People saying like in Batman: maybe. I only played the Batmobile a brief moment (at a trade show or kiosk or something) so I never really put its thru its paces. But I do remember it being able to go into an omnidirectional/tank mode. And that's a big part of it. But for me, I'd want the modes to fade away so part of the play/technique/skill is learning how to seamlessly drift between the two modes to give yourself advantages over other Players.
Lego 2K Drive features an online car battle mode akin to Twisted Metal, named Brick Brawl, which is worth checking out. Remember, you can create and share any vehicle, so it's likely that a Sweet Tooth truck is available in the game.
Yeah what you described is pretty much exactly like that. But in Arkham Knight all the enemies were these drone tanks, not other vehicles like yours. The only car with any personality or style was the batmobile ofc. The batmobile handled really great in that game. It felt good to drive. The drone fights just got repetative. Your idea could work.
Good point - I was thinking Batman, but as you say the seamless mode switching between drifting and omnidirectional is key - reminds me of the pro controllers and trigger stops. What if there's a button to on-the-fly change the trigger pull, indicating if you're in omni or driving mode? maybe feels like an extra 'shift' you'd do in an action movie. Making the driving more playable.
Jaffe please develop that game I think the idea is great and i really do miss car combat games. This new generation of especially AAA games is so stale i really think we need some of the old magic back that people like you could put in those games. I really think there is a market for a game like this epspecially when you put it on a reasonable not to wasteful budget that doesn't overly invest into the newest best graphics but rather goes for a catchy gory good art style and good gameplay.
You guys did a great job with the lvl design in TM 2012. Having big arenas & then allowing players to choose smaller subsets of the arenas was a great decision. 👍
Honestly I feel if you guys just brought back the gameplay from TM 2012 but with a new engine for better physics and a proper Multiplayer + Singleplayer experience the game would do really well. With the TV show getting a new season coming around soon, nostalgia is still selling products and remakes from the 90's the early 2000's like crazy, and Battle Royal themed games are still gaining numbers....The time for a new TM is NOW. Twisted Metal has the potential to make it into the mainstream market and to become successful, it just has never gotten that chance due to Sony's negligence and rushed production times given to their developers. Also a live service Game would have been just as big of a flop as concord. THE GAMERS WANT SINGLE PLAYER EXPERIENCES AGAIN
Yeah, this sounds like the Arkham Knight Batmobile. It gets a lot of shit because they forced you to use it WAY too often and upgrade it, but it actually handled really well in combat.
Yeah it did. But I agree it handled great. The drone fights got a bit repetative is all. The riddler challenges with the batmobile were more interesting IMO.
I am 100% in favor of Jaffe making videogames again. Doesn't have to be Twisted Metal. I know he is capable of making something badass, don't doubt it for a second.
Prototype on Dreams PS4. Sounds interesting. Transformers war for Cybertron had something like this. The combat was great. Also I would love to buy every Twisted metal game ever made in VR. I know it's not catching on as fast as we like but I firmly believe it's the future. Jump back in we need you. It's like riding a bike...
I'm the project lead of my own game dev pursuit and I wanted to chime in since I think the mechanics of car combat is an interesting design conversation. Omni-movement for cars is an interesting approach. I think though focusing the vision more on the handling of the cars themselves might be an interesting way to go. I would lean more into realistic driving not unlike what you might see in Forza Horizon. Hear me out. A lot of fun in multiplayer games comes from the player's ability to style on the opponent. Reevaluate the concept and break it down to it's core components. What do drivers do that's stylish? Why is it stylish? When a driver drifts a car, they use the gas the swing the ass end out it's not a button press or a mode you get locked into. So I would start with an intuitive and much more realistic driving model to put the car back into car combat. Next I think the TTK should come down a little. The gameplay of Twisted Metal sort of resembles a grounded dogfight to me. After playing Ace Combat 7 recently I tried to identify what exactly I enjoyed about the game and it was always that you had to navigate this big heavy aircraft optimally and embrace hidden mechanics like post stall manoeuvres to survive against other players. But then you get less of a chance to line your guns up, keeping the pace of the match fast and making the weapons feel more powerful will surely go over well in a modern market. As a final thing I would maybe consider adding some hot wheels inspired elements to make the levels more appealing visually to play. Give me a chance to invert my car. It doesn't have to be practical in MP, just fun. Tl;dr: strike a better balance in the driving between arcade and realism, lower the TTK just a little bit, make the levels more interesting to play and watch by allowing the player to defy gravity in key areas. Interested in your thoughts! Big fan! Edit: I just wanted to add it's been a few years since I've played Twisted Metal. Last time might have actually been when 2012 came out. But after taking some interest in the series again recently the one thing that sticks out to me the most is the car physics. In a post Forza Horizon world we realize that arcade games can have things like realistic suspension and weight. I think skill in this hypothetical game could be represented by control, stability and flourish while driving moreso than in the past. The act of sliding your car around over a dirt trail and driving like a rally driver hitting little jumps and going sideways while trying to angle my car perfectly for a machine gun shot that's largely unhelped by aim assist is something I think would actually work really well. I'm passionate what can I say lol
Being an hardcore fan of Twisted Metal, I am compelled to state my opinion. I do believe that the omnidirectional wheel concept could be intriguing if done properly, although, it doesn't sound like the driving mechanics/physics would be much different from using the old "hovercar" concept. There is undoubtedly value in coming up with new ways to provide greater mobility/flexibility to the player and should be followed up on. I personally think that thought of any video game niche being dead is itself an antiquated idea. The Twisted Metal franchise is so much more than just a vehicular combat game. The dark humor vibe and the story behind it are cool and something not seen much today. I would very much like to see more innovation in the game mechanics, but I don't feel like it is a requirement to make the franchise profitable. If the gameplay is still quick and intense, and the characters along with their motivations and endings are well thought out and maintain some sense of the dark and mysterious, humorous irony that made people consider "Black and TM2" the best in the franchise people will buy it. If you build it they will come. While Sweet Tooth is a cool character, the franchise should stop focusing on him so intently and instead try to provide other long time characters with a similar depth. I have a lot more to say about this but am out of time for now. I will follow this up at some point. Love your channel though man, keep telling it like it is.
Twisted metal needs to be treated like a combat game it need a campaign that like mk where it a mix of of story and car combat then regular arcade mode like before where it just death match 8 times so u can see other drivers endings
Mr Jaffe you are in my opinion the goat of PlayStation, as a kid I owned all the twisted metal games and it opened up video games for me. I love the lore and everything especially grasshoppers twisted endings anyways huge fan thanks for keeping me entertained and your content. You’re the GOAT!
I got to play the Speed Freaks beta , I had fun with it. I haven’t had a chance to check out the final release though, thanks for posting this to remind me.
Gran Turismo physics with some of that Calypso magic to weird things up and boom, infantry fighting vehicle murder simulation!!! Story might also be a major commitment.
Black was like playing tag in massive empty zones. The OG was brutal, had vehicle handling sensitivity and weapon balance, and matches that could lead to machine gun death in close alleyways. Omni-movement could be cool. A nice level transition to solidify the difference between driving and flight could be a third layer, maybe of burnt atmosphere or the warzone between lower and up-siders, that has both driving and air, but maybe damages both vehicles to different degrees.
Hey Jaffe, I think the futuristic racing game „Killer Loop“ did something very similar to what you have on mind. Its vehicle design was a three-legged-shape and the front leg was sort of the engine while the other two were for maneuvering. Vehicles were not on wheels but on round marbles placed under each „foot“. This design allowed players to disengage their controls from the engine part of the „tripod“ so you kept driving forward, while independently spinning your vehicle in any other direction to i.e. shoot enemys. It sounds similar to what Arkham Knight‘s Batmobil does, but from what I remember it played more like what you are describing. Game is from 1999 and it wasn‘t great, but this mechanic kept me playing for a while. I was playing on PC, though. I‘ve heard the console versions were crap.
I had a dream where I was watching the trailer for a new Twisted Metal and the characters were all teens from the 50s being manipulated into playing the game . Their vehicles were a combination of eldritch abominations and vehicles.
It's interesting that your solution to this is essentially enhancing the movement capabilities of the vehicle. Its exactly my solution for arena shooters like Quake and Unreal Tournament coming back and being relevant.
I don't know if you'd even have to go full omnidirectional wheels as burnout quick-turns are way too fun to lose. You could just add the ability to turbo-boost abruptly to any side like a typical dodge/roll mechanic in fighter games. I think giving the player more options to dodge and counter attacks would make player interaction more engaging. Let me aim the mounted machine guns to shoot down incoming missiles, exploding them in mid-air and damaging nearby enemies like shooting sticks of dynamite out of the air in RE4. While we're at it, let me parry missiles if I activate the shield at just the right time. Make the shield work like a quick deflective bumper that, when timed correctly, can deflect missiles back to their sender, or a shield pickup that lets you absorb the missile into your arsenal. Give cars non-lethal defenses like blinding headlights that work like a flashbang. More environment altering strategies like blowing up a dam that floods the low areas of the map making the ground all muddy and more slippery or sluggish. Maybe the ability to craft all your weapons into a decoy weapon pickup other players could mistake for a regular weapon if they're not paying close attention, and inadvertently blow themselves up. Just spitballing some ideas
By the way, I think having movement mechanics similar to rocket league, but being a car combat game, where you also have some aiming options with the right stick, that would be sweet! It would be kind of like an FPS game, but with some of the nuances of operating a wheeled vehicle.
Hello, I am a game designer too... so, your idea is good but instead of cars you should use motorcycles. In that way you can also see avatars and equipment better and movement can get better and faster.
Jaffe it’s not to late you know / you can higher a dev team and make a game again / i still think there’s potential still in you left to do a great game/ i believe in it so in my heart of hearts / set up the kickstarter 👀
Personally, I always thought a “new” Twisted Metal would function better as a hero-shooter that relies on car combat for traversal. There’s easy implementation for a Battle Royale mode akin to Warzone with a huge map that requires constant car traversal to get anywhere safe/valuable. And as the zone closes in, the cars become the only feasible way for players to duke it out without suffering the effects of the storm or whatever that chips away their health whilst on foot. Utilising the free-movement of the wheels, as mentioned by Jaffe, I could see this functioning really well for car-combat.
Aye, @@meloman-rrr, that’s kinda what I’m getting at by putting “new” in quotations, in a very “if it ain’t broke, don’t fix it” kinda thing. Saying that, I think shifting the focus to more FPS elements could likely attract a larger audience that otherwise wouldn’t give the OG franchise the time of day. But as an OG Twisted Metal fan, I’d want the car-combat to be the end result of the competition, even if running and gunning was/is their preferred way to play and carried them to the end. Like Jaffe, I’m only spitballing things that I think could help “save” Twisted Metal by giving it enough of a shake-up that both new and old fans would consider giving it a go and supporting the franchise beyond where it is today.
Have you ever played Roadkill on the original Xbox or PS2? Really reminds me of some of the things you were saying.. kind of like twisted metal & Grand Theft Auto.. It doesn't have the wheels you were suggesting in a car combat game but if you play 2 player the 2nd player operates a turret on the back of your car.
3:00 the cars drifting and cornering looks like a basic classic Aster*oids (maybe even Space Invaders 👾 builds will do this simulation, adding the road last, AI gpt can write these in HTML
Hopefully you get a chance to try it out. Did you remember Jet Moto 2? There was sort of a "magnet pole" that you could latch onto and swing around to make tight turns. What if you could latch onto other vehicles and spin around them in a radius? Could be stupid. Could be stupid fun.
You should pitch a Transformers game! Imagine between a on-foot mode, a fast driving mode, and a slower tank-style mode with the most firepower. Wait, I should pitch it. That’s my pitch. I can have money now?
I'm a Twisted Metal 2 - World Tour enthusiast and I'm making a game that solves these issues. Please reach out and I have an early prototype that you can play now. I would love to brainstorm with you as I make the game.
I am a huge TM fan but honestly, the IP would have probably been in a better place if the 2012 game didn't launch completely broken. I am not educated enough to cast blame but that failure certainly turned Sony off on taking a chance on the IP. A FTP model would work perfectly. The game is made for a gamepass model and cosmetics galor. The gameplay from the 2012 version was fine. Street Fighter releases character passes which seems to work for them. You could gate future characters behind that and have a cosmetics store that would combine real money with currency you could earn in game. Seasons could be theme based. For example, you could have holiday theme maps, events around certain holidays etc. Its unlimited what you could do. Hell, you could even do like Fortnight does and use other IPs. Imagine all the vehicles reimagined as Marvel or Star Wars.
A 57 Chevy or any real world car with bubble tires would look incredibly stupid. They would HAVE to be some kind of futuristic/fantasy vehicles OR a heavily stylized art style to pass that, visually.
If you put twisted metal on a planet with moon like gravity and water, you have twisted metal on land, air, and water... You did precisely explain the batmobile tho.
I think you might run into the problem of car people being put off by weird sci fi tires / handling and FPS and TPS fans being put off by cars. Have you ever thought of an ultra realistic, physics based Twisted Metal? Something that almost handles more like the Snow Runner games? Make the joy of driving itself fun first and then build the car combat on top.
Lesgoo jaffe, let's do it ! I would experiment with some z-target for the camera and some dash movements to see what can handle or imroove while making still feel like cars. I believe also something like rocket league could give some good proof that this can work. C'mon jaffe you have to try this and that horror game in a boat on new orleans you mentioned some time ago !
I feel like I've played vehicle combat games that allow omnidirectional hovercraft movement, I just can't remember the specific game. I don't really enjoy the loose camera/turret that all the newer games use. Feels like just a tank game at that point.
I dunno. I'm not against this idea about the wheels, but I think the death of vehicular combat is multi-faceted. To me, it seems some other factors to keep interest are: Vehicle variety - A good amount of cars in 2012 were very visually same-y and handled alike. Stage infrastructure - can't be too barren, but also can't be too busy. Stages also need to look individual to themselves and not blending in with other stages. Single player story mode - each driver needs their own story to keep single player engaging. Identity - a game/series needs to have its own distinct look and style.
I actually think you should be able to get out of your car and shoot and kill. I think you should make it more like Warhawk in that way to have a 3rd person shooter with added car combat balanced together.
David, how your idea is different from "drift trance" move in chorus? It's about maintaining current direction and speed in meantime you can aim in different directions.
As a couple have said, the batmobile in Arkham Knight functions kinda sorta like this. And I liked it for a second. It just felt too easy/boring afterwards and I could see it being frustrating to be outplayed by someone strafing to a point where I would hate the concept. The limitations to a vehicle is what makings car combat fun. I don't have a car with balls in real life, so how could I recreate my fantasies of blowing up all these cars as I'm stuck in gridlock?
No dave,cant be saved,the twisted metal gameplay cant work on this era of gaming,Destruction all Star tried to do what TM(and vigilante 8,sorry to add it,but that game too had his place on this genre) did on PS1-2 without evolve on a game similar to "wacky race" style,and that was the biggest fail of destruction all star than wanted to be a TM without weapons when the hot stuff was Wreckfest style games and rocket league.
There is vehicular combat game that is doing exactly that for a while now, its called Crossout. They have multiple omni directional types of wheels, check it out. The game has been also running for a while now, because they hit the niche and have managed to stay fresh.
Are you kidding? There is no car combat game right now, at all. There is definitely a market for it. It's wide open. Who wouldn't want that? The offerings in that genre of game have just been slim since Twisted Metal. The market never went away, the developers did.
Twisted metal just needs to be a large scale battle royale. Thats literally what it was in the lore of the game. I want Fortnite sized maps with intricate level design and lots of cars. 50 or more
People saying like in Batman: maybe. I only played the Batmobile a brief moment (at a trade show or kiosk or something) so I never really put its thru its paces. But I do remember it being able to go into an omnidirectional/tank mode. And that's a big part of it. But for me, I'd want the modes to fade away so part of the play/technique/skill is learning how to seamlessly drift between the two modes to give yourself advantages over other Players.
Lego 2K Drive features an online car battle mode akin to Twisted Metal, named Brick Brawl, which is worth checking out. Remember, you can create and share any vehicle, so it's likely that a Sweet Tooth truck is available in the game.
Yeah what you described is pretty much exactly like that. But in Arkham Knight all the enemies were these drone tanks, not other vehicles like yours. The only car with any personality or style was the batmobile ofc.
The batmobile handled really great in that game. It felt good to drive. The drone fights just got repetative.
Your idea could work.
Also, the transition between normal and tank mode in Arkham Knight is very smooth an quick. It's practically instantanious, as I recall. Just, FYI
Good point - I was thinking Batman, but as you say the seamless mode switching between drifting and omnidirectional is key - reminds me of the pro controllers and trigger stops. What if there's a button to on-the-fly change the trigger pull, indicating if you're in omni or driving mode? maybe feels like an extra 'shift' you'd do in an action movie. Making the driving more playable.
Jaffe please develop that game I think the idea is great and i really do miss car combat games. This new generation of especially AAA games is so stale i really think we need some of the old magic back that people like you could put in those games. I really think there is a market for a game like this epspecially when you put it on a reasonable not to wasteful budget that doesn't overly invest into the newest best graphics but rather goes for a catchy gory good art style and good gameplay.
You guys did a great job with the lvl design in TM 2012. Having big arenas & then allowing players to choose smaller subsets of the arenas was a great decision. 👍
Honestly I feel if you guys just brought back the gameplay from TM 2012 but with a new engine for better physics and a proper Multiplayer + Singleplayer experience the game would do really well. With the TV show getting a new season coming around soon, nostalgia is still selling products and remakes from the 90's the early 2000's like crazy, and Battle Royal themed games are still gaining numbers....The time for a new TM is NOW.
Twisted Metal has the potential to make it into the mainstream market and to become successful, it just has never gotten that chance due to Sony's negligence and rushed production times given to their developers. Also a live service Game would have been just as big of a flop as concord.
THE GAMERS WANT SINGLE PLAYER EXPERIENCES AGAIN
Fancy seeing you here!
💯!!
Yeah, this sounds like the Arkham Knight Batmobile. It gets a lot of shit because they forced you to use it WAY too often and upgrade it, but it actually handled really well in combat.
Yeah it did. But I agree it handled great. The drone fights got a bit repetative is all. The riddler challenges with the batmobile were more interesting IMO.
I am 100% in favor of Jaffe making videogames again. Doesn't have to be Twisted Metal. I know he is capable of making something badass, don't doubt it for a second.
The Batmobile in Arkham Knight.
Yup
Prototype on Dreams PS4. Sounds interesting. Transformers war for Cybertron had something like this. The combat was great.
Also I would love to buy every Twisted metal game ever made in VR.
I know it's not catching on as fast as we like but I firmly believe it's the future.
Jump back in we need you. It's like riding a bike...
I'm the project lead of my own game dev pursuit and I wanted to chime in since I think the mechanics of car combat is an interesting design conversation.
Omni-movement for cars is an interesting approach. I think though focusing the vision more on the handling of the cars themselves might be an interesting way to go. I would lean more into realistic driving not unlike what you might see in Forza Horizon. Hear me out. A lot of fun in multiplayer games comes from the player's ability to style on the opponent. Reevaluate the concept and break it down to it's core components. What do drivers do that's stylish? Why is it stylish? When a driver drifts a car, they use the gas the swing the ass end out it's not a button press or a mode you get locked into. So I would start with an intuitive and much more realistic driving model to put the car back into car combat.
Next I think the TTK should come down a little. The gameplay of Twisted Metal sort of resembles a grounded dogfight to me. After playing Ace Combat 7 recently I tried to identify what exactly I enjoyed about the game and it was always that you had to navigate this big heavy aircraft optimally and embrace hidden mechanics like post stall manoeuvres to survive against other players. But then you get less of a chance to line your guns up, keeping the pace of the match fast and making the weapons feel more powerful will surely go over well in a modern market.
As a final thing I would maybe consider adding some hot wheels inspired elements to make the levels more appealing visually to play. Give me a chance to invert my car. It doesn't have to be practical in MP, just fun.
Tl;dr: strike a better balance in the driving between arcade and realism, lower the TTK just a little bit, make the levels more interesting to play and watch by allowing the player to defy gravity in key areas.
Interested in your thoughts! Big fan!
Edit: I just wanted to add it's been a few years since I've played Twisted Metal. Last time might have actually been when 2012 came out. But after taking some interest in the series again recently the one thing that sticks out to me the most is the car physics. In a post Forza Horizon world we realize that arcade games can have things like realistic suspension and weight. I think skill in this hypothetical game could be represented by control, stability and flourish while driving moreso than in the past. The act of sliding your car around over a dirt trail and driving like a rally driver hitting little jumps and going sideways while trying to angle my car perfectly for a machine gun shot that's largely unhelped by aim assist is something I think would actually work really well.
I'm passionate what can I say lol
Let’s get this man back with Sony to bring back Sweet tooth.. where is the petition..
Being an hardcore fan of Twisted Metal, I am compelled to state my opinion. I do believe that the omnidirectional wheel concept could be intriguing if done properly, although, it doesn't sound like the driving mechanics/physics would be much different from using the old "hovercar" concept. There is undoubtedly value in coming up with new ways to provide greater mobility/flexibility to the player and should be followed up on. I personally think that thought of any video game niche being dead is itself an antiquated idea. The Twisted Metal franchise is so much more than just a vehicular combat game. The dark humor vibe and the story behind it are cool and something not seen much today. I would very much like to see more innovation in the game mechanics, but I don't feel like it is a requirement to make the franchise profitable. If the gameplay is still quick and intense, and the characters along with their motivations and endings are well thought out and maintain some sense of the dark and mysterious, humorous irony that made people consider "Black and TM2" the best in the franchise people will buy it. If you build it they will come. While Sweet Tooth is a cool character, the franchise should stop focusing on him so intently and instead try to provide other long time characters with a similar depth. I have a lot more to say about this but am out of time for now. I will follow this up at some point. Love your channel though man, keep telling it like it is.
Twisted metal needs to be treated like a combat game it need a campaign that like mk where it a mix of of story and car combat then regular arcade mode like before where it just death match 8 times so u can see other drivers endings
yall nailed the movement in twisted metal black
Mr Jaffe you are in my opinion the goat of PlayStation, as a kid I owned all the twisted metal games and it opened up video games for me. I love the lore and everything especially grasshoppers twisted endings anyways huge fan thanks for keeping me entertained and your content. You’re the GOAT!
I got to play the Speed Freaks beta , I had fun with it. I haven’t had a chance to check out the final release though, thanks for posting this to remind me.
Gran Turismo physics with some of that Calypso magic to weird things up and boom, infantry fighting vehicle murder simulation!!! Story might also be a major commitment.
Black was like playing tag in massive empty zones. The OG was brutal, had vehicle handling sensitivity and weapon balance, and matches that could lead to machine gun death in close alleyways. Omni-movement could be cool. A nice level transition to solidify the difference between driving and flight could be a third layer, maybe of burnt atmosphere or the warzone between lower and up-siders, that has both driving and air, but maybe damages both vehicles to different degrees.
Hey Jaffe, I think the futuristic racing game „Killer Loop“ did something very similar to what you have on mind. Its vehicle design was a three-legged-shape and the front leg was sort of the engine while the other two were for maneuvering. Vehicles were not on wheels but on round marbles placed under each „foot“. This design allowed players to disengage their controls from the engine part of the „tripod“ so you kept driving forward, while independently spinning your vehicle in any other direction to i.e. shoot enemys. It sounds similar to what Arkham Knight‘s Batmobil does, but from what I remember it played more like what you are describing. Game is from 1999 and it wasn‘t great, but this mechanic kept me playing for a while. I was playing on PC, though. I‘ve heard the console versions were crap.
This concept, set in a Blade Runner esque cyberpunk hellscape environment would be amazing!
I had a dream where I was watching the trailer for a new Twisted Metal and the characters were all teens from the 50s being manipulated into playing the game . Their vehicles were a combination of eldritch abominations and vehicles.
It's interesting that your solution to this is essentially enhancing the movement capabilities of the vehicle. Its exactly my solution for arena shooters like Quake and Unreal Tournament coming back and being relevant.
I don't know if you'd even have to go full omnidirectional wheels as burnout quick-turns are way too fun to lose. You could just add the ability to turbo-boost abruptly to any side like a typical dodge/roll mechanic in fighter games. I think giving the player more options to dodge and counter attacks would make player interaction more engaging. Let me aim the mounted machine guns to shoot down incoming missiles, exploding them in mid-air and damaging nearby enemies like shooting sticks of dynamite out of the air in RE4.
While we're at it, let me parry missiles if I activate the shield at just the right time. Make the shield work like a quick deflective bumper that, when timed correctly, can deflect missiles back to their sender, or a shield pickup that lets you absorb the missile into your arsenal. Give cars non-lethal defenses like blinding headlights that work like a flashbang.
More environment altering strategies like blowing up a dam that floods the low areas of the map making the ground all muddy and more slippery or sluggish. Maybe the ability to craft all your weapons into a decoy weapon pickup other players could mistake for a regular weapon if they're not paying close attention, and inadvertently blow themselves up. Just spitballing some ideas
By the way, I think having movement mechanics similar to rocket league, but being a car combat game, where you also have some aiming options with the right stick, that would be sweet! It would be kind of like an FPS game, but with some of the nuances of operating a wheeled vehicle.
Hello, I am a game designer too... so, your idea is good but instead of cars you should use motorcycles. In that way you can also see avatars and equipment better and movement can get better and faster.
Jaffe it’s not to late you know / you can higher a dev team and make a game again / i still think there’s potential still in you left to do a great game/ i believe in it so in my heart of hearts / set up the kickstarter 👀
Personally, I always thought a “new” Twisted Metal would function better as a hero-shooter that relies on car combat for traversal. There’s easy implementation for a Battle Royale mode akin to Warzone with a huge map that requires constant car traversal to get anywhere safe/valuable. And as the zone closes in, the cars become the only feasible way for players to duke it out without suffering the effects of the storm or whatever that chips away their health whilst on foot. Utilising the free-movement of the wheels, as mentioned by Jaffe, I could see this functioning really well for car-combat.
isn't it... literally classic twisted metal? (aside from the movement thing)
Aye, @@meloman-rrr, that’s kinda what I’m getting at by putting “new” in quotations, in a very “if it ain’t broke, don’t fix it” kinda thing. Saying that, I think shifting the focus to more FPS elements could likely attract a larger audience that otherwise wouldn’t give the OG franchise the time of day. But as an OG Twisted Metal fan, I’d want the car-combat to be the end result of the competition, even if running and gunning was/is their preferred way to play and carried them to the end. Like Jaffe, I’m only spitballing things that I think could help “save” Twisted Metal by giving it enough of a shake-up that both new and old fans would consider giving it a go and supporting the franchise beyond where it is today.
Have you ever played Roadkill on the original Xbox or PS2?
Really reminds me of some of the things you were saying.. kind of like twisted metal & Grand Theft Auto..
It doesn't have the wheels you were suggesting in a car combat game but if you play 2 player the 2nd player operates a turret on the back of your car.
3:00 the cars drifting and cornering looks like a basic classic Aster*oids (maybe even Space Invaders 👾 builds will do this simulation, adding the road last, AI gpt can write these in HTML
Hopefully you get a chance to try it out. Did you remember Jet Moto 2? There was sort of a "magnet pole" that you could latch onto and swing around to make tight turns. What if you could latch onto other vehicles and spin around them in a radius? Could be stupid. Could be stupid fun.
You should pitch a Transformers game! Imagine between a on-foot mode, a fast driving mode, and a slower tank-style mode with the most firepower.
Wait, I should pitch it.
That’s my pitch.
I can have money now?
what you are describing sounds a lot like what the Ghost in the Shell PS1 game did back in 97. underrated title
The transformers movie games actually kind of do this with their vehicle combat and it worked pretty well
I'm a Twisted Metal 2 - World Tour enthusiast and I'm making a game that solves these issues. Please reach out and I have an early prototype that you can play now. I would love to brainstorm with you as I make the game.
I am a huge TM fan but honestly, the IP would have probably been in a better place if the 2012 game didn't launch completely broken. I am not educated enough to cast blame but that failure certainly turned Sony off on taking a chance on the IP. A FTP model would work perfectly. The game is made for a gamepass model and cosmetics galor. The gameplay from the 2012 version was fine. Street Fighter releases character passes which seems to work for them. You could gate future characters behind that and have a cosmetics store that would combine real money with currency you could earn in game. Seasons could be theme based. For example, you could have holiday theme maps, events around certain holidays etc. Its unlimited what you could do. Hell, you could even do like Fortnight does and use other IPs. Imagine all the vehicles reimagined as Marvel or Star Wars.
Hi Jeff I think it should be like Vampire survives You just sneak and collect weapons and they are automatic and you just collect diamonds
A 57 Chevy or any real world car with bubble tires would look incredibly stupid. They would HAVE to be some kind of futuristic/fantasy vehicles OR a heavily stylized art style to pass that, visually.
If you put twisted metal on a planet with moon like gravity and water, you have twisted metal on land, air, and water...
You did precisely explain the batmobile tho.
Epic back to the drawing board moment!
L1 and r1 would be to spin the wheels and then you can steer with the left stick and move the camera with right stick jump square boost x
I think you might run into the problem of car people being put off by weird sci fi tires / handling and FPS and TPS fans being put off by cars.
Have you ever thought of an ultra realistic, physics based Twisted Metal? Something that almost handles more like the Snow Runner games? Make the joy of driving itself fun first and then build the car combat on top.
Lesgoo jaffe, let's do it ! I would experiment with some z-target for the camera and some dash movements to see what can handle or imroove while making still feel like cars. I believe also something like rocket league could give some good proof that this can work. C'mon jaffe you have to try this and that horror game in a boat on new orleans you mentioned some time ago !
I feel like I've played vehicle combat games that allow omnidirectional hovercraft movement, I just can't remember the specific game. I don't really enjoy the loose camera/turret that all the newer games use. Feels like just a tank game at that point.
I dunno. I'm not against this idea about the wheels, but I think the death of vehicular combat is multi-faceted. To me, it seems some other factors to keep interest are:
Vehicle variety - A good amount of cars in 2012 were very visually same-y and handled alike.
Stage infrastructure - can't be too barren, but also can't be too busy. Stages also need to look individual to themselves and not blending in with other stages.
Single player story mode - each driver needs their own story to keep single player engaging.
Identity - a game/series needs to have its own distinct look and style.
A gta style twisted metal would be fucking EPIC
I loved the level design from twisted metal 2012. Open level design would be such a downgrade
I actually think you should be able to get out of your car and shoot and kill. I think you should make it more like Warhawk in that way to have a 3rd person shooter with added car combat balanced together.
Tried playing Tmb online lan mode.but the pvp game restart is just too slow..(players having their own screen and no map).
David, how your idea is different from "drift trance" move in chorus? It's about maintaining current direction and speed in meantime you can aim in different directions.
Brilliant! Make the game Jaffe!
…this could work with flying colors. Damn.
Oooh, make use of the vr tech and doll it up
that would be insanely cool there is this car already that can turn on the spot
So basically the movement of the batmobile from Arkham Knight
I was thinking the same thing, but sounds like he's intending something more instant. I'm not sure if I'm following the way he means though.
As a couple have said, the batmobile in Arkham Knight functions kinda sorta like this. And I liked it for a second. It just felt too easy/boring afterwards and I could see it being frustrating to be outplayed by someone strafing to a point where I would hate the concept. The limitations to a vehicle is what makings car combat fun. I don't have a car with balls in real life, so how could I recreate my fantasies of blowing up all these cars as I'm stuck in gridlock?
I’d play this .
David, I’m ready to reprise the role. Anytime you want to do a Kickstarter, let me know.
TWISTED METAL 2077
Sounds like a cool idea
I only we had a TM2 or TM Black renake!
I love this idea, tbh
Please save the game, we need it, it's been too long 😫
No dave,cant be saved,the twisted metal gameplay cant work on this era of gaming,Destruction all Star tried to do what TM(and vigilante 8,sorry to add it,but that game too had his place on this genre) did on PS1-2 without evolve on a game similar to "wacky race" style,and that was the biggest fail of destruction all star than wanted to be a TM without weapons when the hot stuff was Wreckfest style games and rocket league.
DO IT!!
There is vehicular combat game that is doing exactly that for a while now, its called Crossout. They have multiple omni directional types of wheels, check it out. The game has been also running for a while now, because they hit the niche and have managed to stay fresh.
sony said they wanna bring genres back
Have you played Crossout?
There's no market for twisted metal anymore. It was a product of its time. Maybe a remake might get some sales, but a fresh game would flop hard
Are you kidding? There is no car combat game right now, at all. There is definitely a market for it. It's wide open. Who wouldn't want that? The offerings in that genre of game have just been slim since Twisted Metal. The market never went away, the developers did.
Have you tried unreal tournament? there is a vehicle called manta that is pretty close to what you're describing.
Twisted metal just needs to be a large scale battle royale. Thats literally what it was in the lore of the game.
I want Fortnite sized maps with intricate level design and lots of cars. 50 or more
you only need to remaster the original
Rocket league car combat.
Y isn't sweet tooth in astro bot?
Draw 2 Death 2 please.
Reminds me of the concept you guys had back then with making the vehicles "hover cars". Otherwise, Omni wheels would be a valid idea.
Sounds killer tbh. All it needs is a dlc pak featuring WipeOut hovercraft vehicle's, then we all set.
No
F you he can do it
WHY NOT JUST MAKE A BATTON FOR FLIP THE CAR INSTADLY INSTED OF TURNING AROUND ?
Let’s get this man back with Sony to bring back Sweet tooth.. where is the petition..