the "sps" command in hlae makes the footage appear to have way higher fps than it actually does. it achieves that by recording at a certain framerate (eg 960fps) and then downscaling the framerate by glueing the frames together (down to eg. 240). for example, using mirv_movie_sps "960" and mirv_movie_fps "240" means that the actual output on the hdd is 240fps but it looks like it's 960fps. much like recording for example at 120fps ingame and then resampling it to 30fps - it looks smooth cuz the movements are blurred, but the sps method actualy does it ingame, not by postprocessing in an external app afaik. the command does not exist in csgo.
Most underrated cs movie maker, keep on the good work and please upload those tracklists. :)
Music: Cybernetika - Anomaly
i've been waiting for this one! good job
*incredible*
What is the last song? Anyway, great editing :)
fuck me if i remember. some track by cybernetika, good luck with finding it
did u use an effect to make the video kinda blurry when hes looking around? and does this work on csgo as well? btw nice edit/music :)
the "sps" command in hlae makes the footage appear to have way higher fps than it actually does. it achieves that by recording at a certain framerate (eg 960fps) and then downscaling the framerate by glueing the frames together (down to eg. 240). for example, using mirv_movie_sps "960" and mirv_movie_fps "240" means that the actual output on the hdd is 240fps but it looks like it's 960fps. much like recording for example at 120fps ingame and then resampling it to 30fps - it looks smooth cuz the movements are blurred, but the sps method actualy does it ingame, not by postprocessing in an external app afaik. the command does not exist in csgo.
Shizo //// 3:05 music name?
Cybernetika - Anomaly
:)