Xbox Fans Are NOT Happy After Studio Closures - Luke Reacts
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- Опубликовано: 20 авг 2024
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Luke Stephens is a Content-Creator and Streamer that co-streams on RUclips and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke's main channel & other content by going to: linktr.ee/luke... !!
MrMattyPlays' Original Video: • Xbox Is An Embarrassme...
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I was 19 when Phil took over, now 30. He's done as bad a job with Xbox as Disney has with Star Wars.
He is a gamer like us but he certainly has lost the way when it comes to being a leader. Shame.
Tbf, I don't fully think is his fault Xbox is like this. His predecessor did huge damage for the brand. Xbox is definitely in a better position than it was in the xbox one era.
However, its really stupid to lay off everyone. They literally gave Bobby koDICK 300+ million to make him quit. They definitely have more than enough money to keep these developers.
The sad part is that, even if Phil Spenser left, they still would have closed the studios. While I'm indifferent whether Spencer should have been fired, I believe it's more a Mircosoft who is at fault. In the end, you cannot fight your parent company
new star wars trilogy made $1 Billion each. I think Disney is doing just fine with Star Wars😂😂
@@thedon897 spoken like true shareholder
@@hatman3445 speaking of, didnt disney's share price just tank due to how bad they mangled things like star wars? if our boy the don was a shareholder, he'd be less of a shill..
Who remembers when xbox was scooping up studios and people in the industry were so excited because it meant all their favorite studios were going to get the monetary backing of xbox and were going to make amazing banger title after title... ya that didnt age well
I'm sitting here trying to remember what was the last truly great xbox game lol
The industry was wrong. People like me were talking about corporate consolidation being bad. It's no good for anyone
@@elijahgleaves5018 Halo games back in the 360 era?
@@elijahgleaves5018 Hi-Fi Rush was excellent. But then they killed the studio...
where even are those games from so many studios?
Wow, don't think I've ever seen matty that angry at xbox.
kinda scared me ngl
It's about damn time, glad he found his spine.
Matty is one of the few Xbox fans who will call out Microsoft when they mess up.
Ninja Theory must be feeling it right now, there's no telling what Microsoft will do if Hellblade 2 doesn't sell well, which unfortunately a likely possibility.
Why will it sell well when it's on Game Pass?
Do Netflix Movies or Series sell well on BluRay?
Jason Schreir just release article that says Tango was close because they were pitching sequel, but it would require them to hire more people and it would make years for that game to release.
Microsoft is gonna become new Activision Blizzard. It was Activision Blizzard who bought Microsoft
@@lostinbkk555 That's the sad part. MS doesn't want to admit GP eats day 1 sales for them. It's cheaper to just pay someone for their game for a few months of GP than it is to fund first party development
I am not sure it's GP's job to sell games. It's just to get more and more subscribers.
I would guess they hope people subscribe to GP and then buy DLC for the games they like.
I have no clue if that is happening. Personally, I play games on Game Pass and then wishlist them on Steam.
Which brings me to another point: where are the Xbox exclusives? Oh dear, I don't want to think about that as there are none that I can think of off the top of my head. 😭
If it's a good game people will want to own and play it multiple times . @@RandomTube-is6gt
If I worked at Ninja Theory I’d be shitting my pants right now.
The real problem is that Microsoft is the grandfather of short term tech employment. Hopping from contract to contract goes back Microsoft's pushback against full time employment. However this runs counter to how art is made. Mastering a craft, developing a style, and raising senior talent all require long term mentorship and iteration. The reason Nintendo can deliver quality on a 10 year old toaster is because they have a 98.8% employee retention rate. And as long as Microsoft keeps making shortsighted employment decisions, Xbox will never catch a break.
The problem with this is you're not gonna keep a construction crew on payroll for years if you're only gonna need to renovate your house a few times in your life. If anything, stable employment for game developers makes about zero sense, because the manpower needs of every individual project are unique. A skillset that is essential for one game might be useless or even detrimental to another. So you either keep people around and pay their wages out of your pocket, not getting your money's worth... or you keep making the exact same game again and again, turning art into a factory in the process... or you only ever keep around a set of specialists you need for the particular project you have in mind.
@@user-ek4ox5qm8wwhich what Nintendo does every time, lol
Not only xbox fans.... as a gamer I'm disappointed .... what's the point in buying this much studios if you can't manage them properly ..... so many good underrated games came from these studios .... man so sad to see this
I'm a Sony and Nintendo guy, and I'm disgusted by Microsoft's greed
Been an xbox fanboy for since the early 2000. No excuses for this. I can't blame anyone who will sell their xbox now.
All 3 suck, you'd have to be really biased to not see how all 3 suck 😂
19:25
“I’m sure it’s a VERY SAD DAY for Xbox and Phil Spencer….as he drives his McLaren home”
THIS sums the whole thing up with why large companies are totally SCREWED UP.
And he’s hiding somewhere with he’s money what a joke!
Microsoft just showing what they have always been, the same greedy company they have always been. Does anyone forgot how they tried to force the always online on xbox one? 😂
Xbox is a joke
Yet you have one. I see your IP and you play Xbox quite often
@@Familytube90Then he should know better then anyone 😂😂☠️☠️
Microsoft is a joke
To be honest. Sony ain't shit either lol
@@elijahgleaves5018
Sony's been pumping out bangers dude, they consistently release the best games in the industry
As an Xbox fanboy, yeah I'm mad as hell. How many years have we been hearing: "Just wait. Xbox is working on great games. Xbox is buying many studios." After all these years, Xbox still hasn't been putting out great games and now they are closing studios.
Why anyone would be a fanboy, let alone insane enough to be an Xbox fanboy is beyond logic to me
This summers Xbox event is probably the most important in the companies history. Fans are not happy, gamers don't expect to see many Xbox games and when they do come out they are usually bad. They have alot of stuff announced but it's spread over live the next 5 years and alot of the big hitters are completely MIA. The brand is failing at this point and as someone who has preferred the Xbox ecosystem over Playstation since the 360, when the next console generation comes out if they don't make changes they are going to be killed worse than we have ever seen before.
This is 100% why M$ lost this and the previous hardware generations. Their own software is not up to standard, and the releases are too far apart.
Starfield is the most played game on Game Pass, yet we are led to believe there will be no DLC until November. Why, oh why, are we waiting over a year for the first DLC?
To be fair, Playstation ain't hitting home runs either and their catalog is pretty empty as well. Maybe not as bad off as XBOX but not nearly to the caliber of previous generations. This whole console generation has been a massive disappointment. Hoping that A.I. helps to reduce these long dev cycles and lower costs, but not at the expense of devs.
@@tacobell393
PS has released Spider-Man 2, GOW2, FF7 Remake and Rebirth, Stellar Blade, Horizon 2 and FF16 just in the last 2 years
Xbox has released Halo 6, HiFi Rush and I guess Forza? It’s not even close
Funnily enough, this entire situation Xbox is in is of their own making, so they have no one else to blame but themselves.
I feel like this paragraph could apply for the last 10 years
it's not even if you're a xbox fan or not..the fact that studios get closed after they launched successful games that got awards..is sooo soo troubling for the gaming industry itself and for the working market. It's pure greed and it show the execs ignorance like nothing else. Oblivious and defiant companies driven solely by profits.
Mike Ybarra was also the guy that said he’d have to be dragged out to leave his job at blizzard and they fired him anyways. Then he started talking about how good PlayStation games are
Ninja theory is screwed. We all see the writing on the wall. I’m sure it will be good. But a “good” 7-8 hour game that takes an equivalent amount of years to make puts studios at risk at Microsoft.
What Luke is talking about with X-Box and how they operate, is ALL of it, just standard corporate culture now: employees are disposable, execs burn companies down and get golden parachutes for their trouble before buying a new studio and repeating the same process.
Exactly. People gotta take a step back and look at the big picture.
Gamers when capitalism effects the gaming industry😱😱😱
@@gurlgunz I'm not a capitalist per se, but this is not capitalism either. Capitalism is built on the concept of free market and competition. There's no competition between a trillion-dollar corporation and a tiny studio it consumes and destroys. This creeping monopolization in every industry around the globe is not capitalism. It's more like an early stage of returning to feudalism, with executives becoming royalty and the rest of us as their subjects.
There used to be Xbox haters, now there’s just Xbox realists living rent free.
Or actually paying their rent, because they have no reason to spend the $ on Microsoft.
I love how reasonably you approach all of this. Your insight and explanations are leagues ahead of most other creators. Thank you for your work!
Are they ahead, though? Basically, accusing studios of being "not what they were?" I'm sure Phil Spencer would love this explanation. Turns him into a hero who saved us from bad studios. In all this "reasoning," there is not a single word about the actual reason anyone can see: MS bought AV/B for $70B. Now, they devised a business plan to earn that money back. For that to work, they need to earn billions every quarter. No small studio can bring that kind of cash to the table. Hence, they got chopped one by one. And not because of that dumb comparison to castle bricks. It doesn't matter how many bricks you replace; your castle won't turn into a blender or stove as long as they are bricks. The same applies to studios: every company in the world has people coming and quitting, but as long as they can teach new employees, they'll continue making the same good products.
Xbox’s business strategy is to buy up studios, said studio makes 1 game, Xbox closes that studio, Xbox buys more studios, repeats process.
You know what I wouldn’t be at all shocked to see in the future? Ad breaks running during games, unless you buy their $100 collector’s edition that comes with no ads..
Already happens
Arkane Austin is a tragedy; They deserved better for making an amazing game like Prey. Tango deserved better as well; Ghostwire and The Evil Within series are so unique.
I don't normally comment. I agree with the idea that different people need different styles of leadership. I was studying to become an addictions counselor back in 2017 to 2019 (diploma program, I'm not a licensed counselor still working towards more education) and one of the courses we had to take was an ethics and leadership course. I learnt there that leadership styles can almost be put to a diagram ranging from goal oriented leadership to instruction oriented leadership, everything inbetween being different variations of the two styles. At the time I worked at a youth centre and I feel it showed there. When it came to the end the day clean up some kids you could just say "tidy up the music room" and they'd kill it, other kids though would need a check list. Two extremes of that so called diagram or whatever, but I feel it checks out. Ones leadership style should match the needs of the person you're leading, and leaders should be able to adjust their leadership style to the needs of the person they're leading.
Didnt phil comeout and say “Even if we have a 10/10, doesn’t necessarily make the sales”
I'm a fan of Xbox and many of the games they've published, and the Xbox Series X was the first Xbox I bought myself. Hi-Fi Rush was probably my favorite game last year, and I'm legitimately angry that this crap has happened. What is Microsoft doing, there is no plan, no honesty, and people's lives were uprooted because of utter incompetence of higher ups.
17 year xbox player. I've cancelled my subscription and moved on. What a disgrace
The issue maby is they need to be better at keeping talent or finding new talent as in a video game having a strong vision for the game is important
i regret buying xsx. ps5 got alot of cool games exclusive to sony.and im stuck with starfield and redfall,,
Phil spencer "we here you" tweet incoming
You made a mishap, Sony did close a studio completely this year: London Studios who were working on a live service fantasy game set in London. And before that they closed 3 studios in a span of 3 years: Manchester Studio, Japan Studio and Pixel Opus.
I hate to break it to you but when Sony closes a studio they move people to another studio....They don't just fire people
Protip 900 employees is also LESS than the getting close to 10,000 that Microsoft has fired.
Manchester Studios was closed 4 years ago
@@lacasadelpop4593 I was not including this year (being the fourth year), so Machester is included. Four studios have been closed between 2020 and 2024.
@@lutherheggs451 sure some are moved around (Japan Studio to Team Asobi) but the articles I read said lay-offs, not transfers. You are making it sound like Sony does not fire anyone at all which absolutely not true and I too hate to break that to you. If Sony closed London Studio, laid off people ate Firesprite (cancelling the Twisted Metal game), Naughty Dog, Insomniac and Bungie, do you really think there are enough positions to move all these people? I don't think so.
@zaltmanbleroze yeah, I was about to ask what that guy was smoking.
That was a good summary on how the real-world works.
4:31 Digital Anvil, I am going to tell the truth. I love Brute Force on the original Xbox and when I read on unseen64 that Brute Force 2 was being made for the Xbox 360 but cancelled it was bad
No more evil within 3 is disappointing
They need to replace their executives. The fact they didnt anticipate the success of the fallout show with the release of a new game is crazy to me. They're hemoraging their talent aswell.
And whats with all the OF comment bots on youtube lately, damn.
100%, it almost feels like Bethesda or Microsoft are almost treating Fallout like it's an unwanted kid. Like it doesn't matter how successfull the show was, it's still Fallout. Makes me wonder if it came from all the stuff that happened around 76.
Nah, Xbox is like the old Soviet Union they never replace their executives unless it's the dear leader that's doing the replacing
Microsoft doesn’t care enough to do that, Xbox isn’t where they make their profit. At this point it’s basically just a pet project for them
@@wlot28yes. Paying 69 billion dollars is only for a pet project
You can't manage any software engineer like this. It is only worse in the gaming industry because creatives are involved. The more you switch team members around and outsource tasks, the harder and more expensive a project becomes. This is true almost every time and I know because I've lived it. Management seems to NEVER think long-term in this modern day.
Speaking on artist dev retention, Final Fantasy Remake to Rebirth to Third Game proves just how important keeping teams together is. I think they were saying it was somewhere around 80-85% retention.
Weird how you praise Steve Jobs at the end. You need to do more research in the who that guy really was.
After 16 years of mainly playing on Xbox (although I own PS and Nintendo consoles too) I’ve had it with them. As of this year I switched to PC mainly using Steam and I’m very happy with that decision even though I’ve got a library of 650+ games on Xbox and will probably never finish some of them. But the incompetence of that company in so many regards is staggering and had me leave after so many years. Them forcing ads on you on their console dashboard is just one thing I never could agree with, but their management decisions within the last 3-5 years were atrocious. I wish I’d still be living in 360 times, that’s when MS made a console for the gamers…
Investors love one thing, and it's obedience, if you believe you have self worth, they probably wish you were gone.
Anyone who's Xbox first and in support of Microsoft deserves no respect. This shit is partially their fault.
Closing down Tango has done some pretty serious damage to the xbox brand.
I see almost everyone thats an xbox fan saying "wtf"
And I'm just thinking, well that's a reason for me to not sub to gamepass since I actually quite enjoy Tango Gameworks games...
Yea, but the thing about 70% of Arkane Austin staff leaving was because they forced the studio to make a live service looter shooter, and the devs wanted to make single player immersive sims. So it’s still the fault of the leadership but the leadership doesn’t pay the price, the workers do.
I agree, to a degree, that these studios weren't what they used to be, not a reputation level, neither on staff level. But the name of these studios were representing a value that Microsoft was willing to pay for. Even if their light is dimmer they are the names that we were excited for. This argument is valid for every studio, be it Blizzard or Bungie. You see the track record of a studio, you no what you can expect from them, and measure everything they do to what they did. Yes, the staff changes, now more so then ever, but an entity is more than the sum of its parts: it has its own history, workflow, tradition even. Closing studios is never a good thing from a creative and PR standpoint, because the consumers will see it as a loss, and there will be no redemption arcs for games like Redfall. It may makes sense from a business standpoint, but it will bite back (pun intended) in the future.
What I will say is that I am proud of Xbox fans standing their ground. They’re not defending them like how PS or Nintendo fans would
Are u one of 50,000 guys that signed pettion for stellar blade censorship 😂😂😂
@@hiennguyen3989 No?
I find it hilarious that what was left of Tango was pushing for multiplatform and it still didn't survive these closings! If we're talking about saving money isn't it more expensive to develop for multiple platforms instead of one. Look at Nintendo!
Klobrille, the E is sound. Btw it's German and it means toilet seat.
I've been with Xbox since the beginning. I always thought that eventually they would get there. After the last year or so, I'm just done. I can get whatever Xbox exclusive game on PC, and there are not many I'm interested in. At least with Playstation I know I'm getting quality on a regular basis. I'm done waiting for them to get their shit together. I wish them the best but been burned way too many times and missed way too many great games from Playstation.
Everyone knows that you only buy japanese consoles but i guess some people need to learn the hard way.
Only gaming companies like Volition, who stop listening to their fans, warrant a closure.
At this point, im sticking with xbox because of backward compatibility. If they screw with that, im saving up to finally buy a beast of a computer. Should've done that since xbox One came out, but oh well, we all make mistakes, but Jesus Christ, these executives and CEOs have been long over due on repercussions for their decisions
Tango game works was created as a talent incubator studio, that’s a big reason why some of the leads left, they had developed the talent they needed for other projects, but they still left Tango in very good shape. Xbox just shot them down without giving them a shot. And now Microsoft has no choice but to focus on Europe developers because they screwed over a Japanese studio with established pedigree, Japanese people already have a contentious relationship with foreigners, but when they finally give a foreign company a chance and then that company comes back around and pretty much gives them the finger, in a country that values honor and loyalty above all else, you’re done. That’s it, decades will pass before another bone is thrown your way.
I miss when xbox was good
360 era
@@glenn3646 The first half yeah..lol
Watch them close Obsidian after Avowed doesn´t sell like Skyrim
That's my prediction too
Phil Spencer needs to stop making xbox an afterthought
There is a clearly were talents left in Tango. I was very interested what John Johanas, the director of Evil Within 2 and Hi-fi Rush, was cooking next because those two games were one of highlights of past ten years for me.
I'll miss Tango Gameworks.
I think Xbox is more worried about their dei score than they are making games.
We should have the devs back.
Why even acquire someone just to shut them down?
Incompetence. They have more than enough money to keep these studios afloat and let them keep developing games even if one of their projects fails, but they instead choose to close the entire thing because it bled too much talent that they don’t know how to get back
I was VERY on board with Xbox at the beginning of this console cycle. I generally felt ok about the studio acquisitions, and would even say that I am pro-exclusives when it comes to games.
I don't think I have EVER seen a publisher blow it this hard. At least not since Sega.
Anyone who supported Microsoft buying publishers is part of the problem, this is partly on all of you morons.
Big think about Tango, is that it was the only japanese studio Xbox had. Now xbox - japan link is even weaker now
I don't understand how games getting so much more expensive. It seems like every other month there's an unreal engine video showing how much easier stuff is to build now. I guess the problem comes in where people leave and then they have to outsource the work to another company. Every AAA game has like 20 different studios listed in the credits. It's just weird that with the advancements in technology and stuff being easier and easier to make that games keep costing more and more.
As a graphic designer, I mostly agree with the artist management part. We do want critical feedback and clear direction, but not when the direction continually changes and contradicts itself. This happens EVERY DAY at my 9-5 and with my freelancing. I understand it's a process but damn it can frustrating and demoralizing.
Phil Spencer is the Bob Iger of video games...Look at what Disney is right now
London Studio would like to have a word about "Sony isn't closing studios".
just incomponent management, spend gazzilions of dollars for what, if they raise gamepass Im out
Him talking people moving companies. That happens in every single industry kid. Take me, I’m the Director of Digital Engineering for a very large international engineering consultancy. Lots of people come and go e livery year. I sign lot of new people petition recruitment every year, so to do all of my other directors managing their service group. What doesn’t ever change. Us, the senior managment and we’re what drive the quality, are responsible for it.
Take Rockstar Games, until recently with their departure (which may now mean they go on the decline) they were the same main guys running the show and hence you always got a great product.
This kid is making a point without any understanding of it!
Klobrille is the german word for Toilet seat
Thought about this but it makes sense, Tango was a AAA game studio making AA games and took them too long to do after they lost majority of their leadership
What are talking about?
Gwt 2022
Hi Fi rush was 2023
Like really too long to make games?
@@angelgodric Hi-Rush was in development for 5 years that’s a lot of money spent for a game that didn’t get enough players!! It’s one of my favorite games but not a lot of people played it
i dont understand the Tango shutdown i thought Hi-FI rush was a hit when it released, apperantly not.
LMFAO no it was not a hit. YES alot of people tried it on WelfarePass but the game had ZERO sales because Xbots don't buy games. The people with brains and common sense have been saying for years that WelfarePass was not sustainable, Devs have said it was a mistake, Phildo Sphincter even said that WelfarePass was not sustainable either.
@@lutherheggs451 You sound like a Pony.
Game Pass is just plain bad for new game launches. Games make a bulk of their revenue on their first few weeks of sales, and if your game is put on a cheaper subscription service, you as the consumer are more likely to just not buy the actual game at all. Hi-fi Rush was doomed the moment it launched on Game Pass as it guaranteed at a lot of people would never buy it in the first place.
I think your statement at the end sums it all up nicely. "A studio can put out the best game to come out all year from Xbox, and still get shut down the next" once this precedent is established, where is the incentive for studios to try and make good stuff?
@14:01 which kind of begs the question as to why did they leave? and that would apply to any other studio that had devs/founders leaving. The 70% at Arkane also comes to mind; did they go or were they "pushed"? And @16:35 on Steam, Redfall is still priced at A$119.95! (that's Australian dollars)
I've been having same opinion about Game Pass, if the development studios are even benefitting or get revenue from it, maybe just a fraction compared to actually buying the full priced game itself, but then people are bragging about Game Pass not available on PS5, but what about the studios developing and selling those game? Feels like Disney releasing movies on cinemas, but then people just decide to just wait for it to come out on Disney+
If I'm a dev anywhere within Microsoft - I'm refreshing and uploading my resume on Indeed right now
I swear Xbox has had nothing but bad news ever since I was 12 years old…I’m now 25
Ive been an Xbox fanboy since the launch of the OG Xbox. And for the first time ever, I am deciding to switch to PlayStation.
Save up and build a pc
@@splinterborn I have one. But I like having a console for my living room tv
@@splinterbornI’d get a pc, but I don’t want to play ps exclusives 2-3 years later, or never, like with bloodborne.
13:15 I heard that it was false about that take on Tango. That they didn't take a lot of the talent or something to that effect. Any new info on that?
Not only is management probably trying to run their team like a technical team, Xbox as a whole seems to have this idea that there is a formula of success and they just want to exploit all of that success. That's not how games (art) works. And Phil says weird sh*t too, like when he mentioned he doesn't aim for or expect 10/10 games, but that 6s and 7s are totally fine. What?? You should ALWAYS be aiming for 10/10, whether you reach it or not. They all seem to think "live service" is the secret sauce. How's that going for you? You know how Halo Infinite would have been successful? If you finished the campaign and the story, and made a straight forward multiplayer with lots of maps, modes and sandbox items, then it would have been at least a 9/10 Halo game. Make some story expansions (paid) and update the multiplayer maps (free) along with those expansions, and you have a successful game both commercially and critically. What did you do instead? You hired a bunch of contractors to stitch together some half-arsed version of the original planned campaign, invested into "live service" infrastructure for the multiplayer thinking Halo fans wanted to buy 30 dollar skins instead of have a complete game to play (and promote and invest back into).
Forza has the most uninspiring menus, systems and atmosphere. There is no fun campaign, it's just BS time wasting systems and, once again, everything is modelled for this "live service." After all of those years there's nothing truly NEW or "next gen" about the game.
Gears isn't as successful as it used to be because you're bringing your BS leftist corporate values to a game that used to be edgy, gruesome and a good time for bros, made by the biggest "bro" games director in history. Now it's some safe corporate, boring and uninspired mediocrity that doesn't resemble Cliffy's Gears at all.
Crackdown... I think management was on crack, because I don't know how you screwed everything about the game up so miserably.
Quantum Break was a good new IP from EXCELLENT devs that you could have had a good relationship with, but had some mixed feelings on the TV show aspect (probably Microsoft's fad idea)... so what? Why did you leave that IP behind? Just make an improved sequel that's a fully a video game!
Sunset Overdrive... amazing game from another amazing developer, the IP just needed time to cook and maybe a good free demo slice.
I could go on, and on, and on... but Xbox has made, and continues to make, every bad, greedy decision possible that ends up being the same short sighted mistake that every ill-equiped corporation makes so that temporary management gets a bonus before they go on to rape the next company. How there isn't a protection against these idiots is beyond me.
They don't want good games they want money makers they don't see the 2 being the same thing.
It's because artist create something from themselves. If you build a house you follow a blue print. The construction guy isn't going to care as much if they say the house is ugly. But the architect definitely will. Artists are strong af. They just get paid to create by using they're creative brains.
Possibly unpopular opinion here: I wouldn’t mind if an indie game had a link to a donation page. The problem is AAA studios would abuse the hell out of that shit.
Funny that people act surprised and disappointed when a mega corporation acts like a mega corporation.
Microsoft doesn't even run the Windows business correctly. Not really surprised at the long string of failures.
At the very least, they could alternate having bad releases like they have with Windows.
Tango Games did what they were asked to do. To make a killer game, and they did exactly that. What more could you possibly want Xbox?
A few thoughts: Mikami left Tango Gameworks. His 'genius' was the selling point of that studio. Arkane Austin was hollowed out by departures after being forced to make Redfall by their former overlords. The industry is entirely bloated and oversaturated. A firehose of myriad weekly game releases. Endless new game studios being announced. No one has the time and money to purchase and play all of the content, creating a high risk/high reward gamble for ALL studios (including those owned by Microsoft and Sony). The recent attrition is the 'right sizing' of the video games business in its totality.
Phil Spencer needs to pull a Jim Ryan.
Matty is a huge Xbox fan who championed the Activision deal. I feel like most of these people regret supporting that deal. The obvious damage was predictable, but we thought it would be gradual...this is straight sudden onset. Lol
On one hand, it's nice to see Xbox fanboys flip their wig, but it sucks that PS fanboys see this as a win. I really wanted to see Evil Within 3.
Once a studio becomes big and a company by it usually the talented people rush to go as far as possible from it and it's understandable.
No research on Tango, Art Director of HiFi already denied that people left. This was confirm as a lie since day 1
Speaking as an artist who has an uncle who was an engineer for the royal navy, we are definatly 2 different people both obviously and mentally. as embarrassing as it is to say this, artists minds are...like a glass house i guess? sure we are creating things inside but throw a rock and it all comes down. an engineer maybe like ''pfff we just rebuild it!'' and artist will be like '' its all ruined!'' lol its easy for us to get bogged down and see a mountain out of a molehill. so yeah you can't treat a team of artists like a team of engineers. you don't want to break there glass house or will see the motivation crash or morale take a hit which means less productivity.
not saying we need to be treated like children, just that you need to respect the creative process or that process will grind to halt.
thanks for the videos!
Phil Spencer, Sara Bond and Matt Booty they were...cornered by Satya Nadella inside a certain corporate toilet, Nadella is a bully.
I’m an Xbox fan and I’m very happy with all this. I was v disappointed with highfi rush
poor klobrille the most pathetic xbot warrior since timdog
I don't think there should be a case where only Xbox fans are upset. This is something that many games studios have faced and at this point it's just enraging to see a company shut down its smaller studios so it can continue to make profit instead of the CEO taking a pay cut or just accepting that they won't make profit that year.
The 'Ship of Theseus' argument doesn't really work for video game devs, as often it will only be a handful of people out of the team that actually make a company what you love. Just losing 5 or 6 people out of a team of 100 can completely crash a studio if the talent and vision is gone.
That said, it's the case for nearly all of the major studios today. The people that made the games people loved at Bioware, and Blizzard, and Arkane, etc, left. Some of them more than a decade ago. The studios have been coasting ever since.
Bet Phil comes out and spins the same story about how it’s PlayStations fault and they can’t keep up. Blah blah blah.
You’re telling me giving away games on gamepass is causing huge losses and studio closures, who could possibly have guessed.
Brilliant video, well thought out, concise and unbiased!
Truth hurts, but its a pain we all have to deal with!!
I feel bad for the people who lost their jobs, but I don’t think this is the death knell for Xbox that everyone’s making it out to be. Xbox is obviously struggling right now, but to move forward, they did need to cut some dead weight. And the studio that brought us Redfall is a good place to start, imo.
So many gamers have been saying this would happen for years. But every time people spoke about it people (even legit media personalities) would say those people were just fan boys.
Xbox has been lost for well over a decade. Yet phil is so likable that game journalists kept giving him the benefit of the doubt.
So much so, they praised him and Xbox as being the only company Pro gamer.
They've been pro stakeholders ever since the start. The only difference is they started with trying to earn good will first to get you in the ecosystem and then they cut costs like crazy and look to boost profits.
Microsoft is not the best selling stock for no reason. I'm glad more people are finally seeing through the bs.
It really seems like game studios make one really well received title, get bought up by a larger publisher, release another not as well received title, and get canned now. Gaming used to be full of AA games that everyone knew weren't blockbusters but were still generally fun, and it kept those studios in business. Now there is no tolerance for not making massive profits.
Everyone should sell their xboxs. Cancel their subscriptions. Dont do buisness with these people. They crossed a line