Even though I concur on the premise that too often newer GMs have not enough steps in their adventure, I would say that all the suggestions miss a crucial element. it just blows up the scope but adds no depth to it, thus I would say to make all the added stuff, the foils, the obstacle, the thematic factions, they all need to tie into an underlying meaning -- a leitmotif. Without that you just added garbage to get through, but if there is a through-line that transforms the conflicts into something more than just conflict for the sake of it, then the larger scope will translate into a more memorable fiction.
Thank you for the kind words! It might be because I don't post regularly, hit the hot topics as the crop up, or do a lot of the other things content creators are supposed to do.
Even though I concur on the premise that too often newer GMs have not enough steps in their adventure, I would say that all the suggestions miss a crucial element. it just blows up the scope but adds no depth to it, thus I would say to make all the added stuff, the foils, the obstacle, the thematic factions, they all need to tie into an underlying meaning -- a leitmotif. Without that you just added garbage to get through, but if there is a through-line that transforms the conflicts into something more than just conflict for the sake of it, then the larger scope will translate into a more memorable fiction.
Don’t know why you don't have more subs
Thank you for the kind words! It might be because I don't post regularly, hit the hot topics as the crop up, or do a lot of the other things content creators are supposed to do.