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How to use Terrain in 3ds Max
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- Опубликовано: 18 авг 2024
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There is a Maxscript out there somewhere to specifically optimize and quadify terrain prior to a turbosmooth. I believe it's called Populate Terrain. Great tutorial!
Check spline land
This is a Great one! thank you for tutorial! I've been looking for video about making terrain in 3ds max for a while
If using 2022, drawing a freehand spline over the contours would be way faster - then add a normalize spline and space out the vertices evenly to smooth it out.
An HSDS modifier over the mesh will smooth triangles far better than turbosmooth.
great one thank you sir
nice man nice! one and only good tuto in yt
VERY GOOD VIDEO I LIKE IT. 👍👍
Cooler than cool, icecool maybe🤔
Thank you😘
Turbosmoothing triangular geometry is not a smart and typology correct approach. Personally trying to get equal amount of points at each spline, then use spline cross section, then surface modifier and then turbosmooth the quads. Probably the best approach to maintain all the flexibility of a simple geometry. Re-quadding the triangular geometry might be other possible approach.
Simply adding an HSDS modifier to smooth triangles works as well, if quads aren't important for other reasons.
When I try this and click on "Terrain", the process consumes my contour splines (I cannot select them afterwards). Anyone know how I can solve this? Can the terrain lie on its own layer?
When i continua holding my left button it doesn't manipulate the spline.
Hey Atilla, try to check what settings you have in the lower right corner of Create > Line
@@VizAcademyUK Great done. Thank you!! always the best!
Will it be faster to use 3ds max2022?
There is no difference in this method when using 3ds Max 2022
try to avoid saying "simply"
Thanks will do!