Real-Time Datamoshing in Unreal Looks Mesmerizing

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  • Опубликовано: 13 сен 2024

Комментарии • 1,3 тыс.

  • @lancehildebrand4025
    @lancehildebrand4025 17 дней назад +3137

    "All these will be cherished and emulated as soon as they can be avoided."
    Unbelievably spot on. I can only imagine telling kids in the 90s that future indie devs will be doing backflips to recreate PSX warbling

    • @Forcoy
      @Forcoy 17 дней назад +232

      2030s indie games mimicking AI imagine errors

    • @PennyEvolus
      @PennyEvolus 17 дней назад +22

      Don't call me out bro and anyway i do side flip to recreate warbling

    • @desu38
      @desu38 17 дней назад +24

      @@Forcoy Can't wait for the VQGAN nostalgia 😂

    • @abnnr
      @abnnr 17 дней назад +14

      i'm THIS close to doing axels for a better crt-shader

    • @plixplop
      @plixplop 17 дней назад +47

      @@Forcoy Janky AI images will definitely be an "aesthetic" in about 10 years, like how ugly Geocities style design has had a comeback

  • @PeregrineChurch
    @PeregrineChurch 16 дней назад +370

    An enemy rendered as a datamosh effect of the enironment around it like at 7:30 would honestly be such a amazingly terrifying creature to encounter in a game.

    • @mankosan6737
      @mankosan6737 15 дней назад +13

      Dude, especially if they were weeping angel type enemies or something

    • @matthewanderson7824
      @matthewanderson7824 11 дней назад +3

      Just wait for it to be in VotV

    • @asianinthetree8912
      @asianinthetree8912 11 дней назад

      It so cool and eldritch

    • @MinePlays07
      @MinePlays07 11 дней назад +8

      Hiss Distorted from Control kinda look like that. Not exactly, but it's very similar. Extremely unnerving to fight

    • @hamburger-yh3lj
      @hamburger-yh3lj 13 часов назад

      reminds me of those flesh pigs in cruelty squad

  • @Mireneye
    @Mireneye 17 дней назад +1206

    Actually data moshing for a pretty unique cloak effect is a great idea.

    • @pfannkuchengesicht42
      @pfannkuchengesicht42 17 дней назад +36

      kinda reminds me of those cloaking enemies in FEAR 2

    • @Mireneye
      @Mireneye 17 дней назад +39

      @@pfannkuchengesicht42 Cool thing about this approach here is that Deferred renderers don't really like translucency, so the thing not being transparent will go wroom wroom.

    • @sameoldtunes7110
      @sameoldtunes7110 17 дней назад +5

      I’ve definitely gotta try that someday

    • @Monkeymario.
      @Monkeymario. 17 дней назад +3

      Yeah

    • @Pistolsatsean
      @Pistolsatsean 17 дней назад +16

      It looks a lot like "attempts at cloaking" rather than actual successful cloaking, which is super unique and cool

  • @Pistolsatsean
    @Pistolsatsean 17 дней назад +80

    When you had the character ragdolling with the datamoshing effect, I immediately thought "that would look cool as a death screen"

  • @Mogswamp
    @Mogswamp 17 дней назад +988

    Would love to see a full game utilizing these effects. I feel like the plot explanations for why these things are happening could be really cool. Maybe a game where the main character is navigating corrupted digital memories to piece together their own story.
    Also those Bob Weisz videos are a crazy throwback for me. Watched those at least a decade ago haha. Also I can't believe you have that peepy plushie thing from those really surreal ads I get...

    • @Ashketchup0912
      @Ashketchup0912 17 дней назад +43

      mogswamp why are you always in the comments section of stuff i watch wth

    • @charlies-stuff
      @charlies-stuff 17 дней назад +29

      @@Ashketchup0912 he's just as much of a nerd as you

    • @zev4133
      @zev4133 17 дней назад +14

      It's not a game centered around it but Control has this effect coming from most enemies, iirc. It's a sort of SCP inspired game so they do have an explanation for the effects, kind of cool, highly recommend!

    • @sylvoen
      @sylvoen 17 дней назад +4

      if that's your kinda vibe you'd probably dig memory of a broken dimension a lot. even if it's just a demo and probably will never actually come out

    • @dumaass
      @dumaass 17 дней назад +2

      i guess the ads worked. i actually hadn't ever considered the possibility of buying a peepy, but damn they're actually real so maybe i should

  • @flwdbydsgn666
    @flwdbydsgn666 14 дней назад +23

    In the last year of my Photography BA, almost a decade ago, I discovered glitch art and became obsessed. Back then it was super tricky to get visually appealing data-moshing and information on how to do it was very well gate-kept... a bit too well infact which made it extruciatingly difficult not just to learn but to explain and justify to my traditionalist tutors. I really hope that somewhere out there is another kid trying to piece together his final project who comes across this video.
    I dropped photography for a 9-5 pretty much the moment I finished my degree and had all but forgotten about the world of Glitch Art until the RUclips algorithim blessed me with this video. Thank you for sharing your process so openly, I really hope it inspires a wealth of young digital artists.

  • @pladmitry
    @pladmitry 17 дней назад +1037

    7:20 "...like these objects can't be perceived"
    Hmm, might be a sick idea for a scary monster

    • @Zack_Taylor
      @Zack_Taylor 17 дней назад +59

      An eldritch horror thing that can't be perceived. Exactly what I was thinking when he said that, too. So much potential

    • @baitposter
      @baitposter 17 дней назад +34

      The Hiss in Control already incorporates the effect into its VFX, along with oily iridescent heat hazes, so at least one eldritch entity has made good use of it so far
      Still curious to see more ideas for how to use it in horror media

    • @duncanurquhart5278
      @duncanurquhart5278 17 дней назад +6

      not quite the same, but kind of reminds me of the "villain" of the movie the night house
      they only kind of show up as weird silhouettes formed by objects in the background, really trippy effect when it first happens

    • @Numbabu
      @Numbabu 17 дней назад +5

      I wanna see a creature that’s mostly datamosh, but with eyes that render normally :3

    • @satibel
      @satibel 17 дней назад +4

      they are invisible while standing still (with maybe a slight fresnel deformation), but they datamosh when moving.

  • @SirBitesALot101
    @SirBitesALot101 16 дней назад +27

    8:42 This is adorable

  • @TeenyTony
    @TeenyTony 17 дней назад +445

    Masking the datamoshing to specific objects is a surreal effect. I genuinely cannot wait to see where this game goes.

    • @Foenixcrafter
      @Foenixcrafter 16 дней назад +1

      Maybe to highlight quest items

    • @spinefruit7212
      @spinefruit7212 11 дней назад +3

      My immediate thought was some sort of horror game that is photorealistic save for a couple elements or maybe an enemy with the datamoshing effect, as if a digital virus has entered the real world, or maybe for something lovecraftian or a biblical angel perhaps

  • @RockySmithsen
    @RockySmithsen 17 дней назад +9

    This was already the most perfect video and then you had to mention CONTROL ?!? I’m crying 😭
    I had no idea how in love I was with this vibe and aesthetic until you captured and created it perfectly

  • @klineaugust
    @klineaugust 17 дней назад +230

    that green screen shot w the red lighting in the video game world is soooo cool

  • @OrangeC7
    @OrangeC7 17 дней назад +14

    I absolutely love the effect where specific things have a datamosh mask over them, like they have less than no texture. And I just love the whole idea of datamoshing representing something that can't be perceived, there's so much narrative potential there

  • @jameender
    @jameender 17 дней назад +73

    This video is game dev in its most artful form, from the explanation of the effects to the extremely fitting music, what an experience.

  • @CloudPhase
    @CloudPhase 17 дней назад +26

    8:25 The video suddenly just became something I would expect to see on Posy's channel

  • @FatterPidgeon
    @FatterPidgeon 17 дней назад +68

    I love how I started following you for your music years ago and you've become a Technomancer. What a ride!

    • @Jam2go
      @Jam2go  17 дней назад +20

      Thanks for sticking around!

    • @TheEvelynMakesThings
      @TheEvelynMakesThings 17 дней назад +1

      Technomancer?!?!?! Starfinder reference?!?!?!

  • @chocladc4942
    @chocladc4942 14 дней назад +8

    The philosophical speech in prose over a guitar toward the end of the video had a FLCL vibe, and I mean that in the most complimentary way

  • @internetuser8922
    @internetuser8922 17 дней назад +83

    Datamoshing, digital glitch effects, AND a Peepy?!
    This may be my new favorite channel.

    • @montyvr6772
      @montyvr6772 17 дней назад +1

      Do I want to know what a peepy is?

    • @pladmitry
      @pladmitry 17 дней назад

      Paused the video to look for a comment that mentioned peepy

  • @SkinChangerDev
    @SkinChangerDev 17 дней назад +28

    I love the idea of creating an effect for something that gets just wiped from existence using data moshing instead of just a black void or dust. because when you turn it black, something is still there. but with data moshing, it's like a breakdown of your very senses, unable to perceive the lack of anything and everything.

  • @JayTheDevGuy
    @JayTheDevGuy 17 дней назад +320

    Holy shit wake up babe your favorite game dev RUclipsr's favorite game dev RUclipsr posted

    • @emilyyyylime-
      @emilyyyylime- 17 дней назад +13

      omg my favourite game dev RUclipsr's favourite game dev RUclipsr is also my favourite game dev RUclipsr O:

    • @bingonight1504
      @bingonight1504 17 дней назад +1

      so cute 🥰

    • @Jam2go
      @Jam2go  17 дней назад +29

      Thank you Jay!!!

    • @alexathegator
      @alexathegator 15 дней назад +4

      truly, the Chappel Roan of game developers

    • @Jam2go
      @Jam2go  14 дней назад +4

      @@alexathegator J A M T O G O

  • @lejgaming7031
    @lejgaming7031 17 дней назад +9

    YOUR MUSIC IS SO FUCKIN GOOD
    im a producer and i really care about quality stuff that the creator actually cares about, i dont see many creatives really challenge themselves and make momentus pieces of art its really inspiring seeing you succeed creatively in all these fields and reminds me to keep being a bit delusional about finishing projects. i will finish this album now. just know I truly think you are breaking ground. :)) you are the favorite artist's favorite artist

  • @Nurpus
    @Nurpus 17 дней назад +34

    Closing out with that Brian Eno quote was perfection

  • @Apostate_ofmind
    @Apostate_ofmind 16 дней назад +23

    13:40 this is why "ufo" videos are like that. This is why video going grainy when a certain objects gets in frame is absolutely terrifying.

  • @ExterminatorElite
    @ExterminatorElite 17 дней назад +52

    7:05 Definitely a great effect for a horror type game. Something getting moshed out of or into thin air is pretty spooky! I feel in much the same way as past generations who grew up with black-and-white television disproportionately dream in black-and-white, modern generations have digital media embedded in their imaginations, so effects like these can be strangely dream-like (or nightmarish).

  • @ristopaasivirta9770
    @ristopaasivirta9770 16 дней назад +6

    New wizard class unlocked: DATAMANCER

  • @ZechariahB
    @ZechariahB 17 дней назад +94

    I only heard of data moshing before playing this video because I often seen it paired with loud screaming memes to appear funnier.

    • @gonderage
      @gonderage 17 дней назад +16

      like those vids of Peter griffin injuring his knee or eating a rice cake and absolutely spazzing out the video
      so funny

    • @guappanese
      @guappanese 12 дней назад +1

      the most boomer way of explaining anything ever

  • @multi.instrumentalist
    @multi.instrumentalist 14 дней назад +4

    I've been playing around with ideas in my head, to do with representing elements of a song visually in a music video, but using effects instead of actual footage or animation. This has given me something new to think about :)

  • @akuro2685
    @akuro2685 17 дней назад +26

    This is so sick!! You and Acerola should make some weird shaders together, his real time pixelsorting vid is also super dope

    • @Jam2go
      @Jam2go  17 дней назад +10

      Acerola is so good!

    • @alexhiatt3374
      @alexhiatt3374 13 дней назад +1

      haha I thought this was an Acerola video at first bc the profile pics are similar

  • @obsidian9998
    @obsidian9998 17 дней назад +138

    0:05 Low blood pressure moments.

  • @thundernfm
    @thundernfm 17 дней назад +49

    7:00
    Imagine implementing an actual, true-to-vision lovecraftian creature. This idea is just begging to be put into a boss battle.

    • @jeezuhskriste5759
      @jeezuhskriste5759 13 дней назад +1

      Bullet hell boss with datamoshed projectiles would be sick

  • @hazonku
    @hazonku 15 дней назад +4

    I've been hoping somebody would figure this out and it looks just as awesome as I expected it might. I really liked using the depth shader to inform the data moshing. That was super cool! Good to see the Bob Weisz video again.

  • @ThylineTheGay
    @ThylineTheGay 17 дней назад +16

    9:39 now that could be some great _"reality collapsing"_ effects

  • @The_Dragon_Bi_dot_jpeg
    @The_Dragon_Bi_dot_jpeg 17 дней назад +19

    8:56 m a x w e l l

  • @user-mo3zy9mq3r
    @user-mo3zy9mq3r 17 дней назад +7

    Absolutely stunning work. Thank you!
    Glad you liked the plugin :)

    • @Jam2go
      @Jam2go  17 дней назад +3

      Thanks again!

  • @volgavis
    @volgavis 16 дней назад +4

    Just wanna say I love this series. I always find joy in listening to someone nerding out but they also want you to be included and have a good time. Also hearing Brian Eno's take on how some "shortcomings" of a medium carry the potential to inspire awe was so interesting. Just goes to show how creative we can be, turning glitches and artifacts into a message that anyone can understand.

  • @SHINXANTA
    @SHINXANTA 17 дней назад +42

    Datamoshing and Analog Feedback are some of the coolest glitch effects. This is one of the coolest breakdown videos I've seen. Clean music too, dude. You're an incredibly skilled creator.

    • @Jam2go
      @Jam2go  17 дней назад +6

      Thank you!

  • @Banaanionmarja
    @Banaanionmarja 17 дней назад +32

    The real time datamoshing at 4:30 really reminds me of some of the effects in control the videogame!
    EDIT: damn you beat me to it

    • @mikieswart
      @mikieswart 14 дней назад +2

      damn both y’all beat me to it lol

  • @1ups_15
    @1ups_15 17 дней назад +10

    Your explanation of data moshing is really good! I knew what it was but you explained it in a way that made me really understand how it behaves

    • @Jam2go
      @Jam2go  17 дней назад +1

      Glad it was helpful!

  • @Paraselene_Tao
    @Paraselene_Tao 14 дней назад +3

    This channel has a profound appreciation for art, specifically game art. I can appreciate that. Thanks, and I've subbed.

  • @reedrendered
    @reedrendered 17 дней назад +143

    in regards to the ending of the video. It reminds me that you must first learn realism in drawing before stylization. All this emphasis on realism in gaming is just a stepping stone to making better stylized games

    • @killsode4760
      @killsode4760 16 дней назад +7

      I'm not sure I agree much there... You don't need to draw so well it's nigh identical to a photo to be able to draw well stylised. Videogames have already well gotten past that point.

    • @dopaminecloud
      @dopaminecloud 16 дней назад +5

      Yeah not quite right but its in the right direction. As you say, one must LEARN "realism" (what you actually need to learn from is just real life). But there is no need to produce realism. Learn the laws of perspective, anatomy and light yes, but you don't need to draw a hyperrealistic drawing to actually apply these elements. Videogames have always been concerned with emulating parts of real life and that's why incredible stylized games have been around for an easy 3 decades. The effort to replicate reality closer and closer with technology is not necessarily bringing us any closer to a better understanding of reality. That is to say, whether you simulate all light in real time or draw glare on a window into your pixel art, the principle of studying from real life is applied in either case. The latter has nothing to gain from the former existing.

    • @Kenionatus
      @Kenionatus 15 дней назад

      Ray/path tracing​ looks pretty dope in a lot of stylized games, e.g. Minecraft. It's a technique to more accurately simulate light(ing). Whatever lighting magic Vallheim is doing looks great too, and it looks very realism based and fairly modern too. @@dopaminecloud

    • @jem5636
      @jem5636 13 дней назад +1

      One essential thing we are still improving on is physics simulations, and pushes in video game technology for faster physics also helps the sciences, because light, water, and solid body physics have practical applications there. It's not always one-to-one, but they do benefit each other.

    • @lev7509
      @lev7509 9 дней назад +2

      One example would be Lethal Company: it combines realistic volumetric lighting with intentional grit, downsampling, edge reinforcement, and of course, somewhat crude models. It is a highly recognizable feature of the game, and perfectly intensifies the horror and the comedy elements at the same time:
      The lack of visual fidelity allows the players' attention to linger on the dread of the dangerous, surreal, lovecraftian unknown. It amplifies the feelings of losing and finding oneself that the game often induces: the cones of light coming from lamps contrast perfectly against brightness-banded darkness with only one or two shades.
      Meanwhile, at the same time, the lack of visual fidelity also allows the player to detach and laugh at the absurdity of the crudely-but-lovingly-modeled creatures and items they have to deal with.

  • @Ampm4d
    @Ampm4d 17 дней назад +10

    Accidentally made the best cloaking ever 6:32

  • @famitory
    @famitory 17 дней назад +5

    i love it, and i bet it would work even better combined with the JPEGification shader to introduce the macroblocking and DCT intraframe compression that usually goes along with the heavy inter-frame compression that get associated backin the day with codecs that tended to lose i-frames when played back. good old fashioned DIVX and .avi files of a pirated season of TV on a single-sided DVD-R

  • @1coopdog2
    @1coopdog2 17 дней назад +8

    I love how you went into this project not wanting to make a horror game and keep making cooler and cooler stuff that would be awesome in a horror game.

  • @YonatanAvhar
    @YonatanAvhar 17 дней назад +7

    This is so cool. There is a pair of open-source programs, Sunshine and Moonlight, that are a server and client for NVIDIA's GameStream protocol, they can encode and decode video in real time with very low latency, even over a network. I imagine that one could hack on them (probably Moonlight, the client) to drop I-frames on purpose to create this effect for real

  • @Aaylias
    @Aaylias 17 дней назад +5

    6:55 I'm praying that Insomniac uses this for their next Spider-Man game for Miles' cloak effect, I just hate the current blue one.

  • @Paul_Kessel
    @Paul_Kessel 17 дней назад +8

    So cool !! And was very pleasently surprised by the Brian Eno quote moment at the end of the video, it was perfect

  • @TreytheMilkDrinker
    @TreytheMilkDrinker 17 дней назад +13

    3:11 is what I see after my lobotomy

  • @SidneyM559
    @SidneyM559 17 дней назад +6

    theres a lot of really cool stuff in this video. I feel inspired to experiment with 3d environments and shaders again

    • @Jam2go
      @Jam2go  17 дней назад +1

      Yesss

  • @Monkeymario.
    @Monkeymario. 17 дней назад +10

    2:13 I'm not looking at you I'm looking at the cat

  • @dejay100
    @dejay100 14 дней назад +3

    I always like games who actually go for interesting effects instead of just becoming more realistic.

  • @gazehound
    @gazehound 17 дней назад +7

    7:04 this would be an insane effect for a game with a stealth cloaking mechanic. it looks like it would be called HyperCamo™ or something

  • @OldShatterham
    @OldShatterham 17 дней назад +10

    3:00 had me laughing out loud, why does she look so 👁👄👁💅

    • @moudura2448
      @moudura2448 17 дней назад

      Looked like inv from rain world ngl

  • @supremebuffalo6322
    @supremebuffalo6322 10 дней назад +2

    this is honestly incredible, I cannot WAIT to see this implemented in future. Theres probably millions of ways to use this

  • @lerk.
    @lerk. 17 дней назад +23

    9:28 how about no

    • @WockMonkey
      @WockMonkey 12 дней назад

      I was like 😮 so called out

  • @Dizzleman
    @Dizzleman 3 дня назад +1

    This video was awesome to watch man. Wicked visuals, a killer soundtrack & an insightful lesson about datamoshing. It's something I have to implement into my own work at some point, thank you for giving this in depth analysis of the subject!

  • @XShrike0
    @XShrike0 17 дней назад +9

    11:15 Why do techbros ruin everything in general? There is a reason the below resounds so well.
    "Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale
    Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus"

    • @maxalon2479
      @maxalon2479 14 дней назад

      ngl this actually works pretty well for telling the difference between inventing and creating

  • @eggyolk8067
    @eggyolk8067 17 дней назад +5

    5:39 me after standing up too fast

  • @lookapooka
    @lookapooka 17 дней назад +11

    love the digital psych vibe, reminds me of the windows media player visualisations lol

    • @Jam2go
      @Jam2go  17 дней назад

      Yesss, I think a bunch of those are built off of feedback effects

    • @lookapooka
      @lookapooka 17 дней назад

      @@Jam2go makes sense! if youre ever stuck for ideas a video on reverse engineering them would be insanely cool

  • @austinh1242
    @austinh1242 17 дней назад +3

    This would make such a good abstract horror game, like with certain floating obelisks, artifacts, or figures just datamoshed, perhaps even more unsettling if they moved slightly when out of view...

  • @myrhadev
    @myrhadev 17 дней назад +5

    Damn... I got mentioned at 4:50 :O
    Great video, truly an amazing effect

  • @quinn4160
    @quinn4160 14 дней назад +1

    One of the coolest game dev videos I've ever seen! So well edited and scripted, and the actual datamosh shader is sick

  • @GemA2Gen
    @GemA2Gen 17 дней назад +4

    these videos are so fascinating to watch, you're doing amazing stuff jam

    • @Jam2go
      @Jam2go  17 дней назад

      Thank you!

  • @lvcifer-cloverfield
    @lvcifer-cloverfield День назад +1

    I wasn't dissociating, in fact just before you said that my thought was "i'm so glad i clicked on this. I wanna tell the creator the demonstrations brought me joy!"

  • @InCartersEyes
    @InCartersEyes 17 дней назад +6

    That Brian Eno quote was a perfect end to this video. Thank you for sharing that.

  • @Adjudicus
    @Adjudicus 17 дней назад +1

    IVE BEEN RESEARCHING THIS! Im so glad you made a video on this omg! Your channel is always feeding my motivation and being a massive inspiration

  • @jaybanzia
    @jaybanzia 17 дней назад +6

    illegal. amazing. terrifying. delish. 10/10

  • @JohnSon-h1b
    @JohnSon-h1b 17 дней назад +1

    I love the custom backgrounds and matching lighting when you talk, thats sick af! keep it up Jam

  • @v1ct0r_4
    @v1ct0r_4 17 дней назад +6

    7:49 ytp momeemom pty

  • @mumblety
    @mumblety 17 дней назад +1

    So far I'm LOVING this series! Love the video too!

  • @Zel-Veraan
    @Zel-Veraan 17 дней назад +8

    Yo, I tried out the demo for Kitten Burst and now I cannot wait to play the full game.

    • @Mittzys
      @Mittzys 17 дней назад +5

      the game is out

    • @Jam2go
      @Jam2go  17 дней назад +4

      GLHF!

    • @Zel-Veraan
      @Zel-Veraan 17 дней назад +1

      @@Mittzys yes, and so are my funds. I've got it wishlist for either a sale or a good paycheck.

    • @Zel-Veraan
      @Zel-Veraan 17 дней назад +1

      @@Jam2go will do!

  • @Plaegu
    @Plaegu 12 дней назад +2

    You are one of the very few creators on this platform that make me feel things only my soul understands.

  • @jamesheller9185
    @jamesheller9185 17 дней назад +6

    2:50 bros eyes were like 💅

  • @simon.in.motion
    @simon.in.motion 17 дней назад +1

    Your devlogs are always so amazing to watch, "stylize in new and interesting ways" is exactly why I watch your videos. Big up for crediting people and tools as well !

  • @Yahboykatra
    @Yahboykatra 17 дней назад +4

    So glad I subscribed to you after your 3rd person video. I feel like we share a brain of abusing artifacts in a controlled way as effects!

  • @276-
    @276- 15 дней назад +2

    this is so cool! i've been a fan of datamoshing for a while now and it's nice to see how it can be incorporated in other programs rather than video files itself too.

  • @intangible9838
    @intangible9838 17 дней назад +7

    3:16 pipipipi

  • @alexiestree
    @alexiestree 16 дней назад +1

    The level of delivery of this video is way way high up. Really love datamosh artefact and like your explanation and show of your explore. Thank you.

  • @InterPixelYoutube
    @InterPixelYoutube 17 дней назад +5

    can I just say, 9:35 is a masterpiece on its own

  • @Zyx3ds18
    @Zyx3ds18 11 дней назад +1

    this video isnt just good as an informative piece, but is incredibly entertaining and more than worthy of artistic merit. godspeed you renaissance man

  • @MattyDoesGameDev
    @MattyDoesGameDev 15 дней назад +4

    The shot at 1:40 was illegally clean.

  • @cupofdirtfordinner
    @cupofdirtfordinner 14 дней назад +1

    you are out here making the coolest visual effects ive ever seen. acerola is close but your focus on y2k and camcorders and video-specific artifacts is really interesting to me. ty jam2go

  • @Mittzys
    @Mittzys 17 дней назад +194

    witty vague comment from someone who clearly hasnt watched the video yet

    • @IvyTheLeafeon1
      @IvyTheLeafeon1 17 дней назад

      ok

    • @mikeishere3283
      @mikeishere3283 17 дней назад

      awesome

    • @m0nologger
      @m0nologger 17 дней назад +22

      uncomfortably aggressive response from someone who is clearly having a bad day.

    • @pcenero
      @pcenero 17 дней назад +9

      fail to overcome my instinct to respond vindictively, this prolonging the conversational thread instead of killing it

    • @Ben-rz9cf
      @Ben-rz9cf 17 дней назад +15

      ​@@m0nologger Condescending and hypocritical comment insisting everyone get along while also taking uncalled for personal shots at your character so i can feel like I'm better than you

  • @theseusswore
    @theseusswore 12 дней назад +1

    such a weird little channel. graphics is incredible, its so interesting in all aspects. but im not that interested to know much about it, yet i still find myself watching your videos through to the end. its not just your incredible, catchy editing, the fluidity of your videos is so fun to watch!

  • @madornery
    @madornery 17 дней назад +6

    Very cursed and nauseating effects. Well done. I like it when it was local to just the mesh and the character had this SCP looking effect. It would be so perfect for shadow people.

  • @ka6t
    @ka6t 17 дней назад +1

    I am so happy that someone is finally talking about this effect and how a videogame engine does this.

  • @Dr.Frogerston
    @Dr.Frogerston 17 дней назад +20

    Love the vid but where did you get the jacket at 0:13?

    • @Jam2go
      @Jam2go  17 дней назад +6

      Cav Empt

  • @3DperspectiveJS
    @3DperspectiveJS 15 дней назад +1

    Everything you make always manages to amaze me. Hopefully in the future, more games will stop trying to be as "realistic" as possible, and instead make more stylized games with some of these incredible techniques! Also your cat is adorable.

  • @gabpro21
    @gabpro21 13 дней назад +3

    random comment but i fuck with the fit 0:14

  • @Randomini
    @Randomini 12 дней назад +1

    All of these deep dive videos are fascinating, and I'm really glad that you're sharing this knowledge with everyone in such an engaging way!

  • @jakewartooth
    @jakewartooth 17 дней назад +4

    1:14 so real for that

  • @xPopzicle
    @xPopzicle 10 дней назад +1

    I absolutely love the tracks that you have created for this video, adding some of these to my playlist

  • @scooterking136
    @scooterking136 14 дней назад +3

    what is the song at 9:10 please somebody

    • @Jam2go
      @Jam2go  14 дней назад +3

      That's a song i'm working on but haven't released yet!

    • @Paraselene_Tao
      @Paraselene_Tao 14 дней назад +3

      ​​@@Jam2go
      It has a nice Boards of Canada or ambient Aphex Twin feel to it.

  • @Xunothegoat_
    @Xunothegoat_ 16 дней назад +1

    this is beautiful, nice editing, nice music, and a cool implementation of effects. it's dope to feel your creativity

  • @ThrowawayAccountToComment
    @ThrowawayAccountToComment 17 дней назад +8

    haha I edited the comment

    • @Isaac-zy5do
      @Isaac-zy5do 17 дней назад +2

      Isn't that mostly the moiré effect

    • @ikagura
      @ikagura 17 дней назад

      Moiré? ​@@Isaac-zy5do

    • @venthdev
      @venthdev 17 дней назад

      Didn't they already make a video like that?

  • @sillycat005
    @sillycat005 14 дней назад +2

    this is honestly really cool. i dont know a single thing about game development but this guy explains it in a way that makes it really easy to understand and makes me wanna start trying out making games

  • @monnkey9521
    @monnkey9521 14 дней назад +5

    5:50 song name pls? 🥺

    • @Jam2go
      @Jam2go  14 дней назад +7

      That's a "HitEm" track i made just for this video!

    • @maxalon2479
      @maxalon2479 14 дней назад +1

      @@Jam2gowhere can we watch the music by itself

    • @kanayamaryam5088
      @kanayamaryam5088 14 дней назад

      @monkey9521 he has a Spotify and bandcamp on his YT page.

    • @monnkey9521
      @monnkey9521 14 дней назад +2

      @@Jam2go we need the full track, its too good 😖❤

    • @widevader
      @widevader 14 дней назад

      .

  • @Daucus
    @Daucus 16 дней назад +1

    What you're doing encapsulates so much of what gaming could be as a medium not ruled by money. Very inspirational & enjoyable to watch!

  • @mmfreshmeat2860
    @mmfreshmeat2860 13 дней назад +3

    Song at 6:40 ?

  • @AmeHart
    @AmeHart 17 дней назад +1

    I love your part-essay-part-devlog videos. So fascinating to see these techniques and limitations be utilised in both artistic forms.

  • @therealjames2009
    @therealjames2009 17 дней назад +5

    4:07 did bro just YTP irl?

    • @goodboi6540
      @goodboi6540 13 дней назад

      What does that have to do with ytps?

  • @ali.3d
    @ali.3d 16 дней назад +1

    This entire video is so well done, I love seeing technical artists delve into these topics with amazing story-telling at the same time 👌🏽 Keep it up mate, it's so inspiring!