MASSIVE Balance Update is Here! | Age of Empires 3: Definitive Edition

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  • Опубликовано: 25 дек 2024

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  • @yosefproudhon7424
    @yosefproudhon7424 2 месяца назад +11

    21:35 Widge has evidently never seen the lame Inquisitor build...

  • @moisesnazarcoutino4905
    @moisesnazarcoutino4905 2 месяца назад +14

    I believe that the "gunpowder unit" is used to know which units are affected by some arsenal upgrades. I dont remember any special bonus damage against these kind of units.

    • @danielbrenner7922
      @danielbrenner7922 2 месяца назад +2

      Pretty much that, also some card upgrades only affect them (most I can recall are dutch and portuguese). I also looked at the wiki and aparently it serves as a way to make it easier to diferenciate rifle infantry aka skirm type units form musketeers, aside from the heavy infantry and light infantry tag

    • @mannyramirez5630
      @mannyramirez5630 2 месяца назад

      How does it make it easier? Both of them use gunpowder ​@@danielbrenner7922

  • @ТарасМарухно-ч5в
    @ТарасМарухно-ч5в 2 месяца назад +5

    11:10 this means that tomahawks will not be affected by upgrades for gunpowder infantry such as tech of jesuit mission native or portuguese team gunpowder infanrty hitpoints. I dont know units that have multipliers against gunpowder infantry. This change is slight nerf

    • @danielbrenner7922
      @danielbrenner7922 2 месяца назад

      It is a "placeholder" tag to make it easier to diferenciate musks and skirms, musks fall under infantry> heavy infantry> ranged infantry>gunpowder infantry tags. Skirms falls under infantry>light infantry>ranged infantry>gunpowder inf.>rifle infantry. since there are melee heavy infantry and melee light infantry(only Urumi that I can recall). Now tomahawks will fall under the category of infantry> heavy infantry> ranged infantry>archaic infantry. And I believe it won´t really change much tbh

  • @nr9058
    @nr9058 2 месяца назад +9

    And yet again, Otto hardly gets a scratch :)

    • @rohann1t546
      @rohann1t546 2 месяца назад +4

      truth be said, meow! People play this game for otto :P

    • @raphaeldantona1550
      @raphaeldantona1550 2 месяца назад +2

      Yeah, like, janissarys have almost +40% hitpoints than musketeers and yet they cost only 15% plus food. That's so fucking stupid. Janissaries should cost 100f at the very least.

  • @steelprophecy5951
    @steelprophecy5951 2 месяца назад +7

    Thank god. No more USA easy peasy cheese for one deck rule them all.

    • @raphaeldantona1550
      @raphaeldantona1550 2 месяца назад +2

      Do you think it was enough? They still have 2 blockhouses and infinite gatling guns. Wtf.

  • @vladimiralexanderlagos1477
    @vladimiralexanderlagos1477 2 месяца назад +1

    Still no revisit of the Spanish Gold Card to make it viable again... That really breaks my heart, the Spanish really need that bit of eco push to make them viable for anything other than rushes. In lieu, the only change they got was a nerf to one of the only eco boosts they do have.

  • @alexb9969
    @alexb9969 2 месяца назад +2

    You can no longer build 3 Frontier outposts with Mexico in the Central America revolution! NOOO! Such a good defensive card

  • @tuananh1773
    @tuananh1773 2 месяца назад +1

    Rip to the Italian Granadero lamers in Survival maps

  • @jefersonhermidalageeliasde1264
    @jefersonhermidalageeliasde1264 2 месяца назад +1

    No German/russian inquisitor spam, No Magyar Hussar Spam with otto revolt, nerfs everywere! But those russia changes were interenting. Russia FF could do a 3 falc push, could do a block house spam, and those huntsman is a really nice eco boost.
    Malta hero doing commandaries is interesting... Have to make some test.
    Hakkapelit tag would benefit it those hussar cards, now rhey are not as buffuble as before. That is sad.

  • @satanickeili
    @satanickeili 2 месяца назад +1

    Ethiopia is overnerfed now… the big Benny nerf is massive

  • @danielbrenner7922
    @danielbrenner7922 2 месяца назад

    One thing I liked in the russian changes is that poruchiks are now viable option instead of rekruts, despite costing more gold they are less food intensive so it harms vil production much less, they are faster, have better siege, kill cav faster and have 10 more hp, I can honestly see now a strelet poruchik play in ages 2 or 3. Even poruchik raids in age 4 aswell to search for factories, houses or other infraestructure as they can function now as a cheaper and less pop intensive oprichnik (sorry for murdering this unit name) but without the vill raid bonus. The russian-american card does ship the blockhouses but does not upgrade them.
    Otto and USA were under nerfed in my opinion. They also finally corrected a civ LAUCH mistake for Pennsylvania Cav it was always intended to cost gold but never really changed it because other age ups where more common, but once this was found out people "abused" of it, finally that'll no longer be the case.
    Inca did not need any of those buffs and Lakota was just murdered in this patch.

  • @MCJimAgeofEmpiresIII
    @MCJimAgeofEmpiresIII 2 месяца назад +5

    New meta?

  • @lars9925
    @lars9925 2 месяца назад

    Still no population buff for Maltese. There really has to be one to make anything but Crossbow-Pike viable!

  • @DakkaDakkaDakkaWaagh
    @DakkaDakkaDakkaWaagh 2 месяца назад

    massive nerf for french napoleonic era card. It says "fixed glitch" but it actually says it in description of card.

  • @mitchelllewsey6381
    @mitchelllewsey6381 2 месяца назад

    Finally a balance patch 🥳

  • @Abdu_401
    @Abdu_401 2 месяца назад +1

    Hey welcome back buddy

  • @G3rm4nc1t0
    @G3rm4nc1t0 2 месяца назад

    That's the gripe that I (as a revolution player) have with you: you skip the spicy and juicy part of the patch notes and the most fun part of this game ;)

  • @JJ-ro9xn
    @JJ-ro9xn Месяц назад

    I was wondering will some one say we need german buff with 4 settler wagons plus 4 free uhlan. Thats what they call balanced.

  • @maninacrowd2342
    @maninacrowd2342 2 месяца назад +1

    How was Otto’s not nerved to shit house🤦‍♂️

  • @miguellopes7627
    @miguellopes7627 2 месяца назад

    Arsonist is a mercenary unit that I think nobody ever uses.
    The British Rockets is a different card

  • @pandaprrr995
    @pandaprrr995 2 месяца назад

    i hatr the fact that they have severely Tamed the Japan civ just to "balance" things out. Give Japan atleast 82 Villagers.

  • @coaiemandushman1079
    @coaiemandushman1079 2 месяца назад +2

    HEYOUTUBISHYABOYWIDGIEHERE
    I love that intro

  • @everythingexpert4795
    @everythingexpert4795 2 месяца назад

    I think people are really exaggerating this change.
    Also lol widgie can’t read lol he got many of these incorrect

  • @PW-zs2yx
    @PW-zs2yx 2 месяца назад

    Lion defo got the Abun nerf 😂 I’m sure the devs just listen to his videos and go from there lol

  • @ricardocontreras5839
    @ricardocontreras5839 2 месяца назад +3

    meses esperando para que solo saquen puro nerfeo JAJAJAJA , bueno , almenos un ligero bufeo a Incas e Italianos

  • @magnus-carlson
    @magnus-carlson 2 месяца назад

    I don't get why they didn't just change sipahi area effect from 3 to 2

  • @EmperorRS
    @EmperorRS 2 месяца назад

    not a hater, but bro u read so many of these wrong, for example some buffs you read like nerfs, or vise versa, for example Swedes Dalkarl Pikeman you said buff, while its a nerf.

  • @m00rtin4
    @m00rtin4 2 месяца назад +1

    Germany getting like 0 nerfs when they are the strongest civ.

  • @trizepsikone
    @trizepsikone 2 месяца назад

    1.5x speed button

  • @guyadersamuel4093
    @guyadersamuel4093 2 месяца назад

    Il would not call this a "Massive balance"

  • @caan_69420
    @caan_69420 2 месяца назад

    why did they nerf samurais in the only thing they are good at

    • @redeyewarrior
      @redeyewarrior 2 месяца назад +2

      They should have never gave Samurais the mortars. That was dumb.

    • @caan_69420
      @caan_69420 2 месяца назад

      @@redeyewarrior just played a game and it changed nothing, i get what you mean but they are going the wrong about it
      the problem is the animation and rate of fire (both too fast) and they just nerfed base samurai which is pretty bad for almost anything else

    • @redeyewarrior
      @redeyewarrior 2 месяца назад

      @@caan_69420 the real problem in this game is the multiplayer feature allowing all sorts of different level players to compete with one another in lobbies. That makes team games extremely unbalanced.

  • @josetovalenzuela4672
    @josetovalenzuela4672 2 месяца назад +2

    I hate this update

    • @kichkich9829
      @kichkich9829 2 месяца назад

      usa player?

    • @josetovalenzuela4672
      @josetovalenzuela4672 2 месяца назад +1

      @@kichkich9829 lakota player :((

    • @Verdigri
      @Verdigri 2 месяца назад

      Is it that impactful ? Don't understand the cetan bow nerf

  • @theknownunknown1113
    @theknownunknown1113 2 месяца назад

    Azaps need to become competitive like desert archers. Eles they are of no good use for except range cav.

    • @rohann1t546
      @rohann1t546 2 месяца назад

      They already have abus guns, The best anti infantry in unit. But I do agree that azaps should need to do better damage vs heavy infantry.

    • @theknownunknown1113
      @theknownunknown1113 2 месяца назад

      @rohann1t546 abus became too expensive unit when it lost damage multiplier against arty. 110c and 50f? An uhlan is still better and preferable. Otto needs options for 1 pop units. And sentinels need to be 1 pop units too. When will sipahis be trainable?????