damn these are some of the dumbest "annoyances" - 00:45 name plates? pretty sure you can turn them off. - 01:25 Radar? you want to reinvent the wheel as well? Its a radar. it tells you where people are around you. What else do you want from that? - 02:05 not sure if youre dogging on it not releasing on launch, but its there now why would it annoy the players... now? - 02:45 too colorful? does he not know what Reshade is? - 04:05 Wouldnt you want different cars to act differently to others? You dont want copy paste handling on all cars. - 04:50 If im not mistaken, they are trying to push LMU to replace RF2 for things like 24HLM Virtual. - 05:15 graphics not being as good as a trailer that most likely were edited? - 06:15 these are just things they can hotfix and patch. give it time. - 07:10 cuz its a trailer? of course they are gonna edit in post to make it look good. 90% of game trailers do this.
When i look at life i see vibrant colors. When i look at iracing i see dull colors. So whos color is more accurate.? Colorful is "Arcade"? So I'm living in an Arcade.
1. Driver Labels you can turn off, they are optional 2. They have said Radar will be getting updated to aid multiclass and ACC had the best Radar and start procedure of any game until the June Update, 3. Graphically LMU is the most Photorealistic Sim, 4. According to Ferrari Hypercar and also Caddilac the LMU Car models and characteristics are correct. 5. All trailer footage will have editing, everyone does it. LMU Reliability and Performance is being improved on with each patch/ update. The best way to look at LMU in my opinion is from update to update. You can compare cars between sims and tracks between sims in terms of characteristics and model accuracy but LMU in those aspects is near unmatched, no Sim does the Hypercar Hybrid systems or Virtual energy correctly other than LMU, the Tracks we get on LMU are as detailed as they will be for a while. You are right to complain about performance atm because its not there, but for me this is the game i have the most faith in from a development Point of view.
Bro saying Iracing is more realistic than LMU is insane, iracing doesnt have tires simulated, and in terms of graphics LMU beats yellowish iracing hands down, LMU is the sim were I fill most enjoyment driving just like RF2 yes dificult but lap after lap i dont want to stoo driving
If you're going to say LMU is simcade, then ACC is totally arcade. If you're going to say LMU radar copied ACC then ACC copied AC. I enjoy your channel but sometimes I think you just got into sim racing not too long ago.
I thank LMU for forcing me to drive without HUD in VR. It's a so much different/better experience, than with all these blinking colored HUD elements in your view.
It seems like you’re judging the Sim based on visual aspects, some of which, like labels, you can simply turn off in the menu..so a moot point. I would also argue that all Sim trailers look much better than real in game. Very true of ACC also as most people can’t run it anywhere near high settings due to the taxing nature of UR4 I judge a Sim on how it feels to drive, not how it looks. That’s why I play LMU and never touch ACC. The FFB in ACC is woeful and provides no enjoyment in the driving experience IMO. I want a the car to feel alive and connected….very few Sims provide this, but I would say LMU gets closest, along with the original AC and rF2.
The only thing that annoys me is bugs and crash. Menu loops, or just stay unresponsive or worse crash the game. Some time just escape go back to pit then drive and got a crash. I have the feeling I have to wait 10 seconds between each actions
iRacing is overrated. When LMU gave players QoL they say it's bad, and it's always compared against iRacing. Then why not disable all the hud, the radar, and the labels since it can be turned off in-game for ultra realism, rather making a fuzz about it.
Initial could play with my triples fine at launch. Now went to replay after a couple of weeks triple screens is unplayable. Steering wheel is off centered to the left. Uninstall the game twice, reinstall graphics drivers, played with and without nvidia surround.
Being a experienced software developer I look at it a little differently than most. I own all of the different simulators and play all of them. I do that because I want to support each of developers out and having this many quality products is great for competition. If you think deeply about it what we have is a digital product of an analogue world which is extremely difficult and what all of these games have done is amazing. The cost of these sims versus buying just a set of tires for track days is cheap let alone the other costs. Personally I do not have a favorite sim but each one has specific strengths. I do have one I use more than all the rest strictly because that's what my friends use. For LMU I like it because of the difficulty of driving and the higher class cars are more difficult to drive than the lower just like the real world cars are. My primary focus is immersion so the features not in a real car I don't use. I do use the relative board to replace a real world spotter. When I race my focus is safety first then speed so I am not the fastest but competitive. I am waiting for the new content and have no problem with the proposed cost. I have been using sim's or games whichever you want to call them from the beginning. I think about where we started and where we are now and I am blown away. I can imagine where we are going to be in a relatively short time based on the progression and I am excited for the future but focused on enjoying what we have now. For perspective think about the cost per hour of entertainment with a sim versus lets a night out or a movie and the cost is low. In the end for me when I have a challenging day of work or a shitty drive home, yes I get in a sim and race to relax. So thanks for all the hard work they are doing.
Only thing I dislike on LMU is the unpredictable braking and snap oversteer. Everything else is very, very good. And you can just turn off the labers. And your overlays for iracing are realistic?
Braking becomes more controllable if you play a bit with Maximum braking force in car settings. As for me, it feels more drivable with 83-87% for Hypers. Or your pedals must be very good)
i have a 4090 with 7950x3d PC and i play this game at max settings, the game looks very good just make sure that you have the best Anti aliasing activated and HDR if possible. i love the FFB in this game but i feel cheated by the developers. I think that if you gamble helping the developers paying for an early access, you should get the full game later at no additional cost, but NOOO, you have to pay for every single content release. i see this game as a cash grab, i dont see future success in this demo. Maybe im wrong here.
Do keep in mind that the game was heavily ‘discounted’ from the planned retail price as it was in early access. Also worth noting how constrained the team is working on this, and for such a small team I think that they’ve done a phenomenal job responding to issues and getting patches out as quickly as possible. I do also believe that the system of having a season pass or packs for those who only want certain things is better than constantly releasing a new title for each season or major update. I don’t see it as a cash grab but will agree with you on the disliking having to pay for each new bit of content, though like I said before, given how constrained an in a way limited the team working on this is, they need to find the funds for that somewhere. I think it has massive potential going forwards if they continue to add new content on top of what’s already there, and they will continue to teeth out bugs, crashes, and implement new and improved features as time goes on. For the visuals, track and car accuracy, handling characteristics and realism, along with the sound + in general just the WEC content I think the base game early release version is a very fair deal, as is the season pass for new content considering how many new cars and the 4 additional tracks being implemented. There’s an interview with the guy I think in charge of the project somewhere on youtube, it provides some good insight into their approach to making the title and how they will bring it into the full release with all the new content, I’d highly recommend it. Very hopeful for the success of this project, really good value and a team that is hard at work and passionate about it. The only thing that I can think of right now in terms of other laid stuff, if they somehow got the rights to IMSA, I think that would be great if they could somehow see the stars align and have an IMSA circuit pool and grid like they do with WEC. Though it’s pretty much impossible all things considered, I continue dreaming😭 4 of 5 current Hypercar models are already there and the GT3 field will contain almost everything needed bar one or two cars. In reality I just want to lap Laguna Seca in LMU.
@@cdavidclones i agree with you in everything you say, i know this game is crafted to perfection in ffb, good graphics and sound, i know its not cheap to make but feels wrong how they are selling it. If 30% of potential players feels cheated, this could be the difference between revenue or not. Maybe im just frustrated because i’ve been trying since the early access launch to play multiplayer but i never receive the confirmation email and they tell us to visit their comunity web page just to discover that a lot of people are in the same situation as me.
I have this game for a week and it sucks. Sound randomly drops out when you start driving, cars spin far too easily, AI is clueless, UI sucks, can't change basic options on most cars (why can't I change the front and rear downforce on every vehicle, yet I can play with minutiae like add spacers and adjust slow spring rates / whatever it's called?)
Some mention crashing, and I have yet to experience that. Personally, I think LMU is great. Only downside I can think of is having to pay for all new DLC's
The physic in lmu is very tricky, like there is only one way to drive, only one path, only one line, if you do any other line you will lose time, if you do any other driving style, you will lose time. That doesn't seem real life if compared to other sims. As you can do other driving styles, AC 1 is great example of this. Granted online is usually fixed setups, but even with fixed setups and little tweaks allowed, it shouldn't be like this imo. Rf2 wasnt like this. Overall though it is very enjoyable, the ffb, the current physics, but can be improved later on. It has alot of potential and one of my favourite sims
It’s a great game (except from the ridiculous DLC micro transactions in early access) but they desperately need to address urgently and fix those horrendous load times in LMU. Those load times take forever and they really need to optimize this,…rather than focus on how to milk early adopters. Is it just me, but did you notice that if you turn off all HUD the game actually runs a lot smoother and faster? I noticed that if I turn on just the new radar alone, that it severely impacts the frame rate? And on a side note: if I load a race with specifically hyper cars (full grid) the game becomes very choppy and the frame rate dips significantly? For the online racing why can’t they adopt a battlefield style setup where there are host servers that automatically rotate tracks when each race is done and everybody can stay on? Not everybody wants to play the same track over and over after going through many laps and most people leave after a race. Be it unranked or ranked races? If not, then we definitely need more online lobbies or more scheduled options because waiting for a race takes forever For starters, (in my opinion) they need to take out the online practice sessions cuz they take forever (people can practice offline), do more one step qualifying and go straight into races. The message I am trying to convey is: We need more racing and less waiting
There's no real debate about LMU's category. It's a pure sim. The fact the name tags look a bit crap is nothing to do with it. If you have any sense, you turn them off anyway as it's just distracting. As for the colour palate. Maybe it's just me but I find the washed out colours of iRacing look like someone has applied a sepia filter or something. I'm not saying LMU/RF2 colours are perfect. They're for sure too vibrant. But real colour and lighting accuracy are still impossible on computers. I think ACC is better than both for this, but there's a horrid grainyness on ACC. Original AC might be best of all, especially as you can use Sol or whatever and make it look pretty spectacular. On handling I prefer rf2 to LMU personally but also think a lot has to do with hardware. I read some people who have high end gear saying LMU ffb is excellent. Personally I have a g920 and think RF2 feels a lot better. Also, I largely prefer single seater so RF2 has remained by sim of choice. My real worry is that development on RF2 seems more or less halted now, which is a crying shame as immense progress was made in 2022 and 2023.
It has every potential a great simracing title needs, so does and did RF2. And that's where my analysis ends. Potential doesn't pay bills in this world. I do not agree Iracing has better visuals btw, The lighting is imo to blunt and flat and they can't get rid of the yellow shine on everything, in VR this is even more noticeable, it lacks depth. All other things you mentioned are imo old issues they are still fighting with. Once they succeed there is a chance they can crawl out of being a potentially great simulator.
I disagree on most your points or consider them moot and no need to repeat what has already been written below. Most reviewers and content people miss the point or to narrowly focused. My opinion sims today have to be reviewed in two perspectives. First one is as a simulator which is based towards competition and getting close to reality. Second is an entertainment which also includes reality but also has the ability to change settings and make it easier to open the software to a much bigger market. Each sim has assists that can be used by new users to help them along. For me I decide to focus on competition against others or entertainment by myself.. I think LMU is doing a great job to go in that direction, but I see the other sims doing the same thing. All those new features they just added I would never use but that's me. I use my mirrors and the relatives to manage traffic because it is harder.
Hello Mr. Kireth! Long time viewer, first time commentor here. IMHO, you have the best simracing show on YT. Your content combined with your pleasant, calm, and informative presentation style have captivated this simracing channel viewer. Ignore all cynical comments - all they want is flash and hype to captivate their attention! IMHO Give my best regards to Sam, too. Cheers!
I'm going to disagree. In ACC, sometimes you can't even crash the car in a race. Not real. I won plenty of races in a league and the car just wouldn't lose control. It was way too easy. Not real. That's just being arcadish.
damn these are some of the dumbest "annoyances"
- 00:45 name plates? pretty sure you can turn them off.
- 01:25 Radar? you want to reinvent the wheel as well? Its a radar. it tells you where people are around you. What else do you want from that?
- 02:05 not sure if youre dogging on it not releasing on launch, but its there now why would it annoy the players... now?
- 02:45 too colorful? does he not know what Reshade is?
- 04:05 Wouldnt you want different cars to act differently to others? You dont want copy paste handling on all cars.
- 04:50 If im not mistaken, they are trying to push LMU to replace RF2 for things like 24HLM Virtual.
- 05:15 graphics not being as good as a trailer that most likely were edited?
- 06:15 these are just things they can hotfix and patch. give it time.
- 07:10 cuz its a trailer? of course they are gonna edit in post to make it look good. 90% of game trailers do this.
When i look at life i see vibrant colors. When i look at iracing i see dull colors.
So whos color is more accurate.?
Colorful is "Arcade"?
So I'm living in an Arcade.
1. Driver Labels you can turn off, they are optional 2. They have said Radar will be getting updated to aid multiclass and ACC had the best Radar and start procedure of any game until the June Update, 3. Graphically LMU is the most Photorealistic Sim, 4. According to Ferrari Hypercar and also Caddilac the LMU Car models and characteristics are correct. 5. All trailer footage will have editing, everyone does it. LMU Reliability and Performance is being improved on with each patch/ update. The best way to look at LMU in my opinion is from update to update. You can compare cars between sims and tracks between sims in terms of characteristics and model accuracy but LMU in those aspects is near unmatched, no Sim does the Hypercar Hybrid systems or Virtual energy correctly other than LMU, the Tracks we get on LMU are as detailed as they will be for a while. You are right to complain about performance atm because its not there, but for me this is the game i have the most faith in from a development Point of view.
are you saying this yellowish sepia look of iRacing is better than the LMU? lmao
The only thing I'd like to point out is that you can use almost every aspect of iRacing as a reference, but visuals are definitely not one of them.
Bro saying Iracing is more realistic than LMU is insane, iracing doesnt have tires simulated, and in terms of graphics LMU beats yellowish iracing hands down, LMU is the sim were I fill most enjoyment driving just like RF2 yes dificult but lap after lap i dont want to stoo driving
Labels? Really? Thats what matters to players nowadays? How the fkn labels look?
You should look at the labels in VR...ugly.
This is the one thing i turned of as soon as i looked into the settings to find the option for 😂
If you're going to say LMU is simcade, then ACC is totally arcade. If you're going to say LMU radar copied ACC then ACC copied AC. I enjoy your channel but sometimes I think you just got into sim racing not too long ago.
Yes, ACC is commonly referred to as a pure arcade racing game (some call it Burnout 4) 👍
With this logic, if someone uses Race Lab overlays in iRacing, it becomes an arcade game. 😂
ACC copied AC because they are made by the same people.
So, GT7 is arcade x 2 ?
But I think the GT7 + VR2 = greatest driving experience
Even been call as arcade
LMU blows away all other sim including Iracing
Unrealistic?
A driver doesnt have a HUD in a heads up display in any world...lol
I thank LMU for forcing me to drive without HUD in VR. It's a so much different/better experience, than with all these blinking colored HUD elements in your view.
So labels are unrealistic and radars are not... if iracing have better colors u have to be colorblind
It seems like you’re judging the Sim based on visual aspects, some of which, like labels, you can simply turn off in the menu..so a moot point. I would also argue that all Sim trailers look much better than real in game. Very true of ACC also as most people can’t run it anywhere near high settings due to the taxing nature of UR4
I judge a Sim on how it feels to drive, not how it looks. That’s why I play LMU and never touch ACC.
The FFB in ACC is woeful and provides no enjoyment in the driving experience IMO.
I want a the car to feel alive and connected….very few Sims provide this, but I would say LMU gets closest, along with the original AC and rF2.
The only thing that annoys me is bugs and crash. Menu loops, or just stay unresponsive or worse crash the game.
Some time just escape go back to pit then drive and got a crash. I have the feeling I have to wait 10 seconds between each actions
iRacing is overrated. When LMU gave players QoL they say it's bad, and it's always compared against iRacing. Then why not disable all the hud, the radar, and the labels since it can be turned off in-game for ultra realism, rather making a fuzz about it.
For example: the tires in iracing are defintely not realistic, so iracing is not a hardvore sim…
Iracings hypercars are conpletely wrong. Your Channel is done for me.
Initial could play with my triples fine at launch. Now went to replay after a couple of weeks triple screens is unplayable. Steering wheel is off centered to the left. Uninstall the game twice, reinstall graphics drivers, played with and without nvidia surround.
Btw having live relative times is not reslistic too. I think youre just an iracing fanboy channel….
Lmu over iracing all day!
@@Skinketern hell yeah
Tab turn labels on and off just like rf2
Has anyone with a Moza R5 base had trouble with extreme and constant vibration in LMU? If so, did you manage to get rid of it?
Being a experienced software developer I look at it a little differently than most. I own all of the different simulators and play all of them. I do that because I want to support each of developers out and having this many quality products is great for competition. If you think deeply about it what we have is a digital product of an analogue world which is extremely difficult and what all of these games have done is amazing. The cost of these sims versus buying just a set of tires for track days is cheap let alone the other costs. Personally I do not have a favorite sim but each one has specific strengths. I do have one I use more than all the rest strictly because that's what my friends use. For LMU I like it because of the difficulty of driving and the higher class cars are more difficult to drive than the lower just like the real world cars are. My primary focus is immersion so the features not in a real car I don't use. I do use the relative board to replace a real world spotter. When I race my focus is safety first then speed so I am not the fastest but competitive. I am waiting for the new content and have no problem with the proposed cost. I have been using sim's or games whichever you want to call them from the beginning. I think about where we started and where we are now and I am blown away. I can imagine where we are going to be in a relatively short time based on the progression and I am excited for the future but focused on enjoying what we have now. For perspective think about the cost per hour of entertainment with a sim versus lets a night out or a movie and the cost is low. In the end for me when I have a challenging day of work or a shitty drive home, yes I get in a sim and race to relax. So thanks for all the hard work they are doing.
Only problem with lmu is getting the game to start and then managing to get into a race without the game crashing
Only thing I dislike on LMU is the unpredictable braking and snap oversteer. Everything else is very, very good. And you can just turn off the labers. And your overlays for iracing are realistic?
Braking becomes more controllable if you play a bit with Maximum braking force in car settings. As for me, it feels more drivable with 83-87% for Hypers. Or your pedals must be very good)
@@findajob2893and brake balance makes a difference
On a 3080 and stop trying to play it due to unable to get stable graphics no matter what setting used.
It doesn't look like the trailer? Maybe Ubisoft created the trailers. 😂
Labels dont make a game arcady. Arcady physics are. So just your first point is pointless….
What kind of crap is this. Who drives with those labels on anyway? You can turn them off you know?
Well others have said pretty much where you are wrong. I can only advice you to do more research. Its a thumbdown video for me.
when you can't find any subject to make your daily video, this happens🤣🤣
i have a 4090 with 7950x3d PC and i play this game at max settings, the game looks very good just make sure that you have the best Anti aliasing activated and HDR if possible. i love the FFB in this game but i feel cheated by the developers. I think that if you gamble helping the developers paying for an early access, you should get the full game later at no additional cost, but NOOO, you have to pay for every single content release. i see this game as a cash grab, i dont see future success in this demo. Maybe im wrong here.
Do keep in mind that the game was heavily ‘discounted’ from the planned retail price as it was in early access. Also worth noting how constrained the team is working on this, and for such a small team I think that they’ve done a phenomenal job responding to issues and getting patches out as quickly as possible. I do also believe that the system of having a season pass or packs for those who only want certain things is better than constantly releasing a new title for each season or major update. I don’t see it as a cash grab but will agree with you on the disliking having to pay for each new bit of content, though like I said before, given how constrained an in a way limited the team working on this is, they need to find the funds for that somewhere. I think it has massive potential going forwards if they continue to add new content on top of what’s already there, and they will continue to teeth out bugs, crashes, and implement new and improved features as time goes on. For the visuals, track and car accuracy, handling characteristics and realism, along with the sound + in general just the WEC content I think the base game early release version is a very fair deal, as is the season pass for new content considering how many new cars and the 4 additional tracks being implemented. There’s an interview with the guy I think in charge of the project somewhere on youtube, it provides some good insight into their approach to making the title and how they will bring it into the full release with all the new content, I’d highly recommend it. Very hopeful for the success of this project, really good value and a team that is hard at work and passionate about it. The only thing that I can think of right now in terms of other laid stuff, if they somehow got the rights to IMSA, I think that would be great if they could somehow see the stars align and have an IMSA circuit pool and grid like they do with WEC. Though it’s pretty much impossible all things considered, I continue dreaming😭 4 of 5 current Hypercar models are already there and the GT3 field will contain almost everything needed bar one or two cars. In reality I just want to lap Laguna Seca in LMU.
@@cdavidclones i agree with you in everything you say, i know this game is crafted to perfection in ffb, good graphics and sound, i know its not cheap to make but feels wrong how they are selling it. If 30% of potential players feels cheated, this could be the difference between revenue or not. Maybe im just frustrated because i’ve been trying since the early access launch to play multiplayer but i never receive the confirmation email and they tell us to visit their comunity web page just to discover that a lot of people are in the same situation as me.
"It exists" yeah thats pretty much the summary
I have this game for a week and it sucks. Sound randomly drops out when you start driving, cars spin far too easily, AI is clueless, UI sucks, can't change basic options on most cars (why can't I change the front and rear downforce on every vehicle, yet I can play with minutiae like add spacers and adjust slow spring rates / whatever it's called?)
Some mention crashing, and I have yet to experience that. Personally, I think LMU is great. Only downside I can think of is having to pay for all new DLC's
I have a 4090 128gb ram and a i9 13k the game looks perfect honestly it looks better than any other sim
The physic in lmu is very tricky, like there is only one way to drive, only one path, only one line, if you do any other line you will lose time, if you do any other driving style, you will lose time. That doesn't seem real life if compared to other sims. As you can do other driving styles, AC 1 is great example of this. Granted online is usually fixed setups, but even with fixed setups and little tweaks allowed, it shouldn't be like this imo. Rf2 wasnt like this. Overall though it is very enjoyable, the ffb, the current physics, but can be improved later on. It has alot of potential and one of my favourite sims
4:55 NASCAR ignition 21 uses Rfactor 2 as well.
There’s no way in hell iRacing is remotely close to realistic as LMU
Numbers talk. Bottom of the list on player count each month since release, what is there to argue about?
Maybe Dev is using 50x0 prototype card…
It’s a great game (except from the ridiculous DLC micro transactions in early access) but they desperately need to address urgently and fix those horrendous load times in LMU. Those load times take forever and they really need to optimize this,…rather than focus on how to milk early adopters.
Is it just me, but did you notice that if you turn off all HUD the game actually runs a lot smoother and faster? I noticed that if I turn on just the new radar alone, that it severely impacts the frame rate? And on a side note: if I load a race with specifically hyper cars (full grid) the game becomes very choppy and the frame rate dips significantly?
For the online racing why can’t they adopt a battlefield style setup where there are host servers that automatically rotate tracks when each race is done and everybody can stay on? Not everybody wants to play the same track over and over after going through many laps and most people leave after a race. Be it unranked or ranked races? If not, then we definitely need more online lobbies or more scheduled options because waiting for a race takes forever
For starters, (in my opinion) they need to take out the online practice sessions cuz they take forever (people can practice offline), do more one step qualifying and go straight into races.
The message I am trying to convey is: We need more racing and less waiting
There's no real debate about LMU's category. It's a pure sim. The fact the name tags look a bit crap is nothing to do with it. If you have any sense, you turn them off anyway as it's just distracting.
As for the colour palate. Maybe it's just me but I find the washed out colours of iRacing look like someone has applied a sepia filter or something. I'm not saying LMU/RF2 colours are perfect. They're for sure too vibrant. But real colour and lighting accuracy are still impossible on computers. I think ACC is better than both for this, but there's a horrid grainyness on ACC. Original AC might be best of all, especially as you can use Sol or whatever and make it look pretty spectacular.
On handling I prefer rf2 to LMU personally but also think a lot has to do with hardware. I read some people who have high end gear saying LMU ffb is excellent. Personally I have a g920 and think RF2 feels a lot better.
Also, I largely prefer single seater so RF2 has remained by sim of choice.
My real worry is that development on RF2 seems more or less halted now, which is a crying shame as immense progress was made in 2022 and 2023.
It has every potential a great simracing title needs, so does and did RF2.
And that's where my analysis ends.
Potential doesn't pay bills in this world.
I do not agree Iracing has better visuals btw,
The lighting is imo to blunt and flat and they can't get rid of the yellow shine on everything, in VR this is even more noticeable, it lacks depth.
All other things you mentioned are imo old issues they are still fighting with.
Once they succeed there is a chance they can crawl out of being a potentially great simulator.
I disagree on most your points or consider them moot and no need to repeat what has already been written below. Most reviewers and content people miss the point or to narrowly focused. My opinion sims today have to be reviewed in two perspectives. First one is as a simulator which is based towards competition and getting close to reality. Second is an entertainment which also includes reality but also has the ability to change settings and make it easier to open the software to a much bigger market. Each sim has assists that can be used by new users to help them along. For me I decide to focus on competition against others or entertainment by myself.. I think LMU is doing a great job to go in that direction, but I see the other sims doing the same thing. All those new features they just added I would never use but that's me. I use my mirrors and the relatives to manage traffic because it is harder.
The only thing that annoys me about lmu its not on console isn't a sim supposed be difficult its a sim as in for pro sim racers
Wha? It crashes, FFB sucks, thats enough for me!!!
I wish people had an idea of what they’re talking about before making a video. But this is today’s rules. Stupidity rules.
Sorry but are you trolling for the input? With respect your arguments seem to be based on peripheral elements rather than core aspects.
Hi ❤
FIrst!
@@Kireth 🤣
it prob just annoys you mate
Hello Mr. Kireth!
Long time viewer, first time commentor here. IMHO, you have the best simracing show on YT. Your content combined with your pleasant, calm, and informative presentation style have captivated this simracing channel viewer.
Ignore all cynical comments - all they want is flash and hype to captivate their attention! IMHO
Give my best regards to Sam, too.
Cheers!
Acc is more enjoyable and my LMU keep crashing
Damn where is it crashing?
@@Kireth mid race on multiplayer
I'm going to disagree. In ACC, sometimes you can't even crash the car in a race. Not real. I won plenty of races in a league and the car just wouldn't lose control. It was way too easy. Not real. That's just being arcadish.
@@JohnnyGification I mean the game crashed no me on the game
That's csuse GT3 cars are easy to drive and basically drive themselves @@JohnnyGification
Lemons ultimate