Set 1 Genie, Powers Unleashed can play Finders Keepers for free when questing. He’s expensive at 8 and uninkable, but he’s a floodborn so he shifts for 6, he’s evasive and he quests for 3, so you are happy to quest with him while playing a draw 3 for free.
Could the robin hood card work as a tech card? Just once or twice in your deck? It could be a massive surprise factor, for example you are on 16 or 17 lore, you play this robin hood and your opponent didn't expect it?
Turn Three there will be a Brawl, Fox or other remove for Daisy. So you should have at least 4 Lore by the end of Turn 3 without there being printed another removel.
Robin Hood sneaky sleuth will probably be better in multiplayer. We play in a group of 4 and that would be easier to get lore. Like play it with steel after a Tinker bell or grab your swords
@@Xx6footBangxX exactly. Which is why Daisy WILL be a staple of aggro decks that utilize Amber moving forward. She costs the same as Lilo or Maleficent, yet doesn't get taken out by Steel cards one for one before Zeus can be used. She doesn't get banished by Snake if for some reason you can't drop a turn 2 BG. So you can safely quest for 2 lore and be doing what an aggro deck is supposed to be doing.
Doing this isn’t truly random since when rolling 2 dice the most common number to roll is 7. The best thing to do would either be rolling a d12 or d20 but this can get time consuming with rerolls or just shuffling your ink and letting your opponent choose
Just pick up the Ink, shuffle it up a bit, then let your opponent choose the cards. I don't know why players over the last decade have decided that rolling dice is better than the tried and true. 😂
@@alfredosaint-jean9660 it really isn't. It's a massive waste of time and a source of arguments in extremely competitive events. Whose die gets rolled. Which die? What happens if it rolls off of the table or hits something? What happens when the numbers don't work out precisely, such that you have to reroll the die? It's one massive headache. Pick up the cards in the Inkwell, shuffle the cards, present them to your opponent and have them grab the required number from those cards. Put the cards back into the Inkwell. Wham, bam, thank you Madam Mim.
@@Xoulrath_ You could do those steps, or the one step of rolling a dice. I regularly see both without any conflict. If you have those arguments over simple dice rolling, maybe you should revaluate those you play with.
@@Xoulrath_ a literal 2 card runout seems inconceivable to you? You realize Diablo bucky was in like 80% of your GS games? "Okay Google, how does probability work?"
@@tonyholmes7693 that doesn't do anything either. The Daisy has to be exerted before it can ever be challenged. You can't put it into play exerted, nor would you want to, even if you could. So it doesn't matter who goes first. The reality is that getting a god draw of Rafiki and Lumiere, just to take out a Daisy, after she has already scored at least 2 lore, is a waste of card slots.
Ok I'm gonna ask, why is Daisy so good? It feels like in a game like this, allowing your opponent to 9/10 times draw a character off her ability that can then just give them either a free card to ink or something to use. It feels like you are helping your opponent more than yourself.
I think its that in an aggro deck, you dont care how many cards your opponent has of theyre dead. Her being1/4 means she will quest several times before dying. You might have 10 cards in hand, but if you cant stop a 1/4 from killing you, those cards dont mayter
Daisy is such a BAD card, giving opponent a card for extra 1 lore??? And the fact you praise this card like it’s the best card ever printed is laughable.
There’s no easy way to deal with this without it questing at least once or twice when played on curve. Especially combined with all other cards you can play. Who cares if your opponent draws a few cards if you win on turn 6
Daisy is going to be very strong. If you know MTG it is goblin guide. But it’s very difficult to remove turn 1-2. Also now yellow/purple decks can run 12 hyper aggro one drops if they choose to.
The “pardon???“ on mufasa reveal is very accurate
Set 1 Genie, Powers Unleashed can play Finders Keepers for free when questing. He’s expensive at 8 and uninkable, but he’s a floodborn so he shifts for 6, he’s evasive and he quests for 3, so you are happy to quest with him while playing a draw 3 for free.
If you have more than 6 ink, you can split into 2 piles and eliminate half by rolling wven or odd. Then do a D6
2 drop gaston is prob going to make a comeback in set 5. It being able to eat this + trade with 3 drop sisu is large
Could the robin hood card work as a tech card? Just once or twice in your deck? It could be a massive surprise factor, for example you are on 16 or 17 lore, you play this robin hood and your opponent didn't expect it?
Daisy is gonna be a beast for red-fasa. Cant wait for that one!
do you think this card has anti synergy with cursed merfolk and flynn?
I'm pretty sure Venelope says "Until the start of your next turn". You may want to double check that
Daisy Duck in Amber/Sapphire
Roll an 8 sided dice if you play immediately, or just roll 2-6 sided dice and reroll for 9-12 simple to pick up ink after Mufasa
Turn Three there will be a Brawl, Fox or other remove for Daisy. So you should have at least 4 Lore by the end of Turn 3 without there being printed another removel.
Hyperbole the channel comes alive once again with the reveal of the new set! Lets goooo
If we have some Merlin’s cards we may get more Madam Mim cards ! YAY 😁
Arges is a good answer for Daisy right?
Decent answer provided they don’t play a simba bodyguard
Try it all in Lemon Lime. Sing 2 songs twice with Ursula- Deceiver of All.
Merlin turtle is just a merlin squirrel but you get to see two cards deep
It also works with the Bruno that you have to guess the card.
Im about to start running Dragon Fires again for that Mufasa
Robin Hood sneaky sleuth will probably be better in multiplayer. We play in a group of 4 and that would be easier to get lore. Like play it with steel after a Tinker bell or grab your swords
i think they made the sapphire mufasa especially for you!l😂
Daisy is gonna be so sticky to the board, think about having 2 or 3 in your hand
Im excited for the next set
The tranlation on Vanellope isnt right, its a minus 1 until the begining of your next turn, it makes her a little bit better I think.
5 green robin goes in steel with avalanche!
Sisu removes daisy duck
An 8/6 cost uninkable
@@chriscordeiro1052he's referring to the 3 cost uninkable evasive Sisu
That 3 drop Sisu is currently being slept on for some reason. I've got three of them in my R/Sap deck.
True, but that still says goes to show that Daisy doesn’t have an answer turn 1 or 2
@@Xx6footBangxX exactly. Which is why Daisy WILL be a staple of aggro decks that utilize Amber moving forward. She costs the same as Lilo or Maleficent, yet doesn't get taken out by Steel cards one for one before Zeus can be used. She doesn't get banished by Snake if for some reason you can't drop a turn 2 BG. So you can safely quest for 2 lore and be doing what an aggro deck is supposed to be doing.
Maybe use a 20 count die for the roll on Mufasa 😅
i was thinking this could be good in steel song. that way you can wheel away their card advantage.
Emerald needs inkable card draw so 🐮 could be good!
🎉🎉
Lay out your ink and assign 2-12 on each card in order. Roll 2 dice. If more than 11 ink, assign 3-18 and roll three dice
Doing this isn’t truly random since when rolling 2 dice the most common number to roll is 7. The best thing to do would either be rolling a d12 or d20 but this can get time consuming with rerolls or just shuffling your ink and letting your opponent choose
Just pick up the Ink, shuffle it up a bit, then let your opponent choose the cards. I don't know why players over the last decade have decided that rolling dice is better than the tried and true. 😂
@@Xoulrath_ Rolling a dice is the same if done equitative.
@@alfredosaint-jean9660 it really isn't. It's a massive waste of time and a source of arguments in extremely competitive events. Whose die gets rolled. Which die? What happens if it rolls off of the table or hits something? What happens when the numbers don't work out precisely, such that you have to reroll the die? It's one massive headache.
Pick up the cards in the Inkwell, shuffle the cards, present them to your opponent and have them grab the required number from those cards. Put the cards back into the Inkwell. Wham, bam, thank you Madam Mim.
@@Xoulrath_ You could do those steps, or the one step of rolling a dice.
I regularly see both without any conflict.
If you have those arguments over simple dice rolling, maybe you should revaluate those you play with.
Can the new Minnie card heal herself?
8 cost un inkable genie plays a 5 cost or lower action for free on quest
Steel Arges can take Daisy out. cost 2 4/1
You can banish daisy even on the draw with a turn 1 rafiki, turn 2 lumiere. Red purple wins again
Yes, because card games work such that you have the perfect hand to deal with every situation at any given time. 🙄
@@Xoulrath_ a literal 2 card runout seems inconceivable to you? You realize Diablo bucky was in like 80% of your GS games? "Okay Google, how does probability work?"
@@anthony-hi5do sure thing, dude. Learn math.
This works if you’re on the play, on the draw, they’ll likely play a bodyguard like simba and you can’t hit her.
@@tonyholmes7693 that doesn't do anything either. The Daisy has to be exerted before it can ever be challenged. You can't put it into play exerted, nor would you want to, even if you could. So it doesn't matter who goes first. The reality is that getting a god draw of Rafiki and Lumiere, just to take out a Daisy, after she has already scored at least 2 lore, is a waste of card slots.
Dragon Fire Mufasa.
ACHSOOOOOO ! Tschüsseldorf !
Yeah for now haha
Queen shift on turn 2 will delete daisy
hyperbole =hi-per-ba-lee
Errata Daisy Duck right now!
Try everything is a ticking time bomb it is asking to be abused by anything that is rest a dude to do a thing like hades or bruno
Ok I'm gonna ask, why is Daisy so good? It feels like in a game like this, allowing your opponent to 9/10 times draw a character off her ability that can then just give them either a free card to ink or something to use. It feels like you are helping your opponent more than yourself.
I think its that in an aggro deck, you dont care how many cards your opponent has of theyre dead. Her being1/4 means she will quest several times before dying. You might have 10 cards in hand, but if you cant stop a 1/4 from killing you, those cards dont mayter
Merlin turtle is an inkable rabbit
It really isn’t. Drawing a card like rabbit does is so much superior than looking at the top 2 without a draw…
I don’t think it’s going to see any play
Daisy is such a BAD card, giving opponent a card for extra 1 lore??? And the fact you praise this card like it’s the best card ever printed is laughable.
Wut mate? 😂 card is bonkers
In an aggro deck who cares. You also get to potentially pitch their songs/actions to the bottom to
Make ur board harder to deal with.
There’s no easy way to deal with this without it questing at least once or twice when played on curve. Especially combined with all other cards you can play. Who cares if your opponent draws a few cards if you win on turn 6
Daisy is going to be very strong. If you know MTG it is goblin guide. But it’s very difficult to remove turn 1-2. Also now yellow/purple decks can run 12 hyper aggro one drops if they choose to.
Lmfao scrub