Add Live Transcriptions and Events for AI NPCs in Unreal Engine | Convai UE Tutorial [Part 2]
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- Опубликовано: 30 сен 2024
- After having set up conversation capabilities for your AI Characters in Unreal Engine 5, we dive into Part 2 of this tutorial series where we set up the Convai UE plugin for live AI transcriptions and events.
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Can you integrate payment gateways ?
I copied from Tutorial Projects files - Content - Core - Widgets the 2x Files .uasset in my Content file project; but the compile gives a lot of error with the "Message Widget" (They're Object Reference and can't be linked to all the "Target" object reference from a "Set" for example)
Any help?
This is such a great tool i'm having so much fun. Finally Feel like the Characters in my world will be engaging and perhaps even surprise me! I hope they do a video on the opposite how to transcribe what the NPC is saying... Is there any way to change the voice having effect on the voice add any sort of Pauses or change the pitch or timing or anything that would help a lot...
i dont find meta_player there @4:18
I can't get on final to work properly. 'Bot text' is empty when 'on final' is true in 'On text received'.
Could you come up with a tutorial on making a chat widget?
Thank you for this great AI Chatbot. I want to get printed conversation on screen. Is it stored in a special multiline text ?
I want to copy it to clipboard for a linguistic analysis purpose...
Yes, you can access the chat widget variable, which includes a Scroll Box for incoming messages from either the player or the chatbot. For further assistance, consider joining our Discord community. Accessing conversation has likely been discussed there, and you may find helpful answers and blueprint schematics.
Discord: discord.gg/c2qapp5Fav
where is the tutorial about using actions?
I saw in this tutorial.
ruclips.net/video/4A1T2leCZRg/видео.html
different language availble?
Yes! Currently in closed beta. Please reach out to support@convai.com for getting early access to your language of choice.