Getting Started With 3D Gaussian Splatting for Windows (Beginner Tutorial)

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  • Опубликовано: 14 июн 2024
  • In this video, I walk you through how to install 3D Gaussian Splatting for Real-Time Radiance Field Rendering. I also walk you through how to make your own scenes with 3D Gaussian Splats. You do not need any prior programming or command prompt experience. See below for links to the modified repository I reference in the video as well as helpful text links that you will use in the video.
    Link to GitHub Repo: github.com/jonstephens85/gaus...
    FFMPEG Command to extract images from video:
    FFMPEG -i {path to video} -qscale:v 1 -qmin 1 -vf fps={frame extraction rate} %04d.jpg
    If you are unsure how to capture images or video for your own scene. I recommend this guide that I made for ‪@EveryPoint‬: • How to Capture Images ...
    Original 3D Guassian Splats project page: repo-sam.inria.fr/fungraph/3d...
    Show Timeline:
    00:00 Intro & What are 3D Gaussian Splats Are
    01:52 3D Gaussian Splatting Workflow Overview
    03:22 Installing Dependencies/Requirements
    12:53 Cloning the Repository
    15:05 Setting Up the Optimizer
    18:00 Preparing Your Images for the Optimizer
    27:47 Optimizing the Data
    31:49 Running the Real-Time Viewer
    Please follow my channel for advanced tips and more informational videos on computer vision!
    Follow me on LinkedIn: / jonathanstephens
    Follow me on Twitter: / jonstephens85
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Комментарии • 666

  • @bernhardkerbl1560
    @bernhardkerbl1560 9 месяцев назад +363

    Hi, one of the authors here, this is awesome, thanks so much for doing this! Is it ok if we link this on the Github page?

    • @thenerfguru
      @thenerfguru  9 месяцев назад +59

      Absolutely!

    • @thenerfguru
      @thenerfguru  9 месяцев назад +57

      Thanks for creating the project! I love where the technology is headed.

    • @thebigpicture1052
      @thebigpicture1052 9 месяцев назад +25

      Hello author. Please make it export to unreal engine or blender with modelling data from cheap lidar or generated from 2d to 3D ai.
      Lot of indie filmmaker always want to do vfx. This skip a lot of things which only studio with millions of dollar could do afford to do.
      if a decent pc cn render whats on a virutal camera frame after importing it in unreal engine n it would revamp entire market n small player... Thank you in advance ❤.

    • @crossybreed
      @crossybreed 9 месяцев назад +2

      Hello author,
      One beginner question.
      Why only cuda based ? Will it run on Ryzen 5 5800G and above using APU as VRAM ?
      As this guy showed how to run AI models on CPU! He showed Cuda based AI running on CPU and that results are almost equals to RTX 4080! Is it possible?
      ruclips.net/video/H9oaNZNJdrw/видео.htmlsi=A0FjUtKPOUaERFJ2

    • @skinkie
      @skinkie 9 месяцев назад +2

      @@crossybreedtypically the answer is, that the software development for cuda has been more mature for a longer time. That does not mean that cuda is 'stable' especially since its support typically requires recent hardware. And where cuda supported older hardware, more recent development does not support those cuda versions. In that respect AMD has done crazy things theirselves for example with (or not anymore) supporting OpenCL. And only recently HIP starts to appear, which (obviously) requires porting existing CUDA and OpenCL code. It is only very recently that you see academic work on github, before the code you saw in papers was never released. I don't think it is in the researchers best interest to make the most portable code, but in essence just prove that an idea works.

  • @Raketenclub
    @Raketenclub 9 месяцев назад +57

    man i remember we learned the theory in the 90s... movement detection due to motion blur and calculate / recreate vectors and depths in a blackn white photo... but the computerpower was so limited we were not really able to proceed......... working on paper, lol, later volumetric clouds came in and now we have this.....this is truely awesome..... something i had dreamed of for decades, recreated my own 3d scenes for months, now its only a video and photos you put in an ai. i am totally flashed.

    • @thenerfguru
      @thenerfguru  9 месяцев назад +14

      In theory, this definitely wasn’t new! Now we have the compute hardware, we live in an amazing time.

  • @patrickcasella
    @patrickcasella 9 месяцев назад +9

    been seeing this everywhere, but nobody wanted to show how to do it! Thank you so much for this. I'm on my way to make some really awesome art. Keep it up!!

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      Godspeed! If you post anything on social, tag me and I’ll reshare it. I’m fairly active on LI and X

  • @w000w00t
    @w000w00t 9 месяцев назад +13

    This video is great! Thank you for being so generous with your knowledge about this cutting edge technology! ...and the command prompt tips were GOLD! :)

    • @thenerfguru
      @thenerfguru  9 месяцев назад +5

      Thank you! I usually find the biggest hurdle for people to get into this tech is understanding command prompt. I find it funny that I struggle with Unreal Engine blueprints which is arguably easier because it's visual.

    • @karineavetisyan7767
      @karineavetisyan7767 8 месяцев назад

      I've trained the model using Gaussian splatting. I can see the result in nerfstudio and render video. But how to get .ply or .obj file of mesh so I can see my result with colours with any 3d viewer.

  • @markinmkn
    @markinmkn 8 месяцев назад +1

    After 3 days trying I get!! I just want to say thank you for your tutorial!! I have some troubles and after solving that the results is really amazing!!

  • @OlliHuttunen78
    @OlliHuttunen78 9 месяцев назад +24

    Hey this is very cool! Thank you a lot. I finally managed to generate my first Gaussian Splatting model with your instructions. Lot of steps in here but it finally works! Nice that you have made windows version to github from the original. Thank you! This is so intresting!

    • @thenerfguru
      @thenerfguru  9 месяцев назад +1

      Thanks for the comment! Have fun with it!

    • @karineavetisyan7767
      @karineavetisyan7767 8 месяцев назад +1

      I've trained the model using Gaussian splatting. I can see the result in nerfstudio and render video. But how to get .ply or .obj file of mesh so I can see my result with colours with any 3d viewer.

  • @dested1
    @dested1 9 месяцев назад +15

    IT worked first try, this is incredible. I have a 3d cloud model of my living room forever. Great tutorial, super detailed.

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      So awesome to hear that! People usually struggle to capture rooms.

    • @karineavetisyan7767
      @karineavetisyan7767 8 месяцев назад

      Hey
      I've trained the model using Gaussian splatting. I can see the result in nerfstudio and render video. But how to get .ply or .obj file of mesh so I can see my result with colours with any 3d viewer.
      Please, help me if you have found a solution for this.

  • @pseudopod77
    @pseudopod77 Месяц назад

    you nailed it! thank you. had been led astray on other tuts and this one was very straight forward. I should drive all the confused viewers from other tuts this way.

  • @sirens3237
    @sirens3237 4 месяца назад +2

    I cannot thank you enough for this. I went from knowing basically nothing to a completed scene in 3 hours.
    It would have been much faster but I had the wrong CUDA version.
    You absolutely nailed this tutorial!

    • @thenerfguru
      @thenerfguru  4 месяца назад

      Thank you!

    • @marcosmoura911
      @marcosmoura911 Месяц назад

      Which version did you have and which you did you need ?

  • @artiexus
    @artiexus 14 дней назад

    Thank you very much for making this video! You're a great teacher, I had no problems following this and I'm very happy with how my first splat turned out.

  • @dialectricStudios
    @dialectricStudios 9 месяцев назад +4

    the coolest advancement in neural rendering! amazing stuff man

    • @thenerfguru
      @thenerfguru  9 месяцев назад +3

      I agree! It is so amazing because it renders in real-time and looks crazy detailed.

    • @dialectricStudios
      @dialectricStudios 9 месяцев назад +1

      @@thenerfguru the first game engine to utilize this technology will make billions. Gaben take notes

  • @tjjtan8461
    @tjjtan8461 4 месяца назад

    Really COOOOL video! Thanks for the guide and I successfully made my own 3D model!

  • @kurtnana9927
    @kurtnana9927 5 месяцев назад

    Very Helpful Guide. Thank you so much for making this video and saving a lot of time for others trying to understand and install the program :D

  • @BjarneKort
    @BjarneKort 9 месяцев назад +3

    Been looking forward to this, thank you!

  • @mars8164
    @mars8164 3 месяца назад +1

    Very detailed instructional video, love from new beginner. :)

  • @JOMFRUHOLMEN
    @JOMFRUHOLMEN 7 месяцев назад +1

    This is going to change the world.

  • @JankyzFSX
    @JankyzFSX 8 месяцев назад +1

    Amazing job guys! As a surveyor i know photogrammetry and this is another level ♥

  • @SGRuLeZ_Art
    @SGRuLeZ_Art 8 месяцев назад

    Thank you, Jonathan! It works and it causes a storm of emotions in me. Just crazy!)

  • @360_SA
    @360_SA 9 месяцев назад +1

    Great video amazing tutorial skills. I would like to know if I can use 360 photos or does it have different setting

    • @thenerfguru
      @thenerfguru  9 месяцев назад +4

      You can’t natively use 360 video. It needs to be separated into parts. I’ll make a tutorial soon.

  • @renderinmymind
    @renderinmymind 8 месяцев назад +1

    soo good man running perfectly. Thanks for the video

  • @yanmeiwang-km4ko
    @yanmeiwang-km4ko 2 месяца назад

    Thank you very much for the video, it helped me a lot. Thank you for your generous sharing!

  • @therealkhroma
    @therealkhroma 9 месяцев назад +1

    Much thanks. Will be trying this out tomorrow.

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      Great! Let me know how it goes!

  • @jonatan01i
    @jonatan01i 9 месяцев назад

    Thank you very much for making this more accessible!

  • @attentiondeficitdisorder
    @attentiondeficitdisorder 8 месяцев назад

    Thank you for the tutorial. Very helpful.

  • @Woojtyla
    @Woojtyla 7 месяцев назад

    Ur the best! thanks for this tutorial mate❤❤❤

  • @qbaismo728
    @qbaismo728 8 месяцев назад

    dankeschön. thank you for doind this, it was a very good explanation

  • @carlosreynoso8303
    @carlosreynoso8303 8 месяцев назад +1

    Great tutorial. Thanks!

  • @ananpinya835
    @ananpinya835 9 месяцев назад +1

    Wow amazing, this is great work! I am looking forward of applying this technology on google map's street view.

    • @thenerfguru
      @thenerfguru  9 месяцев назад +1

      I'm sure this technology or similar will be integrated into their new Immersive View.

  • @AzadBalabanian
    @AzadBalabanian 9 месяцев назад

    Very useful tutorial. Thanks mate

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      Glad you found it useful! More coming later this week.

  • @tokyowarfare6729
    @tokyowarfare6729 9 месяцев назад +1

    I've a 3090 TI, I feel blessed that I'll be able to mess with this tech. Tx a lot for hte tutorial.

  • @user-gx7un8uu7h
    @user-gx7un8uu7h 5 месяцев назад

    Awesome Tutorial!

  • @Peluche070
    @Peluche070 8 месяцев назад

    we used to use this 13 years ago for 2D--3D streo conversion with polar axis. :) Now its realtime hardware based. It used to be software based on depth maps layed out manually. :) now the hardware auto creates depth maps that changes it.

  • @Bantammenace1903
    @Bantammenace1903 9 месяцев назад +5

    Bravo. I will give this a go with images captured with my Leica BLK3D and compare the result with the coloured textured mesh created from the same images in RealityCapture.

    • @thenerfguru
      @thenerfguru  9 месяцев назад +2

      Share the results! Completely different outputs and visualization techniques.

    • @rubyspot
      @rubyspot 9 месяцев назад

      I would love to see it. Do you have LinkedIN or something?

  • @blynch1751
    @blynch1751 7 месяцев назад +1

    Awesome video! Any suggestions where you can get high quality drone footage like this (following a similar orbit path)? I'm performing research around various NeRF / gsplat models

  • @MatthewRumble
    @MatthewRumble 8 месяцев назад +1

    I am having the error on the command prompt of "conda is not recognized as an internal or external command". I'm stuck at 16:30. I installed anaconda and restarted my computer but it didn't work

    • @thenerfguru
      @thenerfguru  8 месяцев назад

      Without seeing the exact error code, I can’t for sure know what is happening. See if this solves your issue: github.com/graphdeco-inria/gaussian-splatting/issues/146

  • @VaunaKiller
    @VaunaKiller 9 месяцев назад +1

    Imagine capturing images for google street view using this technique 😃 I won't leave home ever again

  • @culpritdesign
    @culpritdesign 9 месяцев назад

    Thanks for sharing!

  • @ZergRadio
    @ZergRadio 8 месяцев назад +3

    Nice tutorial. I would like to give a suggestion. When showing webpage's or application it would be great if one could zoom in, so the text is bigger, so people with problematic sight could see what is on screen :)
    Thanks

  • @user-ri9sv3uv5i
    @user-ri9sv3uv5i 7 месяцев назад

    Thank you very much!

  • @manu.vision
    @manu.vision 9 месяцев назад +1

    Well done!!

  • @TheMouseair
    @TheMouseair 8 месяцев назад +1

    very cool tutorial, appreciate you made this.
    I am also curious whether this can be used to the video/image sequences that contains human actions, like dancing or performance, instead of static pose or static objects.

    • @thenerfguru
      @thenerfguru  7 месяцев назад

      Not with this project. Check out this project that tackles the problem: zju3dv.github.io/4k4d/

  • @RealityCheckVR
    @RealityCheckVR 9 месяцев назад +3

    Hey there! I'm having trouble getting the SIBR viewer to work properly as it always closes soon after I submit the command. I am using an nvidia 1080ti gpu, still, it tells me "Sorry, need at least compute capability 7.0+!" (I believe my GPU is 6.1). I tried to install NERFSTUDIO but after hours and hours of attempts, I got stuck during the install part when tinycudann would refuse to build the wheel. I can get Instant NGP working to train and view NERFS but right now I have no ability to view my Gaussian Splats. It seems like I can train Gaussian Splats but not view them. Does anybody have any ideas?

    • @hui7684
      @hui7684 9 месяцев назад +2

      I have same case as yours: the viewer windown is white and closed fast, NVIDIA 1080Ti, Sorry, need at least compute capability 7.0+!.
      Could anyone can help to solve this problem? Many thanks for the great paper and viedeo. Thanks in advance!

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      What version of CUDA toolkit do you have installed?

    • @RealityCheckVR
      @RealityCheckVR 9 месяцев назад

      Hey Nerf! Thanks for the video) I'm running CUDA 11.8 (more specifically: Cuda compilation tools, release 11.8, V11.8.89
      Build cuda_11.8.r11.8/compiler.31833905_0) @@thenerfguru

    • @RealityCheckVR
      @RealityCheckVR 9 месяцев назад

      I've tried to install Nerfstudio but when I try to start the viewer I get this error "ModuleNotFoundError: No module named 'nerfstudio.scripts.gaussian_splatting'"@@thenerfguru

    • @mdp7193
      @mdp7193 9 месяцев назад +1

      @@thenerfguru @RealityCheckVR I'm having the same issue as well and I installed the 11.8 version of the CUDA Toolkit

  • @esuelle
    @esuelle 8 месяцев назад +3

    I managed to get pretty cool results on a RTX2070S with just 5000 iterations. The training step was pretty fast too, under 10 minutes! Incredible technology. I can only imagine how much more incredible it's going to get in a couple of years. Thanks for the video, everything was explained very clearly.

    • @thenerfguru
      @thenerfguru  8 месяцев назад

      Glad it worked well for you! I bet you could run it all to at least 7000 iters as well.

    • @karineavetisyan7767
      @karineavetisyan7767 8 месяцев назад +1

      I've trained the model using Gaussian splatting. I can see the result in nerfstudio and render video. But how to get .ply or .obj file of mesh so I can see my result with colours with any 3d viewer.

  • @BlenderBob
    @BlenderBob 8 месяцев назад

    Cool video! I have been able to load some of the demos in the viewer so that part works. What doesn't is when I try the python train script. I get this error: ModuleNotFoundError: No module named 'diff_gaussian_rasterization' Any idea?

    • @zerosaturn416
      @zerosaturn416 8 месяцев назад

      same i’ve been looking all over the internet for a solution but could find one.

    • @BlenderBob
      @BlenderBob 7 месяцев назад

      @@zerosaturn416 run these: pip install ./submodules/diff-gaussian-rasterization then pip install ./submodules/simple-knn

    • @thenerfguru
      @thenerfguru  7 месяцев назад

      The code failed to build properly when installing everything. I suggest checking out this troubleshooting thread: github.com/graphdeco-inria/gaussian-splatting/issues/146

  • @kishekzun
    @kishekzun 7 месяцев назад

    Hi , first huge thanks for the video ! First time getting into it and it's working great.
    I have a question : i have a good recent pc ( 14900k etc...) but i still have my 3080 10gb and i struggle a bit. Is it possible to change the checkpoint to 5000 its for example ? To do some tests ? How and where can i change that ?
    At the begenning of the learning it goes to like 20its and then im truck between 5 and 6 so it's prety long.
    Again thanks and keep up the good work

  • @Because_Reasons
    @Because_Reasons 9 месяцев назад

    Very cool, thanks for this. Curious, will this take 4k video data from like a DSLR? Also, is there a way to export these into a web viewable format?

    • @thenerfguru
      @thenerfguru  9 месяцев назад +1

      You can use 4K imagery from a DSLR. Just ensure the output imagery is consistently exposed and does not contain too much motion blur. You can use FFMPEG to extract stills.

  • @TheLorsange
    @TheLorsange 6 месяцев назад +1

    Hi, Great tutorial, thanks a lot!!!
    Is there any explanation how to implement CUDA12? Didn't find it in repo

  • @TRVRBR
    @TRVRBR 7 месяцев назад +1

    Hi! Great project! How about adding support for EXR?))) It would be a fantastic opportunity to create HDR projects, such as those for cinema, for example. I just filming a low-budget historical movie, and I really appreciate your software!

  •  8 месяцев назад +12

    I was getting errors with "diff-gaussian-rasterization" and "simple-knn" when running the command "conda env create --file environment.yml". I just wanted to let others with the same problem know what I did to solve it.
    I had to add "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\Hostx64\x64" to PATH in order for the build command to find cl.exe.
    And since the "conda env create" command was aborted before it was finished I had to start a new CMD window after adding to PATH and rerun the commands, ending with "conda activate gaussian_splatting" and from there I typed "conda env update --file environment.yml" to start the build process again. Hope it helps someone. 😊

    • @lilmanpurse8603
      @lilmanpurse8603 8 месяцев назад

      I had the same issue and this tip didnt work, i got the exact same errors again. I have tried everything i could find to address the issues i am getting but it seems like im at a dead end here. Hope someone can make a more accessible version soon

    • @herrdrfink1020
      @herrdrfink1020 8 месяцев назад

      Make sure to run this commands with Administrator rights after adding the path.@@lilmanpurse8603
      activate
      pip install -e submodules/diff-gaussian-rasterization
      pip install -e submodules/simple-knn

    •  8 месяцев назад

      ​@@lilmanpurse8603scroll down to the bottom of the git and check the common issues section. I saw that a more complete step by step instruction was there last time I checked. It might be a small step missed. Like not closing your command window in between changes to the PATH for instance. Hope you find a solution.

    • @user-vt9qk9xc2k
      @user-vt9qk9xc2k 2 месяца назад

      @@lilmanpurse8603 i have tried two ways to solve that, one is the adding of the VS path just this bro said above, and i tried to change the vision of my cudatoolkit into 11.8 from 12.3. I dont know which of these worked, but i solve it now.
      Very necessary to remind is that, after you make some changes in environment, restarting the computer may be very effective.😂😂

  • @thestatpow5
    @thestatpow5 9 месяцев назад

    Thank you! I managed to make a very basic one with 4000 iters on a 2060RTX not a lot of VRAM but it's something!

  • @aimattant
    @aimattant 6 месяцев назад

    Excellent. I guess for the coding world on GitHub models and PY, windows is a must to try out these models. Unless there is a Mac workaround - any advice?

  • @VaunaKiller
    @VaunaKiller 9 месяцев назад +1

    Can we use this as an alternative to Nerf (or in combination with) to convert video/images into "nicer" 3d models, addressing downsides of nerfs (garbled geometry, muddy "textures")?
    Certain angles certainly look better compared to nerfs output (even stunning so), but I don't quite understand if these "gaussian points" can enable geometry estimation or provide better point colorss?
    "Dumb" way that comes to my mind is to produce video/lots of pictures straight from 3d gausiann viewer (hoping to get the perfectly consistent stabilisation/angles/image quality compared to original video) and feed them into Nerfstudio, but I am sure this is not an optimal approach
    😅

  • @Tos985
    @Tos985 9 месяцев назад

    You're a great teacher, really easy to follow, thank you very much. Is it possible to export a mesh or point cloud? I'm very new to this, but I saw that on instant NGP there is a "mesh it" button. Is it the same here?

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      This project does not have the capability of meshing. Perhaps on a follow on project.

  • @zahir3d
    @zahir3d 7 месяцев назад

    Tks for the tutorial, is it possible to export it at the end to a 3d format? (fbx, obj..)?

  • @BlaiGraell-kh4wq
    @BlaiGraell-kh4wq 8 месяцев назад +1

    Wow!! this is really amazing. I'm new to Radiance Field methods and this is mind blowing. It's the future of all audiovisual industry. Also your tutorial is so incredibly detailed and well explained. Unfortunately I reached a point from which I couldn't continue because I work on Mac. Do you know if there's any resource where we could learn how to use gaussian splatting on an M1max macbook? Thank you very much in advance

    • @thenerfguru
      @thenerfguru  8 месяцев назад

      For you, your best bet is use Luma AI’s new free Gaussian splats.

    • @BlaiGraell-kh4wq
      @BlaiGraell-kh4wq 8 месяцев назад

      That sounds really promissing, I'll give it a try. Thank you so much for taking the time to answer all the questions so fast

  • @gridvid
    @gridvid 8 месяцев назад +6

    Correct me if I'm wrong, but it should be possible to convert any 3D blender scene into Gaussians because we already know the position of the virtual camera from the rendered 3D scene. So it should be possible to create photorealistic, interactive scenes pretty fast from 3D scenes created in blender from a few rendered images using cycles. This could be a revolution in gaming as well.

    • @mattizzle81
      @mattizzle81 8 месяцев назад +1

      Indeed you could render some pretty computationally expensive scenes and convert it to this format.

    • @Alex29196
      @Alex29196 8 месяцев назад +1

      @@mattizzle81 I converted a 3D blender scene into Gaussians, and looks amazing. You can make movie production with a low en pc if you render de scene in eevee.

    • @robertmayster7863
      @robertmayster7863 6 месяцев назад

      Not really convinced that a triangle based, photorealistic blender scene renders faster or better if you convert it to gaussians. It's just a different, more complex way to represent the same dataset. I would argue you actually lose performance and quality since you approximate the original geometry and shaders with particles and 4th order spherical harmonics.

    • @zyang056
      @zyang056 6 месяцев назад

      Use cycles for offline rendering. GS for realtime rendering with the lights and transparency baked in.@@robertmayster7863

  • @Thats_Cool_Jack
    @Thats_Cool_Jack 9 месяцев назад

    It feels like just yesterday when I tried out Nvidia nerfs and was disappointed by it's limited use but now here we are with visuals rendering out in real time smoothly :o

    • @Thats_Cool_Jack
      @Thats_Cool_Jack 9 месяцев назад

      wow thats a lot of vram XD

    • @thenerfguru
      @thenerfguru  8 месяцев назад

      @@Thats_Cool_Jack The requirement is dropping fast.

  • @LTE18
    @LTE18 9 месяцев назад +3

    Thanks for the video and managed to get it working.
    As someone who is new to this radiance field rendering.. may I ask is there a way to use this data and convert it into a 3d object? Like 3d scanning?
    What uses/application can I use this data for besides viewing it with a viewer? Thanks

    • @thenerfguru
      @thenerfguru  8 месяцев назад +1

      If your goal is 3D modeling and not novel view synthesis, I suggest some other method such as Neuralangelo. Meshes was not the intended goal of this project.

  • @dougdaniels7848
    @dougdaniels7848 7 месяцев назад +3

    Man I don't even know where to start... I've been struggling with the submodules diff-gaussian-rasterization and simple-knn and have been combing through the GitHub comments about the same issue for hours... nothing seems to work. Do I just need to uninstall all components and start fresh? Seems to be a lot of confusion about which CUDA version to use and how to install torch.

  • @vjcatalyst7830
    @vjcatalyst7830 8 месяцев назад +1

    Awesome video! Have you seen the paper for Dynamic 3d gaussian splatting? Code is suppost to come out soon. It looks very exciting.

    • @thenerfguru
      @thenerfguru  8 месяцев назад +1

      I have seen it! The only downside is that requires over a dozen cameras in an array recording simultaneously.

  • @GreenTea-101
    @GreenTea-101 9 месяцев назад +2

    Jonathan, thanks for doing this. As the data is effectively pointcloud based, can a wireframe mesh be made from the source data along the lines of poisson or similar methodology?
    Also, what lighting data do we get from the result-- can this environment be used to calculate a 3D radiance (if not raytrace) model?
    Very exciting stuff-- apologies if you've gone into detail on this elsewhere.

    • @thenerfguru
      @thenerfguru  8 месяцев назад +2

      Great questions. You could always run the imagery in a photogrammetry suite to get a mesh, also, something like SDFStudio would be a great option.
      All of the lighting is baked in. No one has really addressed the issue yet.

    • @GreenTea-101
      @GreenTea-101 8 месяцев назад

      @@thenerfguru hrmmm.. you could, but if the GASP has already created a point cloud, it lives within a coordinate system so getting a 1:1 parity would be ideal.

  • @Dr.Ing.
    @Dr.Ing. 8 месяцев назад +1

    Fantastic stuff! Would this work using a colourised 3D point cloud obtained from a LiDAR scanner as well? If so, what point cloud file formats are produced in your workflow?

    • @thenerfguru
      @thenerfguru  8 месяцев назад

      A point cloud is only used for initialization of training the scene. You would still need a lot of source images with parallax movement.
      The output is a ply file. It takes a special renderer to display them accurately.

    • @Dr.Ing.
      @Dr.Ing. 8 месяцев назад

      ​@@thenerfguru Thanks for this information. Any good tools you're aware of to mesh massive 3D point clouds (5-25 billion colorized 3D points)? I found the non-ml based approaches rather underwhelming.

  • @topvirtualtourscom
    @topvirtualtourscom 8 месяцев назад

    Hi, after starting training iI always get this line: Loading Training Cameras [30/09 14:41:23]
    [ INFO ] Encountered quite large input images (>1.6K pixels width), rescaling to 1.6K.
    If this is not desired, please explicitly specify '--resolution/-r' as 1 [30/09 14:41:23]
    Loading Test Cameras [30/09 14:43:54]
    Number of points at initialisation : 172044 [30/09 14:43:54] This part (INFO) Encountered quite large input images... Should I resize them or just leave as it is? Thanks.

  • @Zephirus10
    @Zephirus10 9 месяцев назад

    Great tutorial, thank you! I'd like to know if the resulting model and point cloud can be accurately geolocated/georeferenced for use in GIS 3D analysis scenarios?

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      I bet it is possible, however, that would take additional development time. I can look at the sparse point cloud from my model and see if it has any geolocation component. Most likely not unless I processed data with known GPS data.

    • @Zephirus10
      @Zephirus10 9 месяцев назад

      @@thenerfguru thanks! I know it was a long shot to ask but thought maybe there are options. I will test the point cloud I made however I too do not have GPS data for my first-try test. I have to compliment your tutorial once again as it was so well explained that even with my novice understanding I could produce a fairly decent model.

  • @Trendish_channel
    @Trendish_channel 3 месяца назад

    Hi!
    Thanks!
    If I have 2 iphones filming static videos from different angles is it possible to combine the fuutages to create 1 scene with better quality?
    What about movement? Is it possible to animate gaussian splatting scene?

  • @SolidClouds_NL
    @SolidClouds_NL 8 месяцев назад +1

    Awsome Video! We are getting this message while training the model: Tensorboard not available: not logging progress [30/09 12:35:06]
    Reading camera 990/990 [30/09 12:35:15]
    Loading Training Cameras [30/09 12:35:15]
    [ INFO ] Encountered quite large input images (>1.6K pixels width), rescaling to 1.6K.
    If this is not desired, please explicitly specify '--resolution/-r' as 1 [30/09 12:35:15] .
    other then that it seems like it is busy because it not allowing me to add a new cmd.
    Do you know how to resolve this?

  • @dougdaniels7848
    @dougdaniels7848 7 месяцев назад

    Is there a way to export a LAS/LAZ file or some other format for the pointcloud that this generates? At a glance it looked like the export option was for exporting a video; I assume that's a video recording of the user moving around in the environment?

  • @murcje
    @murcje 9 месяцев назад +2

    Thanks for all your work (also on your older vids!)! I am running into a problem creating the conda env. It found conflicts, lists them and then fails to create the env. I then tried doing it manually but ran into the same problems. Any suggestions on how to start fresh? Tried un/reinstalling anaconda but that didn't fix it.. Thx again!

    • @thenerfguru
      @thenerfguru  9 месяцев назад +1

      My guess it’s the build part of the conda environment. Not the dependencies. I added troubleshooting to the bottom of the GitHub page with a couple common fixes.

    • @murcje
      @murcje 9 месяцев назад

      @@thenerfguru Thank you for the quick reply! I messed up.. I also had VS2022 installed but didn't set the checkmark at the Desktop Development with C++ option for it, only for VS2019. After that it got a little further, but got stuck again. Then i also added the path to the VS2022 cl.exe (like in your troubleshooting notes). Installed the pip packages manually and succesfully. Thanks again!

  • @gillesbillard8525
    @gillesbillard8525 8 месяцев назад

    Hi from Fance;
    What about D3s stéreos ( 2 points of view at the same time mixed in one anaglyphe scène or displayed on 2 screens or on a single screen shared in two halves ?
    BTW: Thanks for the tutorial.

    • @robertmalzan6724
      @robertmalzan6724 Месяц назад

      Judging from this video, you only need to use 1 half (left eye or right eye) to get the full 3D splat

  • @AIWarper
    @AIWarper 6 месяцев назад

    Have there been any improvements or changes to this space? I know all of this is moving sooooo fast and I see on Twitter new repo's for splatting and related stuff what seems like every other day
    Would be great to get a follow up!

  • @EventHorizonVR2023
    @EventHorizonVR2023 9 месяцев назад +1

    What 360 Camera did you use for this Splat and which one do you recommend> I have the Insta360 RS One Inch and the Ricoh Theta X.

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      Those would work great. I have the RS One Inch

  • @BOLL7708
    @BOLL7708 9 месяцев назад +5

    I don't have the machine for this, but I immediately want to see what one of these splatted scenes look like in a VR headset. 😁

    • @thenerfguru
      @thenerfguru  9 месяцев назад +8

      Keep an eye out for VR enabled 3D Gaussian Splats. Plus, it takes a lot less GPU power to view these. Training is the VRAM bottleneck

    • @olgaforce6678
      @olgaforce6678 9 месяцев назад +6

      I just ran it with a 3070 GPU with 8GB

    • @andershjemdahl6547
      @andershjemdahl6547 9 месяцев назад

      @@thenerfguruI can’t wait! What res do you expect to be able to pull off, say on a Quest 2 using Steam vs HMD only?

    • @TomasDelBianco
      @TomasDelBianco 9 месяцев назад

      ​@@olgaforce6678 Did you manage to train a model with a 3070?

    •  9 месяцев назад

      @@olgaforce6678how did it go?

  • @bibimblapblap
    @bibimblapblap 7 месяцев назад

    when running convert.py, colmap appears utilize my GPU initially for feature extraction but then completely relies on the CPU for retriangulation / global bundle adjustment, which takes a long time. is there any way to tell it to use the GPU for this to speed things up?

  • @belzebubukas
    @belzebubukas 7 месяцев назад

    @thenerfguru hi, I have an idea that would utilise differentiable gaussian splatting, and I have a couple of questions you might be able to answer - would save me tons of time trying to figure it out myself.
    1) Is orthographic camera available, in addition to perspective camera?
    2) Currently the splats disappear when they are close to the camera (which makes sense for your use case). Would it be possible to disable this?
    If both are true, it would be possible to "slice" through a set of splats, which might have interesting use cases. Vertex representation provided by pytorch3d is unfortunately unsuitable for my purposes...

  • @EconaelGaming
    @EconaelGaming 9 месяцев назад +1

    Any way to set the size of the render target of the viewer? The resolution of the rendered image is kinda small. I'd like to try 4k.
    EDIT: --rendering-size 3840 2160
    getting cinematic 24fps on a 1660Ti !!

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      So that sizes the viewer. My hunch is that when you trained the data, the images were downscaled to 1.6k. That's fine though, you get awesome results still.

  • @collin6526
    @collin6526 9 месяцев назад

    When I try to compile it I get errors saying that the code has issues. I have gcc and vs code. It is failing to build the wheel for diff-Gaussian-rasterization.

  • @chiyan-fg8fc
    @chiyan-fg8fc 9 месяцев назад

    This method is great! I have little question. Can this method be reconstructed only use RGBD input not globa pointcloud?

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      Not sure. I wished I could answer that.

  • @marceloaraujo3468
    @marceloaraujo3468 6 месяцев назад

    Olá, eu tive problemas com o environment.yml, mas eu usei o conda env update -f aparentemente está dando certo.... obrigado!

  • @ADUuniverse
    @ADUuniverse 8 месяцев назад +2

    \gaussian_renderer\__init__.py", line 14, in
    from diff_gaussian_rasterization import GaussianRasterizationSettings, GaussianRasterizer
    ModuleNotFoundError: No module named 'diff_gaussian_rasterization'
    It showing me this error! tried to solve it but it isn't working... PLS help!

  • @phd.y
    @phd.y 5 месяцев назад

    where can i get the data you showed us 'crane'? or can I get the data you used?

  • @ilghera3555
    @ilghera3555 7 месяцев назад

    can you export it to a 3d scenery such as .obj with this method? would look damn cool. also got to render a small scene with just a 3050 in 1 hour and 30! theres hope

  • @user-xn7ol1gh6c
    @user-xn7ol1gh6c 5 месяцев назад

    Dear author, hello. Regarding your Gaussian pasting, I would like to ask, actually, I want to use it to export 3D models. Yes, I see that the generated effect is very realistic, and I want to export the characters or objects in the scene separately to 3D formats such as OBJ for my own use. Can I do this?

  • @tobiasdierl4557
    @tobiasdierl4557 Месяц назад

    I love you ;)

  • @StevePaulSounds
    @StevePaulSounds 8 месяцев назад

    I'm on a 2080 Ti - Whenever I try to keyframe in the viewer I can't move the camera anymore. Is there something wrong with the software, my graphics, or am I doing something wrong? How's it supposed to work?

  • @yaroslavkozlitin6869
    @yaroslavkozlitin6869 7 месяцев назад

    Just curious, if I have kinda greater Graphic card like 4070ti, but its 12 VRAM which is less then 3090 24 VRAM , will it work?
    Thx!

  • @omnionmedia
    @omnionmedia 5 месяцев назад

    What is the base coordinate system/axis used ? Right or left handed? Ie. Z up, Y forward?

  • @johnbrennick6682
    @johnbrennick6682 9 месяцев назад +3

    hey Jonathan! First off, thanks again for posting this. This is incredible. Much appreciated. So I'm at the install for the gaussian_splatting environment in anaconda (also, when i launch a regular cmd I dont see the (base). I have to launch an anaconda prompt. I'm assuming thats fine as it's just the assigned terminal for the Anaconda environment?) So when I ran the second prompt, it did it's thing and then it gave me a "failed". I did a restart like you suggested, however I forgot to copy and paste the error in a terminal. Now when trying to run the second command again I get an error that the prefix already exists so it's clearly trying to write over the gaussian_splatting environment thats been built already. But how do I know if it's missing part of the installation? Should I just continue with the third step? Thanks so much man.

    • @thenerfguru
      @thenerfguru  9 месяцев назад +3

      No problem if you don't see base. That's just me using Anaconda Prompt which launches in the base conda environment.
      It sounds like your environment was built, but the submodules failed to install. You can install them manually. Most likely this was your issue (solution in the thread): github.com/graphdeco-inria/gaussian-splatting/issues/146

    • @johnbrennick6682
      @johnbrennick6682 9 месяцев назад

      @@thenerfguru It looks like that may have done the trick Jon! Thanks so much. One last thing, is there a link tot he crane video just to try to duplicate the results at a first go? Since I'm new to these it would be great to have an asset that is done correctly to compare against for models that dont work so well. Thanks so much again. Really amazing work.

    • @TheLorsange
      @TheLorsange 8 месяцев назад

      `conda install -c anaconda vs2019_win-64` before setting environment

    • @alvydasjokubauskas2587
      @alvydasjokubauskas2587 8 месяцев назад

      @@thenerfguru Most likely why I am getting errors, I will try to fix it with adding visual studio path dependency

  • @ignaciogulimoreno5333
    @ignaciogulimoreno5333 9 месяцев назад

    This is so cool! For somewhat of a noob such as myself - what's the estimated cost of generating a scene like this? Thanks!!

    • @thenerfguru
      @thenerfguru  9 месяцев назад +1

      Not sure how to estimate the cost...there are variables. For my case, I would need estimate the electricity draw from my PC and the cost of my time. A better estimate would be seeing how much it costs on the cloud using a Google Colab or something like that.

  • @ethioanimation3898
    @ethioanimation3898 3 месяца назад

    Hi i have a question. I am new to all of this but can i export like fbx or obj format to use in 3d software

  • @dragonferno8
    @dragonferno8 8 месяцев назад

    @thenerfguru I having some problem with the setup stage idk what wrong am I doing. I am getting some errors when I enter conda env create --file environment.yml
    I am not able to install the pip dependencies. I did go to github repo and asked for help but trying all solution given by the people I was not able to get the error fixed. Can you please help me out?

  • @CyrilPreiss0
    @CyrilPreiss0 9 месяцев назад

    Thanks a lot for the tutorial ! Would it work on a large scale subject ? For exemple on a 50 000 pictures project of a small village ? Can we use pictures from different cameras together (drone and dslr) ? Can we use 360 pictures ? Looks very promizing for sure!

    • @CyrilPreiss0
      @CyrilPreiss0 9 месяцев назад

      hi, thanks to your tutorial my first test is already running. I have tried to use a dataset with both horizontal and vertical pictures, i'm told "single camera specified, but images have different dimensions", is there a way to use both ? I have my photogrammetry assets i will try to process to compare the results !

    • @RiccoThiel
      @RiccoThiel 9 месяцев назад

      let me answer this, because I had similar thoughts. I trained with around 1000 images, but the results were good but not great. i have the feeling it's best on single objects and few hundred pictures. maybe it's limited with splat count or something like that or we need to train more than 30k iterations. Also be aware: when training 1000 images to start the training it took like 300GB of RAM. once it started it only took around 14gb of vram and 16gb of ram. so basically: it's not as easy as throwing in tons of images :(

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      This is definitely not optimized for 50k images. COLMAP also has a lot of limitations with mixed sensors/orientations. You would be better off training subsets of the datasets and aligning them. This is a math problem at this point. Find a good engineer to help you out :)

  • @jag24x
    @jag24x 9 месяцев назад

    Thanks!

  • @AIWarper
    @AIWarper 7 месяцев назад +1

    Is there a downside to allowing it to autoscale my images? I have my drone imagery in 4k resolution but it wants to default to 1600 width instead of 2160 (I know I can set r1)
    Basically I am asking should I force native resolution or is it a waste

    • @thenerfguru
      @thenerfguru  7 месяцев назад +2

      In my tests, it’s usually just a waste. However, you can try r 2: half scale. That may be a bump from 1600z

  • @xMemn0nx
    @xMemn0nx 6 месяцев назад

    The conda env install would keep failing for me until I finally installed python 3.7. I already had 3.10 and 3.11 installed, but apparently it wasnt compatible.

  • @thorwaldjohanson2526
    @thorwaldjohanson2526 9 месяцев назад +1

    Awesome video. I tried installing nerf studio on Linux, but could not get it to run. Are you aware of any "ready to go" docker container for nerf studio?

    • @BenFalchuk
      @BenFalchuk 9 месяцев назад +1

      Agreed, a docker container image and Dockerfile would be great to have..

    • @thenerfguru
      @thenerfguru  8 месяцев назад

      For Nerfstudio or 3D Guassian Splatting? Nerfstudio has it on their documentation. This project unfortunately does not.

  • @neilbradley9035
    @neilbradley9035 8 месяцев назад

    Hey, tried to follow but had a lot of trouble with Colmap stuff. Don't really understand how to get it working. :(

  • @BrunoPiresBPS
    @BrunoPiresBPS 8 месяцев назад +1

    Do you need like a iphone Pro to make the images to utilize? Because of the "laser" thing? or can be any footage, recording for any device?

    • @thenerfguru
      @thenerfguru  8 месяцев назад

      Any photo. No lidar is involved.

  • @tightoa
    @tightoa 8 месяцев назад

    I'm at the "SETUP" step and can't build. How can I proceed please? Restarted and all. I would really like to be down with it!

  • @tomhalpin8
    @tomhalpin8 9 месяцев назад +1

    A little late to the Gaussian Spats scene! Is there a way to get this tech working on a mac using an M2 chip? Are there any projects being done on that front?

    • @thenerfguru
      @thenerfguru  9 месяцев назад

      Not quite yet. And also hard to say you’re late when the code was posted 2 weeks ago! I know it’s possible because I did talk to a researcher processing datasets on a MacBook Pro.

  • @ToniHerold
    @ToniHerold 8 месяцев назад

    Is there any possibility to run this on a RTX 3060 Ti 8gb? Are there alternatives without buying a better GPU? I'm new to this, but still an amazing and clarifying video! Thanks and congrats for the great content!

    • @thenerfguru
      @thenerfguru  8 месяцев назад

      You could train with a limited number of photos to 7k iterations.