to say.... Just be patient. Npcs kicked him around and taught the wizard a lesson on being careful with power. The dm then reminded the dead player he had a wish (thank you eck of many things) and his soul could still wish to be brought back. When he did so time actually reversed so non of our characters remembered what had happened. "That Guy" never will though. He saw the entire party turn on him in an instant and see how we all hated the lack of caution when it came to being so powerful. The wizard likes to cast haste now

    • @alexanderthegreat6682
      @alexanderthegreat6682 2 года назад +33

      One of our party members died that way when we triggered some random spell trap during a fight. It really sucks. That player almost lost multiple characters that campaign

    • @A_Knight44
      @A_Knight44 2 года назад +48

      You don't really hear "Thank you Deck of Many Things" that often...

    • @MasterZebulin
      @MasterZebulin 2 года назад +1

      @@alexanderthegreat6682 Tomb of Horrors?

    • @alexanderthegreat6682
      @alexanderthegreat6682 2 года назад +6

      @@MasterZebulin close. I think Tomb of Annihilation is the updated 5e version of that module. The DM also toned it down a little so that we weren't losing a character each session

    • @MasterZebulin
      @MasterZebulin 2 года назад +2

      @@alexanderthegreat6682 Oh shit. I heard that one's actually worse with the true invisible beholder bullshit. My condolences.

  • @evancarlson5805
    @evancarlson5805 2 года назад +170

    Using the orb of life on a rat is actually pretty funny if the adventure isn't too serious.

    • @elbereth2738
      @elbereth2738 2 года назад +30

      ngl for that one, i thought a cool punishment (in the case that the session was serious) would be that the rat came back to life differently (like cursed or violent) and theyd have to kill it

    • @themyconidwitch
      @themyconidwitch 2 года назад +8

      @@elbereth2738 I actually thought that that was going to happen

    • @Evilbusdriver12
      @Evilbusdriver12 Год назад +11

      In one of our campaigns, one of the players used a scroll of revivify on an NPC's dead cat because he wanted to adopt it. I was like, "Dude, are you serious? What if we need that scroll later!?" Admittedly, it ended up being pretty funny though lol.

    • @pinkymii072
      @pinkymii072 Год назад +3

      @@elbereth2738 i feel like that'd just be cruel though tbh

    • @elbereth2738
      @elbereth2738 Год назад +4

      @@pinkymii072 true :(( probably more of a punishment for the rat than the player

  • @SlimeBD2015
    @SlimeBD2015 2 года назад +257

    I was THAT player in this story. Being fairly new to DnD and attending Halloween oneshot I made a dumb edgy character and over exaggerated role play. Our party was walking around a haunted mansion trying to find a way to get in. At some point we noticed someone staring us down from the grim behind the window. I instantly shouted “I glare back at the eyes in a staring competition!” DM’s instantly reply was “he rolls nat20, you loose” and throwing dice out as he said so he actually got a 20. It was fun and at same time embarrassing

    • @markthegamerofgrima6159
      @markthegamerofgrima6159 7 месяцев назад +6

      not sure if that counts as a "that guy" moment. sure, you played an edgy character, but you played into it well, its just that the dice didnt favor you at that time

  • @vadaritis
    @vadaritis 2 года назад +65

    As a DM im quite proud of how i handled the 'horny bard' trope in a one shot. Sorry for the length in advance, but i feel context outside the game is required to fully enjoy the story.
    I was running a oneshot for my older sister and her friends for a special occassion i forget exactly what but outside the table there were people around us having a good time. Now im normally the type to call out bad behavior and talk with them about any problems that come up like an adult. However i didnt know these people and we were only playing once, and given the more public scenario i niavely thought we wouldnt have any problems.
    Most of them made somewhat serious characters but one made a bard which i didnt think much of at the time, cause listen, bards can be cool. Like the Skald which is essentially a viking warrior poet who inspires courage with tales of heroism. This was not that kind of bard.
    Everyone is having fun and they enter the dungeon which is essentially a sci-fi ruin. Think deep underwater research base akin to 20,000 leagues under the sea. The first room has 3 doors the one on the left is fine, the one in the middle is locked, and the one on the right is jammed with rubble that could be easily cleared with effort.
    The bard walks up to the middle door and both tries and fails to open it. The rest of the party decided they didnt want to make noise clearing the rubble in case there are monsters, and no one rolled a rogue, so they continue forward but the bard stays behind and continues to try to open the door. It gets to the point where the rest of the party is now 2 rooms ahead of him, and he decides on a brillaint new strategy, to try to seduce the door.
    Now, this was fortunately my first encounter with the stereotype, but as a result it cought me off guard and left me a little confused, but i needed to get the point across while keeping the game moving.
    So i told him to roll for it, he did and i locked eyes with him. Before the die finished rolling I told him in a very flat tone "It occurs to you that perhaps the door doesnt swing that way."
    Everyone in the room, not just the people playing but also enjoying the festivities around us burst out laughing.
    He didnt attempt to seduce anything/anyone else the rest of the game. I cherish that memory as i have never been so clever since. And before you feel bad for the guy, he was obnoxious the whole time and everyone knew the only reason he was there was because he had the hots for my sister, despite her having a fiance at the time.
    To this day i still say that same phrase to my players both as a joke but also a reminder that they are asking to do something stupid.

    • @qwontz
      @qwontz Месяц назад +5

      I know this comment is a year old, but MAN, what a pun!

    • @stormtendo
      @stormtendo Месяц назад +3

      You sir are extremely based

    • @Delapadation
      @Delapadation Месяц назад +2

      Bro that's a perfect comeback.

  • @danteallstar826
    @danteallstar826 2 года назад +521

    This story isn’t related to the video but I think it’s funny so here’s my story: So we start out chained up to the floors of a ship. I am an Aracockra monk and another of the pcs was in one of the cells together and they were trying to grapple some of the guards. They had rushed the guards while being in handcuffs. My character sees this and I ask the dm if I could try to pick the locks on my handcuffs, saying that since I have talons, I’d be able to do it. Dm says sure and ask me to roll a sleight of hand and a stealth check… 18 on the SoH, un-Nat 20 on stealth. Everyone just gets excited as 1) this was one of the starting rolls of the game and 2) we’re just happy to have the session start like this

    • @aesiro1336
      @aesiro1336 2 года назад +12

      Aarakocra gang.

    • @Gottaloveaxolotls
      @Gottaloveaxolotls 2 года назад +19

      Nice and wholesome story! Though, idk what kind of potential atrocities your group could have done after but nice none the less

    • @bradwolf07
      @bradwolf07 2 года назад +7

      That is an awesome start to a session. Kudos

    • @danteallstar826
      @danteallstar826 2 года назад +2

      @@bradwolf07 yea but it was also the first session of the campaign

    • @danteallstar826
      @danteallstar826 2 года назад

      @@Gottaloveaxolotls 😂😂😂😂 we’re all relatively good

  • @KowaiZuzu
    @KowaiZuzu 2 года назад +296

    I'm gonna DM for the first time and I know my friend is gonna be "that guy". She loves saying and doing outlandish things for attention, so I'm building consequences into every stage of our adventure. I've even given the wizard store clerk a special spell called "Nerak" or Karen backwards so if she gets violent with the clerk she'll be cursed with a bad haircut and her name will be changed to Karen for the rest of the session. It'll be funny but also hopefully discourage her from acting up.

    • @99batran
      @99batran 2 года назад +9

      What happened

    • @kennyrgb2700
      @kennyrgb2700 Год назад +8

      Yeah bro got an update?

    • @KowaiZuzu
      @KowaiZuzu Год назад +47

      It actually went surprisingly well! My friend talked about how she was gonna do something outlandish, but didn't actually do anything bad during the game. I guess she's all talk, which is fine by me! Nerak wasn't needed at all but I'm happy I have it in my back pocket in case.
      The party as a whole kept trying to get themselves off track, but I was able to keep them moving forward. It was really fun and now I know I don't have to worry as much going forward.

    • @kennyrgb2700
      @kennyrgb2700 Год назад +7

      @@KowaiZuzu that's awesome thanks for the response!

    • @thatguy5391
      @thatguy5391 Год назад +8

      Hey man, word of advice for next time: (read the update) which I'm glad you you didn't need to use outlandish spells on a equally outlandish character.
      Please solve stuff ooc and not in character next time, it really sets players off like you're targeting them.

  • @bs_tam4656
    @bs_tam4656 2 года назад +215

    One story i always wanted to tell, about how a nat1 ended up saving the party:
    A friend and I are fascinated by the propects of DnD-like roleplaying and one day decided to have an adventure that way. Since it was mostly just to mess around - and were too lazy to go out and dig out and learn a whole ruleset just for the both of us - it was complete homebrew. She was playing a Mage and I was a Fighter/Tank. The magic system i came up with for her spells basically went like this: The more often you succeed at casting a spell, the easier it will become doing it again, which kind of leads up to that whole situation.
    Pretty early on she rolled a nat20 on casting a lighting bolt on an enemy and foolish as i was i said that it hits the bandit she was aiming at and the next two near him, roasting them instantly, which we interpreted as her learning a chain lightning spell.
    I thought to myself: "She'll have to roll really high again to be able to hit it again next time."
    But she did.
    She kept rolling high to the point that this chain lightning ended up being pretty effective to use and kept only using this spell, even in situations it didn't make much sense to use it.
    So I thought to myself: Let's teach her a lesson.
    I built an encounter in an underground dungeon against a slime monster, the thought being: Slime - part water - a lighting spell would probably fry us as well if it hits us, which it did - i described as it ending up splashing/covering us with its liquid.
    There she goes "i cast chain lightning on the monster" - nat1
    Since my plan relied on her NOT failing the check, I couldn't go ahead with that trap as i wanted to and upon failing this spell once... SHE STARTED USING OTHER MAGIC.
    I was fuming after the battle ended and she didn't even realise at first how that nat1 saved us all until i told her.
    TLDR: Mage in love with lighting spells gets set up a trap with a slime monster and failing to cast the lightning spell for once, saves the group.

  • @DemonAngelSakina
    @DemonAngelSakina 2 года назад +102

    TL;DR: I dealt for years with two "That Girls" who could be a series of horror stories all on their own, and dumbass me shoulda kicked them to curb ages ago. An actual DM/GM would have been (hopefully) helpful.
    Not exactly related beyond two people I used to rp with who were "That Girls" for lack of better words. Both insisted that their characters were the main characters--mine were there as back-up/support and/or love interests only--and played as complete and utter hypocrites saying "oh your character needs to do/not do this thing I'm totally going do/not do and if you don't make your character do what I'm saying they should I'll scream at you".
    One kept talking about how they were gonna "write a book" based on things--again, starring her characters--and regularly pitched tantrums when no one was "awed" by her characters that were always a. edgelords, b. dieties of her own creation, c. hell-based beings, or d. all of the above (possibly turned up to 11) and would whine that "I'll just kill [blank]" any time I was annoyed with her. She also loved "god-modding" and trying to control/dictate/rewrite my characters for what she imagined fit in with her "version" of events. Also liked to insert animal abuse/killing (to make her villains more "evil"), continually try to force ERP as often as possible, and hurl abuse/scream at me (more than once that I was "broken" and "didn't understand" among other, more "rated-r" things) when I had issues with things.
    Number two still had the whole "main character" syndrome for characters, insisted that her ideas for character pairings were the only ones to be accepted, tried to control/dictate/rewrite my characters (even tried to control the names of one character of mine's off-screen family members and complained about them), and (worst of all in my opinion) kept trying to force r*** into things for "drama". Any attempt at arguing with her lead to guilt-tripping and her (kinda pathetic and obvious) attempts at gaslighting to get her way.
    Don't even get me started on both of their behaviors when it was my turn to make the story. They'd either try to control/dictate/rewrite it, derail it, or bitch at me that I sucked as a writer and should never write again. (I admit, I'm not the best writer or even roleplayer, but...it still hurt, you know?)
    Good news, I dropped both of them +two years ago. Sad news? I probably could have avoided so much if there'd been someone actually legitimately trying to run that whole show and/or I had dropped both of them years earlier.

    • @nucleargoofball8043
      @nucleargoofball8043 2 года назад +20

      Fucking yikes, that's horrendous

    • @nuru666
      @nuru666 2 года назад +17

      I played with one girl who was the worst combination of Female Neckbeard and Mary Sue... EVERYTHING had to be about her, every fuckin time the DM said anything it was "I do this, or I do that or I say this" or whatever horse shit "LOOK AT ME!" crap she'd come up with for that sentence. Going on about her soiled silk handkerchief that was all that she had left of her family, or her pet mouse in her pocket or whatever inane, poorly written bullshit she'd vomited onto her character sheet. On top of that I don't think she bathed more than once a week... Thankfully she only lasted a few weeks but the DM was dumb enough to invite her back towards the end of the campaign where she started all over again. We finished the campaign and I noped the fuck out from that table.

    • @jeremyrichard2722
      @jeremyrichard2722 Год назад

      I am curious about something, in this story your telling, what was the GM's opinion on things? Or were you the GM. The part about "an actual GM would have been helpful" confuses me.
      I'm in my mid-late 40s now but when I started playing D&D it was because I saw a special on the game on TV, which caused me to pester my father to get me the game, and he bought be the old big red box. I'm not an "original generation" player from the 70s, but I've been at this a lot obviously. I was having some of my first D&D experiences pretty much when that old cartoon was on, and got to experience the whole "Satanic Panic" backlash (fun times) and everything.
      At any rate to get to the point and why this is relevant, at the time I was gaming most actual players were college age or older, and there was massive amounts of gate keeping due to the players who got into it "seriously" from war gaming groups and such, and many of them were upset about how the cartoons and toys and such were getting "little kids" (which to be fair I was) involved. Simply put the environment was not like "Stranger Things" in actual reality. I had to constantly fight for a place at any table, was continually dismissed and picked on, and developed some awful habits and complexes myself. Having been bullied a lot at the gaming table from a position of no power and dealing with much stronger personalities for a very long time, I can empathize with what happened and I'm glad you broke free.
      Remember these experiences going forward, as they sort of help in figuring out the right attitudes to promote, and also how you don't want your own players and co-gamers to feel. Stuff like this is why in some other videos by Mrripper here I've seemingly dumped on him for comments about he and his group say dumping on people for trying to play a charismatic character without having any real social skills and such. Being dominated by stronger and more aggressive personalities kind of blows chips, and understanding it can help you help other people deal with it in this kind of environment.
      Also stories like yours are sort of the answer to why these games have things like dice, stats, and mechanics. Without them it pretty much turns into some kind of collective story telling experiment where one or two people take control, or someone inevitably decides they are the bestest at everything all the time, or never seem to fail. Pretty much what they seemed to have been trying to dictate is exactly why you only have so many points to build a character, and not even the GM just simply decides what happens all the time, and there is always a random element to it.

    • @DemonAngelSakina
      @DemonAngelSakina Год назад +2

      @@jeremyrichard2722 Technically there was no GM beyond us, and we initially alternated who had the role until those two decided to try to dominate every attempt I made. I honestly think if there had been an outside person, it might have put a stop to the worst of things.

  • @elitilton7015
    @elitilton7015 2 года назад +34

    Okay that first story is actually really toxic. If you have issues with the way a player is playing the game, address it outside the game. Killing the guys character off in a frankly really unfair way is not a mature way to handle the situation. If he needs to leave the campaign, so be it. But address that person to person, not character to character.

    • @ALJ9000
      @ALJ9000 11 месяцев назад

      That one seems like a “building to an overflow” kind of situation.

    • @Maeve_Rose
      @Maeve_Rose 8 месяцев назад

      that would have ended with fists being thrown.

    • @Mewtic1
      @Mewtic1 8 месяцев назад

      At least it was kinda in character since she was in the cult

    • @shishsjxnsnzns
      @shishsjxnsnzns 6 месяцев назад +2

      ​@@Maeve_RoseAnd murdering his character out of pure pettiness WONT end that way?

    • @laargboolag9147
      @laargboolag9147 18 дней назад

      Sounds like you haven't gotten over being kicked out of the campaign.

  • @dragonstegosaurus1221
    @dragonstegosaurus1221 2 года назад +314

    Paladin player tired to throw out barbarian overboard due to him suffering aging from a ghost because “a barbarian should be young” and “it’s suboptimal (the barbarian suffered no Str loss from the aging) Needless to say, his oath broke only for him to instantly swap to a new character. Though they have learned a lesson and have stopped such behaviors.

    • @nuru666
      @nuru666 2 года назад +24

      I always feel bad for Paladin players that aren't that guy but legitimately fuck up and nerf their character by stepping SO OUT OF LINE for ONE second that their god is like "Nope." Kinda makes me afraid to play anything but a Vengeance Pally lol

    • @dragonstegosaurus1221
      @dragonstegosaurus1221 2 года назад +29

      @@nuru666 They were vengence, they broke thier oath by attempting to kill an innocent (protect the innocents clause) and working with an evil pc to do so (greater evil clause)

    • @grinnylein
      @grinnylein 2 года назад +11

      @@nuru666 To be honest because they can swear oath to anything not just gods, a proper paladin should lose its power the moment they realize they broke their oath

    • @PaladinGear15
      @PaladinGear15 2 года назад +13

      @@nuru666 DM's have to be really careful with what they penalize when it comes to paladins.
      I've seen DM's who let paladins get away with anything, and DM's who take all the paladin's powers away for killing bandits instead of arresting them and travelling three weeks back where they came from to give them a proper trial (nonsense).
      I think unless the paladin does something grossly against his oath (such as murdering an innocent when his oath says to protect them), they should get one warning first.

    • @PhthaloGreenskin
      @PhthaloGreenskin 2 года назад +3

      @@nuru666 as a DM for a God to completely disown you as a Paladin you'd have to do something really out of line. Like going around raping people or using them as bayonet practice. If you do something wrong you might get a talking to but it's very difficult to break your oath and lose all of your power.

  • @marcusreading3783
    @marcusreading3783 2 года назад +61

    As funny as these are, I cant help but think that they arent, well, helpful. Things like this dont really do much to help group cohesion, its better to just talk to your problem players and try to get them to knock it off. Then if that doesnt work, just kick them. I will say that I kinda agree with the guy with the Paladin problem player because he gave warnings and the guy kept at it. Again, I do think that he should have spoken with the guy, but it sounds like it wasnt needed.
    Again, same with teh Paladin who broke his oath. Ironically, in-game punishments do actually work in character with Paladins and, to a lesser extent, Clerics because of how their powers are tied to their behaver. I doubt that a murderhobo is going to go down well with most Deities.

    • @karlrovey
      @karlrovey 2 года назад +2

      I think the second one is good. The guy should have considered the risks before acting stupid. He was able to escape *mostly* intact.

  • @owenrobinson5031
    @owenrobinson5031 2 года назад +42

    Props to the 7:40 story telling one about himself, owning up to it, then changing his character to be more enjoyable to play with

  • @TheLovelorn192
    @TheLovelorn192 2 года назад +41

    Dm: “Problem player, roll a d20”
    Player: rolls a 4
    Dm: “Roll a d6 please”
    Player: “Wait did I just get burned by a trap or something?” Rolls a 6
    Dm: “Over your loud bickering in this grandiose, yet crumpled hall, a group of rats hear you from their nest in one of the ceiling’s many cracks and crevices. A total of six giant rats jump down on you from their rocky home above. Unfortunately you cannot hear them over your own shrill goblin voice. Ranger your passive perception is high enough that you’d have noticed the rats falling.”
    TLDR: goblin was loud and got hit with 6 surprise giant rats in a dungeon meant for very low levels

    • @Maeve_Rose
      @Maeve_Rose 8 месяцев назад +2

      that sounds a lot like "the player is talking too much so im going to, as the gm, abuse my power and punish the character"

  • @thecrocco5572
    @thecrocco5572 2 года назад +359

    Most of these arent really "dealing with That Player" in any way that actually helps. They just end up leaving the game, and while that is sometimes the best/only solution...often times it can lead to the whole game falling apart.

    • @thedanklord6976
      @thedanklord6976 2 года назад +74

      "i turned the normal monster he was fighting into a different monster that instantly killed him! thattle show him" like damn, how about a ruined reputation in town so nobody wants to take his money or do business in any way. way more effective. or even just talk to him first

    • @LuckDragonLair
      @LuckDragonLair 2 года назад +109

      If the players were bad enough that they're ruining the experience for all the other players, I've seen more groups fall apart trying to accommodate or 'teach' the player that refuses to learn than just biting the bullet and trimming the bad branch. :-( If the player's willing to learn and stop bad behavior of course you work with them They're not a 'that player' ;-)

    • @derumasforlos4285
      @derumasforlos4285 2 года назад +22

      @@LuckDragonLair bingo

    • @captillon3963
      @captillon3963 2 года назад +38

      Better to kick the player and risk the group fall apart than keep a player that will most definitely cause the group to fall apart.

    • @thecrocco5572
      @thecrocco5572 2 года назад +42

      @@captillon3963 kick the player, sure, but these examples aren't kicking the player; they're often in-game revenge.

  • @luvondarox
    @luvondarox 2 года назад +60

    I've never played any of these games before, but I'm dying of laughter listening to these and the way you narrate them.
    Y'all freaking rock. Especially you, Brian.

    • @BrianVaughnVA
      @BrianVaughnVA 2 года назад +3

      Thank you mate, I do my best and I just let the natural side of me flow!

    • @nuru666
      @nuru666 2 года назад +3

      Dude, you need to find yourself a table to sit! You'd have a great time, the sort of stuff Brian tells us about happens EVERY campaign, even with brand new players there will always be THOSE moments!

  • @Shantaq
    @Shantaq 2 года назад +167

    One of my fellow players took me aside after a recent one-shot. I was playing a Bugbear using the rules of Monsters of the Multiverse. Suffice to say, I get very enthusiastic with getting into the character I want to portray, and I unintentionally hog the spotlight with the roleplay I do during combat like talking to the lizard folk through a door that he shut behind himself after blowing out all the lights inside what is pretty much a prison guard barracks full of 3 scared shitless prison guards cowering in their PJs. All the prison guards were human, and meanwhile I was outside in the hallway with the rest of my fellow, prison escapees. I had the bright idea to blow out the torches lining the walls, so they couldn't see us. One prison guard had the bright (dumb) idea to light up a torch and dash his way into the range of my reach for his archer buddies to take shots at me. They all missed, and then on my next turn I downed the prison guard who the DM decided to name Jeffrey, and then I began to eat him, starting with his gonads as an intimidation factor for the other guards who couldn't see, but they could hear the audible chomping of their friend being devoured. Yeah, I was told by my fellow player that while they are happy I enjoy playing dnd as much as I do, I need to tone it down.

    • @ItachiUchiha-69
      @ItachiUchiha-69 2 года назад +37

      I both do and don’t understand this, if you’re being loud and the other players can’t get a word in edge wise, or roleplay wise, then I understand. However, if they want you to stop being brutal when you’re portraying your character correctly then I don’t understand. If you read the lore of pathfinder & dnd seeing someone get eaten is not only par for the corse, it’s less brutal than half of the shit that happens in faerun and golarion. Example, the actions most enemy creatures carry out aren’t PG13. Like, the bag man, Sibriex, Boneless, Swarm of Maggots, Mind Flayers, chain devils who love to cause suffering. I’m not saying you can’t play dnd without gruesome and visceral effects, I just think it should be talked about before the game starts if it’s going to be toned down.

    • @nuru666
      @nuru666 2 года назад +27

      @@ItachiUchiha-69 This is correct. You need to talk to your table first to find everyone's comfort level with brutality and other stuff that might make them feel uneasy or make them cringe. What you, @PhantasySeiba did I am NOT calling cringe, I'd call it heavy RP that maybe got a tad brutal for some of the table. Never EVER let someone tell you you're not allowed to RP your character, but to take into consideration not all of our table mates grew up watching old war movies, 80's action flicks and hyper violent games. I found out the hard way that one of my tables mates had a VERY visceral reaction when I used Shatter to Rorschach an enemy.

    • @CaseyWilkesmusic
      @CaseyWilkesmusic 2 года назад

      It’s probably like a “don’t hog the spotlight” sort of thing. Maybe keep it to a quip or two instead of making jt always about their bugbear

    • @MikeAsbestos
      @MikeAsbestos 2 года назад +5

      If every time your turn comes up everyone at the table immediately looks for distractions or has a look on their face of "Okay, here we go again..." then it could be that you're slowing down the pace of the game. Try to read the room. It's good to be excited and all, but know your audience. If nobody else is enjoying what you're doing or you're not matching the tone everyone else is trying to set it can break immersion and become tedious for the other players.
      I know because I've been that guy and DM'ed for that guy countless times. I'm not saying you are being that guy, but your DM's reaction makes me think of those players.

    • @Shantaq
      @Shantaq 2 года назад +3

      @@MikeAsbestos it was a fellow player that took me aside rather than the DM. I always asked the DM if I was overdoing it, and he said no.

  • @gabriele.franca
    @gabriele.franca 2 года назад +103

    I find this type of behaviour of in-game revenge toxic af. Just speak with "that player", if he doesn't stop then kick him.

    • @DistendedPerinium
      @DistendedPerinium 2 года назад +3

      I wonder what your opinion is for games that have reasonable consequences for actions?

    • @gabriele.franca
      @gabriele.franca 2 года назад +25

      @@DistendedPerinium I'm super fine with reasonable consequences for PC actions. DM has to be sure that what happens isn't a revenge.

    • @MitchellTF
      @MitchellTF 2 года назад +4

      Most of them are either right before kicking him for something so blatent it's clear he's out, or something so slight that it's not too problematic and can be followed up with. They're also often ways to quietly retcon things, or show that there can be consequences for actions in game. (Since in many instances it is the lack of consequences).

    • @voidempty1125
      @voidempty1125 2 года назад +13

      I was thinking the same thing. In the first case especially, 'that' player didn't even feel annoying, only mildly disappointing. I thought killing off his character was way out of proportion.

    • @Nesseight
      @Nesseight 2 года назад +1

      So something like, "your character feels unbearable pain more dreadful anything they have ever felt as their body and soul spontaneously erupt into hell fire and are forever destroyed. No spell, item, or wish can revive you as you simply don't exist." Before booting them would be toxic?
      Kidding. I'm for giving second chances. Except for the guy who damaged the GMs property, he can throw tantrums elsewhere (and he keeps his soul... I guess...)

  • @MrJinglejanglejingle
    @MrJinglejanglejingle 2 года назад +36

    I currently am trying to reform a That Player in my own game. Homebrew setting, homebrew campaign. Currently, planning a character-focused campaign set around the Party's Rogue, as she's an orphan who's parents were killed by a corrupt government's assassins. I did all this, purely because she said "I'm an orphan from your [Middle Eastern Analogue], parents killed by evil assassins". I thought, "Oh, perfect. I'll just use the currently corrupt government to set up a whole-ass storyline. Maybe she can kickstart their return to their golden age?"
    Regardless, the previous campaign, once more a homebrew, went swimmingly... Save for TP. Toilet Paper, indeed... TP plays a Human Fighter. Absolute lech, scumbag, and hates it when his villainous actions get called out as villainous. Such as, when he accidentally grave-robbed a set of magical plate armor, and was asked by an exhausted, stressed-to-the-max fort commander to return it... He threatened to kill the commander. Needless to say, the party immediately objected... I silenced them as said Fort Commander, raising his hand. It was only then that they realized that there were 8 other Lvl 15 or higher soldiers around the Commander, who had all drawn their weapons and were seconds away from murder.
    TP kept talking shit, though, and the FC [Fort Commander] made it extremely clear that he'd have TP beaten within an inch of his life and thrown away in jail indefinitely. TP finally backed down, and was told that he could keep the armor until they had cleared out the demon and cultist infested fort nearby that he'd been trying to retake for over a week. If the party succeeded, he'd exchange the armor TP was wearing for a simple set of +1 Plate Armor. They cleared out the dungeon, and then exchanged the armors...
    We'll revisit FC later.
    After that, due to one of the other PCs getting mouthy with him, as he always had snarky or lurid comments to make and she hated it, he attempted to slap her. This resulted in him getting slapped with a Kitsune Curse from one of the players, playing as my homebrew Kitsune race. He bitched and moaned, and still hates it... But, as far as I'm aware, the Kitsune PC has absolutely no intention of ever removing it, and the only way you can remove it is with a Wish Spell, or if the Kitsune Clan they are from decides its time to remove it.
    More bitching and moaning later, they go through another dungeon. Due to fucking off on his computer [we play via FoundryVTT] or his phone or whatever, he's not paying attention to the party's current plans. There is a set of rods within the room, all in the center of a gigantic furnace. The players want to lower a sphere they see on the ceiling onto the rods. They succeed via careful use of Mage Hand and Bless to succeed on the saving throws. if they fail, the sphere lands in the inferno, and is likely destroyed or lost because the Mage Hands can't get near. With the flames turned off, they move to investigate the rods. Turns out, they're Magical Dampening Rods. The sphere controls the inferno, and if suppressed, the flames go out. Straight-forward puzzle. Not that hard, and the alternate solutions is to get over the pit, or shimmy along a very thin edge over the flames to a lever on the opposite side to lower the sphere down.
    TP decides he wants to grab one of these rods... With his bare fucking hands. Needless to say, permanent burns. He immediately throws a fit, and I have to explain everything that happened to him, and that he should've been paying more attention. In order to appease his whiny ass, I do tell him that if he can get someone to cast Regenerate on his burns, they'll disappear.
    And now we return to FC. After defeating BBEG and saving the world/galaxy/universe from one of my most powerful NPC's avatar, TP decides he wants to CHALLENGE FC to a fight. Why? Because he wants to beat his ass... Unbeknownst to TP, FC is an Grey Elf/Sylvan Elf, and an 18th Level Wizard. The fight is an absolute stomp in FC's favor. I mean, Time Stop, into a bunch of buffs and debuffs and then a Fire Storm dropped on his head is a decent starter. The next few turns have FC teleporting all over the place, and just blasting FC into bits until the man finally drops. FC refuses to kill him, purely due to his actions being, quote, "useful for the others of your group to stop the destruction of The Isle".
    The next campaign, the Rogue-focused one, he keeps trying to make about him as well. its getting obnoxious, but if he keeps trying to butt his head into things, and fuck everything beautiful on two legs, I'm going to drain him of his levels via Succubus. I'm an old 2e player that's DMing 5e. I'm about ready to make this player realize how much I could ACTUALLY make him suffer...

    • @natexeon9957
      @natexeon9957 2 года назад +11

      I mean, I'm pretty sure most people would be pissy If you just smack a curse on them that can only be removed with a 9th level spell. Like yeah, the smacking was pushing it, but by the sounds of it, one of the other players started the conflict. You are not 'That Player' for having a rebuttal against what a character or player had to say about how your character acts. In that situation, both players should be reprimanded/talked to(or three I'd the kitsune was a different one), the slap shouldn't have been allowed, or said curse should've be dealt with by the dm or Player after a session or two. Most of the time, 'that guy' will just see anything else as a personal attack, take it as a challenge, or just make it a annoyance for them, and in turn everyone else, which doesn't help the situation.
      Don't get me wrong, you absolutely need to show a problem Player they are in the wrong. Like with the gravedigging and the FC kicking theirassets, buy if in game doesn't work, then by a verbal warning like "You're going way to far and making the game un-fun to me and your fellow players. You have to try to do better and play nice, or you won't be able to keep playing." And if that fails to...sometimes the boot is the only option.
      However, tormenting a player will just cause more problems then its worth and will probably just make them either quit(sometimes dnd as a whole which is just disappointing), or a bigger pain in the ass until you decide to get rid of em. Sure, maybe a bit of a beat down on there character can be helpful, but a lot of the time, just getting the group together to talk to 'TP' about their behavior is for the best. By no means am I trying to tell you how to operate it, it is your group and your game after all, just trying to convey some other options before you go tormenting the dude(or dudette).

    • @CadanL
      @CadanL 2 года назад +3

      Have you tried... talking to them?

    • @lotusleaf1365
      @lotusleaf1365 2 года назад +3

      @@CadanL If it worked like this I would have quite some more people in the dungeons I've been in over the years... But they either don't stop for long or they continue, never before have I seen someone in our games be pulled aside for a chat and end up chill

  • @matt-tate
    @matt-tate 2 года назад +36

    Here's my story of "that guy", or "that girl" in my case. And it's not so much of me doing something in the game to punish her, more just about me telling her off and her absolutely overreacting.
    TL:DR My gf gets shouted at and lied to by spoilt party member who was told off for being disrespectful.
    I'm running my first campaign as a DM. Two players are first-timers, one is only on her second campaign, and the last two players are relatively experienced.
    Session 0 and 1 go by as expected - everyone settles into their characters and try to role play into their backstories etc
    We get to the first encounter. Going through a dungeon, we reach a fork. TG, one of the newer players, decides to try and sneak away from the party and go to the left fork, even though fighting has ensued on the right. Long story short, she almost dies and the party comes back and rescues her. She gets upset that they let her get to such low HP and with me for "making so many goblins attack her". We explain that that isn't how dungeons work etc
    Second session comes around, and the players arrive in the town. Essentially she just does everything she can to try and be disruptive - pickpocketing and trying to steal from patrons, as well as running away from the group etc
    The night goes on with us trying to explain to her that we recommend working as a team etc
    We go into another small encounter at the end of the evening. In between her turns, she leaves the room, speaks on the phone, talks loudly to my roommate, and upon being called back for her turn, she either asks us to wait for her to finish her conversation, and then asking us to explain what happened since the last turn, or just outright asking us to skip her.
    We exit out of combat, still within our time-frame, and I begin explaining what happens at the scene, what they loot etc and what they can think about doing next. During this time, she packs up her stuff and starts mumbling about it being time to go home and generally continuing to interrupt me.
    I had had enough. We had had enough. I tell her flatly "you waste our time by messing around and not paying attention, then you interrupt us? You're being pretty f'ing disrespectful"
    She silences up after that.
    What comes next is the surprising part.
    As usual, everyone walks out and I go to drive them home (we arrive in the light and the area I live isn't too safe after dark). She doesn't come down. I get a message from my girlfriend, who stayed behind to clean up, to take them home anyway.
    Long story short, she explodes. She shouts at my gf, telling her to "get away from me before it's too late" and that "she should run for the hills" and "how can she let me talk to a girl like that". She proceeds to phone her dad on loudspeaker and tells him that "I was aggressive and a misogynyst" and he replies that she should absolutely not get in the car with me etc etc
    My gf asks her to never return.
    Note that we put in all the effort for them: we've done dinners and fully terrained the campaign so far, as well as giving lifts etc. In no way was I rude or derogatory, and all of the other players agree. She just hated being told off.

    • @TheNightmareAngelYT
      @TheNightmareAngelYT Год назад +4

      The dad believed her?!

    • @lusio1579
      @lusio1579 Год назад

      @@TheNightmareAngelYT a dad believes his childrens more easily than peoples, it's not about being right or wrong, it's about fatherly instinct

    • @juliagoodwin9510
      @juliagoodwin9510 6 месяцев назад

      Sounds like a real c****.

  • @winterephiphany
    @winterephiphany 2 года назад +150

    This was when I was starting to DM: running an impromptu one shot with no prep for several people (roughly 7 people) and immediately this guy attacks a city guard right in the middle of me describing the setting. He was a Tiefling fighter and apparently his “character” hated elves/ half elves. Long story short, I ended up having his character crucified near the entrance of the town and told him he was not welcome at my table. Had a great rest of the game and every time someone brought up how hilarious the result was, I gave them inspiration lol

    • @silverraigirideviluke
      @silverraigirideviluke 2 года назад +19

      I mean, if thy was also rude as a player, or decided on this without consulting you first and then didnt back down, okay. But from what you are saying right now they seem like someone with a neat backstory idea gone wrong that you shoved off for no reason, other than that you didnt like where they took the story. So if there was more than what you described, please fill in the details.

    • @MRJTD99
      @MRJTD99 2 года назад +19

      You could've let him just reroll a character and say don't murder hobo, didn't have to kick him instantly. A bit much.

    • @voorlees9368
      @voorlees9368 2 года назад +5

      YeAaa if I was I this game and saw you do that to someone out the gate with no warning then I'd leave to, that's just to much.

    • @Badartist888
      @Badartist888 2 года назад +6

      @@MRJTD99 In a one shot you don't have time for that stuff. I'd let someone learn a lesson like that in a campaign but a one shot, nah.

    • @CrizzyEyes
      @CrizzyEyes 2 года назад +14

      Bruh, I don't think anyone who attacks a guard while waiting for the DM to finish exposition wrote any interesting backstory. Like, this isn't Skyrim. Save that stuff for your single player games.

  • @Wyocaster
    @Wyocaster 2 года назад +25

    Story 1 was cringe af. What did the wizard do wrong beside...casting spells?? Why didn't they talk to the player outside the game about something if there was a problem? Seems toxic af

    • @TheONLYFeli0
      @TheONLYFeli0 8 месяцев назад +1

      You know, I agree 1 year later.

    • @TheONLYFeli0
      @TheONLYFeli0 8 месяцев назад +2

      That was not a mature or nice way of handling that.

    • @skybeckles3199
      @skybeckles3199 2 месяца назад +2

      There were likely other issues but this was the final straw but I do agree they could have handled this better

    • @magicaleraser2914
      @magicaleraser2914 25 дней назад +1

      Honestly? They probably *did* talk to the wizard before. He was throwing tantrums and ruining the campaign, and if I was fed up I'd do something about it too

  • @jadegriffith5370
    @jadegriffith5370 2 года назад +6

    I started playing DnD at the open tables at the board game store in town. All were invited, even “those guys”.
    One evening we have 6-7 players sitting around the table. “That guy, was some 16 or 17 year old kid. Everyone else at the table was at least 30 years old or older. We come across a young woman walking in a field. “That Guy” send his character over and casts charm person on her. It works. He then says, “I throw my arm around her and call her my girlfriend.” Everyone at the table says, that that spell only lasts an hour and she’ll know everything you do. He says don’t worry.
    His turn comes around again, and he says, “Ok, I initiate coitus.”
    I look at him and say, “seriously dude? That’s not allowed as these open tables. I’m not going to sit here while you describe how you magically roofie a girl.”
    He tells me, “don’t worry, no one here knows what coitus means.”
    I said, “Really? You’re the youngest one here, and the rest of us are married with children and grandchildren, you do t think we know your perverted vocabulary word you learned in school this week?”
    The DM said, “Ok, so you start to be real creepy towards her, which snaps her out of the charm. She turns into a giant wolf and (rolls dice) she swallows you whole taking 54 points of damage. Your body is in stomach acid and with you being unconscious that is an automatic 2 fails of your death savings throw. Go ahead and roll for your third. “
    He rolls and fails immediately.
    The DM says, “OK, your character dies. You can leave my table. You can come back next week if you don’t act like a perv. Goodbye.”

  • @deepseastonecore3017
    @deepseastonecore3017 2 года назад +27

    How often do l make jokes about chemistry? Periodically.

  • @adriel8498
    @adriel8498 2 года назад +18

    I feel like in the first story is just a player that doesn't know how to play a wizard being bullied by the table for it. What if he only want to cast two spells?, is his character, I don't get what is that bad about him to kill his character for it.

    • @shishsjxnsnzns
      @shishsjxnsnzns 6 месяцев назад

      It's strange how fast the D&D community is to assume people are being malicious. That table were absolute bullies and its horrifying

  • @NoBuddy89
    @NoBuddy89 2 года назад +14

    I really dont understand why people would go out of their way to "get" these people. Just kick them off the table, done and done. If they dont mesh with the group, they dont mesh with the group.

  • @limbobilbo8743
    @limbobilbo8743 2 года назад +31

    Said this in other discussions but i think its actually bad to do this kind of stuff because it will feed problem players’ ideas that they’re being unfairly picked on for no reason

  • @Tinopachanga
    @Tinopachanga 2 года назад +112

    It's not to shut "that guy" down, but I usually use my homebrew spell "Metasmite". Whenever someone does metagaming, I give them a warning. The second time Metasmite is cast upon them, dealing 1d4 radiant damage. It's not that much, but's a fun way to keep them at bay and make the game more interesting. The players love it too. Whenever someone metagames, they cherish for the spell

    • @nuru666
      @nuru666 2 года назад +6

      That's a fun idea, watch me steal it. Yoink!

    • @Tinopachanga
      @Tinopachanga 2 года назад +19

      @@nuru666 it's trademarked bro. Hahaha jk use it as you will bro, but be careful, players get specially bloodthristy for punishment of others

    • @nuru666
      @nuru666 2 года назад +6

      @@Tinopachanga Just gotta balance it with divine pettings.

    • @michaelmoran9020
      @michaelmoran9020 2 года назад +1

      Don't punish players in game for out of game issues

    • @Tinopachanga
      @Tinopachanga 2 года назад +17

      @@michaelmoran9020 It's literally in game. They are metagaming. Imagine telling others how to role their own tables lol

  • @Jake-ky4yj
    @Jake-ky4yj 2 года назад +20

    i never understood the people that play asshole characters and just do asshole things all game... nah dude... it's not your character, it's probably just you. even the secret villain hiding and waiting to betray the party is more likable than the rogue that constantly steals from another players bag. tbh if i DMed i'd never let a player steal from another player that's just asking for trouble.
    my idea of a peak evil character in a party is someone that only really cares about themselves. they want knowledge or power and are just using the party as useful tools to help them achieve their goals. they don't believe any god or man should dictate what they can or can't do so they won't be a tool of someone elses goals. would have to talk to the DM about why they would join the party, maybe a bad deal with the BBEG.
    A wizard that was in league with the BBEG before he was THE BBEG, but the BBEG betrayed him and stripped him of his powers, and now he wants revenge.
    A cocky fighter that wants to prove himself as the greatest combatant of all time and want to travel the lands fighting the most powerful people he can find.
    An artificer that wants to live forever without becoming a nasty lich so he goes out in search of magical secrets to transfer his soul to an object.
    There's plenty of ways to be selfish and "evil" without being the asshole everyone hates.

    • @TheFoxYoukai
      @TheFoxYoukai 2 года назад +5

      Yeah, I dunno why when people think of evil characters they immediately jump to saturday morning cartoon villains. Like, you can be evil and still be a normal functioning person. They just tend to think of themselves and be overly pragmatic instead of emotional. Like say a survivor is dying and things are still tense.. a good character would try to help and rescue this person even if the situation would make it exceedingly hard. An evil one would write them off as a lost cause and maybe even mercy kill them so they can keep moving and solve the actual problem. Neither is an incorrect way to go about it but too many people fall into the trap of "Ooo I'm evil. I lie, cheat, steal, and twirl my moustache while kicking puppies and pushing old ladies."

    • @alexanderthegreat6682
      @alexanderthegreat6682 2 года назад +1

      I've got some Evil characters qued up for my next campaign, both of them are just selfish pricks, but they're not idiots. They know they need the party to help them achieve their goals. They might try and steal the spotlight , or some of the loot (before it's already been fully claimed) but they're team players by necessity.

  • @noogai3212
    @noogai3212 2 года назад +10

    So in our group we have a player who's gotten his character killed 3 times now. His most recent character is an Elven Monk and in the DM's world Elves don't sleep they just go into a meditative trance for 4 hours and that's a long rest.
    He tried to use an item called the Dreamcatcher which would allow one to enter other people's dreams and to help induce lucid dreaming which was owned by his previous character.
    But then I said, "Wait, how would you use it? You're an elf you can't sleep at all". And then he started singing the "Curb Your Enthusiasm" meme and we all started dying of laughter.

  • @riccardoconti6682
    @riccardoconti6682 2 года назад +24

    I'm sorry to ruin the hype, but the first story is probably the WORST way to deal with a problem character. If they wanted the wizard's player out of the campaign they sould've told him, like normal people, not made this petty revenge

    • @INCIESSE
      @INCIESSE Месяц назад +2

      Yeah this was really creepy.

  • @iBloodxHunter
    @iBloodxHunter 2 года назад +14

    I don't understand why the group in the first story deserves praise.

    • @BrianVaughnVA
      @BrianVaughnVA 2 года назад +1

      Well let me explain.
      The group not only put up with this guy who apparently threw tantrums all the time and was trying to hog the limelight while putting every other player (in game) in danger, but also trying to ruin the game with their antics whenever shit went against their favor (his, not the groups). After a while a clever in game situation was revealed after the Wizard tantrum guy decided to again try to fuck with things against the natural order in a non-fun or not logical way.
      So he paid for it, while the group did some role playing and tried their best to manage shit.

    • @iBloodxHunter
      @iBloodxHunter 2 года назад +11

      @@BrianVaughnVA a "clever ingame situation" being surprise pvp, an edgy backstory and the DM baiting a single person into a "rocks fall" environment.
      Yeah, real cute. These guys would be the subject of another video if you could pay attention. "Potentially in danger" doesn't mean "he hits us a bunch."

    • @iBloodxHunter
      @iBloodxHunter 2 года назад +8

      @@BrianVaughnVA After double checking, I'm triple correct. They don't so much as mention collateral damage all they can say is they think the Wizard player is annoying and not smart.
      So what happens is when they run into a group of cultists that they are opposed to and one of them expects some support when they engage the GROUP'S enemies. That's against the "natural order of things" and not "logical," but the healer suddenly developing split personality isn't.
      "Luna" (🤣) and her player are clearly sociopaths like every other person that adds "My character is secretly one of the baddies!" On their sheet while dumping meta knowledge into their edgelord character's actions, pretending that they're clever.
      Kinda ironic, the Wizard thinks they're clever using Fireball on everything and the Cleric thinks they're clever for the _secretly working for the villain_ backstory.

    • @thechallenger7688
      @thechallenger7688 2 года назад +8

      @@iBloodxHunter i thought i was the only one, actually most of the stories are little off here

    • @melancholyentertainment
      @melancholyentertainment 7 месяцев назад +3

      @@thechallenger7688 Same, so glad it wasn’t just me, felt insane hearing the narrator laugh and cheer throughout that story.

  • @maxwhitworth9178
    @maxwhitworth9178 2 года назад +27

    I had a player get into a full on power grab with the rest of the party, to the point where I was running two simultaneous games in two different rooms. It's a really, really long story, and the rebellious player was none too soon removed from the group. But here's the thing. I'm a fair DM, and well, he won, sort of. It's a long story, and I...
    Ah fuck it, here's the story.
    So this player was my buddy's brother. I liked him, and had grown up with him, but no one else did and everyone at the table was slowly turning against him. He did have a lot of 'that guy' tendencies, but that's neither here nor there. He was in my group, so he got a fair shake. His character was a warlock name Cape who got his powers by syphoning energy from a sleeping deity. By the time the party was level 8 or so, he had done a lot of inexcusable shit, and had his fingers in a lot of world politics, even beyond what the players understood. The current campaign was to defeat a Beholder that was said to be the catalyst for a disaster that ends the world. The final fight was weird. It ended up being a 1v1, Beholder versus our rogue, named Card. Cape was watching the fight, and though outside magic was forbidden, he hid in the shadows and cast spells that 100% saved Card's life in the duel. (The characters in the group weren't friends IC, and they used fake names so they could retire without anyone searching for them after the adventure was over. Everyone in the group knew their character's actual names, and they all slowly got revealed. It was cool.)
    It was dead, yay. Here's the odd thing, Card was a burgeoning Black Dragon cultist, and he thought that this Beholder corpse was a perfect prize to win the favor of an ancient dragon. Since he killed it, he claimed it. Cape steps out of the shadows and tells him that there's too much prophecy and magic around this thing, and it needs to be examined. They get into a fight that ends with Cape dissecting the thing right then and there, and Card loses it. He tells him that if any more damage comes to his prize, Cape was fucking dead. Our Paladin, who had sworn an oath to defend these people, was considering the ramifications of his fall. Cape ignored the threat, and got dropped in a single shot (sneak attack + purple worm poison).
    Our cleric was a cleric of the God of shadows, but he could heal. The scramble to revivify this guy set in. I started a timer on my phone of one minute. The only person with diamond dust? Card. Bartering, brokering. Eventually, at the last second, he gives in and lets them have his diamond-encrusted cloak. Cape springs from the dead guns blazing. Both are subdued by the Paladin. The fight is getting to be an OOC argument, and I keep saying that tempers can flare as long as it stays IC, and so they debate. Card wins, no one's happy, and the Beholder is carted off to a Black Dragon, who asks what the rest of them brought and goes sicko mode on everyone else there. A beloved pet and a player's character are killed, and no one's happy with Card.
    This could have been Cape's absolution, but no. He instead goes full darkside. I won't get into it, but long story short, he helps an ambitious wizard who's known to the group bring a death deity into the real world to ascend him as a lich and makes a pact of his own, plus begins using souls to regenerate spell slots. It gets really ugly, and the sessions become me bouncing back and forth as described above. Not long after, Cape gets killed by his own deity when it wakes for a moment and sees him, and the player is removed from the group. Despite Card being evil as all hell, he was more our actual friend in real life, so we sort of sided with him regardless. When Cape died, as a 'fuck you', they filled his soul jar (disenchanted, now) with his ashes and skull and kept it.
    The campaign ends with Card settling down with a wife and two kids, our Druid Rabbit starting a circle, the Paladin and Wizard being killed, and the Cleric donning the mantle of his god. But here's the thing. Card's character has kids, and I have a rule that states if a character has kids, we roll them completely randomly and you're allowed to play them in the next campaign. So he does so, being a female Human fighter. Narratively, we said that Card couldn't raise her cuz he had big world-scale shit to handle. We roll the girl's trinket, and the result staggers us.
    A jar with the ashes of a fallen hero. He gave her the jar with Cape's skull in it for safe keeping. Ooooh SNAP.
    The girl goes out on adventures, yada yada, stuff happens, but she eventually realizes her connection to the Black Dragons, and sets out to find one to pay tribute to. The tribute it demands? The jar. Refusal, fight. A PC is killed, another (a paladin) has his eyes removed, arms cut off, and is hung by a rope around the Dragon's neck as a trophy, kept alive by magic. The girl submits and gives him the jar. Cape's cult (part of the big plans I skipped over) retrieves the jar and has him resurrected. Here's the thing, when Cape was dead, he went to the bottom layer of hell, where he met the Black Serpent who Created the Earth. The serpent got all the treasonous souls, but it wasn't enough. When it created the Earth, it lost so much of it's power that it never recovered. In order to survive, it would need the simultaneous injection of billions of souls, which the Death god rejected the permission of. He would allow the resurrection to take place and not eat Cape's soul if Cape could convince the death god to kill 5 billion people at once and feed him the souls. No second chances, if Cape dies again, he got eaten without a word. When he returns, he's a ghostly apparition with his skull hovering in place. Objective: use his old allies to kill the death god by casting the Avatar spell. It's very in-depth, and I have a full list of everything required to make it work. All you need to know is that the final component is the death of a hated foe.
    He becomes the BBEG of a new campaign. Card's daughter retires, and we play HER daughter, Florence. The new party fails utterly. Cape finds her and kills her, wiping the party. We regress, dust off our old sheets, and boot up a NEW campaign as Card's daughter and the old level 16 party off for vengeance and to stop Cape. (in this party as the recovered armless paladin, who now has God-steel rune arms and uses his divine sense to see all he needs too.)
    Cape and that Lich have allied. The party delves into the extra-planar dungeon that leads to a tower which floats above the world. During this point, our Sorcerer had hastily shoved a chest's contents into his bag of holding (one of which was a bag of holding) and fucking disappears. He's gone, they fight on a party member down. Thokk Iron-hand (the paladin) holds the line during a fight gone wrong, gets to about 70 HP, and is ambushed by the Lich himself who hits him with a power word: kill. Two years of being a character, over. Morrigan, the daughter, is alone.
    And then everything stops. The Lich tells Morrigan she's allowed to ascend the tower to confront Cape, because not even the Lich likes what is happening and has no gripe with Morrigan's family, Card was his friend too. She gets to the top to find him pouring Terrasque blood into the circle of carefully placed components. He doesn't turn to greet her, but simply acknowledges she's there. Without hesitation, she charges him. In one swing, he's cut down.
    She didn't know it, but she completed the final component of the spell. A spell designed to work on Cape, alive or not. It ignites, and the death god appears, powerless, as a Human where he once stood. Cape has the mantle. He IS the God of Death. Morrigan rushes to the window just in time to see a white flame spread over the earth, and hear the psychic screams of billions of lives being snuffed out. She drops to her knees as the Serpent rises from the earth. And so ends the story.
    We played multiple campaigns after this, including the Lich growing powerful enough to send his undead armies across the world, and a campaign picking up the pieces of a world where 2/3rds of all people were suddenly evaporated, and what it means to live there as a survivor. It was a good campaign, and proof that even if you accidentally fail and the world ends, you can still run a cool game. My players are good people and don't want a power trip, just a well-told tale. I think they got one.
    So, yeah. That's how I handled my 'that guy'.

    • @buttsmcgee50
      @buttsmcgee50 2 года назад

      This doesn't sound like a 'that guy' story at all. This sounds like you sided with your friend even though he was being a dickbag to the guy that allowed him to win a fight he would have otherwise lost.

    • @joshuatapia6390
      @joshuatapia6390 2 года назад +5

      That’s sick

    • @wiosna4
      @wiosna4 2 года назад +1

      Grand.

    • @pogggaming4470
      @pogggaming4470 Год назад +1

      Wait a minute, since you didn't mention Morrigan's death, how did she died exactly at the end of the story?

    • @maxwhitworth9178
      @maxwhitworth9178 Год назад

      @@pogggaming4470 She didn't. He let her go. She just sort of faded from the world, never heard from again.

  • @michaelleader633
    @michaelleader633 Год назад +4

    Dropped a giant, flaming, divine powered brick of stinky cheese on the guy who kept bringing his backyard politics to the table. Then had a githyanki with a spikey Mohawk run out of a portal, point at the brick, say "Smote!" and tore up the guys character sheet.
    I've never seen a fat bully do so much flopping and impotent insulting in my life. 😆

  • @budderbro1395
    @budderbro1395 2 года назад +6

    Our "That Guy" was a bit of a rules lawyer in the weirdest way. You're probably thinking "oh, he wanted to follow the rules by the book, except when it benefited him and only him." But no. He kept asking for how things would work based on real physics, like "um, if you throw a hand axe, shouldn't you do a check or roll to see if it hits the enemy handle-ways rather than blade ways?" After roughly three sessions of him constantly butting in and interrupting, our DM only had this to say:
    "You live in a world of magic, demons, dragons, and who knows what else. Can you suspend your disbelief for five minutes?"

  • @mofire5674
    @mofire5674 2 года назад +37

    I feel the need to say if you're in a situation like this, actually talk to the person and attempt to resolve things peacefully. Stories like this make for good videos, but you never know what these players are dealing with, and there is a chance they are trying to get attention or unhealthily cope with something going on in their life. That doesn't excuse their behavior, but doing an over-the-top "You die, screw off" is honestly just as toxic (even if deserved) and doesn't actually help the individual at all. Sometimes you should just pause the game and tell everyone to take 10 while you talk to the offender, instead of making a show out of them.

  • @TheManInBlueFlames
    @TheManInBlueFlames 2 года назад +57

    Remember guys, deep down, we are ALL 'that player'...

    • @mdalsted
      @mdalsted 2 года назад +18

      Or at least, we have the potential to be. We must be *careful* .

    • @oz_jones
      @oz_jones 2 года назад

      Nope. I am not a fucktard

    • @BrianVaughnVA
      @BrianVaughnVA 2 года назад +8

      Humanity is inherently evil, with the potential for good.
      Everyone has the capacity to be a prick, just gotta be smart and not do it.

    • @mdalsted
      @mdalsted 2 года назад +6

      @@BrianVaughnVA
      Indeed. If humanity was inherently good, as some believe, why do we need to be *taught* how to be considerate of others? Why doesn't that come naturally, right?

    • @ronandevlin1479
      @ronandevlin1479 2 года назад +11

      @@mdalsted It's complicated but compassion is definitely inherent to humans. A lot of studies on young children show this. It's a very interesting topic.

  • @TastyTardis
    @TastyTardis 2 года назад +14

    I dunno. Most of the Time i had "That Player" i just talked it out with them after a few Sessions. I would NEVER punish someone for being an asshole in my session.

    • @buttsmcgee50
      @buttsmcgee50 2 года назад +1

      I wouldn't but they definitely punished themselves. Grow some nuts.

  • @theofficerfactory2625
    @theofficerfactory2625 2 года назад +78

    A lot of these could be solved if only the players or DM or both talk to "that guy" and see what his schtick is? If that fails to resolve anything then by all means; do what you must in game.

    • @TastyTardis
      @TastyTardis 2 года назад +28

      Yea i don't get it either. All of this shit just makes the whole situation more toxic. In my experience a good private Talk with "That Guy" always helped.

    • @BiscuitGeoff
      @BiscuitGeoff 2 года назад +7

      This, a thousand times. Talk to the other human being, ffs!

    • @DistendedPerinium
      @DistendedPerinium 2 года назад +2

      In my experience this doesn't work for long. You usually end up having to kick the person in the end.

    • @lotusleaf1365
      @lotusleaf1365 2 года назад +2

      If it worked like this I would have quite some more people in the dungeons I've been in over the years... But they either don't stop for long or they continue, never before have I seen someone in our games be pulled aside for a chat and end up chill

  • @lastpringle8904
    @lastpringle8904 Год назад +5

    If I'm playing any game and someone has that Vegeta complex
    I always hit them with the classic line
    "Oh Prince. Has this ever worked?"

  • @The_AuraMaster
    @The_AuraMaster 2 года назад +17

    I tried haggling with a librarian and my cousin who was DMing had her wack me with a broom until I left the library.

  • @themadvirus613
    @themadvirus613 2 года назад +11

    Last story I can relate... I'm "that guy" But at least I know how to control it.

    • @BrianVaughnVA
      @BrianVaughnVA 2 года назад +2

      Gotta grow out of that. It takes time, but it's better for you in the long run.

  • @maledictionwolf
    @maledictionwolf 2 года назад +7

    That last story was basically "rocks fall, YOU die."

    • @BrianVaughnVA
      @BrianVaughnVA 2 года назад +1

      Dude the amount of times I had to explain shit like that while "DMing" is astronomical.
      Sure, you may have a Barbarian who wants to macho hulk smack shit, but he WILL die if you keep slamming into the BBEG at level 1. Common sense!!

    • @pogggaming4470
      @pogggaming4470 Месяц назад

      Barbarian as a dm be like:

  • @AidanWR
    @AidanWR 2 года назад +11

    It's sad how many people play rogues just to be assholes. They give them bad names when rogues can be amazing for social, scouting, and combat tricks. Also, love you too, Brian

    • @BrianVaughnVA
      @BrianVaughnVA 2 года назад

      Honestly I'd love to play two characters in a campaign. My Dwarf Ranger and a Drow Rogue - the most unlikely companions, but just to show that it can be done without being a peeeerick.
      All the love Aidan!

    • @vahlok1426
      @vahlok1426 2 года назад

      Case in point; me and my buddy who made a duo of a tiefling assassin (mine) and a gnome arcane trickster (his) who were best buds in the Zhentarim. We weren't nuisances to the party, we weren't edgelords. No, we were a pair of supportive, but still underhanded and underworld connected team players.
      Poor rogues, we got it rough.

  • @carstenandersen6818
    @carstenandersen6818 2 года назад +7

    Short version: Player that is new to D&D comes in with very cool concept for a roguish patron and I fill it out more to fit in with the world. The player's party doesn't agree with murder, so the player leaves that party. I find a new party for that player because the character's uncle is the BBEG and also works for the same patron. The players all defeat the BBEG and the new player gets told to finish the job, which he does. His character is hunted down by the other characters for murder and by his patron because of the patron's plan. This caused some tensions, but he eventually understood and we kept playing in a second campaign following the descendants of the first's characters.
    LONG VERSION (Be Prepared):
    Ive been a DM for a group of people for about 3 years. We started in a shorter campaign where they were in two different parties and are racing each other to the center of an island. One of the parties was fine and nothing major happened. However, in the other party, one of the players was new to D&D, so there were some minor problems that had to be worked out.
    The player's character was named Thorn Storm. Thorn was an assassin rogue and would try and find hits that he could take for some extra cash along the way. Some of these hits were also from a patron group led by a deity known as The Entity. (REMEMBER THIS FOR LATER). Now, this is completely fine and makes for some great possibilities for the story. However, Thorn gets caught by the other party members. The rest of that party was very good-aligned, and didn't look too favorably on murder. Again, all good and can make for good stories. The problem arose when Thorn tried to leave the party and complete the quest alone. However, we were doing this in an app for online D&D groups. So, both of the parties had a separate groupchat. However, now Thorn had left the party and was left without any party members or a groupchat. I decided that this wasn't that bad of a problem to cut Thorn out of the campaign, so I found another player who was in a D&D discord with me to join Thorn and finish the campaign.
    Another reason I couldn't really cut Thorn out was because Thorn's uncle was the BBEG of that campaign. But, all three parties separately made it to the center of the island where they were teleported back to the castle where they got this quest. Something was up, but they couldn't tell. Whoever made it back first was supposed to become the next ruler of the kingdom, but no one greeted them. Eventually all of the groups made it back and nothing happened, so they went to explore where they found that the castle had its magic barrier activated, preventing anyone from entering or exiting. Additionally, Thorn's uncle had attacked the King, Queen, and Council. They all grouped into the same discord from earlier and together they killed the BBEG. The combined parties formed a new Council which would take power after the King. Many of them joined, but some had other stories to follow. However, we all wanted to do a second campaign in this world following the descendants of these heroes. So the real problem arose here.
    Thorn, after killing his uncle, was commanded by The Entity to kill his cousin, the son of the BBEG, another member of the council, and his new wife, the former princess. Thorn did this without hesitation. Remember how I called the parties "heroes"? Well, Thorn was not. The problem was how Thorn was then (in between the two campaigns) chased down by the new council and executed. Thorn was also informed that The Entity was the one that led this. This led to some minor arguing about how The Entity operated. The Entity was created by Thorn's player, and was a very cool concept, but I wanted to add more to the concept to fill out the worldbuilding. Thorn's uncle was a higher ranking member of The Entity's organization, which is why he attacked the council. Thorn was told basically, to finish the job, which he did, but The Entity had additional plans which included killing everyone who had a hand in killing Thorn's uncle.
    This was because The Entity was intended to be the BBEG of the next campaign, so I needed the player to have a reason for Thorn's descendant to hate The Entity. Thankfully, this was explained and the next campaign went on perfectly with 3 of the 7 players from the first campaign. In fact, it was Thorn's player, who was now playing the daughter of Thorn's widowed wife, Tess Kingstone, who defeated The Entity by wishing that the 4 heads of The Entity's Organization were erased from existence. This was the most perfect wish because it didn't change the timeline and it didn't directly target The Entity, who could prevent the wish from happening because they are a deity. Additionally, because the majority of the organization's power was removed from existence, many followers left, leaving The Entity without any followers. (Deities in my worlds have power based on the amount of followers that they have and what the followers believe the deity to be (You can see the same concept in Dimension 20's Fantasy High: Sophomore Year)). In the end, the player went from a bit disconnected from the world, the consequences, and the other players, to being one of the last 3 and being very good at D&D.

  • @draconicfeline6177
    @draconicfeline6177 2 года назад +6

    7:27
    When you'r wife puts you in your place. Absolute legend.

  • @RayneGrimm1
    @RayneGrimm1 2 года назад +20

    I think the best one I've handled personally was someone trying to revive the old peasent railgun in a siege event oneshot I was handling. He argued that he'd get all the people in town together so they could launch rocks at the invading orcs. I laughed a hollow laugh and looked him in the eyes and then said the following "do you want to handle this mechanically or realistically? Because mechanically you sure can move that rock at that speed but since it is an improvised weapon it still deals 1d4 with a short range 20 feet or long of 60. Or if you want to handle this realistically then you'd know there is no physical way to move things that quickly via people. Now do you want to enjoy a game with friends or not?" He sat down and begrudgingly kept playing though didn't come back next session. I dont think anyone felt to torn up about that. I've had to field so many of these "the internet says you can do this game breaking thing" things that I've learned how to refute the most inane ideas

    • @Badartist888
      @Badartist888 2 года назад +4

      And the half way between realistic and mechanically is that at some point the rock is moving too fast for the peasants and one will explode with the shrapnel taking out the rest.

    • @RayneGrimm1
      @RayneGrimm1 2 года назад +1

      @@Badartist888 also a very good point thank you

    • @karlrovey
      @karlrovey 2 года назад +5

      I don't play, but I've heard about the Peasant Railgun. One solution I heard was a warning: _Anything you introduce into the game can be used against you later._

    • @RayneGrimm1
      @RayneGrimm1 2 года назад

      @@karlrovey that's usually my response to other b.s. hijinks

  • @JohnnyStrelok
    @JohnnyStrelok 2 года назад +61

    Story 1: "I conspired with the DM to ruin a person's game instead of talking to them about their bad behavior."

    • @buttsmcgee50
      @buttsmcgee50 2 года назад

      They deserved it

    • @gemmashellfirewolf124
      @gemmashellfirewolf124 2 года назад +9

      Ah, so you're the person we saw in the story

    • @GordoSeViene
      @GordoSeViene 2 года назад +2

      @@gemmashellfirewolf124 and thats a k.o!

    • @CrizzyEyes
      @CrizzyEyes 2 года назад +6

      Except... everyone on the table agreed with it? And it was a cool way for the rest of the table to realize that Luna was a mole.

    • @firstnamelastname7244
      @firstnamelastname7244 2 года назад +20

      This. The problem player's behavior wasn't even that awful, based on how he was described. He was annoying and spammed the same two spells over and over in combat. Unless there's more that we're not being told, surely it's at least worth talking to the player before violently killing their character. And if they all wanted him gone without giving him a second chance, then why not just boot him?
      Based on what we know, problem player was definitely kind of a brat, but he was absolutely wronged by the DM and OP. You should deal with problem players by talking with them, asking them to change, and giving them the boot if they don't. PVP should be the result of agreed upon, in character reasons.

  • @7thsealord888
    @7thsealord888 Год назад +2

    Love that first story. Reminded of something that happened in our group many years ago. The 'That Guy' there had taken fatal damage, and was invoking all sorts of cr#p allegedly set up beforehand to, essentially, self-resurrect himself. That he hadn't told the Referee about these 'special preparations' was beside the point, of course. Anyhow, as this process / argument continued, our Cleric basically wandered over and, (knowing full damn well what she was doing) cast 'Eternal Rest' on her teammate's corpse, as a final token of respect.
    'Eternal Rest', a Clerical spell in that version of D&D, basically prevented the recently departed's corpse from ever being raised as undead. Oh, yes, and it also proofed the body against spells and effects like 'Talk To Dead', 'Spirit Jar', 'Clone' and, ohhhh, yes, RESURRECTION. That character was fully absolutely irretrievably dead, no tapbacks.
    That Guy was really not happy, oddly enough. But it wasn't like he had grounds for complaint (although he tried), since the Clerical player justifiably pointed out that she could not have possibly known of TG's 'special preparations'.
    Interestingly, in the years since, he has become a much much better person, and I now count him as a friend.

  • @TheSimpleMan454
    @TheSimpleMan454 Год назад +9

    Corrine's most wonderful table quote ever made out of character.
    "Okay... Wrong table sweetie. Bye."
    Of all our DMs, this solidified her as my favorite.

  • @TheZiiFamily
    @TheZiiFamily 2 года назад +1

    Wow this made me feel good, even your comments on the storys mid way through and the one at the end, it just made me feel good

  • @Bentron88
    @Bentron88 2 года назад +10

    *sigh* I was “that guy” for one session. Spoiler warning for an early quest for Icewind dale, followed by a TLDR at the end.
    I had recently joined a d&d group and it was my first campaign ever. We were supposed to be tracking down a murder who had killed somebody else that had been interfering with human sacrifices made to the ice maiden. It was vigilante justice and in favor of the frost maiden, but a murder is a murder so the party was sent to track the guy down.
    Important note: I was playing a Paladin of Torm whose back story was that he’s hunting a thief that stole his silver plated flail. The thief would leave broken swords behind as a calling card. I had planned on turning him into a vengeance Paladin who hunted down evil. Also I had heard about D&D from watching Critical Role so I had assumed lots of character interaction and working a character’s backstory into the game was normal.
    When the party caught up to the murder we found him guarding a convoy of sleds, and one sled had broken swords hanging from it as decoration. I thought *holy crap the DM is working my backstory into the story already? Yes! My time to shine!* And then I promptly derailed the campaign asking the owner of the sleds about the broken swords and wondering if they knew where the thief was… while ignoring all the DM’s hints that the party was here for something else.
    We didn’t get back on track until another player interrupted my questioning by demanding that the murder surrender. The murder attacked along with the rest of the guards and my character was basically in the kill box. He survived only thanks to some really lucky rolls.
    Once that was over with I apologized to everyone for getting side tracked, and had my character apologize in game too by saying he now understood why Torm let him lose the flail; he wasn’t worthy of it if he was going to make bone headed decisions like this.
    Later on I took the subclass oath of redemption to show that my character had learned from his mistakes.
    TLDR: “that guy” derails the campaign by being self centered, uses mistake to guide character growth.

    • @centric3125
      @centric3125 2 года назад +2

      Call me impressed, friend. While you did have a brief moment where you were 'That Guy', I find it comparatively small and easily handled to some stories of 'That Guy' being himself.
      I think this was less you going 'That Guy' and more of an honest mistake. You were a bit forward with your character, but the fact you almost instantly recognized your action wasn't cool and decided to apologize in and out of character earns you respect points.
      Taking your mistake and using it to develop your character like you did means that you are NOT That Guy. You had a small mistake. A brief moment of weakness.
      That Guy doesn't learn from mistakes until they hit him like a truck. Some That Guys don't learn even then, and just leave to go do the same thing hoping for a different result.
      Again, I must state my original point;
      *You are NOT a That Guy. You made a mistake. You fixed it. Respect.*

    • @Bentron88
      @Bentron88 2 года назад +1

      @@centric3125 I didn’t see your reply until now. Thank you for the reply and for saying that I wasn’t “that guy” after all.

  • @probationbird9786
    @probationbird9786 2 года назад +1

    Great video on the content alone, but your comments at the end made it 14/10. Thanks man, keep up the great work!

  • @ahrinightingale6825
    @ahrinightingale6825 9 месяцев назад +3

    I know this is from a year ago but I love how the narrator (sorry I’m bad at remembering names) said “fuck that guy”

  • @hariman7727
    @hariman7727 2 года назад +4

    You choose some really messed up stories instead of ones that really fit the theme.

  • @Vampire_Rat.
    @Vampire_Rat. 2 года назад +6

    "That player" played as a xenophobic high-elf bard. I played as a goblin artificer named Ludoc! As our characters were returning to town after a dungeon crawl, Mr.Elf had a song DEDICATED to Ludoc, so he took a listen. The Bard, with a snicker, began to sing a song...about killing goblins...to the goblin-
    After this, the player asked me to "punish his elf"(???) for his actions. I took this as a GREAT opportunity to embarrass the elf's player, seeing as he always tried to cause rp problems. So, Ludoc grabs the elf's lute, snaps it in half and throws it at the elf. Long story short, Bard fell out of the wagon and had to walk behind it. Ludoc got praise from the others for standing up, so he was happy.
    Tldr: Goblin breaks xenophobic elf's lute for being a dick:)

  • @charlotteanneaton1143
    @charlotteanneaton1143 2 года назад +3

    ......... First story - Luna was DEFINITELY in the wrong! I don't care how obnoxious an ally is, stabbing them when they're wounded is an unmitigatedly evil act for which there is never any excuse.
    That entire group were garbage human beings, and I heard nothing to suggest "that guy" was even in the top 3 most wretched excuses for human beings

    • @Scorpious187
      @Scorpious187 2 года назад

      Really?
      Did you miss the part where Luna was playing an evil cleric?

  • @thatonegirl891
    @thatonegirl891 2 года назад +6

    This was a short campaign that we did starting out at level one (already setting up for disaster). "That guy" was a ranger who wouldn't ever listen to the dm, repeatedly did things against the advise of the rest of the party, and was just straight up not a fun person to play with because of how aggravating he was.
    So anyway, we somehow found our way into a small demi-plane that had one entrance/exit with a different word to open the portal depending on if you were in the material plane or the demi-plane. We found out there were books in the demi-plane with the letters on them spelling out the word to get out. While in there, the 3rd member of our party died (we only had 3 players) leaving just my character, half elf rouge, and the ranger.
    I tried steering us in the right directions but each ended up in a combat almost killing us, one particular combat the ranger was knocked down to 1hp and we had no way of healing ourselves anymore other than a long rest but instead of taking one the ranger insists that we look for more clues. I try to tell him to rest but he goes off on his own so I try to catch up to him we find ourselves in an armory with typical armory things the only difference was a broom in the middle of the room magically sweeping by its self, (clearly no book is going to be in here) so I say "Let's not touch anything cause it could be dangerous (like it previously had been)" and try to get him out of there before he does anything. He then turns to the dm and says "I wanna grab the broom". Dm says roll initiative and the broom goes first knocking the ranger unconscious immediately since he had 1hp left. My character then has to drag his unconscious body out of the armory and he almost dies with 2 failed death saves. out of game I start yelling at him that he needed to listen and I told him something would happen why would he even grab the magical broom anyway and his response completely serious and straight-faced tells me "I thought it would give me a book." (nothing like it had given us a book before they were always in plain sight)
    I have never gotten more mad at an actual player before than that moment.

  • @flexiblenerd
    @flexiblenerd 2 года назад +3

    "Thankfully COVID happened." Holy shit. XD
    Also, just to add insult to injury in the last story, I would have made sure the rat escaped and became the party's new DMPC pet.

  • @HappilyHomicidalHooligan
    @HappilyHomicidalHooligan 2 года назад +3

    I dealt with "That Guy (Girl in our case)" once many, Many, MANY Moons ago, This happened early in 3rd Edition and I had a 15th Level LN Cleric (can't remember what Deity, Wee-Jas maybe) and like the ENTIRE Party/Group, was well and truly sick and tired of THAT GIRL, a self admitted Min-Maxer that wanted the absolute BEST possible Bonuses/Abilities etc. (she wanted to play something with the Power of a God but didn't want to have to deal with all those pesky Worshipers constantly begging for Spells, Boons, Advice etc.) and had somehow without our noticing, built up a resistance to each Combat Character's best Attacks...me, playing the typical Support Healer that only occasionally bashed something with my +4 Holy, Thundering Mace when it got in between me and the Character I was trying to Heal, wasn't considered by her to be a Threat...she and her player (what's now known as an Entitled Mega-Karen, though that meme didn't exist back then) soon learned why she should be afraid of Clerics...especially PISSED OFF Clerics...
    When I (and my Cleric) finally got to my breaking point, I quietly passed a note to the DM sitting beside me telling him that as I walk up to the Bitch, I cast Haste on myself, then in the next Round, I quickly cast 2 spells and touch her with each (her Touch AC was actually fairly low, only about 13 or 14 and I had a VERY respectable Touch Attack Bonus by that point considering how often I had to Touch things in Combat to Heal them). The 1st Spell was HARM (made the Touch Attack), Harm at that time had no Save and left you with 1D4 Hit Points REGARDLESS of how many you had before the spell. The second spell immediately following (before she had a chance to react) was Cause Critical Wounds which did 4D8 +Cleric Level (max. +15) damage, Will Save for half so if she made her save, she would take 8-23 Damage (Depending on the 4D8 roll) and if she blew her save, shed take 19-47 Damage...
    She made her save, but I maxed my damage roll so she took 23 Damage with only 4 HP left, putting her WELL below the -10 of Death and NONE of the Party was willing to Cast or Pay to have Cast a Raise Spell for her and that was the last we saw of both her AND her Player (though it took a while for her Player to stop Cursing us in general and me in particular for Murdering her Character in Cold Blood...it WAS Murder, but not in Cold Blood, she pulled a LOT of BS that MORE than warranted her Execution but nothing anyone else had could really touch her Character and she was an absolute Combat-Nightmare due to her Min-Maxing...
    The rest of the Party bought me a small Pizza as a Thank You for FINALLY Killing her off LEGALLY - well, Legally within the 3.0 Rules, the Law of the Land we were in was another thing entirely, but for some reason, no one ratted my Cleric out to the King's Guard for the Murder...I wonder why?
    😄😁😆😅😂🤣

  • @RvnKnight
    @RvnKnight Год назад +1

    a) I just had your channel pop up due to "the algorithm" and I'm enjoying it. This is the video it sent me and I'm enjoying your content.
    b) I have realized that my gaming group is full of "those guys" and their nonsense, and since you enjoy the stories, here's a couple from a game I created six or so years ago called "The Wyvernwood", which used cards instead of dice.
    1. The Bank Heist: That Guy Number 1 (TG1), a munchkin, decided to try and rob the in-game bank with one or two other players at dusk/uncover of darkness (I forget exactly which). They break in and notice there is a clerk that is tidying up and getting ready to close for the night, so TG1 draws his black powder gun on the clerk. The clerk says something like "oh, guess I have to clean again," and hits a lever. Bars fall around the windows and doors and a "Caution: Cleaning in Progress" sign flips outside the building. At the same time, several giant acidic slimes drop from the ceiling onto the players. In the next two rounds TG1 and the others that followed him are stripped of everything but their living flesh. I retconned the event and told them that was their first warning. TG1 never got the hint and lost significantly more pounds of gunpowder, weapons, gear, and lives during this campaign.
    2. The Tavernpox: That Guy Number 2 (TG2) decided that he wanted try and screw any NPC that he could per the stereotypical bard. He seduced the barmaid and took her to her room, nothing special, but the next morning when he met back up with the party he was less of a man. See, the barmaid had what we will call "tavernpox," a disease commonly referred to as 'gonnaherpasyphillaids' by our military community. In this case the disease left him with numerous open sores and his genitals just fell off when he got up to get dressed. He got the hint unlike TG1 and only played with us a couple more times before moving on to greener pastures.
    I have tons more of these stories, but this is long enough as is. I'll catch you later!

  • @alexchilds3142
    @alexchilds3142 2 года назад +6

    One of our players pretty much tpkd the group and the dm then had him face the zombie trex solo. Guy lasted 3 turns, it was glorious

  • @guts60
    @guts60 2 года назад +4

    In a very difficult, dark fantasy campaign the DM made up, I had gone from a very creative and methodical sorcerer (we had to very creative, the encounters were very difficult and the odds were always against us). Eventually, the DM let me us Poison Gas as a flammable substance and I quickly became a pyromaniac.
    I knew that I had become [That Player] but I couldn’t just completely 180 my personality. So after the 7th time of me almost blowing up the entire party, they give me an intervention. It was all in fun, and it let me turn back into a careful sorcerer who liked careful planning AND blowing things up when I mean to.
    The DM had actually worked with the other party members for weeks trying to plan the intervention.

  • @disableddragonborn
    @disableddragonborn 2 года назад +4

    That first one... buddy, that's not a plan. That's the magic equivalent of spray-and-pray.

  • @michaelfields849
    @michaelfields849 2 года назад +3

    In a campaign we did at school (3.5)
    I was playing a Paladin, and throughout the campaign, I only managed to kill a single wolf. (Every other attack on anything else missed) my paladin mostly kept to himself throughout the campaign. But when we got to the BBEG (the mayor who hired us, who was a wererat) my character simply walked up and cut him in half with a single strike. Critical hit and the blade was covered in silver.

  • @frostyvoid827
    @frostyvoid827 2 года назад +3

    One of my friends always stabbed anyone who he thought wouldn’t fight back, so I decided to make a character named “Plot” to literally prevent any murders. This isn’t a joke.

    • @its_draconix
      @its_draconix 2 года назад +2

      Honestly, I love that pff
      That would've been great against one of the players I played with ages ago, dude thought he could use his high charisma to convince a few towns people into murdering some people for him so he "wouldn't be guilty". The dungeon master had no idea what to do about it so the paladin would just tie the dude up outside of combat interactions and hold on to the extra rope like a leash.
      "This is our pet rogue, Aron. He bites."

    • @frostyvoid827
      @frostyvoid827 2 года назад

      @@its_draconix I love this, and also I’m doing a dnd campaign in the backrooms, and there’s this one person who will literally steal anything of value, so maybe we can do this with him when he starts doing something

    • @its_draconix
      @its_draconix 2 года назад +1

      @@frostyvoid827 oooh that'd be cool! If it's the backrooms, maybe you could do a Partypooper as the base and then name them Plot
      I don't remember how often they show up in levels 0-4 though, and they're kinda rare, but maybe that could work ^^

    • @frostyvoid827
      @frostyvoid827 2 года назад

      @@its_draconix they’re kinda extinct, but maybe I could just use the ghost of one

    • @its_draconix
      @its_draconix 2 года назад

      @@frostyvoid827 Hmm, yeah thats fair. From what I heard though, there were a few left in outposts who survived, but extremely few. I wish I remembered what levels they were on, but I can't off the top of my head. There's always the fake/false smilers though if all else fails lmao

  • @TheInstinctWithinV2
    @TheInstinctWithinV2 2 года назад +3

    11:35 I feel like the only reason you should prevent players from making horrible choices like this is if you have specific plans involving that town or the people in that building. Go with the flow of the decisions and see where it leads, I say. Guards, angry guilds. Make consequences happen, don't stop it entirely. That's my two cents on situations like that. D&D is one of those things where you never know what might happen, don't railroad.

  • @Llamadangles
    @Llamadangles 2 года назад +5

    So a player of ours is constantly not engaged and actively tries to disengage others with her tabs upon tabs of dice shops (not something opposed at all out of game) but she also is a heavy partaker in the, "devils lettuce" and regularly leaves the room to, "eat her salad" (about every 30min or so) and when coming back into the room has their head in her arms on the table and doesn't pay attention. So one day her druid has been tasked with gathering intel on a cult in waterdeep and decides instead to retreat to her room in our local tavern to "commune with her herbs". After this everyone at the table was sick of it, so the DM decided that well if they aren't going to engage, ill pluck the threads of fate. He proceeds to describe an alice in wonderland style scenario to 'that player' with a large darkness, warmth, strange swaying strands of cloth and an ever encroaching mass of wood. As it turns out this scenario was her character in fact being of their gourd and having fallen under the bed with the sheets billowing of the mattress, the planks and just a bad trip. Her face when realising this was more than just a game scenario was great. Hopefully she pulls her **** together.

  • @katebirch1207
    @katebirch1207 2 года назад +5

    Random thought I had while listenign to the last story:
    If you don't wear shoes inside, you might think a second time about stomping on people's shit. So maybe if the house owner "forces" everyone to take their shoes off before playing, stomping on stuff might not be an option if tantrums happen

  • @Youboremenow
    @Youboremenow 2 года назад +3

    1st story - So instead of communicating the issue and giving one last chance to fix his issues or parting ways as amicably as possible... You essentially bullied him as a group. I mean probably very satisfying but probably not a great group to join either...

    • @violid
      @violid 2 года назад

      The first one was just bad dice rolls mixed with a being an asshole to the wrong person.

  • @kevofclubs
    @kevofclubs 2 года назад +2

    “no, you have to cut off its arms first”

  • @Marshadow01
    @Marshadow01 2 года назад +7

    There was one time where TWO of the players at a table I was at were problem players. They were doing things like pushing other PC in the way of enemies so that they take hits for them, and then complain when they got hit.
    And then, they started talking about sacrificing people to a FIRE DEMON, because… why not.
    They were both lawful good… and one of them was a paladin…
    As my character was the sheriff of the town, I was very much against it, but the DM had my back on this
    As the first person they tried to sacrifice was a level 20 wizard.
    The reason they chose to go after him? he accidentally said one of their names wrong.
    Needless to say, the first one got eldritch blasted, and the other one got power word kill’d

    • @pogggaming4470
      @pogggaming4470 Год назад

      what happens next? are they kicked out of the campaign?

    • @Marshadow01
      @Marshadow01 Год назад

      @@pogggaming4470 no, one left but the other stayed
      They seem to have stopped with the pushing, but now they just try to hog the spotlight and complain when other people get the spotlight

  • @ViirinSoftworks
    @ViirinSoftworks 2 года назад +7

    I was the GM at the time. I have an in-character personification of the roleplay itself, that the players and their characters think is an evil god named Nexus. The RP has to do with pulling people between realities whenever Nexus wants (new character starting, campaign complete, campaign fail).
    I also have a "Redistribution List", a google doc of everything owned by a player that quit, perma-died, or was banned. Players who remain active get to pick things from here, but the GM decides if and when they get the items to their characters. I do this because I hate it when a player and I work together to make a character they like that fits the rules, and then they don't play it. The redistribution list is meant for their starting gear and other stuff to become loot for an active player. It's grown slightly from that.
    Usually in between campaigns, Nexus pulls the PCs into an extradimensional space. There are no light sources, but every character is illuminated anyway. One of the times Nexus did this, he grabbed a PC whose player had to be banned, and pulled the light illuminating them off of them while they screamed, and turned the light into a tool.
    The "that player" lost his ability to post in the in-character chat on my discord, and his body (noted to no longer have a soul) and all items and equipment ended up on the Redistribution list.

    • @aesiro1336
      @aesiro1336 2 года назад

      I apologize in advance for this, but has anyone tried to use the player's soulless husk as a... pleasure toy?

    • @Enderwyvern6450
      @Enderwyvern6450 2 года назад

      @@aesiro1336 what do you mean exactly

    • @aesiro1336
      @aesiro1336 2 года назад

      @@Enderwyvern6450 Has anyone tried to have s@x with it?

  • @brianmorris364
    @brianmorris364 2 года назад +4

    As a dm I've shut down nonsense a multitude of ways. I once had a character join our party who tried to use a ring of 3 wishes to wish for immortality. Being that he was a constant thorn in my side and disrupted gameplay for everyone, I decided to grant his wish. Of course immediately afterward Tiamat appeared and bit his head off and crapped it out when she got home. Now he is an immortal head with no body sitting in a pile of dung in hell for eternity. But he got his wish! His body became a headless zombie porter carrying equipment around for the party. It was lost eventually in the para-elemental plane of ooze. Lol
    The dungeon master is the creator of your universe. Don't piss off the creator of your universe.

  • @jesseolson109
    @jesseolson109 2 года назад +2

    Honestly, I don't agree that just killing a problematic player's character is very helpful. Talk to them in real life, and if they refuse to change, tell them that they're no longer invited to the game.

  • @goblin4714
    @goblin4714 2 года назад +6

    The Owl story is so weak. It was a great opportunity to create a monster buffed by the amount of evil/murder/bad done by a character and then punish the player directly. Or a storyline about how murderhobo is bad but they just made an incredibly high cr monster as a penalty for hitting a bird which I mean works but its very unsatisfying for everyone involved.

  • @caesarmustdi3
    @caesarmustdi3 Год назад +1

    I got to join my first-ever campaign recently with a small party and I'm still working out when to talk and when to be ready to fight. I don't think I quite qualified myself as "that guy" yet, but I definitely got put in my place. So our party (me a barbarian, my elf wife, and our half-elf son with a penchant for romancing goats) had all just narrowly survived a fight with 4 needle- creature things and were desperately trying to find a town to rest at.
    As we were traveling down the path one of our party became aware of something following us, so out of curiosity as to whether it might be friendly (because how could it possibly be a foe after the ass-kicking we just received?) we stopped and turned to greet it. As we waited and watched the mist two figures began to appear out of it; a tall, dark-clad figure with a sword that looked like it had drawn blood so recently that there wasn't time to wash it, and a massive, hound like creature walking at its side.
    To find out if it was a threat I called out "can I pet your dog?" to which the figure responded by raising its sword overhead and in one swoop cleaving the hounds head from its body, and proceeding to wear the severed head like a hat.
    Our party, all low on health and usable abilities, agreed unanimously that the plan was "f**k this s**t I'm out" and ran full tilt until we arrived at a town that fortunately had closed the gate behind us.

  • @alexanderthegreat6682
    @alexanderthegreat6682 2 года назад +18

    Ok, this is pretty much my only experience with a "that guy" but it really annoyed me. He was playing an Aarakokra wizard and kept claim he could teleport marbles into people's brains with his Conjuration feature. Of course, I didn't allow it, but I was not a good DM at that point so I struggled to justify it. We both kinda acted like assholes about it, but we've both matured a lot as players and people since then. We're currently playing together in a pretty large group, him as a goblin bard (the good kind) and myself as a homebrew harpy swashbuckler. We've gotten along pretty well this time around.

    • @Ailieorz
      @Ailieorz 2 года назад

      You don't need to justify it, DM just says no

    • @alexanderthegreat6682
      @alexanderthegreat6682 2 года назад +1

      @@Ailieorz I did use that, but at that point it was just a hissy fit of "you can't do that" "yes I can" "no you can't" "yes I can"

  • @Forever-GM-Dusty
    @Forever-GM-Dusty Год назад

    Not exactly on topic but related. I had a player a while back who was the smartest and most creative guy I've ever met. This guy genuinely found ways to tip the entire world order of my campaign on an almost daily basis, which were almost always completely plausible given the way he would build up to them being within his reach. There isn't really a punch line to this or anything, but thanks to this guy, I learned how to say no much more firmly and consistently just when players were crossing the boundaries of what I'm okay with happening, even if it's done respectfully and logically. This has led me to the solution I have when it comes to dealing with problem players: I can stonewall you like nobody else, and if you keep trying to insist or be problematic, I'll just kick you

  • @vaelorius7356
    @vaelorius7356 2 года назад +3

    Most of these seem somewhere between unnecessary and toxic. A player is ruining the game? Talk to them. If that does not help talk to them again and explain that their behaviour cannot continue. They still do not change? Kick them. Depending on how bad it is skip one or both steps.
    Essentially bullying a player from the table is just immature and petty.
    If they are a murderhobo and inexperienced confronting them with consequences of their actions may do the trick, some players at my table started out operating on videogame logic, there is a difference between having the city watch try to arrest them (which may result in character death) and essentially having rocks fall.

  • @garygordle5146
    @garygordle5146 2 года назад +1

    “No fuck off” voiceline on a sound board then, disconnected him from the call, then the server. good soup

  • @natexeon9957
    @natexeon9957 2 года назад +3

    Or...Luna gets killed by the other party members...you know, since she's technically part of the enemy cult and betrayals you know are coming tend to end badly.
    No hate, just from personal experience, the parties I've played with that have a secretly evil character, will immediately find any little slip up from said character as a reason to end them. One time was really bad when they had their cleric publicly executed after the Sorcerer basically stalked her with no motive(besides meta gaming course and the excuse of "I don't trust her"), just to find any type of hint of being against them. All because they found the knowledge out early. Case'n point, a lot of people don't like being backstabbing knowingly...and really don't trust Rogues.

  • @Strobeliite
    @Strobeliite 2 года назад +1

    I'm just imagining that Cardio B meme for the first one "Burn in hellll! Hehehehehe"

  • @jb111082
    @jb111082 2 года назад +20

    Ya know this is one of my greatest fears,becoming a that player,which I was,I feel like I've grew out of that,with the kind patience of my friends who helped me come into my own,however I always worry about going back to that,can anyone help and help me to not do that again?

    • @iBloodxHunter
      @iBloodxHunter 2 года назад

      Then getting backstabbed by your friends lol.

    • @MikeAsbestos
      @MikeAsbestos 2 года назад +3

      You just have to genuinely not want it. If people call you out, take a step back and apologize, then adjust your behavior. Ask people before the sessions what kind of tone is expected and try to stick to that tone.
      The secret is to listen more. If you spend all your time talking, you're not listening. If you argue with people who tell you you're wrong, you're not listening. Make sure to let people know you're willing to listen also, they'll be much more inclined to give you feedback.

  • @criseastman6503
    @criseastman6503 2 месяца назад +1

    So I was running a table with a group of teens. They had been told "no evil characters". They had just run into an ent. He was part of the town and found watching the residents entertaining. The one kid immediately tries to chop him down. The ent pick him up in in my best California surfer dude voice say" Nah... man no tattoos for me." More conversations happen and the kid says he wants to get thrown up in the air until he can see the sun. The ent replies with " Dude... I can't throw that high.. it's like ....nighttime you know!". The kid then mentions he wants to be thrown as hard up into the air as possible and see if he can achieve terminal velocity. The ent replies"dude.... terminal..?That sounds bad.... do you need a cleric?...".
    The kid laughs so hard he fell off his chair. He stopped trying to be evil after that and had a great time with the game. The Ent's name was Oakley and was inspired by Oakley from The seekers guide to twisted taverns.

  • @Sephiroth517
    @Sephiroth517 2 года назад +8

    Remind me when our "that player" got one-shoted by an assassin in his sleep... best part of it ? it wasn't even really planned...
    To set the scene, they had previously done something that erned them inimity of some middle bad evil guy, who sent two assassins to track the party, usual stuff... Comes the night I planned the attack, lucky me, the character standing watch rolled really poorly and saw nothing coming. I explain the situation, first assassin goes for the watch, the other goes for one of the sleeping characters, open roll determine it's "that player"... 4e rules at the time, so good old "coup de grâce" for them, was using optional rule saying that if a target takes half, or more, it's total hp in a single blow it was a lethal blow... taking both of them out.
    Give a chance to the rest of the party to see if their dying companions gruggles could wake them... and they do... then our "power gamer" quickly deals with the assassins. End of story events...
    "That player" is kinda pissed of, but thanks to the open roll still shrugs it off a bit... then the other downed character suddenly realize something, his character had 45hp total ("that player" had only 44) and the assassin attack did 22 damage, so, he's actually still alive.
    "That player" is now visibly really pissed of, but still manage to hold it, then came the final blow, one of the player said "your character's sheet please... for the loot.". "That player" stood up, pick his character's model, slam it on the floor then ragequit... we needed ten minutes to stop laughing after that.

    • @pogggaming4470
      @pogggaming4470 Год назад

      Say, what did that player do before this event?

  • @vorpalkickass8825
    @vorpalkickass8825 2 года назад +2

    Yeah, I'mma gonna have to call fake on the Owl one.
    A) it wasn't much of teaching the guy a lesson in humility as just dabbing on his OC,
    B) why do big stronk revenge monsters always get a turn 1 nat20 instakill?
    C) the whole oneshot was specifically geared against 1 guy who was "trying to break the game" but that accusation holds no water. How was he breaking it? Murderhoboing isn't really breaking shit, if the DM remembers that he holds all the enemies, numbers and items. Abusing mechanics isn't breaking it, because there's no programming to break. The DM can literally work around it...
    Honestly, kind of "that definitelly happened" or "and everyone clapped" vibe.

  • @oz_jones
    @oz_jones 2 года назад +5

    Oh great, literally "and then everybody clapped" story

    • @CadanL
      @CadanL 2 года назад +1

      I thought this comment was a joke...

  • @harrogeorge7878
    @harrogeorge7878 Год назад +1

    OWL IS A REFERENCE TO THE GAME “RING OF PAIN” AND THAT CREATURE IS HORRIFYING BUT PASSIVE, UNTIL YOU ATTACK IT, REALISING WHAT IT WAS CREEPED THE SHIT OUT IF ME

  • @emerald773sstudio2
    @emerald773sstudio2 Год назад +5

    So, a player in one of my games' whole character was being drunk. They used the "It's what my character would do" excuse a lot. And the only way that character would *save the world* in a homebrew campaign, was to be given a bottle of the finest scotch. So, the King went and grabbed the bottle, and one of the other party members poisoned it, and they got down to 3hp.

  • @marlmyanimationoutlet3934
    @marlmyanimationoutlet3934 2 года назад +1

    As the DM with that revived rat story, I would've said the party found the fuckheads rat and decided to kill it and eat it. Which, with the power of bullshit, gave them the item back so they can continue the campaign.
    That way fuckhead wouldn't have completely derailed the campaign.

  • @stephenmaxson357
    @stephenmaxson357 2 года назад +3

    I use to run a lot of AL games, and I've done my fair share of Mega dungeons, well I had two players that made every session drag out. They both had super niche characters that were built for long range combat. Every single combat encounter was the same. Roll Initiative, the two characters would run as far away as they could and shoot from max range, and then they would nitpick every decision made by my other players, making combat drag out extremely long as I would always have to draw more of the map then what was really needed. We were in our 6th session of Dead in Thay, when an idea came to me. I made the gates, just regular doors as they got further in. So I would have the bad NPCs characters just continually shut the door on them everytime they tried to max range encounters. They tried to argue that the wizards wouldn't do that, and I informed them they any Red Wizard would take advantage of removing 2 opponents from battle with a simple action.
    TLDR
    Annoying players with niche range builds get defeated by multiple doors.

    • @jamesmacleod1212
      @jamesmacleod1212 2 года назад

      looks like those two builds and the Vox Machina crew have something in common difficulty with doors

    • @pogggaming4470
      @pogggaming4470 Год назад

      do they die tho? (in-game)

  • @eddiedieente1340
    @eddiedieente1340 2 года назад +1

    A warlock who made a WAY too overpowered pact with some unholy blood god that gives him WAY too many buffs. Yea the Dm said "As you fall asleep, you feel that something is off, usualy you dream of a bloodbath, surrounded by corpses on the throne of this empire, but today, as your eyes close and you enter deep sleep, a white, glowing and pulsating light engulfs you completely. You find yourself in a completely empty room, nothing seems to be there, except that light. Blinded by the light, you hear a thundering voice, or is it just one voice? No, it seems to be more than one. The voice speaks: "Thy pact with the abomination of bloodlust has cought our gaze, we despise you and all that you are, thou we are willing to give you a second chance, your pact has to end here"" The Dm now asks the Warlock if he wants to give up his pact freely, he says no. He continues: "the voice seems to fade, as you shout "NO" into the room and declare your loyalty to your patron. The voice appears a second time, as the white light seems to now addopt a red-ish hue. with a might that you have never felt before the voice shouts: "You leave us no choice then, thou shall wittness what it means to upset us". Then the DM wakes the warlock up, still with all his powers, it seems all normal for like half the day after that, but then as the party enters a tavern, the warlocks chest bursts open and tentacles in a red and black collor come out of his chest, killing everyone in the room except the party members. It is revealed that the warlock now is a vessel for the rage of the god he has pacted with, and was stripped of all his humanity, leaving him with nothing but a violent core of bloodlust. The Party is given the option to turn against him, or to leave him behind. The mission was to save the Kingdom from some sort of plague caused by an unknown evil, the dm has now made this exact player the vessel of the god that caused this plague. Basicly he made him the "big bad". yea he got obliterated.

  • @kawallabair3216
    @kawallabair3216 2 года назад +3

    The first story is awful - Toxic group, "That player" wasn't the one at fault there - It was the awful player and DM who decided to deal with him. Imagine metagaming a situation to absolutely ruin someone's day and playing OOC just to fuck them over because they dared to use fireball a few too many times. Guy is better off without them.

    • @yourehereforthatarentyou
      @yourehereforthatarentyou 2 года назад +1

      seriously, all i’m getting from these stories is that i should never play dnd. way too many variables and too many opportunities for me to fuck something up and ruin it for everyone and be extremely publicly humiliated over it

    • @kawallabair3216
      @kawallabair3216 2 года назад +1

      @@yourehereforthatarentyou There are good groups and bad groups, most groups are good and theres a level of respect there. The DM cares about the players experiences more than his own ego and recognises that if he's a dick, the players won't come and play with him. Players recognise how much hard work a DM puts in and appreciates the storytelling and atmosphere that he puts into the game, as well as all the hard work world building.
      You absolutely should play DnD and you shouldn't let some dumb commentary stop you from playing. I wouldn't even say you should believe most of these stories, there's a lot of incentive for people to make things up for reddit karma.
      There's a lot to fuck up in DnD, its' true, but friends and players are forgiving of it. Just jump right in and have some fun.

  • @yoface2537
    @yoface2537 Год назад +1

    That player was me, an artificer, I think we know where this is going, long story short in our first campaign, first adventure I acted slightly recklessly with a piece of dynamite I bought plus some Greek fire (alchemists fire with some homebrew) so I couldn't buy explosives anymore. Then later we were given coins holding large amounts of wild magic as part of a group we were in, I used both of my coins as bombs, the first accidentally in self defense the second intentionally, my charged wild magic coin privileges were revoked. Then in the last part of our campaign fighting some space skeleton pirates in the Astral plain, rolled perception to find some rust and aluminum, made thermite, ship went up in flames. Next campaign, the party wouldn't even let me get my hands on flammable substances. I was shut down not only by the dm but by the entire party.