Totally agree ai and heli's need to be worked on ASAP. No matter where I am as soon as I fire my silenced AR every ai around guns me down and like you say a 10 minute plus wait for heli pick up is ridiculous and that is after you have spent 5 mins spamming for the pick up, so a 15 minute wait for a ride is just a game killer.
Imo I don't think the Chops need much change, if they can add destination B4 it takes off from Base camp. Also, if players try to avoid using it for using one for the closest LZ (walk).
Yeah.. I just hope that they can fix the insane CPU usage on AMD and the desync issues they have on the servers... They really need to work on the world partition setup they have right now. UE5s World partition system could be used to handle the streaming of level assets much better than they have it doing now. I would have separated the loading based on the size and quantity of level assets. All the small clutter objects like trash, barrels, assets placed around inside compounds and buildings, interior assets, foliage except grass, bushes and trees, and so on. Should only load/unload based on chance of being visible and by a 100-200-300m grid. when you enter a town, then it's no way you can see the interior or at least the objects placed around inside the houses from further than 50-100m away. Then there is the performance and the blurry low resolution view of everything further than 50-100m using FSR or any of the options. I wish they made raytracing and/lumen an option. Either non, raytraced, raytraced lumen, lumen or lumen with screenspaced reflections.
What I've found after playing for a while now. If they have a helmet; the helmet covers the entire head hitbox. Shooting them in the face still counts as hitting a helmet. Go for upper torso shots.
Set AA to FSR, generate frames ON and set to quality. This got me around 50 more frames and has helped most of my teammates. Saw this commented somewhere and it’s made a world of a difference
It’s not the aimbot. It’s if I even walk in the area every enemy knows where I’m at. If I take a suppressed long shot, they immediately know where I am. And for “breaking contact” and popping up somewhere else, which I always do. I either can’t find them and they move through bushes which they can clearly see through and 1 shot me or I pop up and they immediately shoot where I pop up. The enemy always knows where you are and there is no stealth. They have no idea what they are talking about if they say they shoot “last known” I’ve broken contact before through bushes and buildings and the enemy comes walking up to exactly where I am shortly after. This has been the least fun AI I’ve ever faced in a game. It’s so inconsistent. They either miss a whole mag up close or hip fire me in the head from 200m. They need to play ready or not and take notes.
The devs need to understand the AI can see you through bushes while you can’t see them. Also, AI glitch into the environment (rocks, ground, buildings, etc..) so yes they have major issues.
They need to change the forced aggressive TAA asap, it makes the game look so blurry grainy and pixelated even in native 4k and it makes PvP so hard because you can barely see anyone, it has nothing to do with settings or hardware btw ive tried everything so please no comments about "just turn up sharpening" or "just use dlss".
Disable antialising in nvidia control panel. I play in native 1440p and have my sharpnes of my monitor high and its not blurry atall. Mind u i hate most antialising cant stand the blurr.
Post processing is the problem , set it to low , sharpness 100% , use dlss DLAA , don’t use quality , FSR . If you have amd RIP or change your monitor settings
@@Sn4p_Fps yea i have everything high but post processing thats on low sharpness 100% and dlaa and my game looks fine but i also have antialising off in control panel by default
The biggest issue is performance I'd say, helicopters and stuff is also annoying but people with beast PC's don't realise that people with pretty good rigs can't even play normally on the lowest of low settings lmao
3070 ti and the newest gen core i9 at 5Ghz with 32 GB of really fast ram should not be giving me 40 FPS on low. I know some people said put on FSR with AI frame generation...but then the input lag is SOOO bad it ALSO becomes unplayable.
Holy crap! A game developer that will fix bugs BEFORE releasing more content that creates more bugs?! That is AWESOME!!!!! This game has so much potential
The best solution for the extraction problem is to add other ways to extract besides helicopters. They could perhaps try to add transport helicopters that can make several runs, and also pickup players along the way. And for base camp departures the helicopter would need to have a wait time so more players can call for a drop-off. And also, why can't they just make a que system for calling transport? You call, and the helicopter will give you a confirmation when you are next in que. That would be the most fair way to solve the issue without adding to many helicopters to a session. And you could also get a notification that someone has called for pickup at another landingzone close to you, asking if you would like ride along instead. And then they need to lock the access to those who have gotten a confirmation on pickup by that helicopter. Squads count as one. No matter who calls for pickup, as long as the members are within the same landing zone area, they will be prioritized for pickup, as long as they are less then 50m from the landing zone as the helicopter is 30 seconds away. Another thing could be if the helicopters actually displayed the drop-off landing zone name and not just say base camp when flying inn to pick someone up. Then you could see if there is a helicopter incoming to ride along with. But most of all, then should add some land vehicles like ATVs that is located in certain biovac camps that you can walk to, then be transported to the nearest safe house so you at least can save and logout. And if you are within a certain distance from base camp, it could drop you off at the biovac camp closest to base camp, and you could just walk back. But with a ATV you would need to be prepared to fire back at the enemy (NPC or Players) so waiting for a chopper is the safest...
AI sometimes has a crazy 200m headshot onekill aim, but if they can fix that somehow I think AI is fine, when you learn how to fight them. Shoot and move all the time and you can kill dosens without being hit once
I was solo in the fort last night for my 30 kills and got them all by only going as deep as the air tower from the south 🤣 AI are dumb once you figure them out
The AI are like the ones in GR woodlands. They know exactly where you are at where your suppressed shots came from and many more. If the AI was like the ones in GR Breakpoint then this game would be absolutely GOLDEN. Also, what's up with the shot placements? I've got video of me putting 5 M855 rounds in an AIs face and it did not die. Not to mention the body shots I put in them.
FYI a supersonic projectile fired from a suppressed gun makes a hearing unsafe level loud noise. It is not reasonable to expect you will not be heard when you use a silenced rifle. Especially by intelligence levels that know what a suppressed rifle sounds like. What they shouldn't be able to do is pinpoint echo locate.
This is what i figured out fighting all the AI for a while. Never crouch in a firefight. That's a surefire way to get yourself headshotted on the spot. It seems the AI is aiming for the chest, and if you crouch, you just put yourself in line of those first shots hitting body armor. And yeah, always break line of sight. They cone in on the last position they saw you. So don't crouch and get out of there using bushes to your advantage fast. They also sometimes start moving to the last position they saw you. Especially if you're in woods. So you can easily just keep flanking them if you keep breaking line of sight.
I think the town converging to a suppressed gun makes sense because they want it to be “realistic” you can still hear suppressed shots from distances like that in real life so im not suprised.
This happened to my buddy last night. I wonder if it has something to due with exchanging equipment. Before we went on mission I gave everyone a silencer except the guy that bugged out I gave him a suppressed pistol. His body bugged out when he died. Body was still there just couldn’t loot.
@@MovieLineMaddness its very random as to how it happens. I've been all sorts of scenarios and still have not been able to get my loot. I played 2 days and every time I died I lost my kit due to the bug. I spent more money trying to get my stuff together than I was making so I just stopped playing.
Games great other small issue is player armor rating on plate carriers doesn’t seam to matter at this stage of the game development. Still getting one shot to the chest with light wound as cause of death.
Breaking line of sightband reengaging with advantage is standard practice in combat. I've been doing that with much success. I get into trouble when I dont have anywhere left to go and i have multiple NPCs engaging me.
One thing they could do is have the helicopter for exfil to spawn close to the LZ rather than having to fly all the way from the base. I understand it's more realistic to have to wait longer the deeper you go into the AO but just to get choppers on and off the map faster it would help.
Great video. This game definitely needs nerfed AI. Without it, many are already walking away. There is a huge market for sniper play, many will also leave or won’t even pick up the game without sniper play. Agree with everything you said, all are valid. Love this game so I hope they listen and improve and not take the community’s input for granted. Enjoyed your video, just subbed.
It is not always possible to block visibility. It often happened that I saw one AI from 100 meters away, shot him in the head with a silencer... And I was instantly killed by another AI through bushes, over obstacles, once just over a hill. The sound works terribly, you can't always hear the AI, which is in the bushes 2 meters away from you. It seems to me that this is not entirely fair to the player. The AI, having no sight, gets from the AKM to a distance of 200 meters from less than 3 shots. I will not say at all what AI is doing with dmr.
The only problem with AI is that sometimes you'll peak a corner n they'll do a whole 360 n one tap you. Or they'll fire from 100-200 meters from hip fire n headshot. It's more of the inconsistency. Also I wish they would address armor in the game. I've had issue where i was wearing a level 3+ armor n still getting 1 tap in the shot. Even with m855/m855a1 It should be atleast a few shot.
if im being honest, i really love the game. the only issues i’ve ran into is server crashes/ disconnects and frame rate drop when moving into other zones (mainly on helicopters) but other then that i cant wait for the game to be optimized and all the other little bugs worked out
A workaround for waiting on the heli while you’re out in the world is resetting your internet. With my personal setup I can turn the Ethernet off in my settings and right back on. You go to the menu with all items.
Realistically lol. Realistically the ai 100 meters away in the opposite direction shouldn't hear your silenced shot but the borg ai all share the same brain and all know where your shot came from. Also when you ads on an ai that is facing the other way they automatically turn and spot you. So let's not think about it realistically because it's anything but realistic
I dont think many people know, for every 100m away you are from an LZ, it adds 1min to your pick up time. So, if you are 300m from your pick up LZ, you are tying that Heli up for an extra 3mins and not saving yourself any time.
They need to forget whatever anyone of you are saying, the main performance issue is the game downloads textures as you move through or rather play the game. Call of duty has this as a graphic setting that you can turn off BECAUSE ITS BASICALLY SOFT PATHTRACING without the actual ray tracing downloading textures as you get to a new area n such is crazy!!! Secondly the other biggest framework issue is the fact that THERE IS NO PRE LOADING SHADERS why??!!!?. How long is it gonna take them and how many more times will people bend to it being “early access” and abuse that as an excuse. The AI is honestly busted due to the lack of effort by the devs understanding the actually problem. I swear these mobile indie devs are proving more and more why the game is at where it’s at.
0:40 Aim Bot is DEFINITELY a problem. Just yesterday, I saw a bot running into a wall. I shot at it, and it whipped around 180° to instant headshot me. Was crazy to see. No turning time, just flash from Back of Bot to Chest of Bot to me in a Coma.
The bots need to be scary but ye they can track and spot you from 200-300m away and no way they survive 30 bullets of Ak when they are in front of me , avoid standard ak and pistol .
yea them explaining the damage calculations, didnt do it for me, especially shooting someone 5 times and they are still standing.........AI and mobs feel too tanky. besides that core gameplay flaw........fun game
I don’t see why everyone is having an issue with the helicopters. I’ve been in packed servers and haven’t really seen an issue. Four helicopters in the sky at once. Just keep an eye on the map and be ready to call when one flys off. Sure it sucks when you’ve got helicopters doing pickups across the map that take 5 minutes but adds to the realism.
I played a bunch of DeadSide, so this level of AI is much better compared to it (if ykyk). That does not mean it is not bad. I hate how the combat system works you made a really good point about how the AI have this "hive mind". If I am running a suppresser and head shot the AI then it should take a couple of seconds for the rest of them to find my location. I also wish the Devs increase the respawn time for them just a little. I can't tell you how my time I have gone to a location and all the AI are dead and I have to wait 15- 20 min for them to just respawn. Especially in PVE, if players can't kill each other, then just increase the amount of AI or increase the respawn time
Ive never noticed aimbot AI. Ive noticed instantly dropping dead when firing from one single position or cover for too long. You gotta move more than you shoot if you wanna keep it on the safe side.
according to my knowledge, they should change the sales prices with the purchase prices. I can't buy a gun for 4000 thousand dollars and sell it for only 1000. they must put half the price on each thing. so that the loot we do has meaning/ because now it's not worth it at all. you buy everything very expensive and sell it very cheap.
The bramit suppressed mosin is good, sorry your experiences have varied. Low to medium stuff it’s good for headshots. The movement rules and having a good firing position still apply at range. Look into tree stacking. That said I’ve also had the issues you have that need resolving
Well my biggest issue with AI is totally other wise. One time three AI spawn on my face. On the other two times they just refuse to die. Two of my squad members unloaded 2 mags on a no armor AI within 5 meters. I think it might be a server issue tho.
AI dont aimbot me that often, the problem I have with them is that they have wallhacks, I cant hide behind a bush or anything they just instantly know where I am at all times
I can say I've been farming a key for a quest for the bunker to get into the generator room for +50h now. All my fellow players never had this key either. I'd say it doesn't even exist. It's getting really annoying when nothing ever drops.
@@NoisR That's true, but it doesn't change the fact that I've been working for +50 hours to get this stupid key. If I can, I run 2-3 times a day including server hopping to see if someone else has the key and has unlocked the door. So far I haven't had any success.
I wasn’t just “summarizing the briefing video” I was also giving my thoughts and opinions on what they said as well as what I hope to see in the futurr
Performance fixed???? lol They have no idea how to fix AI so they jst say there isnt an issue. Hit reg is trash as is AI and performance. Needs to get fixed quick
I think the biggest issue is the performance. 3070 ti with a new Core i9 and 32 GB of RAM...Idc what engine the game is running off of...30-40 FPS on LOW should not be a thing. Every other issue I have not experienced, but then again im not even playing the game that much because my performance is just SO BAD to even get that far into the game to notice all the other issues.
Bruh they lying about the relocating after firing. Those mfs know exactly where I am after the first engagement no matter how far away I run to relocate.
I could potentially live with the AI aimbot and heli wait time, if I didn’t crash every other raid. What’s the point of being able to retrieve my loot if I’m just going to crash on my way back.
Squads would feel better to play in if objective progress was track on a squad level and not on a personal level. Why would you go into an area for a kill task with 4 people and compete for the kills for the task when you can go in solo and get all of them. The commander tasks feel even worse for the fact it ONE guy out of all of them that you need to kill and only 1 person can get credit for it.
I think the aim drift is too severe and while it might be "realistic" it takes away from the gameplay. If I'm shooting at a enemy ten feet away and cant hit him because my scope is doing figure 8's thats a problem.
LOL. Them saying break line of sight against the AI is a load of bull not going to lie. I went to ban pa, to do a quest. I went to the LZ to go back to base while making sure AIs don't see me. I alt tab while in a bush to watch a quick RUclips vid since the Heli was going to take nearly 7 minutes to get there, to my luck, I check my game and I'm in a coma. Once I finally died, it said I died to AI. (This was in PVE mode so no, I did not get killed by another player.) Running away and breaking line of sight don't always work. There have been multiple occasions where I break line of sight but the AI legit just stay in that spot until you move, or they spot you again. Even if you go over a ridge where they should technically not see you, they somehow still know where to shoot. There's no AI reset after a period of breaking line of sight. The game overall is awesome, and I been enjoying it, but the AI's inconsistency is a huge issue.
AI in this game are way op they all just swarm you once you shot one guy even wile suppressed and I'm hitting AI multiple times and watching them just flint run to get a better position turn to reengage and get ONE TAPPED through body armor. They can shoot the balls off a fly lol.
"BT" is Boat tail. Its a tapered tail on the bullet that helps with ballistic drag so the bullet retains speed and energy as it flies. Boat tail hollow point is absolutely a death sentence irl. I really think they need to rework how damage works. They put all this realism into everything, then the damage is cartoonish. People go into shock when they're shot. Unless they're hopped up on jungle crack.
I don't care about the Aimbot AI as much as I care about putting and entire mag and a half of 7.62x39 into ones chest and they are still strafing and shooting at full speed and hitting me with pin point accuracy... Basically: If I empty a mag into an AI and it shoots me once while I am fully armored and I EXPLODE. Your game is flawed.
@@NovaGamingFPS Indeed. I just decided to not open it for now because the servers in Asia aren't very stable enough apparently. Momentarily disconnecting me (I know for sure I don't have issues with my connection since I play other games just fine). Hope they optimize the servers too coz I don't really have problems with performance (only when loading the textures maybe on unexplored zones leading to a...crash of course).
The stuff about ai having to see you before they lock on to you is BS. I ran into FN and was insta headshot as I walked thru the hole in the wall by delta 3 lz. The ai was in the bush waiting. Long distant shots thru bushes is dumb af. US 7.62 is broken and doesn’t even work. I laid 2 full mags in one dude. I don’t care how much armor you got on that’s not right.
Naw i put down the game at least till next wipe, go into some of the end game zones, you run suppressor and all the ai always know where you are no matter how far, kinda dumb
Im starting to get annoyed by this Game every time i die in pve my Body is just in the ground or when im Lucky ist one Story lower i have 80hrs in this Game since Launch and i have lost more Than 50k in gear and weapons this way. Or im getting onetapped by a bot with a shotgun or worse by a Full Auto spraying ak47 bot. It made 4 of my Friends Quit the Game already
The aim of hte ai is not evne a problem, i see 2 other problems. The omni awareness, is just stupid they know exactly where u are always and see through bushes. That should break the line of sight already and not pin point ur head with a one tap. The behaviour over all because the act kinda dumb, i would like to see the ai do decisions based on a few things: The recognize u as well equipped and decide if they re alone to retreat or when they have more forces or u are bad equipped to push u. Simple choices.
Performance hot fix? yes, you will loose a third of your fps. sorry no improvement here, same say a lot fo my friends and other players. And with AI, I never understand how someone can´t test own game, even if they call it EA, they had to see this problems. all of the main thing!
Honestly seemed to be a pretty good community brief. What do you think?
the aimbot ai isnt really an issue.... the ai not seeing foliage and just shooting you through it is.
@@Z3R0games12 you missed the part where they suppress your last know position
Totally agree ai and heli's need to be worked on ASAP. No matter where I am as soon as I fire my silenced AR every ai around guns me down and like you say a 10 minute plus wait for heli pick up is ridiculous and that is after you have spent 5 mins spamming for the pick up, so a 15 minute wait for a ride is just a game killer.
Imo I don't think the Chops need much change, if they can add destination B4 it takes off from Base camp. Also, if players try to avoid using it for using one for the closest LZ (walk).
Yeah.. I just hope that they can fix the insane CPU usage on AMD and the desync issues they have on the servers...
They really need to work on the world partition setup they have right now. UE5s World partition system could be used to handle the streaming of level assets much better than they have it doing now. I would have separated the loading based on the size and quantity of level assets. All the small clutter objects like trash, barrels, assets placed around inside compounds and buildings, interior assets, foliage except grass, bushes and trees, and so on. Should only load/unload based on chance of being visible and by a 100-200-300m grid. when you enter a town, then it's no way you can see the interior or at least the objects placed around inside the houses from further than 50-100m away.
Then there is the performance and the blurry low resolution view of everything further than 50-100m using FSR or any of the options. I wish they made raytracing and/lumen an option. Either non, raytraced, raytraced lumen, lumen or lumen with screenspaced reflections.
I keep getting shot through bushes and the bunker floor, and having to dump 3 AK mags to kill a single enemy.
Git gud lol just don’t use ak and pistol
maybe you use bad ammo?
are you a former tarkov player? if not there’s just a steep learning curve
💯
Maybe it’s because u are just bad J ack ! 👀
What I've found after playing for a while now. If they have a helmet; the helmet covers the entire head hitbox. Shooting them in the face still counts as hitting a helmet. Go for upper torso shots.
Yes this was confirmed
The "BT" in BT 5.45 stands for Boytsovaya Tip which loosely means Armor Piercing
BT- бронебойно-трассирующий патрон (broneboyno-trassirushiy) stands for "armor piercing tracer" bullet
Set AA to FSR, generate frames ON and set to quality. This got me around 50 more frames and has helped most of my teammates. Saw this commented somewhere and it’s made a world of a difference
It’s not the aimbot. It’s if I even walk in the area every enemy knows where I’m at. If I take a suppressed long shot, they immediately know where I am. And for “breaking contact” and popping up somewhere else, which I always do. I either can’t find them and they move through bushes which they can clearly see through and 1 shot me or I pop up and they immediately shoot where I pop up. The enemy always knows where you are and there is no stealth. They have no idea what they are talking about if they say they shoot “last known” I’ve broken contact before through bushes and buildings and the enemy comes walking up to exactly where I am shortly after. This has been the least fun AI I’ve ever faced in a game. It’s so inconsistent. They either miss a whole mag up close or hip fire me in the head from 200m. They need to play ready or not and take notes.
The devs need to understand the AI can see you through bushes while you can’t see them. Also, AI glitch into the environment (rocks, ground, buildings, etc..) so yes they have major issues.
They can hear you but not see you. More than likely suppressing fire got you. They love spray and pray
@@bradenwoods1111 nah i had an AI lock on to me in a bush i was in i didnt shoot nor move he did his route and then randomly sprayed me from like 50m
They need to change the forced aggressive TAA asap, it makes the game look so blurry grainy and pixelated even in native 4k and it makes PvP so hard because you can barely see anyone, it has nothing to do with settings or hardware btw ive tried everything so please no comments about "just turn up sharpening" or "just use dlss".
Disable antialising in nvidia control panel. I play in native 1440p and have my sharpnes of my monitor high and its not blurry atall. Mind u i hate most antialising cant stand the blurr.
Post processing is the problem , set it to low , sharpness 100% , use dlss DLAA , don’t use quality , FSR . If you have amd RIP or change your monitor settings
@@Sn4p_FpsI mean I’m amd use FSR quality and get 180+ frames on ultra. So def not amd problem, def the game optimization problem
@@Sn4p_Fps yea i have everything high but post processing thats on low sharpness 100% and dlaa and my game looks fine but i also have antialising off in control panel by default
Time for better gpu cpu brother
The biggest issue is performance I'd say, helicopters and stuff is also annoying but people with beast PC's don't realise that people with pretty good rigs can't even play normally on the lowest of low settings lmao
3070 ti and the newest gen core i9 at 5Ghz with 32 GB of really fast ram should not be giving me 40 FPS on low. I know some people said put on FSR with AI frame generation...but then the input lag is SOOO bad it ALSO becomes unplayable.
@@Kaotix_music yes I feel you man and I have a GTX 1660 Super, but the issue is with our cards it only has 8GB VRAM which is always 100% overloaded
Mine is a mid pc and I’m at a steady 60-70 fps, 4070 GeForce rtx, i9
@@Kaotix_music I've got the same setup as you. I was getting a steady 70 fps but since the GPU update I'm down to 40 to 50
@@swissrich1006 how much VRAM does your card have?
Holy crap! A game developer that will fix bugs BEFORE releasing more content that creates more bugs?! That is AWESOME!!!!! This game has so much potential
The best solution for the extraction problem is to add other ways to extract besides helicopters. They could perhaps try to add transport helicopters that can make several runs, and also pickup players along the way. And for base camp departures the helicopter would need to have a wait time so more players can call for a drop-off.
And also, why can't they just make a que system for calling transport? You call, and the helicopter will give you a confirmation when you are next in que. That would be the most fair way to solve the issue without adding to many helicopters to a session. And you could also get a notification that someone has called for pickup at another landingzone close to you, asking if you would like ride along instead. And then they need to lock the access to those who have gotten a confirmation on pickup by that helicopter. Squads count as one. No matter who calls for pickup, as long as the members are within the same landing zone area, they will be prioritized for pickup, as long as they are less then 50m from the landing zone as the helicopter is 30 seconds away.
Another thing could be if the helicopters actually displayed the drop-off landing zone name and not just say base camp when flying inn to pick someone up. Then you could see if there is a helicopter incoming to ride along with.
But most of all, then should add some land vehicles like ATVs that is located in certain biovac camps that you can walk to, then be transported to the nearest safe house so you at least can save and logout. And if you are within a certain distance from base camp, it could drop you off at the biovac camp closest to base camp, and you could just walk back. But with a ATV you would need to be prepared to fire back at the enemy (NPC or Players) so waiting for a chopper is the safest...
AI sometimes has a crazy 200m headshot onekill aim, but if they can fix that somehow I think AI is fine, when you learn how to fight them. Shoot and move all the time and you can kill dosens without being hit once
I was solo in the fort last night for my 30 kills and got them all by only going as deep as the air tower from the south 🤣 AI are dumb once you figure them out
The AI are like the ones in GR woodlands. They know exactly where you are at where your suppressed shots came from and many more. If the AI was like the ones in GR Breakpoint then this game would be absolutely GOLDEN.
Also, what's up with the shot placements? I've got video of me putting 5 M855 rounds in an AIs face and it did not die. Not to mention the body shots I put in them.
i guess thats a server issue, with the hit reg, happened to me too
FYI a supersonic projectile fired from a suppressed gun makes a hearing unsafe level loud noise. It is not reasonable to expect you will not be heard when you use a silenced rifle. Especially by intelligence levels that know what a suppressed rifle sounds like.
What they shouldn't be able to do is pinpoint echo locate.
The instakills from a bot 100+ yards away needs to be addressed, also the sound proximity. Every gunshot sound 25 feet away from you.
This is what i figured out fighting all the AI for a while. Never crouch in a firefight. That's a surefire way to get yourself headshotted on the spot. It seems the AI is aiming for the chest, and if you crouch, you just put yourself in line of those first shots hitting body armor. And yeah, always break line of sight. They cone in on the last position they saw you. So don't crouch and get out of there using bushes to your advantage fast. They also sometimes start moving to the last position they saw you. Especially if you're in woods. So you can easily just keep flanking them if you keep breaking line of sight.
I think the town converging to a suppressed gun makes sense because they want it to be “realistic” you can still hear suppressed shots from distances like that in real life so im not suprised.
They need to fix not being to loot my body after you die.
Yeah fr that’s a huge bug
This happened to my buddy last night. I wonder if it has something to due with exchanging equipment. Before we went on mission I gave everyone a silencer except the guy that bugged out I gave him a suppressed pistol. His body bugged out when he died. Body was still there just couldn’t loot.
@@MovieLineMaddness its very random as to how it happens. I've been all sorts of scenarios and still have not been able to get my loot. I played 2 days and every time I died I lost my kit due to the bug. I spent more money trying to get my stuff together than I was making so I just stopped playing.
This happened to me, I waited around for another couple minutes re-engaging my body over and over again and it popped up
Games great other small issue is player armor rating on plate carriers doesn’t seam to matter at this stage of the game development. Still getting one shot to the chest with light wound as cause of death.
Need to see some staggering/crawling from wounded AI.
Breaking line of sightband reengaging with advantage is standard practice in combat. I've been doing that with much success. I get into trouble when I dont have anywhere left to go and i have multiple NPCs engaging me.
One thing they could do is have the helicopter for exfil to spawn close to the LZ rather than having to fly all the way from the base. I understand it's more realistic to have to wait longer the deeper you go into the AO but just to get choppers on and off the map faster it would help.
Great video. This game definitely needs nerfed AI. Without it, many are already walking away. There is a huge market for sniper play, many will also leave or won’t even pick up the game without sniper play. Agree with everything you said, all are valid. Love this game so I hope they listen and improve and not take the community’s input for granted. Enjoyed your video, just subbed.
It is not always possible to block visibility. It often happened that I saw one AI from 100 meters away, shot him in the head with a silencer... And I was instantly killed by another AI through bushes, over obstacles, once just over a hill. The sound works terribly, you can't always hear the AI, which is in the bushes 2 meters away from you. It seems to me that this is not entirely fair to the player. The AI, having no sight, gets from the AKM to a distance of 200 meters from less than 3 shots. I will not say at all what AI is doing with dmr.
The only problem with AI is that sometimes you'll peak a corner n they'll do a whole 360 n one tap you. Or they'll fire from 100-200 meters from hip fire n headshot. It's more of the inconsistency. Also I wish they would address armor in the game. I've had issue where i was wearing a level 3+ armor n still getting 1 tap in the shot. Even with m855/m855a1 It should be atleast a few shot.
When you build or change your weapon push Alt-V for weapons check, and it will zero your optic. My shots were off until I zeroed the optic, FYI.
if im being honest, i really love the game. the only issues i’ve ran into is server crashes/ disconnects and frame rate drop when moving into other zones (mainly on helicopters) but other then that i cant wait for the game to be optimized and all the other little bugs worked out
A workaround for waiting on the heli while you’re out in the world is resetting your internet. With my personal setup I can turn the Ethernet off in my settings and right back on. You go to the menu with all items.
The break line of sight thing with the ai isn’t an issue it’s a feature gotta think of it realistically
Realistically lol. Realistically the ai 100 meters away in the opposite direction shouldn't hear your silenced shot but the borg ai all share the same brain and all know where your shot came from. Also when you ads on an ai that is facing the other way they automatically turn and spot you. So let's not think about it realistically because it's anything but realistic
@@GearChangeGreg I think you just bad at the game become like the ai
BT at the end of ammo means Boat Tail
Thank you
I dont think many people know, for every 100m away you are from an LZ, it adds 1min to your pick up time. So, if you are 300m from your pick up LZ, you are tying that Heli up for an extra 3mins and not saving yourself any time.
7N1 put almost everything to sleep in one shot, and if you use a 1x6, at 6 times zoom the bots usually don’t aggro you they just look around confused
They need to forget whatever anyone of you are saying, the main performance issue is the game downloads textures as you move through or rather play the game. Call of duty has this as a graphic setting that you can turn off BECAUSE ITS BASICALLY SOFT PATHTRACING without the actual ray tracing downloading textures as you get to a new area n such is crazy!!! Secondly the other biggest framework issue is the fact that THERE IS NO PRE LOADING SHADERS why??!!!?. How long is it gonna take them and how many more times will people bend to it being “early access” and abuse that as an excuse. The AI is honestly busted due to the lack of effort by the devs understanding the actually problem. I swear these mobile indie devs are proving more and more why the game is at where it’s at.
All my kills on players are with snipers. Honestly my favourite thing in the game is to snipe. Headshots are just smooth as butter
0:40
Aim Bot is DEFINITELY a problem. Just yesterday, I saw a bot running into a wall. I shot at it, and it whipped around 180° to instant headshot me. Was crazy to see. No turning time, just flash from Back of Bot to Chest of Bot to me in a Coma.
The bots need to be scary but ye they can track and spot you from 200-300m away and no way they survive 30 bullets of Ak when they are in front of me , avoid standard ak and pistol .
yea them explaining the damage calculations, didnt do it for me, especially shooting someone 5 times and they are still standing.........AI and mobs feel too tanky. besides that core gameplay flaw........fun game
It`s not very tanke, damage not work properly I think
FC buckshot from level 2 gunny is incredibly good
I don’t see why everyone is having an issue with the helicopters. I’ve been in packed servers and haven’t really seen an issue. Four helicopters in the sky at once. Just keep an eye on the map and be ready to call when one flys off. Sure it sucks when you’ve got helicopters doing pickups across the map that take 5 minutes but adds to the realism.
Nice video,thx for the update 👍
You’re welcome glad you enjoyed it!
The rubber banding is game breaking
I played a bunch of DeadSide, so this level of AI is much better compared to it (if ykyk).
That does not mean it is not bad. I hate how the combat system works you made a really good point about how the AI have this "hive mind". If I am running a suppresser and head shot the AI then it should take a couple of seconds for the rest of them to find my location. I also wish the Devs increase the respawn time for them just a little. I can't tell you how my time I have gone to a location and all the AI are dead and I have to wait 15- 20 min for them to just respawn. Especially in PVE, if players can't kill each other, then just increase the amount of AI or increase the respawn time
Five ads on a 10 minute video is wild
Jesus youtube played 5 ads? that’s insane.
Not running an ad blocker in 2024 is way more wild then still complaining about ads 😂
I only had 1 ad
I live in Russia and I don't have any ads for all videos, profit. Doesn't need adblocks too)
RUclips premium family account shared with friends is so good mate.
Personally when I run into a building that just so happens to be all wood and I run to the corner and he shoots me threw the walls that’s insane
Ive never noticed aimbot AI. Ive noticed instantly dropping dead when firing from one single position or cover for too long. You gotta move more than you shoot if you wanna keep it on the safe side.
according to my knowledge, they should change the sales prices with the purchase prices.
I can't buy a gun for 4000 thousand dollars and sell it for only 1000. they must put half the price on each thing. so that the loot we do has meaning/ because now it's not worth it at all. you buy everything very expensive and sell it very cheap.
The bramit suppressed mosin is good, sorry your experiences have varied. Low to medium stuff it’s good for headshots. The movement rules and having a good firing position still apply at range. Look into tree stacking. That said I’ve also had the issues you have that need resolving
Well my biggest issue with AI is totally other wise. One time three AI spawn on my face. On the other two times they just refuse to die. Two of my squad members unloaded 2 mags on a no armor AI within 5 meters. I think it might be a server issue tho.
AI dont aimbot me that often, the problem I have with them is that they have wallhacks, I cant hide behind a bush or anything they just instantly know where I am at all times
Helicopter fix is as follows...a car will pick you up and drop you off anywhere there is a road
Shotguns dont do nothing if we are using them,but AI , 300meters from you shotgun,hip fire,head shot on the very first shot!!!
The AI sheesh, if it can single shot, hip fire me from 75m+ away, yeah, broken
pretty solid but some of the things you are suggesting is just nuts. Dont forget at the end of the day this game was 30 bucks.
What do you think is nuts
Increase the keys spawns. Spent 5 hours looking for 1 key for a mission b3fore just getting lucky and found someone that had it
I think some key being somewhat rare is a good thing. Ofc not5 hours rare
I can say I've been farming a key for a quest for the bunker to get into the generator room for +50h now. All my fellow players never had this key either.
I'd say it doesn't even exist. It's getting really annoying when nothing ever drops.
So i was the lucky one when the door was just opened from an other squad minutes before
@@Nussbert no way u farmt 50 hours for one key and dont have it... u maybe have 50 hours in the game but u didnt farm the key for 50 hours
@@NoisR That's true, but it doesn't change the fact that I've been working for +50 hours to get this stupid key. If I can, I run 2-3 times a day including server hopping to see if someone else has the key and has unlocked the door. So far I haven't had any success.
Thanks for the recap 👌 nothing about Tiger Bay really?
My body disappears upon dying. I can’t loot my stuff back…
another big issuebis, when you in a squads and you crash for whatever reason, you are not able to rejoin your mate. This is suck
Honestly impressive your video "summarizing" the briefing is twice the length of the actual briefing video
How to steal content 101
I wasn’t just “summarizing the briefing video” I was also giving my thoughts and opinions on what they said as well as what I hope to see in the futurr
@@NovaGamingFPS another way of stealing
i love running in the middle of nowhere and then get randomly 1 tapped in the neck from ai 200m away hiding in a bush
Performance fixed???? lol They have no idea how to fix AI so they jst say there isnt an issue.
Hit reg is trash as is AI and performance. Needs to get fixed quick
I think the biggest issue is the performance. 3070 ti with a new Core i9 and 32 GB of RAM...Idc what engine the game is running off of...30-40 FPS on LOW should not be a thing. Every other issue I have not experienced, but then again im not even playing the game that much because my performance is just SO BAD to even get that far into the game to notice all the other issues.
I run 3090 ryzen 7 5800x 32gb ram ddr4 on a m.2 run epic graphics and get 70 fps
they really had to fix the terminator AI
Bruh they lying about the relocating after firing. Those mfs know exactly where I am after the first engagement no matter how far away I run to relocate.
I could potentially live with the AI aimbot and heli wait time, if I didn’t crash every other raid. What’s the point of being able to retrieve my loot if I’m just going to crash on my way back.
Squads would feel better to play in if objective progress was track on a squad level and not on a personal level. Why would you go into an area for a kill task with 4 people and compete for the kills for the task when you can go in solo and get all of them. The commander tasks feel even worse for the fact it ONE guy out of all of them that you need to kill and only 1 person can get credit for it.
I think the aim drift is too severe and while it might be "realistic" it takes away from the gameplay. If I'm shooting at a enemy ten feet away and cant hit him because my scope is doing figure 8's thats a problem.
They should better statt getting that fucking heli mute Button ready 🤷
Agreed
LOL. Them saying break line of sight against the AI is a load of bull not going to lie. I went to ban pa, to do a quest. I went to the LZ to go back to base while making sure AIs don't see me. I alt tab while in a bush to watch a quick RUclips vid since the Heli was going to take nearly 7 minutes to get there, to my luck, I check my game and I'm in a coma. Once I finally died, it said I died to AI. (This was in PVE mode so no, I did not get killed by another player.) Running away and breaking line of sight don't always work. There have been multiple occasions where I break line of sight but the AI legit just stay in that spot until you move, or they spot you again. Even if you go over a ridge where they should technically not see you, they somehow still know where to shoot. There's no AI reset after a period of breaking line of sight. The game overall is awesome, and I been enjoying it, but the AI's inconsistency is a huge issue.
5.56 HPBT - Hollow Point Boat Tail
The crashing and losing your gear is mad annoying
I have low gpu utilization in Tiger bay and my fps goes down from 72 fps to 29 fps.
AI in this game are way op they all just swarm you once you shot one guy even wile suppressed and I'm hitting AI multiple times and watching them just flint run to get a better position turn to reengage and get ONE TAPPED through body armor. They can shoot the balls off a fly lol.
Wish they would fix ai walking inside a bush so we can't see them and the bush eating bullets and them 1 tapping u
They also need to fix that to be able to headshot, you have to shoot under their head..?🤨
"BT" is Boat tail. Its a tapered tail on the bullet that helps with ballistic drag so the bullet retains speed and energy as it flies.
Boat tail hollow point is absolutely a death sentence irl.
I really think they need to rework how damage works. They put all this realism into everything, then the damage is cartoonish. People go into shock when they're shot. Unless they're hopped up on jungle crack.
Devs said they fixed performance and 14900k 4090 owners get under 200fps LOL
I don't care about the Aimbot AI as much as I care about putting and entire mag and a half of 7.62x39 into ones chest and they are still strafing and shooting at full speed and hitting me with pin point accuracy... Basically: If I empty a mag into an AI and it shoots me once while I am fully armored and I EXPLODE. Your game is flawed.
since last update these ai got so mad they just rush with 20 man now lmao
Got disconnected multiple times, loadout gone.
Damn man that really sucks
@@NovaGamingFPS Indeed. I just decided to not open it for now because the servers in Asia aren't very stable enough apparently. Momentarily disconnecting me (I know for sure I don't have issues with my connection since I play other games just fine). Hope they optimize the servers too coz I don't really have problems with performance (only when loading the textures maybe on unexplored zones leading to a...crash of course).
ADS sense plz
Fix the AI headshotting as frequently as they do. I find it easier to fight players than AI
Would be nice if they added toggle to aim.
They do have it mouse wheel
Toggle lean is what i want
H I’m completely new to this I’ve never played Tarkov
anyone else keep getting the error gpu crash dump? i have a rtx 3060 ti and ryzen 5 3600x. I run FSR, frame gen off.
Run TSR, it solved the crashes for me
@@DeltaLimaBR thankyou, will try it out
I keep getting server disconnect and game crash ,😂.
Had to stop playing the game until they fix the issue with your body despawning and becoming unlootable. Happed twice and just killed the game for me.
Aimbot ai is fine to me the problem i have is when they shoot u through bushes and shit
Oh and the range at which they hit u with iron sights or red dots needs a slight nerf imo
The stuff about ai having to see you before they lock on to you is BS. I ran into FN and was insta headshot as I walked thru the hole in the wall by delta 3 lz. The ai was in the bush waiting. Long distant shots thru bushes is dumb af. US 7.62 is broken and doesn’t even work. I laid 2 full mags in one dude. I don’t care how much armor you got on that’s not right.
And the hive mind is indeed some serious bs😂
Fix the multiple headshots and bullet sponge ai
Naw i put down the game at least till next wipe, go into some of the end game zones, you run suppressor and all the ai always know where you are no matter how far, kinda dumb
5:29 least accurate Ai in Ban Pa LMAOOOO.... they should not be able to do that
Hollow point boat tail. Just saying.
M4 does no damage i kill more with ak shots on those men with sandles
Im starting to get annoyed by this Game every time i die in pve my Body is just in the ground or when im Lucky ist one Story lower i have 80hrs in this Game since Launch and i have lost more Than 50k in gear and weapons this way. Or im getting onetapped by a bot with a shotgun or worse by a Full Auto spraying ak47 bot. It made 4 of my Friends Quit the Game already
Stop dragging ur ammo 😂 right click on the mag to load it
The aim of hte ai is not evne a problem, i see 2 other problems. The omni awareness, is just stupid they know exactly where u are always and see through bushes. That should break the line of sight already and not pin point ur head with a one tap.
The behaviour over all because the act kinda dumb, i would like to see the ai do decisions based on a few things: The recognize u as well equipped and decide if they re alone to retreat or when they have more forces or u are bad equipped to push u. Simple choices.
Performance hot fix? yes, you will loose a third of your fps. sorry no improvement here, same say a lot fo my friends and other players.
And with AI, I never understand how someone can´t test own game, even if they call it EA, they had to see this problems. all of the main thing!
So a video does not need you repeating yourself on your opinion 3 times and then move to the next thing.
This game blows lol 20/30 FPS sim