Dream you lout. I am the Nightmare within. I will blot out your hopes. I will make your hopes disappear. You will suffer, and I will triumph. The Wind Fish will never awaken and you will be eternally translucent in MY world.
Downright succint message for the windfish and nightmare..neither sleeps whilst one stirs. I'm thinking so long as the wind fish is real(due to the ending) dethl is still present in some capacity.
I can hear both the Ballad of the Wind Fish, the boss theme of LA, and the battle against Ganon (ALttP) in here. Kinda fitting considering the forms it takes
You can hear both of the three things you listed? Lol I'm just messing with you, I'm not a grammar Nazi. But yeah, great observations. This is quite the piece for Game Boy!
Yup same with bellum theme of Phantom hour glass pretty fitting considering they both parallel eatch other of being the second game after downfall ganon and adult ganondorf defeat
you basically "destroy it" all so you alone can go out escape and fuck zelda. we ruined an entire beautiful island out of selfishness. It makes me feel like shit.
The Nightmare is the temptation to remain stuck and fixated on what eventually becomes seemingly nostalgic. Koholint doesn't exist, but the things it contains are all material temptations and the Nightmare preys upon superficial love. By the time you reach the Wind Fish's Egg, you can't go back and bring your Nintendo Camera photo album with you, and all the things you've completed go away. Much like finishing many video games at the time. While Hellfax can say that you're a bad guy, that's clickbait that received no thought other than how clever it'd sound. The choice was to choose whether it was okay for Link to just remain in his own fantasy world forever. Note that in our current year, the opposite happened and people typically want games to last forever. The Nightmare was right about what people would choose.
@@ArctheLadder not to mention the Nightmares would have ultimately found a way to leave the island and be real threat to the real world... with them from an island in the middle of nowhere, it would be unlikely that anyone would be able to find the source and stop them.
I've heard many good covers of this piece in different music instruments and none of them can match the tension given by this original gameboy version.
I feel like just to spice things up, the remake should include some more forms based on the newer villains. Like, imagine if we fought a nightmare in the form of, say, Yuga or something. That would be rad.
@@whisperstar13 But it would have made sense from the standpoint of gaming in general. A lot of us played this game back in the day and we're much older now. We've seen it all. If they had added in nightmare versions of Majora's Mask, Zant, etc., it would have been an amazing surprise to top off the remake. And what is a remake after all, but a meta gaming event. We are replaying something we already to which we already know the ending. Now as far as in universe explanations, there are many possible reasons to explain it. It's just a dream, afterall, and prophecy is something in the Zelda series. The Wind Fish being a magical being probably has the juice to pull it off.
@@ryanLikesRainyDays If you see it that way, fine. I know this game has a bit of leeway with regard to adhering to logic vs. sentiment and nostalgia, what with the Mario enemies and all, but I'd just prefer it if they didn't throw logic aside completely by featuring established characters that Link hasn't met yet, let alone ones who haven't been born or won't be, in this timeline.
@@whisperstar13 Fair enough. Realistically I'd have preferred a full 3D behind the shoulder remake. I'd have taken the base concept and setting and nothing else. All new dungeons, puzzles, bosses, deeper plot beats, etc. A man can...dream.
Sad to say, I don't think the remake really captures the frenetic nature of this track and, on the whole, I think it's almost too faithful. And by that, I mean that Link's Awakening is a brilliant Gameboy game. When you get to the Switch, you really have to ask yourself why the Color Dungeon is near 1:1 replicated, but the entire world is in color lol. There's some dope shit in the remake; however, and some bug fixes but... the problem is that in really addressing things that were abstract or even didn't work properly, the remake's faithfulness steps on the toes or misrepresents things that worked precisely BECAUSE Link's Awakening is a Gameboy game. This track, the cry of the Wind Fish, Marin's singing, and even the size/scale of the Island as both large, but quizzically cramped on a Gameboy screen. It also doesn't have the guts to really make more of the whole "awakening" and just gives you an end game where you fast travel and collect more stuff after supposedly letting go of the toys of the island. The original game had an end game too, but this is where having the sense to see where the game had shortcomings and strengths isn't just about increasing fidelity and adding features. It's still Link's Awakening tho.
@@tenchimuyo69 it's kind of petty, right? It's a wonderful voice, I found myself just going "Why isn't she speaking?" Because the original Game Boy just abstracts her singing through the sound chip, which I felt was a way of just using the palette or hardware to its fullest. But I completely understand, I just wanted to provide some reasoning, as well as the idea that "I don't think you're wrong for that."
@OmniPlayer Sound That's really how I felt, like I found myself just wanting to play the original, and I've actually played the original within the past few years just for my own sake. I like some of the changes I saw, like depicting objects in water, but there's just some anachronisms where I felt like this game dabbled in completely reinterpreting the game vs remaking it and it's, as you were pointing out, kind of a fool's errand to modernize this game without taking into account that it is intrinsically linked to the hardware and that many things the game did were an expression of that. Marin's voice isn't really about me going "Man, she doesn't sing well enough." It's that they used the sound chip to depict a girl's singing. You would need to go all the way with the fact that, that song, is supposed to stand in contrast to the Island itself, that there's something that stands in contrast to something that comes from this girl and her wish to leave relative to the toys and games that the game's dungeons and experiences are often portraying. And it's still Link's Awakening, it just doesn't come off as very substantial so much as derivative... which is weird to say, because it's just a game that, at its worst, seems fatally contrary or borrowed while also being kind of astute and neat at the same time, to its credit.
Sea Lily I won’t speak for you, but my feeling about it was that it was how it was artificial. As in, Marin was the sound chip. You can’t really do a recorded voice on the Gameboy, so they had to represent it like you would a motif of sound, like how instruments from “Peter and the Wolf” represent the various characters of the story. When you give Marin a voice, it changes a major part of the narrative to me.
After hearing the remake version I still prefer this over it this sounds more dark and threatening I just knew Nintendo wouldn’t be able to out do this with a remake I just knew it and people who have fan remixed this over the years have made it better and better this is just my preference
POV: You're trying to kill a prophecied hero so you can rule over the dream world you tried to conquer without the dream's host ever waking up. There, fixed it for you.
One of the many examples where the original is far better than the Switch remake version. They really lost the dark gritty feel of the original soundtrack in spots. Shame they didn't realize what they were doing when they were doing that.
@@NitrosS Well I mean the new version is indeed very good, but I do think they could have done better with the music. The new game is also FAR FAR easier, bosses fall in a laughable amount of hits, you get far far more health and healing stuff, fairies in bottles, etc. Stuff you really don't need. They basically completely kiddified it. It does have a Hero Mode which is about the only way you get any challenge out of the game at all, and it's still extremely easy. I just played thru Hero Mode and had no trouble whatsoever, still didn't have a single death. In Hero Mode enemies do double damage and there are no hearts found whatsoever in the game. Mini-Bosses also no longer drop fairies. I even chose to forego the Blue Mail upgrade to try to make it a bit more challenging & it was still a joke. I am probably what most would call an expert level gamer tho so it may be different for some. I may try to do a 3 heart Hero Mode run on my next playthru to make it more challenging as I most definitely didn't need all the health.
@@skins4thewin "they could have done better with the music" Face Shrine, Angler's tunnel and Detheye's(final boss final form) theme: Am i a joke to you?
@@garsrandom4358 Angler's Tunnel, that's the Level 4 dungeon music right? Cus ya that was one of the worst ones imo. That's literally the example I was thinking of that lost the feel of the original the most lol. Face Shrine I will admit tho that they absolutely knocked out of the park. That is by far the best remixed song in the game.
Dream you lout. I am the Nightmare within. I will blot out your hopes. I will make your hopes disappear. You will suffer, and I will triumph. The Wind Fish will never awaken and you will be eternally translucent in MY world.
Downright succint message for the windfish and nightmare..neither sleeps whilst one stirs. I'm thinking so long as the wind fish is real(due to the ending) dethl is still present in some capacity.
Let's rumble!
Hahahahahahahaha !!!!
Proving that the Gameboy could sound epic with what's basically a pc-speaker
I can hear both the Ballad of the Wind Fish, the boss theme of LA, and the battle against Ganon (ALttP) in here. Kinda fitting considering the forms it takes
You can hear both of the three things you listed? Lol I'm just messing with you, I'm not a grammar Nazi. But yeah, great observations. This is quite the piece for Game Boy!
I kinda hear The boss theme of aLttP
Jeffery Francis yea it’s just like ManBearPig. 50%Man 50%Bear 50%Pig. I’m super cereal
Yup same with bellum theme of Phantom hour glass pretty fitting considering they both parallel eatch other of being the second game after downfall ganon and adult ganondorf defeat
Tfw when you realize that the nightmare is just trying to save Koholint Island from being destroyed... by you...
you basically "destroy it" all so you alone can go out escape and fuck zelda. we ruined an entire beautiful island out of selfishness. It makes me feel like shit.
The Nightmare is the temptation to remain stuck and fixated on what eventually becomes seemingly nostalgic. Koholint doesn't exist, but the things it contains are all material temptations and the Nightmare preys upon superficial love. By the time you reach the Wind Fish's Egg, you can't go back and bring your Nintendo Camera photo album with you, and all the things you've completed go away. Much like finishing many video games at the time. While Hellfax can say that you're a bad guy, that's clickbait that received no thought other than how clever it'd sound.
The choice was to choose whether it was okay for Link to just remain in his own fantasy world forever. Note that in our current year, the opposite happened and people typically want games to last forever. The Nightmare was right about what people would choose.
@@ArctheLadderWell thought.
@@ArctheLadder not to mention the Nightmares would have ultimately found a way to leave the island and be real threat to the real world... with them from an island in the middle of nowhere, it would be unlikely that anyone would be able to find the source and stop them.
Nah, sorry not buying it.
Must,, kill,, stupid evil eye on floorrr,,,,,
BEST THEME EVER
Just simply 1 of the GOATs
I've heard many good covers of this piece in different music instruments and none of them can match the tension given by this original gameboy version.
Kinda sounds like the final battle theme of alttp just in a slightly different key. I must add this theme is very underrated
Dethl! THE boss of Zelda's univers!
I feel like just to spice things up, the remake should include some more forms based on the newer villains. Like, imagine if we fought a nightmare in the form of, say, Yuga or something. That would be rad.
@Khan Afridi I KNOW RIGHT
oh well
Massively missed opportunity #4736.
@@whisperstar13 But it would have made sense from the standpoint of gaming in general. A lot of us played this game back in the day and we're much older now. We've seen it all. If they had added in nightmare versions of Majora's Mask, Zant, etc., it would have been an amazing surprise to top off the remake. And what is a remake after all, but a meta gaming event. We are replaying something we already to which we already know the ending.
Now as far as in universe explanations, there are many possible reasons to explain it. It's just a dream, afterall, and prophecy is something in the Zelda series. The Wind Fish being a magical being probably has the juice to pull it off.
@@ryanLikesRainyDays
If you see it that way, fine.
I know this game has a bit of leeway with regard to adhering to logic vs. sentiment and nostalgia, what with the Mario enemies and all, but I'd just prefer it if they didn't throw logic aside completely by featuring established characters that Link hasn't met yet, let alone ones who haven't been born or won't be, in this timeline.
@@whisperstar13 Fair enough. Realistically I'd have preferred a full 3D behind the shoulder remake. I'd have taken the base concept and setting and nothing else. All new dungeons, puzzles, bosses, deeper plot beats, etc. A man can...dream.
Let's rumble !!!
Sad to say, I don't think the remake really captures the frenetic nature of this track and, on the whole, I think it's almost too faithful. And by that, I mean that Link's Awakening is a brilliant Gameboy game. When you get to the Switch, you really have to ask yourself why the Color Dungeon is near 1:1 replicated, but the entire world is in color lol. There's some dope shit in the remake; however, and some bug fixes but... the problem is that in really addressing things that were abstract or even didn't work properly, the remake's faithfulness steps on the toes or misrepresents things that worked precisely BECAUSE Link's Awakening is a Gameboy game.
This track, the cry of the Wind Fish, Marin's singing, and even the size/scale of the Island as both large, but quizzically cramped on a Gameboy screen. It also doesn't have the guts to really make more of the whole "awakening" and just gives you an end game where you fast travel and collect more stuff after supposedly letting go of the toys of the island.
The original game had an end game too, but this is where having the sense to see where the game had shortcomings and strengths isn't just about increasing fidelity and adding features. It's still Link's Awakening tho.
I like that Marin's singing is an actual voice though.
Agree on most other points though.
@@tenchimuyo69 it's kind of petty, right? It's a wonderful voice, I found myself just going "Why isn't she speaking?" Because the original Game Boy just abstracts her singing through the sound chip, which I felt was a way of just using the palette or hardware to its fullest. But I completely understand, I just wanted to provide some reasoning, as well as the idea that "I don't think you're wrong for that."
@OmniPlayer Sound That's really how I felt, like I found myself just wanting to play the original, and I've actually played the original within the past few years just for my own sake. I like some of the changes I saw, like depicting objects in water, but there's just some anachronisms where I felt like this game dabbled in completely reinterpreting the game vs remaking it and it's, as you were pointing out, kind of a fool's errand to modernize this game without taking into account that it is intrinsically linked to the hardware and that many things the game did were an expression of that.
Marin's voice isn't really about me going "Man, she doesn't sing well enough." It's that they used the sound chip to depict a girl's singing. You would need to go all the way with the fact that, that song, is supposed to stand in contrast to the Island itself, that there's something that stands in contrast to something that comes from this girl and her wish to leave relative to the toys and games that the game's dungeons and experiences are often portraying.
And it's still Link's Awakening, it just doesn't come off as very substantial so much as derivative... which is weird to say, because it's just a game that, at its worst, seems fatally contrary or borrowed while also being kind of astute and neat at the same time, to its credit.
Sea Lily I won’t speak for you, but my feeling about it was that it was how it was artificial. As in, Marin was the sound chip. You can’t really do a recorded voice on the Gameboy, so they had to represent it like you would a motif of sound, like how instruments from “Peter and the Wolf” represent the various characters of the story.
When you give Marin a voice, it changes a major part of the narrative to me.
Link had to choose between living in blissful ignorance with his literal dream girl or his duty to his country and he chose hyrule
SWITCH VERSION HYPE!!!
After hearing the remake version I still prefer this over it this sounds more dark and threatening I just knew Nintendo wouldn’t be able to out do this with a remake I just knew it and people who have fan remixed this over the years have made it better and better this is just my preference
Wait,, where's the final phase,,,,?? nooooo, that's the best
The final phase of Dethl uses the Mini-Boss Theme (which itself is a heavily altered remix of the Cave Theme) found throughout the rest of the game.
Kinda reminds me of ridley from metroid.
As good as the remake's version is, I like this one much more.
You pokemon weeb
I could say the same thing for the whole game. I find the original more fun to play than the remake
POV: Your trying to stop some blonde guy from destroying every single thing in the entire world
POV: You're trying to kill a prophecied hero so you can rule over the dream world you tried to conquer without the dream's host ever waking up.
There, fixed it for you.
@@Phantom17685 thx
Really not the same without the sound effects.
Esta música esta de peluches!
I appreciate the remake of Link's Awakening, but I still prefer the OG game overall -- this theme, in particular.
One of the many examples where the original is far better than the Switch remake version. They really lost the dark gritty feel of the original soundtrack in spots. Shame they didn't realize what they were doing when they were doing that.
I have not played the new version, but I´ve seen some guys talking about how superior the old version is
@@NitrosS Well I mean the new version is indeed very good, but I do think they could have done better with the music. The new game is also FAR FAR easier, bosses fall in a laughable amount of hits, you get far far more health and healing stuff, fairies in bottles, etc. Stuff you really don't need. They basically completely kiddified it.
It does have a Hero Mode which is about the only way you get any challenge out of the game at all, and it's still extremely easy. I just played thru Hero Mode and had no trouble whatsoever, still didn't have a single death. In Hero Mode enemies do double damage and there are no hearts found whatsoever in the game. Mini-Bosses also no longer drop fairies.
I even chose to forego the Blue Mail upgrade to try to make it a bit more challenging & it was still a joke. I am probably what most would call an expert level gamer tho so it may be different for some. I may try to do a 3 heart Hero Mode run on my next playthru to make it more challenging as I most definitely didn't need all the health.
@@skins4thewin "they could have done better with the music"
Face Shrine, Angler's tunnel and Detheye's(final boss final form) theme: Am i a joke to you?
@@skins4thewin also if the music doesn't sound like zelda, it is because it is meant to represent the fact that you are in a dream
@@garsrandom4358 Angler's Tunnel, that's the Level 4 dungeon music right? Cus ya that was one of the worst ones imo. That's literally the example I was thinking of that lost the feel of the original the most lol.
Face Shrine I will admit tho that they absolutely knocked out of the park. That is by far the best remixed song in the game.