MANOR LORDS | Beginner's Guide - 6 Major Mistakes to Avoid

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  • Опубликовано: 31 май 2024
  • Manor Lords is finally upon us, and this beginner's guide to the medieval city-builder should give you all the information you need to get off to a smooth start. Essential tips, tricks, and starting suggestions will give you a walkthrough of how you should start a game, giving tips on first steps, but then opening up with a broader beginner's guide to various key features and mechanics in the game. By the end of this video, you'll be aware of some common mistakes and pitfalls that you might be making and seeing without realizing. The game has more depth than first meets the eye with a variety of unique gameplay mechanics that we'll cover in this guide video as we showcase the gameplay features in great detail.
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    Please note that this channel is affiliated with Hooded Horse. More details here: • CHANNEL NEWS - August ...
    00:00 - Intro
    00:43 - Don't Leave People Homeless
    02:15 - Don't Ignore Seasonal Work
    04:18 - Don't Upgrade Too Quickly
    06:10 - Manage Your Markets
    08:41 - Don't Wait to Fight Bandits
    11:44 - Don't Overinvest in Trade
    14:03 - Outro
    #ManorLords
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Комментарии • 361

  • @PartyElite
    @PartyElite  Месяц назад +35

    *Note that archers are currently being tuned and retuned - they're not as strong as they once were, but won't remain as weak as they are now.* Otherwise, make sure you check out my previous guide video - it'll cover a lot of the essentials in great detail, and it's also timestamped for convenient viewing: ruclips.net/video/QUHRFk08Z-Q/видео.html !
    Questions? Concerns? Anything else I can help you with? Ask away, and I'll answer what I can in the comments, or with videos when I think visual aids would be advantageous. Enjoy!

    • @EyeXombie
      @EyeXombie Месяц назад +4

      I had two archers fighting each other for 10 minutes with no damage to either side. lmao.

    • @GreatBigBagOfDouche
      @GreatBigBagOfDouche Месяц назад

      They might not get many kills but they do great morale damage when they flank the enemy.

  • @Laped664
    @Laped664 Месяц назад +290

    Who here also starts a new game every 3-4 hours 😂
    Learning a little bit each run - so fun I love this game. Cant wait for it to expand

    • @nzwj
      @nzwj Месяц назад +27

      Up to my fourth run now. But the restart isn't out of frustration, it's just fun applying what I've learned from the beginning.

    • @Psycho250785
      @Psycho250785 Месяц назад +5

      I did just fine on my first playthrough for seven hours, although I’ve made some mistakes on the way, but… The baron claimed everything and came to claim my region too…
      And I lost the battle. :(

    • @kopilandia
      @kopilandia Месяц назад +3

      Had several restarts over the weekend to get familiar with the mechanics. Can't wait to play again and restart after 4 hours. 😆My last playthrough ended with brigands invading, so now I need to learn how to build a huge army.

    • @Svendeil
      @Svendeil Месяц назад

      Oof I thought I was the only one who did that 😅

    • @ryanesalim
      @ryanesalim Месяц назад

      i thought i was alone LOOL
      I m literally expanding having fun then restarting it hoping that iwill make better decisions

  • @Agent_0027
    @Agent_0027 Месяц назад +211

    10h in the game and now I'm looking what mistakes I made 😅

    • @luizarthurbrito
      @luizarthurbrito Месяц назад +13

      I think it's part of the fun. I found this game to be quite forgiving. I remember learning banished back when it was launched and that thing was brutal. So many death spirals due to tool shortages. 😅

    • @Redridge07
      @Redridge07 Месяц назад +14

      @Agent_007 My biggest mistake was ignoring the bandits.

    • @Agent_0027
      @Agent_0027 Месяц назад +2

      @@Redridge07 Mine too, and upgrading too quickly

    • @410nick9
      @410nick9 Месяц назад +3

      I spent 6 hours trying to repair the damage already done. Once I got out of it, I had a better handle on the game’s dynamics which made it easier as time progressed.

    • @JustJoshinYouBro
      @JustJoshinYouBro Месяц назад +1

      Same I stayed up till 5am playing.

  • @TherealRickGrimes433
    @TherealRickGrimes433 Месяц назад +14

    They NAILED the soundtrack for Manor Lords

    • @ValenNoxFallenscythe
      @ValenNoxFallenscythe 10 дней назад

      Yeah. I bought this game last night, for relaxation purposes and I was astonished how soothing the soundtrack is. Really good game so far.

  • @madkow77
    @madkow77 Месяц назад +91

    The seasonal work is a micromanagement nightmare.

    • @ThePrimeMinisterOfTheBlock
      @ThePrimeMinisterOfTheBlock Месяц назад +6

      Agree! I find it's easier to leave the farmers alone and have them tending backyard vegetables when they aren't farming.

    • @RiskyNights
      @RiskyNights Месяц назад +5

      Yeah that ended up being a big turn off for the game and the lack of professional soldiers so I was constantly shutting down my economy to deal with bandits

    • @CommonCentzFGC
      @CommonCentzFGC Месяц назад +4

      @@RiskyNightsyou can hire mercenaries

    • @ZEDLEPPIN
      @ZEDLEPPIN Месяц назад +4

      AND I FUCKING LUV IT! :D

    • @Chandler191
      @Chandler191 Месяц назад

      One fuckin group of bandits that barely do shit. By the time you actually get gold and do taxes you lose.​@@CommonCentzFGC

  • @romancandle416
    @romancandle416 Месяц назад +18

    I'm enjoying this game so far. I LOVE the burgage plots and how flexible they are.

    • @PartyElite
      @PartyElite  Месяц назад +3

      Yeah it's such a cool system, and based on history too! Absolutely love the concept and inclusion

  • @gloth
    @gloth Месяц назад +24

    from the limited hours i ve put in the game, the bandit camps is the most important tip that everyone should follow.
    First thing I do with my initial money is to get a second ox, and with the money of just one bandit camp upgrade several houses to provide eggs and vegetables. This will literally solve any food supplies issues your village is having and allow you to build a bigger city very fast.
    On my first plays I 've ignored the bandits and it led to disaster as the baron took over almost everything, while my population was too small to do anything

    • @samtorr3947
      @samtorr3947 Месяц назад

      Think that's the hardest thing to learn through faliure because it snowballs so aggressivley from the early game and can't be fixed mid game. Have to be agressive even if your army si weak.

    • @craigferguson3240
      @craigferguson3240 19 дней назад

      I second this. Push a fletcher shop and get bows. Although my first bandit camp goes to higher mercs to wipe remaining camps then do the coops goats and veggies

  • @BluebellyGaming
    @BluebellyGaming Месяц назад +17

    This is like a checklist of all the things I did. Crazy how much the game doesn't teach you... and you just have to figure out through mistakes or by watching guides like this.

    • @w1ck3ds1ck
      @w1ck3ds1ck Месяц назад +2

      This is a common concept in all colony sim/city management game - they teach you the basics, the rest you figure out as you play. Each next run you do a bit better than the previous, then you hit another thing you didn't know and didn't plan for. Start a new run with the new knowledge, rinse and repeat.

    • @BluebellyGaming
      @BluebellyGaming Месяц назад +1

      @@w1ck3ds1ck great point. :) I do enjoy the process. I may have just watched my village burn to the ground about 30 minutes before leaving that comment. haha.

  • @dmcglone007
    @dmcglone007 Месяц назад +5

    It took me about 14 hours of trial and error to figure it out, but so far my latest playthrough is fantastic. I have bandit camps set to 3 with a spawn of 3, and do to the unbalance of AI superpower, I have the AI player set to responsive. The trick I found, once you get familiar with getting a steady flow of food, firewood, and approval, build your manor asap once you get your village to level 2, and send a detachment of spearmen and your retainers to fight bandit camps across the map before the AI player kills them all. This gives you influence rather quickly, and you can start claiming regions. I have three regions. 1 with high fertility, 1 with Legendary iron mine, and another with legendary wild game. Not a bad run through. Once established, now I can play in peace!

  • @2KXMKR
    @2KXMKR Месяц назад +5

    Top tip: Build multiple graneries and don't just stick to one upgraded. I had my lone upgraded one burst into flames and burn to the ground during a thunderstorm, which lit up four buildings in total. All of my town's food gone. I had to frantically open up food trade routes to import food to get me through the winter until my gardens were ready to harvest. The only working food source I had were my hunters.

    • @craigferguson3240
      @craigferguson3240 19 дней назад +1

      Good call hadn't figured that into things. Eggs in one basket and all...

  • @Huntanor
    @Huntanor Месяц назад +25

    If your trying to do year one farms, you can. (I learned this when my hunting grounds and berries were literally on the opposite side of the map). I did an Amish style thing were sowing plowing and harvesting were done by two families and pause my construction during it. It was really fast. Then, the famhouse family did the milling and the baking by moving between the billings.
    Also, people seem to be really worried about fuel, but gathering firewood is a perfect winter job. Put your farm house familly there with the normal guys, and you'll end the winter with fuel for 12 month, at least, I did.

    • @TheVerendus
      @TheVerendus Месяц назад

      Focusing all your workers into one or two jobs at a time is really useful early game. Things get done way too slow if you have 1 family each doing a separate thing, but if you micromanage a bit like that you can quickly build or gather what you need. For example, I made a good profit selling tools by having 4 families work the mine for a month to gather a good supply of iron, then switched them to the bloomery and smithy to quickly process it all.

  • @robmcdonald1544
    @robmcdonald1544 Месяц назад +17

    Iv retstarted about 5 times already . And prob will restart again tonite lol .

    • @musicfreak115
      @musicfreak115 Месяц назад

      Same. And a good sign that it’s a great game too cuz restarting is almost more fun each time. Never feels repetitive

    • @milehimessiah
      @milehimessiah Месяц назад

      Lol thought i was the only one

    • @TMV420
      @TMV420 10 дней назад

      better to just play an entire run all the way through. that way, you can actually learn from all the mistakes you made, having a wider perspective on how all the systems work together and how they change with upgrading and expanding. we played for a bout 10 hours today and was devastated when we lost the last run. but I learned soooo much from how much I fucked up

  • @joshuacr
    @joshuacr Месяц назад

    Thank you for listing these! Such mistakes are easy to make and bad if not realized, especially market/stall/storehouse logistics!

  • @antoinerossouw9533
    @antoinerossouw9533 Месяц назад +3

    I'm about to lose my first playthrough to the Baron, had some bad luck with raiders and the Baron attacking at the same time. But starting over is so much fun, each time I learn a bit more and figure things out to build a better next village

  • @Cynergific
    @Cynergific Месяц назад

    Excellent guide. Thank you.

  • @BastiatC
    @BastiatC Месяц назад +15

    on the topic of upgrading too quickly and using up lower tier goods, you can disable buildings entirely, including those upper tier burgage plots. This will free up those resources for other purposes, meaning you don't end up with 100 bows you can't use, and no planks.

    • @deuteronomy03
      @deuteronomy03 Месяц назад

      How do you disable the artisan production?

    • @dieseIboy
      @dieseIboy Месяц назад

      I also would like to know plz

    • @ghoststriker6583
      @ghoststriker6583 Месяц назад +1

      @@deuteronomy03 Just "pause" the construction. (as he does at 6:05).

    • @deuteronomy03
      @deuteronomy03 Месяц назад

      @@ghoststriker6583 wow. Never saw that. Geez, that helps.

  • @ZEDLEPPIN
    @ZEDLEPPIN Месяц назад +1

    My first 3 hrs played was a breeze I think it was the first option scenario, pretty much learned the basics on how to thrive my city. Onto my next scenario where there's bandits & stuff, cant wait!

  • @thebosshavoc3530
    @thebosshavoc3530 Месяц назад +16

    The fact that craftsmen will continue to create items without limit until you have nothing left has been driving me crazy, I really hope they allow you limit that in the future

    • @adriantarnowski265
      @adriantarnowski265 Месяц назад

      This and fact you can’t upgrade/build without actually having the resources…

    • @NousoftheSupreme
      @NousoftheSupreme Месяц назад

      Yes lol. I ended up selling the crafted goods and buying original materials like planks.

    • @jaegarbombs7297
      @jaegarbombs7297 Месяц назад +4

      You literally can, just pause the building and they stop. Cheers

    • @danchaplin2911
      @danchaplin2911 Месяц назад +9

      @@jaegarbombs7297 Oh awesome!! That sounds like fun! I can't wait to micromanage a hundred buildings for no reason when it could be automatic! Thanks bro!

    • @craigmorris3991
      @craigmorris3991 Месяц назад

      Buys a realism focused medieval city builder and complains about micromanagement 😬
      You probably have 5/10 building to press pause on, stop being a drama pig.​@@danchaplin2911

  • @BeccaTKawaii
    @BeccaTKawaii Месяц назад +20

    I was forced to do trade because of lack of fertility, and it's really awesome, because I have a rich iron vein, but the issue is that you can't specialize in one thing. For instance, you can't just make a bunch of swords to sell to the market, it easily becomes overstocked, and then they're cheap to sell. This forces you to continuously open new routes, which quickly drains wealth.

    • @SpaceDad42
      @SpaceDad42 Месяц назад +5

      Yeah, they screwed trade up.

    • @bjornserkr
      @bjornserkr Месяц назад +5

      the first trade perk will reduce the cost of all trade routes to just 25.

    • @BeccaTKawaii
      @BeccaTKawaii Месяц назад +6

      @@bjornserkr Yeah, I did that. I had all the trade perks, which made it easier, but what I'm saying is that it doesn't matter because the game forces you to have a variety of wares. Which, I guess could be fine because you'll just have to buy raw material and transform it into produce to sell, but that means more families needed which makes the whole process a bit tedious. Meanwhile, the Baron has conquered the entirety of the map, lol.

    • @S.G.W.C.
      @S.G.W.C. Месяц назад

      also when the market value drops super low. it says no foreign export does that mean it literally wont export any?

    • @dashaeharris3765
      @dashaeharris3765 Месяц назад

      @@SpaceDad42i dont think its screwed. Just needs work.

  • @trevsguitarstash4967
    @trevsguitarstash4967 Месяц назад

    I can't wait to see more from this game. Badly need an all worker interface to find forgotten workers of screen

  • @jplb96
    @jplb96 Месяц назад

    This has helped the mistakes I've made in my more recent playthrough. I ignored bandit camps and getting wrecked with brigands with almost no defence and not understanding region claiming so I'm short of vital resources.

  • @dtercs
    @dtercs Месяц назад +5

    I just wish the baron didn't spawn an army to take the bandit camp the second the bandits spawn. At least give a delay so I have a chance to go get it as his army always spawns closer than I am.

    • @PartyElite
      @PartyElite  Месяц назад

      The good news is that the baron's troops walk slowly to the destination, but you can rush your militia over and still come out on top!

  • @ayberkuysal5725
    @ayberkuysal5725 Месяц назад

    Great tips man, thanks

  • @ElderKasey
    @ElderKasey Месяц назад

    I appreciate that you dumb things down a bit because I pass your videos on to younger people and older people just beginning to invest

  • @OhhJim
    @OhhJim Месяц назад +1

    Great video. I hate when videos jump around like a child on coffee. I really like how you paused over a screen and took time to show what’s happening on that screen.

  • @willenspillens6345
    @willenspillens6345 24 дня назад

    The upside of the advanced starting Camp is also, that if you build a Plot fast enough, a family can move in in the second month. i always do that, as every family has massive impact at the start.

  • @tomgymer7719
    @tomgymer7719 Месяц назад +1

    I do hope they make a tutorial guide scenario at some point, there's so much that I am unclear on with the help section at the moment. Like, you talk about the market here, but I'm still so confused as to how it works. There's a lot to this game, and I'll definitely play more, but after just a couple of hours I am no where near knowing whazt I'm doing.

  • @dennisfiring7518
    @dennisfiring7518 Месяц назад +4

    Thank you Party, some good tips here, much appriciated. One mistake I made was overflooding the trade markets. Bringing the price so far down that my second town could not get a proper export deal for the higher end goods to make some starting regional wealth.
    A thought on the city market. I've noticed in your play through and in my own now, that houses on the far edge of town have difficulties getting some needs met when the main market is in the city center. It appears that citicens from these far of houses have to walk so far that the market stalls are sold out by the time they get to them. Experimenting in my third town now with smaller market that spread over town to see if that will help with the distribution.

    • @dennisfiring7518
      @dennisfiring7518 Месяц назад +1

      Found the answer to the marketgoods not finding their way to the outskirts problem.
      Create a little market plot close to the burger plots with issues. These need room for 3 stalls. Then move one of food, clothes and firewood stalls each from the main market to the small outskirt market. It will take a bitt of time to realign the flow of goods. But once done, your golden.

  • @Nicky9er
    @Nicky9er Месяц назад

    Nice work

  • @brianhum8765
    @brianhum8765 Месяц назад

    Do the vegetable garden and orchard cost more if there's the expansion slot for a 2nd house on the lot? If not it seems like not only should you only put them on larger burgages, but double house burgages. Once you figure out how large an orchard/vegetable garden each family can farm, a 2 house burgage with double that size of a yard should give you the same amount of food as two, single house burgages, while only paying the 15 income cost for a vegetable garden upgrade once instead of twice.

  • @TherealRickGrimes433
    @TherealRickGrimes433 Месяц назад

    Great channel

  • @jazzyb9488
    @jazzyb9488 Месяц назад +1

    A guide on how I’ve been playing already. I do like having a cobbler shop though

  • @tjpatton8562
    @tjpatton8562 20 дней назад

    My biggest mistake in my first playthrough was removing my vegetable garden not knowing I get no cost refunded leaving me with one less food type and no currency to rebuild. Then later I went and "upgraded" my chicken coop house into a fletcher thinking chicken feathers go with arrows only to also lose my egg production, which handicapped me from upgrading any houses until I decided to restart.

  • @IanRiley915
    @IanRiley915 Месяц назад

    I was curious if you knew the answer to this question. The released FAQ specifically says to not upgrade the initial settlement to a worker's camp. However, it seems strictly better to do so. If you immediately upgrade, then your approval rating doesn't drop below 50%, so you'll start attracting new families immediately with the addition of a single burgage plot. You can then build enough burgages to house 6 more families and destroy the worker's camp in time for a seventh family to move in. This allows you to start getting new families months earlier than you could otherwise. Do you know why the FAQ specifically instructs against this? Or why there might be a problem with this?

  • @foleymcfoley9720
    @foleymcfoley9720 Месяц назад +2

    Please, how do I save and use preset camera angles? ... like you do for timelapse

    • @PartyElite
      @PartyElite  Месяц назад +5

      CTRL + SHIFT + Number Key will save a camera angle, and then SHIFT + Number Key will take you back to it!

  • @BigPapaPump_
    @BigPapaPump_ Месяц назад +17

    The Baron captures all the territories before I even get a full militia unit or get attacked by first wave of bandits

    • @VYM
      @VYM Месяц назад +8

      that's exactly what happening. I can barely make 20 militia spearman till the end of the first year when I'm getting attacked by 18x2 bandits and baron's armies of 5-7x36 already took half of the territories. This game is pure BS.

    • @Blitzscrank
      @Blitzscrank Месяц назад +2

      ​@@VYM I think the trick is to hire mercenaries to fight the baron's claims. In my save, I hired two mercenary groups from the funds I got for clearing some bandit camps and beat the baron in a field battle. Also I heard it might be a good idea to build as many level 1 homes so your population grows if you play on a higher difficulty to not get penalized by lowered approval from not meeting housing requirements

    • @NousoftheSupreme
      @NousoftheSupreme Месяц назад +2

      @@VYM It may be that you simply suck, but I might be wrong. By the time the brigands attack you should easily be able to have a full retinue of spearmen at 36 or 2x18 spearmen and archers no problem. Send out your army to attack all the bandits as soon as you have some troops. Be careful not to sprint to the location so as to not exhaust them, stay on top of favorable terrain and pick a good formation. Defensive at first, then balanced as the bandits start losing troops. This way you will claim all the money from them, which you should transfer to your regional wealth. This will allow you to buy resources necessary to upgrade both your army and settlement. You just gotta keep expanding fast and claim regions as soon as possible. Make sure to also claim some money from bandits to personal wealth so you can upgrade your retinue once you have the manor built.
      Second region you should claim is one that has good fertility, because it will support a large population easily and can export all sorts of goods to the original one. It will also allow for full sized retinues to be conscripted.

    • @IncomitatusExcelsior
      @IncomitatusExcelsior Месяц назад +2

      The Baron uses influence gained from defeating bandits to afford his claims. Try to get a militia ASAP and bandit-hunt aggressively: don't let him get the influence!

    • @MCcraft02
      @MCcraft02 Месяц назад

      Guys the trick is to always kill bandit camps for loot and denying the enemy ai from getting it.
      You should be able to build a manor in around 1 year. With that you get 5 permenant troops, and with your 20 spearmen you can easily kill bandit camps.

  • @galaxxy09
    @galaxxy09 Месяц назад

    If i permantly assign livestock to a farmhouse, will that still use up a slot in the hitching post?

    • @Pico52
      @Pico52 Месяц назад

      Yes. You can unassign the livestock too. "Permanent" is too strong of a word. They really should just have "assigned". That would make more sense. The hitching post/small stable/livestock trading post gives a spot for the animal to stay when not in use. The farmhouse, even with its upgrade, doesn't create a slot. I feel like it should..

  • @Psycho250785
    @Psycho250785 Месяц назад

    Hey Party, thank you for the tips! I’ve learnt some of the lessons the hard way already. :D
    What do you think about the question of whether to spend money on retinue upgrdes or on mercnaries? Hiring a retinue member and buying armour for him is quite expensive. You can easily get a mercenary unit for that price (although, you’ll have to pay them monthly) - so what would be the better strategy here?

    • @Psycho250785
      @Psycho250785 28 дней назад

      Ok, I’ve got it myself. Early in the game mercs are better. But when your village grows to over 100 people, you can start taxing it and then it’s better to build and equip your retinue.
      Also, the baron just buys out all mercs later in the game (not sure if it will be fixed later or not).

  • @Valvrein
    @Valvrein Месяц назад

    New player here, correct me if I'm wrong, but is the core gameplay of this game to wait for our town to grow with more people, and then ensure everyone is happy by fulfilling their demands and needs? Or do we need to actively set up everything beforehand so that our town can actually develop? I'm always kind of lost mid-game, wondering what I should do next. Like, do I need to build this building? And when I actually tried to build one and assigned a family to it, they just did nothing, lol.

  • @HeinrichDulay
    @HeinrichDulay Месяц назад

    Bro how did you get your items that your exporting not devalue over time ??

  • @Nagizak1
    @Nagizak1 Месяц назад

    Is there a bug on tailor shop? specially the cloaks, i cant get any even tough my yarn and dye were abundance and seems like the moment my villager created one it's immediately dissappear and i have 8 houses as a tailor and all of them producing cloak.

  • @DomBogey94
    @DomBogey94 Месяц назад +3

    Anyone else having issues with Ox and other livestock like mules and horses?
    Ox: you cant specifically assign which Ox you want to be assigned to specific building. It just randimly assigns and logistically is a nightmare. Also issues with them spawning after you purchase but are not listed as livestock. Bug?
    Mule and horses: saying you purchased mule abut it doesnt show up in stable or packing station
    Its been frustrating but overhaul minor thing

    • @tomcoon9038
      @tomcoon9038 Месяц назад

      I'm not sure if I understand you correctly, but....
      If and when you purchase an Ox or Mule or whatever, it has to travel in from the edge of the map. If you scan, you will find it. So it takes awhile to get "home".
      Furthermore, you CAN assign an ox to a workplace. Click on that workplace and there is an area to check off assigning an ox permanently. But be careful with this option because that is ALL it will do and other areas may suffer.

    • @NousoftheSupreme
      @NousoftheSupreme Месяц назад

      I noticed all of those. I keep rebuying them all the time

    • @DomBogey94
      @DomBogey94 Месяц назад +1

      @@tomcoon9038 I understand it has to travel
      But like I mentioned above it sometimes they dont pop up almost as if I didnt purchase them but it will fill a stable slot almost as if a ghost is present
      I heard of others having similar bugs

    • @lateralus6512
      @lateralus6512 Месяц назад +1

      Yeah I’ve seen this bug. My second ox didn’t show up on the Hitching Post list, even though my people are using it.

  • @TheRyanparsons1991
    @TheRyanparsons1991 Месяц назад

    moment i relocate or demolish then rebuild or assign a ox to a building or a worker to a ox stall or upgrade the ox stable they all just bug and freeze then basicly base dies due to them not moving :(

  • @RicochetII
    @RicochetII Месяц назад +4

    If the person picking berries is also the one maintaining the market stall for them will anyone take them to market if I unassign them for the winter season?

    • @luizarthurbrito
      @luizarthurbrito Месяц назад

      I'm wondering the same

    • @Redridge07
      @Redridge07 Месяц назад

      @Ricochetil Its not a single person, each "resource" added to a business is actually a family. You can see on the people tab, of that business, what the family members are doing.

    • @Wombat89
      @Wombat89 Месяц назад

      So does the one family that has the market stall also pick berries?

    • @Redridge07
      @Redridge07 Месяц назад

      @@Wombat89 per the "people tab" under the forager business, yes I think. It appears that one family member will man the stall and the other family members pick berries.

    • @mr.q8240
      @mr.q8240 Месяц назад

      yeah if you remove the familie with market stall it gets abaddon to still get berry on the market you need a granary... i advise to get a storehouse and a granary asap so free you can woodcuter and berry picker in the off season abd when you have more than enought firewood and it is still supplied to the ppl because the granary and storage worker will also create market stalls

  • @aylmer666
    @aylmer666 18 дней назад

    How do you build the carts?
    I’ve had this game a week or so and it’s frustratingly cryptic with a lot of crucial things. For instance, it took me forever to realize that you could assign things to people’s back yards to burgage plots and that they needed a tavern stocked with ale nearby in order for them to be able to upgrade to level 2.

  • @jameslarke6177
    @jameslarke6177 Месяц назад

    Just wanna give u props I don't know how u can remember all the things on manor lords big fan I loved all your planet zoo content really incredible have u ever considered doing planet zoo on console or are u strictly pc

  • @riisky2411
    @riisky2411 Месяц назад +1

    I wish we could freely trade between owned sections. The barter system is kinda wonky and slow, even with a mule. In a year I gave away 20 large shields and only received like 6 clay. They share the military why not share supplies and goods

  • @carlosvillarreal4679
    @carlosvillarreal4679 Месяц назад

    I have built homes for the people but they were burned down then I rebuilt them but they won’t move back in. What do I do to get them to move in?

  • @Manpigeon
    @Manpigeon Месяц назад

    Ive been having issues with trading and logistics. So i bought like 150 flour. I have 2 dedicated bakeries but they seem to refuse to pick up the flour from the trading post...a lot of things i buy in bulk seem to be doing similar things and idk what to do.

  • @antoniomoreira5921
    @antoniomoreira5921 Месяц назад

    Thanks for these tutorials, they're super useful. As an excellent historical background in hardcore Medieval warfare and society I strongly recommend Schwerpunkt's videos series: plenty of manorial/seigneurial history there

  • @alexanderivanov7766
    @alexanderivanov7766 Месяц назад

    How to win first war?
    Enemy AI declare the war for a territory at the end of the first year everytime. And he has 6-8 stacks army with elite retuine which is 32 units. I can't delelop my settlment so fast as AI. Or should i just ignore his claim and continue to improve the settlment?

  • @devintaylor7049
    @devintaylor7049 Месяц назад +6

    im entirely convicted these youtubers are using pre release footage only ... not one video about how The AI is OP with no guide to defeat it. I call Bull.

    • @LLMCxDak
      @LLMCxDak Месяц назад +4

      Because it isnt? Youre just bad?

    • @Huhdoebruh
      @Huhdoebruh Месяц назад

      @@LLMCxDakit’s objectively still all pretty rough. Some stuff is straight up busted and broken. It’s EA for a reason tho.

  • @CavemanBuck
    @CavemanBuck Месяц назад +1

    People are too afraid of the bandits. I sent a unit of 16 spears (all the men I had when the weapon shipment arrived) at the first camp to spawn. I defeated a force of 16 brigands with only one casualty. By the time the next camp popped I had 19 men (would have had 20 but I guess they just leave their dead comrades equipment behind. Long story short, do not wait until you have a full unit to go after the bandits

  • @wufflespuffs3744
    @wufflespuffs3744 Месяц назад

    I don't know how common it is, but I updated too quickly because I was following the checklist at top, totally forgot to build the manor which ONLY lets you build during the one specific stage of your town. I didn't realize it because it required so many planks that I just wasn't focusing on in such an early stage learning all the other buildings. Kinda wish it let you build at any point after the fact, because I needed new regions simply for the manors just to fight the baron in end. Had thousands of weapons and hundreds of extra people but it wouldn't let me build more militia if I already had six troops total x..X Was fun though playing through my mistakes for the first time lol started new game right after xD

    • @wufflespuffs3744
      @wufflespuffs3744 Месяц назад

      I'm assuming he'll add that in as part of all the objectives once the manor functions are all complete. It still is a bit bugged. All great fun for whats there tho

  • @MarkLongos
    @MarkLongos Месяц назад

    10hrs in, this game made me more anxious due to micromanagement. What a perfect time waster on weekends. I hope the full game is better than the early access version. Nice tutorial. Cheers!

  • @henrikwodstrup9644
    @henrikwodstrup9644 Месяц назад

    What happens if i claim the loot from a bandit camp in the barons territory after the bandits have been killed by him? does that agro him?

    • @PartyElite
      @PartyElite  Месяц назад

      Nope - not that I've seen with repeated tests!

  • @drewroller32
    @drewroller32 Месяц назад

    I just ran into a pretty large bug, anything imported from trade will never reach the marketplace when reaching the amount of surplus i set. Instead of traders transporting the surplus goods to market they stand there. Anybody else have this problem and/or knows how to solve it?

  • @craigferguson3240
    @craigferguson3240 19 дней назад +1

    I had to restart, spent to much and couldn't buy a second ox, hit first winter with low family count. Second run im at 17 family's and not even the first winter yet.
    Moral is buy a second ox first.

  • @johnnymclemore8255
    @johnnymclemore8255 Месяц назад

    I watched another video that stated the trading post did not need an assigned family once a trade route was established, any truth to this?

  • @thomasvlerken8990
    @thomasvlerken8990 Месяц назад

    Manor Lords is really amazing, but it really lacks max production caps for artisans and max barter caps imo. It would managing your resources much easier if your jointers shop wouldn't keep making shields till infinity. Same thing goes for the shoemaker, you need leather for lvl 1 burgage plots, so if the shoemaker would stop at a certain surplus of shoes. Now you've got to turn the shops on an off, which gets tedious after 5 hours. Same goes for barter stations, they just send all of the firewood to a different town for example.

  • @Sergiblacklist
    @Sergiblacklist Месяц назад

    Im struggling to upgrade fast enough to fight the bandits & claik enough territory the AI claims everything before I'm able to get one

  • @enejkirn6635
    @enejkirn6635 Месяц назад +1

    my guys don't wanna bring firewood from the storhouse to the market. While my people are freezing a have over 100 units of firewood sitting in the storehose. i don't know what to do.

    • @downd.stairs3527
      @downd.stairs3527 29 дней назад

      Put more workers in storehouse. put storehouse super close to market. Take all workers off firewood and wait until the stall for forewood is set up by the storehouse worker instead , then put whatever workers back on firewood

  • @kado51393
    @kado51393 Месяц назад

    The worker camp is currently bugged and the devs don't recommend building it at all. There's a post from them on the Steam forums.

  • @matthew_jw1318
    @matthew_jw1318 Месяц назад

    Is it not worth leaving seasonal workers if they have a stall.

  • @KyrosT_
    @KyrosT_ Месяц назад

    Just bought the game today. I’ve never really played rts/city building games so I am kinda overwhelmed.

  • @alikaraca6537
    @alikaraca6537 Месяц назад

    10 h in the game, and I literally broke it and waiting for full version to be released. The key is to defeat the bandits and collect as much money as possible. Then just invest in the backyards and then trade. The land I started with was not suitable for agriculture at all, but didnt have any problem there. At some point, the game gets little boring since no considerable challenge was provided! Still, it is a promising stile that will definetely bring in a new era to strategy games!!!

  • @peachyedwards
    @peachyedwards 25 дней назад

    I didn’t know about limiting the hunting in my area 😭 I hunted the herd and it never repopulated. Now I can’t get any more meat 😂 I also got too excited and upgraded too quickly 😂

  • @Rakkeskrakkes
    @Rakkeskrakkes Месяц назад

    I have a huge food problem. Everytime i make a big town and when im at around 4 houts food just runs out and its very hard to keep up because of the big population. And when i assign families to hunt they barely get any meat or they just dont get any at all. Berries is my only food source because bread is hard to get. Any tips?

    • @Kbelikar
      @Kbelikar 27 дней назад

      So many thing which can be wrong here. I suppose you are trying to farm, which I am struggling aswell. 1st. is fertility - the fields are losing their value, the game even suggests for you to let them be every 3rd year and change crops to regain the fertility, so this needs to be managed, luckily the fields offer crop rotation preset. 2. not enough workers - the workers have cca 2 months to plant the fields and cca month to harverst, if they don't manage that in time, you waste resources, so you need alot of them. 3. Infrastruture - the resources have to be transported by the villagers directly, all the way from the fields to farmhouse and then to other buildings, since you are trying to get more food, you want bread, so you better have mill near a farmhouse and the bakery aswel, so the villagers don't spend a huge time traveling. You can also set up a granary for farming only and assign workers there as they will help with trasnportation. A grannary for food itself should be near marketplace so the market gets restocked. This applies other production aswell. In my current game I am trying to better orginize the infrastructure, keeping related buildings close and I have food for a year ahead after harverst, the winter passes before I even use all the grain and flour. Once you get enough money income, you can import food, and support the town. Accesibility seems to be a huge factor in this game.

  • @j.r.brewer8030
    @j.r.brewer8030 Месяц назад +1

    For seasonal work, if its winter and you go to unassign say the farmers, but a couple of them have market stalls, do you still unassign them? Or do you keep them there for the stall? Ive got a higher pop now so fortunately its not a huge issues to leave them, but ive been curious about it.

    • @Wombat89
      @Wombat89 Месяц назад

      Same Im curious about this as well. I wonder if it affects happiness.

    • @mr.q8240
      @mr.q8240 Месяц назад +1

      you need a granary with 1 family asaign to take over the market stall to still distribute the food beside the farm have no goods they need to put on a market stall..... most likely if a farmer has a stall is that his family has a veg garden or chicken coop

  • @jakec323
    @jakec323 Месяц назад

    Is the forester considered a seasonal job?

  • @Denek_23
    @Denek_23 Месяц назад

    My biggest mistake was under estimating chickens, and trying to figure out where my planks are, after overproducing warbows 😂

  • @WonderfulWino
    @WonderfulWino 29 дней назад

    I always upgrade the tents and demolish in the fall when shits all caught up

  • @coldhj5443
    @coldhj5443 Месяц назад

    Cool video but does anyone know how to make workshops stop working? I want to have more planks but my workshops keep making bows and shields

    • @101Quinny
      @101Quinny Месяц назад

      There's a pause button when you click on the workshop in the top right of the box next to demolish

  • @cerdic6586
    @cerdic6586 Месяц назад

    As a farmer, this game is literally my fantasy playground.

  • @ioon8562
    @ioon8562 Месяц назад

    No offense to you. Your videos are great, but for this game a kinda want to make mistakes. To enjoy the game, to savour the moment i figure out things. It's a game that cure my boredom of playing games so i want to enjoy it as much as i can. Great work and have a nice day!

  • @Arrtoorrn
    @Arrtoorrn Месяц назад

    I have over 600 firewood in stock, the lumberjack's hut is full and there is no firewood at the market, what's going on?

  • @VictorSteiner
    @VictorSteiner Месяц назад

    5:50 how do you get to that view?

    • @ieatemos
      @ieatemos Месяц назад

      If you're clicked onto the Market as a whole, it'll bring up the goods that are sold there. Hover over each item & it'll light up the houses that are getting said item.

  • @D0C391
    @D0C391 Месяц назад +1

    Woah I made the mistake of upgrading the houses early. I was wondering why nearly no one was on construction work. The game didn’t do a good job explaining this

  • @Nitroracer2332
    @Nitroracer2332 Месяц назад

    The trade post keeps glitching. It works fine then all of a sudden nothing I'd selling at all and you quickly run out of coins but build up large piles of stock you can't sell!

  • @passyourielts
    @passyourielts Месяц назад

    I didn't realise you need oxen to carry logs. I was wondering why nothing was being built. I got 5 or 6 oxen going and then suddenly everything started moving again. By that time Baron had about 6 regions lol.

  • @ElectricRavagE
    @ElectricRavagE Месяц назад +1

    I like games like this but it seems so complicated to learn playing it ..

  • @RiskyNights
    @RiskyNights Месяц назад +2

    This game’s micro management is so tedious having to unassigned and reassign families every season and making sure they’re from the closest houses. It’s just bad.

  • @TheManbush1
    @TheManbush1 19 дней назад

    I wish you could set seasonal workers to shift automatically like you can in Ostriv.

  • @epencrep
    @epencrep Месяц назад +2

    I put the AI on reactive but the Baron already took over 3 territories in the first 2 years and now I'm surrounded on all sides FML

  • @RalphSchurade
    @RalphSchurade Месяц назад

    I'd say the first tip is bad advice. By immediately upgrading the tent you keep your approval rating at 50% and get new families right away. Not upgrading means it's likely to drop to like 46% and it'll take a while to get back up. This slows you down. Also: "Sometimes breaking them before font lines even meet", you mean before that was nerfed into oblivion because streamers said it was too good.

  • @Nutronic
    @Nutronic Месяц назад

    I need something to teach us about Sheep. I have 2 but only 1 shows and apparently they should breed overtime?

  • @T.K.9
    @T.K.9 Месяц назад

    I am the type of guy who starts a new game, but then 5 hrs balls deep into it, makes a mistake and its easier to just play a new game all together lmao.
    My first ever game, and I had food issue (I went on the crops route but actually better to have the berry's and meat at first then started to upgrade each house with chicken coops.)
    Then I ran into a problem of not having any money. (next fix get trade post up!)
    Then the next problem was that as the population got bigger, I when in circle again with the Food problem lmao I had to make my citizen skip the 5th meal!
    But yea its a learning curve, but I don't know why but it is very fun lmao

  • @brandonmarshall422
    @brandonmarshall422 Месяц назад +2

    Great video. On my 3rd village and I see where Ive got it wrong

    • @Hilaire_Balrog
      @Hilaire_Balrog Месяц назад

      Yeah, 3rd one was the charm. 1st one i didnt realize i needed a logging camp and could no longer build anything, 2nd I didn’t fight bandits and got rolled when two groups rolled through, killed all my militia and burned EVERYTHING!!. 😂

  • @izihbo
    @izihbo Месяц назад

    I wish I had the brains to play a game like this...

  • @VelcroKittie
    @VelcroKittie Месяц назад

    They need to integrate into this game what Ostriv have done where you can fully automate Seasonal Workers by the month. I fully appreciate Manor Lords is in it's infancy, so it's understandable this has not yet been built into the game. In it's present state, there are just too many things you have to remember. That's ok for the micromanagement control freaks, but for those of us who want a chilled game it's a bit much.

  • @MattGreenNL
    @MattGreenNL Месяц назад

    Great video - 1. I am having trouble with my stone mine, it is maxed out with stone but the family assigned isn't moving it to my storehouse?
    2. Early on if you have a important resource far from your starting town, should you build a worker camp and second store house near it ? For example my animals for hunting were on the other side of my region, it seemed I rarely got meat home.

    • @PartyElite
      @PartyElite  Месяц назад +1

      For 1 - you actually need families assigned to your store house to pick the stone up and move it to the storehouse. If I'm understanding you right, that's where the issue lies. Check out the video I linked in the pinned comment - there's a section about hauling goods that should help!
      For 2 - here I'd recommend watching my Let's Play episode 13 to see how I handled a distant berry bush! Sorry not trying to just push you to my other videos haha, this one's just a bit harder to explain and it's very situational. I like having the granary at a midpoint and letting the granary workers being the food back to a more central location

    • @tomcoon9038
      @tomcoon9038 Месяц назад

      Assign a person to work the store house and/or Grainery. They can use a cart to transport 10 items where a hunter or forager will only move them one at a time from the building to the storehouse when full.

    • @lateralus6512
      @lateralus6512 Месяц назад

      Also, sometimes building and assigning a dedicated store house works better. In the advanced menu of the store house, un check all the stuff you don’t want stored. I use this for long distance industry so my main store house workers don’t get tied up travelling when they should be stocking the market with firewood instead.

  • @lotharthestunty7941
    @lotharthestunty7941 Месяц назад

    Can’t you just pause those buildings versus removing the families?

  • @chri5wyd367
    @chri5wyd367 Месяц назад

    Restarted 4 times in 16hrs...
    The death spirals make me stronger.

  • @EricSmith-yg6nu
    @EricSmith-yg6nu 13 дней назад

    I’m a couple hours in the game. Seems like this is way beyond my beginner status.

  • @deathwish_bigboss
    @deathwish_bigboss 26 дней назад

    Damn son, I'm about to Lord over these manors

  • @rphilipsgeekery4589
    @rphilipsgeekery4589 Месяц назад

    I thought market places had range. You need many ?

  • @craigferguson3240
    @craigferguson3240 19 дней назад

    And he disabled the camp upgrade for now until the outpost sytem is in place more.

  • @GeraltofRivia22
    @GeraltofRivia22 Месяц назад

    For me, its definitely ignoring vegetable and chicken add ons and trying to focus on actual farming. I wasted so much time trying to farm for little profit and ended up starving by the 3rd year because I didn't have any other source of food besides berries and meat which quickly ran out.

  • @alex-rd
    @alex-rd Месяц назад

    So for the video topic I think building placement optimization would be great. Like, how to get a circular town center or best way to build houses

  • @npuldon
    @npuldon Месяц назад +2

    @PartyElite
    A full video, in depth video on market place mechanics would be helpful (especially as you want to do get to small and large town status). There are nuances in there that are not intuitive.

    • @PartyElite
      @PartyElite  Месяц назад +1

      Alright I'll try and dig into that in a video sooner rather than later! Thanks for the suggestion!

    • @lateralus6512
      @lateralus6512 Месяц назад

      Yes, I’ve spent many hours trying to work out the market mechanics. It’s difficult to get 100% housing coverage due to the way stalls only stock just enough of each good. But the store house and granary have a huge surplus. It’s a strange design choice. It’s almost like it’s done on purpose so that outlying burgage plots struggle to upgrade.

    • @npuldon
      @npuldon Месяц назад

      @@lateralus6512 the only thing I could find that helps is putting the storage buildings very close to the marketplaces and making sure there are 'enough' families working the storage buildings. But yeah, I dont think this mechanic is well flushed out.