You've really put the the Bros. Corps to good use in this level. With their tricky placement and projectiles hindering your progress, it really shows off why they are Bowser's most Elite minions behind the Magikoopas and Koopalings.
Thanks so much, Almond! I’ve always loved those enemies, and they rank among my favorite of Bowser’s minions (my number one favorite is Shy Guy, though). What’s your favorite Mario enemy, BTW? :)
@omberonilink4118 My favorite Mario enemy has to be the Snifits. They look almost identical to Shy Guys but their gun faces and snarky attitudes really make them stand out from their pale-faced contemporaries.
Snifits are awesome. I love that one scene in Color Splash where, after locking Mario in prison, the Snifit says, “Well, I’ve already locked you in jail. There isn’t actually anything much worse I can do without raising this game’s age rating.” 😂
Oh, well, for the Fire Bros., I had them replace an SMB3 Goomba, set to “don’t move,” and had the fireballs replace npc-129 (I can’t remember their names, but it’s those bouncing bird enemies from SMB2, though I increased their Speed to about 3 or 4 and made it to where it hurts you if you jump on them), then I created two Events and a Layer called “fireballs”: on Event makes the “shoot fireball” sound an is Activated by the fireball appearing on-screen; the second Event is “Fire Bros. killed,” which removes the “fireballs” Layer. :) As for the Boomerang Bros., I had them replace the SML2 Goomba (ALSO set to “don’t move”), and made the boomerang Layer ( replaces npc-46-the red Donut Block-and set it to where it hurts you if you touch it AT ALL) move by creating several Events like, “Boomerang move left,” then “Boomerang move down,” “Boomerang move right,” and “Boomerang move up” (there are a LOT more Events to the Boomerang, but if you like, I can make a tutorial video on how they work? :) ). Finally, I made an Event called “Boomerang Bros. killed,” which removes the “boomerang” Layer. Sorry for the long explanation, but I hope that helps! Let me know if you need any more help, and I can always create a tutorial video on how to make the Fire Bros. and Boomerang Bros. work. :)
You are very welcome! Thanks-a-so much for to watching my video lol. :) Yes, correct! I’ve tried using the newer editors, but my computer is a bit old and has trouble running the newer editors (even though they’re much better).
You've really put the the Bros. Corps to good use in this level. With their tricky placement and projectiles hindering your progress, it really shows off why they are Bowser's most Elite minions behind the Magikoopas and Koopalings.
Thanks so much, Almond!
I’ve always loved those enemies, and they rank among my favorite of Bowser’s minions (my number one favorite is Shy Guy, though).
What’s your favorite Mario enemy, BTW? :)
@omberonilink4118
My favorite Mario enemy has to be the Snifits. They look almost identical to Shy Guys but their gun faces and snarky attitudes really make them stand out from their pale-faced contemporaries.
Snifits are awesome. I love that one scene in Color Splash where, after locking Mario in prison, the Snifit says, “Well, I’ve already locked you in jail.
There isn’t actually anything much worse I can do without raising this game’s age rating.” 😂
@omberonilink4118
Usually I dislike meta humor like that but it fits the situation so well that I can't complain about it.
Pretty amazing level right there! ;-) 👌🏽
Thanks so much. :)
@@omberonilink4118
No problem, and I forgot to tell you that I changed my username to KenLegendFR.
How did you make the fire and boomerang bros?
Oh, well, for the Fire Bros., I had them replace an SMB3 Goomba, set to “don’t move,” and had the fireballs replace npc-129 (I can’t remember their names, but it’s those bouncing bird enemies from SMB2, though I increased their Speed to about 3 or 4 and made it to where it hurts you if you jump on them), then I created two Events and a Layer called “fireballs”: on Event makes the “shoot fireball” sound an is Activated by the fireball appearing on-screen; the second Event is “Fire Bros. killed,” which removes the “fireballs” Layer. :)
As for the Boomerang Bros., I had them replace the SML2 Goomba (ALSO set to “don’t move”), and made the boomerang Layer ( replaces npc-46-the red Donut Block-and set it to where it hurts you if you touch it AT ALL) move by creating several Events like, “Boomerang move left,” then “Boomerang move down,” “Boomerang move right,” and “Boomerang move up” (there are a LOT more Events to the Boomerang, but if you like, I can make a tutorial video on how they work? :) ).
Finally, I made an Event called “Boomerang Bros. killed,” which removes the “boomerang” Layer.
Sorry for the long explanation, but I hope that helps!
Let me know if you need any more help, and I can always create a tutorial video on how to make the Fire Bros. and Boomerang Bros. work. :)
@@omberonilink4118 Thank you so much, and are you using SMBX 1.3? Because I noticed that you’re using the old editor
You are very welcome! Thanks-a-so much for to watching my video lol. :)
Yes, correct! I’ve tried using the newer editors, but my computer is a bit old and has trouble running the newer editors (even though they’re much better).
@@omberonilink4118 I’m sorry about your computer being old and not being able to run the new editors properly.
Oh, no worries, dude! It’s all good. Plus, I kinda like the simplicity of the old editor; I’m a bit of an old fart lol!