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I love to find the speed boost blocks in special conditions and say to my self, "they can seriously expect me to do this" then I look up a video and it's exactly what horrible thing I thought it was.
A good number of them have multiple approaches that can be easier or harder. For instance, the first one in Ferenia has a much harder execution using cross bombs. Which I did. For an hour.
Yeah, it's Metroid. Remember that one from the space pirate mothership in Zero Mission? Makes all these look like a cakewalk, you have to store a spark like 10 times in a row flawlessly
Shinespark puzzles are simultaneously the bane of my existence and my favourite thing ever. The rush of getting it all right and knowing that it was your skill makes the failed attempts all worth it but man, these things get frustrating
I mean, on one hand, the only things non-obvious things they didnt really tell you about shinesparking is that it works with morphball jump, and you can continue a boost by sparking into a slope. On the other, it would have been really easy to just include those two lines
They could also remove them entirely and force whoever made them to have to do it perfectly the first time or get fired. Fuck it and fuck who thinks this is fun at all. Devs should be forced to complete these challenges first time or else have it deleted permanently.
@@Ceece20 The shinespark puzzles are entirely optional and considering the number of people who solved them, they’re not hard to the point of impossibility. Sounds to me you have some issues.
I genuinely couldn’t fathom how to do some of these, and seeing how they’re done and seeing this, I’m now convinced I just won’t be able to do some of these they’re unreal. RIP my 100% completion Edit: I did do it, and I got fairly decent at it after practicing. The only sequence break I still can’t do is a cryo room for early super missiles.
That's exactly how I felt at the beginning, but damn are these shinespark trials tempting me to play Dread all over once I'm done. I feel like I'm really learning how to Move now
Thanks for showing how some of these can be done! I couldn't figure out Darion 1 so I broke my "no guide for the first run" rule. I did not know sliding and wall jumping keeps momentum in this game.
I'm a longtime Metroid fan but I actually had to find hints to one or two of these (notably the Ferenia one). There are a few new speed booster mechanics that either weren't in or weren't much used in the older games. I didn't realize the slide and wall jumps would retain speed boost momentum, for example (it's possible wall jumps kept momentum in previous games, but I don't remember for sure and even if it was, it certainly wasn't as used as much as it is in Dread)to
I honestly don't care. I'm beating the game without a guide and most of the secrets. Some of these gogus hidden techniques are ticking me off more than picking my brain.
The crazy thing to me is that I did a bunch of these very differently from shown in the video. The Darion 1 one for example, I actually approached from above rather than below. I sprinted into the room from the right, and activated shinespark at the bottom of the stairs. Drop down, bomb the blocks, jumped back up, blasted off to the right, and the stairs will force you to start running again. Reactivate shinespark on the stairs, jump down to the blocks that were bombed, slide to the right, jump up to the right, and then quickly press ZL,ZL,B to blast off in midair. A little frustrating, I needed to figure out this ZL,ZL,B button combo to accomplish several of these puzzles. But I didn't see it used once in this video lol. I apparently did some of these a significantly harder way than necessary lolll
I can't imagine doing any of these if Samus didn't control as flawlessly as she does in this game. Seriously, what Mercury Steam achieved here is a triumph.
@@varkster6860 Interesting I can scale single vertical walls in super no problem but getting Dairon 1 missiles is super tough for me. I got it once but took me probably 40 minutes. Not sure if I can replicate it. I hate that I have to press the jump button before changing direction. I guess everyone is just different with what comes naturally.
@@PurpleRupees I think the difference really is what the time frame is in which you have to change directions. In Super, you had to be super precise with when you press the jump button facing away from the wall, whereas Dread gives you a second to react when you push away from one. It's also the fact that you've probably gotten very used to Super over time. That was the last Metroid game I played back when it came out on the Wii U eShop. Since then, I obviously played countless other games so returning to this as the new Metroid game and getting adjusted to the controls wasn't hard. Also, these wall jump controls nowadays are pretty much the staple in most Metroidvanias or platformers. Hollow Knight has a similar wall jump scheme (though it's much easier to do in that game) and so do other games like Mario Odyssey and Darksiders.
Ok, across from it, all the way at the end of the hall is a beam block you can destroy. Shoot at it while charging your boost, store the power then get into the space you made by destroying the block, then shinespark across the gap to the missile tank
@@SCFick318 I mean Metroid was hugely influential but didn't sell big numbers. There's way more people who've played a Metroidvania than have ever played either of the series the genre is named after. It's cool to see the original that spawned a thousand clones finally doing well.
Fun Fact: If you do the 3rd Burenia puzzle right after you get the Ice Missiles and Scan Pulse, you can get the Gravity Suit early, effectively skipping the Space Jump and Storm Missiles
0:45 you don't need to blow up the regular blocks. Just go the the far left and ballspark diagonal down-right and you'll blast through all the blocks at once. It's very satisfying.
I actually tried to use the fan in the bottom right corner of this room, zip up to the little hole on level with the top breaky blocks and store my charge the MILLISECOND I land, but couldn't figure it out from there >.>;
0:07 the Speed Booster continues it’s tradition of amazing me with mechanics I had no clue about until watching a RUclips video about it I was doing it from the other room and shooting the blocks, cross bombing across the ledge then planting a bomb, the timing was stupid tight but it worked, this method looks so much easier lol
@@NormalPsyche If you still need to get this, a little tip: Its a lot easier to just get above the platform then do the quick boost out of the spin rather than try to land; in other words, right as your spin jump gets above the last platform, you have a second or two to hit Y+B together to stop the spin and instantly boost in whatever direction you tilt the stick. Might take a try or two to get used to how the lack of charge animation on the boost, but its much much easier than trying to time the boost to the splitsecond between landing and the spark timing out.
@@NormalPsyche The third Burenia puzzle (5:00) was officially the absolute worst one. Had to string the speed booster along until you could jump over the ramp. Easily the hardest thing you have to do to complete the game at 100%. ☠
Yeah, I was doing these the hard way. I thought you needed to press down to trigger the actual shinespark powerup then launch yourself into those blocks to break them. Apparently, you can just activate the sprint that that also breaks them.
0:28 Gotta love how after the Shinespark which is tricky but admittedly not that bad compared to some of the others, there's an entirely superfluous missile block to shoot through. Like, "Okay, you have mastered the Speed Booster to at least a moderate level where you can pull off some puzzles with it... NOW CAN YOU DEAL WITH THE MOST BASIC BREAKABLE BLOCK IN THE GAME?!"
There's a much easier way to do Cataris 5/5 Curtosy of TrueMallowman on GameFaqs "start in the room leading to Dairon and run to the right into the puzzle room. Start up the Speed Booster, then duck to prepare the Shinespark before you hit the wall. Shoot the bottom of the wall to open a gap you can slide under, which will take you into a V-shaped depression in the floor with an opening with one of the explosion-making enemies below. Go down the left slope and Shinespark into the right slope while holding right, which will cause your Shinespark to transition into another Speed Booster run. Duck again before you hit the wall to prepare a second Shinespark. Then you'll have enough time to jump up the ledges and get to the area with the ceiling speed blocks." took 3 tries instead of the over 30 I attempted the way you showed.
Dairon 2/2- I started from the elevator to Ghavoran. There's just enough space to charge up the shinespark, ball through the opening, shinespark over the little incline to resume speed booster, charge up shinespark again, ball through the second slot, spin jump up and spark through. It's still very tight on timing, but just another way to do it.
I did a lot of them differently too, and after seeing this the way I did some were way, way harder because I didn’t fully understand how the speed boost worked. Like I didn’t know you could maintain the original boost through slides and jumps, so most of my methods only gave me enough time to do the puzzle with fractions of a second left before the shinespark wore off. They were still great puzzles though
2:10 before getting the cross bomb I did this one by going behind the yellow gate, right in front of the "step", if you run toward the entrance of the morph tunnel you have just enough speed to activate the boost; then wall jump toward the (now closed) yellow gate, and activate the purple mode in front of it. Then just wait for the gate to open, lol.
I'm so happy the shinespark is finally back. One of my favorite Metroid features. Dread so far has been going above and beyond my extremely high expectations.
@@MaxiemumKarnage I tried not to get too excited just in case the shinespark itself wasn't actually part of the speed booster power up, but it is, and it's fucking glorious
The shine-spark is pretty great. I was upset that they weren't in the Prime trilogy, but I can understand that 3D level design may not always permit good shine-spark locations, along with getting it to work with 3D movement and players probably getting motion sick.
I absolutely scuffed the wall jump one in Dairon and the one at the entrance of Ferenia lol Immediately after both those I was like "yeah that's def not how you're supposed to do it"
I did the first Dairon one completely different. I started my boost above the missile tank, bombed the bomb spots, reset my shine spark with the stairs, quickly went through the gap, and then boosted into the missile expansion.
So, across the chasm from where the breakable blocks are is a hallway to gain speed in. At the far right of the hallway is a shootable block thats the perfect height for Samus to line up with the little tunnel across the chasm. Run towards the shootable block while firing forwards, prime your shinespark and climb into the little slot. Fire your shinespark and hold left on the stick until you've gotten the upgrade. Hope this helps, just figured it out myself.
Thanks, dood. I coudlnt do what was shown on the video. Had the same idea about walljumping on the second floor to save some time, but couldnt get it in a dozen attempts and thought it wasnt possible, but your comment made me keep trying and I finally got that one down.
I love how MecurySteam looked at the shine spark/speed booster puzzles in Fusion & Zero Mission and went “Yea, we can do better” That fact that you can ballspark and retain your boost while wall jumping, sliding, and jumping really took shinesparking to the next level and I love it
Speed booster is the _perfect_ metroidvania upgrade. I have never seen such a well designed upgrade in any other MV. Easy to use/learn, but incredibly hard to master. High skill ceiling. Opens up a whole new genre of platforming challenges, called "shinespark puzzles". It feels amazing to use. My favourite MV is not a Metroid game (it's Hollow Knight), but I have _never_ seen an upgrade in another MV that's as _perfect_ as the speed booster, and I'm still waiting. And they came up with it in 1994.
Yeah... This is my reaction to like 80% of these. I got the magma one the harder way.. >.< man why didn't i just do the ballshine spark from the very left? it's soo much easier!
I'm having a similar experience. I have no idea why they would add a dedicated tutorial for the speed booster and shine spark with a demonstration video and leave out roughly half of their functionality. At least drop a hint that there are additional mechanics you didn't explain.
@@pepi7404 For the same reason that the intricacies of Mario's jump combos in odyssey are only partially explained. They give you only what you need to beat the game. The rest is meant for you to discover the quirks of each ability/movement and, as a puzzle itself, piece together how you might chain things together. I.e., " I wonder if I can be a morphball when I boost... HOLY SHIT! What if I jump in it... WTF?" They basically don't bother to explain shine sparks in any other game, except for the occasional visual reference.
@@maxwellstubbs2510 Imo it's poorly conveyed. They explain all the other abilities in full if I'm not mistaken. They're conveying, that these little tutorials are fairly comprehensive to an unsuspecting player like me. The game seems otherwise fairly invested in being unambiguous imo. When one of the tutorials is suddenly purposefully incomplete, I think there should be at least a hint. Like, give me a vague advise to experiment or a paragraph of corrupted text or something that hints at these advanced mechanics I have to find out myself.
There's also an easier way for cataris 5. There's a small bit of angled flooring (it's a bit below where you need to be) spark into that. You'll be charged up again and just need to jump up before sparking.
This is the first game I have ever 100%ed blind. The only gameplay I saw was the E3 Direct Trailer, and the ads on RUclips leading up to Dread’s release. It was so satisfying to beat all the puzzles and bosses on my own. So exhilarating…
@@samuellarson1098 it's actually really stupidly easily. There's a Beam Block at the Right end of the hallway you get your Shinespark from, all you have to do is shoot it while charging up, morph ball into the hole, & Shinespark left from there.
@@MrSteffen999 not a problem. I felt like an idiot trying every trick I could muster to get it to work, & then I tried Power Bombing the blocks on the left, revealing a block on the right.
Great guide! I may be stupid or something but HOW THE HELL do You chain those Sparks on Burenia 3/3? For some reason I cannot get that 1st Spark charge to the left up the hill, and when I somehow do it by sheer Luck I loose momentum for the second one :(. This is my last item to get and I am loosing my mind :D
Thanks for the comment! Use B in mid air to activate the shinespark, then aim at the slope to the left of the screen. The speed booster will reactivate.
I am currently going crazy trying this one. I have almost had it a few times. If I could get the 1st dash up the slope more consistently I wouldn't have a problem. Hitting B and left at the same time after the shot during the fall is such a pain.
Darion 2/2, at 1:30, how come you can spin jump that many times!??? I was trying to use the inclined plane to maintain the speed but have had no luck, any help is appreciated
It’s practically frame perfect. The jumps are allowed to be more when going left to right I think because I tried less alternating and couldn’t get it. But I did finally get it by doing the tight left to right bounces seen here. They were the only way I got to the top fast enough to be able to use the ability. That being said it took several dozen tries and I could see the purple highlight on Samus run out several times right at the last second so it definitely is a tight one.
I’m ok with the puzzle but they should have explain more how this ability work in game. I don’t even know using shinespark on slide can activate speed boost again
@Bence Sárközi I don't know how to explain it. But It was amazing to do this technique like I did In Fusión without knowing if here would it work. And when it did, it was glorious. By far the least hand holding experience in a videogame in a long time, and it feels great.
@@guillermoreyesamores1291 That’s really stupid. This game absolutely holds your hands. I love the game, GOTY, but let’s admit it. It forces you to destroy the door the same way you destroy an EMMI every single time you have the omega blaster so you never forget how to do it, after every single upgrade it forces you to use it for platforming and then gives you a strong enemy weak to what you just got to explain the concept to you, it’s a linear metroid game, come on - even if you don’t want them to tell you flat out what buttons to press - WHICH IS STUPID, HOW DO YOU PERFORM IN GAME ACTIONS WITHOUT KNOWING THEM, and you literally admitted to already knowing them - give a controls guide. The game holds your hand in every way but then doesn’t tell you how to perform certain moves, or even hint towards combining shit.
@@KobeLoverTatum I won't say it's a good thing or not. I just speak from my experience. Recharging the Shinespark on slides is a classic secret technique on Metroid games. The fact that I did this just because I learned to do it in the previous was for me amazing. I completely understand when someone doesn't like the fact that it is a secret technique but I absolutely love the that it remains secret.
This vid and another made me realize I solved some of the puzzles way differently. I never actually used wall jumping for any of the puzzles, like a true old-school metroid player lol
OMG dairon 1:14. You got to be very precise with those jumps it looks like and i just dont know how your keeping your shine spark up after all those wall jumps, mine keeps disappearing.
I'm struggling with Cataris 5/5. I keep losing the speed booster at the jumps in 3:42. What am I doing wrong? Are you pressing anything extra to maintain the boost or am I pressing something wrong to cancel it? EDIT: Nevermind. I finally got the missiles 😁. I figured out what I was doing wrong. You're not supposed to touch the ground when you hit the wall. You have to stay in the air and jump back to the right, then shinespark, then jump to the platform below the speed booster blocks and finally shoot up
I know you've already done it, but there's a WAY easier way to do it on the lower path. If you slide, you can store the spark as soon as you're done, then just jump up pretty easily without the wall jumps.
As much as I understand speed running and such these shinespark puzzles are super annoying. Like... I get the idea behind get good. But 90% of the time it was the controls screwing me up, it demads precision that switch controls just can't do consistently. This wouldn't be an issue if they just allowed control customization and streamlined certain things like having to hold a button for missiles is super annoying and I'd much rather have the choice to hit the button once and toggle between beam and missiles. I do love the game, but there are some things that ruin immersion and make play frustrating when you know you could've dodged that or you screw up important shots or quick platforming because of the odd combination button selection system.
Seriously. I feel like they wanted you to be able to access everything at any time, but you know you’re scraping the bottom of the barrel when you’re having the player click the joycons. That, and the number of times I’ve tried to use the shine spark only to screwattack makes me want to punch my wall lmao.
@@bathestyles6525 I feel like either the controls need moddable so we the players can find better control schemes, Or the abilities themselves need changed to be more forgiving with the puzzles being just as if not a tiny bit more complex. For example imagin if you got an Aieon upgrade that let you slow down time and gave you acces to A "Flash shine" move that let you quick move a few times during a shine spark making simple puzzles easy while others just need a little thought without controls being an issue. Think... MegaMan 11 with the Power and Speed gears, a quick switch to make precise movments easier and all you really have to put thought into is the puzzle, not how many new joycons you need to buy because of the frustration.
What part of the speed booster/shinespark controls are difficult? The only thing I thought was tough was doing a midair shine, but someone told me you can do it easily by just pressing Y+B. I agree that the menu should contain an option set missiles and grapple to toggle rather than hold, though. (My biggest problem with the controls was that it's kind of unwieldy to hold a charge beam while using flash shift, but that had no bearing over any of the puzzles, just the bosses)
@@zammich3649 Pressing the stick down is slightly annoying with most of the issue being the how you are supposed to do the puzzles and the controls not being consistent like thet need too. I spent tens of twenties of minutes redoing the same puzzles over and over because i knew HOW to do them but the controls themselves wouldn't LET me do what i needed to do. I feel like this could've been easily by passed by allowing you use the D-Buttons for precise movements or such. That or make the ability more forgiving to better suit the imprecise controls.
Great video. There are several of these that I just couldn't get. Just to note, at 0:50 you don't even need to spend time setting a bomb, just boost through the beam rocks.
I'm at 2 hours and over 1000 attempts on the Ferenia one. The speed boost does not work that way, you lose your mometum if you jump into the wall. I guess it's going to be awhile before I can finish the game, if ever.
Just got to Ferenia and couldn't figure out how to get the 3rd one. All this time I never knew you could shinespark diagonally and thought it was just up, down, left, right, lol. Thanks! Saved me alot of frustration.
I like how they don't all have fixed approaches, 3 or 4 of these I accomplished from slightly different routes or trigger points. Also surprised you didn't have the one-shot kill from the spark against Z 57. Cheapens the fight but I thought it's application was pretty neat.
I didn't even know you could do half of these maneuvers. I'm still thinking of the boost in Super Metroid where it was only straight side to side or up. I didn't know you jump and go into morph ball mode while in boost and maintain boost! Also didn't know you could bounce off walls and maintain boost! Still even after now knowing, some of these challenges are super hard to pull off.
You could diagonal shinespark in super Metroid too when crouching for shinespark if you hold R while pressing jump to activate the shinespark will let you do it diagonally in super Metroid.
Great video man, I think I was not gonna be able to figure out most of them. Thank you for the other video as well explaining how to use it. By the way, there is a third item in Artaria that I believe was not covered in your video.
I can't figure out how to get in the room for cataris 3/5. Like on the other side of those blocks. I have all upgrades but can't enter from left cause i need to shoot the purple cover of the door...
I got the game last week. Bit late, I know, but other things got in the way. I'm almost done with the game, just back tracking for items before I do the final boss battles. These challenges are hard to the point of frustration, but are satisfying to beat. Watching videos like this just keeps me pumped, knowing it can be done. If anything though, I think these challenges are hell on the controllers and I'm worried they might break.
Please can you explain how you maintain the speed boost while jumping and running on platforms? I try to do the 5/5 in Cataris and I just cannot keep it long enough to activate the shine spark. A button sequence would really be awesome!
I learned the hard way that doing a melee counter is an easy way to break out of a spin jump in mid-air, to shinespark up a ramp in the air to restart a speed boost.
1:29 funny this is the early Super Missile if you achive this without the gravity and Space jump, you have to hold the speed buster while your wall jumping and dying of freezing
Fun fact for the second Dairon Puzzle just start from the top, get the shine spark active at the end & shine spark your way up the top. Saves time & is easier in my opinion.
Huh... I didn't know you could keep your Shinespark charge by wall-jumping while running. I got Cataris 5/5 completely differently. I ran towards the wall, stopped to charge the Shinspark, shot out the small hole in the wall, slid through it, Shinesparked to the sloped floors on the other side to keep it, and quickly climbed up the right side of that hall to get into position.
WOW EPIC VIDEO.......I love Metroid games so much so I still have my SNES and Super Metroid....but since I don't have a TV with Composite Video inputs aka RCA, I bought a Switch just for SNES emulator with Nintendo Online. Dread is freaken an awesome game and to whomever did these puzzles....you have this Metroid fan boy's respect...some of these puzzles are beating me up lol
man for a lot of the game I thought that I'd eventually get an upgrade for it to make some of these puzzles possible. Turns out, it was possible, you just needed to go through a lot of PAIN.
I've already beaten all these challenges just recently, Sure some will complain that these speedbooster/shinespark challenges are hard but so worth the rewards in the end if you give it enough skill, finesse and effort
The game fails to tells you what cancels the shinespark. How was I supposed to know you can use it in mid-air or that you can slide without dropping the speed???
5:00 is the hardest of them all. I don't know how he starts run charging again after the first shinespark.. Can't imagine how to do one or two more after that..
ok the first one took me 4 tries -when your speed boosting make sure you hit the far wall (you will see a spark) and then pull back and jump to the ledge and instantly hit z2 -simply shine spark near the end of the wall after making it through it is quite simple the hardest part for me was understanding that he/she was hitting the wall with samus in speed boost before jumping backwards good luck :)
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For 1:14 dose haveing the space jump or all abilities make it harder to make the jumps?
Cataris (1/5) is in dairon
Gxgxg
Also missing one in artaria
Not with this fkng crappy joycons...
Catiris 3/5 where did you go to get to the other side of the grapple block
I’ll never understand why the speed boost/shine spark puzzles are so much harder than everything else in the game, every single game.
It's the only power that really requires any skill
Pat out the game with garbage, basically
@@Redxyellow1 Sounds like someone isn't good at the shinespark challenges.
It's completely optional content.
@@Redxyellow1 it's optional therefore not padding. Hit spell check and try again.
@Sabbatai
And if you're a completionist
I love to find the speed boost blocks in special conditions and say to my self, "they can seriously expect me to do this" then I look up a video and it's exactly what horrible thing I thought it was.
Same
A good number of them have multiple approaches that can be easier or harder. For instance, the first one in Ferenia has a much harder execution using cross bombs. Which I did. For an hour.
@@TenebraeUbr I did it with crossbones. Took almost 30 tries for me.
I literally have thought that on every goofy speedboost I've seen and this video makes me sick that it really was that demented to accomplish.
I can give a demonstration of the "Harder-Vs-Easier" routes one.
I made a post about it. Cataris, SS 5/5.
Forget sneaking around the emmis, these are the true platforming bosses of this game.
^ this
Yeah, it's Metroid. Remember that one from the space pirate mothership in Zero Mission? Makes all these look like a cakewalk, you have to store a spark like 10 times in a row flawlessly
@@MaxiemumKarnage try Guacamelee’s special level, I think you’d like it
In fact the f***ING metroid series
dread difficulty says hi lol
Shinespark puzzles are simultaneously the bane of my existence and my favourite thing ever. The rush of getting it all right and knowing that it was your skill makes the failed attempts all worth it but man, these things get frustrating
Same here!
I love these challenges, but the way Shinesparking works definitely could've been explained better/more thoroughly in the game.
Agreed. The explanation is very basic. You can have a look at my tutorial (also on this channel)
I mean, on one hand, the only things non-obvious things they didnt really tell you about shinesparking is that it works with morphball jump, and you can continue a boost by sparking into a slope. On the other, it would have been really easy to just include those two lines
To be fair, the explain way more about shinesparking in this game than they do in prior titles.
They could also remove them entirely and force whoever made them to have to do it perfectly the first time or get fired.
Fuck it and fuck who thinks this is fun at all. Devs should be forced to complete these challenges first time or else have it deleted permanently.
@@Ceece20 The shinespark puzzles are entirely optional and considering the number of people who solved them, they’re not hard to the point of impossibility.
Sounds to me you have some issues.
I genuinely couldn’t fathom how to do some of these, and seeing how they’re done and seeing this, I’m now convinced I just won’t be able to do some of these they’re unreal. RIP my 100% completion
Edit: I did do it, and I got fairly decent at it after practicing. The only sequence break I still can’t do is a cryo room for early super missiles.
Have a look at my tutorial (also on this channel)
You should see some of the speed booster trials in the gba games. They're tests of endurance more than anything.
The gba shinespark puzzles (especially in Zero Mission) can fuck right off with how hard they are.
I’ve been working on this slowly since my first post, I’ve got to Burenia 3/3 but have no idea where that location is 😂
That's exactly how I felt at the beginning, but damn are these shinespark trials tempting me to play Dread all over once I'm done. I feel like I'm really learning how to Move now
Thanks for showing how some of these can be done! I couldn't figure out Darion 1 so I broke my "no guide for the first run" rule. I did not know sliding and wall jumping keeps momentum in this game.
I'm a longtime Metroid fan but I actually had to find hints to one or two of these (notably the Ferenia one). There are a few new speed booster mechanics that either weren't in or weren't much used in the older games. I didn't realize the slide and wall jumps would retain speed boost momentum, for example (it's possible wall jumps kept momentum in previous games, but I don't remember for sure and even if it was, it certainly wasn't as used as much as it is in Dread)to
Exactly theres some new features that confuses old players…trying not to punish myself for breaking the no guide rule!! 🤣🤣
I honestly don't care. I'm beating the game without a guide and most of the secrets. Some of these gogus hidden techniques are ticking me off more than picking my brain.
Same here i didnt want to look up guides, but watching the first challenge made realize the possibilities, now i can try to figure the rest on my own.
The crazy thing to me is that I did a bunch of these very differently from shown in the video. The Darion 1 one for example, I actually approached from above rather than below. I sprinted into the room from the right, and activated shinespark at the bottom of the stairs. Drop down, bomb the blocks, jumped back up, blasted off to the right, and the stairs will force you to start running again. Reactivate shinespark on the stairs, jump down to the blocks that were bombed, slide to the right, jump up to the right, and then quickly press ZL,ZL,B to blast off in midair.
A little frustrating, I needed to figure out this ZL,ZL,B button combo to accomplish several of these puzzles. But I didn't see it used once in this video lol. I apparently did some of these a significantly harder way than necessary lolll
I can't imagine doing any of these if Samus didn't control as flawlessly as she does in this game. Seriously, what Mercury Steam achieved here is a triumph.
They made wall jumps harder for by changing it. It’s going to take forever for me to adjust. Why did they do this?!
@@PurpleRupees Man, I remember wall jumping in Super Metroid. Took me an hour to learn. The wall jumps here are so easy to get used to in comparison.
@@varkster6860 Interesting I can scale single vertical walls in super no problem but getting Dairon 1 missiles is super tough for me. I got it once but took me probably 40 minutes. Not sure if I can replicate it. I hate that I have to press the jump button before changing direction. I guess everyone is just different with what comes naturally.
@@PurpleRupees I think the difference really is what the time frame is in which you have to change directions. In Super, you had to be super precise with when you press the jump button facing away from the wall, whereas Dread gives you a second to react when you push away from one.
It's also the fact that you've probably gotten very used to Super over time. That was the last Metroid game I played back when it came out on the Wii U eShop. Since then, I obviously played countless other games so returning to this as the new Metroid game and getting adjusted to the controls wasn't hard. Also, these wall jump controls nowadays are pretty much the staple in most Metroidvanias or platformers. Hollow Knight has a similar wall jump scheme (though it's much easier to do in that game) and so do other games like Mario Odyssey and Darksiders.
The only control issue I have is you can’t keep jumping continuously unless the joystick is angled left or right. Incredibly frustrating
You missed one in Artaria, in the very large room, green on the map. Requires a shinespark while in morph ball mode.
Ok, across from it, all the way at the end of the hall is a beam block you can destroy. Shoot at it while charging your boost, store the power then get into the space you made by destroying the block, then shinespark across the gap to the missile tank
@@MrTerminator3010 thank you so much, that was the one giving me trouble, and the only one this video didn’t show lol 😂
@@MrTerminator3010 mvp
Pretty sure I turbo bombed/bomb jumped to that one…
Also in Ferenia. There is a ball speed boost one there I can't figure out.
These puzzles are so sick. 2D Metroid finally getting the love it deserves
I think so too :)
Like the genre or Metroid as a series? The genre gets tons of love
@@SCFick318 I mean Metroid was hugely influential but didn't sell big numbers. There's way more people who've played a Metroidvania than have ever played either of the series the genre is named after.
It's cool to see the original that spawned a thousand clones finally doing well.
Trash game by a trash company. You should pirate it instead
@@smittywerbenjagermanjensen8674 Sure Bro, what an insightful opinion. Let's be friends.
Fun Fact: If you do the 3rd Burenia puzzle right after you get the Ice Missiles and Scan Pulse, you can get the Gravity Suit early, effectively skipping the Space Jump and Storm Missiles
0:45 you don't need to blow up the regular blocks. Just go the the far left and ballspark diagonal down-right and you'll blast through all the blocks at once. It's very satisfying.
Nice! Very creative :)
Very underrated tip. I couldn’t pull off shinespark in midair so this is the next best thing guaranteed to work.
I actually tried to use the fan in the bottom right corner of this room, zip up to the little hole on level with the top breaky blocks and store my charge the MILLISECOND I land, but couldn't figure it out from there >.>;
I got this one from below and had just enough time to climb the wall and make the shot.
0:07 the Speed Booster continues it’s tradition of amazing me with mechanics I had no clue about until watching a RUclips video about it
I was doing it from the other room and shooting the blocks, cross bombing across the ledge then planting a bomb, the timing was stupid tight but it worked, this method looks so much easier lol
They really finetuned it with this game
I tried doing it exact same way, but could not get the timing.
I hate everything right now. Those two Dairon puzzles nearly broke me.
Same, Dairon 2 is killing me. The spark fades the instant I make it to that platform every single time
@@NormalPsyche If you still need to get this, a little tip: Its a lot easier to just get above the platform then do the quick boost out of the spin rather than try to land; in other words, right as your spin jump gets above the last platform, you have a second or two to hit Y+B together to stop the spin and instantly boost in whatever direction you tilt the stick. Might take a try or two to get used to how the lack of charge animation on the boost, but its much much easier than trying to time the boost to the splitsecond between landing and the spark timing out.
@@FenrirStrife1 I eventually got it, but this is great to know! I couldn't figure out how to break the spin so I could use it midair
First one is unironically bad
@@NormalPsyche The third Burenia puzzle (5:00) was officially the absolute worst one. Had to string the speed booster along until you could jump over the ramp. Easily the hardest thing you have to do to complete the game at 100%. ☠
Yeah, I was doing these the hard way. I thought you needed to press down to trigger the actual shinespark powerup then launch yourself into those blocks to break them. Apparently, you can just activate the sprint that that also breaks them.
Wait what? I think I have found why I was doing some of these wrong.
Also use B+Y mid air to activate the SS
One of the Shinespark puzzles labeled as Catairs is actually in Dairon. FYI
thank you, im like looking EVERYWHERE on the map and ive just come to the comments like, am i the only one seeing this is not here!?!
It would've been great if the map location was shown before the execution on the how to shinespark
Yeah realized that afterwards.
0:28 Gotta love how after the Shinespark which is tricky but admittedly not that bad compared to some of the others, there's an entirely superfluous missile block to shoot through. Like, "Okay, you have mastered the Speed Booster to at least a moderate level where you can pull off some puzzles with it... NOW CAN YOU DEAL WITH THE MOST BASIC BREAKABLE BLOCK IN THE GAME?!"
There's a much easier way to do Cataris 5/5
Curtosy of TrueMallowman on GameFaqs
"start in the room leading to Dairon and run to the right into the puzzle room. Start up the Speed Booster, then duck to prepare the Shinespark before you hit the wall. Shoot the bottom of the wall to open a gap you can slide under, which will take you into a V-shaped depression in the floor with an opening with one of the explosion-making enemies below. Go down the left slope and Shinespark into the right slope while holding right, which will cause your Shinespark to transition into another Speed Booster run. Duck again before you hit the wall to prepare a second Shinespark. Then you'll have enough time to jump up the ledges and get to the area with the ceiling speed blocks."
took 3 tries instead of the over 30 I attempted the way you showed.
Very creative! Many thanks for the tip :)
Cool
This. Took me just 5 attemps. Thanks a ton dude.
Waaaaay easier
This is the intended way for sure.
Thanks for uploading this, this is like the only vid I felt I had to watch after beating the game.
Dairon 2/2- I started from the elevator to Ghavoran. There's just enough space to charge up the shinespark, ball through the opening, shinespark over the little incline to resume speed booster, charge up shinespark again, ball through the second slot, spin jump up and spark through. It's still very tight on timing, but just another way to do it.
I did a lot of them differently too, and after seeing this the way I did some were way, way harder because I didn’t fully understand how the speed boost worked. Like I didn’t know you could maintain the original boost through slides and jumps, so most of my methods only gave me enough time to do the puzzle with fractions of a second left before the shinespark wore off. They were still great puzzles though
Thanks for sharing
Thank you so much this video was an absolute lifesaver for me
Happy to help out :)
2:10 before getting the cross bomb I did this one by going behind the yellow gate, right in front of the "step", if you run toward the entrance of the morph tunnel you have just enough speed to activate the boost; then wall jump toward the (now closed) yellow gate, and activate the purple mode in front of it. Then just wait for the gate to open, lol.
You have 6 seconds to unleash the 'purple mode'
Also for the 'purple mode' that's just storing kinetic energy then unleashing it in a shine spark
thank u! much easier … and no clue how he bombed the two blocks away at once .. that always cost me the needed second to succeed in his way
I'm so happy the shinespark is finally back. One of my favorite Metroid features. Dread so far has been going above and beyond my extremely high expectations.
I’m glad they are really expanding on the Shinespark in Metroid Dread :) it also looks the coolest it ever did
The second I saw a speed booster block, well before I had speed booster, I immediately went "LET'S FUCKING GOOOOOOOOOOOO"
@@MaxiemumKarnage I tried not to get too excited just in case the shinespark itself wasn't actually part of the speed booster power up, but it is, and it's fucking glorious
All of you are masochists
The shine-spark is pretty great. I was upset that they weren't in the Prime trilogy, but I can understand that 3D level design may not always permit good shine-spark locations, along with getting it to work with 3D movement and players probably getting motion sick.
😭😭😭😭🔥🔥🔥Bloooody hell the fluidity of this game. I geek out every single time🔥🔥❤
Love the sound effects also :)
Excellent video! Some of these took a few dozen tries to get down, but this was an excellent visual aid for pulling some of these off. Cheers, mate!
Many thanks!
I’m just glad we didn’t have to do any of these puzzles to progress through the game.
I absolutely scuffed the wall jump one in Dairon and the one at the entrance of Ferenia lol Immediately after both those I was like "yeah that's def not how you're supposed to do it"
¯\_(ツ)_/¯
At 2:27 the location is NOT cataris!
It's dairon to the left of the artaria elevator
Correct
I did the first Dairon one completely different. I started my boost above the missile tank, bombed the bomb spots, reset my shine spark with the stairs, quickly went through the gap, and then boosted into the missile expansion.
Very creative :)
I do thank you for your help for the third one in Burenia but I had to combine yours with a little of my style in order to complete it thanks again
There is another one in Artaria I'm trying to figure out now, but it seems to be missed in this video.
Let me know if you find anything 🙏🙏
same here it's tricky
So, across the chasm from where the breakable blocks are is a hallway to gain speed in. At the far right of the hallway is a shootable block thats the perfect height for Samus to line up with the little tunnel across the chasm. Run towards the shootable block while firing forwards, prime your shinespark and climb into the little slot. Fire your shinespark and hold left on the stick until you've gotten the upgrade. Hope this helps, just figured it out myself.
@@billychristall5190 dude you rock thank you i just got that one lol
Thanks!
Never thought I would hate an upgrade
alternetive for dairon 2/2 walljump up to the higher platforms during dash to shorten the distance. saving time on your shinespark
Thanks, dood. I coudlnt do what was shown on the video. Had the same idea about walljumping on the second floor to save some time, but couldnt get it in a dozen attempts and thought it wasnt possible, but your comment made me keep trying and I finally got that one down.
Better alternative: build spark from above, bomb down and slide out. Use aim to break spin jump and then diagonal spark thru.
Thanks for sharing
the pinnacle of Metroid Puzzles
More skill tests
This is the real dread in Metroid. In every Metroid game. Completing these challenges convinced me that I'm a masochist 😅
Anyone do most of these without realizing you can bounce off walls?
*So much undeserved misery*
Hope it‘s easier now
I love how MecurySteam looked at the shine spark/speed booster puzzles in Fusion & Zero Mission and went
“Yea, we can do better”
That fact that you can ballspark and retain your boost while wall jumping, sliding, and jumping really took shinesparking to the next level and I love it
Speed booster is the _perfect_ metroidvania upgrade. I have never seen such a well designed upgrade in any other MV. Easy to use/learn, but incredibly hard to master. High skill ceiling. Opens up a whole new genre of platforming challenges, called "shinespark puzzles". It feels amazing to use. My favourite MV is not a Metroid game (it's Hollow Knight), but I have _never_ seen an upgrade in another MV that's as _perfect_ as the speed booster, and I'm still waiting.
And they came up with it in 1994.
This game is masterpiece. And you are the man. Awesome!
Almost every time I'm stuck it ends up being a "wait, you can do that?!" scenario 🤦♂️
Yeah... This is my reaction to like 80% of these. I got the magma one the harder way.. >.< man why didn't i just do the ballshine spark from the very left? it's soo much easier!
I'm having a similar experience. I have no idea why they would add a dedicated tutorial for the speed booster and shine spark with a demonstration video and leave out roughly half of their functionality. At least drop a hint that there are additional mechanics you didn't explain.
As is tradition.
@@pepi7404 For the same reason that the intricacies of Mario's jump combos in odyssey are only partially explained. They give you only what you need to beat the game. The rest is meant for you to discover the quirks of each ability/movement and, as a puzzle itself, piece together how you might chain things together.
I.e., " I wonder if I can be a morphball when I boost... HOLY SHIT! What if I jump in it... WTF?"
They basically don't bother to explain shine sparks in any other game, except for the occasional visual reference.
@@maxwellstubbs2510 Imo it's poorly conveyed. They explain all the other abilities in full if I'm not mistaken. They're conveying, that these little tutorials are fairly comprehensive to an unsuspecting player like me. The game seems otherwise fairly invested in being unambiguous imo. When one of the tutorials is suddenly purposefully incomplete, I think there should be at least a hint. Like, give me a vague advise to experiment or a paragraph of corrupted text or something that hints at these advanced mechanics I have to find out myself.
I enjoy how there is more than one solution to these puzzles. I took a different approach on some.
Screw attack inputs are so inconsistent, Dairon 2 and Cataris 5 feel impossible.
You can do dairon 2 from above it and avoid all the wall jumps.
There's also an easier way for cataris 5. There's a small bit of angled flooring (it's a bit below where you need to be) spark into that. You'll be charged up again and just need to jump up before sparking.
Yeah I hear that a lot
This is the first game I have ever 100%ed blind. The only gameplay I saw was the E3 Direct Trailer, and the ads on RUclips leading up to Dread’s release. It was so satisfying to beat all the puzzles and bosses on my own. So exhilarating…
i think you're actually missing one speed booster puzzle in Artaria (in the middle EMMI zone)
Yeah they are missing that one and of course it's the last one I have left to
@@samuellarson1098 it's actually really stupidly easily. There's a Beam Block at the Right end of the hallway you get your Shinespark from, all you have to do is shoot it while charging up, morph ball into the hole, & Shinespark left from there.
@@CaptainCFalcon Thank you
@@CaptainCFalcon you're my hero
@@MrSteffen999 not a problem. I felt like an idiot trying every trick I could muster to get it to work, & then I tried Power Bombing the blocks on the left, revealing a block on the right.
The first one, just got it last night. Only took me 30 minutes.
Great guide!
I may be stupid or something but HOW THE HELL do You chain those Sparks on Burenia 3/3? For some reason I cannot get that 1st Spark charge to the left up the hill, and when I somehow do it by sheer Luck I loose momentum for the second one :(. This is my last item to get and I am loosing my mind :D
Thanks for the comment! Use B in mid air to activate the shinespark, then aim at the slope to the left of the screen. The speed booster will reactivate.
I can't get it either. Hitting B while in the air does nothing and it only activates when I hit the ground.
You also don't have to re-activate it mid-air, you can activate it from the beam blocks and aim diagonally at the slope.
I am currently going crazy trying this one. I have almost had it a few times. If I could get the 1st dash up the slope more consistently I wouldn't have a problem. Hitting B and left at the same time after the shot during the fall is such a pain.
Nm just got it!! 🙂
Me uses Pulse Radar: I see the blocks
Uses Bombs: Another Shinespark…
Looks around the room: HOW?
Any help for the second dairon one? I seem to just get to the ledge before it runs out
Darion 2/2, at 1:30, how come you can spin jump that many times!???
I was trying to use the inclined plane to maintain the speed but have had no luck, any help is appreciated
It’s practically frame perfect. The jumps are allowed to be more when going left to right I think because I tried less alternating and couldn’t get it. But I did finally get it by doing the tight left to right bounces seen here. They were the only way I got to the top fast enough to be able to use the ability. That being said it took several dozen tries and I could see the purple highlight on Samus run out several times right at the last second so it definitely is a tight one.
@@harrisonwhaley7872 there is another equipment that makes the life easier, i didn't have it while attempting it, but have solved it
You can shinespark into the slope and walljump onto the plattform.
You forgot the one in Hanubia with the bomb blocks
I’m ok with the puzzle but they should have explain more how this ability work in game. I don’t even know using shinespark on slide can activate speed boost again
Agreed. I see a lot of players saying that
No, that's how it's been for decades now. In the previous games it wasn't explained neither.
@Bence Sárközi I don't know how to explain it. But It was amazing to do this technique like I did In Fusión without knowing if here would it work. And when it did, it was glorious. By far the least hand holding experience in a videogame in a long time, and it feels great.
@@guillermoreyesamores1291 That’s really stupid. This game absolutely holds your hands. I love the game, GOTY, but let’s admit it. It forces you to destroy the door the same way you destroy an EMMI every single time you have the omega blaster so you never forget how to do it, after every single upgrade it forces you to use it for platforming and then gives you a strong enemy weak to what you just got to explain the concept to you, it’s a linear metroid game, come on - even if you don’t want them to tell you flat out what buttons to press - WHICH IS STUPID, HOW DO YOU PERFORM IN GAME ACTIONS WITHOUT KNOWING THEM, and you literally admitted to already knowing them - give a controls guide. The game holds your hand in every way but then doesn’t tell you how to perform certain moves, or even hint towards combining shit.
@@KobeLoverTatum I won't say it's a good thing or not. I just speak from my experience. Recharging the Shinespark on slides is a classic secret technique on Metroid games. The fact that I did this just because I learned to do it in the previous was for me amazing. I completely understand when someone doesn't like the fact that it is a secret technique but I absolutely love the that it remains secret.
This vid and another made me realize I solved some of the puzzles way differently. I never actually used wall jumping for any of the puzzles, like a true old-school metroid player lol
Thank you for the video I have a better idea at getting the ones I’m missing. Some of them seem absolutely brutal.
Appreciate the comment. You can also have a look at my tutorial (also on my channel) if you need to
OMG dairon 1:14. You got to be very precise with those jumps it looks like and i just dont know how your keeping your shine spark up after all those wall jumps, mine keeps disappearing.
I'm struggling with Cataris 5/5.
I keep losing the speed booster at the jumps in 3:42. What am I doing wrong?
Are you pressing anything extra to maintain the boost or am I pressing something wrong to cancel it?
EDIT: Nevermind. I finally got the missiles 😁. I figured out what I was doing wrong. You're not supposed to touch the ground when you hit the wall. You have to stay in the air and jump back to the right, then shinespark, then jump to the platform below the speed booster blocks and finally shoot up
Check the tutorial on my channel. I hope it’ll help you.
I know you've already done it, but there's a WAY easier way to do it on the lower path. If you slide, you can store the spark as soon as you're done, then just jump up pretty easily without the wall jumps.
@@feIIas The bottom way even gives you ramps so you can reset your shinespark timer.
@@feIIas man you’re a life saver for this tip thank you @__@
Very helpful. Thanks for making this!
Figured quite a few of these out by myself but some were just ridiculous...
Thanks :)
As much as I understand speed running and such these shinespark puzzles are super annoying.
Like... I get the idea behind get good. But 90% of the time it was the controls screwing me up, it demads precision that switch controls just can't do consistently.
This wouldn't be an issue if they just allowed control customization and streamlined certain things like having to hold a button for missiles is super annoying and I'd much rather have the choice to hit the button once and toggle between beam and missiles.
I do love the game, but there are some things that ruin immersion and make play frustrating when you know you could've dodged that or you screw up important shots or quick platforming because of the odd combination button selection system.
For sure the normal Switch controller/joycons isn’t very well designed for precise input like this.
Seriously. I feel like they wanted you to be able to access everything at any time, but you know you’re scraping the bottom of the barrel when you’re having the player click the joycons. That, and the number of times I’ve tried to use the shine spark only to screwattack makes me want to punch my wall lmao.
@@bathestyles6525
I feel like either the controls need moddable so we the players can find better control schemes,
Or the abilities themselves need changed to be more forgiving with the puzzles being just as if not a tiny bit more complex.
For example imagin if you got an Aieon upgrade that let you slow down time and gave you acces to A "Flash shine" move that let you quick move a few times during a shine spark making simple puzzles easy while others just need a little thought without controls being an issue.
Think... MegaMan 11 with the Power and Speed gears, a quick switch to make precise movments easier and all you really have to put thought into is the puzzle, not how many new joycons you need to buy because of the frustration.
What part of the speed booster/shinespark controls are difficult? The only thing I thought was tough was doing a midair shine, but someone told me you can do it easily by just pressing Y+B.
I agree that the menu should contain an option set missiles and grapple to toggle rather than hold, though.
(My biggest problem with the controls was that it's kind of unwieldy to hold a charge beam while using flash shift, but that had no bearing over any of the puzzles, just the bosses)
@@zammich3649
Pressing the stick down is slightly annoying with most of the issue being the how you are supposed to do the puzzles and the controls not being consistent like thet need too. I spent tens of twenties of minutes redoing the same puzzles over and over because i knew HOW to do them but the controls themselves wouldn't LET me do what i needed to do.
I feel like this could've been easily by passed by allowing you use the D-Buttons for precise movements or such. That or make the ability more forgiving to better suit the imprecise controls.
Great video. There are several of these that I just couldn't get. Just to note, at 0:50 you don't even need to spend time setting a bomb, just boost through the beam rocks.
Thanks for watching and for the tips! Like your Cacodemon avatar
I'm at 2 hours and over 1000 attempts on the Ferenia one. The speed boost does not work that way, you lose your mometum if you jump into the wall. I guess it's going to be awhile before I can finish the game, if ever.
Check my tutorial. Hope it helps.
Just got to Ferenia and couldn't figure out how to get the 3rd one. All this time I never knew you could shinespark diagonally and thought it was just up, down, left, right, lol. Thanks! Saved me alot of frustration.
Happy to help! Thanks for the comment!
This shit is so hard, it makes the game not fun.
Actually, I thought they should have put more challenges like this in the game ;-)
There is a special place in Hell for whoever designed these Shinespark puzzles... -_-
XD
I like how they don't all have fixed approaches, 3 or 4 of these I accomplished from slightly different routes or trigger points.
Also surprised you didn't have the one-shot kill from the spark against Z 57. Cheapens the fight but I thought it's application was pretty neat.
I have it in my other video :)
I didn't even know you could do half of these maneuvers. I'm still thinking of the boost in Super Metroid where it was only straight side to side or up. I didn't know you jump and go into morph ball mode while in boost and maintain boost! Also didn't know you could bounce off walls and maintain boost! Still even after now knowing, some of these challenges are super hard to pull off.
You could diagonal shinespark in super Metroid too when crouching for shinespark if you hold R while pressing jump to activate the shinespark will let you do it diagonally in super Metroid.
Thanks for the help!
Some of these are unreasonable lol thanks for the help!
Thanks for the comment!
@2:25 The room marked CATSRIS 1/5 is NOT in Cataris. That's a secret room in DAIRON
Thanks! You are right!
Thanks bro great vid.
Thanks for watching!
Great video man, I think I was not gonna be able to figure out most of them. Thank you for the other video as well explaining how to use it. By the way, there is a third item in Artaria that I believe was not covered in your video.
Thanks for watching and thanks for letting me know!
Turns out there's more than one way to skin a cat.
I can't figure out how to get in the room for cataris 3/5. Like on the other side of those blocks. I have all upgrades but can't enter from left cause i need to shoot the purple cover of the door...
Tunnel above the purple shield the you can shoot it from above.
^this
Cataris 5 can be approached from the other direction, takes some tight jumps but might be easier to maintain momentum.
Thanks! Very helpful.
Thanks for watching
I got the game last week. Bit late, I know, but other things got in the way. I'm almost done with the game, just back tracking for items before I do the final boss battles. These challenges are hard to the point of frustration, but are satisfying to beat. Watching videos like this just keeps me pumped, knowing it can be done. If anything though, I think these challenges are hell on the controllers and I'm worried they might break.
Please can you explain how you maintain the speed boost while jumping and running on platforms? I try to do the 5/5 in Cataris and I just cannot keep it long enough to activate the shine spark. A button sequence would really be awesome!
I had no idea you could use the shinespark while jumping off a wall, floor sliding, and up a slant. That is so cool. Thanks for the video.
You‘re welcome :)
What about the speed boost blocks in the big artaria room?
I learned the hard way that doing a melee counter is an easy way to break out of a spin jump in mid-air, to shinespark up a ramp in the air to restart a speed boost.
1:29 funny this is the early Super Missile if you achive this without the gravity and Space jump, you have to hold the speed buster while your wall jumping and dying of freezing
Fun fact for the second Dairon Puzzle just start from the top, get the shine spark active at the end & shine spark your way up the top. Saves time & is easier in my opinion.
You are missing one in Artaria. I the green zone, where you have to go across the large gap area.
Thanks
Huh... I didn't know you could keep your Shinespark charge by wall-jumping while running.
I got Cataris 5/5 completely differently. I ran towards the wall, stopped to charge the Shinspark, shot out the small hole in the wall, slid through it, Shinesparked to the sloped floors on the other side to keep it, and quickly climbed up the right side of that hall to get into position.
Yeah I think it‘s pretty cool too. Have a look at my tutorial also on this channel :)
This one is 100x easier than the solution in the video.
Just tried that and got it in 3 attempts! Thanks!
I love how a lot of these have multiple solutions
Pulling these off made me feel invincible.
Ive been been stuck at burenia 3/3 for a couple hrs … lol u made it look so easy 🥲
XD
WOW EPIC VIDEO.......I love Metroid games so much so I still have my SNES and Super Metroid....but since I don't have a TV with Composite Video inputs aka RCA, I bought a Switch just for SNES emulator with Nintendo Online. Dread is freaken an awesome game and to whomever did these puzzles....you have this Metroid fan boy's respect...some of these puzzles are beating me up lol
Thank you :)
Burenia 3/3 is also early gravity suit. Also how did you uncover ALL of the speed booster blocks next to Gholzuna's gobbler? I'm impressed.
Well, I did these way different (and slower) but I'm glad I did them without a guide.
man for a lot of the game I thought that I'd eventually get an upgrade for it to make some of these puzzles possible. Turns out, it was possible, you just needed to go through a lot of PAIN.
I've already beaten all these challenges just recently, Sure some will complain that these speedbooster/shinespark challenges are hard but so worth the rewards in the end if you give it enough skill, finesse and effort
The game fails to tells you what cancels the shinespark. How was I supposed to know you can use it in mid-air or that you can slide without dropping the speed???
5:00 is the hardest of them all. I don't know how he starts run charging again after the first shinespark.. Can't imagine how to do one or two more after that..
It’s about timing quickly
Use B to activate SS while falling. If you run into a ramp you will start speedboosting again
@@NEXTGEN123 Thanks! I'll try that. It's pretty hard to even get to that ramp. And it's the last one I'm missing
I didn't know you could wall jump while speed boosting I was wondering how to do that dairon one thank you!
You are welcome!
It's cool that I did about half of these differently which says a lot of the great design.
Totally agree!
2:40 wow was I over thinking that one. I though I had to rev up on the room prior and use some fancy wall jumping to get it.
Nice!
Okay but I’m in the first burenia one, there is a block there that wasn’t in your video and it won’t break when I shinespark down towards it…
ok the first one took me 4 tries
-when your speed boosting make sure you hit the far wall (you will see a spark) and then pull back and jump to the ledge and instantly hit z2
-simply shine spark near the end of the wall after making it through
it is quite simple the hardest part for me was understanding that he/she was hitting the wall with samus in speed boost before jumping backwards good luck :)
Thats cool how some of these can be snagged differently
I've been trying to do the one second one all wrong wow watching this and then doing it myself I got it on the second try!