Can't express just how much I agree with the Minecraft section as of late. I'd love to play the game again but can't help but feel since the cave update, I can sink actual hours into the game without actually achieving anything.
I feel like we should go back to sand box games because huge open worlds that just use fetch quests or taking out enemy camp/bases as a excuse to make you travel the over sized empty map is getting old a reasonable sized sand box just makes everything more condensed
Honestly hard agree with that. For an open world games to exist in its purest form almost needs to have really good story telling to go along side its world. I love Minecraft and modding is one of the main things that has kept it so alive for all these years as it just builds another 20 layers of content onto an already amazing game.
Can't believe you didn't mention the worst open world pokemon game Sure pokemon go's map is massive, and full of cool things, but the NPCs attack you when you enter their homes and not even with pokemon. Travelling takes ages. The spawns are mostly the same anywhere and your skill level is dependant on how much you spend.
that sounds a whole lot like a skill issue. wdym travelling takes ages; are you wheelchair bound and spawns can be repeating themselves if there's a certain event going on, oh yeah and the point of pokemon go is that it requires no skill, but you can have some skill at it. so i have no idea what you mean by "your skill level is dependant on how much you spend". it's funny that you even compare open world games to the likes of a game like pokemon go.
For me the parts you outline about Pokemon are the reasons I stuck with these games despite not enjoying open worlds. It only created a problem for me BECAUSE of how open S/V is otherwise. I tried to do the gym leaders in order of weakest to strongest and ended up over-leveled each time. I don't really see a way to fix this in Pokemon games specifically, where your team composition and levels can vary wildly. Level scaling is what people always suggest, but the reality of that is a programmer's nightmare and the only reason something like Pokemon Stadium managed it was because it the minimum level is 50, after you'd likely already have the strongest moves or evolutions. Expecting each trainer to have 8 variations of their team with levels and evolutions sounds like way too much effort.
>Surely the guy will praise the best Open World Games of all times like Elden Ring that actually rewards exploration and gives me- >dropped after 26 hours because "why would I explore when I already got the best weapon" >Video ends up being a disguised Genshin Impact Rant >Well, Genshin kinda sucks in a lot of ways, but it does have pretty great open world, surely- >Generic "first ever gacha game" complains about bad story, simple puzzles, combat and monitization. I'll write this with an assumption that you actually want some feedback on the videos that isn't just positivity, but I think this yapping session sort of has an issue of... well, clickbaiting really, you said it yourself. You just present a tier list (which I personally find a bit shit but that's a matter of taste), but the video is instead trying to pretend like it's analyzing why those games fail at Open World when all of them are actually good games with well made open world and it's practically impossible to understand at which conditions they become good or bad. I have no idea what makes Legends of Zelda BOTW good and S+ Tier, instead I know why other games you actually like are bad and fail at open world when they actually don't? It's RUclips average "I can only be a good video creator if I complain about videogames even if they are good" tier of commentary. In general this video feels like "Those games are not for me, so I am going to claim they failed at a highly specific element and present it as a way to criticize a genre" while providing surfaced based arguments that ultimately have no purpose. The only assumption I can make from this is that Open World Game you actually like should be basically a map with no restrictions that lets you do what you want at any moment, but what you want should not affect the game balance? Like, Pokemon bad because they don't let you go into Endgame Area to catch some endgame Pokemon and they game is basically linear massive zones, but Skyrim, which has none of those restrictions is bad because you can get Dawnbreaker at Level 1 and break the balance in half and make every other exploration worthless? What do you want then? It feels like you just don't enjoy those games for what they are and instead want them to let you do X or Y with zero consideration for game design, that's the real reason it feels like a slop content. Anyway if you are bothered with reading all of this, congrats, you wasted your time on someone else's yapping session dumbass.
Great video! I don’t/rarely play any of the games you mentioned, so I can’t comment much on the topic, but it’s got very solid editing and structure. Can’t imagine how long it took to make! My video did well, even though I kept re-writing the scripts, and eventually just scrapped them because I didn’t know how to explain myself properly, without it sounding unnatural.
kind of the story with this video too lol. i wrote it 3 times and it sounded to formal so i just wrote what i thought in the moment and went from there. in my opinion it left a few of the sections kind of lacking because they didn't have my true in depth thoughts but its alright in the end
Can't express just how much I agree with the Minecraft section as of late. I'd love to play the game again but can't help but feel since the cave update, I can sink actual hours into the game without actually achieving anything.
man i sure love this blubberblub guy that i totally am not
So true, fellow anonymous fan
I am not blubberblub but I love him so much
I feel like we should go back to sand box games because huge open worlds that just use fetch quests or taking out enemy camp/bases as a excuse to make you travel the over sized empty map is getting old a reasonable sized sand box just makes everything more condensed
Honestly hard agree with that. For an open world games to exist in its purest form almost needs to have really good story telling to go along side its world.
I love Minecraft and modding is one of the main things that has kept it so alive for all these years as it just builds another 20 layers of content onto an already amazing game.
i feel like you could make amazing 5 hour long rants about niche shit :3 anyway fun video, thanks bud. new sub
Can't believe you didn't mention the worst open world pokemon game
Sure pokemon go's map is massive, and full of cool things, but the NPCs attack you when you enter their homes and not even with pokemon. Travelling takes ages. The spawns are mostly the same anywhere and your skill level is dependant on how much you spend.
that sounds a whole lot like a skill issue. wdym travelling takes ages; are you wheelchair bound and spawns can be repeating themselves if there's a certain event going on, oh yeah and the point of pokemon go is that it requires no skill, but you can have some skill at it. so i have no idea what you mean by "your skill level is dependant on how much you spend". it's funny that you even compare open world games to the likes of a game like pokemon go.
It’s funny how you didn’t realise this entire thing was joking
@@latteloli4741 it's funny how you think that ppl actually could know that
"genshit impact" *all characters 80+ lvl* relatable
For me the parts you outline about Pokemon are the reasons I stuck with these games despite not enjoying open worlds. It only created a problem for me BECAUSE of how open S/V is otherwise. I tried to do the gym leaders in order of weakest to strongest and ended up over-leveled each time. I don't really see a way to fix this in Pokemon games specifically, where your team composition and levels can vary wildly.
Level scaling is what people always suggest, but the reality of that is a programmer's nightmare and the only reason something like Pokemon Stadium managed it was because it the minimum level is 50, after you'd likely already have the strongest moves or evolutions. Expecting each trainer to have 8 variations of their team with levels and evolutions sounds like way too much effort.
>Surely the guy will praise the best Open World Games of all times like Elden Ring that actually rewards exploration and gives me-
>dropped after 26 hours because "why would I explore when I already got the best weapon"
>Video ends up being a disguised Genshin Impact Rant
>Well, Genshin kinda sucks in a lot of ways, but it does have pretty great open world, surely-
>Generic "first ever gacha game" complains about bad story, simple puzzles, combat and monitization.
I'll write this with an assumption that you actually want some feedback on the videos that isn't just positivity, but I think this yapping session sort of has an issue of... well, clickbaiting really, you said it yourself. You just present a tier list (which I personally find a bit shit but that's a matter of taste), but the video is instead trying to pretend like it's analyzing why those games fail at Open World when all of them are actually good games with well made open world and it's practically impossible to understand at which conditions they become good or bad.
I have no idea what makes Legends of Zelda BOTW good and S+ Tier, instead I know why other games you actually like are bad and fail at open world when they actually don't? It's RUclips average "I can only be a good video creator if I complain about videogames even if they are good" tier of commentary.
In general this video feels like "Those games are not for me, so I am going to claim they failed at a highly specific element and present it as a way to criticize a genre" while providing surfaced based arguments that ultimately have no purpose. The only assumption I can make from this is that Open World Game you actually like should be basically a map with no restrictions that lets you do what you want at any moment, but what you want should not affect the game balance?
Like, Pokemon bad because they don't let you go into Endgame Area to catch some endgame Pokemon and they game is basically linear massive zones, but Skyrim, which has none of those restrictions is bad because you can get Dawnbreaker at Level 1 and break the balance in half and make every other exploration worthless? What do you want then? It feels like you just don't enjoy those games for what they are and instead want them to let you do X or Y with zero consideration for game design, that's the real reason it feels like a slop content.
Anyway if you are bothered with reading all of this, congrats, you wasted your time on someone else's yapping session dumbass.
Blubbsie posted 🔥🔥🔥‼️🗣🗣🗣‼️🗣🔥🔥
woah don't use my female name in public
Oedipus complexxing all over the place right now
Great video! I don’t/rarely play any of the games you mentioned, so I can’t comment much on the topic, but it’s got very solid editing and structure.
Can’t imagine how long it took to make! My video did well, even though I kept re-writing the scripts, and eventually just scrapped them because I didn’t know how to explain myself properly, without it sounding unnatural.
kind of the story with this video too lol. i wrote it 3 times and it sounded to formal so i just wrote what i thought in the moment and went from there.
in my opinion it left a few of the sections kind of lacking because they didn't have my true in depth thoughts but its alright in the end