Unreal Engine : Decals
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- Опубликовано: 25 сен 2024
- Decals can help us spice up our art and add some extra effects to our gameplay. In today's video we'll take a quick look at a simple setup to make and use a decal to add some cracks to the ground!
Get the project files here:
/ 102066675
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This is pretty cool, didn’t know how to use these!
i have two decals - one i can put on stairs and it only shows on the flat surfaces - the other, and most, it stretches on all vertical surfaces... Any idea how the first is accomplishing this. I have tried comparing all thier parameters and cant figure it out
thx
pls can u cover custom DBuffer decal responsing ?
How do you set that certain materials/objects (e.g. your character, some types of walls, some types of objects) does not display Decal effect on itself?
In Unity I did it using Stencil Buffer, but I'm not sure if it's also possible in Unreal (not a lot info regarding this on youtube)
on any given mesh actor (or component) you can disable "recieves decals" and it'll ignore decals being applied to it :) good question, i forgot to point that out!
@@thegamedevcavethis switch turns off all decals. but let's say you want to add blood (usually a decal too) but not accept FX one... especially wonder of possible solution in UE5