Thanks again for Civ5 content. We are a small but passionate fanbase! As far as my favorite Civ, back in the day it was easily Russia, then it was Rome for a while, though nowadays I honestly love every Civ and trying to play each one utilizing their specialties to they're advantage. I'm currently playing a Zulu game and stacking as many military bonuses as possible and it's a freaking blast.
We certainly are!! Thank you for sharing that. I always find it so interesting to hear about other people’s Civ experiences. My favourite was Russia back in the day too! My first victory (I think) was with Catherine. Enjoy that Zulu run!
I haven't played Civ 5 in about a year. Last night I started a game as Arabia, having never played them before. You're absolutely right, the amount of money I have is obscene, lol. Now, after watching this excellent video, I'm going to restart and see just HOW much money I can amass! Thanks for this, it was awesome. Subscribed!
You've been showing up a lot in my feed and I'm not subscribed, so I decided to watch this video. I'm impressed! You really do understand the game and I never knew how good Arabia was! They can go for any victory they want truthfully, trade is that powerful.
@@JumboPixel Oh, wow! Thanks for the reply, I was not expecting one so quickly! Uhm, I actually made a modpack a long time ago designed for Multiplayer. I decided to get back into the swing of things and touch it up since it was buggy. I guess since I was looking up Civ V modding stuff, you appeared in my feed! www.mediafire.com/file/kj90vbgvg8jeurk/DLCi+Modpack+2021+[June+Prototype+5.4.4].zip/file There's the URL if you ever wanted to try it. I don't expect any videos on this or anything, it can just be for your own enjoyment or maybe for you to toy around with. It's not balanced, it was designed for my old friend group but sadly things didn't work out and we stopped talking to each other after 7 years of being friends. That was a year ago. Anyway, since you replied, I'll subscribe. Thank you!
This is only a portion of the O.P. Harun Strategy. Machu Picchu gets research unlocked at the same turn on average as you complete the policy unlock of liberty, choose a free great engineer from that policy complete. Make sure you have a city within 1-2 tiles from a mountain, because it is in the same tech rush cluster as bazaar & camel archer the Ai won't have built this wonder before you unlock it as a tech even on Deity. On Deity, use the great engineer to grab Machu, as the Ai cheeses a wonder-steal from you almost every time you don't really have a chance at 95% of wonders. On immortal or lower, if one of your first 2 & alpha productive cities has a mountain this is likely to be one of the few wonders you can build/beat the Ai on without needed to be in an already winning position. If you build your cities 5 tiles distance apart you will maximise gold-cost of roads to city connection gold gain but still runs at a slight loss, space wise it that slight loss is worth it to maxing workable resources for city at max development(you often only have 2-4 tiles of overlap shared border), this is a very spread empire that is good for harun play. High movement troops turn a defensive vulnerability of city distance into a defensive strength. Machu provides 25% gold for city connection, at 5 squares road to each city the connection gold provided now out-weights the road cost; making roads to a city now a profit not a loss. This is powerful, if you are doing a domination or part domination game, the city number gets large so the road system does too. At Deity level you have to count every penny, 5-20 passive extra gold per turn from mid-game to late adds up to a whole lot of gold. Pyramids as a wonder with their 25% faster workers, plus liberty's 25% faster makes fort building a ~5-6 turn endeavour unlike a ~8-9. Farms are 3 turns, instead of 5. You can forward settle a city at a choke point, with 3-4 workers at the ready next to it & have forts set up within the 5 turns that it takes for the Ai to deploy its troops at attack. Grinding down the Ai's amassed army on your choke city is a favourite strategy - they fall 5 turns behind on almost every race as they focus on rebuilding units in a panicked and unbalance way if they are still at war; they shift their cities into ultimate production; religion, culture, science & obviously work on any buildings will drop in this time. PLUS if you do actually want that war, this is a better place to start. I usually form a meat-shield with my 4 workers from this choke city fort improve, use them to build a road to the next city & shuffle rotate 6-7 camel archers out of range through the road to first bully circle kill-harvest the cities units until the civ has none left. The AI hungers for workers for some reason, it will abandon even city defence sometimes to capture your meat shield, it takes a turn to capture a worker so they can't move or attack, & they are sitting in your kill zone so you can cycle 6-7 camel archers onto them & recapture the worker in the same turn all without getting in range of Ai or moving out of your bully circle funnel. By doing this you make the Ai fight your war, it send all of its units at you in the exact spot where you have everything set up and it send them in a trickle not a flood. Just eventually capture the city then with your 3-4 workers build a road to the next and repeat the bully circle/kill funnel with your camel archers. Even when they get cannons, your camel archers take 2 turns instead of 5 to make a cannon, have the same damage & can move in and out of range so you don't need to ever loose 1 unit if you play smart with a worker meat shield for any surprise cavalry the Ai sends. Your units get xp from grinding the other empire down in this war of attrition and better yet, even if you make peace, this war is the most efficient way to put a civ behind in turns on every race while you don't lose 1 unit therefor spend the whole war not sacrificing anything to replenish your army.
Had first hand experience with how powerful Arabia is recently. Ships of the Desert is ungodly strong already, combine it with the Tithes belief and it's insane how much gold you'll make
Thanks for the civ 5 content! I guess its true a good game never dies. I reccomend you check out assyria, its my fav civ. It has some great bonuses, its unique ability can help you get expensive top techs while focusing on military, a great work of writing slot, and probably the best siege unit in the classical era, because of the beautiful +50% attack vs cities to units adjacent (this includes other siege towers). I reccomend you rush mathematics, and pump out like 7 or so seige towers, get writing and then economic techs, and steal other techs off of civs larger than you. Not many play it, but i think its a super fun civ ;)
I've never played a full game as Assyria, but I have definitely lost to them haha! Good call rushing mathematics - very fun line of play as Assyria. Dang it, now I want to play Assyria!
Wow. Thanks man. I have played many games of civ 5. But kinda passively. Only doing what advisor's recommended. This is really adding some knowledge to me
A strategy i find that works with rich civs like Arabia is choosing Freedom as ideology and just buying the spaceship parts with money. This has won me several games
You've convinced me to play Arabia fam! I'll try using it on King (hardest I can do) and see the results, I am usually wonderwhoring and on the defensive, maybe I can mix things up a bit.
I love Arabia so much.. easily the best civ for wide expansion in the Mid game and military advance in late game.. my only problem is that I'm addicted to the Order ideology for the happiness and science boosts
hello man! just want you to know that you doing some great videos! you realy break down everything important. i have just one wish tho, im from sweden and its a bit hard to hang on to what you are saying you doing everything so quickly i would love to and im guessing that more people think this way that you could make the video 2 min longer and taking it more slow if that possible :) that would been amazing
Hi friend! Thanks so much for letting me know :) I try and pace them so it’s not too fast or too slow. You can also adjust the playback speed on RUclips, but I know that’s not ideal!
You must know how to use which strategy for each civ. Arabia is so easy to win provided you know your timing and your faith. For Morocco , u need a different strategy.
I have a very tough time keeping my happiness up for Domination victory. I might be around 10 happiness when I conquer a city, then drop and spiral. I usually play on King or Emperor, and can't seem to buff my happiness higher to prevent it. I'll have one unique lux per city and circus & coliseum built. Generally not caught up to the AI until about Eiffel Tower as far as Happiness Wonders go. Feels like I'm doing something very wrong. Any thoughts?
Rather than go for a military victory, id go for a science. Use the obscene wealth to buy culture and science buildings so you you can rush an ideology. Snag freedom and buy your spaceship parts
@@Devilish98 I guess I mean more in general, not Arabia specifically. And, frankly, I find the space and tourism wins very boring. The last third of the game is a drag. I might try Immortal, but I think I would just get smashed in the early game.
in my case, building notre dame helps a lot and don't forget exploring all natural wonders to sustain your conquer needs at least before getting ideologies
I know this is like a year old, but I like domination victories and was also having problems with this at higher levels. First, the basic tip; it helps to raze most cities, only keep non-capitals if they are really good and you are planning to stop your war and get the extra cities built back up. (Also obviously puppet until resistance is gone, then annex and purchase a courthouse). Even above this, the biggest factor is timing. Going to war is always going to make you unhappy, there’s no way around this (except maybe like late-game autocracy strats). Also remember that any resources going towards war are resources *not* going to infrastructure. Together this means ideally you want wars to be short and late. If you need to expand or rally against a snowballing civ that can be ok, but long periods of war before late game will doom you no matter how well you prepare. On higher difficulties you pretty much have 2 options, the lower difficulty you are the more flexible this is. 1. Spend the first 80-90% of the game sim-citying with little to no army before blitzing with fast units like battleships/destroyers or stealth planes/xcoms. This lets you catch up with and ideally surpass the AI and get your ideology and happiness buildings up which should give a decent buffer, it also lets you not worry about unhappiness as much. It doesn’t matter that you’re at 20 unhappiness if you’re done growing and are going to win in 3 turns. 2. If you have a decent midgame unique unit, you can blitz a nearby civ or two (remember to only keep their cap or any *really* good cities) then hunker down, growing your cities up for an endgame push. Ideally the war should be over before the other civs get access to the next “tier” of units that can outclass yours. They’ll often get this very quickly due to their tech lead, so you will probably only have time to take 1 or 2 cities. This can be risky, if the cap you take isn’t very good or you spend too much time at war the other AI will just outpace you. In some rare cases like Arabia and the Mongols, their midgame units are mobile and strong enough to last a little longer. I’ve kept a Mongol Keshik push going well into the renaissance era. Unfortunately early game strats aren’t really viable at high difficulty just because of how far ahead the AI starts, but there are some civs that can pull it off with good RNG like the Huns, Assyria, and the Zulus. Take out as many nearby civs as you can early, pump resources into the captured cities and go for another push mid (frigates are great) or late game depending on how many civs are left, how far away they are, and how much you’ve eclipsed them.
Thanks again for Civ5 content. We are a small but passionate fanbase!
As far as my favorite Civ, back in the day it was easily Russia, then it was Rome for a while, though nowadays I honestly love every Civ and trying to play each one utilizing their specialties to they're advantage. I'm currently playing a Zulu game and stacking as many military bonuses as possible and it's a freaking blast.
We certainly are!! Thank you for sharing that. I always find it so interesting to hear about other people’s Civ experiences. My favourite was Russia back in the day too! My first victory (I think) was with Catherine.
Enjoy that Zulu run!
I haven't played Civ 5 in about a year. Last night I started a game as Arabia, having never played them before. You're absolutely right, the amount of money I have is obscene, lol. Now, after watching this excellent video, I'm going to restart and see just HOW much money I can amass! Thanks for this, it was awesome. Subscribed!
You've been showing up a lot in my feed and I'm not subscribed, so I decided to watch this video. I'm impressed! You really do understand the game and I never knew how good Arabia was! They can go for any victory they want truthfully, trade is that powerful.
Oh wicked, thanks for watching! That’s right, with an economy that strong there’s no stopping them from snowballing.
@@JumboPixel Oh, wow! Thanks for the reply, I was not expecting one so quickly! Uhm, I actually made a modpack a long time ago designed for Multiplayer. I decided to get back into the swing of things and touch it up since it was buggy. I guess since I was looking up Civ V modding stuff, you appeared in my feed!
www.mediafire.com/file/kj90vbgvg8jeurk/DLCi+Modpack+2021+[June+Prototype+5.4.4].zip/file
There's the URL if you ever wanted to try it. I don't expect any videos on this or anything, it can just be for your own enjoyment or maybe for you to toy around with. It's not balanced, it was designed for my old friend group but sadly things didn't work out and we stopped talking to each other after 7 years of being friends. That was a year ago.
Anyway, since you replied, I'll subscribe. Thank you!
This is only a portion of the O.P. Harun Strategy.
Machu Picchu gets research unlocked at the same turn on average as you complete the policy unlock of liberty, choose a free great engineer from that policy complete. Make sure you have a city within 1-2 tiles from a mountain, because it is in the same tech rush cluster as bazaar & camel archer the Ai won't have built this wonder before you unlock it as a tech even on Deity.
On Deity, use the great engineer to grab Machu, as the Ai cheeses a wonder-steal from you almost every time you don't really have a chance at 95% of wonders. On immortal or lower, if one of your first 2 & alpha productive cities has a mountain this is likely to be one of the few wonders you can build/beat the Ai on without needed to be in an already winning position.
If you build your cities 5 tiles distance apart you will maximise gold-cost of roads to city connection gold gain but still runs at a slight loss, space wise it that slight loss is worth it to maxing workable resources for city at max development(you often only have 2-4 tiles of overlap shared border), this is a very spread empire that is good for harun play. High movement troops turn a defensive vulnerability of city distance into a defensive strength.
Machu provides 25% gold for city connection, at 5 squares road to each city the connection gold provided now out-weights the road cost; making roads to a city now a profit not a loss. This is powerful, if you are doing a domination or part domination game, the city number gets large so the road system does too. At Deity level you have to count every penny, 5-20 passive extra gold per turn from mid-game to late adds up to a whole lot of gold.
Pyramids as a wonder with their 25% faster workers, plus liberty's 25% faster makes fort building a ~5-6 turn endeavour unlike a ~8-9. Farms are 3 turns, instead of 5. You can forward settle a city at a choke point, with 3-4 workers at the ready next to it & have forts set up within the 5 turns that it takes for the Ai to deploy its troops at attack. Grinding down the Ai's amassed army on your choke city is a favourite strategy - they fall 5 turns behind on almost every race as they focus on rebuilding units in a panicked and unbalance way if they are still at war; they shift their cities into ultimate production; religion, culture, science & obviously work on any buildings will drop in this time. PLUS if you do actually want that war, this is a better place to start. I usually form a meat-shield with my 4 workers from this choke city fort improve, use them to build a road to the next city & shuffle rotate 6-7 camel archers out of range through the road to first bully circle kill-harvest the cities units until the civ has none left. The AI hungers for workers for some reason, it will abandon even city defence sometimes to capture your meat shield, it takes a turn to capture a worker so they can't move or attack, & they are sitting in your kill zone so you can cycle 6-7 camel archers onto them & recapture the worker in the same turn all without getting in range of Ai or moving out of your bully circle funnel. By doing this you make the Ai fight your war, it send all of its units at you in the exact spot where you have everything set up and it send them in a trickle not a flood. Just eventually capture the city then with your 3-4 workers build a road to the next and repeat the bully circle/kill funnel with your camel archers.
Even when they get cannons, your camel archers take 2 turns instead of 5 to make a cannon, have the same damage & can move in and out of range so you don't need to ever loose 1 unit if you play smart with a worker meat shield for any surprise cavalry the Ai sends. Your units get xp from grinding the other empire down in this war of attrition and better yet, even if you make peace, this war is the most efficient way to put a civ behind in turns on every race while you don't lose 1 unit therefor spend the whole war not sacrificing anything to replenish your army.
Wow. Seems like you should write a guide / make a video on how to play as Arabia!
Had first hand experience with how powerful Arabia is recently. Ships of the Desert is ungodly strong already, combine it with the Tithes belief and it's insane how much gold you'll make
Tithe is so basic, but so powerful! 💰
Yep, just tried this and have been discovering the joys of the camel archer and the bazar. Wow.
Thanks for the civ 5 content! I guess its true a good game never dies. I reccomend you check out assyria, its my fav civ. It has some great bonuses, its unique ability can help you get expensive top techs while focusing on military, a great work of writing slot, and probably the best siege unit in the classical era, because of the beautiful +50% attack vs cities to units adjacent (this includes other siege towers). I reccomend you rush mathematics, and pump out like 7 or so seige towers, get writing and then economic techs, and steal other techs off of civs larger than you. Not many play it, but i think its a super fun civ ;)
I've never played a full game as Assyria, but I have definitely lost to them haha! Good call rushing mathematics - very fun line of play as Assyria. Dang it, now I want to play Assyria!
@@JumboPixel but tbh the main reason is I like their colors lol
Hahaha amazing.
Wow. Thanks man. I have played many games of civ 5. But kinda passively. Only doing what advisor's recommended. This is really adding some knowledge to me
A strategy i find that works with rich civs like Arabia is choosing Freedom as ideology and just buying the spaceship parts with money. This has won me several games
Ah arabia. One of my favorite sims, used to play exclusively as him.
Maybe its the ancestory
it's a shame nobody does this kind of guide for vox populi
You've convinced me to play Arabia fam! I'll try using it on King (hardest I can do) and see the results, I am usually wonderwhoring and on the defensive, maybe I can mix things up a bit.
I love Arabia so much.. easily the best civ for wide expansion in the Mid game and military advance in late game.. my only problem is that I'm addicted to the Order ideology for the happiness and science boosts
Thank you for all the videos. You’re the best!
My pleasure! :)
hello man! just want you to know that you doing some great videos! you realy break down everything important. i have just one wish tho, im from sweden and its a bit hard to hang on to what you are saying you doing everything so quickly i would love to and im guessing that more people think this way that you could make the video 2 min longer and taking it more slow if that possible :) that would been amazing
Hi friend! Thanks so much for letting me know :) I try and pace them so it’s not too fast or too slow.
You can also adjust the playback speed on RUclips, but I know that’s not ideal!
@@JumboPixel haha yes sir, thanks again would be greatetful if you do so. you are the best!
Loved camel archers
Aren’t they the best
6:26 E A R L Y
😂😂 Y I K E S
Civ5 is better than civ6. After years of playing , I just found out Arabia is overpowered ! You just need to know how to use them.
As a player that loves to build a giant trade empire...WHY HAVE I NOT PLAYED ARABIA
"thee heeve thee b'zaaaar'
Morocco vs Arabia? both focus on trades, but who do you think is better?
You must know how to use which strategy for each civ. Arabia is so easy to win provided you know your timing and your faith. For Morocco , u need a different strategy.
As an Arabian, I would like to invite you to my house to play Civilization Revolution with me !
شكرًا لك على هذا المقطع الرائع!
I usually play aggressive against Arabia early in the game. I know too well of the powerhouse they can be in the late game.
Good idea to cut them down earlier
They can also earn the siege promotion so they can hit and run cities until you can rush cap with a single horsemen.
The bazaar is awesome. Read all about it. Thats how you get super rich..
Who can get richer? Arabia or Venice?
What best social policy for Arabia
Commerce Tree
@@JumboPixel Thank you
How is the AI in this game and CIV VI? I have seen it is not very good, but it is still enjoyable?
It is still enjoyable! If you’re playing on standard difficulties it won’t matter really too.
Destroy your enemies by burying them in gold
Once you play arabia you cant play other civs, at least i cant
First, biggest fan.
HUGE FAN
I have a very tough time keeping my happiness up for Domination victory. I might be around 10 happiness when I conquer a city, then drop and spiral. I usually play on King or Emperor, and can't seem to buff my happiness higher to prevent it. I'll have one unique lux per city and circus & coliseum built. Generally not caught up to the AI until about Eiffel Tower as far as Happiness Wonders go. Feels like I'm doing something very wrong. Any thoughts?
Rather than go for a military victory, id go for a science. Use the obscene wealth to buy culture and science buildings so you you can rush an ideology. Snag freedom and buy your spaceship parts
@@Devilish98 I guess I mean more in general, not Arabia specifically. And, frankly, I find the space and tourism wins very boring. The last third of the game is a drag. I might try Immortal, but I think I would just get smashed in the early game.
in my case, building notre dame helps a lot and don't forget exploring all natural wonders to sustain your conquer needs at least before getting ideologies
I know this is like a year old, but I like domination victories and was also having problems with this at higher levels.
First, the basic tip; it helps to raze most cities, only keep non-capitals if they are really good and you are planning to stop your war and get the extra cities built back up. (Also obviously puppet until resistance is gone, then annex and purchase a courthouse).
Even above this, the biggest factor is timing. Going to war is always going to make you unhappy, there’s no way around this (except maybe like late-game autocracy strats). Also remember that any resources going towards war are resources *not* going to infrastructure. Together this means ideally you want wars to be short and late. If you need to expand or rally against a snowballing civ that can be ok, but long periods of war before late game will doom you no matter how well you prepare.
On higher difficulties you pretty much have 2 options, the lower difficulty you are the more flexible this is.
1. Spend the first 80-90% of the game sim-citying with little to no army before blitzing with fast units like battleships/destroyers or stealth planes/xcoms. This lets you catch up with and ideally surpass the AI and get your ideology and happiness buildings up which should give a decent buffer, it also lets you not worry about unhappiness as much. It doesn’t matter that you’re at 20 unhappiness if you’re done growing and are going to win in 3 turns.
2. If you have a decent midgame unique unit, you can blitz a nearby civ or two (remember to only keep their cap or any *really* good cities) then hunker down, growing your cities up for an endgame push. Ideally the war should be over before the other civs get access to the next “tier” of units that can outclass yours. They’ll often get this very quickly due to their tech lead, so you will probably only have time to take 1 or 2 cities. This can be risky, if the cap you take isn’t very good or you spend too much time at war the other AI will just outpace you.
In some rare cases like Arabia and the Mongols, their midgame units are mobile and strong enough to last a little longer. I’ve kept a Mongol Keshik push going well into the renaissance era.
Unfortunately early game strats aren’t really viable at high difficulty just because of how far ahead the AI starts, but there are some civs that can pull it off with good RNG like the Huns, Assyria, and the Zulus. Take out as many nearby civs as you can early, pump resources into the captured cities and go for another push mid (frigates are great) or late game depending on how many civs are left, how far away they are, and how much you’ve eclipsed them.