Grooming in XGen - Pedro Pascal "JOEL" (Timelapse)
HTML-код
- Опубликовано: 27 июн 2023
- Hi guys,
Here's a timelapse of me working on Joel's groom from The Last of Us.
This is a collaboration project with Vimal Kerketta. You can check out the full project on my ArtStation: www.artstation.com/artwork/el...
Software: Maya, Arnold + XGen.
Thanks for watching!
Music I use: Bensound.com
License code: RLVHENA5B4EUV0FH Хобби
This is really great example of how you're hair, from your head to your eyebrows, also determine the shape of your face.
This is absolutely fantastic, thank you for sharing Sefki.
this is amazing, the attention to detail , omg , i love it so much
You are so encouraging with your master work. Thank you so much for sharing your experience.
What an astounding perfection in the outcome of all this hard work. ❤❤👏👏👏
Awesome work as always Sefki, Inspirational!
uff... I am speachless ! So beautifull work !
Absolutely amazing work !!
I am thankful you shared that process !
Impressive work as always!
Brilliant as always ;)
Amazing work, congrats!
Absolute top level work. S tier as the kids say. So f@@king GOOOOOOD!!!!
Excellent work!
Awesome work 🔥🔥🔥
loved
😍
Amazing 🤩🤩🤩
insane!
increible
Crazy
crazy men!!!!!!
wow
Amazing As Always Big Fan of your Work Could you please upload the Workflow Video?
great work as always, can you descibe your workflow for shading hair in Arnold, I see you use Aiuserdata to transfer the random white color, where is random attribute on the Xgen? if you don't mind sharing that could be helpfull. thanks for the great motivation work.
fantastic work sefki! can I know how you take those white hairs back to unreal as they are randomly generated i guess?
Wish you would make a tutorial on the hair shading techniques. Making grey hairs are so confusing...
OMG so cool! Will you do the skin detail process video in the future?
Yes I will!
Seeing the final render gives me so much motivation to become a better artist.. also did you use the metahuman materials for the eyes ?
Yes using the eye material, replaced the textures with my own
Very good job, you are great)
Is it possible to find a video somewhere without acceleration?
I'm afraid not since I deleted all the videos after I created the timelapse - it was a lot of data 😅
Oh man, what a work. very professional.
I know this is rendered in arnold, but Is there a chance you might create any tutorial in the future regarding, how to use Metahuman shaders for our own characters in UE5?
I'm still very new to unreal and really want to learn how to render my characters in it.
Thank you.
Yes totally! I want to do a series on it
@@sefkiibrahim3D Amazing! I'm gonna keep an eye on it then. like the Sauron on a ring.
Dear Sefki, you did fantastic work! I am asking why I can not render Xgen in MAYA Arnold, I have lighting standard hair no changing colour.
It's hard to know the reason without seeing the scene. Feel free to message me with screenshots so I can help
Outstanding work! Can I ask you which version of Maya you work in? Because I'm trying 2024 but I really have too many bugs in xgen. Some tests in 2023 seem to give better results
amazing work! how are you drawing your curves? it looks like your using some kind of a pen tool instead of placing the curves
Awesome work !!! what scale do you use for the head ??
If you import a metahuman into Maya it's that scale :)
Hi, I've been trying to learn Xgen for a while. I'm always getting issues with it. When I try to paint and save density map, Maya hangs and crashes.
Please help!
Ooo I want to see a liam Neeson
Greate job Ibrahim. I dont really understand how is that possible,
I struggle with xgen , but I get incomprehensible errors, there is little information, but you just do it without straining. I dont really understand why can't I get my character's hair done without any problems.
🤔
I think I know how to work around most errors now - it just comes with experience. I had multiple crashes along the way, I just cut them out haha
great . can we export xgen to 3dsmax ?
HELLOW IBRAHIM
I want maya line_up camera fov set up
Can you tell me please?
could you please share the tool u used to create the hair curves in the head?
it's the paint FX tool in Maya. If you select some geometry and select 'make paintable' under the generate tab, then select the tool under the same tab you can draw these guides. Then select them and convert -> paint effects to curves.
@@sefkiibrahim3D you are very kind, thank you for teaching me ❤️❤️
use vray best than arnold
Did you used normal map in Unreal ?
yes!
dayı sen nesin ya
Whats your pc specs?
this was on my laptop - Alienware RTX 2070
the same guitar riff is repeated for an hour.
Thanks for pointing that out 😁🙏💯💯
Are you self-taught?
looks tedious to do, something AI should help fix
AI is inside me
😂😂😂😂😂😂
Everything about CGI is tedious and time consuming.
Lovely work as always! I cant help but imagine how long and arduous it must have been using that buggy pos xgen.
You kind of get used to the bugs after a while and know how to avoid it (for the most part)