Abhishek Tony aprrecitate it, I have some other videos on my channel if you want to check those out, if you want to see anything particular let me know, I am trying to come up with ideas for the next video!!!!
Awesome. Can you please make a proper pipeline tutorial (How to place an animated object which even interacts with real environment of the Live Action Footage) The more complex the better meaning if the object we are placing has to have particles, interaction with environment, lighting & shader should make it look photo-realistic and the compositing process too. Thanks :)
Hi so iam having a problem where when i import all the FBX and do everything as you do my object is not staying in one place...what should i do?? it is because the track is not good?
it renders out fine in your case but im using arnold and it doesnt render the image planes...after adding light, only the 3d object is rendered with lights.
I have had this problem before too and the solution is kind of weird. Whatever software you rendered out your images in you have to go back into it and rename the file to whatever you want. and for the sake of not knowing what you are using say that it is a JPG sequence you would put for the name(I am just using this as an example) "Whatever.png test" and then it should fix it, I know that is weird but that is what I did to fix it. In the end it should say "Whatever.png test.jpg" and then you can just load the image sequence back into maya without having to retrack it just make sure the frame rate is the same!!!! let me know if that doesn't solve your problem!!!!
Dude! I made a video with my iphone, and when i import it into the Read node, it becomes turned around with 90 degrees, and if i use rotation in Translate node, the tracking fails somehow.... could you help me please? Great video by the way! :)
Kenan Shiva you might need to either reshoot it or if you have after effects or and editing software you can flip around like that then render out an image sequence like that!!!!
Hmmm tried many different ways to export my camera. Still my 3d object wobbles around alot in maya but is completely still in nuke. Dont know what is happening. Tried a fresh scene, new preferences and a sphere on y0 and still the camera animation is way off from what i see in nuke.
I think you should try adding the object in maya and not in nuke so just have the tracked shot without any geometry and then when you get into maya add your geometry!
Your image sequence? if it is your image sequence try to render it out as jpg and make sure that the ending has the correct file extension, like tracking.jpg, and make sure you see the .jpg
hey man thanks so much for this video, however, I'm stuck at the stage where you import the image sequence, the problem is I don't have an image sequence but apart from that thanks so much dude :-D
Hey sorry for getting back to you so late, are you saying that once you import the tracking sequence you cant load your image sequence or it is just not popping up?!
I actually have another questions you want me to show you how to composite the car and the background together or you want me to show you how to render out alpha channels, ambient occlusion channels for the car!!
Mohamed Hemdan is your object laying directly on top of your tracking points, like the ones you set as a ground plane, is it just resting right on top of them, or is it behind your tracking points or below them!!!!
@@it_s_bo Yeah I know it sucks, mental ray was really good but Arnold and Vray are thousand times better!!! but yeah this video was like 3 years ago so!
You may need to improve your track and get a better solve error, either that or you can retrack it with more points and some settings can be adjusted for better track!!!!!
Thanks for this video. Resolved my problem.
awesome! I like your work! my assignment is related with your work! I love your tutorial!!!! thank you so much!
Hye Yeon Kim thanks, hope whatever it is your doing goes well!!!!! If you need to see something else just let me know!!!!
exactly what I was looking for! thanks! I did this in school but kinda forgot how to :/ thanks again!
No problem!!
You are my GOD
Thank you
Ohkkk! This was Great and what after next...Please Upload
Abhishek Tony aprrecitate it, I have some other videos on my channel if you want to check those out, if you want to see anything particular let me know, I am trying to come up with ideas for the next video!!!!
Really cool tutorial
Thanks, tell me what else you want to see!!!
Awesome. Can you please make a proper pipeline tutorial (How to place an animated object which even interacts with real environment of the Live Action Footage) The more complex the better meaning if the object we are placing has to have particles, interaction with environment, lighting & shader should make it look photo-realistic and the compositing process too. Thanks :)
You mean how to make something cast light or have something interact with the floor like bounce off of it!
very useful ! thanks !
Appreciate it!!
Nice job helix....
Thanks!!!
Ok I'm going to download and learn nuke now
HAHA, you definitely should, it is a great program to learn and know!!!
cool mate! thanks!
No problem!!
OMG SO NICE!!!!!!!!!!!!!!
그리닟 thank you!!!!
Hi, I'm trying to copy you while watching the video, where can I get the background video of the parking lot?
If you go here: www.videocopilot.net/tutorials/3d_truck_compositing/ you can click the red download button on the right
@@helixvfx8569 Thank you very much for your quick reply. Thanks to you, we can proceed quickly !!
@@88gongcha89 no problem!!
cool
Hi so iam having a problem where when i import all the FBX and do everything as you do my object is not staying in one place...what should i do?? it is because the track is not good?
Make sure your frame rate is the same in both Nuke and Maya
it renders out fine in your case but im using arnold and it doesnt render the image planes...after adding light, only the 3d object is rendered with lights.
I have had this problem before too and the solution is kind of weird. Whatever software you rendered out your images in you have to go back into it and rename the file to whatever you want. and for the sake of not knowing what you are using say that it is a JPG sequence you would put for the name(I am just using this as an example) "Whatever.png test" and then it should fix it, I know that is weird but that is what I did to fix it. In the end it should say "Whatever.png test.jpg" and then you can just load the image sequence back into maya without having to retrack it just make sure the frame rate is the same!!!! let me know if that doesn't solve your problem!!!!
it worked when i deleted the dome...
You mean the dome light?
ye skydome light dont know why it wont work when i bring it up in the scene
Dude! I made a video with my iphone, and when i import it into the Read node, it becomes turned around with 90 degrees, and if i use rotation in Translate node, the tracking fails somehow.... could you help me please?
Great video by the way! :)
Kenan Shiva you might need to either reshoot it or if you have after effects or and editing software you can flip around like that then render out an image sequence like that!!!!
okay, thank you!
No problem!
Please help, When i render the, background image doesnt come up on the render viewer, its pitch black
Lexziar what rendered are you using?!?
ye, Arnold does't always recognises the background image plane :P
Hmmm tried many different ways to export my camera. Still my 3d object wobbles around alot in maya but is completely still in nuke. Dont know what is happening. Tried a fresh scene, new preferences and a sphere on y0 and still the camera animation is way off from what i see in nuke.
I think you should try adding the object in maya and not in nuke so just have the tracked shot without any geometry and then when you get into maya add your geometry!
Use the image sequence in both nuke and maya so it all stays the same!
where did you download the batmobile from ?
I got it from this website:
free3d.com/3d-model/batmobile-tumbler-84325.html
@@helixvfx8569 ya i got it too, so since its not rigged , we can only use it for match movement. thanks for the tutorial
@@adityasajeev3282 yeah it isn’t rigged unfortunately but still looks cool when it’s in a scene! And you’re welcome, thanks for watching!!
i tried to find where i saved it it was saved as a 3d paint file not as png files its not working for me help
Your image sequence? if it is your image sequence try to render it out as jpg and make sure that the ending has the correct file extension, like tracking.jpg, and make sure you see the .jpg
how can i do it with the non commercial version? the node writegeo is not avaliable there
I think you might be able to use just the regular write geo node
i cant, is it another way to do it?
hey i have some question in this please make so clearance pls... how can i contact you?
AJAY KANTH you can contact me by email, helix4324@gmail.com
Helix VFX thanks bro
AJAY KANTH no problem!!!
How to search?
Nice but show it a little bit slow n write or tell wat r u doing ... it can b helpful
Yeah sorry about that, but I will keep that in mind!!
hey man thanks so much for this video, however, I'm stuck at the stage where you import the image sequence, the problem is I don't have an image sequence but apart from that thanks so much dude :-D
Hey sorry for getting back to you so late, are you saying that once you import the tracking sequence you cant load your image sequence or it is just not popping up?!
could you make a tut about export this batcar from Maya to Nuke for compositing please?
Lam Phung you mean like different layers and then composite them in nuke!?!?
yes, different layers. Like the background, the car, particle ..
Sure, I will see what I can do!!!!
thank mate, waiting for you
I actually have another questions you want me to show you how to composite the car and the background together or you want me to show you how to render out alpha channels, ambient occlusion channels for the car!!
hi are you make any exrta setting it sliding with me i make every step
Mohamed Hemdan what do you mean by sliding?
drive.google.com/file/d/0B-oKjMdSbrudbWtlcTNVWFQySDA/view?usp=sharing
Mohamed Hemdan is your object laying directly on top of your tracking points, like the ones you set as a ground plane, is it just resting right on top of them, or is it behind your tracking points or below them!!!!
the trackers i set as a ground plane is below the car
Mohamed Hemdan how far below? Is it resting right on the bottom of the car
mental ray...... omg
Josh Willson what? If you’re saying that because you can’t believe I’m using it than yeah I’m right there with you!!!
@@helixvfx8569 yeah. Mental is not supporting anymore. Arnold or Vray is better )
@@it_s_bo Yeah I know it sucks, mental ray was really good but Arnold and Vray are thousand times better!!! but yeah this video was like 3 years ago so!
what happens if it slips?
You may need to improve your track and get a better solve error, either that or you can retrack it with more points and some settings can be adjusted for better track!!!!!
thanks for the tip!
no problem hoped it helped!
Video copilot footage haha
Yeah I was going to use my own footage, but ya know, video copilot is top quality kind of footage
no sound
I know, I made it that way!
No sound - and too small to see.
Syntheyes is better :c
Hugo Javier Payen pshhh, nuke is more accurate and more precise and you get better tracks!! :)
fuck, Write Geometry is not available in non commercial edition :(((
Kenan Shiva yeah, I think that you could try putting just a regular write node and hook it up to the scene it might work!!
maybe it was not nukex