I think the issue is with the stark contrast between short maps and long maps, although patterns may be harder for a shorter map to make the same rating as a longer map, it's a time investment not so many are willing to make when the "easy" and "consistent" way to farm is to retry spam tv sizes and cut versions, as opposed to maps that reward consistency and stamina. It's so easy to dismiss longer maps because "yeah I'm surely not fcing that" but I find honestly it's easier than you think once you really throw yourself at it. I find I can fc longer maps when I'm really just vibing and don't think of the fact that it's long or what have you.
I can confirm, the average map length in my top 100 is around 4 minutes. I find it very easy to get runs past halfway on long maps while I feel like I’m just ramming my head against a wall on the short maps I know are too hard for me
I used to play osu all day long. Im not playing anymore but i used to only have a few long maps as my top pp plays. Most of them were really short 2 mins or less maps. Though I do have a few longer plays that are 4 mins, I always find consistency a problem and mainly, nerves, knowing you are near the end of a 4 minute map for me makes me hella nervous.
@@1poisonn843 bro lifeline got like 15 new top plays on aim slop in 2 weeks. few of them are 1.2ks and 1.3k choke. and asecretbox is generally all rounded player he can play everything including aim slop that doesnt even require much effort lol
I think this is my main ideas to improve pp overall. 1. Make it impossible for maps under 1 min drain time with dt to be meta, whether it be through not getting ranked or severe pp reductions. (could also make csr more punishing for shorter maps, but imo csr isn't the issue) 2. Improve length bonus pp through reworks. Nerf save me, make spikes in longer maps less pp'able, make consistent difficulty more rewarding depending on the length of map vs diff spikes, etc. 3. Make NM ar11, OD11, etc possible (makes dt slightly less meta/makes NM more viable due to higher bpm using high AR) Experimental potentially bad ideas: 1. Make mapsets have a max mapset size of 8, higher would be unrankable. 2. Slow down the speed at which certain maps get ranked. Basically don't rank 20 maps of the same song. This is to better enforce the idea above as it stops people avoiding the system by making multiple sets of the same song. 3. rework that buffs flow aim and nerfs aim. I dont really agree with the 3 experimental ideas but they are technically a way to get out of the aim slop meta.
I think point about csr is good tho, maybe the csr numbers should be the same aka if u miss it gives you the same pp as now but we should buff good consistent play so long combos and fc's should get a little extra maybe.
@@oliver1784 the only way to really fix the issue would be to calculate how one does on the hard parts differently than calculating the easy parts, which I'm pretty sure peppy has said won't happen. We can't just reward long combos because that's deeply unfair
in beginning of 2024 we had the "brazil" incident when at least 10 people got a 1000pp play on this mapset. now, in beginning of 2025 we have the "time to say goodbye" incident where mrekk himself only set 10+ plays that are worth above 1.3k.
1:36 this transition is insane
i just choked a 60 pp play💀
Perkaholic HIGHLIGHTS when???????!!!!!!!!!!!
whats the account name?
U Got that!!!!!!!
appreciate that
perkaholic43
hi machii !!! thank you for the highlights, i dont know what else id eat food to
Heyyy, Im glad u enjoy them!!!
I think the issue is with the stark contrast between short maps and long maps, although patterns may be harder for a shorter map to make the same rating as a longer map, it's a time investment not so many are willing to make when the "easy" and "consistent" way to farm is to retry spam tv sizes and cut versions, as opposed to maps that reward consistency and stamina. It's so easy to dismiss longer maps because "yeah I'm surely not fcing that" but I find honestly it's easier than you think once you really throw yourself at it. I find I can fc longer maps when I'm really just vibing and don't think of the fact that it's long or what have you.
I can confirm, the average map length in my top 100 is around 4 minutes. I find it very easy to get runs past halfway on long maps while I feel like I’m just ramming my head against a wall on the short maps I know are too hard for me
I used to play osu all day long. Im not playing anymore but i used to only have a few long maps as my top pp plays. Most of them were really short 2 mins or less maps. Though I do have a few longer plays that are 4 mins, I always find consistency a problem and mainly, nerves, knowing you are near the end of a 4 minute map for me makes me hella nervous.
4:07 HUH?
asecretbox and lifeline are based, the nerf is absurdly small
They aren't based their play styles doesn't include high BPM jumps Soo ye
@@1poisonn843 bro lifeline got like 15 new top plays on aim slop in 2 weeks. few of them are 1.2ks and 1.3k choke. and asecretbox is generally all rounded player he can play everything including aim slop that doesnt even require much effort lol
@@1poisonn843Box skipped 1.2k and 1.3k with zetsubou 💀
@@1poisonn843 clueless
@@1poisonn843 terrible ragebait both lifeline and box have multiple top plays on these maps
We can only wait for the time to say goodbye to aim slop
Heres after Ventrandr
I think this is my main ideas to improve pp overall.
1. Make it impossible for maps under 1 min drain time with dt to be meta, whether it be through not getting ranked or severe pp reductions. (could also make csr more punishing for shorter maps, but imo csr isn't the issue)
2. Improve length bonus pp through reworks. Nerf save me, make spikes in longer maps less pp'able, make consistent difficulty more rewarding depending on the length of map vs diff spikes, etc.
3. Make NM ar11, OD11, etc possible (makes dt slightly less meta/makes NM more viable due to higher bpm using high AR)
Experimental potentially bad ideas:
1. Make mapsets have a max mapset size of 8, higher would be unrankable.
2. Slow down the speed at which certain maps get ranked. Basically don't rank 20 maps of the same song. This is to better enforce the idea above as it stops people avoiding the system by making multiple sets of the same song.
3. rework that buffs flow aim and nerfs aim.
I dont really agree with the 3 experimental ideas but they are technically a way to get out of the aim slop meta.
Here before ChaosEater39
Fly high ChaosEater39
perkaholic43
@@duonggp3966 chaoseater39 can never die he is immortal
So eepy HEY MACHII
HEY ANTSIDE!!!!!!!!!
Nah secret is huffing some galaxy gas if he thinks sans should be below 1k
Here after Perkaholic43
its the same era of justadice but with more pp kekw
how about we just give longer maps with consistent difficulty a buff? ik its not that simple but then again, why wouldnt this work?
prob because of csr, long aim maps like walk this way would be overweighted
@ he literally specified WITH CONSISTENT DIFFICULTY, not walk this way with 3 really short diffspikes
It would work, I agree. I hope they can do that
I think point about csr is good tho, maybe the csr numbers should be the same aka if u miss it gives you the same pp as now but we should buff good consistent play so long combos and fc's should get a little extra maybe.
@@oliver1784 the only way to really fix the issue would be to calculate how one does on the hard parts differently than calculating the easy parts, which I'm pretty sure peppy has said won't happen. We can't just reward long combos because that's deeply unfair
bob
hiiii machiiii
heyyyy
ohhh crap
machii
egg
in beginning of 2024 we had the "brazil" incident when at least 10 people got a 1000pp play on this mapset.
now, in beginning of 2025 we have the "time to say goodbye" incident where mrekk himself only set 10+ plays that are worth above 1.3k.
players improve?!?!?!?
@@loopesosu yea, but the pp gain is just overrated
@@loopesosume when i dont understand :
Nah i am not watching those 1000 attempts to fc the most boring map
Day 42 of asking for a ChaosEater39 highlights.
Bro wtf
Omg ;-;
machii
SpecTww