Payday 3: Papering Over The Cracks

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  • Опубликовано: 27 сен 2024
  • Take a look at my custom-built Payday playing machines! Available only from Apex Gaming PC’s: apexgamingpcs....
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    Loud modifiers are an excellent way to target PD3's difficulty issues, just executed poorly. Sadly, building on shaky foundations will not change the rhetoric around the game.
    Give the blog a read, it's got more OMB substance than what we've become accustomed to: www.paydaytheg...
    This video was brought to you thanks to the generous support from the guys over at Patreon: / kknowley
    Socials -
    Twitch: / kknowley
    Twitter: / thekknowley
    Discord: / discord
    #Payday3 #Kknowley

Комментарии • 356

  • @talkaboutnowt6644
    @talkaboutnowt6644 5 месяцев назад +602

    Payday 3 is the perfect balance of stubbornness and incompetency so literally nothing ever gets fixed because they either screw it up or refuse to accept that one of their systems was a mistake so keep trying to patchwork it even though its inherently flawed

    • @redtheyiffer
      @redtheyiffer 5 месяцев назад +58

      Their resilience to get rid of challenge progression proves this.

    • @yol_n
      @yol_n 5 месяцев назад +4

      ​@@redtheyiffer they said they are literally removing it

    • @TheKoloradoShow
      @TheKoloradoShow 5 месяцев назад +59

      @@yol_nyeah after they failed to try to rework it lol

    • @redtheyiffer
      @redtheyiffer 5 месяцев назад +13

      @yol_n yes, they did, but before operation medic bag, they were very openly defending challenges, and tried to build on them instead of replacing them.

    • @flufkyn
      @flufkyn 5 месяцев назад +12

      I think PDTH and Payday 2 being good is more of a coincidence being good rather than them knowing how to make games

  • @SolidCatto
    @SolidCatto 5 месяцев назад +285

    "They did not read the room" You could say that about the entirety of Payday 3 to be honest.

    • @Finppa
      @Finppa 5 месяцев назад +22

      And the room was full of tables and still stumbled all over them in broad daylight

    • @merepseu
      @merepseu 5 месяцев назад +4

      @@Finppa Knocking over and shattering what few worthwhile plans were on them, apparently.

  • @bogustav
    @bogustav 5 месяцев назад +264

    The best thing Starbreeze could do is to temporaliy unlist Payday 3 from steam and get it back to development. This game needs a major overhaul not just updates time to time. It will really suck but I rather would wait a year or even two years to get the game we all wanted.

    • @finlaytemple1744
      @finlaytemple1744 5 месяцев назад +27

      They need ro stop selling it, and relaunch the game after a few years of proper development

    • @MW-kf9rf
      @MW-kf9rf 5 месяцев назад +13

      i think delisting the game would send the wrong message to players. i can already see the headlines about it being the end times for pd3 if they pulled something like that

    • @Dwayne_LaFontant
      @Dwayne_LaFontant 5 месяцев назад +5

      I think that could be a good idea. Then they could make the new update a “re release”. Although maybe that could just completely kill the game permanently.

    • @taleundere2610
      @taleundere2610 5 месяцев назад +2

      Do they even have enough funds to pull another 1+ year development?

    • @finlaytemple1744
      @finlaytemple1744 5 месяцев назад

      @@taleundere2610 depends on deep silver

  • @pdLucky1313
    @pdLucky1313 5 месяцев назад +172

    Copy pasting something I sent the other partners yesterday when this was announced:
    I grab the surphaze flash drive. I go into custody with it. It is not transferred to anyone else when I go to custody.
    You have to trade hostages to get me back with the hard bargain modifier. You didn't bring the skill to dominate cops. The heist is now unable to be completed.
    This applies to a few heists and is a serious oversight, which is showing me these modifiers probably haven't been tested hardly at all. I'm looking forward to getting an update that'll probably break the only fun way to play (loud) because they won't take any feedback we give them.

    • @phil3extranumbers
      @phil3extranumbers 5 месяцев назад +17

      I swear they dont play test their own games. I'm not sure if its an ignorance thing or a budget thing but from their financial figures I'd be suprised if it was the latter. Question is, if they arent playing the game to find what works then what is driving them for these changes. They respond to feedback in the sense of "oh people think this perk is bad/too strong lets buff/nerf it" but don't seem to grasp at all WHY its bad/strong and do stuff like trying to turn all the perks into "team" perks that the whole squad needs to put on for the full effect.
      I want to think they'll get the game to a good state, but they lack vision so I know they won't in their current state.

    • @Cincinnatus-
      @Cincinnatus- 5 месяцев назад +8

      @@phil3extranumbers Why waste time having your developers testing things when you have a bunch of suckers (your playerbase) do it for you?

    • @phil3extranumbers
      @phil3extranumbers 5 месяцев назад +3

      @@Cincinnatus- I don't even hate community driven development if we can call it that, rather us then them right now. I swear starbreeze just sees it as free labour though hahahaha.

    • @MyUsersDark
      @MyUsersDark 5 месяцев назад +3

      @@Cincinnatus- well for this to work you would need to actually listen to what your "testers" say

    • @thegreatandpowerfuldc5977
      @thegreatandpowerfuldc5977 5 месяцев назад +6

      Imagine literally creating a way to softlock the game holy moly

  • @peves-
    @peves- 5 месяцев назад +35

    Personally I think Mio calling shots is at the root of a lot of the game's problems. He has ideas that are very game changing and the other devs just go along with it. His outlandish ideas are the things that people are seeing as flaws. THEN everyone turns to Mio for the answer to fix them and he is being praised as the guy who will find the solutions, when really he has been the mastermind behind all of these issues in the first place. They are making the game that Mio wants instead of the game that Payday players want.
    This game was a wash, I think they need to make a new game called Payday 2.5 and it should be everything we wanted this game to be! It should use payday 2 mechanics, in the unreal 5 engine. No bullshit. Just Payday. Give us Payday 2.5 and smash it out of the park. No new outlandish ideas that take away from the gameplay or the skill system. There was nothing wrong with how the skills worked in payday 2. They need to do what was already working for them and not try to make drastic changes that nobody wants.

    • @yeenderdragon2457
      @yeenderdragon2457 5 месяцев назад +11

      theres this mod for payday 2 called Restoration mod which is basically payday 2.5 and i genuinely used to think payday 3 was gonna be just like that mod.. Theres more cop variety, new special units like akimbo wielding cop that dodges your bullets and is weak to melee, elite medic that stays back and overheals units, 4 types of captain encounters, SNIPERS are better balanced only focusing their shot on you if ur in their line of sight long enough, theres almost no infinite assaults even during point of no return which also give a reasonable time to escape.

    • @MyUsersDark
      @MyUsersDark 5 месяцев назад +2

      Payday: The Heist

    • @girlmeat-beth
      @girlmeat-beth 5 месяцев назад +9

      I think people should be reminded Mio was the mind behind the challenge system. Genuinely no offense to him, I'm sure he's an alright guy, but I do not believe he should be in charge of this game.

    • @JFJD
      @JFJD 5 месяцев назад +1

      @@yeenderdragon2457Yeah, I’ll throw in my support for the Restoration Mod, as well; the addition of the other Captains (Spring, Summers, and Autumn, natch) add some much-welcomed variety and challenge when compared to Winters with his cop buffs and shield wall; the new guys _come after you_ with different strategies.

    • @Rene1ACNEcrew
      @Rene1ACNEcrew 5 месяцев назад +3

      I have the same opinion about Mio. He is the guy behind all the bad things in PD3. Too high of an ego thats it. He forgot he is making a third game in a Payday franchise and totally refuses to take anything from PD2. Instaed he is just making his own "heisting game", creating problems then solving the problems which would have never existed in the first place.

  • @CarrotIsBad
    @CarrotIsBad 5 месяцев назад +71

    I feel like a modifier system ONLY works when you have a good difficulty already there. Deep Rock Galactic is a perfect example of this, where hazard 5 is challenging enough for the average player, but sometimes you can have warnings on missions that add more swarmers, or more painful enemies, or no shield, etc. They add variety to what already works, they aren't the entire source of difficulty which I think is going to be the problem with the PD3 system.

    • @phil3extranumbers
      @phil3extranumbers 5 месяцев назад +13

      They also have the yellow modifiers which are strictly good for you, notably something like gold rush which can make you drop everything just to down some pots o'gold in order to get one of the fundemental resources in the game much much faster.
      Imagine a C-Stacks rush, where theres bags scattered around the map for 50-100 C stacks total. They wont because they still want to monetise that currency but just think about what could. As long as there is already an active concurrent player base thatll unite a lot of people to get online and run that heist together, game needs something like that if they are gonna be so slow with the heists.
      They're definetly implementing a good thing in a bad way though, you're right.

    • @FadedQuartz
      @FadedQuartz 5 месяцев назад +1

      Was literally play a haz 5 dreadnaught mission while watching this on my second monitor lol, I 100% agree

    • @FadedQuartz
      @FadedQuartz 5 месяцев назад +2

      @@phil3extranumbers I was gonna say, whenever there's a double xp mission, thats literally ALL I see in the server browse. DRG is one of those games where I think a lot of mob shooters can take a lot of lessons from it

    • @phil3extranumbers
      @phil3extranumbers 5 месяцев назад +2

      @@FadedQuartz Yea it's definetly a game that pretty much anyone could learn from. Continuous engagement despite having a relatively low number of modes, squad cohesion, the impact of the weapons just for example. I don't think all these things are applicable to all games but certainly all other horde shooters can. Limited time multipliers we've already talked about, but I shouldn't feel compelled to stack classes (certain team oriented skills or gameplay defining skills) with the rest of my team despite starbreeze thinking the opposite with its skills that stack per player. I'd certainly want more DRG style weapon upgrades then heres a stock that gives you less recoil... but gives you more recoil the other way.
      The game [DRG] is starting to become more and more mainstream, it's only gonna go up from more seasons, and I think people are starting to realise that it really could be an influential game. I would have loved to see Payday 3 to go more in the direction of DRG, with more scripted maps with random events rather then fully randomised maps of course, but it seems to have become more CoD-like (maybe theres a closer fitting game but you get the point). Oh well, I can dream.

  • @merepseu
    @merepseu 5 месяцев назад +18

    For all the initial talk about Operation Medic Bag bringing in a crack squad of Payday veterans, zero effort was put into disguising that this continues to be Mio's game.
    The problem was Mio's ideas aren't very good. The problem is Mio's ideas aren't very good. The problem will remain to be that Mio's ideas aren't very good. For the love of God, actually involve someone else because I - everyone, even - can see it's still just Mio's game.

  • @battletechpropaganda
    @battletechpropaganda 5 месяцев назад +73

    this whole thing reminds me of how the borderlands franchise went:
    1 came out and people liked it. 2 became a masterpiece and was super famous. 3 happens and people are rather disappointed.
    You could say this about either payday or borderlands and it would be true.

    • @hibanamain5709
      @hibanamain5709 5 месяцев назад +26

      Pre sequel not even mentioned, rude.

    • @battletechpropaganda
      @battletechpropaganda 5 месяцев назад +2

      @@hibanamain5709 lol

    • @lilpain1997
      @lilpain1997 5 месяцев назад +22

      the issue with Borderlands though was that 3 was/is a very good game. Its story sucked ass but the DLCs ( I dont mean it had better DLCs than 2s, although 2 had some right stinkers ) and actual gameplay was better than 2. 3 has the better end game and build variety which is the most important thing for borderlands. 2 had a better villain ( tbh its story is also not really that well written, its just Jack that carries it ) and the DLCs are legendary but overall its overhyped due to nostalgia, all I see is that the story was better and some people try say the end game/build variety was but those people clearly have 0 understanding of the games, that or they never actually got to end game in 2. This is coming from someone heavily invested into that series, thousands of hours into 2 and 3 farming gear. Its actually wrong to even try compare BL to PD situation going on as PD3 is literally dead... While BL3 has more players than 2 and are both still very much alive.

    • @soupmix999
      @soupmix999 5 месяцев назад +2

      ​@@lilpain1997 YES! This is exactly how I feel too

    • @lilpain1997
      @lilpain1997 5 месяцев назад +2

      @@hibanamain5709 pre sequel sucked though. 1 was a great game for what it was, 2 was amazing and 3 although had a shit story was a good game and better in a fair amount of areas compared to 2. Pre sequel was a poor rush job for the most part and failed at what makes borderlands, borderlands... Farming gear. The story in all the games is actually poor if you played them but 2 had Jack, and Jack is arguably one of the best villains in gaming. But the story was still ass. Its funny how people moan about the franchise but 3 did well... and still does well.

  • @KXRules
    @KXRules 5 месяцев назад +55

    truly a padyad 3 momnt

    • @manboy4720
      @manboy4720 5 месяцев назад +14

      paydad 3

    • @tomkapa
      @tomkapa 5 месяцев назад

      Did you have a stroke while typing

    • @gurl5496
      @gurl5496 5 месяцев назад +4

      paydead 3

    • @finlaytemple1744
      @finlaytemple1744 5 месяцев назад +3

      Paydeed 3

  • @DJ_PickleDick
    @DJ_PickleDick 5 месяцев назад +30

    Mio sure loves micromanagement chores that are not complementary to the actual gameplay at all.
    They could literally remove edge, grit, rush entirely and the game would instantly be more fun.

    • @skeley6776
      @skeley6776 5 месяцев назад +3

      They could just make PD 2,5 and the game would be infinitely more fun lol.

  • @phil3extranumbers
    @phil3extranumbers 5 месяцев назад +21

    I agree with you mostly on this, still gonna give my 2 cents as long as youtube doesn't shadow delete my comments again because more back and forth never does it, gonna timestamp where you said what I'm talking about two.
    0:45 I don't think so either, and its such an easy fix. Just add barriers in the line. If you make every skill line 7 long (including the utility skill at the end) then you have a very easy 1 (aceable)/2/2/1/utility system to work with, then make the requirement 0/1/3/(5?) then do whatever with the utility (dont know if that should even count towards the main tree, I don't think so). Then have a ace for the capstone ability that needs you to get all 7 (not including utlity) perks in the tree so the full senders get a cool reward.
    2:40 Yea its kinda stupid, I ran the numbers when it was 0.1 a while ago and it was almost universally a weaker buff then high grains 20% and trades blows with the 10%ers. It's better then those other skills since it has 0 commitment. I still have no idea why they made it 0.5 (think its 0.5 someone tell me if I'm wrong). I'd have it be a t3 skill and 0.1AP in the system I was suggesting, not having it be t4/capstone since its kinda boring. High grain is weak because its tied to the ammo bag, not because its a weak buff, artificially bloating it to the point of being the god amongst skills will make it both boring and still unused since its main problem is not addressed, its just painted over.
    6:50 we definetly need something to make custody more impactful, without it being a waiting simulator for the downed guy. I'd think something more defib from l4d2 you can call in rather then adding random loud modifier that new players will avoid and experienced players will forget exists.
    8:30 I don't hate this.... as a trait some specials have. for example the grenadiers dont care about your fickle and weak armour. I do hate this as a modifier (also makes it sounds like cops now do 110% damage). I'd just restructure how some specials work, give tasers an armour piercing pistol if you [starbreeze] are so dead set on them being weak, then make it do no or virtually no armour damage.
    10:10 I agree, I like shield marshalls I think this is a good addition. Having one that brings back skulldozers/greendozers and increases the bulldozer spawn cap and makes them spawn sooner would be cool too. You get the point.
    10:37 I would rather E/G/R were more like buffs rather then enablers of buffs like they are now. Say instead of high grain being 20% damage with edge (which is 10% so its basically 32% more damage total), it was gives 32 edge, where 1 edge is 1% more damage, for 20 seconds (or just make the heister 10% more damaging/tanky/faster and have it be 20 edge for 20 seconds) then not have edge be a thing you need for basically everything. It's just so much more flexible, for a start theres time customisation now so it could be 10 seconds it could be infinite, and its also a lot more intuative to the player (no weird multiplier stacking and no having to remember what buffs edge turns on (i.e. micromanagement)) and if you want to keep things online only with edge, idk lets say finisher, which would normally just remove the buff, now you can have it keep the buff since the amount of time you'll have edge online is reduced from 100% to.... something less then that. Obviously have some cooldown for something like finisher but you get the point. I hate E/G/R, I think the potential of this system is something almost everyone will find more fun.
    To sign off:
    RUclips please dont shadow delete my comment, please, please, please, please.

    • @rollanersteel
      @rollanersteel 5 месяцев назад +1

      As the time of reply, RUclips did not delete your comment. Have a nice day.

    • @phil3extranumbers
      @phil3extranumbers 4 месяца назад

      @@rollanersteel Haha, you too. YT has a thing against longer responses that I've never understand, bots get off scott free and I'm here spending 10 minutes on a reply for it to be put in a pocket dimension.

  • @morphious86.
    @morphious86. 5 месяцев назад +23

    funny how you used flex tape for the thumbnail considering that product actually works

    • @АртёмКондратьев-ы2з
      @АртёмКондратьев-ы2з 5 месяцев назад +2

      With th- No. Not even flex tape can save this game. That's like putting bandaid on a rotting arm with a dozen bullet holes.

  • @annadelsiena
    @annadelsiena 5 месяцев назад +12

    Every time I hear this Mio guy talk, or see one of his comments on one of these blogposts, I end up wondering if this man is just spiting us for disagreeing with his grand vision on what a perfect game he's graced us with
    Slimy slug of a guy fr

    • @Zxoshi
      @Zxoshi 5 месяцев назад +2

      dude is just so stubborn. refuses to change anything and instead just adds these horrible compromises

  • @shyceWIKI
    @shyceWIKI 5 месяцев назад +28

    love the paper over the cracks

    • @Finppa
      @Finppa 5 месяцев назад +1

      Should've been a table...

  • @masonmcgown8112
    @masonmcgown8112 5 месяцев назад +4

    This video was spot on. Never could quite put my finger on how the skill lines were fundamentally flawed, but this explains it. The skills are all rather bland because they're all trying to be equally average, instead of having skills that increase in power as you continue down a specific tree, which then locks you into one specific playstyle and lets you be very powerful if you play accordingly.
    The loud modifiers seemed cool to me at first, but I also haven't played in months and I doubt this would bring me back. After watching this, I'm seeing the flaws there as well.

  • @abominablesound2769
    @abominablesound2769 5 месяцев назад +3

    it’s very funny to me that every single major gameplay issue with payday 3 can be traced back to Mio specifically- remember he designed the skill system

  • @TMSWizard
    @TMSWizard 5 месяцев назад +2

    I feel like this should plastered in times square:
    -let us buy favors
    - bring back skill trees
    - bring back crime net
    - in game vc?
    - bring back gun stats (sliders are shit)
    - modify the heists, not rotations (pd2 is replayable bc of this^)
    - don't touch stealth stg cuz it's actually good (except for the snooze circles, get rid)

  • @nonAehT
    @nonAehT 5 месяцев назад +7

    small pet-peeve: i love how call of duty modern warfare 2 singlehandedly engrained into peoples head the "full metal jacket" rounds for increased penetration. When full metal jacket is basically the absolute standard ammo for any rifle calibre gun and you'll usually find hollow point only for hunting bigger game for those. Ammo with increased penetration usually has a harder core inside the FMJ (green tip has a non hardened steel core, armor piercing/black-tip has a hardened steel or tungsten core).

    • @ninochaosdrache3189
      @ninochaosdrache3189 5 месяцев назад +2

      Not only MW2. GTA Online also has FMJ rounds for armor penetration.

  • @vulbarian420
    @vulbarian420 5 месяцев назад +62

    I really hope payday 3 can make some massive comeback

    • @SebsClipCorner
      @SebsClipCorner 5 месяцев назад +16

      Never happening, and if it does come back to this comment and make front of me.

    • @creeper4599
      @creeper4599 5 месяцев назад +29

      ​@@SebsClipCorner It's got potential. They're just throwing it away little by little

    • @PulzeDevel
      @PulzeDevel 5 месяцев назад +2

      me too

    • @hiimnifty3625
      @hiimnifty3625 5 месяцев назад +1

      They will have to do it sooner before it's too late

    • @bobsalami
      @bobsalami 5 месяцев назад +5

      COPIUM

  • @TheZilo77
    @TheZilo77 5 месяцев назад +2

    Game has a problem:
    Devs: Let's add an arbitrary condition and timer to it.
    Payday 3 in a nutshell.

  • @LilGuyG_
    @LilGuyG_ 5 месяцев назад +7

    This is Payday heritage

  • @mango8735
    @mango8735 5 месяцев назад +8

    I've been grinding PD3 for the last couple of weeks and my main complaint is that money feels relatively worthless in this game. You can grind out multiple heists and have a couple million, but the only thing you spend it on is c-stacks. Then eventually it becomes ridiculously expensive so you're just stuck saving up 9 million to buy 10 c-stacks for a pair of gloves. Not to mention, no heists in PD3 (so far) give you anywhere near enough money to continue to progress and buy more c-stacks. Payday 3 needs fixes really fast, I don't give a shit about an electric grenade, I want an unready button, ability to skip cutscenes, offline mode, voice chat. This games a mess.

  • @andreasottohansen7338
    @andreasottohansen7338 5 месяцев назад +6

    I think the root of the problem comes in the fact that OVERKILL can't just make Payday 2, but better, and in their attempts to make the experience different, have just made a sidegrade. A sidegrade that lacks some key and fantastic fundamentals that Payday 2 had, and if they try to revert to those, Payday 3 has to compete with its' own prequel more than it already is, something which is fucking doomed (pardon my french) to fail, due to how much support and effort has gone into Payday 2 at this point.

  • @GoddessVel
    @GoddessVel 5 месяцев назад +1

    To me, what I see with payday 3 is that the maps are made to be completed quickly without having a plan. It feels like we're not doing some massive scale heists like in payday 2, where, if you want it to be done quickly, you need to have someone specializing in drill skills to shave off some time there and someone else specializing in lock picking to get the deposit boxes... I might be wrong but I think different heist designs could help greatly.

  • @ionwolffer4157
    @ionwolffer4157 5 месяцев назад +1

    My ideas for loud modifiers would've been like "faster response" where cops only give 20-30 sec to trade hostages when the first responders arrive, or "heavier assault" where dozers and other specials would spawn throughout the entire heist and not just toward the end.
    Idk, not too big of a fan for these modifiers and hope we can get some actual gameplay changes sooner than later

  • @colibri2025
    @colibri2025 5 месяцев назад +2

    man i hate how quickly we went from pd3 hype to pd3 disappointment :(

  • @Drozey710
    @Drozey710 5 месяцев назад +3

    R.I.P.
    _Here lies Starbreeze_

  • @fabricade3792
    @fabricade3792 5 месяцев назад +1

    I've mentioned this everywhere I can think of so far lmao, but they should really make the Buddy System modifier just part of the game normally. Especially since the modifiers just cycle weekly. In the other games you can see two tasers and whatever else out at the same time, which could (for PD3) make the Zapper feel much more interesting as it's currently the least threatening unit. Even the Dozer would benefit from this since they aren't really THAT threatening unfortunately. That should be present on all difficulties.

  • @insert_name_here6487
    @insert_name_here6487 5 месяцев назад

    it shall be said once again. to paraphrase augustus caesar "STARBREEZE ENTERTAINMENT GIVE ME BACK MY DODGE BUILD!"

  • @thewhistler6537
    @thewhistler6537 5 месяцев назад +3

    How is Crime Boss: Rockay City? I'm seriously thinking about checking it out.

  • @montyfatcat8871
    @montyfatcat8871 5 месяцев назад +3

    They just need to do a FFXIV and totally shut down, rebuild and rip the entire game apart until they have a much more solid foundation. Right now they're trying to add more floors to a short tower instead of starting again to deepen the foundations.

  • @CoremanitetheNeko
    @CoremanitetheNeko 5 месяцев назад +1

    FMJ is the most basic round you can get, what makes more sense would be loading black tips (also known as AP)

  • @beep4175
    @beep4175 5 месяцев назад +1

    I disagree with cutting shot. I personally believe that it only feels like they're just moving the problem elsewhere because of how low impact ammo bags are. If they extend this change with more changes around team wide effects for ammo bags, you could enable that brief power fantasy at the cost of a resource, similar to how adrenaline works with med bags. The existence of skills that are just straight upgrades limits the build diversity that they want to achieve.

  • @Mr.Samoloth
    @Mr.Samoloth 5 месяцев назад +2

    I remember being so excited for payday 3 it's a real shame this game is in such a bad spot. I wanted to pre-order it but when i played the beta i changed my mind and im glad i did

  • @SterIingM
    @SterIingM 5 месяцев назад +2

    If they’re gonna add modifiers they should be things like captain winters and other boss like enemies

  • @Lagbeard
    @Lagbeard 5 месяцев назад

    The biggest problem Payday 3 has is it's over-reliance on Starbreeze's servers.
    Because everything is handled server side, if at any point anything goes wrong on their end, nobody can play the game. The way I see it, what they're doing with all these changes is they're trying to stop the ship from sinking, by patching up all the small holes while completely ignoring the biggest one that's causing more damage than all the small ones combined did.

  • @ninochaosdrache3189
    @ninochaosdrache3189 5 месяцев назад +2

    I really had to laugh from those first two modifiers, because (aside from the increasing hostage requirement) that is the vanilla difficulty of Payday The Heist.
    Is Mio really trying to tell me that PD:TH is too difficult for people from his point of view?
    Edit: Final charge was already in PDTH as well, so I like it.

  • @gloppinboopin2269
    @gloppinboopin2269 5 месяцев назад +1

    I wonder if payday doing something Akin to borderlands would work where each character has their own skill/skill trees. It would actually make who you play as have any sort of relevance and have new characters being added mean something
    Maybe maybe not

  • @red-black8138
    @red-black8138 5 месяцев назад +1

    I want to finally not worry about ammo eco that much and have large mag caps like pd2 again.

  • @X-SPONGED
    @X-SPONGED 5 месяцев назад +1

    At this point, PD3's playerbase stability is at the same level as a chinese tofu dreg apartment building

  • @Bocahj4
    @Bocahj4 5 месяцев назад

    I misunderstood the last modifier about cloakers and zappers talking away your buffs and though they just do that now. I was ready to accept that is just how they work now, thinking to myself, "yeah, that makes sense".

  • @killerya7659
    @killerya7659 5 месяцев назад +1

    People will just stealth untill all bag secure then go loud😂😂

  • @captainhydrodus4616
    @captainhydrodus4616 5 месяцев назад +1

    They've got big bill hell on payroll

  • @omnissiah7859
    @omnissiah7859 5 месяцев назад

    Honestly at this point i just watch these update videos for the drama, i made peace with Payday 3 being over a good while ago

  • @ZzVinniezZ
    @ZzVinniezZ 5 месяцев назад +1

    Pd3 is another example of "they dont know what make previous game fun and why the players love it"
    Pd3 feel like a complete different game to pd2 but somehow feel worse and lacking everything pd2 built up and its mistakes

  • @ST3PF0RD
    @ST3PF0RD 5 месяцев назад +7

    I'm a bit surprised that the modifiers are going the route of trying to make the game SOLELY more difficult, when I think that they should be more 'fun/interaction' focused.
    Left 4 Dead, Borderlands 3 and other shooters have lots of fun modifiers to take from. Only Specials, Grenades Only, Double Enemies Half Damage, Headshots only but they do EVEN more damage.
    At the end of the day, payday is suffering from replayability issues AND difficulty issues. An easy game can still be fun and replayable-- but it doesnt matter how challenging it is if i stop playing after one game. 🤷‍♀️

  • @marosynth6434
    @marosynth6434 5 месяцев назад

    Payday 3 is like if there was a fire in the office and they threw into it an intern to stop it and then asked said on-fire intern to get the fire extinguisher but the fire extinguisher is just a cardboard cutout of a fire extinguisher

  • @PlebNC
    @PlebNC 5 месяцев назад

    "Homegenous builds"
    Me: turret and hostage/human shield build

  • @skinless333x2
    @skinless333x2 5 месяцев назад +1

    The only way that they might get the audience back is to offer refunds to everybody who bought the game and admit total and utter failure, put in the work required, make the game something that is worth money and time of other people and re release it somewhere down the line. That will never happen, understand that we have to let payday go.

  • @Madladrifle
    @Madladrifle 5 месяцев назад +1

    At least we still have Payday 2 to wait until 3 becomes more playable.

    • @SirYeetU
      @SirYeetU 5 месяцев назад +1

      dont give them ideas

    • @skeley6776
      @skeley6776 5 месяцев назад +1

      I think u misspelled Hell Divers 2 ^^

  • @RainbowsClone
    @RainbowsClone 5 месяцев назад +1

    at this point I'm convinced starbreeze are purposely ruining everything to try and make the game die for their own benefit

  • @Spellfork
    @Spellfork 5 месяцев назад +2

    At this point they need a change of game director, it's not at all personal or hateful. My point is this, if they developed the game under the direction of the current game director he steered the game in a direction that didn't hold up and now it would seem that he still is too stubborn in his thinking and ways that he has trouble letting go of bad ideas and implementations. If the current game director was newly changed for the medic bag (lets face it, they need a defibrillator at this point) operation he is too afraid to make needed changes. I really don't want to come off as someone throwing all blame on only him or having my post seem blaming him for everything, no! I mean, look at Payday 2 and how Goldfarb got thrown under the buss, that was appalling. The game got better, I mean it took a little bit but the game got better after someone else took over.
    I think they have some really hard decisions to make and they need to make them now. I think someone else needs to take director lead, someone that isn't afraid of making drastic changes but even more importantly...
    Management needs to change, that's where the real incompetence is and that's whom I have no faith in. Again, not personal but I strongly think that the company will go under if this doesn't happen... Remember what happened with the Walking Dead game, also how much money was wasted on that VR headset? I mean come on, this is a joke.
    Also don't harass any devs or any person you feel is at fault, it's still just a fucking game to us and that shit takes the whole debacle of the game in a stupidly destructive direction.

  • @prestonhal
    @prestonhal 5 месяцев назад

    3:02 I think you mean AP rounds. FMJ would be standard ammo, JHP would be better for unarmored targets, and AP would be better against heavy armor.

  • @sinclair2127
    @sinclair2127 5 месяцев назад

    I'm still amazed they think they'll be able to churn out 3 dlcs in just under 5 months

    • @BlackyJacky
      @BlackyJacky 5 месяцев назад

      7 months, For me it’s likely that they release Boys in Blue in a month and then continue with the three month pattern.

  • @KevKild
    @KevKild 5 месяцев назад +4

    Good watch - this definitely isn't going to help the game's health.
    My question for the devs, is what makes PD3 fun? PDTH/PD2 is infinitely more fun and interesting. While the strive for players to improve and create/build things. Until then, I don't think it is happening.

  • @hyliandoctor
    @hyliandoctor 5 месяцев назад

    Any time I hear news about Payday 3, it just makes me want to play Payday 2.

  • @Lau_wings
    @Lau_wings 5 месяцев назад

    Honestly the best thing that SB could do would be to pull PD3 back from the market and start over.
    They have been printing money for years with the PD2 DLC/weapon packs, I am sure they have enough reserves left over that pulling PD3 back wont hurt them at all.
    And if they DONT have the money that they need to stay afloat, then keeping PD3 on the market is not going to do anything for them anyway as no one is playing the game.
    There are currently 252 people (according to steam charts) playing PD23 right now and 29,782 people playing PD2.

  • @wasas3877
    @wasas3877 5 месяцев назад

    you know what would be funny? if kknowley talked about what payday3 is missing while playing payday2.

  • @sestetz9024
    @sestetz9024 5 месяцев назад +1

    Love checking the steamcharts and comparing Payday 2 to 3. They got no clue how to pull players back in.

  • @Bonelord69
    @Bonelord69 5 месяцев назад +1

    "Hard to learn, easy to master" is such a terrible philosophy to stick by

  • @JohannMoore
    @JohannMoore 5 месяцев назад

    They need to add events maps for activities fun

  • @_mailer
    @_mailer 5 месяцев назад

    When PAYDAY 3 launched, there were some assurances made that you wouldn't have to worry as much if you failed stealth,
    since the number of skills centered around stealth weren't as plentiful.
    Thus, even if stealth fails, people in theory would still be outfitted to complete the heist anyway, compared to PAYDAY 2.
    But I think that even this has fallen flat on its face today, since when I watch people stream PAYDAY 3 on public lobbies, in reality there is a lot of temptation to just quit or restart the moment that things go loud. Concealment, rather than being gone outright, has now been replaced with the weight of the armor in each build, since there is no reason to equip tougher armors in stealth, sacrificing agility. Thus we still have the stigma of stealth/loud builds lingering in the game.
    In my opinion, this just points to a lot of thought being wasted on the skill system, potentially escalating into why it is such a nuisance of design even now.

  • @khillaelk5367
    @khillaelk5367 5 месяцев назад +2

    this game is actually fucking cooked bro wtf

  • @toakongu1
    @toakongu1 4 месяца назад

    Seems like this game needed another couple years or so in the oven. I hesitate to even call this half baked bc honestly its just raw. They should have started PD3 development by porting PD2s gameplay mechanics and systems over to Unreal Engine, then made new skill trees and perk decks while keeping some of the classics.
    It's sad bc I honestly love the idea behind the story elements. The crew being forced back into the game bc somebody go to their money. The core 4 plus Joy being the only ones to link up, others being dead or MIA. Then having to recruit new talent to help them to adapt to the challenges of modern heisting like crypto wallets and such

  • @skeley6776
    @skeley6776 5 месяцев назад

    11:50 like the hole existence of PD3

  • @Movikx0990
    @Movikx0990 4 месяца назад

    hmm that 10% on the hp even with armor, could be changed to a 10% on the hp but the hp recovers as long u are not taking damage, if u lose that hp that recovers u lose all armor left, and start actually taking hp damage, now a hp that doesnt recover until u find armor, the hp that doesnt recover dont change without medkits, but with armor u receive that regenerative hp

  • @TameTea
    @TameTea 5 месяцев назад

    I know it doesn’t make sense with the current system but have cutting shot reverted to it’s original state then have it aced to make it 0.4x instead of 0.5x

  • @moewhocooper
    @moewhocooper 5 месяцев назад

    I'm surprised they haven't canned the project by now I would find it hard they are earning anything for a while now

  • @watsonage
    @watsonage 5 месяцев назад

    Permanent custody would make sense to me if maybe it only happens when you're killed by specific enemy types, like being taken down by a hostage rescuer. Having it apply to every enemy just sounds frustrating and annoying

  • @adrianyoyo3635
    @adrianyoyo3635 5 месяцев назад

    I'll come back to Payday 3 in like September/october, it's fine

  • @Fenrakk101
    @Fenrakk101 5 месяцев назад +1

    I got into the Payday 3 open beta thing before it launched, having not followed it too closely, and basically lost all interest when I realized the game was going to be online-only. There were barely any weapons to choose from, no skills to build towards, etc. My excitement to play it came from being a Payday 2 fan, the sequel does literally nothing for me, I have zero interest in it and no regrets about skipping it. I don't see how piddly updates like these are going to change my mind about it, and I would think I'm the audience they (eventually) need to actually break into?

  • @Duskwalker68
    @Duskwalker68 5 месяцев назад

    Such a shame, I was kind of hoping that things had changed in the months since I abandoned the game.

  • @imusthate
    @imusthate 5 месяцев назад +6

    Gotta steal the source code and let Bain fix it

  • @nonAehT
    @nonAehT 5 месяцев назад

    Personally i have not played Payday 3 because there were some things that were red flags to me in the beginning. The Armor system and the Overkill Weapon system both just turned me off so hard when i learned about them. Payday 3 just couldn't have the same satisfying flow with the armor and i couldn't undestand why they would change a really good system, and locking all of the really fun heavy weapons behind that restriction just irked me. Sometimes it feels games throw away perfectly fine systems just for the sake of having something new/different. Darktides rework to the Vermintide armor system did the same thing :(

  • @alechandro89
    @alechandro89 5 месяцев назад

    BRING BACK MARSHALLS AS ENEMIES THAT SPAWN ON MODIFIERS 🗣🗣
    idk man , i really liked them , marshall snipers too

  • @Flukiest
    @Flukiest 5 месяцев назад

    Just make the payday 3 balance be just Payday 2. I'd much rather it'd be that than this.

  • @Axiorlin
    @Axiorlin 5 месяцев назад +1

    I completely agree, PD3's Skill system is completely flawed and will never not be a problem, in-fact, I think everything about the game is flawed and a huge devolution from PD2 but just looking at the skills alone, how they thought making skills so easily accessible no matter what type of build you are running was a good idea still baffles me, you should have to specialize in some way, there HAS to be pros and cons to everything but there's just no real reason to specialize when you can easily fix any drawbacks your build may have when you could not do that in PD2, unless you are just using trash weapons, of which there are many in both games; 2's skill balancing was already not great but they some how managed to make it worse

    • @xthijsbos6811
      @xthijsbos6811 5 месяцев назад

      Pd2 skill System was trash and meta.
      You just need few stealth skills with silencer DmG buffs and few dodge skills and boom youre OP 😴

    • @Axiorlin
      @Axiorlin 5 месяцев назад +1

      ​@@xthijsbos6811 Bro, they removed Specialized Killing in 2018 and dodge got nerfed even earlier than that, don't talk about games you know nothing about

    • @xthijsbos6811
      @xthijsbos6811 5 месяцев назад

      @@Axiorlin blud im Prestige 20 there so stop trashtalking 😆

    • @Axiorlin
      @Axiorlin 5 месяцев назад +1

      @@xthijsbos6811 "prestige 20" almost had me with your bait, no one is actually stupid enough be infamy 20 and still call it prestige but nice try

    • @xthijsbos6811
      @xthijsbos6811 5 месяцев назад

      @@Axiorlin doesent matter its the same 🤡

  • @JosephCaramico
    @JosephCaramico 5 месяцев назад

    I just wanted a remastered pd2 with some slight rebalancing and tweaks to a couple systems with new heists and stories

  • @dylant2321
    @dylant2321 5 месяцев назад +1

    Where is the new content??? It’s been months since any new maps , I understand they are trying to change things but my biggest problem is CONENT what are the level designers doing?!?!? I hit max rank I just want new heists/ remakes consistently, I love how payday 3 plays I just wish I had something to do.

  • @wrongtime9097
    @wrongtime9097 5 месяцев назад

    I said I wasn't going to buy an online-only game, and I meant it.

  • @richardchmela8558
    @richardchmela8558 5 месяцев назад

    i would love to see change in the skills i hate the edge, grit, rush system it just feels bad. In payday 2 i used to spent so much time in the menus just creating some builds in payday 3 i dont even want to log in to the game... i have no idea why they changed soooo much in payday 3 the foundation they build in payday 2 was so fun and people love it to this day so why try to fix something that isnt broken. I dont know man at this point im just so dissapointed... i bought the collector edition and i have only 6 hours in the game xd its just sad to see one of my favorite games in state like this. I hope that in time it will be batter but im doughtfull that Starbreeze will survive for that long :(

  • @rebel4466
    @rebel4466 5 месяцев назад

    330 comments. A lot more than the average number of players in payday3

  • @doodleEeto
    @doodleEeto 5 месяцев назад

    god starbreeze should just drop the game at this point

  • @jbjba12345
    @jbjba12345 5 месяцев назад +2

    I agree with you in general, but disagree on priorities.
    Firstly, I think the armor system is the bigger issue than the skill system. the skills have a meta by how much of a positive gain they have on a player, while the armor system has a meta based on how much they make the player want to unalive themselves. Therefore I feel like the armor system needs addressed before the skills, though they do both need addressed
    Secondly, adding a new difficulty is a bad idea, PERIOD. Overkill should be the maximum difficulty and everything should be balanced around that being tough as nails, unless you want a payday2 again where we have 7 difficulties and the bottom 3-4 youre fighting against 7 year olds with feather dusters for weapons.
    Finally, and I say this with complete sincerity, I think Mio needs to be replaced. Every single bad decision i've seen has seemingly been tied to him. The shitty armor system that he seems to be the main defender of, that awful drill that everyone except him in beta testing hated according to their own words. I'm sure he's a good guy, but I think he's genuinely horrible at his job and should not be directing the game, as the current direction is a... 27% positive at the time of this writing. He's literally just doing the "your opinion my choice" thing without explicitly saying it.
    My current review of payday 3 on steam is "A positive review is on the table and something I'm looking at for sometime 2024 or 2025" but, I'm thinking I'm gonna have to push it back to 2025/2026... if it doesn't go down the same path as RAID:WWII, that is to say... "BLAMMO"

  • @prime3573
    @prime3573 5 месяцев назад +1

    We need Payday 2 2, f*ck payday 3 🗣️🗣️🗣️

  • @dylant2321
    @dylant2321 5 месяцев назад

    I don’t understand what Starbrezze are doing, are they ramping up to a big update with multiple maps? Let’s say boys in blue DLC and launching with 2 remakes of beloved maps like big bank and first world bank to try get players back? Advertise the game as almost a relaunch? I don’t think a dlc update with only 1 map would get players back.

  • @Darca1n
    @Darca1n 5 месяцев назад

    What even is the point of edge, grit and rush? Having three buffs you spend as tokens for skills that you need to micromanage isn't fun, it's tedious, it's an obstacle between you and your skills working.

  • @eldenjim4554
    @eldenjim4554 5 месяцев назад

    3:18 what was that? new enemy type??

  • @HyperDriive
    @HyperDriive 5 месяцев назад

    As #1 Console #2 Globally ranked as per 3rd party leaderboard I can literally confirm this games not worth anyone’s time.
    All high skill high level players that stayed like me for almost 2k hours are quitting or have quit for now because we finished the entire game or are removing what people of that playtime were chasing.
    The only thing left to chase in the game is renown level and me being Renown:194 I have 0 desire to keep playing the same heists I’ve played for 2k hours for the sake of a gun paint 💀,especially on a PS5 where the experience cannot be altered(totally understand the PC experience with mods is a night and day experience and always will be I’m not an idiot). I genuinely hope SBZ can do a lot more for A the game in general but B the Console Community because at the start of development we were promised parity between all platforms and it just seems time and time again SBZ has fell short on that promise.
    If I could speak on behalf of our community I’m sure they’d never mind me saying…. In summary… content…clarity….consistency, is literally all we’re asking here. The further this game closes toward the 18 month mark. I become more and more sure that Deep Silver will NOT continue development of Payday 3 and then what?
    Sorry for the long winded comment but I just hope this gives people some insight into how people who HAVE been dedicated to this game currently feel right now. Hopefully yourself and SBZ if they see this can take my comment as constructive criticism and improve going forward that I’m sure we would all love ❤️
    Thank you for the content appreciate you for allowing me the place to say my piece 😊🫡 have a great day everyone

  • @zakifletcher8998
    @zakifletcher8998 5 месяцев назад

    I would love to know your build in the touch the sky gameplay. I want to start playing overkill loud (and love the ku) but the grit rush edge system confuses me ngl

    • @BlackyJacky
      @BlackyJacky 5 месяцев назад

      Just watch his video „payday3 is now incredibly easy“

  • @gosling_choked_floyd_POG
    @gosling_choked_floyd_POG 5 месяцев назад +2

    Mio needs to step down. A lot of his gameplay design choices are wack and that’s ok tbh because he wants to try different things so mistakes are unavoidable. After all, a lot of PD2 mechanics were wack too (remember old technician skill which made guns cheaper, old flashbangs etc.)
    The problem is that OVK listened to complains and changed/reworked things to be better. This mf listens to us and instead slaps on dumb bandaids without even proper testing or just IGNORES
    “10% dodge from marked enemies” HAHAHAHAH get this guy out

  • @dragomusic4907
    @dragomusic4907 5 месяцев назад

    Why do you still cover Payday 3? Not intending this to be a malicious question in the slightest, I am genuinely curios.
    Also as you said, this discussion perfectly cements some of my most major complaints with the game:
    Cutting Edge changes, with the poor skill tree implementation.
    Health Damage modifer, with the weird attrition armor system (could go into saying that the SWAT changes and this contribute to the larger problem of speed heisting)
    And disabler modifer, with the E, R, and G system (honestly my least favorite, one of the things tbat put me off the game the most).

  • @greyjackal7221
    @greyjackal7221 5 месяцев назад

    Fortunately i only have (2) days a week to play, so the problems haven't really bugged me yet......

  • @YeetaIta
    @YeetaIta 5 месяцев назад

    These patches would be great if there weren't countless other bigger picture issues with the game. Shock grenades and new loud modifiers would be awesome if we had more than 10 heists + 1 overpriced DLC one, 20 guns of which barely half of them are even worth using, and a very boring skill system, among other things. Every time I see these blogs I think to myself "this looks okay but I still don't care to reopen the game."

  • @crittomato7043
    @crittomato7043 5 месяцев назад

    Paycheck 3

  • @thedummy2405
    @thedummy2405 5 месяцев назад

    I got Gold edition in day one and was hoping for a good game and a lot of updates but nothing has happened😢

  • @Swiggs999
    @Swiggs999 5 месяцев назад +2

    There 90 people playing rn on steam . The game is dead and not coming back

  • @matskupelaa
    @matskupelaa 5 месяцев назад

    New mission this game? 😊

  • @TopDrilla
    @TopDrilla 5 месяцев назад

    the fact that anyone is still trying to cling to this game is just kind of sad tbh

  • @scarface406
    @scarface406 5 месяцев назад +1

    overkill should just take the game down work on it and re launch it by far the best option right now