Roblox Actually Added Physic-Based Avatars!

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  • Опубликовано: 3 дек 2024

Комментарии • 273

  • @Paul1Rb
    @Paul1Rb  12 часов назад +5

    A lot of people are asking "Does it work on R6?".
    And the answer is: Absolutely not! (yet) - It'll be supported in the future (11:34)

  • @zombee77777
    @zombee77777 4 дня назад +574

    Ragdoll is now officially added

    • @fitmotheyap
      @fitmotheyap 4 дня назад +63

      Took so long but we finally have it, we will no longer have to suffer the worst implementation of ragdolls in games where they go to the heavens or glitch underground

    • @fitmotheyap
      @fitmotheyap 4 дня назад +28

      Just noticed it also doesn't bug out crazily when hitting the floor, simply amazing

    • @Paul1Rb
      @Paul1Rb  4 дня назад +117

      Imagine calling yourself a 'physics engine' while adding avatar physics 20 years later

    • @fitmotheyap
      @fitmotheyap 3 дня назад +15

      @@Paul1Rb they should add soft bodies next(lag x 100)

    • @Fea1hxr
      @Fea1hxr 3 дня назад +8

      @@Paul1Rb bro is spitting facts right here 😂

  • @Grimdrums22378
    @Grimdrums22378 4 дня назад +344

    With how roblox has been doing actully good updates now, it seems like any day now they are going to do a massive update like adding screen space reflections, or something

    • @Paul1Rb
      @Paul1Rb  4 дня назад +26

      Hope so

    • @Sleepy_Cattt
      @Sleepy_Cattt 4 дня назад +13

      Please excuse my ignorance, what's a screen space reflection?

    • @alt_baconxd
      @alt_baconxd 4 дня назад +51

      @@Sleepy_Cattt Screen Space Reflection is a technique for reusing screen space data to calculate reflections. It is commonly used to create more subtle reflections such as on wet floor surfaces or in puddles.

    • @Grimdrums22378
      @Grimdrums22378 4 дня назад +21

      @@Sleepy_Cattt Basically the best alternative to ray tracing reflections (raytracing is extremly intensive on the gpu) Im pretty sure roblox arleady has screen space reflections on the water shader, but basically its just reflections that actully reflect whats on screen, and not just the skybox (like how roblox reflections on parts are currently)

    • @Testbot379
      @Testbot379 4 дня назад +6

      Wish for them to add custom shaders support which will so much power to vfx

  • @kineticlawyer42
    @kineticlawyer42 4 дня назад +245

    roblox is slowly becoming the source engine

    • @Nick-bo1gl
      @Nick-bo1gl 3 дня назад +28

      its basically a quarter of the source engine

    • @fantech348
      @fantech348 3 дня назад +4

      real
      someday it be a source engine...

    • @youcanrunbutyoucantthide
      @youcanrunbutyoucantthide 3 дня назад +5

      The ragdoll was implemented in source 20 years ago

    • @SystematicTrouble
      @SystematicTrouble 3 дня назад +4

      We are turning into ERRORs with this one

    • @swellybelly5970
      @swellybelly5970 3 дня назад +5

      Roblox and gmod* both run on Lua too

  • @whozproxy
    @whozproxy 4 дня назад +161

    Of course right when I'm making my own system for it...

    • @Paul1Rb
      @Paul1Rb  4 дня назад +27

      It be like that

    • @notbtfst
      @notbtfst 3 дня назад +7

      I have an idea about this. But roblox already made it

  • @d.r.9746
    @d.r.9746 3 дня назад +77

    They still haven't added ragdoll support for skinned meshes which surprises me since roblox has created a whole campaign trying to rebrand to skinned mesh characters away from the blocky r15. You're still required to resort to hacky solutions that involves cutting up your mesh which defeats the purpose of a skinned mesh.

    • @Paul1Rb
      @Paul1Rb  3 дня назад +10

      I kind of don't get what's so hard about adding bone physics

    • @Teacup44
      @Teacup44 3 дня назад +1

      Can't you just tp the bones to a constrained part

    • @baconheadhair6938
      @baconheadhair6938 3 дня назад

      ⁠@@Paul1Rbyou make it then

    • @Paul1Rb
      @Paul1Rb  3 дня назад +11

      @@baconheadhair6938 Yeah sure just let me get hired at roblox rq

    • @tyridge7714
      @tyridge7714 День назад

      You don’t need to cut up your skinned mesh for ragdolls.. just add the physics to the bones

  • @Krantworld
    @Krantworld 4 дня назад +92

    The only problem with this it adds a lot of constraints and scripts , I thought before the update release that the animation constraint will do all the work

    • @Paul1Rb
      @Paul1Rb  4 дня назад +17

      Constraints aren't a problem, it's just Roblox's workaround way of doing things that requires multiple scripts to function
      They could've legit just added like a toggle in the workspace for this behavior

    • @goldfishglory
      @goldfishglory 3 дня назад +1

      @@Paul1Rbi agree with this and want to add that having there be constraints AND an animation constraint makes things less cluttered. if the animation constraint did everything, for one thing it would have WAY too many properties. it would either need to include properties for every single constraint type and many more for controlling how it reacts, or it wouldn’t function enough, forcing you to just deal with it not working exactly how you want it. it may be a lot of constraints, scripts, ect but it allows for more flexibility.

    • @goldfishglory
      @goldfishglory 3 дня назад +2

      also even if i didnt have everything correct about animation constraints, my general point stands about it just being nicer. maybe you don’t agree, but it seems like it just adds an easier way to keep animations for ragdolls.

    • @Krantworld
      @Krantworld 3 дня назад +1

      @goldfishglory I don't see it as a bad update but I think they should make the animation constraint do all the word instead of 3 constraints

    • @goldfishglory
      @goldfishglory 2 дня назад +1

      @@Krantworld 3 constraints can be annoying. especially since even having only one constraint can get messy.

  • @TheLazyEdition
    @TheLazyEdition 4 дня назад +80

    garrys mod is now posswible in roblox 🤯much love from Togo

    • @micblox
      @micblox 4 дня назад +5

      been possible for a whilefor example we have rays mod

    • @skinskinner
      @skinskinner 4 дня назад +15

      @@micblox rays mod suks gmod better

    • @TrueSegual
      @TrueSegual 4 дня назад

      @@skinskinner well your spelling also sucks.

    • @lunarlight69
      @lunarlight69 4 дня назад +1

      @@skinskinner agreed

    • @k.Kayzen
      @k.Kayzen 3 дня назад +1

      the gmod cicle
      gmod > the cool zone > rays mod

  • @andrededecraf
    @andrededecraf 3 дня назад +35

    now they need to update Roblox's Lighting settings...my God, I didn't remember how dated this is in Roblox, even today they are using lighting and position of sun and moon based on the position of the horizon
    To this day, Roblox does not have a reflection system for open spaces, added PBR, but forgot to add Emissive maps, something crucial for lighting in games, Roblox's "neon" is extremely limited and annoying to use, it is not possible to change the intensity without having to change the color and we do not have support for both types of skybox, both square and spherical

    • @pikmin_link7296
      @pikmin_link7296 3 дня назад +2

      Emmisive maps, custom cube map or real reflection, more lights possiblity (range 60 is just not enough)

    • @a_username_lol
      @a_username_lol 3 дня назад +1

      emissive maps are on the roadmap

    • @andrededecraf
      @andrededecraf 3 дня назад

      @@a_username_lol uh, no
      it only has Roughness map, Metalness map, Normal Map and Color

    • @a_username_lol
      @a_username_lol 3 дня назад

      @@andrededecraf google what a roadmap is

  • @alt_baconxd
    @alt_baconxd 4 дня назад +33

    This looks very early stage but hopefully they will fix it up and fully release it soon because it's an amazing feature

  • @FlfLuvr
    @FlfLuvr День назад +4

    this is like, one of those updates that actually really interest me

    • @Paul1Rb
      @Paul1Rb  День назад +1

      Roblox pulled a W with this one

  • @Fea1hxr
    @Fea1hxr 4 дня назад +7

    bro your content is so useful and amazing, keep going !

  • @burlytech
    @burlytech 4 дня назад +22

    actually looks really cool

  • @Liamsawn
    @Liamsawn 3 дня назад +22

    Oh great, two weeks after I spent hours working on a ragdoll system and Roblox does it themselves, and the update breaks my system. Fun. :D
    (Even funnier roblox has bugs I fixed in the past, so their system FOR NOW actually has more bugs/glitches than mine, lol)

  • @outerbound
    @outerbound 4 дня назад +15

    right as I leave for vacation they add something i needed. maan

    • @point0947
      @point0947 3 дня назад +3

      It means the Studio beta should improve once you're back :D

    • @deathlyyyyyyyyyyyyyyyyy
      @deathlyyyyyyyyyyyyyyyyy 3 дня назад

      ​@@point0947cap

    • @Paul1Rb
      @Paul1Rb  3 дня назад +1

      It'll take some time to be fully released since it's in beta now

  • @rodricbr
    @rodricbr 3 дня назад +6

    walking with deathspeaker's legs with these physics oddly feels like walking with chopsticks as legs

  • @jasonbla
    @jasonbla 4 дня назад +5

    A while ago, i worked so hard and spent hours for making a ragdoll game. I never released it. It was really good. But now, its so easy to make

    • @Paul1Rb
      @Paul1Rb  4 дня назад +2

      Technically you could still combine its features with the avatar physics, not all is lost

  • @____________________________x
    @____________________________x 4 дня назад +5

    the hack: side note is golden

  • @lazyidiot3446
    @lazyidiot3446 4 дня назад +21

    Does this work for R6? İ personally can't check it right now since I'm on phone

    • @soupstuff1
      @soupstuff1 4 дня назад +13

      11:34

    • @lazyidiot3446
      @lazyidiot3446 4 дня назад +4

      ​@@soupstuff1 Thanks!

    • @Bloxxer0908
      @Bloxxer0908 4 дня назад +2

      i just tested it, while it doesnt ragdoll it still has physics (its just that it does the old roblox idle animation that happens when you get flinged) and the gun and hook gun also work

  • @NotSurplusFR
    @NotSurplusFR 4 дня назад +9

    If this is added to R6, reanimate exploits/scripts might stop working

    • @Testbot379
      @Testbot379 4 дня назад +1

      Also rip obbies

    • @yarik_superpro
      @yarik_superpro 3 дня назад +1

      @@Testbot379 you can just not use it in own game they are not forcing you to enable this feature

    • @sahibdeep
      @sahibdeep 3 дня назад

      ⁠@@yarik_superprowhat if this gets out of beta? and isn’t toggleable but forced, then you’ll have to use it

    • @Teacup44
      @Teacup44 3 дня назад +6

      @@sahibdeep roblox player try not to assume the absolute worst challenge
      They will not force you to use it. They know that it will break obbies.

    • @a_username_lol
      @a_username_lol 3 дня назад

      @@sahibdeep we toggling the IsKinematic property with this one

  • @aayanscreativelab1786
    @aayanscreativelab1786 3 дня назад +1

    Very cool, but I hope we can turn it off for that “nostalgic” feel
    2:24 the selfie stick was always hard to operate.

  • @cam-dasmartman
    @cam-dasmartman 3 дня назад +2

    ABOUT DAMN TIME

  • @Noon1263
    @Noon1263 4 дня назад +4

    7:00 Where the Humanoid and RootPart is declared, at the end you've got 2 colons and then the type, but whats the difference when you can just put ": TypeOfTheInstance" after the name of the variable?

    • @uliveulearnandregret
      @uliveulearnandregret 4 дня назад +1

      it's called typecasting, and you are just inferring that it's that type of instance used, specifically when passing in parameters to functions

    • @Noon1263
      @Noon1263 4 дня назад +1

      @@uliveulearnandregret ok, im not sure that helps me understand, like what is the general difference? whats it for?

    • @CrusiobTV
      @CrusiobTV 4 дня назад

      @@Noon1263 Take this example:
      local function setWalkspeed(humanoid: Humanoid, walkSpeed: number)
      humanoid.WalkSpeed = walkSpeed
      end
      local humanoid = character:WaitForChild("Humanoid") -- WaitForChild returns the type "Instance", so the type of "humanoid" is inferred to be "Instance"
      setWalkspeed(humanoid, 0) -- The variable "humanoid" is Instance but the function expects the type "Humanoid", so
      setWalkspeed(humanoid :: Humanoid, 0)
      In this case it makes more sense to declare the variable as the "Humanoid" type. In practice I rarily use :: as I personally prefer using : for types. And since Luau does not stop your code from running when you have wrong types it doesn't make a difference. If we were in a language that enforces types then:
      local humanoid: Humanoid = character:WaitForChild("Humanoid") -- Would be wrong because this is assiging "Instance" to a variable that is "Humanoid", meanwhile
      local humanoid: Humanoid = character:WaitForChild("Humanoid") :: Humanoid -- Is correct because it's casting "Instance" to "Humanoid". Of course this also means we can skip the ": Humanoid" in our variable as it would infer the type

    • @d.d3740
      @d.d3740 4 дня назад +1

      ​@@Noon1263 It's just good practice overall and keeps consistency, it'll also allow you to make sure you don't have the wrong type (like string instead of number). You could code without declaring typed but in larger scale work it'll benefit you

    • @Paul1Rb
      @Paul1Rb  4 дня назад

      The 'var: Type' means that you tell the compiler to know what type the variable is, 'var = something:: Type' forces it to be that type.
      E.g. there can be instances where you get the HumanoidRootPart of the player:
      local HRP: BasePart = char:FindFirstChild("HumanoidRootPart")
      And the compiler might warn you that the instance can be nil, but doing:
      local HRP = char:FindFirstChild("HumanoidRootPart"):: BasePart
      will make the compiler think that it'll exist.

  • @TheRedDepths
    @TheRedDepths 23 часа назад

    I have no idea what you are saying but it sounds great!!

  • @conkerious
    @conkerious 3 дня назад +1

    how about roblox finishes working on the culling occlusion feature instead of making new features all the time!

  • @Gatito_triste-011
    @Gatito_triste-011 2 дня назад

    This is pretty good! I know this still in beta and will improve a lot with the time, but they will really need to optimize it if they want to keep their game lightweight (thing that I don't think since all that graphical stuff they keep adding such as Future lightning), I can see a lot of low-end pc's and phones burning ONLY watching this video. Imagine the game engine calculating individual physics for EVERY body part of 10, 20 or even 30 avatars at the same time on a low/mid processor, physics are really heavy, so this without proper optimization will lag on almost half of community's devices. They really put effort when it comes to optimizations, but what you can do to reduce cpu usage calculating physics without reducing it's precision? Really not that much.

  • @gmodiscool14
    @gmodiscool14 9 часов назад

    This is so BIG I literally POGGED 😮

  • @RepoAnimates
    @RepoAnimates 3 дня назад +2

    They might actually be cooking. Holy cow

  • @EMan-xj5cz
    @EMan-xj5cz День назад

    As long as you’ll always be able to toggle this, this is really great

    • @Paul1Rb
      @Paul1Rb  День назад

      Pretty sure that if it wasn't a toggle 90% of games would break, especially those with custom movement

  • @Random_Gamer8
    @Random_Gamer8 2 дня назад

    as a guy who likes funny ragdolls i see this as an absolute win

  • @AstoQ
    @AstoQ 4 дня назад +1

    God that great you could make so many games with this one 😍

  • @timmyw3637
    @timmyw3637 День назад

    Can you please tell me how to save the slime character in studio? It breaks whenever I try to save it but works fine beforehand. I have 0 clue as to what could cause such a thing to happen when all I am doing is saving it to studio and suddenly it breaks. The issues also happens if I copy and paste the slime model into the workspace--or you can at least see a visual representation of what happens to the character when you save it to roblox.

    • @Paul1Rb
      @Paul1Rb  День назад +1

      No clue, it's an issue that I've struggled with for months and still haven't found a solution

    • @timmyw3637
      @timmyw3637 15 часов назад

      ​@@Paul1Rb I was playing around with it and noticed that if I set the collision for avatar in game settings to Inner box, it suddenly works 80% of the time instead of not at all. Do you know if there are any specific world/avatar game settings you changed? I know for a fact that the bug has nothing to do with smart bones--I believe it is strictly related to game settings since that would be the only thing which changes between the published/saved version and the local copy.

    • @Paul1Rb
      @Paul1Rb  12 часов назад

      @@timmyw3637 I think the only things I changed were the gravity setting, it might also be happening because the slime is not a proper custom character, since it's missing few components (but fixing it also completely breaks the controller )

  • @AliKallasL
    @AliKallasL 3 дня назад +1

    It works only in the studio,if I publish it,it doesnt work can you help?

    • @Paul1Rb
      @Paul1Rb  3 дня назад

      It's prob a Studio only feature, roblox might'be pointed it somewhere and I prob just missed it

    • @sauron3591
      @sauron3591 День назад

      sounds logical, since its Beta feature

  • @AguasPedral
    @AguasPedral 2 дня назад

    this new feature is really interesting

  • @Monkeymario.
    @Monkeymario. 3 дня назад +2

    While this is cool, I wish for this to be optional and all old games use the old physics by default. Either optinal or do not release.

    • @Paul1Rb
      @Paul1Rb  3 дня назад +1

      11:04

    • @Monkeymario.
      @Monkeymario. 3 дня назад +1

      ⁠​⁠@@Paul1RbIt's kinda unclear if in phase 3 it will be optional, it just says it will be on by default in new games and old games will still use Motor6Ds.

  • @Newsbean
    @Newsbean День назад

    i was testing the game in studio i realize the ragdoll was pretty much gone it does the animations instead

  • @ProSureString
    @ProSureString 3 дня назад

    will the ragdolling humanoidstate actually be more useful now?

  • @Teacup44
    @Teacup44 3 дня назад

    Something like this was planned in like 2020 hack week right?

  • @The_real_matvey2000
    @The_real_matvey2000 3 дня назад +2

    Im exited

  • @fluffybytez
    @fluffybytez 3 дня назад

    not exactly a scripter but this is going to be so useful for me n my girlfriend's game!! this is such a w update thank you for making this video on it :)

  • @YmPete
    @YmPete 4 дня назад

    7:00 doesn't make a difference if you use while true do or while task.wait() do. Except if for some reason ever, roblox decides to make task.wait() not equal to true, the change wouldn't work anymore.

    • @alt_baconxd
      @alt_baconxd 4 дня назад

      except task.wait() yields the loop

    • @Paul1Rb
      @Paul1Rb  4 дня назад

      It's for code readability

    • @yarik_superpro
      @yarik_superpro 3 дня назад

      @@Paul1Rb not really a readability i would say
      It will run first loop after finishing a yeild wich is dumb plus the only reason it works is becouse task.wait or wait returns number greater than 0 wich LuaU considers as true in statements

    • @Paul1Rb
      @Paul1Rb  3 дня назад

      @@yarik_superpro 'while true task.wait() do' and 'while task.wait() do' are the same, both execute the code after yielding
      The scope is not going to yield then check the condition provided in the loop after

    • @Teacup44
      @Teacup44 3 дня назад

      task.wait() stops the loop from exploding

  • @FuroskiGoRawr
    @FuroskiGoRawr День назад

    can it be used alongside r6 ??
    if yes.. damn this is massive!!

    • @Paul1Rb
      @Paul1Rb  День назад

      11:34

    • @FuroskiGoRawr
      @FuroskiGoRawr День назад

      @@Paul1Rb tyyyyssssmmmm i was so worried of it not working because roblox hates R6 lolllll

  • @dadou_space260
    @dadou_space260 3 дня назад

    Thats cool that roblox added this feature, but i have a small question: Does it work on r6?

  • @Meatballrres
    @Meatballrres 3 дня назад

    Wow this is a awsome update

  • @aaronblox2195
    @aaronblox2195 17 часов назад

    i tried it in studio but it didn't work

  • @NotSoFaz
    @NotSoFaz 15 часов назад

    Does the beta feature work on R6?

    • @Paul1Rb
      @Paul1Rb  12 часов назад

      Not yet, 11:34

  • @gleba2284
    @gleba2284 3 дня назад

    i was trying to make an active ragdoll for a very long time, but when a tutorial was published in september roblox made this update.....

  • @Kieranultimateplay
    @Kieranultimateplay 2 дня назад

    Does it work for r6? Because my game is a chaotic r6 game where you explode

  • @PleaseBanDan
    @PleaseBanDan 7 часов назад

    Nahhh I spent like 5 hours creating ragdolls for my game a week ago and they drop this update. Dam 😢

  • @MatBaoTV
    @MatBaoTV 2 дня назад

    Great😊

  • @TelaDev
    @TelaDev 4 дня назад

    Now I really want to see those Fall guys recreations make a use of this.

  • @FlfLuvr
    @FlfLuvr День назад

    to be frank, i never get why roblox has CanCollide set to true for the humanoidrootpart, it makes no sense.

    • @Paul1Rb
      @Paul1Rb  День назад

      For basic character collision

  • @FreakyBaconGuy
    @FreakyBaconGuy 3 дня назад

    Itz only for r15?

  • @wondersworld4053
    @wondersworld4053 3 дня назад

    Does this work for R6

  • @Banus-
    @Banus- 3 дня назад

    how does it look on r6

    • @Paul1Rb
      @Paul1Rb  3 дня назад

      R6 will be supported in the future 11:34

  • @Testbot379
    @Testbot379 4 дня назад

    They added Sause physics?

  • @Fraxiee_10
    @Fraxiee_10 3 дня назад

    R6 too?

  • @DaJJanitor
    @DaJJanitor 3 дня назад

    it doesnt work for me...

  • @XLERTDEATH
    @XLERTDEATH 3 дня назад

    Ragdoll engine got implemented into roblox itself

  • @A-75rldrooms
    @A-75rldrooms 3 дня назад

    Finally built-in ragdoll

  • @alaas1041
    @alaas1041 День назад

    You basically the whole video:
    "Oh man this code is so messy!", then relocate a random line of code somewhere else

    • @Paul1Rb
      @Paul1Rb  День назад +1

      I'll do it again

    • @alaas1041
      @alaas1041 День назад

      @Paul1Rb show em the right code those damn roblox devs

  • @Szy96335
    @Szy96335 2 дня назад

    Why is roblox treating studio far better than everything else?

    • @Paul1Rb
      @Paul1Rb  2 дня назад +1

      Lmao good question, probably because the platform relies on the community to make games

  • @MaxBaxPamparapa
    @MaxBaxPamparapa 4 дня назад

    does it work on r6 tho

  • @tristannnn7313
    @tristannnn7313 4 дня назад

    does it work with r6?

    • @prtux
      @prtux 4 дня назад

      no, it says at 11:34 that it doesn't

    • @nexus-509
      @nexus-509 4 дня назад

      no

  • @SirPerson-l4n
    @SirPerson-l4n 2 дня назад

    i had to turn captions on just to understand him lol

  • @Hans-l3s
    @Hans-l3s 3 дня назад

    OMG LETS GOO!!!

  • @darkest.1501
    @darkest.1501 2 дня назад

    WAIT SO I CAN FINALLY MAKE MESH RAGDOLLS??

  • @breadanator
    @breadanator День назад

    roblox added a new character option that will never be used

  • @alarianislam
    @alarianislam 4 дня назад

    are you french?

  • @anastascompany5828
    @anastascompany5828 День назад

    Roblox golden age when I stopped playing it too much...

  • @TT-uc3pq
    @TT-uc3pq 3 дня назад

    cmon, finish half-blox 2 already, roblox is perfect for it!

  • @jobertgutierrez5788
    @jobertgutierrez5788 3 дня назад

    I think Roblox are kinda encouraging the Unity and Unreal Game developers to invest making the game on Roblox ☺️😂

    • @jobertgutierrez5788
      @jobertgutierrez5788 3 дня назад

      Until they're fall inlove to the platform and never comback to their original game engine

    • @Erickk_k
      @Erickk_k 19 часов назад

      And source devs

  • @john-o7p1b
    @john-o7p1b 3 дня назад

    guess what, i found this video around 10-30 days ago

  • @Barbantesco
    @Barbantesco 23 часа назад

    jiggle phisycs... roblox is officially cooked...

  • @Mr_kamek
    @Mr_kamek 2 дня назад

    I can’t wait for someone to abuse the ragdolls feature.

  • @cope6696
    @cope6696 4 дня назад

    people with cpu bottleneck after seeing this:

  • @TigerWithAnChristmasHat1224
    @TigerWithAnChristmasHat1224 3 дня назад

    No way.. roblox actually giving R6 a chance?

  • @ExzaktVid
    @ExzaktVid 4 дня назад

    Ragdolls without the bugs

  • @daviroblox0089
    @daviroblox0089 2 дня назад

    SOURCE 3 CONFIRMED?!?!??????????!!??????

  • @ZeduxDev
    @ZeduxDev 4 дня назад

    This one is really nice thanks!

  • @ThirstHunger
    @ThirstHunger 3 дня назад

    roblox fucking ruined the obby glitches such as dance clipping and more😭

  • @nyantacoplayz7493
    @nyantacoplayz7493 20 часов назад

    The future is now

  • @chickleet4115
    @chickleet4115 3 дня назад

    Finally

  • @JeLeff.
    @JeLeff. 4 дня назад

    OMFG YESSAS

  • @sponge6171
    @sponge6171 2 дня назад

    bro WHAT are you saying

  • @G_Matto_shorts
    @G_Matto_shorts День назад

    Freaking finally

  • @avegailjoygalapon4428
    @avegailjoygalapon4428 16 часов назад

    Bing chilling🍦

  • @rquwyt
    @rquwyt 3 дня назад

    i think he's french

  • @YeahImHover
    @YeahImHover 4 дня назад +2

    I'm the first comment
    edit: thanks to cacobeffeff

    • @cacobeffeff
      @cacobeffeff 4 дня назад +2

      ill delete comment so you can be first because im just a chill guy

    • @ryleyw3684
      @ryleyw3684 4 дня назад

      In my opinion "comments" just just say "first" etc and no actual context related to the video don't count as comments, just spam 😂

    • @Paul1Rb
      @Paul1Rb  4 дня назад

      That's so awesome

    • @YeahImHover
      @YeahImHover 3 дня назад

      @@ryleyw3684 You look like you'd do it ngl I watched the whole video. And sometimes I say something about the video. You didn't even have a comment about the video so? Think first before saying this and I really get mad for an opinion that is literally making me go down

    • @YeahImHover
      @YeahImHover 3 дня назад

      @@ryleyw3684 spam is more different than a single comment

  • @tank908
    @tank908 2 дня назад

    I can finally create gta 4 in boblox

  • @haydenstout2347
    @haydenstout2347 3 дня назад

    cool

  • @trashcompactor23
    @trashcompactor23 2 дня назад

    gta eurphoria is real

  • @mostlyrob3469
    @mostlyrob3469 4 дня назад +2

    who doesnt love hacky solutions amirite

    • @Paul1Rb
      @Paul1Rb  4 дня назад

      And Roblox is full of them

  • @gamingwithlilabe3711
    @gamingwithlilabe3711 3 дня назад

    14 Hours, Lol!

  • @ZVRGHX
    @ZVRGHX 3 дня назад

    Hello to new reanimation exploits!

  • @IgnatYT612
    @IgnatYT612 3 дня назад

    Roblox added.. neck

  • @RyanEXElol
    @RyanEXElol 4 дня назад

    This is CREJZY

  • @elmerald210
    @elmerald210 День назад

    jiggle jiggle

  • @guacamolegamerfart3000
    @guacamolegamerfart3000 День назад

    PLEASE R6

  • @Sercan-ev9bf
    @Sercan-ev9bf День назад

    WHYYYYYYYY