Unreal Engine : Decals

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  • Опубликовано: 25 сен 2024
  • Decals can help us spice up our art and add some extra effects to our gameplay. In today's video we'll take a quick look at a simple setup to make and use a decal to add some cracks to the ground!
    Get the project files here:
    / 102066675
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Комментарии • 7

  • @Thatsunrealdude
    @Thatsunrealdude 5 месяцев назад

    This is pretty cool, didn’t know how to use these!

  • @AustinBMX
    @AustinBMX 2 месяца назад

    i have two decals - one i can put on stairs and it only shows on the flat surfaces - the other, and most, it stretches on all vertical surfaces... Any idea how the first is accomplishing this. I have tried comparing all thier parameters and cant figure it out

  • @drakouzdrowiciel9237
    @drakouzdrowiciel9237 5 месяцев назад

    thx

  • @carlosrivadulla8903
    @carlosrivadulla8903 5 месяцев назад

    pls can u cover custom DBuffer decal responsing ?

  • @SanyaBane
    @SanyaBane 5 месяцев назад

    How do you set that certain materials/objects (e.g. your character, some types of walls, some types of objects) does not display Decal effect on itself?
    In Unity I did it using Stencil Buffer, but I'm not sure if it's also possible in Unreal (not a lot info regarding this on youtube)

    • @thegamedevcave
      @thegamedevcave  5 месяцев назад +1

      on any given mesh actor (or component) you can disable "recieves decals" and it'll ignore decals being applied to it :) good question, i forgot to point that out!

    • @uka0211
      @uka0211 4 месяца назад

      ​@@thegamedevcavethis switch turns off all decals. but let's say you want to add blood (usually a decal too) but not accept FX one... especially wonder of possible solution in UE5