Grooming in XGen - Pedro Pascal "JOEL" (Timelapse)

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  • Опубликовано: 27 июн 2023
  • Hi guys,
    Here's a timelapse of me working on Joel's groom from The Last of Us.
    This is a collaboration project with Vimal Kerketta. You can check out the full project on my ArtStation: www.artstation.com/artwork/el...
    Software: Maya, Arnold + XGen.
    Thanks for watching!
    Music I use: Bensound.com
    License code: RLVHENA5B4EUV0FH
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Комментарии • 65

  • @JUYAN16
    @JUYAN16 8 месяцев назад +10

    This is really great example of how you're hair, from your head to your eyebrows, also determine the shape of your face.

  • @AranHM
    @AranHM Год назад +6

    This is absolutely fantastic, thank you for sharing Sefki.

  • @Flimss_
    @Flimss_ 4 месяца назад

    this is amazing, the attention to detail , omg , i love it so much

  • @vishwasraj1341
    @vishwasraj1341 10 месяцев назад +2

    You are so encouraging with your master work. Thank you so much for sharing your experience.

  • @shilpamenon2865
    @shilpamenon2865 Год назад

    What an astounding perfection in the outcome of all this hard work. ❤❤👏👏👏

  • @animarch3D
    @animarch3D Год назад +1

    Awesome work as always Sefki, Inspirational!

  • @perseohernandez755
    @perseohernandez755 10 месяцев назад

    uff... I am speachless ! So beautifull work !

  • @chasechampagne867
    @chasechampagne867 Год назад

    Absolutely amazing work !!

  • @Sul_Shadw
    @Sul_Shadw Год назад

    I am thankful you shared that process !

  • @AndreH3d
    @AndreH3d Год назад

    Impressive work as always!

  • @peterlanger9030
    @peterlanger9030 9 месяцев назад

    Brilliant as always ;)

  • @vodeGuy
    @vodeGuy 2 месяца назад

    Amazing work, congrats!

  • @robertdouble559
    @robertdouble559 7 месяцев назад

    Absolute top level work. S tier as the kids say. So f@@king GOOOOOOD!!!!

  • @Arvolve
    @Arvolve Год назад

    Excellent work!

  • @nurbek.3d
    @nurbek.3d Год назад

    Awesome work 🔥🔥🔥

  • @ridewithme4965
    @ridewithme4965 Год назад

    loved
    😍

  • @jenishjanuzakov617
    @jenishjanuzakov617 Год назад

    Amazing 🤩🤩🤩

  • @alekseynedovesov770
    @alekseynedovesov770 5 месяцев назад

    insane!

  • @juanayala4678
    @juanayala4678 Год назад

    increible

  • @4uuuu
    @4uuuu Год назад

    Crazy

  • @eddieresquivel3544
    @eddieresquivel3544 11 месяцев назад

    crazy men!!!!!!

  • @lucia-fj6nc
    @lucia-fj6nc Год назад

    wow

  • @TalhaRiaz197
    @TalhaRiaz197 11 месяцев назад

    Amazing As Always Big Fan of your Work Could you please upload the Workflow Video?

  • @lematt16
    @lematt16 7 месяцев назад

    great work as always, can you descibe your workflow for shading hair in Arnold, I see you use Aiuserdata to transfer the random white color, where is random attribute on the Xgen? if you don't mind sharing that could be helpfull. thanks for the great motivation work.

  • @sajjanaryal5999
    @sajjanaryal5999 10 месяцев назад

    fantastic work sefki! can I know how you take those white hairs back to unreal as they are randomly generated i guess?

  • @lian0013
    @lian0013 Месяц назад

    Wish you would make a tutorial on the hair shading techniques. Making grey hairs are so confusing...

  • @nisianglian6263
    @nisianglian6263 Год назад

    OMG so cool! Will you do the skin detail process video in the future?

  • @Sul_Shadw
    @Sul_Shadw Год назад

    Seeing the final render gives me so much motivation to become a better artist.. also did you use the metahuman materials for the eyes ?

    • @sefkiibrahim3D
      @sefkiibrahim3D  Год назад +1

      Yes using the eye material, replaced the textures with my own

  • @mikhailboiko676
    @mikhailboiko676 10 месяцев назад

    Very good job, you are great)
    Is it possible to find a video somewhere without acceleration?

    • @sefkiibrahim3D
      @sefkiibrahim3D  10 месяцев назад

      I'm afraid not since I deleted all the videos after I created the timelapse - it was a lot of data 😅

  • @mordecai1484
    @mordecai1484 Год назад +1

    Oh man, what a work. very professional.
    I know this is rendered in arnold, but Is there a chance you might create any tutorial in the future regarding, how to use Metahuman shaders for our own characters in UE5?
    I'm still very new to unreal and really want to learn how to render my characters in it.
    Thank you.

    • @sefkiibrahim3D
      @sefkiibrahim3D  Год назад +4

      Yes totally! I want to do a series on it

    • @mordecai1484
      @mordecai1484 Год назад

      @@sefkiibrahim3D Amazing! I'm gonna keep an eye on it then. like the Sauron on a ring.

  • @mdoumdou4085
    @mdoumdou4085 Год назад

    Dear Sefki, you did fantastic work! I am asking why I can not render Xgen in MAYA Arnold, I have lighting standard hair no changing colour.

    • @sefkiibrahim3D
      @sefkiibrahim3D  Год назад

      It's hard to know the reason without seeing the scene. Feel free to message me with screenshots so I can help

  • @fecorautha
    @fecorautha 6 месяцев назад

    Outstanding work! Can I ask you which version of Maya you work in? Because I'm trying 2024 but I really have too many bugs in xgen. Some tests in 2023 seem to give better results

  • @peterrandall6761
    @peterrandall6761 18 дней назад

    amazing work! how are you drawing your curves? it looks like your using some kind of a pen tool instead of placing the curves

  • @nicolassequeira2818
    @nicolassequeira2818 Год назад

    Awesome work !!! what scale do you use for the head ??

    • @sefkiibrahim3D
      @sefkiibrahim3D  Год назад +2

      If you import a metahuman into Maya it's that scale :)

  • @nagatoRL
    @nagatoRL 7 месяцев назад

    Hi, I've been trying to learn Xgen for a while. I'm always getting issues with it. When I try to paint and save density map, Maya hangs and crashes.
    Please help!

  • @DynastyUK
    @DynastyUK 2 месяца назад

    Ooo I want to see a liam Neeson

  • @Imran_Art
    @Imran_Art Год назад

    Greate job Ibrahim. I dont really understand how is that possible,
    I struggle with xgen , but I get incomprehensible errors, there is little information, but you just do it without straining. I dont really understand why can't I get my character's hair done without any problems.
    🤔

    • @sefkiibrahim3D
      @sefkiibrahim3D  Год назад

      I think I know how to work around most errors now - it just comes with experience. I had multiple crashes along the way, I just cut them out haha

  • @Mhsn_ar
    @Mhsn_ar 5 месяцев назад

    great . can we export xgen to 3dsmax ?

  • @cmj8687
    @cmj8687 7 месяцев назад

    HELLOW IBRAHIM
    I want maya line_up camera fov set up
    Can you tell me please?

  • @christianlee1423
    @christianlee1423 Год назад

    could you please share the tool u used to create the hair curves in the head?

    • @sefkiibrahim3D
      @sefkiibrahim3D  Год назад +3

      it's the paint FX tool in Maya. If you select some geometry and select 'make paintable' under the generate tab, then select the tool under the same tab you can draw these guides. Then select them and convert -> paint effects to curves.

    • @christianlee1423
      @christianlee1423 Год назад +1

      @@sefkiibrahim3D you are very kind, thank you for teaching me ❤️❤️

  • @did3d523
    @did3d523 2 месяца назад

    use vray best than arnold

  • @Sul_Shadw
    @Sul_Shadw Год назад

    Did you used normal map in Unreal ?

  • @emirhanakgul1617
    @emirhanakgul1617 Год назад

    dayı sen nesin ya

  • @timwilliam3610
    @timwilliam3610 Год назад

    Whats your pc specs?

  • @islamicshit
    @islamicshit 2 месяца назад +3

    the same guitar riff is repeated for an hour.

  • @GrantH2606
    @GrantH2606 2 месяца назад

    Are you self-taught?

  • @Toasticuss
    @Toasticuss 6 месяцев назад

    looks tedious to do, something AI should help fix

    • @wordsandletter
      @wordsandletter 5 месяцев назад +2

      AI is inside me

    • @BaddyPlays
      @BaddyPlays 2 месяца назад +2

      😂😂😂😂😂😂

    • @rano12321
      @rano12321 2 месяца назад +2

      Everything about CGI is tedious and time consuming.

  • @Giga3D811
    @Giga3D811 Год назад

    Lovely work as always! I cant help but imagine how long and arduous it must have been using that buggy pos xgen.

    • @sefkiibrahim3D
      @sefkiibrahim3D  Год назад +1

      You kind of get used to the bugs after a while and know how to avoid it (for the most part)