Fairlight - We are new (2010) C64

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  • Опубликовано: 6 окт 2024
  • for more info look here:
    noname.c64.org/...

Комментарии • 69

  • @Heyoka86
    @Heyoka86 11 лет назад +8

    Damn, at least take your C64 out to dinner before taking advantage of it like this.

  • @Niiixxxx
    @Niiixxxx 6 месяцев назад +1

    "It has been listed in the Guinness World Records as the highest-selling single computer model of all time" - Next month will be 30 years since it was discontinued - yet it lives on.

  • @zarchieboy
    @zarchieboy 12 лет назад +4

    Quote from the end scroll of this demo just says it all....
    "When I was was 6 years old my dad told me that happiness was the key to life. When I went to school they asked me what I wanted to do when I grew up. I wrote that I wanted to be in the the C64 demoscene. They said I didn't understand the assignment. I told them they didn't understand life." - Louie / Fairlight
    ... Awesome production from FLT with great music making me travel back in time!
    - Zarch/DS

  • @kap3r0n
    @kap3r0n 10 лет назад +15

    With all the work involved in creating this all i can say is this is definitely art.

    • @Marius-vw9hp
      @Marius-vw9hp 6 лет назад +1

      I always thought of demos as the only true computer art form.

    • @GreyMaria
      @GreyMaria Год назад

      @@Marius-vw9hp with a mind that narrow, what do you keep in that hollow skull of yours?

    • @Marius-vw9hp
      @Marius-vw9hp Год назад

      @@GreyMaria OK, tell me about other art forms that are more true to their digital nature

    • @BillAnt
      @BillAnt 4 месяца назад

      Great sounds, beautiful fades, nice parallax scrolling, and amazing 3D raster splits. Nothing less by FLT. :)

  • @BitmapAxis
    @BitmapAxis 11 лет назад +3

    When dreams come true!

  • @hmueck13
    @hmueck13 12 лет назад +2

    Actually, something popping up instantly just meant that the game used the whole disk and there was no storage space for a proper intro.

  • @aiko150781
    @aiko150781 10 лет назад +5

    I never owned a C64 and never followed the scene for this machie, but this is really really nice! Thanks for posting!

  • @Niiixxxx
    @Niiixxxx 6 месяцев назад

    I worked at a job once where I had 4 monitors. On one of the screens I just had crack intro and demo videos playing. People used to walk past and say things like "cool screen saver" other than the rare occasional person who would say "nice retro C64 stuff there".

  • @CrystalFusion
    @CrystalFusion 3 года назад +1

    5:24 My phone ringtone 2020 :)

  • @dr.ignacioglez.9677
    @dr.ignacioglez.9677 2 года назад +1

    I LOVE C64 👍🥂🎩

  • @TwelvePinch1
    @TwelvePinch1 12 лет назад +1

    Fairlight Never Dies !

  • @Cyborg737
    @Cyborg737 12 лет назад +1

    C64 never die! :D

  • @lurkerrekrul
    @lurkerrekrul 12 лет назад

    Yes, I used to love playing 3D games on the Amiga. I never really knew what to do in Interphase, but it was fun to play with. I eventually solved Castle Master I & II and Total Eclipse. I was working my way through The Colony until I learned that the solution was basically to play Towers of Hanoi with the teleporters. Pick up teleporter A and go through teleporter B. Drop A and pick up C then go through D. Drop C, pick up B, go through C. Drop B and pick up D, etc...

  • @null1023
    @null1023 12 лет назад +1

    That rotating voxel thing is probably my favorite effect I've seen on the C64.

  • @guggelheim
    @guggelheim 12 лет назад

    @B05C0104NT0N10 320 * 200 is the resolution WITHOUT BORDERS. With the borders, the aspect ratio on a PAL machine is 4:3. If you open the borders you get a different resolution (which is not absolute).

  • @thedarkdragon735
    @thedarkdragon735 12 лет назад

    There are some good 3D graphics on the Amiga 500. "Inter Phase" for example

  • @Marius-vw9hp
    @Marius-vw9hp 4 года назад

    Music is amazing!

  • @Geburah82
    @Geburah82 12 лет назад

    Fairlight!!!

  • @rafalkowalczyk8080
    @rafalkowalczyk8080 2 года назад

    amazing demo! congrats Fairlight!

  • @stevebryant7485
    @stevebryant7485 11 лет назад

    Absolutely amazing work guys! Mad props to the FairLight crew from BSI. Man I remember being more excited about the intros you guys were putting out than the game they released back in the day. Soz to hear about Jerry. I wish I kept our Legacy Demo back in 88 so I could post it but you guys took it up a notch with this one (guessing you had to strip out most of the basic kernel to cram this much inside 53K of addressable memory. Fairlight is still King!
    (Aristocrat - BSI)

  • @anintatej
    @anintatej 12 лет назад

    Long live the Scene64!

  • @oskarjacobsson1
    @oskarjacobsson1 12 лет назад

    awesome to see that fairlight is still alive and kicking. big up from sae.

  • @jawnwb
    @jawnwb 12 лет назад

    impressive. most, impressive.

  • @ShadowKittehRawr
    @ShadowKittehRawr 12 лет назад

    Fairlight - now this is one of the trury legendary groups. I remember sliding in my amiga disks and *instantly* having that blue logo pop up. Thats when you knew you had a quality crack :) Paradox and some others also. Regarding this demo: Amazing what people can still do with a C64. SID ftw.

  • @DjDarkD
    @DjDarkD 12 лет назад

    How much emotion can one produce.. via bleeps and crunches.

  • @grinreaperdutchphil
    @grinreaperdutchphil 12 лет назад

    Nice work... Showing off relatively sophisticated 3D gimmicks on the C64 shows programming skills. My hat's off to Fairlight still going strong after all these years.

  • @AndersGardebring
    @AndersGardebring 11 лет назад

    This is what computers were at their best. Not many people had the skills of Fairlight and the likes. Few still have.

  • @antjarvis
    @antjarvis 7 лет назад

    Really nice design and routines.

  • @3qbert
    @3qbert 12 лет назад

    Thanx for all the years of electromagic!!!!

  • @lurkerrekrul
    @lurkerrekrul 12 лет назад

    What would be truly amazing would be to see some of these effects in an actual game.

  • @B05C0104NT0N10
    @B05C0104NT0N10 12 лет назад

    @guggelheim are you sure?
    With or without borders the C= 64 graphic resolution is olways in 4:3.
    320x200 (or 160x200) is WITHOUT borders and it must be in 4:3 too.
    To obtain 4:3 aspect ratio you can't have square (or half-square) pixels!
    Note: Consider the real image of a real C= 64 on an old TV and not the adaptative borders (variable) of your PC monitor.

  • @B05C0104NT0N10
    @B05C0104NT0N10 12 лет назад

    @guggelheim my math is right, my brain too...
    C= 64 pixel ARE NOT perfectly square (320x200) or half-square (160x200).
    320x200 --> is square for 16:10 format only but the real tv format output for C= 64 is 4:3!!!
    The right pixel aspect is:
    0.8333 for 320:200 (16:10) -> 320x240 (4:3) and
    1.6666 for 160x200 (1610) -> 160x200 (4:3) ! ! !
    Check it!

  • @DPJimi
    @DPJimi 13 лет назад

    cool cool cool sound!

  • @KennethSorling
    @KennethSorling 3 года назад +1

    That 'Ninja Panda in A Tree' artwork is gorgeous! Anyone know where it's from or who the pixel artist is?

  • @B05C0104NT0N10
    @B05C0104NT0N10 12 лет назад

    @cosine303 Nice! Mighty DK. TY!

  • @ShadowKittehRawr
    @ShadowKittehRawr 12 лет назад

    Hehe. I always considered them proper enough, even if they were minimal. The omg-instaload still amazed me in any case. Sometimes ya don't need snazzy graphics to be awesome :)

  • @MxArgent
    @MxArgent 12 лет назад

    35kb... Almost makes my Galaxy Nexus' 1gb seem embarassingly wasteful!
    Gotta say, i love looking back at what computers were like before i was born. To understand where computers will go, of course, one has to understand where they have been...

  • @3DPDK
    @3DPDK 6 лет назад +1

    This is pretty good "demo" of the capabilities of the C64. There's a lot of very elegant coding and trickery going on to produce the images and animations. There has been a community of demo programmers since the C64 hay day that still exists today. As far as I know, no other machine, from then until now, ever allowed the user complete control over every chip in the system like the 64. The problem with this is it's somewhat misleading on what the C64 could/can do for gaming. Many of the images and animations in this demo are so system resource intensive, taking 100% of the processor's time to produce that there is no resource overhead for game mechanics. Not all of it, but much of it. No running game could actually use the more striking techniques used to produce these demos. Their only real value is as a graphics presentation, or as an animation purely for the sake of entertainment.

    • @grahamtaylor8912
      @grahamtaylor8912 6 лет назад

      3DPDK.. ... ruclips.net/video/xp-_18hT6tQ/видео.html

    • @3DPDK
      @3DPDK 6 лет назад

      Hi Graham; the video in your link is exactly what the C64 was made for. There's not really as much system "trickery" going on there as much as it is effectively utilizing the built in controls over the video and sound chip. It's a great, professional looking platform game, but it's not the same thing as whats going on in this video. Demos like this many times reconfigured the C64 system to be able to do the amazing high-rez graphics (for a C64) like you see here. Most of the freed up memory as a result of the reconfiguration is used for the graphic animations and there's little room left for any kind of game program to make use of these techniques.

    • @grahamtaylor8912
      @grahamtaylor8912 6 лет назад

      3DPDK .. Hello... Yup I know this is pretty much what the c64 was made for. I just think it's a neat looking c64 game.. Looks like it could be an early Amiga game, almost. Just thought if you had not seen it that it might be worth a look. Love the old 8 bit machines...

  • @GerbenWijnja
    @GerbenWijnja 11 лет назад

    I wonder how many units would have been sold if they showed this to the public, back in 1982/83.

    • @Niiixxxx
      @Niiixxxx 6 месяцев назад

      More than "independent estimates placing the number sold between 12.5 and 17 million units" putting it in the "Guinness World Records as the highest-selling single computer model of all time"

  • @Snowwie88
    @Snowwie88 12 лет назад

    Imagine all these images and music coming from a machine with only ~35kb of free memory.
    35kb...I guess young people these day don't realize how little memory that is.

  • @MatteusNova
    @MatteusNova 12 лет назад

    Thomas Danko? =) I remember him, old friends....

  • @BigStickyNugs
    @BigStickyNugs 8 лет назад

    wow...

  • @B05C0104NT0N10
    @B05C0104NT0N10 12 лет назад

    'course

  • @B05C0104NT0N10
    @B05C0104NT0N10 12 лет назад

    This video is in 16:10 (320x200 // 160x200) but C=64 screen format is 4:3 (the pixels are not square!)
    Please correct it!

  • @thelasthallow
    @thelasthallow 10 лет назад

    FUCKING EPIC DOOD!

  • @Desmaad
    @Desmaad 11 лет назад

    Gordon…Bennett!

  • @azryhilmin3322
    @azryhilmin3322 11 лет назад

    omg, amazing video!

  • @earx23
    @earx23 13 лет назад

    loads of nice transition effects. some must have been painstakingly put together. the rest is the same old effects we could see 10 years ago. also, nice soundtrack.

  • @CrystalFusion
    @CrystalFusion 10 лет назад +1

    :)) Coool :)

  • @ShadowKittehRawr
    @ShadowKittehRawr 12 лет назад

    Hehe, true dat :)

  • @JasonHoningford
    @JasonHoningford 10 лет назад +1

    3 sound channels baby! No 3D! lol!

    • @noxure
      @noxure 9 лет назад +1

      Jason Honingford Theoretically 4 channels. Due to technical imperfections the digital noise bleeds in the analog circuitry; by modulating the chips amplifier this glitch could be hacked, creating an extra channel that allowed to do some really cool shit like digital sample playback.

    • @JasonHoningford
      @JasonHoningford 9 лет назад

      noxure I did not know that about the C-64. Obviously arpeggios gave us interesting chords. I did not see any music editors with an extra channel. Amiga could do 8 in MED, but it was still 4 channels.

  • @guggelheim
    @guggelheim 12 лет назад

    @B05C0104NT0N10 It's exactly as it should be and the pixels are square. Get your maths right. Did you consider the borders?

  • @angelodomino
    @angelodomino 12 лет назад

    This is a C64?

  • @oldrandomcomputing6247
    @oldrandomcomputing6247 6 лет назад

    When doing this, would any chip on the c64 warm up?

  • @AgeofReason
    @AgeofReason 4 года назад +1

    Way to slow.

  • @DJeimaXe
    @DJeimaXe 11 лет назад

    Graphix are such bad @zz

  • @clownnookie
    @clownnookie 9 лет назад

    Visually brilliant. Thanks, guys!!