Try cleaning your save file. Most of the time, when I have crashes, its because of save bloating from dead bodies and arrows lying everywhere, or scripts running in the background. You can clean unused scripts from the console (Mine is set up to do it automatically whenever I load the game) and you can find programs that will clean up all of the dead bodies/arrows/tripped levers and other such things to un-bloat your save. Works wonders.
I've had this mod for a year now....SO GOOD. Some of it is...a bit much? but for towns like Morthal, Dragon's Bridge, Darkwater and Falkreath? it's reaally good and adds more life to it. This mod is what I wished for when I was playing Skyrim on the 360.
RedTeamReview I agree, IMO for the most part, it is too much. Towns like Morthal and and Falkreath are great but the mod author does too excessively to other settlements. Small mining camps like Darkwater and Shor's Stone are meant to be small but instead has turned into freakin' towns with this mod.Another bad thing is that with bigger towns, it makes the places near indistinguishable from cities given the added number of houses. The only way to balance this is to use city expansion mods to make the Hold cities even BIGGER.
this mod is awesome. I fuckin hate the so-called "cities" in skyrim. they felt like villages and town guards weren't shit for protection. so when a dragon swoops in they were good cannon fodder.
To be fair, the various Skyrim City Guards are not intended for combat with Dragons. That's the main reason the Dragonborn exists at all; EVERYTHING is cannon fodder to a Dragon
I'm torn. I'm a bit of a loremonger and try to stick to the "canon" as much as possible, but I know a good portion of Skyrim's bland vanilla state was because it had to be toned down for use on last gen consoles. I'll give this a look. In previous versions I would always CTD upon approaching Falkreath. I hope that's been fixed. 3:55 Now that's what I call trolling.
Wait, what? How much did they cut based on last gen limitations? How much of Skyrim are we missing? And why is it not lore friendly to expand areas? Nothing is being altered. Just fleshed out.
One of the very best modding jobs I have seen on any game let alone Skyrim. To me it truly does make the Skyrim villages what they should have been all along. I'm one who prefers to add as much as possible to the Skyrim worldspace so combining this with Jk's city overhaul and Dawn of Skyrim merged together along with a host of population mods is what really makes Skyrim feel like more a complete game. As far as I know the mod is still being worked on too so there may yet be more to come from the genius's that gave it to us.
This has been an essential mod for me for years. I'm glad MissJennaB keep updating it and working on making it better, and listens to users constructive feedback. Her hard work is much appreciated!
The next mod should be about NPC's requesting you creating a certain item based on your skill level in one of the three crafting skill trees. Example, an Orc may request a Refined or greater Orcish Armor, a Nord requests an Invisibility Potion, and/or a Breton requests a Fire Pickaxe... and they pay you for them more than you would sell them inn a shop, along with a bonus item (or more money) if you do more than you were asked.
***** Jungle.Wood. THERES NO JUNGLE IN SKYRIM. There's no jungle in Skyrim and I highly doubt they'd import wood when forests are readily available. That's the thing that doesn't make sense.
I always love the ending to these videos. I just imagine if I was a Skyrim dev and saw a giant, troll, or dremora dancing...... I wouldn't be able to go to work that day.
I've been following this mod forever, waiting for it to be complete for my new playthrough. Definitely going to install it as my load order has no major conflicts.
+TheInfectiousGames It still looks destroyed, it's just a bit more realistic with this mod, vanilla Winterhold being ruled by a jarl makes no sense, since it's too small to even be considered a village.
From personal experience, I really love what this mod did for Morthal and Dawnstar. They feel like real settlements now (and Morthal gets a nordic bath!). I had some issues with the Whiterun Outskirts however, as it wrecked the Battle of Whiterun (though it could possibly be due to Dawn of Whiterun)
ETAC is absolutely fantastic and I really can't recommend it enough if you're looking for a city overhaul mod with a low performance cost. In my opinion, Falkreath is worth it alone. That said, compatibility can be kind of a big issue with this mod and the details should probably be mentioned. If you're using Wet & Cold: Holidays and/or ELFX (I think it's this one - can't check at the moment), you'll probably want to install a compatibility patch for each city you intend to use. You don't have to, but if not you're going to see some floating lamps around town as well as noticeably bad lighting in modified interiors. Either way, the mod author is really great and made an excellent NMM installation menu for easy set-up. The problem is, however, that each one of those patches will add 1 or 2 .esps per city depending on which patches you need. The base overhauls are already an .esp per city, so if you intend to install even as few as 5 overhauled cities, you're potentially looking at the addition of 10 .esps to your game. If you were to install the entire mod with patches, you would be adding close to 30 .esps to the game... which is a ridiculous amount. If you've already got a ton of stuff in your load order, be cautious when installing this mod; you're going to have to do a lot of load order sorting if you want this to run smoothly. TL;DR: this mod can add a ton of .esps to your game, which will wreak havoc on your system if you already have a large load order. I'm pretty sure all my info is right, but if not I apologize. While this is based exclusively on my experience with the mod, I'm pretty sure bloated load orders are relevant to everyone. Just want to spare some people headaches if I can.
So I noticed that in Dragon's Bridge the mod adds houses on both sides, since one side is claimed by the imperials and the other is claimed by the stormcloaks and is constantly being fought over does this show in the NPCs and the structure/layout of the houses? If not i think that this would be existential for insuring immersion and in general would be just plain awesome.
Brodual, you should try finding and covering a mod where gaurds or sellswords or even the character him/herself rests their hand on their sword sheath, like in movies or tv shows how if their expecting a fight they grab their sword but they dont pull it out they just leave it on their sheath but with their hand resting on it, so when approaching a bandit camp they dont just pull out their sword they place their hand on the sheath as if their going to pull the sword out. Its a small and silly suggestion but i think it would be cool to see that
Anyone experience a surplus of crashes with this mod? I mean, it's to be expected what with all the added objects and new NPCs. And in addition to that, 2K textures, male and female face texture mods, W.A.T.E.R, Lush trees and grass. But does anyone use a similar setup of mods with ETaC, but not experience crashes?
Excelent mod! The only problem I always had is with dragon bridge, it tends to crash (freezes) whenever Im around it (South dragon bridge, north dragon bridge, near dragon bridge). Every time Im near it I need to make a new save in order to keep ploaying (freezes then load the save no problem so wtf?), also its quite FPS hungry (cant get more than 22-23 fps outdoors, and an average of 32-34fps indoors), Neverthless is a great mod and I highly recommend it, just look at Falhkreat its awesome!
Now if that were also made fully compatible with JK's city and town overhauls, we'd officially have the perfect/ultimate town and city mod. Expanding is a good way to improve towns and cities, but improving details is just as important.
0:46 isn't that...*thinking* r- "no" um...fa- "no not falkreth", morthal!? i think thats its name, the marshy place, with the 3 spiels as its icon (the things which are a line going around and around and calapsing in on it self :P) EDIT: and at 1:22 thats dawnstar :P minor mistakes :)
There needs to be a mod that actually makes the cities be like they were meant to be. The cities of skyrim were supposed to be like kingdoms on their own (yes I know that the engine isn't powerful enough to make skyrim larger) but Bethesda wanted to destroy the lore of previous games. They did the same thing when they chose what the nords would worship, nords always worshipped their own pantheon, not the imperial pantheon. And I doubt that would change in just 200 years. But it would be cool if there actually was a mod that made the cities larger, if that would have been possible.
engine is pretty capable making skyrim larger, problem is you need a pretty powerful rig to run it, and that's if your on pc, Bethesda games is built to run on multiple platforms..+console has pretty limited resources so..
This is just what I needed! Also I must ask if Skyrim has joined Counter Strike 1.6, WoW, and Team Fortress 2 in the list of games that will never really die. If so then kudos to you bethsada
The mod looks good and all but I feel like the textures could be re-worked at parts as they look brand new for a aged town; such as the tiling on roofs and some of the brickwork
Love these kinds of mods. I've yet to play Skyrim modded since there were so few when I played it when it came out. Morrowind Rebirth is outstanding and changes a lot to the cities. The Balmora underworld and new dungeons are great. Oblivion has the Better Cities mod that it well fleshed out and beautiful. What cities mod is best (in your opinion) for Skyrim?
Bethesda better be taking some lengthy notes, and they better not shovel out a Pyle of dull dish water for detail and immersion for the next Elder Scrolls
I really like the idea of bigger settlements and expanded towns. My only complaint is that some of the newly added building textures look a little "plastic" and fake unlike the more natural and weather-worn textures.
Hi Brodual , how much FPS hit did you get from this? (assuming you're still playing with your old set-up of GTX 980?) JK crippled my framerates to 18-25 but the Dawn series just cut 5 fps off (I have an AMD 7850). I run Seasons of Skyrim enb, the Unofficial Patches, lite option of SMIM, and the lite versions of re-texture mods. ECE, SG textures and hair pack and nothing else.
you know...if you reviewed these awesome mods before they get to the front page of the nexus they would get to the front page of the nexus alot faster and more people would know about them
What version you use? Complete or Modular? I'm asking cause Riverwood had strange meshes in "Complete", on the stairs down the Potery at entrance of Riverwood...
Is anything similar to this mod available on PS4? Mods that make towns/villages bigger with more stuff to do in them or just some houses and NPC's added in to make cities actually feel like cities.
I can't decide between using this mod, JK's Skyrim, or the Dawn of Skyrim series for each of the towns and cities. (I know that there are compatibility patches between some of the JK and Dawn cities, that Dawn doesn't cover most of the towns, and that ETaC doesn't cover the major cities, but still...) I can't decide which of them looks best...
It is indeed compatible; the Dawn of Series changes only the five major cities (last I checked), none of which are touched by ETaC. But with JK's Skyrim offering some alternatives to both Dawn and ET, I can't help but wonder which towns will look best with which mods.
Yay! A city overhaul that makes Skyrim feel more like, y'know, a COUNTRY. I love TES, but my biggest desire for TES:6 is bigger cities that feel like actual cities. Maybe this is just my nostalgia glasses talking, combined with my favoritism goggles, but didn't Morrowind's cities feel more like actual towns and cities? I mean, obviously Vivec was huge, but even the smaller towns felt well built and more fully fleshed out than Skyrim's. Even Oblivion's felt more populated than Skyrim's, though I could be wrong as I'm only basing that opinion on multiple Let's Plays and no personal play-throughs. (Although I realize some of that is due to Skyrim's "rough, native, and less civilized nature".
Can I use this mod together with Town and Vilage enhance mod from Steam? do they cancel each other? because i see ETaC added new stuff and TaVE enhance the environment like trees, texture of house and stuff.
I tried this with the optional new textures and I ctds and experienced heavy lag. will sticking to vanilla textures help? also what about ssme and other utility mods?
Judging purely by this video. It seems a lot of the textures are too clean (mostly Falkreath and Winterhold). They are meant to be weather beaten run down towns/cities. But overall looks quite nice ^.^
Now I just need my game to run for more than 20 minutes without crashing.
Start here:
forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/
Set your Skyrim to use more RAM. www.nexusmods.com/skyrim/mods/50305
***** + Bash Patch + ENBoost + Texture Optimizer
Try cleaning your save file. Most of the time, when I have crashes, its because of save bloating from dead bodies and arrows lying everywhere, or scripts running in the background. You can clean unused scripts from the console (Mine is set up to do it automatically whenever I load the game) and you can find programs that will clean up all of the dead bodies/arrows/tripped levers and other such things to un-bloat your save. Works wonders.
Try cleaning up your load order, unistalling unnecessary mods and also updating some mods helped me. And also installing "Safety Load" helped me.
I've had this mod for a year now....SO GOOD. Some of it is...a bit much? but for towns like Morthal, Dragon's Bridge, Darkwater and Falkreath? it's reaally good and adds more life to it. This mod is what I wished for when I was playing Skyrim on the 360.
Sheogorath Gaming 3 buildings is like...a school or something.
If dragons were able to actually destroy buildings in the vanilla game, skyrim would probably fall in a week!
Sheogorath Gaming Isn't dragonbridge a military settlement?
Hassiri the khajiit Yeah NOW but before the war? I don't think so. Even a military settlement? needs more than 3 buildings.
RedTeamReview I agree, IMO for the most part, it is too much. Towns like Morthal and and Falkreath are great but the mod author does too excessively to other settlements. Small mining camps like Darkwater and Shor's Stone are meant to be small but instead has turned into freakin' towns with this mod.Another bad thing is that with bigger towns, it makes the places near indistinguishable from cities given the added number of houses. The only way to balance this is to use city expansion mods to make the Hold cities even BIGGER.
Damn that troll dancing takes me back to my last girlfriend...
Sheogorath Gaming Go easy on him, it was pretty brutal when his ex ran off with Merman!!
M1st3rB3nn LOOL more like the Widgets!
@@M1st3rB3nn he needs to get revenge on his girlfriend like elliot rodger did those bitches that rejected him
@@nopejustnopeOP is funny. Youre not.
You got Morthal and Dawnstar mixed.
I guess they are really that insignificant in the game.
what's morthal?
I ᒪIᐯᕮ ᑌᑎᗪᕮᖇ YOᑌᖇ ᗷᕮᗪ Its a bandit camp near Dankstar
Morthal and Dawnstar is touched by the mod and they are well livelier.
I always thought the towns and "cities" were far too small.
They should have had at least twice the number of buildings.
that wasn't very nice
*****
No. But it'd be the same for the PS3
*****
Yes ma'am.
yup theres 20 times more bandits in skyrim than actual citizens
Spright Mir yeah, makes you wonder why citizens even work honest jobs when the bandit trade is clearly booming.
this mod is awesome. I fuckin hate the so-called "cities" in skyrim. they felt like villages and town guards weren't shit for protection. so when a dragon swoops in they were good cannon fodder.
To be fair, the various Skyrim City Guards are not intended for combat with Dragons. That's the main reason the Dragonborn exists at all; EVERYTHING is cannon fodder to a Dragon
Sterling Muse that is a good point
Actually, thanks to Bethesda's auto leveling, guards can kill dragons solo with ease
Imo, falkreath was the most disappointing one of them all.
I'm torn. I'm a bit of a loremonger and try to stick to the "canon" as much as possible, but I know a good portion of Skyrim's bland vanilla state was because it had to be toned down for use on last gen consoles. I'll give this a look. In previous versions I would always CTD upon approaching Falkreath. I hope that's been fixed.
3:55 Now that's what I call trolling.
Wait, what? How much did they cut based on last gen limitations? How much of Skyrim are we missing?
And why is it not lore friendly to expand areas? Nothing is being altered. Just fleshed out.
@@HotaruZoku3 years late, but nothing we know of. just simply lesser machines than what we have now.
One of the very best modding jobs I have seen on any game let alone Skyrim. To me it truly does make the Skyrim villages what they should have been all along. I'm one who prefers to add as much as possible to the Skyrim worldspace so combining this with Jk's city overhaul and Dawn of Skyrim merged together along with a host of population mods is what really makes Skyrim feel like more a complete game. As far as I know the mod is still being worked on too so there may yet be more to come from the genius's that gave it to us.
I've had this one for a while. Once you install it, there's no going back.
This has been an essential mod for me for years. I'm glad MissJennaB keep updating it and working on making it better, and listens to users constructive feedback. Her hard work is much appreciated!
The next mod should be about NPC's requesting you creating a certain item based on your skill level in one of the three crafting skill trees. Example, an Orc may request a Refined or greater Orcish Armor, a Nord requests an Invisibility Potion, and/or a Breton requests a Fire Pickaxe... and they pay you for them more than you would sell them inn a shop, along with a bonus item (or more money) if you do more than you were asked.
Winterhold houses with jungle wood and shit in the snow... what?
At least it's optional.
***** Yeah still though just doesn't make sense really. Anywho, time to download this mod :D
***** It's a custom wood texture I think.
In the Development Kit I think
***** Jungle.Wood.
THERES NO JUNGLE IN SKYRIM.
There's no jungle in Skyrim and I highly doubt they'd import wood when forests are readily available.
That's the thing that doesn't make sense.
***** "It's WOOD"
Wrong. it's JUNGLE.WOOD.
Please,read before you make an ass out of yourself.
I always love the ending to these videos. I just imagine if I was a Skyrim dev and saw a giant, troll, or dremora dancing...... I wouldn't be able to go to work that day.
The graphics mods you have here are amazing. Its so realistic.
I think you messed up Morthal and Dawnstars
Lol I was going nuts
Me too!
I was just about to say that
4/20/2017
Super sonicmario Cringed me out.
uh, you got Morthal and Dawnstar mixed up...
Dawnstar? Don't you mean dankstar?
Keemstar
Pornstar lol
lol stop fighting it looks like starwars
HAhahaha
I've been following this mod forever, waiting for it to be complete for my new playthrough. Definitely going to install it as my load order has no major conflicts.
Brodual is trolling us with that outro!
And also, veeeerrrrry interesting mod. I'm going to snaffle it.
I am almost in tear's after watching Ryan's unforgettable mother's day surprise. GG Teleflora, GG.
Daaaaaaaaaaamn! This mod is like every town overhaul I always wanted but never had in one!
Ummm anyone else notice Brodual mixed up Morthal and Dawnstar in the before and afters?
I did
FINALLY you cover this mod!
One of my favorite mods for Skyrim period.
I feel like they shouldn't have edited Winterhold. It has a backstory as to why it's destroyed.
+TheInfectiousGames It still looks destroyed, it's just a bit more realistic with this mod, vanilla Winterhold being ruled by a jarl makes no sense, since it's too small to even be considered a village.
The vanilla winterhold has what? 5 buildings? Not including the collehe
Love this channel been subb since 2011 pls dont stop with vids
This is by far my favorite city mod
Can't wait to see their overview of Holds: The City Overhaul
From personal experience, I really love what this mod did for Morthal and Dawnstar. They feel like real settlements now (and Morthal gets a nordic bath!). I had some issues with the Whiterun Outskirts however, as it wrecked the Battle of Whiterun (though it could possibly be due to Dawn of Whiterun)
One of the best mods. at the end gave him the review
this and the dawn of series are in my top 10. there pretty much essential for me now
Definitely one of my favourite mods
Skyrim is the only RPG I own but with mods it never gets old
Bob Randolph Heck, any game with "The Elder Scrolls" in the title never gets old. (except for the shit spin-offs)
This is an essential mod in my opinion.
Out of all the mods Ive seen in my day I would rate this one Top5 for sure. Along with 3DNPCs it makes vanilla a thousand times better.
I couldn't help but laugh at the dancing troll at the end.
1:31
Ohhhh heerroooo! Relcome to my strore! Prease freel free to browse and rook around!
BlackXero X That made my day.
+MOΛΩN ΛABE I just watched that episode last night, your comment is too funny XD
I love this mod. I use it with the JK cities as well and Interesting and Inconsequential NPC's.
Using this with JK's Skyrim (the collection of all his city overhauls) is highly recommended.
Oh wow! This looks really great. I'm going to have to try this!
yes this mod rocks so much... skse memory patch is essential i say especially if youre running an enb too
That troll has some good damn dance moves.
The Troll at the end though.
ETAC is absolutely fantastic and I really can't recommend it enough if you're looking for a city overhaul mod with a low performance cost. In my opinion, Falkreath is worth it alone. That said, compatibility can be kind of a big issue with this mod and the details should probably be mentioned.
If you're using Wet & Cold: Holidays and/or ELFX (I think it's this one - can't check at the moment), you'll probably want to install a compatibility patch for each city you intend to use. You don't have to, but if not you're going to see some floating lamps around town as well as noticeably bad lighting in modified interiors. Either way, the mod author is really great and made an excellent NMM installation menu for easy set-up.
The problem is, however, that each one of those patches will add 1 or 2 .esps per city depending on which patches you need. The base overhauls are already an .esp per city, so if you intend to install even as few as 5 overhauled cities, you're potentially looking at the addition of 10 .esps to your game. If you were to install the entire mod with patches, you would be adding close to 30 .esps to the game... which is a ridiculous amount. If you've already got a ton of stuff in your load order, be cautious when installing this mod; you're going to have to do a lot of load order sorting if you want this to run smoothly.
TL;DR: this mod can add a ton of .esps to your game, which will wreak havoc on your system if you already have a large load order.
I'm pretty sure all my info is right, but if not I apologize. While this is based exclusively on my experience with the mod, I'm pretty sure bloated load orders are relevant to everyone. Just want to spare some people headaches if I can.
That troll at the end, though . . .
That troll . . .
So I noticed that in Dragon's Bridge the mod adds houses on both sides, since one side is claimed by the imperials and the other is claimed by the stormcloaks and is constantly being fought over does this show in the NPCs and the structure/layout of the houses? If not i think that this would be existential for insuring immersion and in general would be just plain awesome.
Brodual, you should try finding and covering a mod where gaurds or sellswords or even the character him/herself rests their hand on their sword sheath, like in movies or tv shows how if their expecting a fight they grab their sword but they dont pull it out they just leave it on their sheath but with their hand resting on it, so when approaching a bandit camp they dont just pull out their sword they place their hand on the sheath as if their going to pull the sword out. Its a small and silly suggestion but i think it would be cool to see that
Anyone experience a surplus of crashes with this mod? I mean, it's to be expected what with all the added objects and new NPCs. And in addition to that, 2K textures, male and female face texture mods, W.A.T.E.R, Lush trees and grass. But does anyone use a similar setup of mods with ETaC, but not experience crashes?
Excelent mod! The only problem I always had is with dragon bridge, it tends to crash (freezes) whenever Im around it (South dragon bridge, north dragon bridge, near dragon bridge). Every time Im near it I need to make a new save in order to keep ploaying (freezes then load the save no problem so wtf?), also its quite FPS hungry (cant get more than 22-23 fps outdoors, and an average of 32-34fps indoors), Neverthless is a great mod and I highly recommend it, just look at Falhkreat its awesome!
I need to remember this one for when I start my next playthrough...
2:47 a couple of deer are about to ride the river rapids.
FUCKING. YES.
Now if that were also made fully compatible with JK's city and town overhauls, we'd officially have the perfect/ultimate town and city mod. Expanding is a good way to improve towns and cities, but improving details is just as important.
Oh this looks Amazing ^^
0:46 isn't that...*thinking* r- "no" um...fa- "no not falkreth", morthal!? i think thats its name, the marshy place, with the 3 spiels as its icon (the things which are a line going around and around and calapsing in on it self :P)
EDIT: and at 1:22 thats dawnstar :P minor mistakes :)
There needs to be a mod that actually makes the cities be like they were meant to be. The cities of skyrim were supposed to be like kingdoms on their own (yes I know that the engine isn't powerful enough to make skyrim larger) but Bethesda wanted to destroy the lore of previous games. They did the same thing when they chose what the nords would worship, nords always worshipped their own pantheon, not the imperial pantheon. And I doubt that would change in just 200 years. But it would be cool if there actually was a mod that made the cities larger, if that would have been possible.
engine is pretty capable making skyrim larger, problem is you need a pretty powerful rig to run it, and that's if your on pc, Bethesda games is built to run on multiple platforms..+console has pretty limited resources so..
Check out Holds the City Overhaul
I love this mod so much!!!!
Now i just need a mod like this for the main cities...
When i finally get my new pc i am using this mod in my skyrim replaythrough!
Great mod great video
lol "morthal" at 1:28 is dawnstar.
Mindblowingly good!
I downloaded this a long time ago, but deleted it. Time to redownload!
I love this mod mainly because it has polish translation
Awesome mod
Why not showcase the improved OBIS or Sands of Time or Followers Live Package?
This is just what I needed! Also I must ask if Skyrim has joined Counter Strike 1.6, WoW, and Team Fortress 2 in the list of games that will never really die. If so then kudos to you bethsada
Considering that both Oblivion AND Morrowind are still relatively alive modding scenes all these years later, I'd say it's certainly possible.
The mod looks good and all but I feel like the textures could be re-worked at parts as they look brand new for a aged town; such as the tiling on roofs and some of the brickwork
Love these kinds of mods. I've yet to play Skyrim modded since there were so few when I played it when it came out. Morrowind Rebirth is outstanding and changes a lot to the cities. The Balmora underworld and new dungeons are great. Oblivion has the Better Cities mod that it well fleshed out and beautiful. What cities mod is best (in your opinion) for Skyrim?
Go to 2:55 to see Whiterun exterior (for me only)
lol, that guy at 1:32 xD
Bethesda better be taking some lengthy notes, and they better not shovel out a Pyle of dull dish water for detail and immersion for the next Elder Scrolls
I really like the idea of bigger settlements and expanded towns. My only complaint is that some of the newly added building textures look a little "plastic" and fake unlike the more natural and weather-worn textures.
This is so cooooooooool!
Hi Brodual , how much FPS hit did you get from this? (assuming you're still playing with your old set-up of GTX 980?) JK crippled my framerates to 18-25 but the Dawn series just cut 5 fps off (I have an AMD 7850). I run Seasons of Skyrim enb, the Unofficial Patches, lite option of SMIM, and the lite versions of re-texture mods. ECE, SG textures and hair pack and nothing else.
you know...if you reviewed these awesome mods before they get to the front page of the nexus they would get to the front page of the nexus alot faster and more people would know about them
Riverwood is the best place in Skyrim. I am not changing anything about it.
Wish this mod were available for Skyrim SE.
Hope this comes out for console.
LMAOOOOOOOO
I always laughed at kynesgrove. They actually call it a town in the game. Yet it consists of a tavern and some tents lol
What version you use? Complete or Modular?
I'm asking cause Riverwood had strange meshes in "Complete", on the stairs down the Potery at entrance of Riverwood...
it breaks the emeresion for dark water because it's supposed to be a small mining place
So maybe I can finally switch over from Immersive Settlements to this one. Im. Set. was my favourite by far.
This is like ImSet+ extra awesomeness.
Is anything similar to this mod available on PS4? Mods that make towns/villages bigger with more stuff to do in them or just some houses and NPC's added in to make cities actually feel like cities.
around 1:30 you labled dawnstar as falkreath.
I can't decide between using this mod, JK's Skyrim, or the Dawn of Skyrim series for each of the towns and cities. (I know that there are compatibility patches between some of the JK and Dawn cities, that Dawn doesn't cover most of the towns, and that ETaC doesn't cover the major cities, but still...) I can't decide which of them looks best...
It is indeed compatible; the Dawn of Series changes only the five major cities (last I checked), none of which are touched by ETaC.
But with JK's Skyrim offering some alternatives to both Dawn and ET, I can't help but wonder which towns will look best with which mods.
This mod is A+ mazing
a dancing troll? ITS THE END TIMES!
2:04 OK, why is winterhold made out of acacia wood?
Yay! A city overhaul that makes Skyrim feel more like, y'know, a COUNTRY. I love TES, but my biggest desire for TES:6 is bigger cities that feel like actual cities.
Maybe this is just my nostalgia glasses talking, combined with my favoritism goggles, but didn't Morrowind's cities feel more like actual towns and cities? I mean, obviously Vivec was huge, but even the smaller towns felt well built and more fully fleshed out than Skyrim's. Even Oblivion's felt more populated than Skyrim's, though I could be wrong as I'm only basing that opinion on multiple Let's Plays and no personal play-throughs. (Although I realize some of that is due to Skyrim's "rough, native, and less civilized nature".
I want mod that adds a bunch of people to Skyrim and more creatures. A lot.
When i see mods like this i always wonder why they didn't put it in the original game
Is this mod compatible with the jk series or is there to many things to fix manually?
Can I use this mod together with Town and Vilage enhance mod from Steam? do they cancel each other? because i see ETaC added new stuff and TaVE enhance the environment like trees, texture of house and stuff.
I tried this with the optional new textures and I ctds and experienced heavy lag. will sticking to vanilla textures help? also what about ssme and other utility mods?
Can the modder port this over to xbox one :)
is the winterhold thing expanded plugin compatible with winterhold rebuild? I wanna say no which makes me sad :(
Is there an option to remove the textures? Some of them seem a bit plasticky
Judging purely by this video. It seems a lot of the textures are too clean (mostly Falkreath and Winterhold). They are meant to be weather beaten run down towns/cities. But overall looks quite nice ^.^
How strong is the Performance drop ?
Im running it on a potato and its barely notcable
+Takeh Shin love this comment 😂 I also run skyrim on a potato
0:43 I think you thought Morthal.
Was Morthal and Dawnstar name switched in the video?