UE5.3 landscape blend material paint with displacement (Tutorial)

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  • Опубликовано: 24 янв 2025

Комментарии • 108

  • @franklinfisher8419
    @franklinfisher8419 Год назад +8

    Also, a little tip for those of you who may not know. If you're playing in third person and your feet are clipping into the ground. Change the center value from default 0.5 to 1. It will allow your character to not clip as much through the ground.

    • @86Dina
      @86Dina 10 месяцев назад

      Thanks a lot for your tip! I had no idea what to do with this problem...

    • @86Dina
      @86Dina 10 месяцев назад

      But also the level of feet is different on each parts of landscape depending on whether you brushed other layers on the first layer 🤔

  • @Professor_Vince
    @Professor_Vince 9 месяцев назад

    I recognize the Portal ambient music.
    Good choice

  • @unrealhabitat
    @unrealhabitat 8 месяцев назад

    Thank you, I was having trouble cause of Substrate Materials in my project, it works great now! In Unreal 5.4 :)

  • @smallspacesbrewing468
    @smallspacesbrewing468 Год назад

    ive been looking for this for ages! thanks. subscibed!

  • @hoproduction8207
    @hoproduction8207 Год назад

    Yes Yes Yes, Very Easy and Function. Thank You Man.

  • @hasancaskurlu906
    @hasancaskurlu906 4 месяца назад

    6:23 my displacement connection's color is gray. not working. i cant go.

  • @robertdouble559
    @robertdouble559 Год назад

    GREAT tute! Clear and to the point.

  • @watus1992r
    @watus1992r Год назад

    I'm 7:40 into the video, and when I click "build data", the landscape becomes transparent.
    Without enabling nanite, painting works, but there are no displacements.
    What is wrong?

  • @SnepzDesigns
    @SnepzDesigns 5 месяцев назад

    how can i adjust the height of one material? for example i want to make tall stones. Thanks for tutorial

  • @luigi.montagna
    @luigi.montagna 11 месяцев назад

    Man, I love you

  • @kfirkfir
    @kfirkfir Год назад

    Very good tut!

  • @milasagot9401
    @milasagot9401 10 месяцев назад

    You just saved my life

  • @andreytrukhachev7417
    @andreytrukhachev7417 Год назад

    Thanks for tutorial!

  • @jackula4903
    @jackula4903 11 месяцев назад

    Is it possible to do this as an RVT so that meshes placed can take on the base colour of the landscape? Great tutorial BTW!

  • @Baleur
    @Baleur Год назад +1

    With normal blending between the layers, this could be amazing

  • @wolfiedgr8t
    @wolfiedgr8t Год назад

    Excellent, thank you 👍

  • @sorog.online1378
    @sorog.online1378 11 месяцев назад

    hello, I love your videos, I'm a member of your channel, I was wondering if you know how to blending the textures using height and weight with displacement ?
    also can you tell us how do you get only one landscape in the outliner, I have the streaming proxy and its annoying working with it.
    if you have any sort of tips or video I would love to take a look, cheers !

  • @attar-j2552
    @attar-j2552 5 месяцев назад

    does it work for static mesh like plane?

  • @leoviolet5827
    @leoviolet5827 Год назад

    Very Helpfull ! Thx man

  •  10 месяцев назад

    All these landscape related nodes work also for a landscape made inside another DCC like Blender or MAYA?

  • @zatlanibrahim5438
    @zatlanibrahim5438 11 месяцев назад

    Thank you !

  • @86Dina
    @86Dina 10 месяцев назад

    Is that correct, that the level of this displaced landscape over the ground will be different in parts where you draw other layers on the surface of the first layer? I have this places higher. Not understanding what to do with that...

  • @BoratPitt
    @BoratPitt Год назад

    great! woh i can change my texture color please?

  • @UnchartedWorlds
    @UnchartedWorlds Год назад

    Can you fix that camera cliping somehow? Could you test cell-bombing technique on 1 material to see if it can get rid of tiling effect that is visible in the distance?

  • @shash8085
    @shash8085 Год назад

    Subscribed Immediately

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      I am glad you love the videos! Thank you so much for your support 🤗

  • @dirtbags-R-Us
    @dirtbags-R-Us Год назад

    Hey, what if the r.Nanite.AllowTessellation options from when you opened "default engine" are not showing up. Did they remove this sometime after you uploaded this?

  • @JordanShipEnt
    @JordanShipEnt 7 месяцев назад

    Hello, does it work on Mac Intel too? I have tried several times with no success... Thanks!

  • @sqvd-Airsoft
    @sqvd-Airsoft Год назад

    i have a big problem , i have two Edit layers and nothing happen when i paint , if i delete one of the layers the map will go higher or lower and also nothing happen when i paint , dont know what to do. Maybe someone can help me

  • @notstarproduction
    @notstarproduction Год назад

    Thanks for tutorial! This is awesome!
    I have question regurding different displacement. Can I control somehow displacement magnitude for each paint material through parameters? Thanks

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      Yes of course. You only have to add some more nodes. I am not sure now but there is a way. Join our discord and If I find a way when I can I will tell you!

  • @gamingentertainment4025
    @gamingentertainment4025 Год назад

    because my pc amd cpu +vega internal graphic card , but not work nanite feature

  • @KRX01
    @KRX01 Год назад

    If u have try to paint, u get blank dark squares, its bc the lumen.

  • @keterbinah3091
    @keterbinah3091 Год назад

    did evrything correct, but the enable nanite is greyed out ? so i cant Build Data !

    • @dannydragunov1624
      @dannydragunov1624 Год назад

      Heyy I am having the same problem!! please tell me you fixed it and how??

    • @keterbinah3091
      @keterbinah3091 Год назад

      @@dannydragunov1624 i didnt find a way to fix it , so i went back to 5.2

  • @Stoermy_
    @Stoermy_ Год назад

    Hey Mate, u made a good tut but, i dont have the Displacement on the last Node 6:23. I added the two Files to the Ini but no Displacement at the Landscape_Material(Brown) thing :)

    • @lonewolf_studio
      @lonewolf_studio  Год назад +1

      Please join discord so we can figure this out

    • @Stoermy_
      @Stoermy_ Год назад

      Hey, i found the Problem :D Its rly Stupid, but i left a Blankspace at the line and that was the prob :D But thx anywhays ;)@@lonewolf_studio

    • @andy80sdrums
      @andy80sdrums Год назад

      Same issue here.

  • @UnrealComparison
    @UnrealComparison Год назад

    Is there any chance to paint with macro variation? Without repeating textures

  • @avenoma
    @avenoma Год назад

    Awesome and to the point, thank you. Im having trouble adding a MF_MapAdjustments node. Or something that will allow color variation for each texture =/

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      Thank you! Why are you having trouble? You can’t find it?

  • @smfknj6010
    @smfknj6010 10 месяцев назад

    Now my project won’t open. Keeps crashing on start. I deleted the added lines to project engine. Now what?

    • @smfknj6010
      @smfknj6010 10 месяцев назад

      Assertion failed: !HasAnyFlags(RF_NeedPostLoad) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInstance.cpp] [Line: 2444]
      UnrealEditor_Engine
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      UnrealEditor_Engine
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      UnrealEditor_Landscape
      UnrealEditor_Landscape
      UnrealEditor_Landscape
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
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      kernel32
      ntdll

  • @shucayb-code
    @shucayb-code Год назад

    great tutorial
    ps; the displacment doesn't work on normal planes or rectangles?

  • @ZenShadow-pl7zj
    @ZenShadow-pl7zj Год назад

    8.20. How to delete this material layers?

  • @gamingentertainment4025
    @gamingentertainment4025 Год назад

    Hii Bro What are the specification of your computer

  • @denissarto7700
    @denissarto7700 Год назад

    Everything works fine, except for one thing. When i start painting the materials the landscape becomes checkered and stays that way. what should I do? Thanks

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      Please join the discord channel so I can help you!

  • @mindped
    @mindped Год назад

    Another question... can stuff like this be done for nanite meshes instead of terrain? I have some complicated materials using parallax occlusion and would lvoe to replace wiht tesselation..

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      This is something else! Nanite meshes I guess not only if there’s a way I don’t know.

    • @АндрейКошкарев-х1г
      @АндрейКошкарев-х1г Год назад

      It does work with any nanite mesh. Tested it, + commands that were added to DefaultEngine.ini don't even mention landscape. It's a thing that's made to work specifically with nanite

  • @mindped
    @mindped Год назад

    how does this handle memory? Is it generating a mesh that is streamed in? Or is it like old school tesselation?

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      No definitely not like old school plus the it changes the landscape to Nanite. But not as much memory as you think.

    • @mindped
      @mindped Год назад

      @lonewolf_studio i mean 100k or so is like 5 mb luke a 2k normal map... so if every meter or 2 is another 5 mb or more.. is geometry streaming efficient enough..? espeaciall6 if i want it working on a gtx 980

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      Gtx 980 was reales in 2014. Now am not sure but you might be right 2K can be good for it.

  • @anapple.4338
    @anapple.4338 Год назад +1

    great video, but the background noise was to harsh imo.

  •  Год назад

    Great tutorial! Thanks for this. Is it also possible to make a blend material with displacement for example a damaged road?

    • @lonewolf_studio
      @lonewolf_studio  Год назад +1

      Thank you! Yes of course any material can work perfectly!

    • @shaiy9480
      @shaiy9480 Год назад +1

      Cool! I saw your “old” tutorial about the asphalt road with vertex painting and different materials. Would be great if you could update that one with displacement. If you have the time ofcourse 😊

    • @lonewolf_studio
      @lonewolf_studio  Год назад +1

      Will definitely check this out! Already on my list🙌

    •  Год назад

      Mmm it seems that vertex painting does not work ( yet ) on a static mesh with nanite enabled, only for landscape for now i guess? Or maybe you have a different solution perhaps?@@lonewolf_studio

    • @lonewolf_studio
      @lonewolf_studio  Год назад +1

      I wish I could help you right now. I think you’re right until I try and find another way!

  • @trauma2980
    @trauma2980 Год назад

    Do you think it's possible to blend the terrain material with object/mesh (to create a transition with the grounds) ?

    • @lonewolf_studio
      @lonewolf_studio  Год назад +1

      I think it could be possible but I am checking to make a tutorial about this

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS Год назад

      @@lonewolf_studio you mean with rvt? Would be great!

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS Год назад

      Just one last question: does tessellation works with path tracing render? At the moment it seems not working to me...

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      @@Samuele_Lini_ARS no no I don’t think so.

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS Год назад

      @@lonewolf_studio oh ok...we'll wait for the next release :)

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 Год назад

    ue crash every time i press build data, you know what can be?

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      Did you add any asset or anything? Sometimes when we add things ue crashes so we have to delete them from the file. Or maybe it is GPU problem.

    • @claudioivanferrazzi546
      @claudioivanferrazzi546 Год назад

      i add a lot of asset in the file, not in the scene, and days before i allow tessellation. In the scene there's only a giant landscape from Gaea with the master landscape mat as yours . @@lonewolf_studio

  • @natgeo1416
    @natgeo1416 5 месяцев назад

    what wrong with background music?

  • @Mixpro3D
    @Mixpro3D Год назад

    How can I apply this on MacOS?

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      Sadly I never use Mac for Unreal Engine 5 but I am sure there are tutorials which can help!

  • @StudentzSyjamu
    @StudentzSyjamu Год назад

    I found out it only works if you set up directX 12. It does not works on directX 11

  • @derptweaker945
    @derptweaker945 Год назад

    Anyone got this to work with Virtual Textures yet?

  • @Belarus9000
    @Belarus9000 Год назад

    7,01 how to delete this layers now (sculp-Paint)

  • @istealpixel7371
    @istealpixel7371 Год назад

    need auto slope for this material^^

  • @WarriorOfModernDeath
    @WarriorOfModernDeath Год назад

    My landscape for some reason becomes invisible. I've tried this multiple times today and I've followed the steps precisely.

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      Yes some are having this problem. I will check this out.

    • @WarriorOfModernDeath
      @WarriorOfModernDeath Год назад

      Yeah. I suspect it might be due to having AMD RX580. I reinstalled drivers and all. Checked if the file integrity of my engine install was okay but it is still the same :V Thanks a lot!

    • @WarriorOfModernDeath
      @WarriorOfModernDeath Год назад

      From what I figured its probably because the card doesn't support DirectX12 Ultimate.

  • @samaustin3579
    @samaustin3579 Год назад

    *promo sm*

  • @hexen9946
    @hexen9946 Год назад +1

    Hi your tutorial works, thanks! But I got black spots on my landscape after enabling Nanite. Something like we can get when enabling it on static meshes, but there we can adjust Fallback Relative Error and those spots were gone. But for landscape I can't find any solution:(

    • @lonewolf_studio
      @lonewolf_studio  Год назад

      This is true. On landscape it is so different. I don’t know why even shadows are not soft.

    • @hexen9946
      @hexen9946 Год назад

      @@lonewolf_studio yea. Hope Epic will fix that. I even disabled Cast Shadow thing for landscape but those spots are still here(