Yes this is a re-upload, but I changed a few things in the video. Added a few more things I wanted to say and removed one section. Just felt more confident with this rather than what I had previously.
I personally prefer the old system but in a way it does make for less diverse and unique gameplay because if you make the worst point weapons the best damage dealing weapons, you are put at a disadvantage for using the damaging weapons early game and the point weapons late game, that means almost nobody will bother pack a punching and progressing with the point guns and people will just use the same guns over and over again depending on the stage of the game that they’re at
@@xaviertrujillo506 but you aren't put at a complete disadvantage because the weapon is really good. It obviously depends on the map, but think of something like BO3. Doesn't matter how early in the game you are, the Haymaker is likely the best regular gun you can get. Will make easy work of any boss zombies or hordes. But the trade-off is that it makes less points. So you have a risk vs reward situation to decide from. Then you also have to take into account AAT's. AAT's actually made regular point guns VERY common to use in high rounds for BO3. VMP, Kuda, etc. They weren't gonna protect you in a corner that well but can still kill in the high rounds with dead wire. But again, something like a Haymaker, Brecci, Drakon, will likely be more reliable. The thing about my whole argument is that it does depend on how well they balance the guns and systems around the point system.
@@Xpertfusioni personally think that the system should be based on the original but the amount of points you get depends on the fire rate of the weapon, low fire rate weapons giving you more points so that they’re not outclassed by fast firing weapons when it comes gaining points, my main overall point is that the simplicity of the old system means that you are incentivised to use a very specific set of weapons at specific rounds, in my opinion this makes the game less re-playable because you’re always aiming to get specific guns rather than experimenting with different guns at different stages, I actually think that bo3’s AAT system causes more problems than it solves because it means that for high rounds, fast rate of fire wall weapons and wonder weapons are by far the most viable, using anything else would put you at a disadvantage, points are incredibly important in the early game so you would be a fool to use shotguns, snipers, rocket launchers and other slow firing weapons, the chances of you surviving the early rounds with these weapons is greatly reduced
@@xaviertrujillo506 I think no matter what, every single zombies game will always have something that is the "most viable" for specific situations. I don't think there's anything fully wrong with that. But what I prefer with the Classic Point system is that it just adds another factor of what makes a weapon more viable or not for specific situations. The Classic Point system was the ONE way to make weaker guns actually viable for something (especially on early rounds). It does not mean it's always your best choice though, because a gun like the Haymaker WILL keep you safer. I'm not going go into a bossfight with the VMP, but I will definitely use it for racking up points or even on high rounds if it has dead wire. But with the new system, the ONLY layer of viability is the power of the weapon. Even ammo doesn't really matter anymore because of ammo crates and zombies dropping ammo. This just makes weapon choice a lot less interesting and ultimately ends up being the same few weapons (the meta weapons) for most people. Is most guns in CW viable in terms of power? Of course, but that doesn't mean people will bother using the guns that are deemed weaker. And I don't necessarily think someone is a fool for not using point guns in early rounds, sometimes it's safer, especially if you are doing Easter Egg-related stuff. That's the risk vs reward.
@@Xpertfusion True, that would be absolutely ridiculous. You would probably have to provide a hella valid argument other than one person not having a good time. While I prefer the old system I don’t mind the new one, at least for Cold War.
@@Nightwolf--og3du yeah i've actually never heard anyone complain about it till this video. to me its more of a pet peeve rather than something that needs changed. but tbf i am that guy who knives zombies till round 19 XD so i never have the need of a point weapon
@@Xpertfusion I'm fine with it but I would prefer it like the old point system just felt more Rewarding like now you can but 2 full clips into zombies sometimes and not get anypoints where as the old you got quite a few
Not to mention a massive part about the game economy was spinning the box for new weapons. Now you just spawn in with the weapon you want for the rest of the game
Yea that’s dumb get rid of that why did they change all that even the bo4 where you got a choice no get rid of sorry just start them either starting pistol and then get more weapons why change it when it wasn’t broken
@@D3AL1O not the same😂 It’s so simple, just select a pistol and then buy wall buys and spin the box. Why ruin other peoples fun just for your nostalgia trip
For me my biggest issue with the change is the dopamine I get is gone. Seeing my points go up just by spraying down into a horde is now nonexistent since it’s only now the final blow with the new system. The old system was so much more satsfying when killing zombies and that satisfaction is mostly gone now
Agreed. Especially on those later rounds. Seeing the points shoot up in the bottom left or right side of the screen was amazing. They didn't force the point notifications in the middle of the screen back then either.
@@XpertfusionI bet the reason they put the kill notifications in the middle of the screen is to appeal to MP/Warzone players. Maybe if someone sucks at MP, seeing a lot of kill notifications will give them a dopamine rush and make them feel like they're good at it, and encourage them to keep playing.
I think cod zombies is best when it leans into its more rougelike properties. Like starting out weaker and progressively getting stronger and making tough decisions on what to do or what strategy to use to get better for example choosing to get a wall weapon or try your luck at the box also what perks to get before you hit the perk limit. I feel the old points system really meshed well with the rougelike elements of the game because it added more depth and strategy to your decision making. To completely get rid of that system is to create a lack of depth which is never good when it comes to a rougelike game
It’s a bad change and I wouldn’t be surprised if they revert back to the original system. Kevin and the zombies team have brought many good additions to CW zombies. To leave all that and say you don’t trust their judgment based on the point sysem, is like demnishing all what Jason Blundell’s done because he change the perk/point system in bo4.
@@0Stark24 It's not the only reason that I don't. Many aspects of Cold War's gameplay makes me think this like the weapon rarity, operators, poor story, bad easter eggs, lack of side easter eggs, way too easy gameplay, etc. It also makes me really not trust their judgement because his reason was literally because his brother got made fun of in a public lobby. That is not a valid reason to change the point system and ruin it.
Knowing how toxic the zombies community is, the randoms probably don’t give two bits about their verbal abuse and yet hate the new point system without realizing they brought this upon us all.
I think they should bring back the original point system and ditch rarities. If they wanted to slightly rebalance they could do what AW did and give points per pellet on shotguns. I think that they could either do that or make the shotguns OP like BO3 so you have a proper tradeoff of point gain vs damage.
@@plehiguess rarities are a bad way of handling it, if anything it should just be pack a punch levels. The again, I don’t think that every gun should be viable on high rounds.
I hate low less rewarding and more broadened the point system is now. The best part about the old point system is how diverse and rewarding it was for the player for understanding the system, you know shooting a zombie 3 times in the head with a 1911 on Round 3 to 4 for a one hit knife, stuff like that is what makes seeing the funny number go up so satisfying and the knowledge always gives you the upper hand on those early rounds in pub lobbies.
I think the old point system was much better. As you said, it provided another learning curve/skill gap to the mode to give you a slight edge. You could completely ignore trying to maximize points if you wanted to and you could still get along just fine. It was a just a way to increase your point gain a little bit by learning to kill zombies more carefully. Also, the old system gave you a reason to hold on to weaker guns longer, but now there’s really no reason to risk using a weaker gun unless you’re camo grinding or something. It isn’t a dealbreaker or anything, but it’s just another downgrade the mode has gone through since BO4.
The problem with the change is that not only did they erase the option of maximizing points, they didn't even provide a better alternative. Even if you kill zombies normally with the old system you still get more points than you would in Cold war so you end up just getting less overall which is so dumb.
The old system does not (only) incentivize you to use the weaker weapons, it incentivizes you to use the automatic weapons, that's the reason why almost nobody uses the olympia over the M14 or the steakout over the MP40, same thing would happen with the mog and the strife in BO4 if it had the same system
Tbh, I use the M14 cuz it’s a better gun too, not just cuz it’s better for points lol. But if they wanted to make the weapon balance better in BO1, they should’ve made the Olympia a better gun overall to balance that out.
The classic zombies just had way more strategy to it in the early rounds. I was hoping they would add more strategic ways to play mid and higher rounds.
Ok then just get stun grenades and get a massive horde and spam them. You gain additional points for it and it’s hilarious that nobody does that but complains about the new point system
@@lolcow6668 I just mean in general. It is just early rounds strategicness gone. Honestly the game doesn't really get fun and hectic till at least wave 30+ so it's not really a huge loss unless you're primarily going for the main Easter egg. Then you'll probably feel the strategic loss more
@@Myras.CW zombies is mainly trying to appeal to casual players who wanna fire up a game from time to time and mindlessly kill zombies without thinking. In the old games you could still do that on lower rounds, but you would be punished for it pretty quickly because you wouldn't have enough ammo or points. That makes it so that it's fun to play it occasionally but it lacks replayability since almost every game will be the same. In the old games, the setup process was imo the best part of the experience since it involved a lot of strategy and decision making to be more efficient and make the rest of the game easier. If it was still like that, a lot of kids would get destroyed on round 3 and say screw it and never touch the game again. CW is trying to make it possible for any new player to get to at least round 30 with absolutely no skill involved. That's a great shame bc dying on an early round and trying to get better is what made zombies so appealing in the first place.
The loss of the "point gun" was the biggest flop of the new point system because as you said it incentivized using different weapons as well as needing more knowledge to maximize point gain like knowing the differences in damage values between the Bloodhound in SoE or the Mauser in Origins, but another thing is it also lowered the skill ceiling of the game because with a point gun you had to be good at training since your gun didn't kill as fast, and the longer you trained the more points you got out of it before they died or you pulled out your big damage gun like the krm or drakon, but in games like Cold War every gun is good so there's no point there's no risk/reward of having a shitty gun because they dont really exist.
New point system feels almost like jingling keys in your face with these annoying point pop ups, there is also no incentive to run certain weapon classes over others so you are essentially running the same weapon every game, burned out of cold wars zombies after a week every time
They ought to add an easy mode and a hard mode where the easy mode is basically Cold War gameplay and the hard mode is classic gameplay, and you switch them out like the Black Ops 2 difficulty system.
1. It’s less eye soreing seeing points,numbers and letters pop up on my screen constantly (not even including dialogue/images/subtitles) 2. It was much nicer knowing I could get some points on some bullets instead of killing a whole 1 zombie just for some 90 points, 3. Satisfying seeing others get points via the small numbers popping up next to their character
This is a great video but there are a couple of pretty important things you didn’t mention about Cold War. There are a LOT of ways to strategize getting points in CW, which you seem you have either not known about, or just forgot to mention in the video. To spare myself of carpal tunnel I won’t list them all, but here are a few: You get more points from: Using field upgrades (for example, Tesla storm gives you a shit ton if used correctly) Using equipment (getting kills while zombies are stunned or distracted by a decoy gives more points) Assisting teammates (simply assisting in killing a zombie, or if a teammate kills a zombie while your field upgrade is helping them will give you points) More points from elites And if you combine all of these things you will get a LOT of points. I’ve have all 10 perks and a triple papped gun by round 15 using these strategies. So anyone who says that the point system in CW “lacks strategy” can go jump off of die rise.
*THIS!!!* Especially the field upgrades and equipment bit! I almost always run Tesla Storm because if you kill a zombie affected by it (with your gun and not TS itself) you get the normal points for the kill PLUS another 90 from TS, AND 10 for stunning them. Slap on a Decoy/Stun’s 10 bonus and you’re looking at a possible 225 points per zombie kill- nearly double the original headshot kill value. Now imagine you have a Tesla Storm ready in the mid rounds. Do I hoard a bunch of zombies and pop it and a tactical immediately for some quick cash, or do I hold out and wait for a Double Points to *get almost QUADRUPLE THE POINTS PER KILL?* Hell, if I forgo armor (i.e. no lucky armor vest drop), should I actually just hold Tesla Storm until I can buy it for safety? And don’t forget CW’s trial system giving rewards (INCLUDING MONEY) to EVERYONE who individually puts enough effort into them, with only a 500 point buyin early game.
@@bobthebuilder9509thank you for reminding me about trials! I forgot to mention them in my original comment. Yeah legendary trials usually give a double points and point drops, which are doubled by the double points. It baffles me how this guy fails to mention any of these strategies, and then dogs on the game for “not having any”
@@pazonkSince my own thread starter comment got shadowbanned (since I can’t see it), I’ll elaborate a bit more on my thoughts if you don’t mind: I will say that I like both systems equally honestly. If I want to be a fast killing machine I go for CW’s point system (not you BO4), and will occasionally use those methods I mentioned alongside your own ones (kill assists in particular) to farm points on the side. That last bit’s especially notable since points on kill assists means players lagging behind in a pub match damage wise aren’t necessarily softlocked compared to BO4’s points system mandating you kill zombies. If I want to feel like Mr Krabs, BO3 and older’s point system is perfect. The one issue I have is the claim you’d be fine not minmaxing points at 6:00; 60 points per zombie vs 100+ is gonna add up quick on something like Origins, where you pretty much need to be a penny pincher and grind rounds to a halt just to survive the dreaded Round 8. This slow style is actually why I *hate* Origins lol.
That just makes it TOO easy. Zombies isn’t supposed to be easy, it’s supposed to get more challenging, but all the extra stuff they added just ruins it. It defeats the whole point. And even worse, those players out there who prefer to run solo… I feel for them. The new point system punishes players by removing most of the fun factor. If all I have to do is pop super powers and use stun grenades that can affect me as well just for 10 extra points, just to be downed because I can’t move is not worth it. And the decoy has a severe limit to how many zombies are affected by it. I’m sorry, but for all the positives you say there are about the new system, the new system is just garbage. There is no satisfaction in it, and it just makes it another generic, poorly planned point and click first person shooter.
@@kochitegaming4013for the challenge factor you can activate the rage inducer so you have sprinters round 1 and it can get dicey pretty quick Honestly if CW was on steam and we had access to steam workshop I honestly think people wouldn't be complaining much haha
I can’t believe I’ve been playing zombie for 10+ years and only now finding out you get different amounts of points for what part of the body you kill thru with 😭 I always jus thought it was 100 for headshot and 60 for anything else
I don’t remember BO 2 or 3 zombies but I remember BO1 you can shoot a zombie with the 1911 7 times for 70 points then stab them for 140 (130 for stab kill, 10 for a hit marker) which makes for a total of 210 per zombie if you manage it correctly. Now it’s just 90 or 115. If say I died and lost my gear at a higher round I can still take whatever sub or machine gun and grind for points until I can get my gear back. Them grind to PaP them. Now if the only way to get points is to kill them then I’m just screwed and borderline useless to the rest of my team
Change for the sake of not having shotguns give you 50 points and using a terrible automatic to get 500 points per zombie in a game with no zombie health cap.
100% agree, kevin changing the system because his bro got yelled at by randoms is the dumbest shi I've heard all day. I do like sum aspects of cold war but I don't like how easy it is I get they trynna ease in new people but man it's not even fun after a week of playing the old points system was a part of puzzle that let zombies be zombies changing that part of the formula just doesn't look/feel right. The formula wasn't perfect but it's definitely better than wtf we got now.
I agree, I can’t even remember purchasing a wall weapon on Cold War because my starter weapon was already what I wanted and had absolutely no reason to change it for another non-wonder-weapon because even if it was the lowest tier I could always pack a punch or level up the tier.
Many of the weird changes in CW can easily be fixed by creating a “welcome”playlist for zombies that has the new point system and have HUD indicators for the power/pap etc… It’ll act like a easy mode for the casuals/people who simply play zombies to grind weapons.
Unfortunately that's exactly the type of player they're targeting. The hardcore zombies community is very small compared to the total amount of people who play CoD, so appealing to the casuals will make them a lot more money, even if the hardcore fans have to suffer for it.
crazy to see how different my opinions on zombies are to most people. I don't main zombies but always liked it as the "chill cod mode" I play with friends when we didn't feel like multiplayer so this change was 100% positive for me not counting bullets or using marshmallow shooters is just more fun imo. I get the appeal but I personally just want to play like 1.5-2 hours high rounding and not worry about playing optimally or doing a easter egg for the 1000th time. I just want to play what weapon I feel like and farm zombies. I do think it would be nice if it was a option(like deciding pre round for the entire squad) but then they would need to rebalance the prices since the new system gives way less points and that might be hard to balance without one being way better then the other. also I've seen somebody saying that being able to pick a weapon to start with is bad like wtf are you thinking mate this is the best change they ever made in zombies why would rerolling the box be more fun? just start with a pistol and buy weapons on walls like older cods if you want to nothing stops you. it would especially be bad for camo grinding which is a big part of the cod community now. I don't think we should ignore a big part of the community like that(not saying hardcore zombie fans should be ignored they should also get more options to have fun I still think some modifiers(like all elite or losing perks every few rounds for example) would be nice to have in customs)
But with the classic system, you didn't necessarily have to worry about playing optimally either. You could still perform just fine playing the normal way. And Easter Eggs are always optional in any game.
@@Xpertfusion I personally think the Cold war system is easier and more casual for my playstyle of rushing the setup part(getting pap and perks etc.) I do play on bo3 custom maps and tbh I dislike the old system since the optimal playstyle(counting bullets and shooting legs for points for example) is boring of course you don't have to do it but playing worse is also not great especially knowing how you should play + a lot of my friends get angry for me playing sub optimal early rounds(usually the worse players) so that also sucks(they are usually chill though) but again I get why a lot of people prefer it it's just not for me(was fine with the old system before but now I'm used to the new one) also a bit unrelated but snipers should be more fun and the old point system was worse for them(they also are really bad now for different reasons but at least not missing out on points is nice) optimally they should support both systems and add some other variety options like fun modifiers so it get's less stale but that's a different topic.
@@CallMe_No_Onekey words, easy and more casual. Zombies was never meant to be about that. It’s not meant to be a chilled out looter shooter, it’s meant to be a strategic and fun puzzle solving, story focused, in depth survival horror. And the argument you make about saying “just start with a pistol then” is silly because if you did that then you’d be at a massive disadvantage (especially in public match) and it would make the game an even more mindless grind fest (talking about Cold War btw) than it already is. If they wanted to appeal to more casual players then they should’ve titled it a new game mode entirely and not tried to continue the Aether story, even better they should’ve made it something like Alien’s like they did with extinction or something. Now because of what they’ve done they’ve divided the community more than ever. They should just make a “new” and “classic” mode for every map to make the whole fan base happy. They’re starting to mix and match for blackops 6 in a desperate attempt to win the old and new community over and its most likely not going to work as Cold War is an entirely different genre and focus from the previous zombies games which is exactly the problem. It’s the same issue with Assassin’s creed, if they wanted to make a different game that is a different genre then why bother doing it with Assassin’s creed? they should’ve just made a new IP and a completely fresh game to implement those things rather than completely changing a franchise and ripping away the old fan base.
@@Frantic_AJ I personally dislike the "copy paste" method and prefer each game to have it's own personality kinda like Final Fantasy where each new one is unique like FF16 is nothing like 15 or 14 for example. I also don't think saying cod zombies is only a "lore based puzzle strategy game" or whatever you view it as is 100% true at least not to me. I always played it as a mindless zombie game even since the OG nacht. it was harder which is a fair point but let's not pretend that bo3(afaik a fan favorite) isn't crazy easy if you use bubble gums and saying something like "well don't use them"(I usually didn't use them for that exact reason) is literally the same as saying "just use a bad weapon to make it challenging"(referring to my just start with a pistol idea) I'm not trying to say cold war is the best zombies mode or that it was made for everybody but it is my favorite official cod zombies game(there are lots of great BO3 workshop maps so if we count those then I would put CW on second place) but again I can see how some dislike it even though it felt the most "cod zombie" for me(again I never cared about easter eggs and only did stuff to unlock pap or free perks in 99% of my games) btw not saying any of our views is the "correct" or "intended" way to play but just mentioning that a lot of more casual players never cared about easter eggs(at least most more casual friends of mine never did and the few that do care are the more nerdy ones I have 2 ppl out of like 20ish friends that I played zombies regularly with that knew the lore and knew all the characters names and stuff like that) and I could never imagine doing the easter egg multiple times rather then going for high rounds(I haven't played a cod after cold war except when visiting friends or one free weekend on MW2/vanguard and won't start buying them again any time soon so I honestly don't really care as long as it isn't "the best game ever") but I won't judge any body for doing that.
@@CallMe_No_One the thing with Bo3 is that it kept a lot of the original tropes which is why it’s still great, but yeah Bo3 did have issues, and yes you should use the gobblegums. However the really impactful ones were pretty rare and hard to obtain. Bo3 can get easy at times, but it wasn’t TOO easy. A lot of the Easter eggs were pretty damn challenging. At least they were much more difficult than Cold War except for maybe outbreak. But difficulty isn’t really the big issue. Bo2 buried isn’t my 2nd fav zombies map and it’s one of the easiest, and gorod krovi is my number 1 and it’s one of the hardest. The issue is Cold War being unfun and boring for hardcore zombies fans. Yes, it’s fun for casual players but that shouldn’t suffice for the community as a whole.
So they ruined the point system because someone’s brother got bullied online for being bad at the game? Imagine if every game changed mechanics because people are getting bullied for it
I personally don't mind either point systems, as I am someone who does go through the rounds as fast as possible. The older point system is more useful for the lower rounds to be able to open the map up as quick as possible, however I did learn an efficient way to earn points in CW with stuns, decoys, AATs and field upgrades. But imagine the rarity system, alongside the classic point system; keeping a gun at tier 1 or tier 2, which are red and green, and using that for point hoarding whilst upgrading your other guns. I think that would be a good mix-up with past and present.
I know this video is a little old, but the idea of maxing is still present in CW and that does it better than any of the other games with the new point system. You get bonus points for every long shot kill, the ranges are different per weapon. You get extra points for every zombie hit with a stun grenade, and another extra if you kill any zombies still stunned by them. You get extra points for killing zombies affected with element effects like ammo mods or field upgrades. You get extra points for killing zombies that are distracted by decoy grenades. You get extra points for killing zombies while using the frenzied guard and Aether Shroud. You get extra points for each time you electrocute an enemy with the Tesla Storm field upgrade You get extra points for petting turned hellhounds. This isn’t to say I prefer the new system to the old, I think a lot of issues with modern zombies would be fixed by just reverting back to the OG system. I just thought it was appropriate to point out those in CW since it really is the only game aside maybe RB maps in VG to actually do something with the BO4 point system.
What's funny about the new points system is that damage the zombie like once a little and your friend finish the zombie off you both get maximum points 😂😂
Simple answer: they fixed a problem that never existed by removing something great and replacing it with something that is objectively worse in every way possible
To be honest, i never noticed the point difference until it was brought to my attention. I play cold war like the older games. Even though I can start with the ppsh-41, in later rounds I might want to use the wonder weapons like the free raygun and the D.I.E.
So after watching your video with your gameplay, I came to the conclusion that all the players that ran perkaholic every game in BO3 are the reason why Cold War has no perk limit and why BO6 is going to be plagued with this same mechanic. And yeah, the old point system was far better
Holy crap I love your opinions on almost everything. Was watching some of your past videos and I enjoy watching someone that sees the game more how I do. Keep up the cool vids love the content!
The new bits definitely help further explain the point, worth the re-upload. I must be dumb though because I can't even remember the section that was cut. Edit: nvm I found it, I'd be curious on why the high round section was removed
I rewatched it, and realized my argument wasn’t strong enough. I knew from the beginning it was the argument I cared for the least, because I’m not really a high round player to begin with. But tbh, my whole argument was basically saying that it’s hard to get points with weak guns at higher rounds, but how often do players have weak guns at high rounds anyways? Idk, just didn’t feel confident in it enough
@@Xpertfusion yeah I get what you mean. I have seen people use a strat on Der Reise with an upgraded Thompson where it would make a difference, but in most cases it's better to use traps or the WW.
@@XpertfusionOften times in bo1 when i would play in public lobbies and go to higher rounds, and someone ends up dying (and loses all of their stuff), being able to use weaker guns to farm points suddenly becomes a miracle. I've never played cold war, so how would you be able to farm enough points to get back to a point where you can actually kill zombies after dying in coop, especially in the higher rounds?
"My little brother got yelled at by randoms in a lobby, only plays 4 hours a week, and if hes not winning i guess everyone should conform to him" is all i heard. Someone really sat down and went "yea lets punish players for taking there time and reward players for mindlessly rushing" whats the point in points now anyways? Ive avoided alot of modern codz, i heard you can just make a class and play the same loadout the whole time. Wheres the risk/reward in that? Doesnt the gameplay get stale after like the 5th game
The problem isn't the Health Cap... it's the Pack Cap, A Zombie's health scaling infinitely is fine as long as Weapon's killing power is able to scale along side it, otherwise the factor of (Your weapons becoming useless) is inevitable!🤷
@@Average_Internet_User101 yeah, that too. That’s also why double tap has been absent from COD in the last 6 years because it wouldn’t make sense with the weapon rarities and triple pack system
I think the issue is that Activision is just trying to make it to where the average schmuck who’s never stepped outside of Multiplayer can hop into a game of zombies and perform well with little to no effort. Why do you think MWZ was just a reskinned DMZ? Or how Cold War was barely a traditional zombies game by the end of its lifecycle. Activision wants to lower and lower the skill ceiling to create less of a gap between high level and low level players, at the cost of player expression and room to improve.
I too prefer the old point system but this video brought up a really good point how that would mean that some weapons would need to be weakened then so that there would be “point weapons” I actually like the way BOCW balanced their weapons so that most of them didn’t feel pointless to use (except snipers) on any round but I guess this would be a necessary evil One point that wasn’t mentioned is that it becomes near impossible to get back on your feet if you die on round 35+ because the weapon you spawn in with is nowhere near strong enough to kill zombies so it will either take a really long time to build up points or you hope that one of your teammates gets an insta kill
I never thought of the idea that the new system has to make shotguns balanced and that the old system they were much more powerful because if they weren't you wouldn't choose them because same power and less points is obviously a bad choice.
The moment i loaded up CW zombies just to find out the point system rewards you for killing the zombies and not getting points per shot, I instantly uninstalled. Playing with other people being at round 10 with only 5 - 7k points was not enough while in the old system, everyone would be near 9k - 12k at that round.
Players being a dick to newbies, so you change the system so the newbie isn't wrong. Now players can still be a dick to the newbie but the veteran players get caught in the crossfire. This is such a short sighted decision.
I always thought coldwar was a bad cod for the reason you could choose you weapon and attachments before even spawning in so I could choose whatever gun a wanted and spawn in with it and just pack it and keep it the whole match so I'd never hit the box never buy a wall gun because my second slot would always go to whatever the wonder weapon was either crafting it or doing trials so alot of core zombies elements just became neglected because even know they were there I didn't need them🤷♂️
They could've just made it so that getting through rounds faster gives you bonus points. For example, if you get through round 1 in less than 30 seconds it'll give you 1000 points, in less than a minute 500, etc, and scale that for later rounds too. That way, you're still being rewarded despite you technically missing out on points, and keep the old system so that the people who like maximizing points can take the slow route and make more points, but won't get around the map as fast as the people that like to speed through it. This new system is really just a downgrade in basically all avenues for old players.
I am a big fan of the cold war point system. You should average 95-105 points per kill... Which is sufficient. Also, assists count as eliminations and still earn 90 points.
Should scale with health. Set the health value = certain amount of points. Then let it scale as their health increases maybe at some point cap it so its not insane that way you still get more points off higher rounded zombies like the older cods.
In my personal opinion, the issue is not the points system, but the lack of restriction on what weapons you can spawn in with. I think zombies should focus on killing zombies first and everything else second, and the new points system is amazing for that. Not everything necessarily needs a skill curve; killing hordes of zombies *should* be fast and adrenaline-fueled, and it's good that the developers are favoring the feel of the game for people trying to play it for what it is. I think the issue comes when the weapon you spawn with can not only be exactly what you want (removing any need to spin the mystery box), but can also be upgraded entirely to legendary AND be pack-a-punched without any issue. I think the ability to spawn in with weapons is neat, but when you get the same amount of points for everything, there is zero reason to spawn in with a pistol or anything remotely interesting, leading to stale gameplay. Overall, I think if they added restrictions to what you spawned in with, there wouldn't be an issue with the points system. Let people have fun blasting zombies, I say. Don't concern them with niche tactics unless they go out of their way to do those things.
Imo the addition of scorestreak stuff is stupid. Any of the out of body streaks like chopper gunner is a get out of free jail card if you get trapped etc.
They just don't feel like they fit, especially when you're indoors half the time in these maps. The killstreak weapons are fun but you already have a Field Upgrade, OP wonderweapon, and unlimited perks it's just another feature that means you never feel in danger (plus removing drops from the power up pool)
Zombies was a game of point optimization. There’s a reason why someone buys an MP5, jug, and galvaknuckles on town instead of spamming the box for an rpg or war machine. The ones who know how to get the most points are the ones who succeed the most. Now it’s just get headshots or knife kills and that’s it. There’s something so ADHD about CWs system
I just dont really like how the new system punishes your progression. It essentially forces you to play at the speed the devs want you to play at instead of letting you choose when you wanna go do stuff around the map. Plus, the maps arent designed with alot of mechanics where your points would be useful. You really only pay for doors, perks and PaP and not the fun miscellaneous things like traps, challanges, fast travels and even guns from the box or the walls since you spawn in with a gun you predetermined will be getting upgraded to the max. And wonder weapon quests are pretty easy to do.
I want to agree with you, and my old self would, but I just don’t agree with this. I grew up with the very same strategy as you mentioned of getting a “point gun” over a “good/solid gun” in the early rounds to maximize points rather than kills. But I just don’t do that anymore and honestly haven’t in years. The ONLY time I find myself doing that is when I play a Victis map using a sniper rifle and having that point perma perk. And I really only do that to just fill up my bank. Whether I’m on Black Ops 3 with the old system, or on Cold War with the new system, I find myself just trying to get the wonder weapons and other high round guns as soon as possible and don’t ever usually have to worry about points anymore. I don’t know if it’s because I’m more experienced as I have been playing zombies since Black Ops 1 or what. I will say though, I do miss see the points flying all over the screen when you were shooting zombies in the older games and seeing your teammates go up as well. That always gave me a dopamine rush lol
I mean points aren’t as necessary anymore. One of the main things you’d spend points on is the mystery box, but since you can just spawn with your weapon of choice, you’re not gonna spend too much on the box. Cold War is incredibly easy early-mid game, and I think that having the old point system would make it even easier. The points system was perfectly balanced for CW. As for BO6, we’ll have to see if that statement holds true.
What if the next cod game takes both point systems and make it so playing fast doesnt hinder game play. But maximizing points will be ideal but not required. Like still get 10 points per hit, but instead of the lethal shot being 50 to 100. Any kill to that zombie gets the 90 to 115 points. Which means the maximizing points would get even more points than classic zombies. And the new players can still get by, even if not as well as pro players. Which will give an incentive to learn how to maximize those points. Everyone wins this way
I feel so stupid that I didn't think about this LOL... that would actually be brilliant. Classic point system so players might do the OG method of taking it slow, but you could still get a lot of points by going as fast as possible. Combo the classic pistol shooting in the leg + knifing method and going fast to get even more points. That would be insane.
So the point system rewards you for using weaker weapons... it's one of the things I hated the most. It's counter productive. Instead of chosing the 2 shot shotgun in BO1 I had to chose the m14. The old piont mechanic actually forces you to play a certain way the new piont system is the one that actually give you more options because every gun gives you the same points. It makes no sense being forced to play with worse weapons. And I still used the knifing to get pints on early rounds for more points.
There's a balance to be had there when the one-shot weapon is far superior (BO3 is a good example, Haymaker is MUCH better than the VMP, but you might choose the VMP for points... but Haymaker for safety). Then later rounds once you have PaPed and have AATs, any gun can be viable. You aren't forced to use point guns, just heavily encouraged.
@Xpertfusion But in cold war and later points system all guns get the same points so you have more choice and are put at a disadvantage becuase you prefer to play with a certain class. There is more choice with the new system don't you think?
@s_qadoome2153 not necessarily. Likemy example of the 2 shot shotgun. It's strong but has a huge draw back. Only 2 shots. You can still chose the rifle on the wall because of the magazine size and range. It actually gives you more freedom. Where as the only system you are forced to play with weaker weapon that take more shots to kill so you can get more points and unlock the map and get PAP faster, hit the mystery box faster, ect. On cold war all weapons give you the same points, most are viable, if not give you almost the same TTK on early rounds so you can play with whatever weapon you enjoy playing with.
@@Tac_Tots i don't think points are the issue i think its the map. For example on origins or DE people tend to be slower and use weaker weapons because the map is focused on exploration and slowly getting stronger more than it focuses on kill zombies and survive especially when it is a ee map. However a map like town has few uses for points like its perks, mystery box and 2 doors so the weapon choice is up to you. And overall the zombies weren't really that strong unless in the very later rounds like 20s ans by that point you would have a bunch of points of no use
The only thing I like about the new point system is how the amount for a headshot/melee kill is 115 points. Cute, now give us the old system back, please
Tbh, if they go back to the old system, I wouldn't mind them changing the amount for a headshot kill from 100 to 115 points. Melee kills should always be 130 though.
The old point system is unable to be balanced. You can get infinite points. Its awful game design. With the new system the devs know how many points youll have each round and can balance the costs around that. The new system rewards killing zombies with headshots. The old system rewards spraying weak guns into zombies and then knifing them. For the vast majority of people the former is more fun, and it just makes more sense. Why should you get points for spraying bullets into zombies? It makes no sense.
It's only unbalanced if the game is too easy by default. The whole point of that old point system was that weaker guns would give more points, sure, but especially as the rounds get further and further, it becomes more and more dangerous to even bother using those guns. You eventually get points faster just killing them normally compared to taking all the time. You are also likely getting through the rounds faster by not wasting time putting the weakest bullets into hordes. The old system rewarded headshots too. I just don't find it interesting to have a system where you can't find ways to get more points and rather all players will have a similar amount of points by the same round every game.
@@Xpertfusion with the old system you either balance it around killing zombies normally or around maxing points. If you balance it around killing normally, maxing points is over powered. If you balance around maxing points, killing normally is too difficult. Maybe you can find a happy medium but changing to the new way completely solves the problem. All players wont have a similar amount of points, who kills the most zombies will have the most points, which is what it should be imo. Sure it's more dangerous since the point guns cant actually kill, so if you get cornered you die. The issue is if you spawn all the zombies in and round them all up in a horde, you effectively have infinite points. Instead of worrying about how many shots to shoot in a zombies leg before you knife it, now players can focus on other things... The game is already hard enough. You have to basically memorize a giant ass map and a bunch of locations of things. Mid to late game already takes a significant amount of skill to succeed at, handicapping newer players for not point maxing just makes it even worse.
Lets acknowledge all the number info.vomit on the screen these days too. Looks like an arcade shooter rather than a crèepy zombies experience. We do not need zombie health bars. Not knowing how long it will take to kill a panzer is far more tense and immersive.
You missed something you didn’t mention comebacks. In multiplayer when you die and your teammates make it to the next round you have nothing but a pistol and a few points but if you are good enough you can use the pistol to shoot into a hoard to get enough points to get a gun and perks then eventually pap. you can do it on any round regardless of how high because of points from each bullet but with the new system if you die on a higher round without many points you are dead you need a triple pap gun to kill anything so you get no points it sucks the new system is horrible. It definitely removes any type of skill expression.
I enjoy bo4's point system more than cold war's. Bo4 still incentivized melee kills over headshots to get even more points, and the starting weapons are not as overpowered, and you still need to GET the salvo, as opposed to cold war where you spawn in with the gun you're gonna use for the rest of the match. I also disagree with bo4's guns overall being weak, since on normal difficulty the zombies' health caps at round 35, and yes, the fully upgraded salvo is the only normal weapon that can one shot them, but weapons don't need to be a one shot to be effective. There are plenty of bad guns in bo4, but just as many good ones if not way more good ones. I personally enjoy the dynamic of being incentivized to actually kill the zombies straight up just as much as I enjoy point maxxing in older games. Not needing to think TOO hard with every single zombie means things get done quicker. It also makes for more CONSISTENT speedrunning to wind up with the same amount of points at different points in the match, and consistency in speedrunning is always a blessing.
I actually really like the new points system as well as the rarity system, brings in a different style of resource management that I believe we needed plus it definitely makes the early rounds faster
What resources are there to manage? You spawn with a gun and go upgrade it, maybe pick up a wonder weapon or two but the early rounds are impossible to die on so they’re a complete waste of time and the mystery box is useless unless you’re just messing around. Plus you have infinite ammo with ammo boxes.
While the old system had more "strategic options" it always felt like it had less weapon options because I felt punished for not using point guns. And honestly, the knife strat was just boring and slowed down set up. Every game started the exact same up until maybe round 10/15. I like the headshot/melee kill difference instead, but imo it should have more of a difference than it currently does. It's a more fun way to diversify point buildup without punishing you for wanting to specific weapons that run. To avoid punishing explosives, I think a multikill point bonus mechanic could be cool too. As for the starting weapon, I dont like CW's class system as you feel too strong off rip, and you could easily play through your entire run with just the starting weapon. BO4's secondary only was better imo, as it added a bit of variety while still making you choose between an early bad wall weapon, spin the box, or get further in the map for a better wall weapon. The WWs on CW are also just so powerful that there's really no reason to pick up another weapon in a match. Another solution maybe for BO6, as there still seems to be weapon rarity (yuck), would be you can't upgrade your starting weapon, and all red rarity ones are weaker. So if you still want to use that weapon you still have to engage with the economy of zombies more.
It depends on the game. Like I said in the video, BO3's weapon balance was near perfection. The non-point weapons were usually REALLY good at killing zombies and protecting yourself. Like if you get the Haymaker out of the box on an early round. Sure, it's not good for points, but you might want to keep it because you know it'll destroy the bosses easily. Whereas a gun like the VMP is great for points, but if you get cornered, it won't protect you as well as the Haymaker would. That's balance.
the old point system game u more options. u were never punished for not using point guns. the trade is zombies are easier to kill. u werent punished for saving ammo n just knifing for the first 3 round. the old games had the most diversity when replaying. idk how u can say it felt the same until round 10/15.
@@user-fp7sc1hl2n I understand the points to damage tradeoff, but it meant I would only use auto smgs/assault rifles until maybe ~round 15 where I felt set up. The slower point gain from other weapons so early definitely felt too punishing to use them. And yea, you are technically punished for only knifing because you earn less points and there's no in-game benefit to being faster. People would literally complain if you didn't.
@@Xpertfusion it is good balance, I just don't think it was that fun to interact with personally which I suppose is mostly down to play style I wouldn't mind if it came back, but I'm happy with the current system and think it's overhated
Extremely Common xpertfusion L How long until the zombies community will stop complaining about meaningless nothings? Point system is fine back then and it’s fine now. It worked perfectly in Cold War
Just because it doesn't negatively impact the game for you, doesn't mean it can't negatively impact the game for others. Constructive criticism is important. You don't have to agree though of course, that's fine, but don't discourage dialogue.
Bo4s point system is very different from cw and onward. It's damage based points yes but not nearly as bad as cw and on. Bo4 you can still get lots of points in early rounds. Also the Thompson is one of the best weapons in waw as it gets kills at a decent speed on round 50. Cw all guns can be op but the box is useless unless you want a wonder weapon. I get what your saying but I'd argue cw is when the points and weapons started getting bad and broken and tedious. And in bo4 yes the the salvo is the best weapon every gun except 2 off the top of my head are usable and get kills past health cap. The 2 that don't are the lever action thing and the escargot or whatever it's called
the only problem with the old point system is that snipers sucked. they shot too slow and would give u no points, plus if u wanted a 1 shot kill it would be better to js use the wonder weapon instead. they should bring back the old point system but make it so snipers give u extra points when u get a headshot
I think it worked well in BO3 where the snipers were pretty amazing (especially the Drakon), so even though they have less points, they were usually very good to use in terms of damage
I missed the point system. I use it a lot in the theater of the undead because I did every single match using math equation from barricading to amount of ammunition per clip in mag pool and I would do the math how many barricades I can do per wave to gain every single 10 points and also not to use too much bullets but also get enough points then knife to get more points just the equate how many barricades I can open finally reaching to the mystery box
Yes this is a re-upload, but I changed a few things in the video. Added a few more things I wanted to say and removed one section. Just felt more confident with this rather than what I had previously.
I personally prefer the old system but in a way it does make for less diverse and unique gameplay because if you make the worst point weapons the best damage dealing weapons, you are put at a disadvantage for using the damaging weapons early game and the point weapons late game, that means almost nobody will bother pack a punching and progressing with the point guns and people will just use the same guns over and over again depending on the stage of the game that they’re at
@@xaviertrujillo506 but you aren't put at a complete disadvantage because the weapon is really good. It obviously depends on the map, but think of something like BO3. Doesn't matter how early in the game you are, the Haymaker is likely the best regular gun you can get. Will make easy work of any boss zombies or hordes. But the trade-off is that it makes less points. So you have a risk vs reward situation to decide from.
Then you also have to take into account AAT's. AAT's actually made regular point guns VERY common to use in high rounds for BO3. VMP, Kuda, etc. They weren't gonna protect you in a corner that well but can still kill in the high rounds with dead wire.
But again, something like a Haymaker, Brecci, Drakon, will likely be more reliable.
The thing about my whole argument is that it does depend on how well they balance the guns and systems around the point system.
@@Xpertfusioni personally think that the system should be based on the original but the amount of points you get depends on the fire rate of the weapon, low fire rate weapons giving you more points so that they’re not outclassed by fast firing weapons when it comes gaining points, my main overall point is that the simplicity of the old system means that you are incentivised to use a very specific set of weapons at specific rounds, in my opinion this makes the game less re-playable because you’re always aiming to get specific guns rather than experimenting with different guns at different stages, I actually think that bo3’s AAT system causes more problems than it solves because it means that for high rounds, fast rate of fire wall weapons and wonder weapons are by far the most viable, using anything else would put you at a disadvantage, points are incredibly important in the early game so you would be a fool to use shotguns, snipers, rocket launchers and other slow firing weapons, the chances of you surviving the early rounds with these weapons is greatly reduced
@@xaviertrujillo506 I think no matter what, every single zombies game will always have something that is the "most viable" for specific situations. I don't think there's anything fully wrong with that. But what I prefer with the Classic Point system is that it just adds another factor of what makes a weapon more viable or not for specific situations. The Classic Point system was the ONE way to make weaker guns actually viable for something (especially on early rounds). It does not mean it's always your best choice though, because a gun like the Haymaker WILL keep you safer. I'm not going go into a bossfight with the VMP, but I will definitely use it for racking up points or even on high rounds if it has dead wire.
But with the new system, the ONLY layer of viability is the power of the weapon. Even ammo doesn't really matter anymore because of ammo crates and zombies dropping ammo. This just makes weapon choice a lot less interesting and ultimately ends up being the same few weapons (the meta weapons) for most people. Is most guns in CW viable in terms of power? Of course, but that doesn't mean people will bother using the guns that are deemed weaker.
And I don't necessarily think someone is a fool for not using point guns in early rounds, sometimes it's safer, especially if you are doing Easter Egg-related stuff. That's the risk vs reward.
The randoms who yelled at Kevin’s brother:
“what have I done?”
To be fair, I doubt that was actually the main reason for the change, he was just sharing a story as an example lol
@@Xpertfusion True, that would be absolutely ridiculous. You would probably have to provide a hella valid argument other than one person not having a good time. While I prefer the old system I don’t mind the new one, at least for Cold War.
@@Nightwolf--og3du yeah i've actually never heard anyone complain about it till this video. to me its more of a pet peeve rather than something that needs changed. but tbf i am that guy who knives zombies till round 19 XD so i never have the need of a point weapon
@@Xpertfusion I'm fine with it but I would prefer it like the old point system just felt more Rewarding like now you can but 2 full clips into zombies sometimes and not get anypoints where as the old you got quite a few
@@XpertfusionI specify zombies because they can body block if in a horde after you shot one for a bit
Not to mention a massive part about the game economy was spinning the box for new weapons. Now you just spawn in with the weapon you want for the rest of the game
Yea that’s dumb get rid of that why did they change all that even the bo4 where you got a choice no get rid of sorry just start them either starting pistol and then get more weapons why change it when it wasn’t broken
Just select a pistol, not hard
@@jamesdeburietNot the same, use your brain please.
@@D3AL1O not the same😂
It’s so simple, just select a pistol and then buy wall buys and spin the box. Why ruin other peoples fun just for your nostalgia trip
@@jamesdeburiet I'm just stating a fact, how is that ruining people's fun? lol
For me my biggest issue with the change is the dopamine I get is gone. Seeing my points go up just by spraying down into a horde is now nonexistent since it’s only now the final blow with the new system. The old system was so much more satsfying when killing zombies and that satisfaction is mostly gone now
Agreed. Especially on those later rounds. Seeing the points shoot up in the bottom left or right side of the screen was amazing. They didn't force the point notifications in the middle of the screen back then either.
@@XpertfusionI bet the reason they put the kill notifications in the middle of the screen is to appeal to MP/Warzone players. Maybe if someone sucks at MP, seeing a lot of kill notifications will give them a dopamine rush and make them feel like they're good at it, and encourage them to keep playing.
I think cod zombies is best when it leans into its more rougelike properties. Like starting out weaker and progressively getting stronger and making tough decisions on what to do or what strategy to use to get better for example choosing to get a wall weapon or try your luck at the box also what perks to get before you hit the perk limit. I feel the old points system really meshed well with the rougelike elements of the game because it added more depth and strategy to your decision making. To completely get rid of that system is to create a lack of depth which is never good when it comes to a rougelike game
Exactly!!
Kevin Drew’s reasoning behind removing the original point system was so stupid and made me really not trust the judgement of the current zombies team.
A random made his brother cry
@@Themanhimself677 no reason to ruin the core gameplay lol
@@Bizarrebirchdoesgame I agree 😂😂
It’s a bad change and I wouldn’t be surprised if they revert back to the original system.
Kevin and the zombies team have brought many good additions to CW zombies. To leave all that and say you don’t trust their judgment based on the point sysem, is like demnishing all what Jason Blundell’s done because he change the perk/point system in bo4.
@@0Stark24 It's not the only reason that I don't. Many aspects of Cold War's gameplay makes me think this like the weapon rarity, operators, poor story, bad easter eggs, lack of side easter eggs, way too easy gameplay, etc. It also makes me really not trust their judgement because his reason was literally because his brother got made fun of in a public lobby. That is not a valid reason to change the point system and ruin it.
One of the most satisfying things about zombies got ruined because some randoms made his lil bro sad😭
😂😂😂😂
Knowing how toxic the zombies community is, the randoms probably don’t give two bits about their verbal abuse and yet hate the new point system without realizing they brought this upon us all.
@@bobthebuilder9509 lol
@@bobthebuilder9509verbal abuse on an online game where he can just mute or leave? 😂😂
@@bobthebuilder9509is the zombies community really toxic?
I think they should bring back the original point system and ditch rarities. If they wanted to slightly rebalance they could do what AW did and give points per pellet on shotguns. I think that they could either do that or make the shotguns OP like BO3 so you have a proper tradeoff of point gain vs damage.
Id add
Headshots with snipers when using Deadshot doubles the points for that kill .....
the rarities are necessary when even the wonder weapons fall off in high rounds
i was getting tired round 50 aith the rai k in firebase z and still almost died multiple times and im not even trash
the elites just become bullet sponges past 50 on that map
@@plehiguess rarities are a bad way of handling it, if anything it should just be pack a punch levels. The again, I don’t think that every gun should be viable on high rounds.
I hate low less rewarding and more broadened the point system is now. The best part about the old point system is how diverse and rewarding it was for the player for understanding the system, you know shooting a zombie 3 times in the head with a 1911 on Round 3 to 4 for a one hit knife, stuff like that is what makes seeing the funny number go up so satisfying and the knowledge always gives you the upper hand on those early rounds in pub lobbies.
I think the old point system was much better. As you said, it provided another learning curve/skill gap to the mode to give you a slight edge. You could completely ignore trying to maximize points if you wanted to and you could still get along just fine. It was a just a way to increase your point gain a little bit by learning to kill zombies more carefully.
Also, the old system gave you a reason to hold on to weaker guns longer, but now there’s really no reason to risk using a weaker gun unless you’re camo grinding or something.
It isn’t a dealbreaker or anything, but it’s just another downgrade the mode has gone through since BO4.
The problem with the change is that not only did they erase the option of maximizing points, they didn't even provide a better alternative. Even if you kill zombies normally with the old system you still get more points than you would in Cold war so you end up just getting less overall which is so dumb.
The old system does not (only) incentivize you to use the weaker weapons, it incentivizes you to use the automatic weapons, that's the reason why almost nobody uses the olympia over the M14 or the steakout over the MP40, same thing would happen with the mog and the strife in BO4 if it had the same system
Tbh, I use the M14 cuz it’s a better gun too, not just cuz it’s better for points lol. But if they wanted to make the weapon balance better in BO1, they should’ve made the Olympia a better gun overall to balance that out.
@@Xpertfusionsure you use it cause it’s a better weapon.
@@lolcow6668 yes, that’s exactly why lol. It’s a cheap wallbuy and holds me over until I can hit the box.
@@Xpertfusionso the same thing you can do it cold war by spawning in with an unmodded 1911
@@plehiguessbut then you’re putting yourself at a disadvantage, especially in public matches.
The classic zombies just had way more strategy to it in the early rounds. I was hoping they would add more strategic ways to play mid and higher rounds.
Ok then just get stun grenades and get a massive horde and spam them. You gain additional points for it and it’s hilarious that nobody does that but complains about the new point system
@@lolcow6668 I just mean in general.
It is just early rounds strategicness gone. Honestly the game doesn't really get fun and hectic till at least wave 30+ so it's not really a huge loss unless you're primarily going for the main Easter egg. Then you'll probably feel the strategic loss more
@@Myras.CW zombies is mainly trying to appeal to casual players who wanna fire up a game from time to time and mindlessly kill zombies without thinking. In the old games you could still do that on lower rounds, but you would be punished for it pretty quickly because you wouldn't have enough ammo or points. That makes it so that it's fun to play it occasionally but it lacks replayability since almost every game will be the same. In the old games, the setup process was imo the best part of the experience since it involved a lot of strategy and decision making to be more efficient and make the rest of the game easier. If it was still like that, a lot of kids would get destroyed on round 3 and say screw it and never touch the game again. CW is trying to make it possible for any new player to get to at least round 30 with absolutely no skill involved. That's a great shame bc dying on an early round and trying to get better is what made zombies so appealing in the first place.
@@Myras.Does this include activating the rage inducer to make sprinters from round one ?
Also just play without armour it's what I do :D
@@bydlakbolszewik847facts. Cold War is a mindless grind fest with no skill
The loss of the "point gun" was the biggest flop of the new point system because as you said it incentivized using different weapons as well as needing more knowledge to maximize point gain like knowing the differences in damage values between the Bloodhound in SoE or the Mauser in Origins, but another thing is it also lowered the skill ceiling of the game because with a point gun you had to be good at training since your gun didn't kill as fast, and the longer you trained the more points you got out of it before they died or you pulled out your big damage gun like the krm or drakon, but in games like Cold War every gun is good so there's no point there's no risk/reward of having a shitty gun because they dont really exist.
New point system feels almost like jingling keys in your face with these annoying point pop ups, there is also no incentive to run certain weapon classes over others so you are essentially running the same weapon every game, burned out of cold wars zombies after a week every time
They ought to add an easy mode and a hard mode where the easy mode is basically Cold War gameplay and the hard mode is classic gameplay, and you switch them out like the Black Ops 2 difficulty system.
Even better, they should call it “classic mode”
@@Frantic_AJ Type stuff.
@@nateghast6456 fr, would be dope
1. It’s less eye soreing seeing points,numbers and letters pop up on my screen constantly (not even including dialogue/images/subtitles)
2. It was much nicer knowing I could get some points on some bullets instead of killing a whole 1 zombie just for some 90 points,
3. Satisfying seeing others get points via the small numbers popping up next to their character
This is a great video but there are a couple of pretty important things you didn’t mention about Cold War.
There are a LOT of ways to strategize getting points in CW, which you seem you have either not known about, or just forgot to mention in the video. To spare myself of carpal tunnel I won’t list them all, but here are a few:
You get more points from:
Using field upgrades (for example, Tesla storm gives you a shit ton if used correctly)
Using equipment (getting kills while zombies are stunned or distracted by a decoy gives more points)
Assisting teammates (simply assisting in killing a zombie, or if a teammate kills a zombie while your field upgrade is helping them will give you points)
More points from elites
And if you combine all of these things you will get a LOT of points. I’ve have all 10 perks and a triple papped gun by round 15 using these strategies. So anyone who says that the point system in CW “lacks strategy” can go jump off of die rise.
*THIS!!!* Especially the field upgrades and equipment bit! I almost always run Tesla Storm because if you kill a zombie affected by it (with your gun and not TS itself) you get the normal points for the kill PLUS another 90 from TS, AND 10 for stunning them. Slap on a Decoy/Stun’s 10 bonus and you’re looking at a possible 225 points per zombie kill- nearly double the original headshot kill value.
Now imagine you have a Tesla Storm ready in the mid rounds. Do I hoard a bunch of zombies and pop it and a tactical immediately for some quick cash, or do I hold out and wait for a Double Points to *get almost QUADRUPLE THE POINTS PER KILL?* Hell, if I forgo armor (i.e. no lucky armor vest drop), should I actually just hold Tesla Storm until I can buy it for safety?
And don’t forget CW’s trial system giving rewards (INCLUDING MONEY) to EVERYONE who individually puts enough effort into them, with only a 500 point buyin early game.
@@bobthebuilder9509thank you for reminding me about trials! I forgot to mention them in my original comment. Yeah legendary trials usually give a double points and point drops, which are doubled by the double points. It baffles me how this guy fails to mention any of these strategies, and then dogs on the game for “not having any”
@@pazonkSince my own thread starter comment got shadowbanned (since I can’t see it), I’ll elaborate a bit more on my thoughts if you don’t mind:
I will say that I like both systems equally honestly. If I want to be a fast killing machine I go for CW’s point system (not you BO4), and will occasionally use those methods I mentioned alongside your own ones (kill assists in particular) to farm points on the side. That last bit’s especially notable since points on kill assists means players lagging behind in a pub match damage wise aren’t necessarily softlocked compared to BO4’s points system mandating you kill zombies.
If I want to feel like Mr Krabs, BO3 and older’s point system is perfect. The one issue I have is the claim you’d be fine not minmaxing points at 6:00; 60 points per zombie vs 100+ is gonna add up quick on something like Origins, where you pretty much need to be a penny pincher and grind rounds to a halt just to survive the dreaded Round 8. This slow style is actually why I *hate* Origins lol.
That just makes it TOO easy. Zombies isn’t supposed to be easy, it’s supposed to get more challenging, but all the extra stuff they added just ruins it. It defeats the whole point. And even worse, those players out there who prefer to run solo… I feel for them. The new point system punishes players by removing most of the fun factor. If all I have to do is pop super powers and use stun grenades that can affect me as well just for 10 extra points, just to be downed because I can’t move is not worth it. And the decoy has a severe limit to how many zombies are affected by it. I’m sorry, but for all the positives you say there are about the new system, the new system is just garbage. There is no satisfaction in it, and it just makes it another generic, poorly planned point and click first person shooter.
@@kochitegaming4013for the challenge factor you can activate the rage inducer so you have sprinters round 1 and it can get dicey pretty quick
Honestly if CW was on steam and we had access to steam workshop I honestly think people wouldn't be complaining much haha
I can’t believe I’ve been playing zombie for 10+ years and only now finding out you get different amounts of points for what part of the body you kill thru with 😭 I always jus thought it was 100 for headshot and 60 for anything else
I don’t remember BO 2 or 3 zombies but I remember BO1 you can shoot a zombie with the 1911 7 times for 70 points then stab them for 140 (130 for stab kill, 10 for a hit marker) which makes for a total of 210 per zombie if you manage it correctly.
Now it’s just 90 or 115.
If say I died and lost my gear at a higher round I can still take whatever sub or machine gun and grind for points until I can get my gear back. Them grind to PaP them.
Now if the only way to get points is to kill them then I’m just screwed and borderline useless to the rest of my team
Yes this is a very good point I noticed while playing and died at a high round , your just screwed
Thanks Jason Blundell for balancing zombies that the devs don't even remember what worked
Preach. Change for the sole sake of changing things.
Change for the sake of not having shotguns give you 50 points and using a terrible automatic to get 500 points per zombie in a game with no zombie health cap.
I never knew that. I thought if it wasn't a headshot, it was 50 point didnt know that the grenade, torso, and neck give different points
100% agree, kevin changing the system because his bro got yelled at by randoms is the dumbest shi I've heard all day. I do like sum aspects of cold war but I don't like how easy it is I get they trynna ease in new people but man it's not even fun after a week of playing the old points system was a part of puzzle that let zombies be zombies changing that part of the formula just doesn't look/feel right. The formula wasn't perfect but it's definitely better than wtf we got now.
I agree, I can’t even remember purchasing a wall weapon on Cold War because my starter weapon was already what I wanted and had absolutely no reason to change it for another non-wonder-weapon because even if it was the lowest tier I could always pack a punch or level up the tier.
Many of the weird changes in CW can easily be fixed by creating a “welcome”playlist for zombies that has the new point system and have HUD indicators for the power/pap etc…
It’ll act like a easy mode for the casuals/people who simply play zombies to grind weapons.
Unfortunately that's exactly the type of player they're targeting. The hardcore zombies community is very small compared to the total amount of people who play CoD, so appealing to the casuals will make them a lot more money, even if the hardcore fans have to suffer for it.
crazy to see how different my opinions on zombies are to most people. I don't main zombies but always liked it as the "chill cod mode" I play with friends when we didn't feel like multiplayer so this change was 100% positive for me not counting bullets or using marshmallow shooters is just more fun imo. I get the appeal but I personally just want to play like 1.5-2 hours high rounding and not worry about playing optimally or doing a easter egg for the 1000th time. I just want to play what weapon I feel like and farm zombies. I do think it would be nice if it was a option(like deciding pre round for the entire squad) but then they would need to rebalance the prices since the new system gives way less points and that might be hard to balance without one being way better then the other. also I've seen somebody saying that being able to pick a weapon to start with is bad like wtf are you thinking mate this is the best change they ever made in zombies why would rerolling the box be more fun? just start with a pistol and buy weapons on walls like older cods if you want to nothing stops you. it would especially be bad for camo grinding which is a big part of the cod community now. I don't think we should ignore a big part of the community like that(not saying hardcore zombie fans should be ignored they should also get more options to have fun I still think some modifiers(like all elite or losing perks every few rounds for example) would be nice to have in customs)
But with the classic system, you didn't necessarily have to worry about playing optimally either. You could still perform just fine playing the normal way. And Easter Eggs are always optional in any game.
@@Xpertfusion I personally think the Cold war system is easier and more casual for my playstyle of rushing the setup part(getting pap and perks etc.) I do play on bo3 custom maps and tbh I dislike the old system since the optimal playstyle(counting bullets and shooting legs for points for example) is boring of course you don't have to do it but playing worse is also not great especially knowing how you should play + a lot of my friends get angry for me playing sub optimal early rounds(usually the worse players) so that also sucks(they are usually chill though) but again I get why a lot of people prefer it it's just not for me(was fine with the old system before but now I'm used to the new one) also a bit unrelated but snipers should be more fun and the old point system was worse for them(they also are really bad now for different reasons but at least not missing out on points is nice)
optimally they should support both systems and add some other variety options like fun modifiers so it get's less stale but that's a different topic.
@@CallMe_No_Onekey words, easy and more casual. Zombies was never meant to be about that. It’s not meant to be a chilled out looter shooter, it’s meant to be a strategic and fun puzzle solving, story focused, in depth survival horror. And the argument you make about saying “just start with a pistol then” is silly because if you did that then you’d be at a massive disadvantage (especially in public match) and it would make the game an even more mindless grind fest (talking about Cold War btw) than it already is. If they wanted to appeal to more casual players then they should’ve titled it a new game mode entirely and not tried to continue the Aether story, even better they should’ve made it something like Alien’s like they did with extinction or something. Now because of what they’ve done they’ve divided the community more than ever. They should just make a “new” and “classic” mode for every map to make the whole fan base happy. They’re starting to mix and match for blackops 6 in a desperate attempt to win the old and new community over and its most likely not going to work as Cold War is an entirely different genre and focus from the previous zombies games which is exactly the problem. It’s the same issue with Assassin’s creed, if they wanted to make a different game that is a different genre then why bother doing it with Assassin’s creed? they should’ve just made a new IP and a completely fresh game to implement those things rather than completely changing a franchise and ripping away the old fan base.
@@Frantic_AJ I personally dislike the "copy paste" method and prefer each game to have it's own personality kinda like Final Fantasy where each new one is unique like FF16 is nothing like 15 or 14 for example. I also don't think saying cod zombies is only a "lore based puzzle strategy game" or whatever you view it as is 100% true at least not to me. I always played it as a mindless zombie game even since the OG nacht. it was harder which is a fair point but let's not pretend that bo3(afaik a fan favorite) isn't crazy easy if you use bubble gums and saying something like "well don't use them"(I usually didn't use them for that exact reason) is literally the same as saying "just use a bad weapon to make it challenging"(referring to my just start with a pistol idea) I'm not trying to say cold war is the best zombies mode or that it was made for everybody but it is my favorite official cod zombies game(there are lots of great BO3 workshop maps so if we count those then I would put CW on second place) but again I can see how some dislike it even though it felt the most "cod zombie" for me(again I never cared about easter eggs and only did stuff to unlock pap or free perks in 99% of my games)
btw not saying any of our views is the "correct" or "intended" way to play but just mentioning that a lot of more casual players never cared about easter eggs(at least most more casual friends of mine never did and the few that do care are the more nerdy ones I have 2 ppl out of like 20ish friends that I played zombies regularly with that knew the lore and knew all the characters names and stuff like that) and I could never imagine doing the easter egg multiple times rather then going for high rounds(I haven't played a cod after cold war except when visiting friends or one free weekend on MW2/vanguard and won't start buying them again any time soon so I honestly don't really care as long as it isn't "the best game ever") but I won't judge any body for doing that.
@@CallMe_No_One the thing with Bo3 is that it kept a lot of the original tropes which is why it’s still great, but yeah Bo3 did have issues, and yes you should use the gobblegums. However the really impactful ones were pretty rare and hard to obtain. Bo3 can get easy at times, but it wasn’t TOO easy. A lot of the Easter eggs were pretty damn challenging. At least they were much more difficult than Cold War except for maybe outbreak. But difficulty isn’t really the big issue. Bo2 buried isn’t my 2nd fav zombies map and it’s one of the easiest, and gorod krovi is my number 1 and it’s one of the hardest. The issue is Cold War being unfun and boring for hardcore zombies fans. Yes, it’s fun for casual players but that shouldn’t suffice for the community as a whole.
3:00 sounds like bro got cyber bullied into oblivion 😂
So they ruined the point system because someone’s brother got bullied online for being bad at the game? Imagine if every game changed mechanics because people are getting bullied for it
As a CW/BO6 enjoyer, it is the truth: The modern point system is dumb and was changed just for the sake of change
I personally don't mind either point systems, as I am someone who does go through the rounds as fast as possible. The older point system is more useful for the lower rounds to be able to open the map up as quick as possible, however I did learn an efficient way to earn points in CW with stuns, decoys, AATs and field upgrades. But imagine the rarity system, alongside the classic point system; keeping a gun at tier 1 or tier 2, which are red and green, and using that for point hoarding whilst upgrading your other guns. I think that would be a good mix-up with past and present.
I really liked the old point system now that knuckles cracking animations is back in bo6 hoping the point system the old one returns
I just wish there was an option in the newer games to be able to switch between the two point systems
Couldn’t agree more. Great video
Thanks!
I know this video is a little old, but the idea of maxing is still present in CW and that does it better than any of the other games with the new point system.
You get bonus points for every long shot kill, the ranges are different per weapon.
You get extra points for every zombie hit with a stun grenade, and another extra if you kill any zombies still stunned by them.
You get extra points for killing zombies affected with element effects like ammo mods or field upgrades.
You get extra points for killing zombies that are distracted by decoy grenades.
You get extra points for killing zombies while using the frenzied guard and Aether Shroud.
You get extra points for each time you electrocute an enemy with the Tesla Storm field upgrade
You get extra points for petting turned hellhounds.
This isn’t to say I prefer the new system to the old, I think a lot of issues with modern zombies would be fixed by just reverting back to the OG system. I just thought it was appropriate to point out those in CW since it really is the only game aside maybe RB maps in VG to actually do something with the BO4 point system.
What's funny about the new points system is that damage the zombie like once a little and your friend finish the zombie off you both get maximum points 😂😂
Simple answer: they fixed a problem that never existed by removing something great and replacing it with something that is objectively worse in every way possible
To be honest, i never noticed the point difference until it was brought to my attention. I play cold war like the older games. Even though I can start with the ppsh-41, in later rounds I might want to use the wonder weapons like the free raygun and the D.I.E.
So after watching your video with your gameplay, I came to the conclusion that all the players that ran perkaholic every game in BO3 are the reason why Cold War has no perk limit and why BO6 is going to be plagued with this same mechanic. And yeah, the old point system was far better
Holy crap I love your opinions on almost everything. Was watching some of your past videos and I enjoy watching someone that sees the game more how I do. Keep up the cool vids love the content!
The new bits definitely help further explain the point, worth the re-upload. I must be dumb though because I can't even remember the section that was cut.
Edit: nvm I found it, I'd be curious on why the high round section was removed
I rewatched it, and realized my argument wasn’t strong enough. I knew from the beginning it was the argument I cared for the least, because I’m not really a high round player to begin with. But tbh, my whole argument was basically saying that it’s hard to get points with weak guns at higher rounds, but how often do players have weak guns at high rounds anyways?
Idk, just didn’t feel confident in it enough
@@Xpertfusion yeah I get what you mean. I have seen people use a strat on Der Reise with an upgraded Thompson where it would make a difference, but in most cases it's better to use traps or the WW.
@@XpertfusionOften times in bo1 when i would play in public lobbies and go to higher rounds, and someone ends up dying (and loses all of their stuff), being able to use weaker guns to farm points suddenly becomes a miracle.
I've never played cold war, so how would you be able to farm enough points to get back to a point where you can actually kill zombies after dying in coop, especially in the higher rounds?
"My little brother got yelled at by randoms in a lobby, only plays 4 hours a week, and if hes not winning i guess everyone should conform to him" is all i heard. Someone really sat down and went "yea lets punish players for taking there time and reward players for mindlessly rushing" whats the point in points now anyways? Ive avoided alot of modern codz, i heard you can just make a class and play the same loadout the whole time. Wheres the risk/reward in that? Doesnt the gameplay get stale after like the 5th game
If BO6 will have a health/zombie/ cap like in BO4 and CW, it is likely that they will stick to this new point system as well.
The problem isn't the Health Cap... it's the Pack Cap, A Zombie's health scaling infinitely is fine as long as Weapon's killing power is able to scale along side it, otherwise the factor of (Your weapons becoming useless) is inevitable!🤷
@@Average_Internet_User101 yeah, that too. That’s also why double tap has been absent from COD in the last 6 years because it wouldn’t make sense with the weapon rarities and triple pack system
@@arnathan1792 Exactly, it wasn't needed in Cold War!
So the reason it got changed is because someone’s feelings got hurt? I fucking hate the world we live in
what's nuts to me is, didn't they do this initially in BO4 and then change it back to classic because everyone said it sucked?
The main issue I have with it is any automatic gun seems so pointless now.
I think the issue is that Activision is just trying to make it to where the average schmuck who’s never stepped outside of Multiplayer can hop into a game of zombies and perform well with little to no effort. Why do you think MWZ was just a reskinned DMZ? Or how Cold War was barely a traditional zombies game by the end of its lifecycle. Activision wants to lower and lower the skill ceiling to create less of a gap between high level and low level players, at the cost of player expression and room to improve.
I too prefer the old point system but this video brought up a really good point how that would mean that some weapons would need to be weakened then so that there would be “point weapons”
I actually like the way BOCW balanced their weapons so that most of them didn’t feel pointless to use (except snipers) on any round but I guess this would be a necessary evil
One point that wasn’t mentioned is that it becomes near impossible to get back on your feet if you die on round 35+ because the weapon you spawn in with is nowhere near strong enough to kill zombies so it will either take a really long time to build up points or you hope that one of your teammates gets an insta kill
I never thought of the idea that the new system has to make shotguns balanced and that the old system they were much more powerful because if they weren't you wouldn't choose them because same power and less points is obviously a bad choice.
So nice, I get to watch it twice.
The moment i loaded up CW zombies just to find out the point system rewards you for killing the zombies and not getting points per shot, I instantly uninstalled. Playing with other people being at round 10 with only 5 - 7k points was not enough while in the old system, everyone would be near 9k - 12k at that round.
Players being a dick to newbies, so you change the system so the newbie isn't wrong. Now players can still be a dick to the newbie but the veteran players get caught in the crossfire.
This is such a short sighted decision.
Underrated channel
Thanks!
I hope Kevin Drew didn't out right get rid of the old point system becouse of randoms not liking people going fast.
I always thought coldwar was a bad cod for the reason you could choose you weapon and attachments before even spawning in so I could choose whatever gun a wanted and spawn in with it and just pack it and keep it the whole match so I'd never hit the box never buy a wall gun because my second slot would always go to whatever the wonder weapon was either crafting it or doing trials so alot of core zombies elements just became neglected because even know they were there I didn't need them🤷♂️
I enjoy it again ❤
bro really said "my brother owns cod zombies"
Getting a reward for doing something isn’t a punishment if you don’t
They could've just made it so that getting through rounds faster gives you bonus points. For example, if you get through round 1 in less than 30 seconds it'll give you 1000 points, in less than a minute 500, etc, and scale that for later rounds too. That way, you're still being rewarded despite you technically missing out on points, and keep the old system so that the people who like maximizing points can take the slow route and make more points, but won't get around the map as fast as the people that like to speed through it. This new system is really just a downgrade in basically all avenues for old players.
I am a big fan of the cold war point system. You should average 95-105 points per kill... Which is sufficient. Also, assists count as eliminations and still earn 90 points.
Should scale with health. Set the health value = certain amount of points. Then let it scale as their health increases maybe at some point cap it so its not insane that way you still get more points off higher rounded zombies like the older cods.
In my personal opinion, the issue is not the points system, but the lack of restriction on what weapons you can spawn in with. I think zombies should focus on killing zombies first and everything else second, and the new points system is amazing for that. Not everything necessarily needs a skill curve; killing hordes of zombies *should* be fast and adrenaline-fueled, and it's good that the developers are favoring the feel of the game for people trying to play it for what it is.
I think the issue comes when the weapon you spawn with can not only be exactly what you want (removing any need to spin the mystery box), but can also be upgraded entirely to legendary AND be pack-a-punched without any issue. I think the ability to spawn in with weapons is neat, but when you get the same amount of points for everything, there is zero reason to spawn in with a pistol or anything remotely interesting, leading to stale gameplay.
Overall, I think if they added restrictions to what you spawned in with, there wouldn't be an issue with the points system. Let people have fun blasting zombies, I say. Don't concern them with niche tactics unless they go out of their way to do those things.
Imo the addition of scorestreak stuff is stupid. Any of the out of body streaks like chopper gunner is a get out of free jail card if you get trapped etc.
They just don't feel like they fit, especially when you're indoors half the time in these maps. The killstreak weapons are fun but you already have a Field Upgrade, OP wonderweapon, and unlimited perks it's just another feature that means you never feel in danger (plus removing drops from the power up pool)
what about a setting maybe so you can either play with new or old points system so all players are happy
Zombies was a game of point optimization. There’s a reason why someone buys an MP5, jug, and galvaknuckles on town instead of spamming the box for an rpg or war machine. The ones who know how to get the most points are the ones who succeed the most. Now it’s just get headshots or knife kills and that’s it. There’s something so ADHD about CWs system
I hate random attachments in Cold War
example, I get a very good gun
problem it has a sniper scope
We NEED videos like this , hopefully treyarch will see it :,)
Post bo4 design philosophy “if it ain't broke, fuck with it anyway”
We called “point guns” moneymakers
That works too
I just dont really like how the new system punishes your progression.
It essentially forces you to play at the speed the devs want you to play at instead of letting you choose when you wanna go do stuff around the map.
Plus, the maps arent designed with alot of mechanics where your points would be useful.
You really only pay for doors, perks and PaP and not the fun miscellaneous things like traps, challanges, fast travels and even guns from the box or the walls since you spawn in with a gun you predetermined will be getting upgraded to the max. And wonder weapon quests are pretty easy to do.
I want to agree with you, and my old self would, but I just don’t agree with this. I grew up with the very same strategy as you mentioned of getting a “point gun” over a “good/solid gun” in the early rounds to maximize points rather than kills. But I just don’t do that anymore and honestly haven’t in years. The ONLY time I find myself doing that is when I play a Victis map using a sniper rifle and having that point perma perk. And I really only do that to just fill up my bank. Whether I’m on Black Ops 3 with the old system, or on Cold War with the new system, I find myself just trying to get the wonder weapons and other high round guns as soon as possible and don’t ever usually have to worry about points anymore. I don’t know if it’s because I’m more experienced as I have been playing zombies since Black Ops 1 or what. I will say though, I do miss see the points flying all over the screen when you were shooting zombies in the older games and seeing your teammates go up as well. That always gave me a dopamine rush lol
While I appreciate the experimentation that they did with cold war’s point system, I think they could have done it a little better
You should title the video like this "if it's not broken don't fix it :)"
I mean points aren’t as necessary anymore. One of the main things you’d spend points on is the mystery box, but since you can just spawn with your weapon of choice, you’re not gonna spend too much on the box. Cold War is incredibly easy early-mid game, and I think that having the old point system would make it even easier. The points system was perfectly balanced for CW. As for BO6, we’ll have to see if that statement holds true.
hmmm remove an entire game mechanic/feature and made a bullshit eescuse, reminds me of mojang
Its much more fun too when you hit zombies with the old system
What if the next cod game takes both point systems and make it so playing fast doesnt hinder game play. But maximizing points will be ideal but not required. Like still get 10 points per hit, but instead of the lethal shot being 50 to 100. Any kill to that zombie gets the 90 to 115 points. Which means the maximizing points would get even more points than classic zombies. And the new players can still get by, even if not as well as pro players. Which will give an incentive to learn how to maximize those points. Everyone wins this way
Hopefully, they go back to the classic point system in the bo6
Yeah balance is a big point I've never considered. Never been upset getting a Pharo even though it was objectively trash
why not pivot competely into the fast playstyle and add a combo multipler and fix this issue
I feel so stupid that I didn't think about this LOL... that would actually be brilliant. Classic point system so players might do the OG method of taking it slow, but you could still get a lot of points by going as fast as possible. Combo the classic pistol shooting in the leg + knifing method and going fast to get even more points. That would be insane.
So the point system rewards you for using weaker weapons... it's one of the things I hated the most. It's counter productive. Instead of chosing the 2 shot shotgun in BO1 I had to chose the m14. The old piont mechanic actually forces you to play a certain way the new piont system is the one that actually give you more options because every gun gives you the same points. It makes no sense being forced to play with worse weapons. And I still used the knifing to get pints on early rounds for more points.
There's a balance to be had there when the one-shot weapon is far superior (BO3 is a good example, Haymaker is MUCH better than the VMP, but you might choose the VMP for points... but Haymaker for safety). Then later rounds once you have PaPed and have AATs, any gun can be viable. You aren't forced to use point guns, just heavily encouraged.
@Xpertfusion But in cold war and later points system all guns get the same points so you have more choice and are put at a disadvantage becuase you prefer to play with a certain class. There is more choice with the new system don't you think?
that would make so you choose the strong gun each time because it has no drawbacks
@s_qadoome2153 not necessarily. Likemy example of the 2 shot shotgun. It's strong but has a huge draw back. Only 2 shots. You can still chose the rifle on the wall because of the magazine size and range. It actually gives you more freedom. Where as the only system you are forced to play with weaker weapon that take more shots to kill so you can get more points and unlock the map and get PAP faster, hit the mystery box faster, ect. On cold war all weapons give you the same points, most are viable, if not give you almost the same TTK on early rounds so you can play with whatever weapon you enjoy playing with.
@@Tac_Tots i don't think points are the issue i think its the map.
For example on origins or DE people tend to be slower and use weaker weapons because the map is focused on exploration and slowly getting stronger more than it focuses on kill zombies and survive especially when it is a ee map.
However a map like town has few uses for points like its perks, mystery box and 2 doors so the weapon choice is up to you.
And overall the zombies weren't really that strong unless in the very later rounds like 20s ans by that point you would have a bunch of points of no use
The only thing I like about the new point system is how the amount for a headshot/melee kill is 115 points. Cute, now give us the old system back, please
Tbh, if they go back to the old system, I wouldn't mind them changing the amount for a headshot kill from 100 to 115 points. Melee kills should always be 130 though.
The old point system is unable to be balanced. You can get infinite points. Its awful game design.
With the new system the devs know how many points youll have each round and can balance the costs around that.
The new system rewards killing zombies with headshots. The old system rewards spraying weak guns into zombies and then knifing them. For the vast majority of people the former is more fun, and it just makes more sense. Why should you get points for spraying bullets into zombies? It makes no sense.
It's only unbalanced if the game is too easy by default. The whole point of that old point system was that weaker guns would give more points, sure, but especially as the rounds get further and further, it becomes more and more dangerous to even bother using those guns. You eventually get points faster just killing them normally compared to taking all the time. You are also likely getting through the rounds faster by not wasting time putting the weakest bullets into hordes.
The old system rewarded headshots too.
I just don't find it interesting to have a system where you can't find ways to get more points and rather all players will have a similar amount of points by the same round every game.
@@Xpertfusion with the old system you either balance it around killing zombies normally or around maxing points. If you balance it around killing normally, maxing points is over powered. If you balance around maxing points, killing normally is too difficult. Maybe you can find a happy medium but changing to the new way completely solves the problem.
All players wont have a similar amount of points, who kills the most zombies will have the most points, which is what it should be imo.
Sure it's more dangerous since the point guns cant actually kill, so if you get cornered you die. The issue is if you spawn all the zombies in and round them all up in a horde, you effectively have infinite points.
Instead of worrying about how many shots to shoot in a zombies leg before you knife it, now players can focus on other things... The game is already hard enough. You have to basically memorize a giant ass map and a bunch of locations of things. Mid to late game already takes a significant amount of skill to succeed at, handicapping newer players for not point maxing just makes it even worse.
lets be real. no one was knifing past round 3-5 n no one was using weak guns by round 10.
Lets acknowledge all the number info.vomit on the screen these days too. Looks like an arcade shooter rather than a crèepy zombies experience. We do not need zombie health bars. Not knowing how long it will take to kill a panzer is far more tense and immersive.
Put me on the zombies team at Treyarch and the whole community getting revived in a day
You missed something you didn’t mention comebacks. In multiplayer when you die and your teammates make it to the next round you have nothing but a pistol and a few points but if you are good enough you can use the pistol to shoot into a hoard to get enough points to get a gun and perks then eventually pap. you can do it on any round regardless of how high because of points from each bullet but with the new system if you die on a higher round without many points you are dead you need a triple pap gun to kill anything so you get no points it sucks the new system is horrible. It definitely removes any type of skill expression.
Really upsetting that this isn’t talked about enough. One of the reasons Cold War zombies didn’t have the magic for me
I enjoy bo4's point system more than cold war's. Bo4 still incentivized melee kills over headshots to get even more points, and the starting weapons are not as overpowered, and you still need to GET the salvo, as opposed to cold war where you spawn in with the gun you're gonna use for the rest of the match. I also disagree with bo4's guns overall being weak, since on normal difficulty the zombies' health caps at round 35, and yes, the fully upgraded salvo is the only normal weapon that can one shot them, but weapons don't need to be a one shot to be effective. There are plenty of bad guns in bo4, but just as many good ones if not way more good ones.
I personally enjoy the dynamic of being incentivized to actually kill the zombies straight up just as much as I enjoy point maxxing in older games. Not needing to think TOO hard with every single zombie means things get done quicker. It also makes for more CONSISTENT speedrunning to wind up with the same amount of points at different points in the match, and consistency in speedrunning is always a blessing.
3:07 imagine being told you are doing something wrong and quitting…. Bruh just get better and ask how to do it the right way.
I actually really like the new points system as well as the rarity system, brings in a different style of resource management that I believe we needed plus it definitely makes the early rounds faster
What resources are there to manage? You spawn with a gun and go upgrade it, maybe pick up a wonder weapon or two but the early rounds are impossible to die on so they’re a complete waste of time and the mystery box is useless unless you’re just messing around. Plus you have infinite ammo with ammo boxes.
@@221Prohunter the savage mechanic and still need to buy perks doors and pack
That shit is ass bro
Dont forget upgrading and maintaining armor
I like the old point system, but even after watching the whole video, I can't see any reason as to why the new system is bad
While the old system had more "strategic options" it always felt like it had less weapon options because I felt punished for not using point guns. And honestly, the knife strat was just boring and slowed down set up. Every game started the exact same up until maybe round 10/15. I like the headshot/melee kill difference instead, but imo it should have more of a difference than it currently does. It's a more fun way to diversify point buildup without punishing you for wanting to specific weapons that run. To avoid punishing explosives, I think a multikill point bonus mechanic could be cool too.
As for the starting weapon, I dont like CW's class system as you feel too strong off rip, and you could easily play through your entire run with just the starting weapon. BO4's secondary only was better imo, as it added a bit of variety while still making you choose between an early bad wall weapon, spin the box, or get further in the map for a better wall weapon. The WWs on CW are also just so powerful that there's really no reason to pick up another weapon in a match. Another solution maybe for BO6, as there still seems to be weapon rarity (yuck), would be you can't upgrade your starting weapon, and all red rarity ones are weaker. So if you still want to use that weapon you still have to engage with the economy of zombies more.
It depends on the game. Like I said in the video, BO3's weapon balance was near perfection. The non-point weapons were usually REALLY good at killing zombies and protecting yourself. Like if you get the Haymaker out of the box on an early round. Sure, it's not good for points, but you might want to keep it because you know it'll destroy the bosses easily. Whereas a gun like the VMP is great for points, but if you get cornered, it won't protect you as well as the Haymaker would. That's balance.
the old point system game u more options. u were never punished for not using point guns. the trade is zombies are easier to kill. u werent punished for saving ammo n just knifing for the first 3 round. the old games had the most diversity when replaying. idk how u can say it felt the same until round 10/15.
@@user-fp7sc1hl2n I understand the points to damage tradeoff, but it meant I would only use auto smgs/assault rifles until maybe ~round 15 where I felt set up. The slower point gain from other weapons so early definitely felt too punishing to use them.
And yea, you are technically punished for only knifing because you earn less points and there's no in-game benefit to being faster. People would literally complain if you didn't.
@@Xpertfusion it is good balance, I just don't think it was that fun to interact with personally which I suppose is mostly down to play style
I wouldn't mind if it came back, but I'm happy with the current system and think it's overhated
Extremely Common xpertfusion L
How long until the zombies community will stop complaining about meaningless nothings? Point system is fine back then and it’s fine now. It worked perfectly in Cold War
Just because it doesn't negatively impact the game for you, doesn't mean it can't negatively impact the game for others. Constructive criticism is important. You don't have to agree though of course, that's fine, but don't discourage dialogue.
You should sent this video to Kevin Drew
It just doesn’t make sense that a developer made such a big change just because his probably 9 year old cousin got upset lol
The new system has 1 thing that i love about it
Kill assist points
Bo4s point system is very different from cw and onward. It's damage based points yes but not nearly as bad as cw and on. Bo4 you can still get lots of points in early rounds. Also the Thompson is one of the best weapons in waw as it gets kills at a decent speed on round 50. Cw all guns can be op but the box is useless unless you want a wonder weapon. I get what your saying but I'd argue cw is when the points and weapons started getting bad and broken and tedious. And in bo4 yes the the salvo is the best weapon every gun except 2 off the top of my head are usable and get kills past health cap. The 2 that don't are the lever action thing and the escargot or whatever it's called
the only problem with the old point system is that snipers sucked. they shot too slow and would give u no points, plus if u wanted a 1 shot kill it would be better to js use the wonder weapon instead. they should bring back the old point system but make it so snipers give u extra points when u get a headshot
I think it worked well in BO3 where the snipers were pretty amazing (especially the Drakon), so even though they have less points, they were usually very good to use in terms of damage
Yeah i miss having the ability to farm zombies for points
I missed the point system. I use it a lot in the theater of the undead because I did every single match using math equation from barricading to amount of ammunition per clip in mag pool and I would do the math how many barricades I can do per wave to gain every single 10 points and also not to use too much bullets but also get enough points then knife to get more points just the equate how many barricades I can open finally reaching to the mystery box