MREKK REACTS TO ASECRETBOX'S PP RANT

Поделиться
HTML-код
  • Опубликовано: 26 янв 2025

Комментарии • 62

  • @fivepandas1
    @fivepandas1 17 часов назад +13

    1:36 this transition is insane

  • @perkaholic-43
    @perkaholic-43 22 часа назад +70

    i just choked a 60 pp play💀

  • @HydoYT
    @HydoYT 19 часов назад +11

    hi machii !!! thank you for the highlights, i dont know what else id eat food to

    • @Machii9052
      @Machii9052  18 часов назад +4

      Heyyy, Im glad u enjoy them!!!

  • @CM0SRS
    @CM0SRS 16 часов назад +5

    I think the issue is with the stark contrast between short maps and long maps, although patterns may be harder for a shorter map to make the same rating as a longer map, it's a time investment not so many are willing to make when the "easy" and "consistent" way to farm is to retry spam tv sizes and cut versions, as opposed to maps that reward consistency and stamina. It's so easy to dismiss longer maps because "yeah I'm surely not fcing that" but I find honestly it's easier than you think once you really throw yourself at it. I find I can fc longer maps when I'm really just vibing and don't think of the fact that it's long or what have you.

    • @berthenson9946
      @berthenson9946 15 часов назад +3

      I can confirm, the average map length in my top 100 is around 4 minutes. I find it very easy to get runs past halfway on long maps while I feel like I’m just ramming my head against a wall on the short maps I know are too hard for me

    • @txuan4043
      @txuan4043 4 часа назад +1

      I used to play osu all day long. Im not playing anymore but i used to only have a few long maps as my top pp plays. Most of them were really short 2 mins or less maps. Though I do have a few longer plays that are 4 mins, I always find consistency a problem and mainly, nerves, knowing you are near the end of a 4 minute map for me makes me hella nervous.

  • @Tohkie
    @Tohkie 21 час назад +8

    4:07 HUH?

  • @dantesovich7220
    @dantesovich7220 22 часа назад +41

    asecretbox and lifeline are based, the nerf is absurdly small

    • @1poisonn843
      @1poisonn843 20 часов назад +1

      They aren't based their play styles doesn't include high BPM jumps Soo ye

    • @dantesovich7220
      @dantesovich7220 20 часов назад +16

      @@1poisonn843 bro lifeline got like 15 new top plays on aim slop in 2 weeks. few of them are 1.2ks and 1.3k choke. and asecretbox is generally all rounded player he can play everything including aim slop that doesnt even require much effort lol

    • @xKaby
      @xKaby 19 часов назад +8

      ​@@1poisonn843Box skipped 1.2k and 1.3k with zetsubou 💀

    • @anomals9692
      @anomals9692 18 часов назад

      @@1poisonn843 clueless

    • @pulloutcouch6446
      @pulloutcouch6446 12 часов назад

      @@1poisonn843 terrible ragebait both lifeline and box have multiple top plays on these maps

  • @tinyz7575
    @tinyz7575 18 часов назад +2

    We can only wait for the time to say goodbye to aim slop

  • @Shark_em
    @Shark_em 22 часа назад +9

    Heres after Ventrandr

  • @xd3athclawx554
    @xd3athclawx554 12 часов назад +1

    I think this is my main ideas to improve pp overall.
    1. Make it impossible for maps under 1 min drain time with dt to be meta, whether it be through not getting ranked or severe pp reductions. (could also make csr more punishing for shorter maps, but imo csr isn't the issue)
    2. Improve length bonus pp through reworks. Nerf save me, make spikes in longer maps less pp'able, make consistent difficulty more rewarding depending on the length of map vs diff spikes, etc.
    3. Make NM ar11, OD11, etc possible (makes dt slightly less meta/makes NM more viable due to higher bpm using high AR)
    Experimental potentially bad ideas:
    1. Make mapsets have a max mapset size of 8, higher would be unrankable.
    2. Slow down the speed at which certain maps get ranked. Basically don't rank 20 maps of the same song. This is to better enforce the idea above as it stops people avoiding the system by making multiple sets of the same song.
    3. rework that buffs flow aim and nerfs aim.
    I dont really agree with the 3 experimental ideas but they are technically a way to get out of the aim slop meta.

  • @vetrandr
    @vetrandr 23 часа назад +14

    Here before ChaosEater39

    • @duonggp3966
      @duonggp3966 22 часа назад +4

      Fly high ChaosEater39

    • @99rangepuur
      @99rangepuur 20 часов назад +1

      perkaholic43

    • @CM0SRS
      @CM0SRS 16 часов назад

      @@duonggp3966 chaoseater39 can never die he is immortal

  • @Antside
    @Antside 20 часов назад +2

    So eepy HEY MACHII

  • @williamsmithson8962
    @williamsmithson8962 14 часов назад +1

    Nah secret is huffing some galaxy gas if he thinks sans should be below 1k

  • @luisbit
    @luisbit 19 часов назад +2

    Here after Perkaholic43

  • @rodrigomontesino1538
    @rodrigomontesino1538 7 часов назад +1

    its the same era of justadice but with more pp kekw

  • @oliver1784
    @oliver1784 21 час назад +6

    how about we just give longer maps with consistent difficulty a buff? ik its not that simple but then again, why wouldnt this work?

    • @alexmoreau2581
      @alexmoreau2581 20 часов назад +2

      prob because of csr, long aim maps like walk this way would be overweighted

    • @dantesovich7220
      @dantesovich7220 20 часов назад +8

      @ he literally specified WITH CONSISTENT DIFFICULTY, not walk this way with 3 really short diffspikes

    • @colicritter256
      @colicritter256 19 часов назад +2

      It would work, I agree. I hope they can do that

    • @oliver1784
      @oliver1784 18 часов назад +2

      I think point about csr is good tho, maybe the csr numbers should be the same aka if u miss it gives you the same pp as now but we should buff good consistent play so long combos and fc's should get a little extra maybe.

    • @onionsans
      @onionsans 16 часов назад +2

      @@oliver1784 the only way to really fix the issue would be to calculate how one does on the hard parts differently than calculating the easy parts, which I'm pretty sure peppy has said won't happen. We can't just reward long combos because that's deeply unfair

  • @bymentix3184
    @bymentix3184 21 час назад +4

    bob

  • @Akenowoo
    @Akenowoo 22 часа назад +4

    hiiii machiiii

  • @choco0925
    @choco0925 22 часа назад +1

    ohhh crap

  • @caringegg759
    @caringegg759 22 часа назад

    machii

  • @waidi3242
    @waidi3242 13 часов назад +3

    in beginning of 2024 we had the "brazil" incident when at least 10 people got a 1000pp play on this mapset.
    now, in beginning of 2025 we have the "time to say goodbye" incident where mrekk himself only set 10+ plays that are worth above 1.3k.

    • @loopesosu
      @loopesosu 12 часов назад +3

      players improve?!?!?!?

    • @tripx6679
      @tripx6679 12 часов назад +2

      @@loopesosu yea, but the pp gain is just overrated

    • @tchupii6154
      @tchupii6154 7 часов назад +1

      @@loopesosume when i dont understand :

  • @crumpledmint
    @crumpledmint 21 час назад +2

    Nah i am not watching those 1000 attempts to fc the most boring map

  • @angBanHupMilo-hj6yx
    @angBanHupMilo-hj6yx 22 часа назад +8

    Day 42 of asking for a ChaosEater39 highlights.

  • @Daracko2
    @Daracko2 22 часа назад +1

    Bro wtf

  • @kazuma_Zzz18
    @kazuma_Zzz18 22 часа назад +1

    Omg ;-;

  • @SpecTww
    @SpecTww 21 час назад +2

    machii