5:16 This really surprised me. Yorda does typically get caught if you leave her in a different loading area for too long, but the timer for her capture is supposed to be 1 minute or even 30 seconds by default. Sparse few areas in the game, extend this timer for the sake of solving puzzles (for instance, leaving her at Stone Pillar while you are in Sunbeams gives you five whole minutes to figure out the boxes). But those are very specific areas, and so I doubt that this timer was active from the moment you left Spiral Stairs, or that would be a very long timer for no discernable reason. Another thing we know is that if Yorda despawns in a load you’re currently in, the timer won’t begin at all. (So when she runs ahead of you into the East and West Arenas, for example, she has despawned and you can run around the other parts of the Castle without her) That’s not exactly what’s happening here, but my assumption is that the game notices she’s in the cage and doesn’t want to run the timer until an external factor forces it to. At the very least I think, for most of this trek, there was no timer active at all. But when you reached the cutscene area, I bet the game had to search for Yorda somehow, and that started a 1 minute timer despite her caged status. And because the game didn’t know how to deal with that, we got the combination of the required ‘Yorda is being stolen’ cutscene and I think an early activation of the first shadow encounter! (Thus why the shadow grabbing her exits the portal as soon as it starts to drag her in.) Weird results follow. My assumption is the shadow doesn’t register that Yorda is caught and remains moving up to ‘catch’ her just a little bit above him? Or perhaps by entering the portal, her global positioning registers differently (perhaps set to 0?) and the shadow is chasing the out of bounds location it thinks she is.
The sound of the wind, the birds chirping, the echo of the footsteps, the crackling of the flames, it's just so immersive. It really does make you feel like you are in that castle. That's the one thing Fumito Ueda does so well...making you feel like you are in the world he's created. It's not about how well the game looks that draws you in, it's the feeling you get from playing. And how that feeling stays with you so long after you've played.
I did that years ago and did find a few pieces of land out there, but it's nothing like SotC. www.flickr.com/photos/nomadcolossus/53926580243/in/dateposted/
I'm assuming enemies are set to spawn within a certain distance from Yorda. So when you ran far into the castle you must have triggered the bool to allow enemies to spawn in. Just my guess.
at first I just wondered if it was the monster dragging yorda into the portal but reverse animation. But now it almost looks like the ghost is trying to take yorda back to the prison cage in the top of the room. Its probably just co-incidence, but it would be neat if it was true.
5:16 This really surprised me. Yorda does typically get caught if you leave her in a different loading area for too long, but the timer for her capture is supposed to be 1 minute or even 30 seconds by default. Sparse few areas in the game, extend this timer for the sake of solving puzzles (for instance, leaving her at Stone Pillar while you are in Sunbeams gives you five whole minutes to figure out the boxes). But those are very specific areas, and so I doubt that this timer was active from the moment you left Spiral Stairs, or that would be a very long timer for no discernable reason.
Another thing we know is that if Yorda despawns in a load you’re currently in, the timer won’t begin at all. (So when she runs ahead of you into the East and West Arenas, for example, she has despawned and you can run around the other parts of the Castle without her) That’s not exactly what’s happening here, but my assumption is that the game notices she’s in the cage and doesn’t want to run the timer until an external factor forces it to. At the very least I think, for most of this trek, there was no timer active at all. But when you reached the cutscene area, I bet the game had to search for Yorda somehow, and that started a 1 minute timer despite her caged status. And because the game didn’t know how to deal with that, we got the combination of the required ‘Yorda is being stolen’ cutscene and I think an early activation of the first shadow encounter! (Thus why the shadow grabbing her exits the portal as soon as it starts to drag her in.)
Weird results follow. My assumption is the shadow doesn’t register that Yorda is caught and remains moving up to ‘catch’ her just a little bit above him? Or perhaps by entering the portal, her global positioning registers differently (perhaps set to 0?) and the shadow is chasing the out of bounds location it thinks she is.
This was so creepy, like he could sense her in trouble across the castle...
Dude..... Are you still standing? You are a living legend.
The sound of the wind, the birds chirping, the echo of the footsteps, the crackling of the flames, it's just so immersive. It really does make you feel like you are in that castle. That's the one thing Fumito Ueda does so well...making you feel like you are in the world he's created. It's not about how well the game looks that draws you in, it's the feeling you get from playing. And how that feeling stays with you so long after you've played.
Game was at the same time timeless and ahead of its time. plus, its cover is a masterpiece. Same for SoTC
It really speaks to the beauty of the entire game design of how empty and almost pointless it seems without Yorda.
You betrayed Yorda and turned into one of the shadow people, thats what happened...or Yorda and that shadow became dance partners by the look of it.
Gut reaction to seeing the title: That's a *terrible* idea.
Explore outside the boundaries of the map to see if there are things like Shadow
I did that years ago and did find a few pieces of land out there, but it's nothing like SotC.
www.flickr.com/photos/nomadcolossus/53926580243/in/dateposted/
Bro.... Him flying with Yorda ended me 💀💀💀
It's so haunting...
And the video streak continues!
I'm assuming enemies are set to spawn within a certain distance from Yorda. So when you ran far into the castle you must have triggered the bool to allow enemies to spawn in. Just my guess.
I hope out of bounds videos of this get used for a remake 🙏🏻😭
Has Yorda got canceled? What did she do wrong?
Now this is truly tragic
at first I just wondered if it was the monster dragging yorda into the portal but reverse animation. But now it almost looks like the ghost is trying to take yorda back to the prison cage in the top of the room. Its probably just co-incidence, but it would be neat if it was true.
hi Nomad, at 5:00 i want you to jump to other side of the bridge.
keep going, we await you.
There is no collision on the other side of the bridge, so even if I could make the jump ICO would just fall through it to his death!
@@NomadColossus oh, you tried.
thank's Nomad, ciao
"[ Exploring the castle *without Yorda* ]"
Yorda: _"What did he say fuck me for?"_
Hi, Nomad. Hello from Brazil!!
It seems that Yorda escaped on her own, and the shadow is trying to bring Yorda back to her cage but got trapped? Lol
that just makes me sad
How the game should be. Yorda is such a piece of heavy baggage.
more plz