your process was really well explained and well covered. whipping up a game with such a clean and cosy aesthetic and with a great soundtrack in 3 days is crazy! you have an amazing set of skills, congrats on the silver medal! i'm looking forward to starting my first game jam because of this video :)
Great game and devlog! I am pretty new to Godot myself, but I am doing something similar to you--making devlogs on game jams/small projects. Good luck to you in your pursuits!
Wow! I joined to that jam too! But since I made a game for the TriJam game jam, I didn't have enough time to make a game also for the mini jam! I really like video like this and the gameplay is very good too! Good job!
when you try to expand the, maybe try adding some pirate ships that can steal you fish and you have make upgrades to you ship so you can fand of pirates, you can even add a option to have a crew and they can help you with fish matter or processing the fish or fighting pirates, Or you can a boss level fish that is hard to catch, or you can also add a fisher gild when a fisher can register and take quest to find some rare fish or some under water gems or pearl or other important under water goods. or add water type monsters like kraken or mermaid.
This game has a really great concept, and I could see my friends and I playing it in it's current state for at least 30 minutes. I think the list you had at the end was far too much for what you should be focusing on. I'd say take what you have, and double down on it. Stay at sea, add more fish and more upgrades, maybe multiplayer if you are comfortable with networking, and you'll have a great game! EDIT: Remember, don't try to appease everybody, focus on your target audience.
Thanks for the feedback! Multiplayer wasn't something I thought of, but now that you bring it up, that could be really fun fishing with friends, either cooperatively or competitively. And yeah trying to turn a fishing game into an open world exploration one is probably overscoping a bit lol. Thanks for watching!
real chill devlog, thanks for showing your process and congrats on the silver
your process was really well explained and well covered. whipping up a game with such a clean and cosy aesthetic and with a great soundtrack in 3 days is crazy! you have an amazing set of skills, congrats on the silver medal! i'm looking forward to starting my first game jam because of this video :)
Thanks so much, this means a lot! Best of luck on your first jam
Nice fish... and congrats for the silver medal.
Cool idea, good job, man.
Great game and devlog! I am pretty new to Godot myself, but I am doing something similar to you--making devlogs on game jams/small projects. Good luck to you in your pursuits!
Wow! I joined to that jam too! But since I made a game for the TriJam game jam, I didn't have enough time to make a game also for the mini jam!
I really like video like this and the gameplay is very good too! Good job!
when you try to expand the,
maybe try adding some pirate ships that can steal you fish and you have make upgrades to you ship so you can fand of pirates,
you can even add a option to have a crew and they can help you with fish matter or processing the fish or fighting pirates,
Or you can a boss level fish that is hard to catch,
or you can also add a fisher gild when a fisher can register and take quest to find some rare fish or some under water gems or pearl or other important under water goods.
or add water type monsters like kraken or mermaid.
i really love it, keep up the great work ✨
Very charming game. A potential idea could be certain merchants would pay extra/offer another reward for specific fish.
Great Idea I'll make sure that's on my list. I might have to do another devlog on this game. Thanks for watching!
This game has a really great concept, and I could see my friends and I playing it in it's current state for at least 30 minutes. I think the list you had at the end was far too much for what you should be focusing on. I'd say take what you have, and double down on it. Stay at sea, add more fish and more upgrades, maybe multiplayer if you are comfortable with networking, and you'll have a great game!
EDIT: Remember, don't try to appease everybody, focus on your target audience.
Thanks for the feedback! Multiplayer wasn't something I thought of, but now that you bring it up, that could be really fun fishing with friends, either cooperatively or competitively. And yeah trying to turn a fishing game into an open world exploration one is probably overscoping a bit lol. Thanks for watching!
cool game, i'll make sure to try it out