Burnout 3: Takedown (PS2, Apr-June 2004 Beta JPN Demo)

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  • Опубликовано: 11 окт 2024

Комментарии • 59

  • @glitchymess
    @glitchymess  2 года назад +37

    So Gargantuan Music/SourceAudio Content ID'd the video as, apparently, the Compact Type 1's engine idle sound is the same as the bass stem from a track they produced (it isn't.)
    Sorry if you get ads on the video. I'll cut the audio for that section later, I'm just baffled at the absurdity of it.

    • @limpetarch98k
      @limpetarch98k 2 года назад +6

      If the track they copyright claim was made after the game, then it is truly a bruh momentos.

    • @ultimate.25
      @ultimate.25 Год назад

      Wut the heeeeeeeeeeeellllll

    • @Journey_to_who_knows
      @Journey_to_who_knows Год назад +2

      It’s definitely legit when the artist name is an email, they should receive a few messages describing what everyone thinks of their scam

  • @ZatSoul
    @ZatSoul 2 года назад +76

    Burnout 3 Devs casually making the creepiest sound in existence for racing game.

    • @billyj.causeyvideoguy7361
      @billyj.causeyvideoguy7361 7 месяцев назад +6

      Nah. Thrill drive 1 takes the cake. (Screams, sirens, the weather getting more stormy with every crash)

    • @zyriuz2
      @zyriuz2 2 месяца назад +1

      just imagine the backlash it would get if they actually did like flat out and had a person in each car... some flying out of windows, others getting crushed, and you can see the blood sipping out of some wrecks leaving blood splatter on the road. its a good thing they make crashes sound scary.

  • @iamicognito4203
    @iamicognito4203 2 года назад +55

    Something that I really love is the impact time ambience, it's morbidly interesting to listen to- crazy how those tracks changed

  • @asap_ejr
    @asap_ejr 2 года назад +41

    EA back then loved putting creepy and eerie ambiences in their games

    • @vastohs
      @vastohs Год назад +14

      Well in this case, it’s just Criterion since this build was actually before EA bought Criterion from Acclaim

    • @upwaveflash8429
      @upwaveflash8429 Год назад

      @@vastohs fact learned
      Thanks there bro

  • @sennacorps
    @sennacorps 2 года назад +29

    This is more like Thrill Drive rather than usual Burnout

  • @henkdesteen8268
    @henkdesteen8268 Год назад +15

    20:38
    The yellow logo above the number tag can actually be recovered on PCSX2.
    Most removed decals were done by moving the UV-map of that section of the car out of the way, making it unable to be reverted without messing up a different part of the car. However that specific decal was simply painted white. All one has to do is redraw the logo in the correct spot and add it to the game using PCSX2's texture replacement function.

    • @kaniuoh911
      @kaniuoh911 Год назад +1

      Makes sense they painted white since how uvs work

  • @NCC-0000
    @NCC-0000 2 года назад +29

    Awesome video!
    Is it just me, or all these Beta/Removed Crash soundtracks seem more suitable in a Horror movie instead of Impact Time of Burnout?

    • @glitchymess
      @glitchymess  2 года назад +16

      Thanks!
      I think both these older renditions and the versions we ended up getting are equally suitable; an interview with one of the audio designers mentions that they opted for a much more surreal style for the slow-motion parts. Honestly, I don't think the crashes would've had quite the same impact if they didn't go with this.

  • @racedriver43
    @racedriver43 2 года назад +8

    Just grazed across this vid in my recommended, very informative and well constructed video covering this demo, granted I noticed you glossed over some details and little things here and there. (I'm not grilling you for it, I promise lol.)
    Crash mode does work, but you have to punch in specific settings and there's 2 variations of the single junction with different placements of traffic and pickups, also including, get this; A traffic car you can 'take out' into the first set of traffic. It plays a lot like Burnout 2 but also like Revenge because you have to build up your crashbreaker by hitting vehicles (with your car, not just adding onto the wreck) and covering long distances. If I can recount how to boot it again, I'll tell you.
    Road rage ending after completing a single lap can be avoided if you play on the reverse variation of downtown, but the same issue still occurs when the timer runs out; I think it's something in the way they rewired the menus system for the demo specifically because I believe where it cuts off in the normal demo race it's supposed to display the race breakdown and then the player can open the replay like retail's crash mode. No luck in getting these things to work as normal, unfortunately. Everything works as is in split screen but with the way things are tied it's impossible to play anything as normal, in races the AI lose all collision and same for road rage, so you're really just racing around a track with a bunch of ghosts and one car phasing in and out of existence.
    Crash physics, damage, etc are vastly different and I could go on all day about these things but I wouldn't want to bore everyone with the details. The one thing I will point out however is what you could call "stoppers" placed in the ends of turns which I think are intended as a way to discourage players from wall-riding turns by wrecking the vehicle for hugging the walls. These exist in retail but in very slim numbers.
    Using gamedata.bgd from the June alpha tracks actually enables the indicators which is pretty cool, but there's a conversion process for that and the guy who knew has vanished into thin air. Also never finished writing us how to read debug symbols before he disappeared so that we could use June's to work with April to restore as much functionality as possible... Unfortunate but happens to almost every heavy lifter that does work on these games.
    Some cars also have more differences you didn't pick up but you're not like me, inspecting the models over constantly for minor differences to replicate them. I like to think some of these cars are not actually dated from April because I've noticed oddities and inconsistencies between screenshots from the same era and the cars present in the Jap demo. (Wish we could get the same thing for Rev too, tbh) I've made many replicas (some are years old and I should probably update them), and hope one day either we can restore the demo to a (almost) complete state or get a build from the same era to get the true experience of this era of development.
    Keep up the great work mate, glad to see more people taking an interest in this demo besides myself. I've picked it clean for almost any bit of info I can graze off of it, so it's nice to see other people sharing the differences around.

    • @glitchymess
      @glitchymess  2 года назад +3

      Yeah I tend to keep things reasonably brief with my overviews, but I'd imagine stuff I glossed over are things I didn't notice or forgot about. It happens.
      The crash junction situation sounds interesting. I imagined it'd be a hybrid of 2's mode and a touch of 3's version based on some loose screenshots floating around. I'd be pretty keen to check it out for myself if you can remember how. This some cool insight, though! I'd be curious if anything comes to fruition with merging builds for functionality.

  • @MatthewDiLeva
    @MatthewDiLeva 2 года назад +13

    41:19 Loved the timing of that.

  • @IbukiMiodaa24
    @IbukiMiodaa24 2 года назад +5

    0:07 oh that noise brings back so many memories..

  • @phoroclock
    @phoroclock Год назад +2

    Thank you dearly for this video and all the hard work you put into this

  • @SlyBalto
    @SlyBalto Год назад

    This must've taken a long time to put together, awesome work this is so cool!!

  • @Cobra_427
    @Cobra_427 Год назад

    I always thought the Muscle Type 2 was based off a New Edge Mustang, kind of cool to see it was originally a Skyline mashup

  • @TheeMentorDex
    @TheeMentorDex 6 месяцев назад

    Fun fact: Crash 2 and Crash 19’s Impact Time ambience were repurposed for Burnout Revenge!

  • @Chrisverine
    @Chrisverine 2 года назад +7

    24:01 actually it's more of a r32

  • @GroovyBabyYeah
    @GroovyBabyYeah 2 года назад +2

    Man the hummer h1 is insane

  • @Cobra_427
    @Cobra_427 Год назад

    38:44 God I love that synth, wonder how hard it'd be to put the beta crash/impact tracks in game

  • @thebutterappletutorials6553
    @thebutterappletutorials6553 5 месяцев назад

    Was hoping to see the Special vehicles or Muscle Type 2 (wanted to know if it had any differences). Also shame we can't see the paint jobs

  • @thisemptyworm4677
    @thisemptyworm4677 2 года назад +2

    I wish they kept the beta impact time ambience

  • @n3onf0x
    @n3onf0x Год назад +3

    The "Slow Down, Speed Kills" signs still exist on the final game?

    • @BazZx
      @BazZx Год назад

      nope, just the slow down part

  • @blakedmc1989RaveHD
    @blakedmc1989RaveHD 3 месяца назад

    is it possible for u to reupload it in 720p 60fps and De-interlace it? reason why, yes i know tha game was not natively 720p but i do know it's in 60fps, sadly RUclips doesn't support 60fps (on 4x3/16x9 aspect ratio) below 720p sadly :/
    pretty cool vid btw

    • @glitchymess
      @glitchymess  3 месяца назад

      The video was recorded and uploaded as 1080p60, however RUclips crushes the bitrate via avc1 encoding unless some specific, out-of-my-control criteria is met for VP9 encoding to be used instead. Normally I would upscale to 1440p when rendering to force VP9 encoding, but only when uploading videos that are less than 20-30 minutes due to the exponentially longer render time.
      Not much I can really do about it now, sorry.

  • @caesarazzam6420
    @caesarazzam6420 Год назад +2

    how can i use other cars and other gamemodes im stuck with race using muscle type 1

  • @Beniblach
    @Beniblach Год назад

    Hey uh, what exacly is the full code for the menu patch?

  • @kaniuoh911
    @kaniuoh911 2 года назад +4

    10:52 its not per model its an executable thing

    • @naufal_88
      @naufal_88 2 года назад +1

      One thing that confused me is, why this damage is removed its really good to see because this damage such like bumper and trunk falling off is similar to Burnout Paradise tho

    • @kaniuoh911
      @kaniuoh911 2 года назад +1

      @@naufal_88 no idea maybe it was too scary for kids idk

    • @naufal_88
      @naufal_88 2 года назад +1

      @@kaniuoh911 Ohh one thing, that Muscle Type 2 car the rear light should be OFF because when some rival hit us, our rear light wont work anymore but this beta shows the rear light still ON when we crash car many many times. How cool is that 😃

    • @kaniuoh911
      @kaniuoh911 2 года назад +2

      @@naufal_88 beta is just a diff game

  • @Chrisverine
    @Chrisverine 2 года назад +4

    The cars on burnout 3 is way better than in legends

    • @asepfaisal856
      @asepfaisal856 2 года назад +8

      that's obvious bruh, the psp is just a watered down ps2.
      they had to sacrifice graphics to made the game actually running on hanheld

    • @thereallystoopidguy1449
      @thereallystoopidguy1449 2 года назад

      its the same cars bro

    • @Chrisverine
      @Chrisverine 2 года назад +2

      @@asepfaisal856 yeah but with burnout revenge soundtrack

    • @Chrisverine
      @Chrisverine 2 года назад

      @@thereallystoopidguy1449 yeah but they replaced the prototype, DX, custom and modified

    • @khalidhusna5227
      @khalidhusna5227 2 года назад

      Burnout legend have 4 version in one
      Burnout 1 add some map and car
      Burnout 2 and 3 80% combined
      Soundtrack from revenge
      And the new for burnout legend is collector car

  • @naidedossantos500
    @naidedossantos500 Год назад +1

    how to download this beta with mods?

  • @Karma-zf6su
    @Karma-zf6su Год назад

    I don't know how to activate the modification, could you make a tutorial?

  • @mendozamodsandroidypc1913
    @mendozamodsandroidypc1913 2 года назад +2

    Que bonitos

  • @angelo95234
    @angelo95234 Год назад

    How did i play Burnout 3 Demo?

  • @mendozamodsandroidypc1913
    @mendozamodsandroidypc1913 2 года назад +1

    👍

  • @akaneccoo
    @akaneccoo Год назад

    38:44 creepy

  • @noobengineer_429
    @noobengineer_429 11 месяцев назад

    My favorite: 40:48

  • @windowspc41
    @windowspc41 Год назад

    Download link