I've retired my Blinkblade and, in the spirit of my 'big guy/small guy' policy, I've decided to run a Trapper. First scenario: Oooh. He's tricky to figure out, but lots of fun and could not play more differently . . . Second scenario: What the @#$% have I gotten myself into?! I couldn't have played a scenario less suited for a summoner and the Trapper. With one giant room full of water tiles, there's no space for traps or summons . . . It actually feels broken for this combo.
I'm starting at level two with Honeypot, Boar Catcher, Caltrops, Exploding Decoy, Dismantle, Spike Pit, Improvised Improvement, Enticing Bait, and Path of Pain. When short resting, can you rank the cards to decide which to lose first? Which should I choose to lose first?
Mark said "There is no correct answer here, this changes every rest cycle and you need to look at the scenario objective, board state and team comp to identify the card that gets the least value or doesn't fit with the objective"
Given the small stature and angry face, Logan the trapper is making a nice damage together with a Pyroclast
Hell yeah! Go Logan you little trap dude you
Snackbar the Trapper was always there with a spring-loaded heal trap for a mate. Sadly, he got the scalps he wanted and peaced out of Frosthaven.
Great name, peace out Snackbar
Great video! The baby daughter didn't shit the rug this time, but she's blowing snot bubbles.
Sounds like a hard scenario
I've retired my Blinkblade and, in the spirit of my 'big guy/small guy' policy, I've decided to run a Trapper.
First scenario: Oooh. He's tricky to figure out, but lots of fun and could not play more differently . . .
Second scenario: What the @#$% have I gotten myself into?! I couldn't have played a scenario less suited for a summoner and the Trapper. With one giant room full of water tiles, there's no space for traps or summons . . . It actually feels broken for this combo.
I'm starting at level two with Honeypot, Boar Catcher, Caltrops, Exploding Decoy, Dismantle, Spike Pit, Improvised Improvement, Enticing Bait, and Path of Pain. When short resting, can you rank the cards to decide which to lose first? Which should I choose to lose first?
I have asked Mark for you, i'm just waiting for a response.
Mark said "There is no correct answer here, this changes every rest cycle and you need to look at the scenario objective, board state and team comp to identify the card that gets the least value or doesn't fit with the objective"