That's a really stellar intro to the game. I've seen about a dozen videos of people discussing and playing the game and couldn't make much of it, and then SoTL comes in and nails it in just under 15 minutes. That's a pro creator move right there...
It's impressive watching the pros play who are trying to git gud but don't know about half of the mechanics and just play like it's AOE2 without thinking. I hope they also watch this video, they really need to.
3:50 Villagers actually have an "auto-garrison" key on G next to the manual garrison, so you dont even need to click the TC then, just the hotkey and they take cover on their own
Another note about "setting buildings on fire:" unless they changed something from the open stress test, buildings on fire will actually continuously take damage until they're repaired from their burning state. You can set a building on fire by getting it's hp low enough then walk away and let mother nature take care of it for you. It's slow as all get out, but if you, or your opponent, take some damage on your buildings and fail to repair it from burning, you could be in some trouble later as your buildings seem to collapse from nothing.
A great follow-up tip, after you've played around a bit with the info in this video, is to then learn a single build and practice it. That's probably the most common, and crucial, bit of advice I see given to AoE2 players who are either new or wanting to improve their skill. Don't be super picky about which build as, once you've gotten good at it, it'll be much easier to pick up further builds to add to your repertoire.
Thank you for working on AoE4 bro. Your voice is really peaceful to listen to. That’s the reason why I am watching your Aoe2 video, although, I haven’t played it for the past 10 years.
Thank you for mentioning that F1 key selects all military buildings, and F2 all economic buildings. Coming from games like SC2, WC3 and CNC3, I've gotten so used to putting all economic buildings on one hotkey so that I can find the upgrades, and all military buildings on another hotkey to help with production. This is such a nice quality of life improvement!
i just bought this game maybe 5 days ago and wtf why does it not have treaty for??? i always like to have it, also why is there so little mode options is there something im not seeing??
I really love this game due to unit mechanics like spearmen standing ground, shield walls, and the cavalry charge along with archers being ontop of walls
I am still unsure! I 100000% see what you mean, but at the same time the simple, clear and linear, logic design of these ones just massages some nice spots on my brain. Hopefully in the future they will release new ones more stylish but leave a option in to maintain the ones there now
To me the icons themselves feel fine but I take issue in the UI design itself, as in older games when an army was selected you could see the HP of individual units as well as the total amount of units in the army. I do agree that it is nice to be able to tell at a glance how many units of different types you have in the selected group but I would still prefer to be able to see their individual HP. I know you see their HP by looking at the bar ontop of the physical unit but it takes way longer to select the units that way.
@@dragonlloux The thing is that they all look too much the same and it's much hardet to distinguish them from one another than it was on previous aoe games (or any rts who hasn't make the mistake of making all icons look the same)
agreed. The UI is my least favorite part. It's just a little to sleek and modern to me, feels more like controlling an empire through a simulator than through an office or command post. I hope we'll see some solid options for UI mods etc. I understand why some people prefer the new style, but it'd be really nice to have options.
Thank you for all the content, your work has been helping me cruise through my work days. I’ve been learning aoe2 at an awesome rate these last few weeks and can’t wait to dig into aoe4. Cheers.
I've never played age of empires(not sure why) but I love civilization, watching this video reminds me of a game I used to love playing years ago called settlers. Think it's time I gave age of empires a go
Gota say bud. Its nice to find a video that focuses on people that are waiting to play the game. Not those who have played and want more. Very helpful. P.s. glad they have gone back to aoe2 style by the looks 😁 3 put me off a bit.
Played this game for the first time yesterday. Not that far from aoe2, which I also didn’t play that often. It was really easy to get in, not sure why so many ppl complain. Great game. Really enjoy the game, got my best friend into buying it, we will most likely now play with 4 players💪
So I played a few matches now before the game crashed because of my lack of RAM. But what I played i enjoyed very much, I can't complain for now. Maybe some more civilizations in the future but for now I'm happy with what I got, considering the gaming industry now days. I was especially surprised with the campaign, I love the historical real life movies with added ghost armies to illustrate what happened.
Thanks SoTL for a review of the game instead of all the constant whining about things not being same as AOE2 or 3 that some other ppl entertain them selves with. Very refreshing and relevant.
Thanks for making this video, I hope you do even more content around beginner tips to this game! I am completely new to RTS (new to your channel as well) and its been... difficult.. to say the least... feels like I will forever get stomped in this game! But, this guide has definitely helped me out and I'm starting to see small improvements! So thank you!
To be honest I feel the light unit iis actually reclassification of 'trash' units, with some rebalance. Basically Aoe 4 archers actually fulfil the roles of the skirmisher (basically they counter spearmen and heavier archers). Scout lines are weaker and more specialized against archers (so they aren't as effective as general raiding unit and are weaker in melee)
I don't think the Scout unit in AOE4 is good against anything military. The Horseman unit has a specific bonus against Light Ranged units, making them very good at taking out archers, crossbowmen, cavalry archers and handcannoneers.
Sort of. AOE4 Archers attack faster and have longer range than crossbows to the point they pretty much deal the same dps if hitting a target neither gets a bonus against. Compare that to AOE2 skirmishers who basically only do 1 damage to anything they don't counter. AOE4 Archers also lack the armor skirmishers have.
I'm really glad you're making videos on age four. I am looking forward to more coming out. I know I wouldn't be nearly as successful at playing age two if it wasn't for your videos. I like your new outro music. Keep up the great work.
I really don't like the icons for units and upgrades. You need to focus on the outline to see what it is. In other games they're with colour which are so much faster to recognise at a glance.
Love the Video and also nice to see yt comments that have some positive feedback or critic on the game instead of all the hate. See ya all tomorrow at 5!
I don't know if AoE4 will be successful or not but in case it's here to stick around - even if it's less popular than 2 - I really hope you will still make content for it like this video. Awesome stuff, thanks a lot!
I was very skeptical, but there are some nice features for sure. The new defensive buildings makes much more sense, enough with castles destroyed by swordsman
With control groups.. It's like SC2 control groups (maybe Aoe2 as well but I haven't played that), with control will set whatever units or buildings you have selected as the control group. However shift + number will add the units or buildings to a control group, without reseting the control group. I haven't tested this one, but alt + number will likely remove the units or buildings selected from any other control group, and put them only to the control group selected. This also does not add units like shift does, it resets the control group that you binded them to.
great, compact introduction video. I can't wait for the release tomorrow. I hope you make more aoe4 content, the game has great potential in my opinion.
Diagree i thoroughly enjoyed the stress test and will buy the game at releqse. I will expect sotl to make more aoe4 contenr. He obviously will because there is ablot to talk about
@@user-kx6wl8hz8v Having played the technical stress test I think AoE4 will be successful in the short term and in casual play at least as it feels really nice to play (Not having building hotkeys, set aside... Bit bummed about that). But in terms of professional play I am a bit unsure, as the game did stick pretty close to what the older games in the franchise do but still experiments quite a bit with new mechanics like more varied civs and walkable walls etc... Also the game balance felt a bit lob sided in the technical stress test and I feel like certains civs overperform by quite a margin but this be fixed by just tweaking the numbers a bit. Also one thing I have to mention having played both AoE2 and AoE4 (Not a AoE3 player) is that AoE4 feels "slower" but faster at the same time. A lot of the functions like gather rate have been increased and units feel like they walk a tiny bit slower than before, this might be because the game now runs at real time and not sped up by a factor of 1,7 as AoE2 does. AoE4 has more in-depth economy as well, no longer will you just be like "I want to make x amount of [Insert unit here] so I need x amount of villagers collecting this resource" as there are now more ways than one to get resources (civ dependent) for example the Rus can hunt animals to get gold and the Mongols get Food, Wood and gold by burning enemy buildings. Also the influence mechanic, I would have liked to see it used more in the game but pretty much every civ in the game has at least some type of building that has an influence "aura" for example and probably the most substantial, the Abbasids - They have an aura of influence around their landmark that they build at the start of the game that expands every time you construct a building in it (All buildings touched by the aura will make it bigger as well as contribrute towards the golden age bonus) and the more buildings you have inside the influence the higher your golden age bonus will be, like faster unit production and higher villager gather rates. A more mundane bonus would be the English farms being able generate gold if they are adjacent to a mill. A bit worrying is how the devs have reacted to some feedback like people said that the game is too zoomed in and would like to zoom the camera out a bit more and this has been answered by "BuT YoU CaNt PlAy ThE GaMe ThAT WaY", which is a bit odd as the camera already zooms out near hilly terrain so... A bit ranty all over the place comment but bellow you have a TLDR TLDR AoE4 feels a lot like playing AoE2 but with a bit more depth in some areas and a bit more in others. I would recommend to at least try the game if you can get over the graphics (In my opinion they are not bad but are a bit cartoony, and I can see why some people don't like them). Game will probably see loads of casual play but most likely wont get pro players too interested.
Spirit of the Law's voice is so good and relaxing that I could listen to him read from something that is mundane, quaint and perhaps even a little prosaic...Something like, oh, I don't know...Something like a phonebook. You know how phone books are generally uninteresting? I mean, it's just an alphabetical list of names and phone numbers; but I enjoy his voice so much that even if he were to read a phone book to me I would be all in. That's how much I enjoy his voice. His voice is so good that I could sit here and listen to him read a phone book. That is a compliment of the highest order.
I have played a lot of Warlords battlecry 2 and could see lot of similarities in units Have played a little bit of AoE 3 as well. Anticipating to play this one
Not so when the other civs have upgraded pikemen. Pikemen in aoe4 is kind of stronger. If you attack in Feudal, better have archers with you (which costs food and wood). Then you can research Siege engineer at Blacksmith to allow your archer to build ram.
I don't understand the disdain towards AOE4. It looks good. from my dumbass perspective it doesn't look like it's going to render AOE2 obsolete anytime soon
I guess it's just the stigma of mobile games being cheap cashgrabs and not made out of passion, and aoe4 graphically looks like one, at least to many others.
The core gameplay of aoe4 is good and it feels like aoe. But it has lots of other issues and quality of life problems (that can be fixed). It feels a little rushed.
@@whatrnames exactly this is what im saying all along, you could see it in yesterday’s T90 stream chat, man just give it a chance and try it you will change your mind like i did with the stress test
In my case Age of empires 4 might be better fit for me than 2. As someone who usually dont spend more than 2 hours in a videogame session (as sitting more than that can be seen as unhealthy for me) I want to have at laest 3-4 matches of Age of Empires in the weekend. Rather than games that you don't know if they end too soon or get dragged for too long. Thou I understand the huge following Age 2 has in contrast. Specially that I think the pro scene will still be more interesting to watch than in 4.
I do like the idea of having an indication of where the monk is. I hate hearing the sound and then having to search for the monk, difficult when you have multiple fronts.
i just bought this game maybe 5 days ago and wtf why does it not have treaty for??? i always like to have it, also why is there so little mode options is there something im not seeing??
I personally start my games with 4 villagers on the sheep, 2 to build 2 houses and then transition into wood, after that around 6 more to food and the rest (before the next age) to gold, depending on what civilization I'm playing and what type of map it is. I tweak it a little for Chinese sense their tax collectors make 15% extra gold (when over seeing gold mines) so I usually throw 2 to 3 extra workers on wood at the end of dark age. And water maps I put around 4 on wood before worrying about gold.
I'm pleased to see that the devs implemented most of the fundamental game mechanics from AOE2. AOE4 is the real sequel to AOE2. I can't wait to watch the top-tier AOE2 players play AOE4 and how they adapt, etc. Btw, T90 needs help with the hotkeys. My only suggestion was to remap a keyboard in software. Also he is having a hard time placing farms efficiently. 😋 Seriously though, do you have any ideas or insights on streamlining the interface for experienced AOE2 players?
You joke about this being the real sequel, but you're not actually completely wrong. AoE3 was actually being developed as completely its own thing but when Microsoft picked up the publishing rights they slapped "Age of Empires" onto it for brand recognition.
When I 1st saw there are only 8 civs I was a bit skeptical...but my fears were assuaged when I saw how different each civ was, not just aesthetically, but also playstyle. As great as AoE2 is (it's still one of the best RTS games of all time) the one thing I never liked was how almost every civ has the same units with the exception of 1 or 2 unique units...the real difference being in all the plusses and minuses each unit gets depending on which civ you play. That's what I love about games like Age of Mythology, Warcraft 3, Starcraft and even Age of Empires 3...Every civ is different, not just in looks, but also the mechanics, playstyle and strategies. As much grief as AoE3 got (I personally love the game and its era in history), there are 2 things I wanted them to carry over to AoE4. The 1st thing was the Home City mechanic. When I began playing AoE3 I absolutely hated the Home City. I thought it was unnecessary and interrupted the game all too often. But then I grew to love it and I wanted to see it make a comeback. The other thing I wanted AoE4 to borrow from AoE3 was the navy/ships mechanics. I rarely play water/island maps on AoE2. I find water maps to be tedious and frustrating. AoE3 completely changed that...I absolutely love playing water maps on AoE3. Ships have their own population cap. You no longer have to split pop. space between villagers, military and navy. The actual ship to ship combat is a joy to play and watch. All the cannons firing, masts splintering and ships sinking...It's by far the best and most fun naval mechanic I've ever seen, before or since, in a RTS game. I'm not sure how they've implemented ships into AoE4, but I'm going to assume it has more in common with AoE2 than AoE3. 1 more thing I wanted to see make a triumphant return was "Regicide" as it was in AoE2. I loved trying to find and kill the kings of my enemies. It was fun and oftentimes hilarious trying to catch that quick little son of a bitch.
Good point about AoE 4 doing a good job of making asymmetric factions. I think that was something AoE 3 and AoM did well. Another thing I liked in AoE 4 was the different land marks you can build to age up. I feel that the AoE2 method of aging up feels a bit too limiting, and really liked the gods added in AoM. I also liked the different faction families in AoE3 (European, Native American and East Asian) and the innovative ways they had to age up.
“When choosing landmarks usually there’s a trade off… but with English it’s a reading comprehension task “ 😂😂
Sounds about right for us English. We love our reading comprehension!
It really is like that though
@@hatimzeineddine8723 yep, I did find this annoying during testing, but I guess you pick it up as you play more.
😂
Was just playing and was like why would I ever build the healing one
That's a really stellar intro to the game. I've seen about a dozen videos of people discussing and playing the game and couldn't make much of it, and then SoTL comes in and nails it in just under 15 minutes. That's a pro creator move right there...
ngl this channel is what made me want to come back and play again aoe the quality of his videos is stellar
It's impressive watching the pros play who are trying to git gud but don't know about half of the mechanics and just play like it's AOE2 without thinking. I hope they also watch this video, they really need to.
@@ryugaminesatomi9683 same
3:50 Villagers actually have an "auto-garrison" key on G next to the manual garrison, so you dont even need to click the TC then, just the hotkey and they take cover on their own
Really?? Good tip!
Yooooo thanks Jahrazz
I wish they went over that in the tutorial, seems like a key feature to leave out.
Nice, but do you then need to go hunting through all of your garrisoning buildings to find the ones to send back to work?
@@Sids1192 no, there's another key which automatically sends them back to wherever they were working :)
Loved AOE4 throughout the beta. Glad to see you're making content on the game! :)
I'm loving the AoE4 content! I look forward to hopefully seeing civilization specific videos!
This is so advanced for a beginner like me...I needed a what botton to press to make things move...might be back to subscribe one day
Thank you for uploading. I was a hardcore starcraft 2 player a while back, and this will help me in the transition.
I'm excited for when they add the editor, because then you can really make those math videos we love.
Another note about "setting buildings on fire:" unless they changed something from the open stress test, buildings on fire will actually continuously take damage until they're repaired from their burning state. You can set a building on fire by getting it's hp low enough then walk away and let mother nature take care of it for you.
It's slow as all get out, but if you, or your opponent, take some damage on your buildings and fail to repair it from burning, you could be in some trouble later as your buildings seem to collapse from nothing.
A great follow-up tip, after you've played around a bit with the info in this video, is to then learn a single build and practice it. That's probably the most common, and crucial, bit of advice I see given to AoE2 players who are either new or wanting to improve their skill. Don't be super picky about which build as, once you've gotten good at it, it'll be much easier to pick up further builds to add to your repertoire.
Honestly thank you, I wasn’t sure about how easy it would be to get into, but this was very well put together and easy to understand.
Thank you for working on AoE4 bro. Your voice is really peaceful to listen to. That’s the reason why I am watching your Aoe2 video, although, I haven’t played it for the past 10 years.
Wow a beginners guide for a game I've been playing for nearly two decades. It's come full circle.
How did you manage that
Thank you for mentioning that F1 key selects all military buildings, and F2 all economic buildings. Coming from games like SC2, WC3 and CNC3, I've gotten so used to putting all economic buildings on one hotkey so that I can find the upgrades, and all military buildings on another hotkey to help with production. This is such a nice quality of life improvement!
This is, by far, the best video I've watched for begginers in AoE IV. And I've watched plenty now since I bought the game a couple of days before
Excellent video! Can't wait for all the new videos you'll be releasing. You were my favorite AoE 2 content creator.
I enjoy the AOE4 content! Keep it coming :) I'll pick it up eventually, the campaigns look super cool.
i just bought this game maybe 5 days ago and wtf why does it not have treaty for??? i always like to have it, also why is there so little mode options is there something im not seeing??
The videos are pumping out like hotcakes!
Can't wait for Thursday!!
I really love this game due to unit mechanics like spearmen standing ground, shield walls, and the cavalry charge along with archers being ontop of walls
Biggest aesthetic gripe for me is the icons, I do miss/prefer the artistic AoE2 icons over the simplistic ones of age4.
I am still unsure! I 100000% see what you mean, but at the same time the simple, clear and linear, logic design of these ones just massages some nice spots on my brain.
Hopefully in the future they will release new ones more stylish but leave a option in to maintain the ones there now
To me the icons themselves feel fine but I take issue in the UI design itself, as in older games when an army was selected you could see the HP of individual units as well as the total amount of units in the army. I do agree that it is nice to be able to tell at a glance how many units of different types you have in the selected group but I would still prefer to be able to see their individual HP.
I know you see their HP by looking at the bar ontop of the physical unit but it takes way longer to select the units that way.
@@dragonlloux The thing is that they all look too much the same and it's much hardet to distinguish them from one another than it was on previous aoe games (or any rts who hasn't make the mistake of making all icons look the same)
actually the new ones are nicer and better
agreed. The UI is my least favorite part. It's just a little to sleek and modern to me, feels more like controlling an empire through a simulator than through an office or command post. I hope we'll see some solid options for UI mods etc. I understand why some people prefer the new style, but it'd be really nice to have options.
Thank you for all the content, your work has been helping me cruise through my work days.
I’ve been learning aoe2 at an awesome rate these last few weeks and can’t wait to dig into aoe4.
Cheers.
Empire Earth player moving to this game after a long rts break. Excited. How trading works is most confusing thing for me. Thanks
I've never played age of empires(not sure why) but I love civilization, watching this video reminds me of a game I used to love playing years ago called settlers.
Think it's time I gave age of empires a go
Funfact: one of the original designers of AoE 1 (Bruce Shelley) worked with Sid Meier on the first Civilization before moving on to make Age :)
I like the idea that ageing up is a building - it will be interesting to see pro games where the winner has literally 0 seconds idle tc time.
This was an excellent introductory overview and reminder for this old AoE lover. Concise and informative. Thanks.
Gota say bud. Its nice to find a video that focuses on people that are waiting to play the game. Not those who have played and want more. Very helpful.
P.s. glad they have gone back to aoe2 style by the looks 😁 3 put me off a bit.
I live a simple life. SOTL uploads, i click
Thanks, I've been following you for YEARS and you made me buy AOE4, I deserve a little QT gaming time. Even if I'm 32 :D
Gods I hope there's going to be a new Civ series. They were by far some of my favorite videos from AOE2.
Age of Empires 3 Definitive Edition 1 vs 6 vs 1 skirmish - Gameplay (PC) - Match 32
ruclips.net/video/1TBRXXTYaz0/видео.html
One of the best introduction/reminder vids I’ve seen appreciate ya
Played this game for the first time yesterday. Not that far from aoe2, which I also didn’t play that often. It was really easy to get in, not sure why so many ppl complain. Great game. Really enjoy the game, got my best friend into buying it, we will most likely now play with 4 players💪
Love both the AOE 4 + 2 content
Gotta love AOE 6 lol
@@TBPetitP haha that made me giggle.
So I played a few matches now before the game crashed because of my lack of RAM. But what I played i enjoyed very much, I can't complain for now. Maybe some more civilizations in the future but for now I'm happy with what I got, considering the gaming industry now days. I was especially surprised with the campaign, I love the historical real life movies with added ghost armies to illustrate what happened.
Thanks SoTL for a review of the game instead of all the constant whining about things not being same as AOE2 or 3 that some other ppl entertain them selves with. Very refreshing and relevant.
Definitive guide for both 2 and 4 now. Staying at the top of your game for sure!
Thanks for making this video, I hope you do even more content around beginner tips to this game! I am completely new to RTS (new to your channel as well) and its been... difficult.. to say the least... feels like I will forever get stomped in this game! But, this guide has definitely helped me out and I'm starting to see small improvements! So thank you!
This is an amazing guide. Will take a bit of time to really get used to them and utilise all their strengths, but so keen!
To be honest I feel the light unit iis actually reclassification of 'trash' units, with some rebalance. Basically Aoe 4 archers actually fulfil the roles of the skirmisher (basically they counter spearmen and heavier archers). Scout lines are weaker and more specialized against archers (so they aren't as effective as general raiding unit and are weaker in melee)
I don't think the Scout unit in AOE4 is good against anything military. The Horseman unit has a specific bonus against Light Ranged units, making them very good at taking out archers, crossbowmen, cavalry archers and handcannoneers.
@@cybersteel8 I think he meant horseman. He said scout as in the aoe2 equivalent. Skirm is to archer as scout is to horseman.
@@aintfalco7968 yes but horseman also cost wood
Sort of. AOE4 Archers attack faster and have longer range than crossbows to the point they pretty much deal the same dps if hitting a target neither gets a bonus against. Compare that to AOE2 skirmishers who basically only do 1 damage to anything they don't counter. AOE4 Archers also lack the armor skirmishers have.
Archers do 1 damage to knights and 1-3 to men at arms.
That's a skirmisher just wearing a disguise.
I learned more from this 14 min video than an hour of actually playing the game.
I'm really glad you're making videos on age four. I am looking forward to more coming out. I know I wouldn't be nearly as successful at playing age two if it wasn't for your videos. I like your new outro music. Keep up the great work.
I really don't like the icons for units and upgrades. You need to focus on the outline to see what it is. In other games they're with colour which are so much faster to recognise at a glance.
We need more spirit of the law for aoe 4 ! plx
Been looking to improve my game and figured I'd revisit the basics - super informative!
Thanks I played aoe2 b4 and now playing 4 on my xbox this will be some great help I'll start as the English 1st vs easy ai to get the basics
Love the Video and also nice to see yt comments that have some positive feedback or critic on the game instead of all the hate. See ya all tomorrow at 5!
I don't know if AoE4 will be successful or not but in case it's here to stick around - even if it's less popular than 2 - I really hope you will still make content for it like this video. Awesome stuff, thanks a lot!
AOE4 has been a very good experience so far. Bravo to the development team!
Please continue with your campaign playthrough. I really enjoy your style and tone.
Thanks! I'm brand new to AOE and this was helpful!
This was a very thorough and helpful video, thanks for making it.
I was very skeptical, but there are some nice features for sure. The new defensive buildings makes much more sense, enough with castles destroyed by swordsman
This is SO helpful. Thank you!
Let’s get an intro recreating the aoe2 intro!! 😂
Thank you for this guide! I hope you keep making more AOE4 videos, your explanations are always the best for these games.
With control groups.. It's like SC2 control groups (maybe Aoe2 as well but I haven't played that), with control will set whatever units or buildings you have selected as the control group.
However shift + number will add the units or buildings to a control group, without reseting the control group.
I haven't tested this one, but alt + number will likely remove the units or buildings selected from any other control group, and put them only to the control group selected. This also does not add units like shift does, it resets the control group that you binded them to.
Cool they remastered age of empires 3... Nice! Can't wait to get my hands on something fresh one day before I pass out I hope!
What the heck. RUclips unsubbed me from your channel!
So glad I manually looked you up for aoe4 content.
Thanks for making this! Seriously thinking of getting 4 now.
Hi Law, Spirit of the guy here.
Looking forward to watch the civ reviews !
excellent guides, I especially enjoyed the Feudal Age in 5 minutes guide :)
great, compact introduction video. I can't wait for the release tomorrow. I hope you make more aoe4 content, the game has great potential in my opinion.
It’s ok if he does Aoe 4 content too… I don’t want you to be hard stuck on aoe 2
Diagree i thoroughly enjoyed the stress test and will buy the game at releqse. I will expect sotl to make more aoe4 contenr. He obviously will because there is ablot to talk about
@@user-kx6wl8hz8v yeah, sounds like a manchild
@@user-kx6wl8hz8v already crying that he wont be making as much about aoe 2? :'(
@@user-kx6wl8hz8v have you tried the game yourself?
@@user-kx6wl8hz8v Having played the technical stress test I think AoE4 will be successful in the short term and in casual play at least as it feels really nice to play (Not having building hotkeys, set aside... Bit bummed about that). But in terms of professional play I am a bit unsure, as the game did stick pretty close to what the older games in the franchise do but still experiments quite a bit with new mechanics like more varied civs and walkable walls etc... Also the game balance felt a bit lob sided in the technical stress test and I feel like certains civs overperform by quite a margin but this be fixed by just tweaking the numbers a bit.
Also one thing I have to mention having played both AoE2 and AoE4 (Not a AoE3 player) is that AoE4 feels "slower" but faster at the same time. A lot of the functions like gather rate have been increased and units feel like they walk a tiny bit slower than before, this might be because the game now runs at real time and not sped up by a factor of 1,7 as AoE2 does.
AoE4 has more in-depth economy as well, no longer will you just be like "I want to make x amount of [Insert unit here] so I need x amount of villagers collecting this resource" as there are now more ways than one to get resources (civ dependent) for example the Rus can hunt animals to get gold and the Mongols get Food, Wood and gold by burning enemy buildings. Also the influence mechanic, I would have liked to see it used more in the game but pretty much every civ in the game has at least some type of building that has an influence "aura" for example and probably the most substantial, the Abbasids - They have an aura of influence around their landmark that they build at the start of the game that expands every time you construct a building in it (All buildings touched by the aura will make it bigger as well as contribrute towards the golden age bonus) and the more buildings you have inside the influence the higher your golden age bonus will be, like faster unit production and higher villager gather rates. A more mundane bonus would be the English farms being able generate gold if they are adjacent to a mill.
A bit worrying is how the devs have reacted to some feedback like people said that the game is too zoomed in and would like to zoom the camera out a bit more and this has been answered by "BuT YoU CaNt PlAy ThE GaMe ThAT WaY", which is a bit odd as the camera already zooms out near hilly terrain so...
A bit ranty all over the place comment but bellow you have a TLDR
TLDR
AoE4 feels a lot like playing AoE2 but with a bit more depth in some areas and a bit more in others. I would recommend to at least try the game if you can get over the graphics (In my opinion they are not bad but are a bit cartoony, and I can see why some people don't like them). Game will probably see loads of casual play but most likely wont get pro players too interested.
Spirit of the Law's voice is so good and relaxing that I could listen to him read from something that is mundane, quaint and perhaps even a little prosaic...Something like, oh, I don't know...Something like a phonebook. You know how phone books are generally uninteresting? I mean, it's just an alphabetical list of names and phone numbers; but I enjoy his voice so much that even if he were to read a phone book to me I would be all in. That's how much I enjoy his voice. His voice is so good that I could sit here and listen to him read a phone book. That is a compliment of the highest order.
Excellent video. I would love to see a beginner guide for each civ.
Really liking your videos im a returning player from the old times and i want to be a bit better this time in age 4
Great video, comprehensive as always.
Just a minor tidbit nitpick: Archers are also infantry, so the blacksmith text was correct from the get go.
Bought AOE2 instead of AOE4 but im finding AOE4 to look so much better. Excited to buy and play this soon too!
just bought this game it's amazing
Miss your intro sooo much!
Thank you! Great explanation for new players! Cheers
I have played a lot of Warlords battlecry 2 and could see lot of similarities in units
Have played a little bit of AoE 3 as well. Anticipating to play this one
I have a question: Can you have CPU's fight each other and be a spectator like in AoE II? Are there cheats?
Can I just say the french getting knights in Feudal sounds terrifying.
It is but they are expensive and usually the map is kinda big so it takes time to reach your enemy - also 100 wood for an outpost lol
Not so when the other civs have upgraded pikemen. Pikemen in aoe4 is kind of stronger. If you attack in Feudal, better have archers with you (which costs food and wood). Then you can research Siege engineer at Blacksmith to allow your archer to build ram.
I don't understand the disdain towards AOE4. It looks good. from my dumbass perspective it doesn't look like it's going to render AOE2 obsolete anytime soon
I guess it's just the stigma of mobile games being cheap cashgrabs and not made out of passion, and aoe4 graphically looks like one, at least to many others.
Some people decided they hated it 10 months ago based on disliking some trailers.
The beta was hella fun.
The core gameplay of aoe4 is good and it feels like aoe. But it has lots of other issues and quality of life problems (that can be fixed). It feels a little rushed.
@@whatrnames exactly this is what im saying all along, you could see it in yesterday’s T90 stream chat, man just give it a chance and try it you will change your mind like i did with the stress test
In my case Age of empires 4 might be better fit for me than 2. As someone who usually dont spend more than 2 hours in a videogame session (as sitting more than that can be seen as unhealthy for me) I want to have at laest 3-4 matches of Age of Empires in the weekend. Rather than games that you don't know if they end too soon or get dragged for too long. Thou I understand the huge following Age 2 has in contrast. Specially that I think the pro scene will still be more interesting to watch than in 4.
Your tutorials are great! Much thanks
great video as always!
Thx to you now i can defeat intermediate a.i with out problem before that i couldn't even win on easy or was struggling 🤷😂
Watching the guide is still interesting for me who dont play the game
4:55 turn on captions
I do like the idea of having an indication of where the monk is. I hate hearing the sound and then having to search for the monk, difficult when you have multiple fronts.
thank you I stay on AOE2 DE after this video
i just bought this game maybe 5 days ago and wtf why does it not have treaty for??? i always like to have it, also why is there so little mode options is there something im not seeing??
We love you sotl!!!!
Thanks for the good content, keep it up
New Factions Trailer for AgeOfEmpiresIV - Ottomans & Malians
ruclips.net/video/CT0BTDX3ETs/видео.html
Thanks, great video, so far my favorite is the Chinese civ
Love the content very! Everyone ever tell you you sound like levelcapgaming? You sound very similar on the mic
10:37 *Picks up relic, rotates it 90 degrees and probably tosses it into an open window of the monastery.*
excellent explanation of this game
Thanks, a lot of useful information in this video. :)
Great vid. Thank you.
Looking forward to more AoE 4 content, hopefully some Civ videos!
im so excited for this game ugh 2 more days!
I personally start my games with 4 villagers on the sheep, 2 to build 2 houses and then transition into wood, after that around 6 more to food and the rest (before the next age) to gold, depending on what civilization I'm playing and what type of map it is.
I tweak it a little for Chinese sense their tax collectors make 15% extra gold (when over seeing gold mines) so I usually throw 2 to 3 extra workers on wood at the end of dark age.
And water maps I put around 4 on wood before worrying about gold.
thanks Spirit!
Great video
I'm pleased to see that the devs implemented most of the fundamental game mechanics from AOE2. AOE4 is the real sequel to AOE2. I can't wait to watch the top-tier AOE2 players play AOE4 and how they adapt, etc.
Btw, T90 needs help with the hotkeys. My only suggestion was to remap a keyboard in software. Also he is having a hard time placing farms efficiently. 😋
Seriously though, do you have any ideas or insights on streamlining the interface for experienced AOE2 players?
You joke about this being the real sequel, but you're not actually completely wrong. AoE3 was actually being developed as completely its own thing but when Microsoft picked up the publishing rights they slapped "Age of Empires" onto it for brand recognition.
When I 1st saw there are only 8 civs I was a bit skeptical...but my fears were assuaged when I saw how different each civ was, not just aesthetically, but also playstyle. As great as AoE2 is (it's still one of the best RTS games of all time) the one thing I never liked was how almost every civ has the same units with the exception of 1 or 2 unique units...the real difference being in all the plusses and minuses each unit gets depending on which civ you play. That's what I love about games like Age of Mythology, Warcraft 3, Starcraft and even Age of Empires 3...Every civ is different, not just in looks, but also the mechanics, playstyle and strategies.
As much grief as AoE3 got (I personally love the game and its era in history), there are 2 things I wanted them to carry over to AoE4. The 1st thing was the Home City mechanic. When I began playing AoE3 I absolutely hated the Home City. I thought it was unnecessary and interrupted the game all too often. But then I grew to love it and I wanted to see it make a comeback.
The other thing I wanted AoE4 to borrow from AoE3 was the navy/ships mechanics. I rarely play water/island maps on AoE2. I find water maps to be tedious and frustrating. AoE3 completely changed that...I absolutely love playing water maps on AoE3. Ships have their own population cap. You no longer have to split pop. space between villagers, military and navy. The actual ship to ship combat is a joy to play and watch. All the cannons firing, masts splintering and ships sinking...It's by far the best and most fun naval mechanic I've ever seen, before or since, in a RTS game. I'm not sure how they've implemented ships into AoE4, but I'm going to assume it has more in common with AoE2 than AoE3.
1 more thing I wanted to see make a triumphant return was "Regicide" as it was in AoE2. I loved trying to find and kill the kings of my enemies. It was fun and oftentimes hilarious trying to catch that quick little son of a bitch.
Good point about AoE 4 doing a good job of making asymmetric factions. I think that was something AoE 3 and AoM did well. Another thing I liked in AoE 4 was the different land marks you can build to age up. I feel that the AoE2 method of aging up feels a bit too limiting, and really liked the gods added in AoM. I also liked the different faction families in AoE3 (European, Native American and East Asian) and the innovative ways they had to age up.