Savage - Commodore 64 - longplay & fixed ending

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  • Опубликовано: 29 сен 2024
  • At the end of each level there's a password that gives which you 2 extra lives to help in the next level.
    Level 2: Sabbatta
    Level 3: Porsche
    Savage was also dveloped for ZX Spectrum, Amstrad CPC, Atari ST, and MS-DOS. In 1989 Firebird published a version for the Amiga (i mistakenly wrote 1989 also for c64 version in this video intro, sorry!).
    GAMEPLAY:
    Savage is a three-part game; the first part is side-scrolling level with a muscular hero warrior fighting his way in a castle dungeon; the second is a 3D into-the-screen action sequence where the player has to shoot targets while avoiding monstrous stone heads; the third level a bird has to find its way in a 2d scrolling maze, collect four keys and reach the exit.
    The story is a swords and sorcery fantasy, with the muscular hero in the end rescuing his 'maiden love' from the clutches of the "Dark Guardian".
    Level 2 is the hardest, since you must be very skillfull avoiding "green masks" and those cursed blue spheres that kill you instantly.
    Furthermore, the fx in the second level are quite essential to understand when you are finishing a phase and when you are about to be attacked by the deadly blue spheres in phases 2 and 4. Sadly music alone (one of minotaurus favorites on c64) prevents to have these "sound hints".
    Musics are from Maniacs of Noise (Jeroen Tel) and have been reused unofficially in many other C64 softwares.
    For example:
    Level 1: Oregon Plotter
    Level 2: Living in a Maze (in this case, also an enemy from level 3 of Savage can be seen in the ending screen of Living in a Maze)
    Level 3: Zenith crack screen
    This game had a curious bug at the end of the last level: instead of showing the congratulation screen if you succeded collecting every treasure piece scattered in the level, the game says you missed one or more of them, restarting the level!
    A bug that was fixed by a fan only in 2023, so nobody saw the ending as it was intended to be! To skip directly to the real end see 30:48
    Many many many many many many many many thanks to minotaurus for recording this gameplay and for the explanation you've read above!
    This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)
    If you want to contribute please let me know!
    #retrogaming

Комментарии • 2

  • @RetroBorgo79
    @RetroBorgo79 5 месяцев назад +1

    Another fond memory from my childhood: one of the many pirated tapes I had contained a game called "Greblo". Basically, it was the second level of "Savage". I remember the difficulty but also the fun. Excellent gameplay and fascinating story about the bug in the final level: this means sharing videogames culture!

    • @VED
      @VED  5 месяцев назад +1

      Commodore 64 if full of these backgroud stories (not only c64 obviously) and they are indeed so fascinating to discover!