undergrowth recon is $3.50 on TCG player lol I think the card is good in the deck because it doesn't count as a land drop for turn. 🤷🏽♂️ but hey these deck techs are meant to be an outline and not the final draft lol
@thescryguys3185 price was card kingdom apparently. Even at 3.50 it's too slow in practice, Sevinne's cost 19 cents doesn't take the land drop, can flashback when dredged and has more utility. That leaves 3.20 to upgrade something else. You are playing it with the best fetches that work with it (The ones from streets). My issue with it is you wait an entire turn and if you end up upgrading this deck, it has anti synergy with odyssey style lands, because it puts them into play tapped, so you have to wait a turn to sac it, and you will need a second in the grave to target because you won't be able to sac the 1 in time to trigger every turn.
Very helpful and perfect timing been looking at building token/landfall deck and actually just pulled necrobloom
oh man your going to be an issue at the table lol especially if you can put all the token doublers & fetch lands haha
I imagine there is a lot we could be doing for $7-8 that isn't a dead draw like Undergrowth Recon.
undergrowth recon is $3.50 on TCG player lol I think the card is good in the deck because it doesn't count as a land drop for turn. 🤷🏽♂️ but hey these deck techs are meant to be an outline and not the final draft lol
@thescryguys3185 price was card kingdom apparently. Even at 3.50 it's too slow in practice, Sevinne's cost 19 cents doesn't take the land drop, can flashback when dredged and has more utility. That leaves 3.20 to upgrade something else. You are playing it with the best fetches that work with it (The ones from streets). My issue with it is you wait an entire turn and if you end up upgrading this deck, it has anti synergy with odyssey style lands, because it puts them into play tapped, so you have to wait a turn to sac it, and you will need a second in the grave to target because you won't be able to sac the 1 in time to trigger every turn.
I could imagine an aristocrat deck. Where it just goes off with mana to spare.