Comments needn't be all over the place if your variables and methods have clear names and your methods are kept short. A good advice I heard is use comments to describe *why* you do certain things rather than *what*. If you need comments to understand what your code does that could be an indicator that it needs simplifying.
@@OnyxIdol I like using comments as "at quick glance". Thats why Im using them on bigger if branches so I can immediately see what this branch is about without having to go deeper into it.
Btw, feel free to give feedback if you prefer these videos with background music or not!
I'm happy with or without. Thankfully you chose some decent background sounds that don't distract from the main content.
Godot 4.4 coming soon i'm using 4.3 get ready 4.4 coming
@@AppMaker728 Im always a bit scared to upgrade becomes sometimes it breaks stuff...
im making a puzzle game with Godot next im gonna do 3d
I just discovered you, the game sounds really interesting! Will you be releasing it when it’s done?
@@jamesvivian2855 Yes, of course. It will probably be available on itch.io when its done.
Comments needn't be all over the place if your variables and methods have clear names and your methods are kept short. A good advice I heard is use comments to describe *why* you do certain things rather than *what*. If you need comments to understand what your code does that could be an indicator that it needs simplifying.
@@OnyxIdol I like using comments as "at quick glance". Thats why Im using them on bigger if branches so I can immediately see what this branch is about without having to go deeper into it.