Hello Flow! Can I have permission to use my own tutorial about a better version? [And Yes I will credit to you lol] I want to share some of my own rigs For those who have problems or Good tips. If Yes, I will be Appreciated to you! 😎
@zeldiyxl894 bet Heres my bad explain: 1: If you set inherit rotation It will break the mastercontrol part which is harder to rotate animate. [6:10] 2:If you set handle to hand [0:10] it will cause problems in that you can't replace the tool with other hands, In another word [Child Of] my method: set to humanoidroot which is recommended to ignore problems with the other left/right hand [uknow what I mean] also, You don't need to do all of these like [4:04 - 5:06] in the video fully If you set to humanoidroot lol. When you set humanidroot go to pose [5:23] add bone constraint some copy location and copy rotate make sure to set target + Owner > Local space. If you've done that then that's it lol now you can do anything whatever you want with [child of] without causing problem stuck In hand according to [0:06] This version Is much easily very short In 1 minute or 3 minute unlike 7:30 according to original video. The Final Answered: now what do you think? (why did you remove comment? lol heres my answered @zeldiyxl894)
For ctrl + J make sure you click both of them then ctrl click anywhere in the workspace to focus on the workspace but not highlight anything else THEN you can ctrl + J.
A few tips for anyone trying to follow this tutorial and are running into the same problems I was having: 1. if you ever have a problem with duplicated arm bones (like they are literally overlapping slightly and multiple x / y / z are showing up start over, you did something wrong) 2. if you cant ctrl j, ctrl click somewhere on the screen beforehand and it should work. 3. if you cant ctrl click multiple bones, use shift click, its prolly a version difference causing that issue.
If you're getting an issue where bones don't follow the arm's rotation as expected i'd recommend the following as it worked for me: If going to Pose > Bone settings > Inherit rotation doesn't work, I recommend instead you go to the bone of the weapon; go to the bone tab in the propreties tab, then scroll to relations, then select "Inherit rotation" if it isn't checked on.
There is a better working method. Instead of inherting rotation just add the copy rotation to the bone of the weapon. It will work better since there is issues on using inhert rotations, like the main controler does not move the whole body that messed me up a lot. Hope this helps!🥰. Also I loved ur vid
@ I know it’s an IK rig, i’ve made my own Idle and Walk animations. Moving bones in a rig without IK is so bad so yeah, gotta agree that everyone should use IK.
5:23 If you animate a weapon to move [Some problem with an animated weapon] try using local space in Copy location target: Local Space Owner: Local Space if someone had a problem like me. try this to Copy the location Btw THX SO MUCh it's been a month trying to find this video tutorial using the weapon! edit: ay thx for heart 😎
this didnt work for some reason i tried the new plugin and i imported it restarted blender i followed everything to setup the rig properly but it wont let me import it and it gives an error everytime i try
Fix To Some Problems I Saw On The Comments: 1.- In case CTRL + J doesn't work for you on the part of selecting Rig.001 and Rig of the roblox rig, select them and go to Object and select join. I hope this is helpful. (Do the same thing with Rig.002 and Armature) 2.- I have seen people saying how to make the thing of "Keep Offset" of the bones after clearing handle parent, first press handle and press right arm, press CTRL + P, yes CTRL+P and that should make the "Keep Offset" thing appear. (This are how i did it, idk if this works in the version you have.)
what do i do it says my animation code too long like this: "We have disabled some language features because this script is too long and it's affecting system performance. You can change this in Settings" bro what do i do 😭
Hey I have a problem when I move animations from blender to roblox studio then when I import the animation it doesn't work and doesn't display the animation 😢
click root part then click the eye to hide it if the name isnt root part I gotta see then look for any part that selects that weird part when you do press the eye then boom
It did work, but I'm curious: Is it possible to animate a rig with dual swords. I tried but the result the handle won't rotate or move the sword any suggestion?
Yo, what version of blender are you using, because I use 3.6 and when I press control + J it's not doing anything or can I do the same thing by another way, because ctrl + J is not working
When I use the .blend file from the google drive I don't see the dummy texture. The one with the Front and back things. I just see a pink dummy. Do you know how to fix this?
theres a little issue with clothing not being able to load whichs very frustrating as i need to know where the front is. months ago that wasnt even an issue and the clothes were visible in blender. any solutions??
Yeah I know when I first tried to animate in 2021 it worked fine but had it troubles but now that part in itself is gone I would suggest using a IK rig they have the faces and these clothes that show what is what
"I'm not animator" Me: Who is learning to script(Self taught), animate(also kinda self taught) and make a game Also: 'You doing fine. If you still have your computer, that is not on fire, YOU DOING GREAT!"
dont go ahead just follow it in slo mo and just try to copy what hes doing, but in 4:15 it says to "hold ctrl and select right arm" you actually hold shift
how do you animate it if you have rigged the sword to the torso? because i want to be able to swap the weapons in different hands instead of having it attached to one
cant you show whats inside your Swords Handle? welds? which type? your motor6d part1, part0? im asking because my sword doesnt moves with arm. all welds gone. I am new and i cant understand why. Please help
the heck, im trying for 3 days solve a problem because the .obj just dont work right and the plugin just dont appear in the blender options to use, like, it appear in the active plugins but it just dont appear in the interface
anyone else having the problem where the object doesnt rotate with the body? How do I fix it? Also I have tried using copy rotation but it does not follow the arm but instead just stays rotated in the same direction
2:29 ok ok, How the hell am I supposed to leave the handle AND the humanoid root part, please answer, if your even here (edit) oh ok ik I have to use edit mode, sorry, I have skill issue
SAME! I try to export and theres about 50 meta parts, then when import into blender i have meta part everwhere... i also can't get the plugin to work aswell... any tips?
Make sure to get the plugin in the description, its a different version of the original one!
Hello Flow! Can I have permission to use my own tutorial about a better version? [And Yes I will credit to you lol]
I want to share some of my own rigs For those who have problems or Good tips.
If Yes, I will be Appreciated to you! 😎
@zeldiyxl894 bet
Heres my bad explain:
1: If you set inherit rotation It will break the mastercontrol part which is harder to rotate animate. [6:10]
2:If you set handle to hand [0:10] it will cause problems in that you can't replace the tool with other hands, In another word [Child Of]
my method: set to humanoidroot which is recommended to ignore problems with the other left/right hand [uknow what I mean]
also, You don't need to do all of these like [4:04 - 5:06] in the video fully If you set to humanoidroot lol.
When you set humanidroot go to pose [5:23] add bone constraint some copy location and copy rotate make sure to set target + Owner > Local space.
If you've done that then that's it lol now you can do anything whatever you want with [child of] without causing problem stuck In hand according to [0:06]
This version Is much easily very short In 1 minute or 3 minute unlike 7:30 according to original video.
The Final Answered:
now what do you think?
(why did you remove comment? lol heres my answered @zeldiyxl894)
@@Fps-Awpest_Official you able to make a video on this?
@@cranemmm yeah even though it's my opinion if you like it or not.
@FlowNeverHigh can you please give us the sword model you used?
finally someone who gives a google drive file instead of a discord one
For ctrl + J make sure you click both of them then ctrl click anywhere in the workspace to focus on the workspace but not highlight anything else THEN you can ctrl + J.
dude thank you so much man :)
Thanks man. Do you know why we do this? Curious.
I Thank you It works
A few tips for anyone trying to follow this tutorial and are running into the same problems I was having:
1. if you ever have a problem with duplicated arm bones (like they are literally overlapping slightly and multiple x / y / z are showing up start over, you did something wrong)
2. if you cant ctrl j, ctrl click somewhere on the screen beforehand and it should work.
3. if you cant ctrl click multiple bones, use shift click, its prolly a version difference causing that issue.
underrated bro this tutorial is going to be in my bookmarks because Im not willing to watch over 3 hours of blender guru tutorials
hello
If you're getting an issue where bones don't follow the arm's rotation as expected i'd recommend the following as it worked for me:
If going to Pose > Bone settings > Inherit rotation doesn't work, I recommend instead you go to the bone of the weapon; go to the bone tab in the propreties tab, then scroll to relations, then select "Inherit rotation" if it isn't checked on.
pedo
@@jetstreamnon I'm still 15 Sg, but thanks for the joke
@@neigetheanimator don't worry its just an 10 year old who's watched too much "exposed p-word" videos lately.
@@CornTaki no i literally know him too, we broke appart as friends awhile ago, and the fact he's actually around 10 is hilariously accurate
what version of blender do i use cause I get a error when I try to put the obj thingie in blender also i like your videos
YES MAN THANK YOU SO MUCH IVE BEEN LOOKING FOR THIS FOR SO LONG THANK YOU SOOO MUCH FOR MAKING THIS TUTORIAL MAN OH MY GODDDD FINALLY THANK YOU
DUDE TANKS SO MUCH
YOUR GUIDE IS THE BEST
intentional caps.
No intro, just straight to the point
You've earned our respect
My friend had this problem, and so I had in the future.
helpful video!
for people who are struggling with the ctrl j part Make sure your in object mode and not pose mode hope this helps.
THANK YOU!
@@Chapyk np
There is a better working method. Instead of inherting rotation just add the copy rotation to the bone of the weapon. It will work better since there is issues on using inhert rotations, like the main controler does not move the whole body that messed me up a lot. Hope this helps!🥰. Also I loved ur vid
“Am only a scripter so am not that good at animating” he says whilst playing a clean, smooth sword swing animation
its an IK rig so its easy tbh everyone should use IK rigs it makes animations so much better
@ I know it’s an IK rig, i’ve made my own Idle and Walk animations. Moving bones in a rig without IK is so bad so yeah, gotta agree that everyone should use IK.
"I'm not a good animator" *Proceeds to make a better animation than I ever could make*
that's literally auto-easing
its not that good, but its okay
Do I just suck or smth everyone saying this ain't that good 😂
@@Robloxguyhahafunni maybe frend
Its just simple
5:23 If you animate a weapon to move [Some problem with an animated weapon] try using local space in Copy location
target: Local Space
Owner: Local Space
if someone had a problem like me. try this to Copy the location
Btw THX SO MUCh it's been a month trying to find this video tutorial using the weapon!
edit: ay thx for heart 😎
THANK YOU SO MUCH i thought mine was broken
@@RoyaItee no problem 😎
no more heart
this didnt work for some reason i tried the new plugin and i imported it restarted blender i followed everything to setup the rig properly but it wont let me import it and it gives an error everytime i try
Fix To Some Problems I Saw On The Comments:
1.- In case CTRL + J doesn't work for you on the part of selecting Rig.001 and Rig of the roblox rig, select them and go to Object and select join. I hope this is helpful. (Do the same thing with Rig.002 and Armature)
2.- I have seen people saying how to make the thing of "Keep Offset" of the bones after clearing handle parent, first press handle and press right arm, press CTRL + P, yes CTRL+P and that should make the "Keep Offset" thing appear.
(This are how i did it, idk if this works in the version you have.)
you so cool
The issue I am having is that after I export the weapon isn’t turning at all or moving it moves with the arm not with the frames animated in blender
when i import the R6 character all i get is the mtl objects in blender and not the character arms , legs and torso etc. Whats wrong?
whenever I export the rig animations (the main body) it doesn't move, but the weapon does
Tip: dont use "Child of", instead use "Copy Rotation", much better cuz it rotates the bones too.
Crazy. Literally took me 2 hours to find out that my python traceback error was due to the child of 😅
You just saved my life bro, this should be pinned
6:54 How did you export it and it loads up It deosn't work when I do that On the Rbx Animations addons for blender It will load up the file section
5:00 for some reason it says "clear parent" the second time instead of "Keep offset"
4:19 holding control rn, and im selecting the right arm but its not working
PLEASE HELP JUST PLSSS
@@drawinoranges hold shift instead
@@king9886 thank you ima try it later
@@king9886 yo!!! this actually helped! ur a savior! thanks a lot man!
why r6 block doesnt rebuild rig for me it just points at head
An error screen always appears when I click on "Rebuild Rig".
make sure to be blender 2.80-
blender 4.0 is broken with the new plugin, use a blender version like version 2.81.
im tryna make a kick and i cant move the legs the way i want them to for said kick , please help.
Great video!
Why when i do the Copy Location, it makes the arm below the original position?
5:40 r6 body snapped and became crazy
it didn't work for some reason it said file not found???
what do i do it says my animation code too long like this:
"We have disabled some language features because this script is too long and it's affecting system performance. You can change this in Settings"
bro what do i do 😭
taking flipaclip to the next level 🔥
One thing, when I did all steps, the handle was staying at same place and just rotating when I move arm... Wth
Lois asked me whether she should use the outdated plugin or the new improved plugin. can you help me choose?
for some reason i can't import that thing it will give me an error btw I am using blender 4.2
i cant do CTRL + P to select the other bone 4:22
I get an error when attempting to import the rig to blender.
Anyone know how to fix this???
Ok I know why now. U have to have the 3.5 version of blender in order for it to work
Im still stuck on exporting the animation tho. When I anchor my rig, the animation won't play, but when I unanchor it, the sword falls:/
my weapon doesnt have a motor6d?
1 question, for the handle bone, can I add it myself instead of auto bone
every time i import all the bones are there except the handle bone on the object :/
I need help with this since when i export my animation the tools seem offset? can you please fix
Hey I have a problem when I move animations from blender to roblox studio then when I import the animation it doesn't work and doesn't display the animation 😢
the weird block is still there in blender...
click root part then click the eye to hide it if the name isnt root part I gotta see then look for any part that selects that weird part when you do press the eye then boom
I cant rotate or just move the legs in general any idea on why? new to blender
what is when the animation isnt showing when i pastet the exportet animation on my character ? pls help
how is the motor6d of the weapon supposed to look like
when i import into roblox studio it just imports the animation not the sword aswell
It did work, but I'm curious: Is it possible to animate a rig with dual swords. I tried but the result the handle won't rotate or move the sword any suggestion?
unable to join rig2 and armature spamming ctrl j and not working
Yo, what version of blender are you using, because I use 3.6 and when I press control + J it's not doing anything or can I do the same thing by another way, because ctrl + J is not working
anybody know why the humainoidrootpart moves when i copy location?
any idea how to do r15?
CTRL + J doesnt working in my blender
Me frickin' 2
mine is bugging the models handle doesnt rotate the model after i ungrouped
When I use the .blend file from the google drive I don't see the dummy texture. The one with the Front and back things. I just see a pink dummy. Do you know how to fix this?
Nevermind, I got it to fix.
theres a little issue with clothing not being able to load whichs very frustrating as i need to know where the front is. months ago that wasnt even an issue and the clothes were visible in blender. any solutions??
Yeah I know when I first tried to animate in 2021 it worked fine but had it troubles but now that part in itself is gone I would suggest using a IK rig they have the faces and these clothes that show what is what
the weapon bone doesn't rotate as much as expected
i think it doesn't work anymore, it gives me an error when i import it.
It's possible to animate the tool itself, if i choose location and rotation when making the bone?
If it's rigged in Roblox Studio then it's possible but if it's not then you won't be able to export the animation to Roblox after you animate it
"I'm not animator"
Me: Who is learning to script(Self taught), animate(also kinda self taught) and make a game
Also: 'You doing fine. If you still have your computer, that is not on fire, YOU DOING GREAT!"
the sword follows the arm but I cant turn the sword or anything
pls man u gotta help when i import it into blender a error comes upp
Dudee same
how do i even import the rig that i installed to blender
ok wait, how de heck i should import the rig, because it makes an error when i import in blender
when I import I get an error message and all the stuff is imported with the rigs name but nothing is actually there do you know why?
dont go ahead just follow it in slo mo and just try to copy what hes doing, but in 4:15 it says to "hold ctrl and select right arm" you actually hold shift
@@PoiAnims I cant even import it into blender, like I export from studio and in blender its just a bunch of random lines
make sure decals, there are none
yo what if i have plugin on roblox import but when i using it i have error
how do you animate it if you have rigged the sword to the torso? because i want to be able to swap the weapons in different hands instead of having it attached to one
use Child of Constraint and if you dont know how to use it then watch this video:
ruclips.net/video/SkuzRpjljXA/видео.html&ab_channel=Che3DBuddy
when im trying to load the rig into animation it gives me an error
when i export to roblox the sword dont move, someone got tips?
cant you show whats inside your Swords Handle? welds? which type? your motor6d part1, part0? im asking because my sword doesnt moves with arm. all welds gone. I am new and i cant understand why. Please help
i had to ctrl+j my sword parts to the part connected to the joint in blender
wait what is the diffrence between ik rigs and standart rigs in blender
sword model???
whats the music in the background?
can someone help me? it just makes a bone for the head.
how do you install the blender addon?
the heck, im trying for 3 days solve a problem because the .obj just dont work right and the plugin just dont appear in the blender options to use, like, it appear in the active plugins but it just dont appear in the interface
try using lower version of blender. it works at 3.6
Wait I don't understand its not working for me? can someone explain
anyone else having the problem where the object doesnt rotate with the body? How do I fix it? Also I have tried using copy rotation but it does not follow the arm but instead just stays rotated in the same direction
I've got same problem, you've solved that?
my rig is not import to blender idk why dude please help
I finally got it into blender, but in it after it all gets named, I rebuild and only get a bone in the head.
how do i get the data for exporting..>!.1!?!
Bro help! At 2:04 all my parts are named correctly... idk what went wrong can anyone help?
then child of the object to the bones
what if the weapon dosent have a motor 6d in it
1 min in and its already all over my screen
do you really need to make a parent for each limb?, cant you just do the arm?
this is really good! but my ik rig is pink and i dont know how to fix it, how do i go about doing that?
texture pack
Why don't I have a bone for a sword?
What I'm supposed to do? Literally everything worked fine until I tried to export animation. It just doesn't exporting
It might be because your rig isn't anchored.
@@Demon-np2dm But if your rig is anchored the sword wont move? Thats what keeps happening to me.
2:29 ok ok, How the hell am I supposed to leave the handle AND the humanoid root part, please answer, if your even here (edit) oh ok ik I have to use edit mode, sorry, I have skill issue
oop, does not work anymore what???
How did u get the handle bone? Everytime i import a weapon it has no bones.
someone help no matter what i export it doesnt get imported to roblox
thanks
What's the motor6d?
i have a bug with the meta part how do i fix it? Like in 0:53
what is the bug?
SAME! I try to export and theres about 50 meta parts, then when import into blender i have meta part everwhere... i also can't get the plugin to work aswell... any tips?
are u guys stupid? just click remove meta parts.
Why its not working for me :(
Ctrl+J doesnt work
fixed: forgor to choose object mode
i think my plugin is bugged, cuz i cant export the model without meta parts, how can i fix it? or the problem is the version of blender
just click clear meta parts
What the bgm music?
The texture for the dummy doesnt work ;(
does this work with blender 4.1