Feat #75: Piercer (DnD 5E)
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- Опубликовано: 11 сен 2024
- You have achieved a penetrating precision in combat, granting you the following benefits:
Increase your Strength or Dexterity by 1, to a maximum of 20.
Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll.
When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
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Piercer , use this for ranged attacks.
be a half orc, be a champion fighter, choose the piercer feat, profit.
*shutters in orcish pikeman and heavy crossbowmen*
Actually, do Rogue. The sneak attack takes the damage type of the weapon you use. Maybe take multiclass in champion or hexblade and you can rack up some great damage
@@sylvethoakvine770 How about wood elf gloom stalker and pick elven accuracy as well. Some nice additions would also be skulker, sharp shooter and crossbow expert or gunner.
That was exactly my thought coming in this video.
Good luck brave soldier. Just go hexblade and elf with elven accuracy if you want a crit fisher
Piercer basically grants reroll 1's and triples crit damage. Pretty savage on a two handed pole arm master...
on top of being a half-feat!
Next chance I can take a feat with my Rogue, I’m taking this.
Burst with assassin + piercer + sharpshooter can get nuts. At level 10 with battlemaster-6, twilight cleric -1 and assassin 6 you can have +9 initiative with advantage so your going before most or all enemies and can burst someone for an AVERAGE of 163 damage w/ 4 longbow attacks and a dart quick toss against 17 AC (more with bless, magic weapons, if you initiate combat). You can even spread the death around and be 300+ feet away. Piercer contributes extra dice to the guaranteed crits from assassin openers. At level 20 the nova can be averaging in the 300-350 AVERAGE range.
There is one build this can work quite well for, but it is admittedly very specific. At VERY high levels of play (18+), this could be quite good on a PAM Cavalier Fighter with a Pike. Sure, you lose out on the bonus action PAM attack because you're using a pike, but you can make as many attacks of opportunity as there are opponents foolish or desperate enough to approach you or move within your reach (due to the Cavalier's lvl 18 feature giving them a potential reaction every turn), and each of those opportunity attacks gets to benefit from the re-roll feature because they each happen on a different creature's turn. What's more, the lvl 10 feature of the Cavalier drops the speed of targets struck with attacks of opportunity to 0, so you get more chances to hit, re-roll, and (brutal) crit as your opponents move around within your reach.
Could the lance work too? It's not a polearm, but the cavalier already gets the ability to opportunity attack creatures that move while within your reach (not when they enter, but once they are within your reach and they use any movement at all). Now you get a d12 at reach instead of a d10. I guess the only issue is that if they get within 5ft of you, the attacks are at disadvantage... maybe the pike is better for that alone.
Why would you compare piercer to crusher or slasher? Piercing damage is mostly from finesse weapons and ranged weapons, so the same character would rarely choose between them. You should compare it to other half-feats that increase Dexterity by 1, since that’s the main time you would consider it.
i m building a battlemaster with shield+weapon using a warpick(1w8 piercing), taking piercer to reroll the damage form my manouvers.
Mount & Lance... yes please. Another d12 on my crits.
Yeeeees
My Triton Paladin has a pretty nice Trident my DM homebrewed for me. I went 1 level into Warlock HexBlade. With the HexBlade curse, both a 19 & 20 are crits, so this would benefit my character even more.
I’ve got an assassin rogue with, and I think this would be amazing with the autocrit function of at the beginning of combat with assassinate. What do y’all think? Not to mention the chance to just reroll any bow shots that send out low damage is sounding pretty busted to me
it is a single dice for the reroll and for the crit so at best you are getting 13 extra dmg per combat (that is factoring in the surprise crit) if your dex is an odd number like 15, 17 or 19 it is a good pick up but i would still value alert, sharpshooter, crossbow expert, skilled and prodigy over this feat some of these feats give you better dmg others give you more support/skills to use when the sessions are not combat based.
@@frking100 yes, but if you are a multi class assassin/gloomstalker, you can auto crit on three attacks in the first round (if they’re surprised) and proc piercer for every attack.
@@Dusk_Daze In my 10 campaigns over the last 5 years my parties have had a surprise round like 12 times so I rate assassin very lowly. Surprise rounds are very finicky and it depends on your dm.
Add Elven Accuracy. You increase crit chance by a decent margin when you have advantage. You could also add Fighter Samurai for bonus action advantage on all attacks in a turn, plus action surge for nova round. Helps in combat when you can't otherwise get surprise round or advantage.
probably elf monk or fighter with elven accuracy feat and piercer seems like an interesting build.
Anyone who knows the math about savage attacker knows the first ability is pretty weak, but if you’re rounding out your dex or strength might as well if you were using piercing damage.
An Assassin Rogue / Champion Fighter multiclass build would get a lot of use out of the Piercer feat, attacking with either a Rapier or a ranged weapon.
First! ;)
Thanks for the solid work Chance. Love your stuff, keep it up, you're almost done! (For now)
A College of Swords Bard might like this.
I'm pretty sure this stacks with sneak attack dice as well which is why its so deadly with the assassin build. Also I believe the same goes for smite if I"m not mistaken so you can crit fish with elven accuracy with a paladin or hexblade (or if you are cheeky both) dual wield build. I might be wrong though.
Piercer is really good for an Assassin Rogue/Gloomstalker Ranger build. You get 3 attacks on your first round of combat at advantage with autocrits. That means you get 3d10 additional damage (average 16.5 additional damage) for that first round. You could do this with a fighter instead and action surge on the 1st round for 4 attacks (average 21 additional damage). So, any build that can reliably autocrit with multiple piercing damage attacks, this is a good feat. Otherwise, not really.
A build I was considering with these feat was a multiclass of ranger and barbarian that would allow me to have the thrown weapon style for a spear and shield wielding character. I think it'd be useful because rage and thrown weapon would be a +4 dmg on almost every attack and the crit ability would give an extra brutal crit die to the barbarian
Thought about this for a Gunslinger with the Gunner feat. Keep rapiers for melee. 😅
"iSn'T tHaT gOoD"... Okay, let's just couple it with a Gloomstalker Ranger 5/Rogue Assassin 3/Fighter 2 Bugbear... Wanna talk about "pain," my friend? Imagine having a "dOpE nEw BaD gUy" you're gonna show to your friends in your upcoming one-shot... Dude came in with "Dunk"
My Arcane Trickster Rogue has this feat, and with sneak attacks, it makes a LOT of damage.
Can someone answer if a rogue with sneak attack that crits rolls an extra 1 dice total or an extra dice for every damage dice dealing piercing damage?
Half-Orc. Take a lance/pike and crossbow/longbow. Go champion. Multiclass into assassin rogue. Multiclass into gloom stalker ranger. (12/4/4). Get a mount. Take Alert, Mounted Combatant, Piercer, Sharpshooter/Great weapon master, Fey Touched (for hunter's mark), and Lucky (if you're feeling cruel). Enjoy Crit-city, high initiative, and advantage a lot of the time (if going pure ranged drop mounted combatant). Add poison for more fun. (note, you can also use Sentinel and Polearm master if more melee). Credit to Min/Max Munchking for the build.
this is good with a lance or a pike 3d12 or 3d10 and if youre a half orc you can do 4d12 or 4d10 pretty good eh ??? (on a crit i mean) and you can combine this with great weapon fighting and have 2 rerolls if you have bad damage
I'm an variant human eloquence Bard that uses a hand crossbow and rapier....
Would this, crossbow expert or fey touched for Hunters mark be best? Although hunters mark takes up my concentration...
imo crossbow expert or alert. Rolling high in initiative is great for any caster and immunity to surprised is great for the bard who while not squishy like wizards still suffers from low hp and negating advantage from invisible/hidden enemies can be lifesaving.
If you have an archer with Sharpshooter I this would go very nicely with that setup.
Why is the tip of the sword blunted?
There is a way that it is broken:
Lv 11 Character (3rd Level Assassin, 3rd Level Echo Knight and 5th level Oath of Vengeance)
6 Criticals Attacks (18d8+24) (Attack + Extra Attack + Unleash Incarnation)x2 (Action Surge)
6 Dueling (12)
1 Critical Sneak Attack (4d6)
1 Critical Hunters Mark (12d6)
3 Critical 1st Slot Smite (12d8)
2 Critical 2nd Slot Smite (12d8)
Max Damage 468
Min Damage 94
Average Damage 314
With Haste:
6 Criticals Attacks (27d8+36) (Attack + Extra Attack + Unleash Incarnation)x2 (Action Surge)
6 Dueling (18)
1 Critical Sneak Attack (4d6)
1 Critical Hunters Mark (18d6)
3 Critical 1st Slot Smite (12d8)
2 Critical 2nd Slot Smite (12d8)
Max Damage 594
Min Damage 127
Average Damage 397
I planned on taking this level 8 with a college of swords/swashbuckler it’ll get my dex to plus 3 too
Piercer with a blunderbuss wielding Artificer Battlesmith who infused their weapon with magic weapon +1 lvl1- lvl9 and +2 lvl10+.
perfect for a fighter / rogue multiclass (champion)
crit twice as often as champion, w/ sneak attack dice from rogue and finally a second crit die to double alongside the many other dice..
so, your chances of a crit double from 1 in 20 to 1 in 10 AND you get to double all your beautiful dice including your weapon..
mwa, im test driving my new ferrari now, will update when it ends up a high speed train wreck.. should be fun..
What about tiefling's barbed hide feat?
(ranged fighter long bow)champion seems best for increased critical chance.
sharp shooter 1st then piercer 2nd to bump a 17 dex to 18.
re-roll a D10 with a 3/20 chance of critical per attack or 3/10 if advantage?
Increases the likely hood of landing sharp shooter? Seems pretty good to me! 6.5/10? my guess better then many feats though very specific use.
I would certainly play an elf than for elven accuracy when you aim for increased crit chance. Would also pick faerie fire than with for example magic intitiate.
spear and shield, champion fighter, half orc. Get piercer, crusher, and pole arm master. dueling fighting style, then at 10th level get the thrown weapon fighting style. Decent build but not amazing.
I heard that this is good for rogues. Thoughts?
considering that you can also reroll the damage dice for sneak attack, then yeah it seems like a solid choice
This feat is only good for fighters that really don't have any damage boost naturally.
i m thinking about going vhuman vengence paladin with this feat, a shield and a warpik(1d8piercing), and dueling fighting stil
Um Rogues also. If anything Rogues benefit from it the most. Especially if your an assassin. Since they can auto crit and do an insane amount of with that attack. Most finesse weapons r also piercing (at least the good ones like raiper and longbows). Kensei monks could also benefit from this by picking both longbow and raiper as their monk weapons (which r the best choices). Paladins could also really benefit from it depending on what build your going with (honestly any class can based on your build).
@@davidstratton696 you can only get a +1d8 or +1d10 (if you get longbow proficiency somehow) per turn; with a fighter you can attack 3 times per action at level 11 (6 with action surge) so you can at least crit 2 times per round by gaining advantage with something like the samurai subclass. That and also the fighter has more feats than any other class.
This was pretty worthless. You did no leg work. I was hoping for a dpr breakdown
It's garbage.