Check that you have Spout / Syphon output enabled in resolume. Output> Composition Texture sharing. If its still not working, and you are on Windows. Check Nvidia Control Panel, Manage 3D Settings, and set Stageflow to Use High Performance NVIDIA Processor@@LuhFoReal More detailed info can be found here in the Stageflow Manual hybridconstructs.com/support/stageflow/preview/
Hellp please I have my slices set up in Resolume. But its not displaying as mapped. If its on advance output display. Buts works if i use the duplicated screen 2. And it's show as it is in preview not as mapped
Another great part of StageFlow is scaling up your slices. You showed it in your tutorial but I think it bears mentioning of why this is so important. On a festival stage, often, you have different pixel pitches for each wall. By scaling your slices you can compensate for these different pixel pitches and have a properly scaled image across your entire composition. If the stage render is made appropriately then you can really on the stage render as a guide to accomplish this. However, it is always a good practice to test this on-site because as any touring VJ knows things change.
Great tutorial! I have been an early user of StageFlow and it has completely changed my workflow. A couple practices I’ve found that work well is keeping a consistent order of your looks. For example, I have been touring with the same artist all year using different show files for different sets. If I keep the same order, Look one the whole stage, look 2 just the upstage, look 3 the dj booth; then every time I make a new stageflow setup, my looks will still stay the same within my composition. Obviously this doesn’t always work because each stage is different but sometimes it does and it speeds up my workflow. Another big thing is where you put your stageflow. I never put my stageflow on my composition. I always put it on the clip level and launch columns with multiple clips that have stageflow on each clip so that I have my clips mapped to different elements of my stage. This is crucial because you can’t have stageflow on your composition if it is already on a clip or you will map it twice and look horrible. Another great tool is the mirror function within stageflow. Sometimes I like to have different screens mirrored on the X axis so that my stage is more dynamic. I’ve been meaning to make a tutorial for years now but you crushed this so thank you!
Hi Sean, thank you very much for this very good tutorial on stage flow, would it be possible for you to add the stage representation guide to your DropBox, in order to reproduce your example as an exercise 🙂 Thank You Very Much !!!!
very nice tut brother Sean. i must say for led screens and especially the space outs between the led rectangles is key to a good "full screen" visual on the whole setup type of show, sadly - most of my setups are not like that... this is quite easy to solve without any stageflows, controlling or even setting up = organic & layered slices are not easy at all... at least not in resolume or stageflow at the moment. i do my work around which work, but its still feel like someone didn't think about it all the way through... There 's a lingering problem with the whole method resolume is treating input maps & output maps. most effects work on & with the input map not the actual output map is just one of the problems. i usually work with stages where the slices are in layers - one on top of the other, organic slices in psy-trance & techno stages which are basically a painting... so next mission for stage flow is = Layering & dealing with organic input maps (which are not square or far apart form each other)... we discussed this in my interview with you ;)
True, it is focused on solving a specific problem mostly. I tend to use a combination of approaches to put a show together still, but this type of work is a big part of the gigs I do so its been a real time saver. There could be some interesting uses for stageflow in your workflow though! It is handy for working with overlapping slices and grouping combinations of slices without having to do a lot of routing and with more control than Slice Transform. Maybe not exactly what you are looking for, but it might open up some new possibilities. I think you should develop a PSYGANIC LAYERS plugin though for sure :)
At the risk of starting an argument in YT comments, I'd like to counter that the problem is not how Resolume approaches mapping, it's you not fully understanding how input maps can help you tackle your issues. Overlapping and organic shapes are not a problem if you prepare your input map well. I'll be happy to talk shop with you, just slide into my dms somewhere
I used Chaser to generate this one but there are lots of options. DVision LED Pixelmapper for After Effects, Red Dot Logics Pixel Perfect, Pixl, Stagetool, Plinking Things Mapulator, Mapper Guru
These might be stupid questions. Do the venues for festivals provide all the dimensions for the screen mapping? Also, for small gigs, do you usually improvise, or you are given dimensions for the LED screen or projector's screens?
No stupid questions here! At festivals and established venues this info is provided via a pixel map or spec sheet. Some gigs aren’t very organized and you need to just figure it out. I have a video coming soon about how to do that! Check out my other LED mapping video for some more info on pixel maps and mapping screens with a pixel map.
My background is media servers. WatchOUT, Pixera, Ventus, Vertex, Kinetic/Player, etc. In my world both screens and negative space are taken into account. If I have two 1920x1080 screens with a physical gap in between I am doing calculations to convert physical space to pixels (200 pixels in this example/question). Generally that gap is handled in content creation. I create a 4040x1080 comp in AE, create the content across the entire canvas, and then crop down two 1920x1080 outputs justified left and right. When I play that back a ball flying between screens will maintain its speed and not "jump" the gap between surfaces. I am wondering how StageFlow can/would help with that scenario with Resolume? So far in Resolume, for the same setup, I am creating a 4040x1080 project with two 1920x1080 slices, again left/right justified with a 200-pixel gap between, and mapping that to a 3840x1080 output, no gap. If I fly a 200x200 pixel wide element across the screens it will completely "disappear" in the "space" between the two screens (this is the desired outcome). If everything is setup like your input map (no gaps), is StageFlow compensating for the gaps somehow?
Yes stageflow is used to add those gaps, so that your composition size can be a bit more compact and efficient. For your example, your composition size could also be 3840x1080. You can also map 16:9 content more easily across different screen groupings without needing to pre-render it to the pixelmap. You can do the same math inside stagelflow, or you can use reference drawings, or eyeball it on site. Its commonly used in the festivals scene where pixelmaps WILL change last minute, and lots of artists arent traveling with VJs. So I as a house VJ can remap dozens of artists 16:9 visual packs to a stage pretty easily, even if the pixelmap changed during the build the day before. Of course this type of mapping is still possible without stageflow with standard resolume tools, but its a nicer and more flexible workflow with it in my opinion.
@@SeanBowes I am guessing that StageFlow is adding an extra layer of scaling to accomplish this? If my composition is 3840x1080 but the physical layout translates to 4040x1080 how is StageFlow pulling in the extra 100 pixels per side to make the 200 gap in the middle? I think this might be overkill for me at the level I'm at. My work is more corprate gig oriented so the last-minute changes and semi-design-on-the-fly insanity of festivals and simlar events isn't something I often have the pleasure of dealing with. And certainly not at the level you do. I think I can continue on with Slice Transform, for now. Chaser, on the other hand, looks like something I can definitely use. Breaking it down into a much simpler 2 screen scenario helped my brain understand everything the tool is doing and now I can scale it up and your tutorial makes much more sense! Much appreciate you taking the time to respond and the input!
What questions do you have about Stageflow?
Hi Sean. My stageflow preview window show black even when i have content playing.. what could be the issue?
Check that you have Spout / Syphon output enabled in resolume. Output> Composition Texture sharing. If its still not working, and you are on Windows. Check Nvidia Control Panel, Manage 3D Settings, and set Stageflow to Use High Performance NVIDIA Processor@@LuhFoReal More detailed info can be found here in the Stageflow Manual hybridconstructs.com/support/stageflow/preview/
It worked. Thank a lot 🫡
Hellp please
I have my slices set up in Resolume. But its not displaying as mapped.
If its on advance output display. Buts works if i use the duplicated screen 2. And it's show as it is in preview not as mapped
Another great part of StageFlow is scaling up your slices. You showed it in your tutorial but I think it bears mentioning of why this is so important.
On a festival stage, often, you have different pixel pitches for each wall. By scaling your slices you can compensate for these different pixel pitches and have a properly scaled image across your entire composition. If the stage render is made appropriately then you can really on the stage render as a guide to accomplish this. However, it is always a good practice to test this on-site because as any touring VJ knows things change.
Great tutorial! I have been an early user of StageFlow and it has completely changed my workflow. A couple practices I’ve found that work well is keeping a consistent order of your looks. For example, I have been touring with the same artist all year using different show files for different sets. If I keep the same order, Look one the whole stage, look 2 just the upstage, look 3 the dj booth; then every time I make a new stageflow setup, my looks will still stay the same within my composition. Obviously this doesn’t always work because each stage is different but sometimes it does and it speeds up my workflow.
Another big thing is where you put your stageflow. I never put my stageflow on my composition. I always put it on the clip level and launch columns with multiple clips that have stageflow on each clip so that I have my clips mapped to different elements of my stage. This is crucial because you can’t have stageflow on your composition if it is already on a clip or you will map it twice and look horrible.
Another great tool is the mirror function within stageflow. Sometimes I like to have different screens mirrored on the X axis so that my stage is more dynamic.
I’ve been meaning to make a tutorial for years now but you crushed this so thank you!
Preach on, Brother Frank ❤️ May the glory of the input map light your path forever
Great tips! Definitely need a pt 2 with some more workflow tips and some of the deeper functions and options like mirror and partial coverage
So much better than the basics tutorial I did!
It’s essentially a rip off of the quick start page in the manual, so you deserve most of the credit lol
stageflow is amazing! Joris really gave us a treat with this and chaser.
Indeed! Love using both of them
Sean, this is a game changer. I love this. It makes it so much simpler. I am going to grab a copy for sure. Thanks for the discount!!
Awesome LJ! Glad you found it useful!
i actually set up the rig in the beginning of the video stage 8 edc! the design is changing this year ironically .
Oh sick! Such a great stage, so fun to play on. Excited to see the next iteration
nice! watching this video makes me want to get it!
Get it while the discount is still available! I love it.
lovely video
Thank you
Hi Sean, thank you very much for this very good tutorial on stage flow, would it be possible for you to add the stage representation guide to your DropBox, in order to reproduce your example as an exercise 🙂 Thank You Very Much !!!!
Sorry about that, I thought it was in there. Thanks for letting me know :) It is uploaded to that Dropbox now!
thanks Sean, so good video, very helpfull
Thanks!
very nice tut brother Sean. i must say for led screens and especially the space outs between the led rectangles is key to a good "full screen" visual on the whole setup type of show, sadly - most of my setups are not like that... this is quite easy to solve without any stageflows, controlling or even setting up = organic & layered slices are not easy at all... at least not in resolume or stageflow at the moment. i do my work around which work, but its still feel like someone didn't think about it all the way through...
There 's a lingering problem with the whole method resolume is treating input maps & output maps. most effects work on & with the input map not the actual output map is just one of the problems.
i usually work with stages where the slices are in layers - one on top of the other, organic slices in psy-trance & techno stages which are basically a painting...
so next mission for stage flow is = Layering & dealing with organic input maps (which are not square or far apart form each other)...
we discussed this in my interview with you ;)
True, it is focused on solving a specific problem mostly. I tend to use a combination of approaches to put a show together still, but this type of work is a big part of the gigs I do so its been a real time saver. There could be some interesting uses for stageflow in your workflow though! It is handy for working with overlapping slices and grouping combinations of slices without having to do a lot of routing and with more control than Slice Transform. Maybe not exactly what you are looking for, but it might open up some new possibilities. I think you should develop a PSYGANIC LAYERS plugin though for sure :)
At the risk of starting an argument in YT comments, I'd like to counter that the problem is not how Resolume approaches mapping, it's you not fully understanding how input maps can help you tackle your issues. Overlapping and organic shapes are not a problem if you prepare your input map well. I'll be happy to talk shop with you, just slide into my dms somewhere
What software you use for the input diagram?
I used Chaser to generate this one but there are lots of options. DVision LED Pixelmapper for After Effects, Red Dot Logics Pixel Perfect, Pixl, Stagetool, Plinking Things Mapulator, Mapper Guru
These might be stupid questions. Do the venues for festivals provide all the dimensions for the screen mapping? Also, for small gigs, do you usually improvise, or you are given dimensions for the LED screen or projector's screens?
No stupid questions here! At festivals and established venues this info is provided via a pixel map or spec sheet. Some gigs aren’t very organized and you need to just figure it out. I have a video coming soon about how to do that! Check out my other LED mapping video for some more info on pixel maps and mapping screens with a pixel map.
Thanks for the quickstart!
Is the discount code still active? I'm not seeing one in the description.
It has expired. I’ve got one active for chaser though! See my latest video
I’d be all over that discount code if I didn’t already own 3 copies of stageflow. Don’t sleep on it viewers!!
Also you did a great job explaining everything. Thanks for the work
Thanks!!
My background is media servers. WatchOUT, Pixera, Ventus, Vertex, Kinetic/Player, etc. In my world both screens and negative space are taken into account. If I have two 1920x1080 screens with a physical gap in between I am doing calculations to convert physical space to pixels (200 pixels in this example/question). Generally that gap is handled in content creation. I create a 4040x1080 comp in AE, create the content across the entire canvas, and then crop down two 1920x1080 outputs justified left and right. When I play that back a ball flying between screens will maintain its speed and not "jump" the gap between surfaces.
I am wondering how StageFlow can/would help with that scenario with Resolume?
So far in Resolume, for the same setup, I am creating a 4040x1080 project with two 1920x1080 slices, again left/right justified with a 200-pixel gap between, and mapping that to a 3840x1080 output, no gap. If I fly a 200x200 pixel wide element across the screens it will completely "disappear" in the "space" between the two screens (this is the desired outcome).
If everything is setup like your input map (no gaps), is StageFlow compensating for the gaps somehow?
Yes stageflow is used to add those gaps, so that your composition size can be a bit more compact and efficient. For your example, your composition size could also be 3840x1080. You can also map 16:9 content more easily across different screen groupings without needing to pre-render it to the pixelmap. You can do the same math inside stagelflow, or you can use reference drawings, or eyeball it on site. Its commonly used in the festivals scene where pixelmaps WILL change last minute, and lots of artists arent traveling with VJs. So I as a house VJ can remap dozens of artists 16:9 visual packs to a stage pretty easily, even if the pixelmap changed during the build the day before. Of course this type of mapping is still possible without stageflow with standard resolume tools, but its a nicer and more flexible workflow with it in my opinion.
@@SeanBowes I am guessing that StageFlow is adding an extra layer of scaling to accomplish this? If my composition is 3840x1080 but the physical layout translates to 4040x1080 how is StageFlow pulling in the extra 100 pixels per side to make the 200 gap in the middle?
I think this might be overkill for me at the level I'm at. My work is more corprate gig oriented so the last-minute changes and semi-design-on-the-fly insanity of festivals and simlar events isn't something I often have the pleasure of dealing with. And certainly not at the level you do. I think I can continue on with Slice Transform, for now.
Chaser, on the other hand, looks like something I can definitely use.
Breaking it down into a much simpler 2 screen scenario helped my brain understand everything the tool is doing and now I can scale it up and your tutorial makes much more sense!
Much appreciate you taking the time to respond and the input!
thank you sooooo much!
No problem 😊
Dear sir two different screen mapping output and show similar composition
Can I use different looks for each level from my composition? Pasting the effect stageflow not in composition but in the levels
Yes you can apply stageflow to groups, layers, and clips as well
how t o make sage lay out f or making outline
How can I go about updating stage flow? I currently downloaded the “latest release” but it’s v.1.0.3 I see you’re on 1.4
I am on v1.0.1 in this video. The download link on the hybridconstructs website is the most current, which right now is 1.0.3, so you're all good!
But you can do the same thing with mad mapper
Many tools in the world. Use whatever you like
my preview just stays black, WHY???
Check out the troubleshooting steps in the stageflow documentation: hybridconstructs.com/support/preview/
9:30 LOOKS
🤣 LLLLLLOOKS!
༺꧁🤎꧂༻🦅. !
Thanks Sean, so good video, very helpfull
Thanks!